Level: 1–20
Souls Per Use: 25
Can Store 3 Use
Soul Gain Prevention: 2 sec
Attack Speed: 250% of base
Attack Damage: 200–313% of base
Effectiveness of Added Damage: 200–313%
Radius: 12Requires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.+(0–2) to radius
50% more Area of Effect for each stage
Can't be Evaded
+4 to maximum Stages
Corrupted
(0–10)% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.


Unusual Gems /4
Unusual Gems /4
Type | Stats | Weight |
---|---|---|
Superior | (0–10)% increased Attack Speed | 50 |
Anomalous | Converts (0–100)% of Physical Damage to a random Element | 20 |
Divergent | (0–20)% chance to cause Bleeding | 100 |
Phantasmal | +(0–2) to maximum Stages | 10 |
Level Effect /40
Level Effect /40
Implicit |
---|
Can't be Evaded cannot cancel skill before contact point [1] is area damage [1] : 50% more Area of Effect for each stage +4 to maximum Stages |
Level | Requires Level | Dexterity | Intelligence | Base Damage | # to radius | Experience |
---|---|---|---|---|---|---|
1 | 12 | 21 | 14 | 200% | 0 | 15,249 |
2 | 15 | 25 | 17 | 205.9% | 0 | 41,517 |
3 | 19 | 30 | 21 | 211.9% | 0 | 81,983 |
4 | 23 | 35 | 24 | 217.8% | 0 | 147,968 |
5 | 27 | 41 | 28 | 223.8% | 0 | 250,557 |
6 | 31 | 46 | 32 | 229.7% | 0 | 405,086 |
7 | 35 | 51 | 36 | 235.7% | 0 | 447,718 |
8 | 38 | 55 | 38 | 241.6% | 0 | 615,318 |
9 | 41 | 59 | 41 | 247.6% | 0 | 834,639 |
10 | 44 | 63 | 44 | 253.5% | 1 | 1,570,760 |
11 | 47 | 67 | 47 | 259.5% | 1 | 1,633,987 |
12 | 50 | 71 | 49 | 265.4% | 1 | 2,151,030 |
13 | 53 | 75 | 52 | 271.4% | 1 | 2,812,189 |
14 | 56 | 79 | 55 | 277.3% | 1 | 5,099,360 |
15 | 59 | 83 | 58 | 283.3% | 1 | 9,400,731 |
16 | 62 | 87 | 60 | 289.2% | 1 | 15,273,366 |
17 | 64 | 90 | 62 | 295.2% | 1 | 26,286,582 |
18 | 66 | 92 | 64 | 301.1% | 1 | 62,890,590 |
19 | 68 | 95 | 66 | 307.1% | 1 | 212,046,017 |
20 | 70 | 98 | 68 | 313% | 2 | |
21 | 72 | 318.9% | 2 | |||
22 | 74 | 324.9% | 2 | |||
23 | 76 | 330.8% | 2 | |||
24 | 78 | 336.8% | 2 | |||
25 | 80 | 342.7% | 2 | |||
26 | 82 | 348.7% | 2 | |||
27 | 84 | 354.6% | 2 | |||
28 | 86 | 360.6% | 2 | |||
29 | 88 | 366.5% | 2 | |||
30 | 90 | 372.5% | 3 | |||
31 | 91 | 375.4% | 3 | |||
32 | 92 | 378.4% | 3 | |||
33 | 93 | 381.4% | 3 | |||
34 | 94 | 384.4% | 3 | |||
35 | 95 | 387.3% | 3 | |||
36 | 96 | 390.3% | 3 | |||
37 | 97 | 393.3% | 3 | |||
38 | 98 | 396.3% | 3 | |||
39 | 99 | 399.2% | 3 | |||
40 | 100 | 402.2% | 3 |
Vaal Reave
Reference | ![]() |
---|---|
DropLevel | 12 |
BaseType | Vaal Reave |
Class | Active Skill Gems |
Weapon | Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, Rune Daggers |
TargetTypes | Ground, Enemy |
Type | Attack, Area, Melee, Vaal |
Metadata | Metadata/Items/Gems/SkillGemVaalReave |
Cost: 6 ManaRequires Level 12Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.+(0–3) to radius
50% more Area of Effect for each stage
console skill dont chase [#]
is area damage [#]
(0–10)% increased Attack Speed

Level Effect /40
Level Effect /40
Implicit |
---|
console skill dont chase [1] is area damage [1] Cost: 6 50% more Area of Effect for each stage |
Level | Requires Level | Base Damage | # to radius | Experience |
---|---|---|---|---|
1 | 12 | 150% | 0 | |
2 | 15 | 153.9% | 0 | |
3 | 19 | 157.9% | 0 | |
4 | 23 | 161.8% | 0 | |
5 | 27 | 165.8% | 0 | |
6 | 31 | 169.7% | 0 | |
7 | 35 | 173.7% | 0 | |
8 | 38 | 177.6% | 0 | |
9 | 41 | 181.6% | 0 | |
10 | 44 | 185.5% | 1 | |
11 | 47 | 189.5% | 1 | |
12 | 50 | 193.4% | 1 | |
13 | 53 | 197.4% | 1 | |
14 | 56 | 201.3% | 1 | |
15 | 59 | 205.3% | 1 | |
16 | 62 | 209.2% | 1 | |
17 | 64 | 213.2% | 1 | |
18 | 66 | 217.1% | 1 | |
19 | 68 | 221.1% | 1 | |
20 | 70 | 225% | 2 | |
21 | 72 | 228.9% | 2 | |
22 | 74 | 232.9% | 2 | |
23 | 76 | 236.8% | 2 | |
24 | 78 | 240.8% | 2 | |
25 | 80 | 244.7% | 2 | |
26 | 82 | 248.7% | 2 | |
27 | 84 | 252.6% | 2 | |
28 | 86 | 256.6% | 2 | |
29 | 88 | 260.5% | 2 | |
30 | 90 | 264.5% | 3 | |
31 | 91 | 266.4% | 3 | |
32 | 92 | 268.4% | 3 | |
33 | 93 | 270.4% | 3 | |
34 | 94 | 272.4% | 3 | |
35 | 95 | 274.3% | 3 | |
36 | 96 | 276.3% | 3 | |
37 | 97 | 278.3% | 3 | |
38 | 98 | 280.3% | 3 | |
39 | 99 | 282.2% | 3 | |
40 | 100 | 284.2% | 3 |
Reave
BaseType | Reave |
---|---|
Weapon | Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, Rune Daggers |
TargetTypes | Ground, Enemy |
Type | Attack, Area, Multistrikeable, Melee |
BuffIcon | ![]() |
ActiveSkillsCode | reave |
Vaal Reave Monster /1 ⍟
Vaal Reave Monster /1 ⍟
Name | Modifiers | Spectre |
---|---|---|
Shade of a Duelist | monster dropped item rarity +% [500] 60% increased Attack Speed unique boss curse effect on self +% final [-10] | Y |
Microtransactions /1 ⍟
Microtransactions /1 ⍟
Icon | Name |
---|---|
![]() | Demonic Reave Effect Your Reave becomes a wave of demonic energy. |
Supported By /92 ⍟
Supported By /92 ⍟
Support Gem | Description |
---|---|
Added Fire Damage Support | Supports any skill that hits enemies. |
Faster Attacks Support | Supports attack skills. |
Added Cold Damage Support | Supports any skill that hits enemies. |
Additional Accuracy Support | Supports attack skills. |
Increased Area of Effect Support | Supports any skill with an area of effect. |
Added Lightning Damage Support | Supports any skill that hits enemies. |
Increased Critical Strikes Support | Supports any skill that hits enemies. |
Increased Critical Damage Support | Supports any skill that hits enemies. |
Knockback Support | Supports any skill that hits enemies. |
Life Leech Support | Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
Mana Leech Support | Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
Added Chaos Damage Support | Supports any skill that hits enemies. |
Stun Support | Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
Melee Physical Damage Support | Supports melee attack skills. |
Item Rarity Support | Supports any skill that can kill enemies. |
Concentrated Effect Support | Supports any skill with an area of effect, regardless of whether that skill deals damage. |
Cold to Fire Support | Supports any skill that hits enemies. |
Combustion Support | Supports any skill that hits enemies. |
Elemental Damage with Attacks Support | Supports attack skills. |
Bloodlust Support | Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way. |
Life Gain on Hit Support | Supports attack skills. |
Elemental Proliferation Support | Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
Culling Strike Support | Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
Damage on Full Life Support | Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
Chance to Flee Support | Supports any skill that hits enemies. |
Blind Support | Supports any skill that hits enemies. |
Fire Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Cold Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Lightning Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Elemental Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
Power Charge On Critical Support | Supports any skill that hits enemies. |
Burning Damage Support | Supports any skill that hits enemies, or can deal burning damage directly. |
Hextouch Support | Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Cast On Critical Strike Support | Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Cast on Melee Kill Support | Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Endurance Charge on Melee Stun Support | Supports melee attack skills. |
Block Chance Reduction Support | Supports any skill that hits enemies. |
Physical to Lightning Support | Supports any skill that hits enemies. |
Fortify Support | Supports melee attack skills that are not triggered. |
Ice Bite Support | Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Hypothermia Support | Supports any skill that deals damage. |
Innervate Support | Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Critical Strike Affliction Support | Supports any skill that hits enemies. |
Void Manipulation Support | Supports any skill that deals damage. |
Controlled Destruction Support | Supports attack skills, or spell skills that deal damage. |
Swift Affliction Support | Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Elemental Focus Support | Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Ignite Proliferation Support | Supports any skill that hits enemies. |
Chance to Bleed Support | Supports attack skills. Cannot support skills that create minions. |
Chance to Poison Support | Supports any skill that hits enemies. |
Deadly Ailments Support | Supports any skill that hits enemies. |
Decay Support | Supports any skill that hits enemies. |
Efficacy Support | Supports any skill that deals damage or has a duration. |
Vile Toxins Support | Supports any skill that hits enemies. |
Maim Support | Supports attack skills, or other skills that can maim enemies. |
Immolate Support | Supports any skill that hits enemies. |
Unbound Ailments Support | Supports any skill that hits enemies or inflicts ailments |
Brutality Support | Supports any skill that deals damage. |
Onslaught Support | Supports any skill that hits enemies. |
Summon Phantasm Support | Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
Withering Touch Support | Supports attack skills. |
Bonechill Support | Supports any skill that can chill enemies or create chilling areas. |
Energy Leech Support | Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
Close Combat Support | Supports melee attack skills. Cannot support skills which create minions. |
Shockwave Support | Supports melee attack skills. Cannot support Triggered attacks, skills used by Totems, or skills which create minions. |
Impale Support | Supports attack skills. |
Pulverise Support | Supports melee attack skills. |
Rage Support | Supports melee attack skills. Minions cannot gain rage. |
Nightblade Support | Supports attack skills. Cannot support skills which create minions. |
Awakened Added Fire Damage Support | Supports any skill that hits enemies. |
Awakened Brutality Support | Supports any skill that deals damage. |
Awakened Burning Damage Support | Supports any skill that hits enemies, or can deal burning damage directly. |
Awakened Elemental Damage with Attacks Support | Supports attack skills. |
Awakened Fire Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Awakened Melee Physical Damage Support | Supports melee attack skills. |
Awakened Added Cold Damage Support | Supports any skill that hits enemies. |
Awakened Cast On Critical Strike Support | Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Awakened Cold Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Awakened Deadly Ailments Support | Supports any skill that hits enemies. |
Awakened Swift Affliction Support | Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Awakened Void Manipulation Support | Supports any skill that deals damage. |
Awakened Added Chaos Damage Support | Supports any skill that hits enemies. |
Awakened Added Lightning Damage Support | Supports any skill that hits enemies. |
Awakened Controlled Destruction Support | Supports attack skills, or spell skills that deal damage. |
Awakened Hextouch Support | Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Awakened Elemental Focus Support | Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Awakened Increased Area of Effect Support | Supports any skill with an area of effect. |
Awakened Lightning Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Awakened Unbound Ailments Support | Supports any skill that hits enemies or inflicts ailments |
Trinity Support | Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
Bloodthirst Support | Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. |
Cruelty Support | Supports any skill that hits enemies. |
Community Wiki
Vaal Reave
Vaal Reave is a vaal melee attack that deals damage in a small area all round the user, increasing the area of effect each time you hit an enemy.
Skill Functions and Interactions
Repeatedly attacks a large area: At the start of the attack the player is instantly granted 4 stacks of Reave. After striking the targeted area, the attack repeats 7 times, rotating 135 degrees (the angle of the cone) counterclockwise for each strike.
Stacks: If no enemy is hit with
Reave within three seconds of Vaal Reave ending, all accumulated stacks of Reave are lost.
More Area of Effect: This is a local multiplicative bonus, it applies only to Vaal Reave and Reave. The maximum number of stacks that can be applied by Vaal Reave is 8, for a total of 240% more radius which ends up at about 41 units. This is in contrast to Reave which can only apply up to 4 stacks, but is capable of maintaining any number of stacks. Area of effect spreads out in a 135 degree arc.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.