Stalking Pustule Unique /1 ⍟
Icon | Name |
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![]() | Trigger Level 1 Stalking Pustule on Kill +(50–60) to maximum Life (120–150)% increased Armour and Evasion 20% increased Movement Speed 50% increased Stun and Block Recovery 20% reduced Light Radius +50% to Chaos Resistance during any Flask Effect Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect |
Stalking Pustule
monster no drops or experience [1]
Spectre | N |
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Tags | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
100%Life
100%Ailment Threshold




100%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 6Attack Distance
1 SecondAttack Time
±20%Damage Spread
100%Experience
128%Model Size
VolatileDeadCoreType
VolatileDeadCoreChaosMetadata
YIsSummoned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
35,295Life
16,265Armour
8,120Evasion
0Energy Shield
953Damage
953Spell Damage
538Accuracy
1Attack Time
13,250Experience
35,295Ailment Threshold
112Chill
112Shock
631Brittle
112Scorch
308Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Default Attack
Base Damage: 763–1144
Critical Strike Chance: 5%
Attack Time: 1 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

VolatileDeadDetonate
base deal no damage [1]28,562Life
14,425Armour
7,608Evasion
0Energy Shield
850Damage
850Spell Damage
499Accuracy
1Attack Time
13,006Experience
28,562Ailment Threshold
90Chill
90Shock
511Brittle
90Scorch
250Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Default Attack
Base Damage: 680–1020
Critical Strike Chance: 5%
Attack Time: 1 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

VolatileDeadDetonate
base deal no damage [1]18,238Life
11,328Armour
6,667Evasion
0Energy Shield
675Damage
675Spell Damage
428Accuracy
1Attack Time
12,377Experience
18,238Ailment Threshold
58Chill
58Shock
326Brittle
58Scorch
159Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Default Attack
Base Damage: 540–810
Critical Strike Chance: 5%
Attack Time: 1 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

VolatileDeadDetonate
base deal no damage [1]10,852Life
8,348Armour
5,633Evasion
0Energy Shield
504Damage
504Spell Damage
352Accuracy
1Attack Time
11,388Experience
10,852Ailment Threshold
34Chill
34Shock
194Brittle
34Scorch
95Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Default Attack
Base Damage: 403–604
Critical Strike Chance: 5%
Attack Time: 1 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

VolatileDeadDetonate
base deal no damage [1]6,433Life
6,127Armour
4,739Evasion
0Energy Shield
374Damage
374Spell Damage
290Accuracy
1Attack Time
10,255Experience
6,433Ailment Threshold
20Chill
20Shock
115Brittle
20Scorch
56Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Default Attack
Base Damage: 299–448
Critical Strike Chance: 5%
Attack Time: 1 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

VolatileDeadDetonate
base deal no damage [1]Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/VolatileCore/VolatileDeadCoreChaos"] = { name = "Stalking Pustule", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "Melee", "VolatileDeadDetonate", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VolatileDeadDetonate"] = { name = "VolatileDeadDetonate", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Stalking Pustule
Level: 15
Cooldown Time: 2.00 sec
Requires Level 59
A corpse near the targeted location explodes, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
Deals 409 to 613 Chaos Damage
Consumes up to 1 corpse
Explosion deals base Chaos Damage equal to 9% of the corpse's Maximum Life
You cannot Cast this Spell directly
Trigger this Spell on Kill
Maximum of 10 Orbs at a time
base skill show average damage instead of dps [1]
is area damage [1]
volatile dead core explosion radius + [13]
Consumes up to 1 corpse
Explosion deals base Chaos Damage equal to 9% of the corpse's Maximum Life
You cannot Cast this Spell directly
Trigger this Spell on Kill
Maximum of 10 Orbs at a time
base skill show average damage instead of dps [1]
is area damage [1]
volatile dead core explosion radius + [13]

Level Effect /1
Implicit |
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Deals 409 to 613 Chaos Damage Consumes up to 1 corpse Explosion deals base Chaos Damage equal to 9% of the corpse's Maximum Life Maximum of 10 Orbs at a time Trigger this Spell on Kill You cannot Cast this Spell directly |
Level | Requires Level | Experience | |
---|---|---|---|
15 | 59 |
Stalking Pustule
Cost | iLvl 1: Normal: 3x![]() ![]() |
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BaseType | Stalking Pustule |
TargetTypes | Corpse |
Type | Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Chaos, Cascadable, CanRapidFire, AreaSpell, Cooldown, InbuiltTrigger, Triggered |
ActiveSkillsCode | volatile_dead_chaos |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.