50% more Area of Effect for each stage
Additional Effects From Quality:


Unusual Gems /4
Type | Stats | Weight |
---|---|---|
Superior | (0–10)% increased Attack Speed | 50 |
Anomalous | Converts (0–100)% of Physical Damage to a random Element | 20 |
Divergent | (0–20)% chance to cause Bleeding | 100 |
Phantasmal | +(0–2) to maximum Stages | 10 |
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
1 | The Siren's Cadence | Quest Reward | Ranger · Shadow |
1 | The Siren's Cadence | Nessa | Duelist · Ranger · Shadow |
Weapon /2
Weight | Desc |
---|---|
40 (T2) | Ghost Reaver |
1000 (T5) | Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave |
Level Effect /40
Implicit |
---|
Cost: 6 50% more Area of Effect for each stage |
Level | Requires Level | Dexterity | Intelligence | Base Damage | # metres to radius | Experience |
---|---|---|---|---|---|---|
1 | 12 | 21 | 14 | 170% | 0 | 15,249 |
2 | 15 | 25 | 17 | 174.2% | 0 | 41,517 |
3 | 19 | 30 | 21 | 178.4% | 0 | 81,983 |
4 | 23 | 35 | 24 | 182.6% | 0 | 147,968 |
5 | 27 | 41 | 28 | 186.8% | 0 | 250,557 |
6 | 31 | 46 | 32 | 191.1% | 0 | 405,086 |
7 | 35 | 51 | 36 | 195.3% | 0 | 447,718 |
8 | 38 | 55 | 38 | 199.5% | 0 | 615,318 |
9 | 41 | 59 | 41 | 203.7% | 0 | 834,639 |
10 | 44 | 63 | 44 | 207.9% | 0.1 | 1,570,760 |
11 | 47 | 67 | 47 | 212.1% | 0.1 | 1,633,987 |
12 | 50 | 71 | 49 | 216.3% | 0.1 | 2,151,030 |
13 | 53 | 75 | 52 | 220.5% | 0.1 | 2,812,189 |
14 | 56 | 79 | 55 | 224.7% | 0.1 | 5,099,360 |
15 | 59 | 83 | 58 | 228.9% | 0.1 | 9,400,731 |
16 | 62 | 87 | 60 | 233.2% | 0.1 | 15,273,366 |
17 | 64 | 90 | 62 | 237.4% | 0.1 | 26,286,582 |
18 | 66 | 92 | 64 | 241.6% | 0.1 | 62,890,590 |
19 | 68 | 95 | 66 | 245.8% | 0.1 | 212,046,017 |
20 | 70 | 98 | 68 | 250% | 0.2 | |
21 | 72 | 254.2% | 0.2 | |||
22 | 74 | 258.4% | 0.2 | |||
23 | 76 | 262.6% | 0.2 | |||
24 | 78 | 266.8% | 0.2 | |||
25 | 80 | 271.1% | 0.2 | |||
26 | 82 | 275.3% | 0.2 | |||
27 | 84 | 279.5% | 0.2 | |||
28 | 86 | 283.7% | 0.2 | |||
29 | 88 | 287.9% | 0.2 | |||
30 | 90 | 292.1% | 0.3 | |||
31 | 91 | 294.2% | 0.3 | |||
32 | 92 | 296.3% | 0.3 | |||
33 | 93 | 298.4% | 0.3 | |||
34 | 94 | 300.5% | 0.3 | |||
35 | 95 | 302.6% | 0.3 | |||
36 | 96 | 304.7% | 0.3 | |||
37 | 97 | 306.8% | 0.3 | |||
38 | 98 | 308.9% | 0.3 | |||
39 | 99 | 311.1% | 0.3 | |||
40 | 100 | 313.2% | 0.3 |
Reave
Cost | iLvl 1: Normal: 1x![]() |
---|---|
DropLevel | 12 |
BaseType | Reave |
Class | Skill Gems |
Vaal | Vaal Reave |
Weapon | Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, Rune Daggers |
TargetTypes | Ground, Enemy |
Type | Attack, Area, Multistrikeable, Melee |
BuffIcon | ![]() |
Metadata | Metadata/Items/Gems/SkillGemReave |
Reference | ![]() |

reave_counter
IsBuffDefinition | 1 |
---|---|
BuffMergeModesID | 12 |
IsCharged | 1 |
IsInvisible | 0 |
IsRemovable | 0 |
IsSkillBuff | 0 |
BuffGroupsID | -1 |
Reave Monster /13 ⍟
Name | Modifiers | Spectre |
---|---|---|
Boar Acolyte | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Orcus the Reaver | 25% reduced Movement Speed | Y |
The Broken Prince | 25% reduced Movement Speed monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Ion Darkshroud | monster base type attack cast speed +% and damage -% final [33] | Y |
Ion Darkshroud | monster base type attack cast speed +% and damage -% final [33] monster no map drops [1] | Y |
Shade of a Duelist | 60% increased Attack Speed | Y |
Rancor | monster dropped item quantity +% [300] monster dropped item rarity +% [800] 4% of Maximum Life taken per second as Chaos Damage monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] | Y |
Corrupted Bonereaver | undead description [1] monster no map drops [1] | Y |
Bound Reaver | 50% of Physical Damage Converted to Lightning Damage monster no map drops [1] 20% Chance to Block Attack Damage 20% Chance to Block Spell Damage You take 40% of Damage from Blocked Hits | Y |
El'Abin, Bloodeater | 50% of Physical Damage Converted to Fire Damage Can have up to 12 additional Traps placed at a time Traps cannot be Damaged for +10 seconds after being Thrown Mines cannot be Damaged for +10 seconds after being thrown kill traps mines and totems on death [1] base trap duration [4000] monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Invari, The Bloodshaper | Extra gore kill traps mines and totems on death [1] monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Kraityn, Scarbearer | monster dropped item rarity +% [6000] monster slain experience +% [250] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Boar Acolyte | undead description [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Microtransactions /1 ⍟
Icon | Name |
---|---|
![]() | Demonic Reave Effect Your Reave becomes a wave of demonic energy. |
Labyrinth Enchantment helmet /4 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Reave Damage 1 | 25% increased Reave Damage | 100 |
The Eternal Labyrinth | Enchantment Reave Damage 2 | 40% increased Reave Damage | 100 |
The Merciless Labyrinth | Enchantment Reave Area Of Effect 1 | 16% increased Reave Radius | 100 |
The Eternal Labyrinth | Enchantment Reave Area Of Effect 2 | 24% increased Reave Radius | 100 |
Supported By /100 ⍟
Icon | Name |
---|---|
![]() | Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Faster Attacks Support Supports attack skills. |
![]() | Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Additional Accuracy Support Supports attack skills. |
![]() | Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Increased Critical Strikes Support Supports any skill that hits enemies. |
![]() | Increased Critical Damage Support Supports any skill that hits enemies. |
![]() | Knockback Support Supports any skill that hits enemies. |
![]() | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
![]() | Mana Leech Support Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
![]() | Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
![]() | Melee Physical Damage Support Supports melee attack skills. |
![]() | Item Rarity Support Supports any skill that can kill enemies. |
![]() | Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. |
![]() | Cold to Fire Support Supports any skill that hits enemies. |
![]() | Combustion Support Supports any skill that hits enemies. |
![]() | Elemental Damage with Attacks Support Supports attack skills. |
![]() | Bloodlust Support Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way. |
![]() | Life Gain on Hit Support Supports attack skills. |
![]() | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
![]() | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
![]() | Damage on Full Life Support Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
![]() | Chance to Flee Support Supports any skill that hits enemies. |
![]() | Blind Support Supports any skill that hits enemies. |
![]() | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
![]() | Multistrike Support Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills. |
![]() | Power Charge On Critical Support Supports any skill that hits enemies. |
![]() | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Cast on Melee Kill Support Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Endurance Charge on Melee Stun Support Supports melee attack skills. |
![]() | Block Chance Reduction Support Supports any skill that hits enemies. |
![]() | Physical to Lightning Support Supports any skill that hits enemies. |
![]() | Fortify Support Supports melee attack skills that are not triggered. |
![]() | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Hypothermia Support Supports any skill that deals damage. |
![]() | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Critical Strike Affliction Support Supports any skill that hits enemies. |
![]() | Void Manipulation Support Supports any skill that deals damage. |
![]() | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Ignite Proliferation Support Supports any skill that hits enemies. |
![]() | Chance to Bleed Support Supports attack skills. Cannot support skills that create minions. |
![]() | Chance to Poison Support Supports any skill that hits enemies. |
![]() | Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Decay Support Supports any skill that hits enemies. |
![]() | Efficacy Support Supports any skill that deals damage or has a duration. |
![]() | Vile Toxins Support Supports any skill that hits enemies. |
![]() | Maim Support Supports attack skills, or other skills that can maim enemies. |
![]() | Immolate Support Supports any skill that hits enemies. |
![]() | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Brutality Support Supports any skill that deals damage. |
![]() | Momentum Support Supports attack skills that aren't triggered. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Withering Touch Support Supports attack skills. |
![]() | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
![]() | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
![]() | Close Combat Support Supports melee attack skills. Cannot support skills which create minions. |
![]() | Shockwave Support Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions. |
![]() | Impale Support Supports attack skills. |
![]() | Pulverise Support Supports melee attack skills. |
![]() | Rage Support Supports melee attack skills. Minions cannot gain rage. |
![]() | Nightblade Support Supports attack skills. Cannot support skills which create minions. |
![]() | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Awakened Brutality Support Supports any skill that deals damage. |
![]() | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Awakened Elemental Damage with Attacks Support Supports attack skills. |
![]() | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Awakened Melee Physical Damage Support Supports melee attack skills. |
![]() | Awakened Multistrike Support Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills. |
![]() | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Awakened Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Awakened Void Manipulation Support Supports any skill that deals damage. |
![]() | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Awakened Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Bloodthirst Support Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. |
![]() | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
![]() | Overcharge Support Supports any skill that hits enemies. |
![]() | Prismatic Burst Support Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions. |
![]() | Devour Support Supports any skill that hits enemies. |
![]() | Sadism Support Supports any skill that hits enemies. |
![]() | Controlled Blaze Support Supports melee attack skills. |
![]() | Volatility Support Supports attack skills. |
Community Wiki
Reave
Reave is a melee attack skill that deals damage in a small area in front of you, gaining more area of effect with each continuous hit. The bonus AoE is gradually lost while not hitting anything.
Skill functions and interactions
Dual Wielding: Using Reave while dual wielding will alternate the weapon used for attacking.
More area of effect: this is a local multiplicative bonus and applies only to Reave and Vaal Reave. At 4 stacks, Reave has a total of 200% more area of effect which ends up at 41 radius for level 20 gem. Area of effect spreads out in a 135 degree arc.
Stacks: if no enemy is hit with Reave or Vaal Reave for three seconds, all stacks are lost. The maximum number of stacks that can be applied is 4, but any number of stacks can be maintained. This allows it to be possible to maintain 8 stacks by first using Vaal Reave. Phantasmal quality only increases the stacks of normal Reave, Vaal Reave will still only generate up to 8 stacks.
Duration: currently there is no way to increase its duration.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.15.0 |
|
3.13.0 |
|
3.12.0 |
|
3.7.0 |
|
3.1.0 |
|
2.6.0 |
|
2.4.0 |
|
2.1.0 |
|
2.0.0 |
|
1.2.0 |
|
1.1.5 |
|
1.1.3 |
|
0.11.6c |
|
0.11.6 |
This is to prevent losing Area of Effect stacks when using the skill. |
0.11.5c |
|
0.11.4b |
(for example, picking up items or opening doors). |
0.11.4 |
|
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