Amethyst Ring
Ring
Requires Level 38
+(17—23)% to Chaos Resistance
Amethyst Ring Ring10 /9
| Name | Show Full Descriptions |
|---|---|
| Cost | iLvl 1: Normal: 3x |
| DropLevel | 38 |
| BaseType | Amethyst Ring |
| Class | Rings |
| Flags | CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge |
| Type | Metadata/Items/Rings/Ring10 |
| Tags | ring |
| Icon | Art/2DItems/Rings/AmethystRing |
| Reference | Community Wiki |
+(17—23)% to Chaos Resistance
| Family | ChaosResistance |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Req. level | 38 (Effective: 30) |
| Stats | |
| Craft Tags | Chaos Resistance |
| key | val |
|---|---|
| Base.base_level | 1 |
| Base.tag | default, ring |
| Base.x_size | 1 |
| Base.y_size | 1 |
| Mods.stat_description_list | Metadata/StatDescriptions/stat_descriptions.txt |
| Mods.mod_stat_description_list | Metadata/StatDescriptions/advanced_mod_stat_descriptions.txt |
| Mods.enable_rarity | normal, magic, rare, unique |
| Mods.inventory_type | Ring |
Unique /6
+(17—23)% to Chaos Resistance
Recover (3—5)% of Life on Kill
Gain Adrenaline for (1—3) second on Kill
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
+(17—23)% to Chaos Resistance
25% reduced maximum Energy Shield
25% reduced maximum Life
+(40—50)% to Chaos Resistance
Gain (40—60)% of Physical Damage as Extra Chaos Damage
[One to three random synthesis implicit modifiers]
+(10—20) to all Attributes
Adds (15—20) to (21—30) Chaos Damage
+(17—23)% to Chaos Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
[Random Herald of Agony modifier]
(Attributes are Strength, Dexterity, and Intelligence)
+(17—23)% to Chaos Resistance
+(8—12)% to Fire Damage over Time Multiplier
50% reduced Ignite Duration on Enemies
(10—15)% chance to Ignite
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
Withered does not expire on Enemies Ignited by you
+(20—25)% to Fire and Chaos Resistances
use unique blackflame ignite effect [1]
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+(17—23)% to Chaos Resistance
All Elemental Damage Converted to Chaos Damage
Nearby Enemies' Chaos Resistance is 0
(Any Elemental Damage not Converted by other effects is Converted by this)
+(17—23)% to Chaos Resistance
(25—50)% reduced Area of Effect of Hex Skills
Targets are Unaffected by your Hexes
When 90% of your Hex's Duration Expires on an Enemy, Eat 1 Soul per Enemy Power
(Each soul grants 5% increased Attack and Cast speed. You lose 1 soul every 0.5 seconds if you have not eaten any souls Recently. Maximum of 45 souls consumed)
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.






