Vaal Spirit Shield
Shield
Chance to Block: 24%
Energy Shield: 56–64
Movement Speed: -0.03%
Requires Level 62, 159 Int
(5–10)% increased Spell Damage
Vaal Spirit Shield ShieldInt14 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 3xOrb of Transmutation · Magic: 4xOrb of Alteration · Rare: 3xChaos Orb · Unique: 8xChaos Orb
DropLevel 62
BaseType Vaal Spirit Shield
Class Shields
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Armours/Shields/ShieldInt14
Tagsint_armour, focus, top_tier_base_item_type, shield, armour
IconArt/2DItems/Armours/Shields/ShieldInt4
ReferenceCommunity Wiki
(5–10)% increased Spell Damage
FamilySpellDamage
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • spell damage +% Min: 5 Max: 10 Global
  • Adds Tagshas_caster_mod
    Craft Tagscaster_damage damage caster
    Unique /4
    (5–10)% increased Spell Damage
    +(20–30) to Intelligence
    (170–230)% increased Energy Shield
    +(35–40)% to Lightning Resistance
    Shocks you inflict spread to other Enemies within 1.5 metres
    Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently
    (Recently refers to the past 4 seconds)
    (5–10)% increased Spell Damage
    (240–260)% increased Energy Shield
    +(70–100) to maximum Life
    +(30–40)% to Lightning Resistance
    +(17–29)% to Chaos Resistance
    Chaos Damage taken does not bypass Energy Shield while not on Low Life
    Reflect Shocks applied to you to all Nearby Enemies
    (You are on Low Life if you have 50% of your Maximum Life or less)
    (5–10)% increased Spell Damage
    Adds (50–55) to (72–80) Chaos Damage
    +(80–100) to maximum Energy Shield
    +25% chance to be Poisoned
    +3% to all maximum Resistances while Poisoned
    Regenerate 80 Energy Shield per Second per Poison on you, up to 400 per second
    Poisons on you expire 50% slower
    (Maximum Resistances cannot be raised above 90%)
    (Effects cannot be slowed below 25% of their normal expiry rate)
    (5–10)% increased Spell Damage
    Adds (50–55) to (72–80) Chaos Damage
    +(130–150) to maximum Energy Shield
    (30–50)% faster start of Energy Shield Recharge
    You take Chaos Damage instead of Physical Damage from Bleeding
    +25% chance to be Poisoned
    +3% to all maximum Resistances while Poisoned
    Poisons on you expire 50% slower
    (Maximum Resistances cannot be raised above 90%)
    (Effects cannot be slowed below 25% of their normal expiry rate)