Unwavering Stance
Cannot Evade enemy Attacks
Cannot be Stunned
Stand your ground, child, keep your senses.

The pain is fleeting, but victory is forever.
Unwavering Stance Attr /15
NameShow Full Descriptions
IDunwavering_stance1139
IconArt/2DArt/SkillIcons/passives/KeystoneUnwaveringStance.png
isKeystonetrue
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash40907
ReferenceCommunity Wiki
Unwavering Stance Unique /1
Has no Sockets
Cannot be Knocked Back
+(150–200) to maximum Life
Action Speed cannot be modified to below Base Value
(Cannot Evade enemy Attacks. Cannot be Stunned)
Unwavering Stance Unique /1
Has no Sockets
Cannot be Knocked Back
+(150–200) to maximum Life
Action Speed cannot be modified to below Base Value
(Cannot Evade enemy Attacks. Cannot be Stunned)

Community Wiki

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Unwavering Stance

Unwavering Stance is a Keystone passive skill that grants guaranteed stun avoidance, but prevents the character from evading attacks.

Mechanics

Unwavering Stance sets chance to avoid being stunned to 100% and sets evasion chance to 0%. It does not affect dodge chance.

The character cannot evade attacks, which means enemies will always hit regardless of their accuracy rating or chance to hit.

Unwavering Stance does not modify evasion rating. This is significant mainly because of the Iron Reflexes keystone, which converts evasion rating to armour rating. It is therefore possible to utilize the effects of both keystones simultaneously.

Location

Unwavering Stance is located close to the Marauder's starting area, just to the north of it.

Class Distance from start
Marauder 7
Templar 10
Scion 14
Duelist 15
Witch 19
Ranger 24
Shadow 24

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