Amethyst Ring
Rings
Requires Level 38
+(13—19)% to Chaos Resistance
DropLevel
38
BaseType
Amethyst Ring
Class
Flags
CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
Type
Metadata/Items/Rings/Ring10
Tags
ring
Icon
Art/2DItems/Rings/AmethystRing
+(13—19)% to Chaos Resistance
| Family | ChaosResistance |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Req. level | 38 (Effective: 30) |
| Stats | |
| Craft Tags | Chaos Resistance |
Base.base_level
1
Base.tag
default, ring
Base.x_size
1
Base.y_size
1
Mods.stat_description_list
Metadata/StatDescriptions/stat_descriptions.csd
Mods.mod_stat_description_list
Metadata/StatDescriptions/advanced_mod_stat_descriptions.csd
Mods.enable_rarity
normal, magic, rare, unique
Mods.inventory_type
Ring
Unique /6
Requires Level 46
+(13—19)% to Chaos Resistance
Recover (3—5)% of Life on Kill
Gain Adrenaline for (1—3) seconds on Kill
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
Requires Level 69
+(13—19)% to Chaos Resistance
25% reduced maximum Energy Shield
25% reduced maximum Life
+(40—50)% to Chaos Resistance
Gain (40—60)% of Physical Damage as Extra Chaos Damage
Requires Level 52
[One to three random synthesis implicit modifiers]
+(10—20) to all Attributes
Adds (15—20) to (21—30) Chaos Damage
+(17—23)% to Chaos Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
[Random Herald of Agony modifier]
(Attributes are Strength, Dexterity, and Intelligence)
Requires Level 49
+(13—19)% to Chaos Resistance
+(8—12)% to Fire Damage over Time Multiplier
50% reduced Ignite Duration on Enemies
(10—15)% chance to Ignite
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
Withered does not expire on Enemies Ignited by you
+(20—25)% to Fire and Chaos Resistances
use unique blackflame ignite effect [1]
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Requires Level 52
+(13—19)% to Chaos Resistance
All Elemental Damage Converted to Chaos Damage
Chaos Resistance of Enemies within 6 metres is 0
(Any Elemental Damage not Converted by other effects is Converted by this)
Requires Level 32
+(13—19)% to Chaos Resistance
(25—50)% reduced Area of Effect of Hex Skills
Targets are Unaffected by your Hexes
When 90% of your Hex's Duration Expires on an Enemy, Eat 1 Soul per Enemy Power
(Each soul grants 5% increased Attack and Cast speed. You lose 1 soul every 0.5 seconds if you have not eaten any souls Recently. Maximum of 45 souls consumed)
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.






























