Seize the Flesh
Level: (1–40)
Cooldown Time: 8.00 sec
Requires Level (1–100), (0–218) Str
When you use a Warcry, this Graft will cause spires of bone to erupt from the earth around you. When you use an Exerted Attack, these spires will explode to deal damage in an area around them, inflicting Bleeding and Impaling Enemies.
Base duration is 8 seconds
(23–136570) to (35–204855) Physical Damage
Maximum 20 Bone Spires
Creates (6–14) Bone Spires
+8% to Critical Strike Chance
Base radius is 4.5 metres
Base secondary radius is 1.7 metres
Causes Bleeding
(40–90)% increased Impale Effect
Impale Enemies on Hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
Implicit
CooldownTime: 8000
Maximum 20 Bone Spires
Base duration is 8 seconds
Base radius is 4.5 metres
Impale Enemies on Hit
Base secondary radius is 1.7 metres
+8% to Critical Strike Chance
Causes Bleeding
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
LevelRequires LevelStrBase Damage23 to 35 Physical DamageCreates 6 Bone Spires40% increased Impale EffectExperience
110100%, 100%23, 356402
220100%, 100%27, 416421
3416100%, 100%36, 546421
4722100%, 100%53, 807441
51131100%, 100%85, 1287461
61641100%, 100%146, 2197461
72050100%, 100%218, 3277481
82458100%, 100%320, 4807501
92867100%, 100%462, 6938501
103275100%, 100%661, 9918521
113683100%, 100%936, 14048541
124092100%, 100%1316, 19738541
1344100100%, 100%1837, 27568561
1448109100%, 100%2552, 38289561
1552117100%, 100%3528, 52919581
1656125100%, 100%4856, 72839601
1760134100%, 100%6659, 99889601
1864142100%, 100%9102, 136529621
1967148100%, 100%11483, 1722510641
2070155100%, 100%14466, 2169910641
2172100%, 100%16860, 2529010661
2274100%, 100%19639, 2945810681
2376100%, 100%22862, 3429310681
2478100%, 100%26600, 3990011701
2580100%, 100%30933, 4640011721
2682100%, 100%35955, 5393211721
2784100%, 100%41771, 6265611741
2886100%, 100%48506, 7275911761
2988100%, 100%56303, 8445412761
3090100%, 100%65325, 9798812781
3191100%, 100%70355, 10553212801
3292100%, 100%75763, 11364512801
3393100%, 100%81580, 12237013821
3494100%, 100%87835, 13175313821
3595100%, 100%94561, 14184213841
3696100%, 100%101793, 15268913861
3797100%, 100%109568, 16435213861
3898100%, 100%117926, 17689014881
3999100%, 100%126912, 19036714901
40100100%, 100%136570, 2048551490
Attribute /8

Seize the Flesh

NameShow Full Descriptions
AcronymHit, Impale, Bleeding
BaseType Seize the Flesh
Class Skill Gems
TargetTypesGround
TypeCooldown, Attack, Area, Physical
ItemTypeMetadata/Items/Chayula/UulNetolGraftGem2
ActiveSkillsCodegraft_skill_uulnetol_bone_spires
Referencepoe.ninja, Community Wiki
Seize the Flesh
Level: (1–40)
Cooldown Time: 8.00 sec
Requires Level (1–100), (0–218) Str
When you use a Warcry, this Graft will cause spires of bone to erupt from the earth around you. When you use an Exerted Attack, these spires will explode to deal damage in an area around them, inflicting Bleeding and Impaling Enemies.
Base duration is 8 seconds
(23–136570) to (35–204855) Physical Damage
Maximum 20 Bone Spires
Creates (6–14) Bone Spires
+8% to Critical Strike Chance
Base radius is 4.5 metres
Base secondary radius is 1.7 metres
Causes Bleeding
(40–90)% increased Impale Effect
Impale Enemies on Hit
is area damage [1]
is graft skill [1]
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Supported By /91
  • Active Type: Cooldown, Attack, Area, Physical
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Momentum Support
    Supports attack skills that aren't triggered.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Impale Support
    Supports attack skills.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Second Wind Support
    Supports skills with cooldowns. Cannot support triggered skills.
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Volatility Support
    Supports attack skills.
    Rupture Support
    Supports attack skills.
    Windburst Support
    Supports Attack Skills, causing them to trigger Windburst on hit after you've travelled a certain distance. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
    Living Lightning Support
    Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.
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