50% more Area of Effect for each stage
Can't be Evaded
+4 to maximum Stages
Additional Effects From Quality:


Unusual Gems /4
Type | Stats | Weight |
---|---|---|
Superior | (0–10)% increased Attack Speed | 50 |
Anomalous | Converts (0–100)% of Physical Damage to a random Element | 20 |
Divergent | (0–20)% chance to cause Bleeding | 100 |
Phantasmal | +(0–2) to maximum Stages | 10 |
Level Effect /40
Implicit |
---|
50% more Area of Effect for each stage +4 to maximum Stages Can't be Evaded |
Level | Requires Level | Dexterity | Intelligence | Base Damage | # to radius | Experience | |
---|---|---|---|---|---|---|---|
1 | 12 | 21 | 14 | 250% | 0 | 15,249 | |
2 | 15 | 25 | 17 | 255.3% | 0 | 41,517 | |
3 | 19 | 30 | 21 | 260.5% | 0 | 81,983 | |
4 | 23 | 35 | 24 | 265.8% | 0 | 147,968 | |
5 | 27 | 41 | 28 | 271.1% | 0 | 250,557 | |
6 | 31 | 46 | 32 | 276.3% | 0 | 405,086 | |
7 | 35 | 51 | 36 | 281.6% | 0 | 447,718 | |
8 | 38 | 55 | 38 | 286.8% | 0 | 615,318 | |
9 | 41 | 59 | 41 | 292.1% | 0 | 834,639 | |
10 | 44 | 63 | 44 | 297.4% | 1 | 1,570,760 | |
11 | 47 | 67 | 47 | 302.6% | 1 | 1,633,987 | |
12 | 50 | 71 | 49 | 307.9% | 1 | 2,151,030 | |
13 | 53 | 75 | 52 | 313.2% | 1 | 2,812,189 | |
14 | 56 | 79 | 55 | 318.4% | 1 | 5,099,360 | |
15 | 59 | 83 | 58 | 323.7% | 1 | 9,400,731 | |
16 | 62 | 87 | 60 | 328.9% | 1 | 15,273,366 | |
17 | 64 | 90 | 62 | 334.2% | 1 | 26,286,582 | |
18 | 66 | 92 | 64 | 339.5% | 1 | 62,890,590 | |
19 | 68 | 95 | 66 | 344.7% | 1 | 212,046,017 | |
20 | 70 | 98 | 68 | 350% | 2 | ||
21 | 72 | 355.3% | 2 | ||||
22 | 74 | 360.5% | 2 | ||||
23 | 76 | 365.8% | 2 | ||||
24 | 78 | 371.1% | 2 | ||||
25 | 80 | 376.3% | 2 | ||||
26 | 82 | 381.6% | 2 | ||||
27 | 84 | 386.8% | 2 | ||||
28 | 86 | 392.1% | 2 | ||||
29 | 88 | 397.4% | 2 | ||||
30 | 90 | 402.6% | 3 | ||||
31 | 91 | 405.3% | 3 | ||||
32 | 92 | 407.9% | 3 | ||||
33 | 93 | 410.5% | 3 | ||||
34 | 94 | 413.2% | 3 | ||||
35 | 95 | 415.8% | 3 | ||||
36 | 96 | 418.4% | 3 | ||||
37 | 97 | 421.1% | 3 | ||||
38 | 98 | 423.7% | 3 | ||||
39 | 99 | 426.3% | 3 | ||||
40 | 100 | 428.9% | 3 |
Vaal Reave
DropLevel | 12 |
---|---|
BaseType | Vaal Reave |
Class | Active Skill Gems |
Weapon | Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, Rune Daggers |
TargetTypes | Ground, Enemy |
Type | Attack, Area, Melee, Vaal |
Metadata | Metadata/Items/Gems/SkillGemVaalReave |
Reference | ![]() |
50% more Area of Effect for each stage
console skill dont chase [1]
is area damage [1]
Additional Effects From Quality:

Level Effect /40
Implicit |
---|
Cost: 6 50% more Area of Effect for each stage |
Level | Requires Level | Base Damage | # to radius | Experience |
---|---|---|---|---|
1 | 12 | 170% | 0 | |
2 | 15 | 174.2% | 0 | |
3 | 19 | 178.4% | 0 | |
4 | 23 | 182.6% | 0 | |
5 | 27 | 186.8% | 0 | |
6 | 31 | 191.1% | 0 | |
7 | 35 | 195.3% | 0 | |
8 | 38 | 199.5% | 0 | |
9 | 41 | 203.7% | 0 | |
10 | 44 | 207.9% | 1 | |
11 | 47 | 212.1% | 1 | |
12 | 50 | 216.3% | 1 | |
13 | 53 | 220.5% | 1 | |
14 | 56 | 224.7% | 1 | |
15 | 59 | 228.9% | 1 | |
16 | 62 | 233.2% | 1 | |
17 | 64 | 237.4% | 1 | |
18 | 66 | 241.6% | 1 | |
19 | 68 | 245.8% | 1 | |
20 | 70 | 250% | 2 | |
21 | 72 | 254.2% | 2 | |
22 | 74 | 258.4% | 2 | |
23 | 76 | 262.6% | 2 | |
24 | 78 | 266.8% | 2 | |
25 | 80 | 271.1% | 2 | |
26 | 82 | 275.3% | 2 | |
27 | 84 | 279.5% | 2 | |
28 | 86 | 283.7% | 2 | |
29 | 88 | 287.9% | 2 | |
30 | 90 | 292.1% | 3 | |
31 | 91 | 294.2% | 3 | |
32 | 92 | 296.3% | 3 | |
33 | 93 | 298.4% | 3 | |
34 | 94 | 300.5% | 3 | |
35 | 95 | 302.6% | 3 | |
36 | 96 | 304.7% | 3 | |
37 | 97 | 306.8% | 3 | |
38 | 98 | 308.9% | 3 | |
39 | 99 | 311.1% | 3 | |
40 | 100 | 313.2% | 3 |
Reave
Cost | iLvl 1: Normal: 3x![]() ![]() |
---|---|
BaseType | Reave |
Weapon | Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, Rune Daggers |
TargetTypes | Ground, Enemy |
Type | Attack, Area, Multistrikeable, Melee |
BuffIcon | ![]() |
ActiveSkillsCode | reave |
Vaal Reave Monster /1 ⍟
Name | Modifiers | Spectre |
---|---|---|
Shade of a Duelist | 60% increased Attack Speed | Y |
Microtransactions /1 ⍟
Icon | Name |
---|---|
![]() | Demonic Reave Effect Your Reave becomes a wave of demonic energy. |
Supported By /93 ⍟
Icon | Name |
---|---|
![]() | Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Faster Attacks Support Supports attack skills. |
![]() | Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Additional Accuracy Support Supports attack skills. |
![]() | Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Increased Critical Strikes Support Supports any skill that hits enemies. |
![]() | Increased Critical Damage Support Supports any skill that hits enemies. |
![]() | Knockback Support Supports any skill that hits enemies. |
![]() | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
![]() | Mana Leech Support Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
![]() | Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
![]() | Melee Physical Damage Support Supports melee attack skills. |
![]() | Item Rarity Support Supports any skill that can kill enemies. |
![]() | Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. |
![]() | Cold to Fire Support Supports any skill that hits enemies. |
![]() | Combustion Support Supports any skill that hits enemies. |
![]() | Elemental Damage with Attacks Support Supports attack skills. |
![]() | Bloodlust Support Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way. |
![]() | Life Gain on Hit Support Supports attack skills. |
![]() | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
![]() | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
![]() | Damage on Full Life Support Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
![]() | Chance to Flee Support Supports any skill that hits enemies. |
![]() | Blind Support Supports any skill that hits enemies. |
![]() | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
![]() | Power Charge On Critical Support Supports any skill that hits enemies. |
![]() | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Cast on Melee Kill Support Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Endurance Charge on Melee Stun Support Supports melee attack skills. |
![]() | Block Chance Reduction Support Supports any skill that hits enemies. |
![]() | Physical to Lightning Support Supports any skill that hits enemies. |
![]() | Fortify Support Supports melee attack skills that are not triggered. |
![]() | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Hypothermia Support Supports any skill that deals damage. |
![]() | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Critical Strike Affliction Support Supports any skill that hits enemies. |
![]() | Void Manipulation Support Supports any skill that deals damage. |
![]() | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Ignite Proliferation Support Supports any skill that hits enemies. |
![]() | Chance to Bleed Support Supports attack skills. Cannot support skills that create minions. |
![]() | Chance to Poison Support Supports any skill that hits enemies. |
![]() | Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Decay Support Supports any skill that hits enemies. |
![]() | Efficacy Support Supports any skill that deals damage or has a duration. |
![]() | Vile Toxins Support Supports any skill that hits enemies. |
![]() | Maim Support Supports attack skills, or other skills that can maim enemies. |
![]() | Immolate Support Supports any skill that hits enemies. |
![]() | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Brutality Support Supports any skill that deals damage. |
![]() | Onslaught Support Supports any skill that hits enemies. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Withering Touch Support Supports attack skills. |
![]() | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
![]() | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
![]() | Close Combat Support Supports melee attack skills. Cannot support skills which create minions. |
![]() | Shockwave Support Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions. |
![]() | Impale Support Supports attack skills. |
![]() | Pulverise Support Supports melee attack skills. |
![]() | Rage Support Supports melee attack skills. Minions cannot gain rage. |
![]() | Nightblade Support Supports attack skills. Cannot support skills which create minions. |
![]() | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Awakened Brutality Support Supports any skill that deals damage. |
![]() | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Awakened Elemental Damage with Attacks Support Supports attack skills. |
![]() | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Awakened Melee Physical Damage Support Supports melee attack skills. |
![]() | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Awakened Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Awakened Void Manipulation Support Supports any skill that deals damage. |
![]() | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Awakened Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Bloodthirst Support Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. |
![]() | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
![]() | Overcharge Support Supports any skill that hits enemies. |
Community Wiki
Vaal Reave
Vaal Reave is a vaal melee attack that deals damage in a small area all round the user, increasing the area of effect each time you hit an enemy.
Skill Functions and Interactions
Repeatedly attacks a large area: At the start of the attack the player is instantly granted 4 stacks of Reave. After striking the targeted area, the attack repeats 7 times, rotating 135 degrees (the angle of the cone) counterclockwise for each strike.
Stacks: If no enemy is hit with Reave within three seconds of Vaal Reave ending, all accumulated stacks of Reave are lost.
More Area of Effect: This is a local multiplicative bonus, it applies only to Vaal Reave and Reave. The maximum number of stacks that can be applied by Vaal Reave is 8, for a total of 240% more radius which ends up at about 41 units. This is in contrast to Reave which can only apply up to 4 stacks, but is capable of maintaining any number of stacks. Area of effect spreads out in a 135 degree arc.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.15.0 |
|
3.14.0 |
|
3.13.0 |
|
3.7.0 |
|
2.6.0 |
|
2.4.0 |
|
2.0.0 |
|
1.1.3b |
|
1.1.3 |
|
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