Ballista Totem Support
Level: (1–10)
Cost & Reservation Multiplier: 120%
Requires Level (4–36), (7–38) Str, (5–26) Dex
Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
Supported Attack Skills cannot be used with Melee Weapons
Supported Skills deal (26–32)% less Damage
Supported Skills will summon a Ballista Totem which uses that Skill
Totem lasts 8 seconds
Supported Skills have +1 to maximum number of Summoned Ballista Totems
Supported Skills have 50% less Attack Speed
Supported Skills deal (26–32)% less Damage
Supported Skills will summon a Ballista Totem which uses that Skill
Totem lasts 8 seconds
Supported Skills have +1 to maximum number of Summoned Ballista Totems
Supported Skills have 50% less Attack Speed
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Royale Ballista Totem Support
Genus
Level Effect /10
Implicit |
---|
Cost & Reservation Multiplier: 120% Totem lasts 8 seconds Supported Skills have 50% less Attack Speed Supported Skills have +1 to maximum number of Summoned Ballista Totems Supported Attack Skills cannot be used with Melee Weapons Supported Skills will summon a Ballista Totem which uses that Skill |
Level | Requires Level | Str | Dex | Supported Skills deal 32% less Damage | Experience |
---|---|---|---|---|---|
1 | 4 | 7 | 5 | 32 | 841 |
2 | 6 | 9 | 6 | 31 | 3,099 |
3 | 9 | 12 | 8 | 31 | 7,433 |
4 | 12 | 15 | 10 | 30 | 22,895 |
5 | 16 | 19 | 13 | 29 | 49,725 |
6 | 20 | 23 | 16 | 29 | 95,714 |
7 | 24 | 26 | 18 | 28 | 169,595 |
8 | 28 | 30 | 21 | 28 | 283,759 |
9 | 32 | 34 | 23 | 27 | 453,996 |
10 | 36 | 38 | 26 | 26 |
Attribute /6
Royale Ballista Totem Support
Key | Value |
---|---|
Acronym | Weapon, Melee, Totem |
DropLevel | 4 |
BaseType | Royale Ballista Totem Support |
Class | Support Gems |
Icon | R |
ItemType | Metadata/Items/Gems/SupportGemRangedAttackTotemRoyale |
Ballista Totem Support
Level: (1–10)
Cost & Reservation Multiplier: 120%
Requires Level (4–36), (7–38) Str, (5–26) Dex
Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
Supported Attack Skills cannot be used with Melee Weapons
Supported Skills deal (26–32)% less Damage
Supported Skills will summon a Ballista Totem which uses that Skill
Totem lasts 8 seconds
Supported Skills have +1 to maximum number of Summoned Ballista Totems
Supported Skills have 50% less Attack Speed
base skill is totemified [1]
base totem range [50]
terrain arrow attachment chance reduction +% [200]
totem support gem level [8,40]
Supported Skills deal (26–32)% less Damage
Supported Skills will summon a Ballista Totem which uses that Skill
Totem lasts 8 seconds
Supported Skills have +1 to maximum number of Summoned Ballista Totems
Supported Skills have 50% less Attack Speed
base skill is totemified [1]
base totem range [50]
terrain arrow attachment chance reduction +% [200]
totem support gem level [8,40]
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Royale Ballista Totem Support
Supported Gem /53
Icon | Name |
---|---|
Elemental Hit of the Spectrum Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them. | |
Frenzy Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed. | |
Split Arrow Fires multiple arrows at different targets. | |
Split Arrow of Splitting Fires an arrow that splits to hit different targets. | |
Caustic Arrow Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time. | |
Caustic Arrow of Poison Fires a poisonous arrow which deals chaos damage in an area on impact. | |
Explosive Arrow Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion. | |
Rain of Arrows Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range. | |
Rain of Arrows of Artillery Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it. | |
Rain of Arrows of Saturation Fires multiple arrows into the air, to slowly land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range. | |
Vaal Rain of Arrows Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range. | |
Power Siphon Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit. | |
Power Siphon of the Archmage Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit. | |
Vaal Power Siphon Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley. | |
Puncture Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration. | |
Lightning Arrow Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies. | |
Lightning Arrow of Electrocution Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning. It sticks into the final target, causing them to be struck and damaged multiple times. | |
Burning Arrow Fires a burning arrow that deals fire damage and has a chance to ignite. | |
Burning Arrow of Vigour Fires a burning arrow that deals fire damage and has a chance to ignite. | |
Vaal Burning Arrow Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them. | |
Ice Shot Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. | |
Ice Shot of Penetration Fires a piercing arrow that converts some physical damage to cold on its target and converts all physical damage to cold in two cones perpendicular to the target. | |
Barrage After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered. | |
Barrage of Volley Fire After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered. | |
Tornado Shot Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing. | |
Tornado Shot of Cloudburst Fires a single payload arrow into the air to land at a targeted location. It will then fire arrows out in all directions from that point. | |
Kinetic Blast Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies. | |
Kinetic Blast of Clustering Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies. | |
Blink Arrow Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver. | |
Blink Arrow of Bombarding Clones Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target. | |
Blink Arrow of Prismatic Clones Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types. | |
Mirror Arrow Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver. | |
Mirror Arrow of Bombarding Clones Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target. | |
Mirror Arrow of Prismatic Clones Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types. | |
Blast Rain Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location. | |
Galvanic Arrow Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you. | |
Galvanic Arrow of Energy Create a burst of lightning from your Bow, firing no arrows but damaging enemies in a cone in front of you. | |
Galvanic Arrow of Surging Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. If the arrows' flight is stopped by colliding with a target, they create a burst of lightning, damaging enemies in a cone behind the target | |
Scourge Arrow Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be divided between those arrows. | |
Scourge Arrow of Menace Fire an arrow that leaves a spore pod in its wake. The spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, each of which leaves its own spore pod. | |
Toxic Rain Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage. | |
Toxic Rain of Sporeburst Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod slows the movement speed of nearby enemies. The pods last for a duration before bursting, dealing area damage. | |
Toxic Rain of Withering Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and withers them, causing them to take increased chaos damage. The pods last for a duration before bursting, dealing area damage. | |
Ensnaring Arrow Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect. | |
Kinetic Bolt Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. | |
Kinetic Bolt of Fragmentation Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. Multiple of these projectiles can hit the same target. | |
Storm Rain Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them. | |
Storm Rain of the Conduit Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to you, dealing area damage between the arrow and you. | |
Storm Rain of the Fence Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them. | |
Volcanic Fissure Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed. | |
Vaal Volcanic Fissure Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed. | |
Vaal Caustic Arrow Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time. | |
Vaal Lightning Arrow Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies. |