Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Doubles have (0–57)% increased Movement Speed
Can't be Evaded
25% chance to cause Bleeding
Adds (3–113) to (5–169) Physical Damage against Bleeding Enemies
Maximum 8 Summoned Doubles
Additional Effects From Quality:


Unusual Gems /3
Type | Stats | Weight |
---|---|---|
Superior | (0–10)% increased Attack Speed | 50 |
Anomalous | (0–40)% increased Elemental Damage | 100 |
Divergent | (0–20)% chance to Maim on Hit | 100 |
Level Effect /40
Implicit |
---|
Base duration is 6 seconds 25% chance to cause Bleeding Maximum 8 Summoned Doubles Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
Level | Requires Level | Dexterity | Base Damage | Adds 3 to 5 Physical Damage against Bleeding Enemies | Doubles have #% increased Movement Speed | Experience | |
---|---|---|---|---|---|---|---|
1 | 1 | 10 | 28% | 3, 5 | 70 | ||
2 | 2 | 12 | 28.7% | 3, 5 | 3 | 308 | |
3 | 4 | 16 | 29.4% | 4, 6 | 6 | 1,554 | |
4 | 7 | 22 | 30.1% | 6, 8 | 9 | 6,667 | |
5 | 11 | 31 | 30.7% | 8, 11 | 12 | 26,047 | |
6 | 16 | 41 | 31.4% | 10, 16 | 15 | 49,725 | |
7 | 20 | 50 | 32.1% | 13, 20 | 18 | 95,714 | |
8 | 24 | 58 | 32.8% | 17, 25 | 21 | 169,595 | |
9 | 28 | 67 | 33.5% | 20, 30 | 24 | 283,759 | |
10 | 32 | 75 | 34.2% | 25, 37 | 27 | 453,996 | |
11 | 36 | 83 | 34.8% | 30, 44 | 30 | 703,128 | |
12 | 40 | 92 | 35.5% | 35, 53 | 33 | 1,061,223 | |
13 | 44 | 100 | 36.2% | 42, 63 | 36 | 2,065,870 | |
14 | 48 | 109 | 36.9% | 49, 74 | 39 | 2,507,110 | |
15 | 52 | 117 | 37.6% | 58, 86 | 42 | 5,798,936 | |
16 | 56 | 125 | 38.3% | 67, 101 | 45 | 15,083,919 | |
17 | 60 | 134 | 38.9% | 78, 117 | 48 | 27,792,735 | |
18 | 64 | 142 | 39.6% | 91, 136 | 51 | 43,869,739 | |
19 | 67 | 148 | 40.3% | 101, 152 | 54 | 242,081,556 | |
20 | 70 | 155 | 41% | 113, 169 | 57 | ||
21 | 72 | 41.7% | 121, 181 | 60 | |||
22 | 74 | 42.4% | 130, 195 | 63 | |||
23 | 76 | 43.1% | 139, 209 | 66 | |||
24 | 78 | 43.7% | 149, 224 | 69 | |||
25 | 80 | 44.4% | 160, 239 | 72 | |||
26 | 82 | 45.1% | 171, 256 | 75 | |||
27 | 84 | 45.8% | 183, 274 | 78 | |||
28 | 86 | 46.5% | 196, 293 | 81 | |||
29 | 88 | 47.2% | 209, 314 | 84 | |||
30 | 90 | 47.8% | 223, 335 | 87 | |||
31 | 91 | 48.2% | 231, 346 | 89 | |||
32 | 92 | 48.5% | 239, 358 | 90 | |||
33 | 93 | 48.9% | 247, 370 | 92 | |||
34 | 94 | 49.2% | 255, 382 | 93 | |||
35 | 95 | 49.6% | 263, 395 | 95 | |||
36 | 96 | 49.9% | 272, 408 | 96 | |||
37 | 97 | 50.2% | 281, 421 | 98 | |||
38 | 98 | 50.6% | 290, 435 | 99 | |||
39 | 99 | 50.9% | 300, 449 | 101 | |||
40 | 100 | 51.3% | 309, 464 | 102 |
Vaal Double Strike
Acronym | Duration, Bleeding, Modifiers |
---|---|
BaseType | Vaal Double Strike |
Class | Active Skill Gems |
Weapon | Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Rune Daggers, Warstaves |
TargetTypes | Ground, Enemy |
Type | Attack, MeleeSingleTarget, Melee, Duration, Vaal, Physical |
Metadata | Metadata/Items/Gems/SkillGemVaalDoubleStrike |
Reference | ![]() |
Adds (3–309) to (5–464) Physical Damage against Bleeding Enemies
base skill number of additional hits [1]
Additional Effects From Quality:

Double Strike /6 ⍟
A simple single target melee attack that hits a targeted enemy twice in rapid succession. It deals extra physical damage against bleeding enemies.Name | Show Full Descriptions |
---|---|
Ancestral Call Support | Allows Double Strike to target two additional nearby enemies. Pairing this support with the Melee Splash support will result in large areas of overlapping damage. |
Chance to Bleed Support | Increases the chance of inflicting the bleed ailment on enemies with Double Strike. Bleeding deals physical damage over time, with more damage dealt to moving targets. This support also adds a small amount of flat physical damage to Double Strike. |
Melee Physical Damage Support | Grants more melee physical damage for Double Strike. This support also increases the amount of damage inflicted bleeds and poisons do. |
Fortify Support | Applies a buff that reduces incoming damage from all hits, whilst also providing an increase to melee physical damage with Double Strike. |
Melee Splash Support | Allows your Double Strike hits to deal splash damage to nearby targets. Pairing this support with the Ancestral Call support will result in large areas of overlapping damage. |
Multistrike Support | Causes Double Strike to repeat an additional two times, as well as providing a large bonus to attack speed. |
Level Effect /40
Implicit |
---|
Cost: 5 25% chance to cause Bleeding (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
Level | Requires Level | Base Damage | Adds 3 to 5 Physical Damage against Bleeding Enemies | Experience |
---|---|---|---|---|
1 | 1 | 91% | 3, 5 | |
2 | 2 | 93.6% | 3, 5 | |
3 | 4 | 96.2% | 4, 6 | |
4 | 7 | 98.7% | 6, 8 | |
5 | 11 | 101.3% | 8, 11 | |
6 | 16 | 103.9% | 10, 16 | |
7 | 20 | 106.5% | 13, 20 | |
8 | 24 | 109.1% | 17, 25 | |
9 | 28 | 111.6% | 20, 30 | |
10 | 32 | 114.2% | 25, 37 | |
11 | 36 | 116.8% | 30, 44 | |
12 | 40 | 119.4% | 35, 53 | |
13 | 44 | 121.9% | 42, 63 | |
14 | 48 | 124.5% | 49, 74 | |
15 | 52 | 127.1% | 58, 86 | |
16 | 56 | 129.7% | 67, 101 | |
17 | 60 | 132.3% | 78, 117 | |
18 | 64 | 134.8% | 91, 136 | |
19 | 67 | 137.4% | 101, 152 | |
20 | 70 | 140% | 113, 169 | |
21 | 72 | 142.6% | 121, 181 | |
22 | 74 | 145.2% | 130, 195 | |
23 | 76 | 147.7% | 139, 209 | |
24 | 78 | 150.3% | 149, 224 | |
25 | 80 | 152.9% | 160, 239 | |
26 | 82 | 155.5% | 171, 256 | |
27 | 84 | 158.1% | 183, 274 | |
28 | 86 | 160.6% | 196, 293 | |
29 | 88 | 163.2% | 209, 314 | |
30 | 90 | 165.8% | 223, 335 | |
31 | 91 | 167.1% | 231, 346 | |
32 | 92 | 168.4% | 239, 358 | |
33 | 93 | 169.7% | 247, 370 | |
34 | 94 | 170.9% | 255, 382 | |
35 | 95 | 172.2% | 263, 395 | |
36 | 96 | 173.5% | 272, 408 | |
37 | 97 | 174.8% | 281, 421 | |
38 | 98 | 176.1% | 290, 435 | |
39 | 99 | 177.4% | 300, 449 | |
40 | 100 | 178.7% | 309, 464 |
Double Strike
Cost | iLvl 1: Normal: 3x![]() ![]() |
---|---|
BaseType | Double Strike |
Weapon | Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Rune Daggers, Warstaves |
TargetTypes | Ground, Enemy |
Type | Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical |
ActiveSkillsCode | double_strike |
Vaal Double Strike Monster /2 ⍟
Name | Modifiers | Spectre |
---|---|---|
Jaesyn | monster dropped item rarity +% [0] monster slain experience +% [13100] | Y |
Maker of Mires | monster dropped item rarity +% [0] monster slain experience +% [13100] monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Microtransactions /1 ⍟
Icon | Name |
---|---|
![]() | Prismatic Double Strike Effect Your Double Strike becomes a Prismatic Effect. |
Supported By /96 ⍟
Icon | Name |
---|---|
![]() | Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Faster Attacks Support Supports attack skills. |
![]() | Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Additional Accuracy Support Supports attack skills. |
![]() | Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Increased Critical Strikes Support Supports any skill that hits enemies. |
![]() | Increased Critical Damage Support Supports any skill that hits enemies. |
![]() | Knockback Support Supports any skill that hits enemies. |
![]() | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
![]() | Mana Leech Support Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
![]() | Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
![]() | Melee Physical Damage Support Supports melee attack skills. |
![]() | Item Rarity Support Supports any skill that can kill enemies. |
![]() | Increased Duration Support Supports any skill with a duration. |
![]() | Cold to Fire Support Supports any skill that hits enemies. |
![]() | Combustion Support Supports any skill that hits enemies. |
![]() | Elemental Damage with Attacks Support Supports attack skills. |
![]() | Bloodlust Support Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way. |
![]() | Life Gain on Hit Support Supports attack skills. |
![]() | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
![]() | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
![]() | Damage on Full Life Support Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
![]() | Chance to Flee Support Supports any skill that hits enemies. |
![]() | Blind Support Supports any skill that hits enemies. |
![]() | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
![]() | Melee Splash Support Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. |
![]() | Power Charge On Critical Support Supports any skill that hits enemies. |
![]() | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Cast on Melee Kill Support Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Endurance Charge on Melee Stun Support Supports melee attack skills. |
![]() | Less Duration Support Supports any skill that has a duration. |
![]() | Block Chance Reduction Support Supports any skill that hits enemies. |
![]() | Physical to Lightning Support Supports any skill that hits enemies. |
![]() | Fortify Support Supports melee attack skills that are not triggered. |
![]() | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Hypothermia Support Supports any skill that deals damage. |
![]() | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Critical Strike Affliction Support Supports any skill that hits enemies. |
![]() | Void Manipulation Support Supports any skill that deals damage. |
![]() | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Ignite Proliferation Support Supports any skill that hits enemies. |
![]() | Chance to Bleed Support Supports attack skills. Cannot support skills that create minions. |
![]() | Chance to Poison Support Supports any skill that hits enemies. |
![]() | Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Decay Support Supports any skill that hits enemies. |
![]() | Efficacy Support Supports any skill that deals damage or has a duration. |
![]() | Vile Toxins Support Supports any skill that hits enemies. |
![]() | Maim Support Supports attack skills, or other skills that can maim enemies. |
![]() | Immolate Support Supports any skill that hits enemies. |
![]() | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Brutality Support Supports any skill that deals damage. |
![]() | Ruthless Support Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful. |
![]() | Onslaught Support Supports any skill that hits enemies. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Withering Touch Support Supports attack skills. |
![]() | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
![]() | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
![]() | Close Combat Support Supports melee attack skills. Cannot support skills which create minions. |
![]() | Shockwave Support Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions. |
![]() | Impale Support Supports attack skills. |
![]() | Pulverise Support Supports melee attack skills. |
![]() | Rage Support Supports melee attack skills. Minions cannot gain rage. |
![]() | Nightblade Support Supports attack skills. Cannot support skills which create minions. |
![]() | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Awakened Brutality Support Supports any skill that deals damage. |
![]() | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Awakened Elemental Damage with Attacks Support Supports attack skills. |
![]() | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Awakened Melee Physical Damage Support Supports melee attack skills. |
![]() | Awakened Melee Splash Support Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. |
![]() | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Awakened Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Awakened Void Manipulation Support Supports any skill that deals damage. |
![]() | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Bloodthirst Support Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. |
![]() | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
![]() | Behead Support Supports strike skills. |
![]() | Overcharge Support Supports any skill that hits enemies. |
Community Wiki
Vaal Double Strike
For the non-Vaal counterpart, see Double Strike.
Vaal Double Strike is a Vaal melee skill that performs two fast attacks and summons two doubles of the character to attack monsters for a duration.
Skill function and interactions
Using this skill spawns two clones of your character that use Double Strike to attack. The clones gain all the effects on the character, such as auras and flasks, and are immune to all forms of damage.
Unlike similar skills that creates clones of your character, like Mirror Arrow, the clones are not classified as minions, so they will not benefit from any effects regarding minions.
The clones create a visual snapshot of the character upon usage of the skill, which includes visual effects like the charges or monster auras stolen by Headhunter or Inspired Learning. These effects will not have any effect on the clones however.
The clones will teleport to your location if you move too far away from them.
Version history
Version | Changes |
---|---|
3.16.0 |
|
3.15.0 |
|
3.14.0 |
|
3.7.0 |
|
3.3.0 |
|
1.1.0d |
|
1.1.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.