Reave
Level: (1–20)
Cost: 6 Mana
Effectiveness of Added Damage: (170–250)%
Radius: 14
Requires Level (12–70), (21–98) Dex, (14–68) Int
Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.
4 Maximum Stages
+(0–0.2) metres to radius
50% more Area of Effect for each stage

Additional Effects From Quality:
+(0–2) to maximum Stages
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
Level Effect /40
Implicit
Cost: 6
50% more Area of Effect for each stage
4 Maximum Stages
LevelRequires LevelIntDexBase Damage# metres to radiusExperience
1121421170%015,249
2151725174.2%041,517
3192130178.4%081,983
4232435182.6%0147,968
5272841186.8%0250,557
6313246191.1%0405,086
7353651195.3%0447,718
8383855199.5%0615,318
9414159203.7%0834,639
10444463207.9%0.11,570,760
11474767212.1%0.11,633,987
12504971216.3%0.12,151,030
13535275220.5%0.12,812,189
14565579224.7%0.15,099,360
15595883228.9%0.19,400,731
16626087233.2%0.115,273,366
17646290237.4%0.126,286,582
18666492241.6%0.162,890,590
19686695245.8%0.1212,046,017
20706898250%0.2
2172254.2%0.2
2274258.4%0.2
2376262.6%0.2
2478266.8%0.2
2580271.1%0.2
2682275.3%0.2
2784279.5%0.2
2886283.7%0.2
2988287.9%0.2
3090292.1%0.3
3191294.2%0.3
3292296.3%0.3
3393298.4%0.3
3494300.5%0.3
3595302.6%0.3
3696304.7%0.3
3797306.8%0.3
3898308.9%0.3
3999311.1%0.3
40100313.2%0.3
Attribute /10

Reave

KeyValue
CostiLvl 1: Normal: 1xOrb of Transmutation
DropLevel 12
BaseType Reave
Class Skill Gems
WeaponClaws, Daggers, One Hand Swords, Thrusting One Hand Swords, Rune Daggers
TargetTypesGround, Enemy
TypeAttack, Area, Multistrikeable, Melee
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemReave
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
40 (T2)Ghost Reaver
1000 (T5)Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave
Reave
Your Reave has more Area of Effect
Attribute /5

reave_counter

KeyValue
AcronymProjectile, Chain, Armour, Evasion
IsCharged1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID12
Reave Monster /14 ⍟
NameModifiersSpectre
Boar Acolyte20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Orcus the Reaver25% reduced Movement SpeedY
The Broken Prince25% reduced Movement Speed
Monsters grant 100% increased Experience
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Ion Darkshroudmonster base type attack cast speed +% and damage -% final [33]Y
Ion Darkshroudmonster base type attack cast speed +% and damage -% final [33]
100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
Y
Ion Darkshroudmonster base type attack cast speed +% and damage -% final [33]
monster no map drops [1]
Y
Shade of a Duelist60% increased Attack SpeedY
Rancormonster dropped item quantity +% [300]
monster dropped item rarity +% [800]
4% of Maximum Life taken per second as Chaos Damage
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
Y
Corrupted Bonereaverundead description [1]
monster no map drops [1]
Y
Bound Reaver50% of Physical Damage Converted to Lightning Damage
monster no map drops [1]
20% Chance to Block Attack Damage
20% Chance to Block Spell Damage
You take 40% of Damage from Blocked Hits
Y
El'Abin, Bloodeater50% of Physical Damage Converted to Fire Damage
Can have up to 12 additional Traps placed at a time
Traps cannot be Damaged for +10 seconds after being Thrown
Mines cannot be Damaged for +10 seconds after being thrown
kill traps mines and totems on death [1]
base trap duration [4000]
Monsters grant 100% increased Experience
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Invari, The BloodshaperExtra gore
kill traps mines and totems on death [1]
Monsters grant 100% increased Experience
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Kraityn, ScarbearerMonsters grant 250% increased Experience
monster dropped item rarity +% [6000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Boar Acolyteundead description [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Microtransactions /1 ⍟
Demonic Reave Effect
Your Reave becomes a wave of demonic energy.
Labyrinth Enchantment helmet /4 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Reave Damage 125% increased Reave Damage100
The Eternal LabyrinthEnchantment Reave Damage 240% increased Reave Damage100
The Merciless LabyrinthEnchantment Reave Area Of Effect 116% increased Reave Radius100
The Eternal LabyrinthEnchantment Reave Area Of Effect 224% increased Reave Radius100
Supported By /100 ⍟
IconName
Added Fire Damage Support
Faster Attacks Support
Added Cold Damage Support
Additional Accuracy Support
Increased Area of Effect Support
Added Lightning Damage Support
Increased Critical Strikes Support
Increased Critical Damage Support
Knockback Support
Life Leech Support
Mana Leech Support
Added Chaos Damage Support
Stun Support
Melee Physical Damage Support
Item Rarity Support
Concentrated Effect Support
Cold to Fire Support
Combustion Support
Elemental Damage with Attacks Support
Bloodlust Support
Life Gain on Hit Support
Elemental Proliferation Support
Culling Strike Support
Damage on Full Life Support
Chance to Flee Support
Blind Support
Fire Penetration Support
Cold Penetration Support
Lightning Penetration Support
Elemental Penetration Support
Multistrike Support
Power Charge On Critical Support
Burning Damage Support
Hextouch Support
Cast On Critical Strike Support
Cast on Melee Kill Support
Endurance Charge on Melee Stun Support
Block Chance Reduction Support
Physical to Lightning Support
Fortify Support
Ice Bite Support
Hypothermia Support
Innervate Support
Critical Strike Affliction Support
Void Manipulation Support
Controlled Destruction Support
Swift Affliction Support
Elemental Focus Support
Ignite Proliferation Support
Chance to Bleed Support
Chance to Poison Support
Deadly Ailments Support
Decay Support
Efficacy Support
Vile Toxins Support
Maim Support
Immolate Support
Unbound Ailments Support
Brutality Support
Momentum Support
Summon Phantasm Support
Withering Touch Support
Bonechill Support
Energy Leech Support
Close Combat Support
Shockwave Support
Impale Support
Pulverise Support
Rage Support
Nightblade Support
Awakened Added Fire Damage Support
Awakened Brutality Support
Awakened Burning Damage Support
Awakened Elemental Damage with Attacks Support
Awakened Fire Penetration Support
Awakened Melee Physical Damage Support
Awakened Multistrike Support
Awakened Added Cold Damage Support
Awakened Cast On Critical Strike Support
Awakened Cold Penetration Support
Awakened Deadly Ailments Support
Awakened Swift Affliction Support
Awakened Void Manipulation Support
Awakened Added Chaos Damage Support
Awakened Added Lightning Damage Support
Awakened Controlled Destruction Support
Awakened Hextouch Support
Awakened Elemental Focus Support
Awakened Increased Area of Effect Support
Awakened Lightning Penetration Support
Awakened Unbound Ailments Support
Trinity Support
Bloodthirst Support
Cruelty Support
Overcharge Support
Prismatic Burst Support
Devour Support
Sadism Support
Controlled Blaze Support
Volatility Support

Community Wiki

Edit

Reave

Reave is a melee attack skill that deals damage in a small area in front of you, gaining more area of effect with each continuous hit. The bonus AoE is gradually lost while not hitting anything.

Skill functions and interactions

  • Dual Wielding: Using Reave while dual wielding will alternate the weapon used for attacking.

  • More area of effect: this is a local multiplicative bonus and applies only to Reave and Vaal Reave. At 4 stacks, Reave has a total of 200% more area of effect which ends up at 41 radius for level 20 gem. Area of effect spreads out in a 135 degree arc.

  • Stacks: if no enemy is hit with Reave or Vaal Reave for three seconds, all stacks are lost. The maximum number of stacks that can be applied is 4, but any number of stacks can be maintained. This allows it to be possible to maintain 8 stacks by first using Vaal Reave. Phantasmal quality only increases the stacks of normal Reave, Vaal Reave will still only generate up to 8 stacks.

  • Duration: currently there is no way to increase its duration.

Version history

VersionChanges
3.19.0
  • Reave now has 170% Effectiveness of Added Damage at gem level 1 (previously 150%), up to 250% at gem level 20 (previously 225%).
  • 3.15.0
  • Now deals 225% of Base Damage, and has 225% Effectiveness of Added Damage at gem level 20 (previously 180%).
  • 3.13.0
  • Now deals base weapon damage and has an added damage effectiveness of 150% at gem level 1 (from 135%), up to 180% at gem level 20 (from 155%).
  • 3.12.0
  • Now has alternative gem quality.
  • 3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 135% at gem level 1 (from 100%), up to 155% at gem level 20 (from 138%).
  • The base skill radius is now 2 units larger.
  • Now gains up to +2 radius at gem level 20 (from +4).
  • Now loses stages incrementally after a short period without hitting anything, rather than all at once.
  • 3.1.0
  • Radius has been increased from 17 to 20, bringing it up to 24 at gem level 20.
  • 2.6.0
  • Reave gains 1 additional unit of radius every 5 levels.
  • No longer gain increased area of effect radius.
  • Now gains 50% more area of effect per stage, instead of 20% more radius per stage.
  • 2.4.0
  • 16% more damage at gem level 20. Reave's base area of effect has been increased by 21%. Its per-stage area of effect has been reduced from 30% to 20%. It still has the same area of effect at the fourth stage.
  • 2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
  • 2.0.0
  • Duration on Reave increased to 3 seconds from 2.
  • The maximum number of stacks you can obtain is now 4. The area of effect per stack has been doubled to compensate for the reduced maximum stack count.
  • Now defaults to your auto-attack if you don't have enough mana to use Reave. Stacks of Reave are not removed if you use other actions.
  • 1.2.0
  • The skill's base area has been increased by 17%. The area increase per stack has been reduced from 20% per stack to 15% per stack.
  • 1.1.5
  • Fixed a bug where Reave dealt main-hand damage, even on off-hand hits.
  • 1.1.3
  • Changed Reave stacks so they are shared between multiple versions of the skill, if a player uses multiple copies of the Reave gem.
  • 0.11.6c
  • Changed Reave so you no longer lose stacks when moving to initiate a new skill. You only lose stacks when that skill starts to occur.
  • 0.11.6
  • Reave is now not replaced with a Default attack when you are out of mana.
    This is to prevent losing Area of Effect stacks when using the skill.
  • 0.11.5c
  • Fixed a bug where Reave would not hit all the targets within its range.
  • 0.11.4b
  • Reave stacks no longer reset when interacting with game objects
    (for example, picking up items or opening doors).
  • 0.11.4
  • Reave has been added to the game.

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