The Fledgling
must be preceded by ten thousand practice shots.
Vestigial Uniques /1
| Name |
|---|
| The Fledgling Helmets (30—50)% increased Projectile Speed 30% increased Projectile Speed |
The Fledgling Attr /8
| Name | Show Full Descriptions |
|---|---|
| Limit | 「Contract: Heart of Glory」Dropped by 「Heist」Specific |
| The Market | The Market |
| Acronym | Hit, Projectile, Projectile Speed, Armour, Evasion |
| Related | Royale The Fledgling |
| Icon | Art/2DItems/Armours/Helmets/ExtremeFocus |
| Release Version | Heist |
| BaseType | Lacquered Helmet |
| Reference |
(150—200)% increased Armour and Evasion
| Family | DefencesPercent |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Defences Armour Evasion |
(30—50)% increased Projectile Speed
| Family | ProjectileSpeed |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Speed |
(30—50)% increased Projectile Damage
| Family | ProjectileDamage |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Damage |
Projectiles cannot collide with Enemies in Close Range
| Family | NearbyEnemiesAvoidProjectiles |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Far Shot
| Family | FarShot |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Gallery
Community Wiki
The Fledgling
Mechanics
Far Shot: Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther
The Far Shot cannot stack with other source of the modifiers such as Far Shot the Ascendancy passive skill or the Lioneye's Glare unique bow. However, player can still allocate Far Shot the Ascendancy passive skill, since the Ascendancy passive has another mod "projectile barrages have no spread", which can stack with other modifiers of this unique helmet.
rojectiles cannot collide with Enemies at Close RangeP: The range of this modifier appears to be very small, and requires enemies to be almost in contact with the player to work. Projectiles will not hit, damage, or cause any on-hit effects against these monsters. Certain skill effects such as Toxic Rain's degeneration effect which don't care about hit damage will still apply to these enemies.
Version history
| Version | Changes |
|---|---|
| 3.12.3 |
|
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