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Reave
Level: (1—20)
Cost: (6—10) Mana
Attack Damage: (233—535)% of base
Effectiveness of Added Damage: (233—535)%
Radius: 14
Requires Level (12—70), (21—98) Dex, (14—68) Int
Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.
4 Maximum Stages
+(0—0.2) metres to radius
50% more Area of Effect for each stage

Additional Effects From Quality:
+(0—2) to maximum Stages
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
Level Effect /40
Implicit
50% more Area of Effect for each stage
4 Maximum Stages
LevelRequires LevelIntDexManaBase Damage# metres to radiusExperience
11214216232.7%, 232.7%, 232.7%015,249
21517256243.1%, 243.1%, 243.1%041,517
31921307254.5%, 254.5%, 254.5%081,983
42325357266.4%, 266.4%, 266.4%0147,968
52728417278.9%, 278.9%, 278.9%0250,557
63132468291.8%, 291.8%, 291.8%0405,086
73536518305.5%, 305.5%, 305.5%0447,718
83838558319%, 319%, 319%0615,318
94141598333.4%, 333.4%, 333.4%0834,639
104444638348.3%, 348.3%, 348.3%0.11,570,760
114747679363.7%, 363.7%, 363.7%0.11,633,987
125049719380%, 380%, 380%0.12,151,030
135352759396.9%, 396.9%, 396.9%0.12,812,189
145655799414.6%, 414.6%, 414.6%0.15,099,360
155958839433.1%, 433.1%, 433.1%0.19,400,731
1662608710452.3%, 452.3%, 452.3%0.115,273,366
1764629010471.6%, 471.6%, 471.6%0.126,286,582
1866649210491.8%, 491.8%, 491.8%0.162,890,590
1968669510512.7%, 512.7%, 512.7%0.1212,046,017
2070689810534.6%, 534.6%, 534.6%0.2
217210557.5%, 557.5%, 557.5%0.2
227410581.3%, 581.3%, 581.3%0.2
237610606%, 606%, 606%0.2
247811631.9%, 631.9%, 631.9%0.2
258011658.8%, 658.8%, 658.8%0.2
268211686.9%, 686.9%, 686.9%0.2
278411716.2%, 716.2%, 716.2%0.2
288611746.7%, 746.7%, 746.7%0.2
298811778.5%, 778.5%, 778.5%0.2
309011811.6%, 811.6%, 811.6%0.3
319111861.5%, 861.5%, 861.5%0.3
329211879.8%, 879.8%, 879.8%0.3
339312898.5%, 898.5%, 898.5%0.3
349412917.6%, 917.6%, 917.6%0.3
359512937%, 937%, 937%0.3
369612956.9%, 956.9%, 956.9%0.3
379712977.3%, 977.3%, 977.3%0.3
389812998.1%, 998.1%, 998.1%0.3
3999121019.2%, 1019.2%, 1019.2%0.3
40100121040.9%, 1040.9%, 1040.9%0.3
Attribute /12

Reave

NameShow Full Descriptions
CostiLvl 1: Normal: 1xCurrencyUpgradeToMagicOrb of Transmutation
IdReave
DropLevel 12
BaseType Reave
Class Skill Gems
WeaponClaws, Daggers, One Hand Swords, Thrusting One Hand Swords, Rune Daggers
TargetTypesGround, Enemy
TypeAttack, Area, Multistrikeable, Melee
BuffIconReave
ItemTypeMetadata/Items/Gems/SkillGemReave
ActiveSkillsCodereave
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
40 (T2)Ghost Reaver
1000 (T5)Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave
Version history /20
VersionChanges
3.25.0
  • Reave: Now has a Mana cost of 6 at gem level 1, scaling up to 10 at gem level 20 (previously 6 at all gem levels). Now has 232% Effectiveness of Base and Added Damage at gem level 1 (previously 170%), scaling up to 534% at gem level 20 (previously 250%).
  • Reave of Refraction: Now has a Mana cost of 6 at gem level 1, scaling up to 10 at gem level 20 (previously 6 at all gem levels). Now has 232% Effectiveness of Base and Added Damage at gem level 1 (previously 170%), scaling up to 534% at gem level 20 (previously 250%).
  • Vaal Reave: Now has 295% Effectiveness of Base and Added Damage at gem level 1 (previously 250%), scaling up to 613% at gem level 20 (previously 350%).
  • 3.23.0
    Reave:
    Vaal Reave:
  • Fixed a bug where Reave didn't display its maximum stage count on the Gem description.
  • 3.21.0
  • The Infinite Pursuit Unique Boots are now found on the Titan Greaves basetype (previously Goliath Greaves). It no longer has +30-60 to Maximum Life, and now provides 20% increased Movement Speed while Bleeding (previously 15%). It now provides "Bleeding on you expires 75% slower while Moving", "Cannot be Stunned while Bleeding", and "Cannot be Poisoned while Bleeding".
  • 3.19.0
  • Reave now has 170% Effectiveness of Added Damage at gem level 1 (previously 150%), up to 250% at gem level 20 (previously 225%). Vaal Reave now has 250% Effectiveness of Added Damage at gem level 1 (previously 200%), up to 350% at gem level 20 (previously 313%).
  • 3.17.0
  • Fixed a bug where Evasion Rating from Auras was not taken into account when entering areas if you had both Ghost Reaver and Ghost Dance Keystone Passives allocated.
  • 3.16.0
    Monsters with abilities that always hit have been reviewed as a result of the removal of Dodge. Abilities that were deemed an issue no longer always hit, such as Fractal Gargantuan’s Slam, Rigwald, the Wolven King’s Barrage, Daresso, King of Swords’ Reave, and Guardian of the Chimera’s Combo and Charged Attacks.
  • The Ghost Reaver Keystone Passive Skill now prevents your Energy Shield from Recharging (previously 50% less Energy Shield Recharge Rate).
  • The Runic Greaves and Runic Gloves base types now grant 24 base Ward (previously 20).
  • Fixed a bug where the damage area of Izaro's Reave did not match the visual area of the attack.
  • 3.15.0

    Reave:

    Vaal Reave:
    3.14.0

    Vaal Reave
  • Pain Reaver has been replaced with Defy Pain.
  • 3.13.0

    Reave

    Vaal Reave
    • The small passive prior to Pain Reaver now grants 30% increased total Recovery per second from Life Leech (from 10%).

    Pain Reaver
    3.11.0
  • Reaver Sword: Base attacks per second is now 1.5 (from 1.45), Implicit now grants 60% increased Global Accuracy Rating.
  • Essentia Sanguis: No longer causes you to leech Energy Shield instead of Life. Instead, it now grants Ghost Reaver, causes Energy Shield Leech Effects from Attacks to not be removed at Full Energy Shield, and grants 50% reduced Maximum Recovery per Energy Shield Leech. These changes do not affect existing versions of this item.
  • 3.7.0
    Reave
    Vaal Reave
  • Pain Reaver has moved and is now a standalone notable. It now grants 2% of attack damage leeched as life (from 1%), 2% of attack damage leeched as mana (from 1%), 25% increased attack speed if you've been hit recently, and 50% increased maximum total recovery per second from life leech if you've taken a savage hit recently. It no longer grants 2% of attack damage leeched as life and mana if you've killed recently.
  • 3.6.0
  • Ghost Reaver now causes you to leech Energy Shield instead of Life, and doubles your maximum Energy Shield Leech Rate.
  • Added the Arcane Swiftness cluster, near Ghost Reaver. The notable grants 5% increased Cast Speed while holding a Shield, 5% increased Spell Damage per 5% chance to Block Attack Damage, 20% chance to avoid Elemental Ailments while holding a Shield, 20% chance to avoid being Stunned while holding a Shield, and +3% chance to Block Attack Damage while holding a Shield. The small passives in the cluster grant a total of 34% increased Spell Damage while holding a Shield, 3% increased Cast Speed while holding a Shield, and +2% chance to Block Attack Damage while holding a Shield, spread across 4 passives.
  • 3.5.0
  • You can no longer use skills that require a specific weapon if you are dual-wielding and one of your equipped weapons is unsuitable for that skill. For example, you will no longer be able to use Reave with a dagger and sceptre equipped. This change means that the popular "stat-stick" strategies will no longer work for attacks.
  • 3.3.0
    Vaal Reave
      3.1.0
    • Reave's radius has been increased from 17 to 20, bringing it up to 24 at gem level 20.
    • 3.0.0
    • Essentia Sanguis: Ghost Reaver has been replaced with Life Leech is applied to Energy Shield instead. This does not change the functionality of Essentia Sanguis at all.
    • Ghost Reaver now grants 50% less Energy Shield Recharge Rate in addition to granting leeched Life as Energy Shield.
    • Fixed a bug which prevented The Baron from properly leeching to your Energy Shield if you had Ghost Reaver.
    • 2.6.0
    • Reave gains 1 additional unit of radius every 5 levels.
    • Vaal Reave gains 1 additional unit of radius every 5 levels.
    • Reave and Vaal Reave now gains 50% more area of effect per stage, instead of 20% more radius per stage.
    • In most cases, monster area of effect remains unchanged. There will be some cases (such as monsters using Reave, which will start with a larger area but grow less per stack) that will experience minor changes.
    • Vaal Reave gains 1 additional unit of radius every 5 levels.
    • 2.4.0
    • Reave: 12% more damage. Reave's base area of effect has been increased by 21%. Its per-stage area of effect has been reduced from 30% to 20%. It still has the same area of effect at the fourth stage.
    • Vaal Reave's area of effect has been updated to match changes to Reave.
    • Reave: 12% more damage. Reave's base area of effect has been increased by 21%. Its per-stage area of effect has been reduced from 30% to 20%. It still has the same area of effect at the fourth stage.

    • 2.3.0
    • Cruel Izaro has had his life reduced by 20% and the damage of his various skills reduced: His Leap Slam and Shield Charge damage values have been reduced by 12.5%. His Ground Slam, Reave and Goddess Spirit Mortar Barrage damage have been reduced by 10%.
    • Perpetus, the Reaver and Excellis Aurafix can now only use Bear Trap once every 8 seconds.
    • 2.0.0
    • Reave: Duration on Reave increased to 3 seconds from 2. The maximum number of stacks you can obtain is now 4. The area of effect per stack has been doubled to compensate for the reduced maximum stack count. It now defaults to your auto-attack if you don't have enough mana to use Reave. Stacks of Reave are not removed if you use other actions.
    • Vaal Reave: Maximum number of stacks is now 8. The base Soul Requirements have been increased to 24.
    • Reave
      Level: (1—20)
      Cost: (6—10) Mana
      Attack Damage: (233—535)% of base
      Effectiveness of Added Damage: (233—535)%
      Radius: 14
      Requires Level (12—70), (21—98) Dex, (14—68) Int
      Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.
      4 Maximum Stages
      +(0—0.2) metres to radius
      50% more Area of Effect for each stage
      console skill dont chase [1]
      is area damage [1]

      Additional Effects From Quality:
      +(0—2) to maximum Stages
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Supported By /125
    • Active Type: Attack, Area, Multistrikeable, Melee
    • AddedFireDamage
      Added Fire Damage Support
      Supports any skill that hits enemies.
      Knockback
      Knockback Support
      Supports any skill that hits enemies.
      LifeLeech
      Life Leech Support
      Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
      Stun
      Stun Support
      Supports any skill that hits enemies, making it easier to stun enemies with those skills.
      IncreasedPhysicalDamage
      Melee Physical Damage Support
      Supports melee attack skills.
      ColdtoFire
      Cold to Fire Support
      Supports any skill that hits enemies.
      Bloodlust
      Bloodlust Support
      Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
      LifeonHit
      Life Gain on Hit Support
      Supports attack skills.
      MeleeDamageonFullLife
      Damage on Full Life Support
      Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
      FirePenetration
      Fire Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
      multipleattacks
      Multistrike Support
      Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
      IncreasedBurnDuration
      Burning Damage Support
      Supports any skill that hits enemies, or can deal burning damage directly.
      CastOnMeleeKill
      Cast on Melee Kill Support
      Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      Empower
      Empower Support
      Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
      EnduranceChargeStun
      Endurance Charge on Melee Stun Support
      Supports melee attack skills.
      FortifyGem
      Fortify Support
      Supports melee attack skills that are not triggered.
      ChanceToBleed
      Chance to Bleed Support
      Supports attack skills.
      Maim
      Maim Support
      Supports attack skills, or other skills that can maim enemies.
      Brutality
      Brutality Support
      Supports any skill that deals damage.
      Shockwave
      Shockwave Support
      Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
      Pulverize
      Pulverise Support
      Supports melee attack skills.
      RageSupport
      Rage Support
      Supports melee attack skills. Minions cannot gain rage.
      AddedFireDamagePlus
      Awakened Added Fire Damage Support
      Supports any skill that hits enemies.
      BrutalityPlus
      Awakened Brutality Support
      Supports any skill that deals damage.
      IncreasedBurnDurationPlus
      Awakened Burning Damage Support
      Supports any skill that hits enemies, or can deal burning damage directly.
      FirePenetrationPlus
      Awakened Fire Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
      IncreasedPhyscialDamagePlus
      Awakened Melee Physical Damage Support
      Supports melee attack skills.
      MultipleAttacksPlus
      Awakened Multistrike Support
      Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
      EmpowerPlus
      Awakened Empower Support
      Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
      BloodPriceSupportGem
      Bloodthirst Support
      Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
      Fragility
      Cruelty Support
      Supports any skill that hits enemies. Minions cannot gain Cruelty.
      LifeTap
      Lifetap Support
      Supports any non-blessing skill. Minions cannot gain the Lifetap buff.
      ControlledBlaze
      Controlled Blaze Support
      Supports melee attack skills.
      Volatility
      Volatility Support
      Supports attack skills.
      OverexertionWarcrySupport
      Overexertion Support
      Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted.
      PyreSupport
      Pyre Support
      Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
      ObliterationSupport
      Annihilation Support
      Supports any skill that hits enemies.
      Shockwave
      Void Shockwave Support
      Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
      OverheatSupport
      Overheat Support
      Supports melee attack skills you use yourself. Cannot modify the skills of minions.
      multipleattacks
      Greater Multistrike Support
      Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
      Excommunicate
      Excommunicate Support
      Supports melee attacks. Does not modify skills used by minions.
      HallowingFlame
      Hallow Support
      Supports melee attacks you use yourself. Does not modify skills used by minions.
      FasterAttacks
      Faster Attacks Support
      Supports attack skills.
      AddedColdDamage
      Added Cold Damage Support
      Supports any skill that hits enemies.
      IncreasedAccuracy
      Additional Accuracy Support
      Supports attack skills.
      ManaLeech
      Mana Leech Support
      Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
      CullingStrike
      Culling Strike Support
      Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
      ChancetoFlee
      Chance to Flee Support
      Supports any skill that hits enemies.
      Blind
      Blind Support
      Supports any skill that hits enemies.
      ColdPenetration
      Cold Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
      CastOnCrit
      Cast On Critical Strike Support
      Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      enhance
      Enhance Support
      Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
      BreakBlock
      Block Chance Reduction Support
      Supports any skill that hits enemies.
      FrenzyChargeOnShatter
      Ice Bite Support
      Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
      DamageAgainstChilled
      Hypothermia Support
      Supports any skill that deals damage.
      Poison
      Critical Strike Affliction Support
      Supports any skill that hits enemies.
      VoidManipulation
      Void Manipulation Support
      Supports any skill that deals damage.
      SupportRapidDecayGem
      Swift Affliction Support
      Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
      LesserPoison
      Chance to Poison Support
      Supports any skill that hits enemies.
      DeadlyAilments
      Deadly Ailments Support
      Supports any skill that hits enemies.
      VileToxins
      Vile Toxins Support
      Supports any skill that hits enemies.
      MomentumSupportGem
      Momentum Support
      Supports attack skills that aren't triggered.
      WitherGemSupport
      Withering Touch Support
      Supports attack skills.
      CloseCombat
      Close Combat Support
      Supports melee attack skills. Cannot support skills which create minions.
      impale
      Impale Support
      Supports attack skills.
      Nightblade
      Nightblade Support
      Supports attack skills. Cannot support skills which create minions.
      AddedColdDamagePlus
      Awakened Added Cold Damage Support
      Supports any skill that hits enemies.
      CastOnCritPlus
      Awakened Cast On Critical Strike Support
      Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      ColdPenetrationPlus
      Awakened Cold Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
      DeadlyAilmentsPlus
      Awakened Deadly Ailments Support
      Supports any skill that hits enemies.
      SupportRapidDecayPlus
      Awakened Swift Affliction Support
      Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
      VoidManipulationPlus
      Awakened Void Manipulation Support
      Supports any skill that deals damage.
      enhanceplus
      Awakened Enhance Support
      Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
      Sadism
      Sadism Support
      Supports any skill that hits enemies.
      RuptureSupport
      Rupture Support
      Supports attack skills.
      Machinations
      Machinations Support
      Supports skills that hit enemies. Cannot modify the skills of minions.
      CullingStrike
      Cull the Weak Support
      Supports any skill that hits enemies. If normal or magic enemies are left below a percentage of maximum life after being hit by these skills, they will be killed.
      LethalDoseSupport
      Lethal Dose Support
      Supports any skill that hits enemies.
      UnholyTrinitySupport
      Unholy Trinity Support
      Supports skills that hit enemies, causing them to gain bonuses while you have unholy resonance of lightning, physical and chaos, and to grant unholy resonance of damage types other than the highest one in a hit. There is a maximum of 50 unholy resonance for each damage type. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
      TornadosSupportGem
      Windburst Support
      Supports Attack Skills, causing them to trigger Windburst on hit after you've travelled a certain distance. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
      IncreasedAOE
      Increased Area of Effect Support
      Supports any skill with an area of effect.
      AddedLightningDamage
      Added Lightning Damage Support
      Supports any skill that hits enemies.
      IncreasedCriticalStrikes
      Increased Critical Strikes Support
      Supports any skill that hits enemies.
      IncreasedCriticalDamage
      Increased Critical Damage Support
      Supports any skill that hits enemies.
      AddedChaosDamage
      Added Chaos Damage Support
      Supports any skill that hits enemies.
      IncreasedQuality
      Item Rarity Support
      Supports any skill that can kill enemies.
      ConcentratedAOE
      Concentrated Effect Support
      Supports any skill with an area of effect, regardless of whether that skill deals damage.
      ChancetoIgnite
      Combustion Support
      Supports any skill that hits enemies.
      ElementalProliferation
      Elemental Proliferation Support
      Supports any skill that hits enemies, or could otherwise apply elemental ailments.
      LightningPenetration
      Lightning Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
      ElementalPenetration
      Elemental Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
      PowerCharges
      Power Charge On Critical Support
      Supports any skill that hits enemies.
      CurseOnHit
      Hextouch Support
      Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
      Enlighten
      Enlighten Support
      Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
      PhysicalToLightning
      Physical to Lightning Support
      Supports any skill that hits enemies.
      OnslaughtOnSlayingShocked
      Innervate Support
      Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
      ControlledDestructionGem
      Controlled Destruction Support
      Supports attack skills, or spell skills that deal damage.
      ElementalFocus
      Elemental Focus Support
      Supports any skill that hits or burns enemies, or inflicts elemental ailments.
      IgniteProliferation
      Ignite Proliferation Support
      Supports any skill that hits enemies.
      Decay
      Decay Support
      Supports any skill that hits enemies.
      Efficacy
      Efficacy Support
      Supports any skill that deals damage or has a duration.
      Immolate
      Immolate Support
      Supports any skill that hits enemies.
      UnboundAilments
      Unbound Ailments Support
      Supports any skill that hits enemies or inflicts ailments
      SummonPhantasm
      Summon Phantasm Support
      Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
      BoneChillSupport
      Bonechill Support
      Supports any skill that can chill enemies or create chilling areas.
      EnergyShieldLeechsupport
      Energy Leech Support
      Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
      AddedChaosDamagePlus
      Awakened Added Chaos Damage Support
      Supports any skill that hits enemies.
      AddedLightningDamagePlus
      Awakened Added Lightning Damage Support
      Supports any skill that hits enemies.
      ControlledDestructionPlus
      Awakened Controlled Destruction Support
      Supports attack skills, or spell skills that deal damage.
      CurseOnHitPlus
      Awakened Hextouch Support
      Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
      ElementalFocusPlus
      Awakened Elemental Focus Support
      Supports any skill that hits or burns enemies, or inflicts elemental ailments.
      IncreasedAOEPlus
      Awakened Increased Area of Effect Support
      Supports any skill with an area of effect.
      LightningPenetrationPlus
      Awakened Lightning Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
      UnboundAilmentPlus
      Awakened Unbound Ailments Support
      Supports any skill that hits enemies or inflicts ailments
      Enlightenplus
      Awakened Enlighten Support
      Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
      TrinitySupportGem
      Trinity Support
      Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
      PureShockSupportGem
      Overcharge Support
      Supports any skill that hits enemies.
      ElementalBurstSupportGem
      Prismatic Burst Support
      Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
      Devour
      Devour Support
      Supports any skill that hits enemies.
      InverttheRules
      Invert the Rules Support
      Supports any skill that hits enemies.
      Devour
      Greater Devour Support
      Supports any skill that hits enemies.
      LivingLightningSupportGem
      Living Lightning Support
      Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.
      Eclipse
      Eclipse Support
      Supports any skill gem. Cannot support skills that don't come from gems.
      Microtransactions /1
      DemonicReave
      Demonic Reave Effect
      Your Reave becomes a wave of demonic energy.
      Reave
      Your Reave has more Area of Effect
      Attribute /4

      reave_counter

      NameShow Full Descriptions
      IsCharged1
      BuffGroupsID36
      IsBuffDefinition1
      BuffMergeModesID12
      Reave Monster /13
      NameModifiersSpectre
      Boar Acolyte20% Chance to Block Attack Damage
      You take 10% of Damage from Blocked Hits
      Y
      Orcus the ReaverY
      The Broken Prince15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Ion Darkshroudmonster base type attack cast speed +% and damage -% final [33]Y
      Ion Darkshroudmonster base type attack cast speed +% and damage -% final [33]
      100% increased maximum Life
      100% increased Area of Effect
      80% increased Character Size
      Y
      Shade of a Duelist60% increased Attack SpeedY
      Rancor300% increased Quantity of Items Dropped
      800% increased Rarity of Items Dropped
      monster additional quantity of dropped items in cruel +% [300]
      monster additional quantity of dropped items in merciless +% [600]
      monster additional rarity of dropped items in cruel +% [300]
      monster additional rarity of dropped items in merciless +% [600]
      monster no map drops [1]
      monster is invasion boss [1]
      Y
      Corrupted Bonereaverundead description [1]
      monster no map drops [1]
      Y
      Bound Reaver50% of Physical Damage Converted to Lightning Damage
      monster no map drops [1]
      20% Chance to Block Attack Damage
      20% Chance to Block Spell Damage
      You take 40% of Damage from Blocked Hits
      Y
      El'Abin, Bloodeater50% of Physical Damage Converted to Fire Damage
      Can have up to 12 additional Traps placed at a time
      Traps cannot be Damaged for +10 seconds after being Thrown
      Mines cannot be Damaged for +10 seconds after being thrown
      kill traps mines and totems on death [1]
      base trap duration [4000]
      15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Invari, The BloodshaperExtra gore
      kill traps mines and totems on death [1]
      15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Kraityn, Scarbearer6000% increased Rarity of Items Dropped
      Monsters grant 250% increased Experience
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Boar Acolyteundead description [1]
      20% Chance to Block Attack Damage
      You take 10% of Damage from Blocked Hits
      Y

      Community Wiki

      Edit

      Reave

      Reave is a melee attack skill that deals damage in a small area in front of you, gaining more area of effect with each continuous hit. The bonus AoE is gradually lost while not hitting anything.

      Skill functions and interactions

      • Dual Wielding: Using Reave while dual wielding will alternate the weapon used for attacking.

      • More area of effect: this is a local multiplicative bonus and applies only to Reave and Vaal Reave. At 4 stacks, Reave has a total of 200% more area of effect which ends up at 41 radius for level 20 gem. Area of effect spreads out in a 135 degree arc.

      • Stacks: if no enemy is hit with Reave or Vaal Reave for three seconds, all stacks are lost. The maximum number of stacks that can be applied is 4, but any number of stacks can be maintained. This allows it to be possible to maintain 8 stacks by first using Vaal Reave. Phantasmal quality only increases the stacks of normal Reave, Vaal Reave will still only generate up to 8 stacks.

      • Duration: currently there is no way to increase its duration.

      Version history

      VersionChanges
      3.19.0
    • Reave now has 170% Effectiveness of Added Damage at gem level 1 (previously 150%), up to 250% at gem level 20 (previously 225%).
    • 3.15.0
    • Now deals 225% of Base Damage, and has 225% Effectiveness of Added Damage at gem level 20 (previously 180%).
    • 3.13.0
    • Now deals base weapon damage and has an added damage effectiveness of 150% at gem level 1 (from 135%), up to 180% at gem level 20 (from 155%).
    • 3.12.0
    • Now has alternative gem quality.
    • 3.7.0
    • Now deals base damage equal to, and has an added damage effectiveness of, 135% at gem level 1 (from 100%), up to 155% at gem level 20 (from 138%).
    • The base skill radius is now 2 units larger.
    • Now gains up to +2 radius at gem level 20 (from +4).
    • Now loses stages incrementally after a short period without hitting anything, rather than all at once.
    • 3.1.0
    • Radius has been increased from 17 to 20, bringing it up to 24 at gem level 20.
    • 2.6.0
    • Reave gains 1 additional unit of radius every 5 levels.
    • No longer gain increased area of effect radius.
    • Now gains 50% more area of effect per stage, instead of 20% more radius per stage.
    • 2.4.0
    • 16% more damage at gem level 20. Reave's base area of effect has been increased by 21%. Its per-stage area of effect has been reduced from 30% to 20%. It still has the same area of effect at the fourth stage.
    • 2.1.0
    • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
    • 2.0.0
    • Duration on Reave increased to 3 seconds from 2.
    • The maximum number of stacks you can obtain is now 4. The area of effect per stack has been doubled to compensate for the reduced maximum stack count.
    • Now defaults to your auto-attack if you don't have enough mana to use Reave. Stacks of Reave are not removed if you use other actions.
    • 1.2.0
    • The skill's base area has been increased by 17%. The area increase per stack has been reduced from 20% per stack to 15% per stack.
    • 1.1.5
    • Fixed a bug where Reave dealt main-hand damage, even on off-hand hits.
    • 1.1.3
    • Changed Reave stacks so they are shared between multiple versions of the skill, if a player uses multiple copies of the Reave gem.
    • 0.11.6c
    • Changed Reave so you no longer lose stacks when moving to initiate a new skill. You only lose stacks when that skill starts to occur.
    • 0.11.6
    • Reave is now not replaced with a Default attack when you are out of mana.
      This is to prevent losing Area of Effect stacks when using the skill.
    • 0.11.5c
    • Fixed a bug where Reave would not hit all the targets within its range.
    • 0.11.4b
    • Reave stacks no longer reset when interacting with game objects
      (for example, picking up items or opening doors).
    • 0.11.4
    • Reave has been added to the game.

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