Summon Skeletons
Level: (1—20)
Cost: (5—16) Mana
Cast Time: 0.50 sec
Requires Level (10—70), (29—155) Int
Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.
Maximum (5—7) Summoned Skeletons
Base duration is 20 seconds
Summons (2—3) Skeleton Warriors
Additional Effects From Quality:
+(0—1) to Maximum Summoned Skeletons
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
| Act | Quest | NPC | Character |
|---|---|---|---|
| 1 | The Caged Brute | Quest Reward | Witch |
| 1 | The Caged Brute | Nessa | Scion · Templar · Witch |
Level Effect /40
| Implicit |
|---|
| Base duration is 20 seconds |
| Level | Requires Level | Int | Mana | Base Damage | Summons 2 Skeleton Warriors | Maximum 5 Summoned Skeletons | Experience |
|---|---|---|---|---|---|---|---|
| 1 | 10 | 29 | 5 | 100%, 100%, 100% | 2 | 5, 1 | 9,569 |
| 2 | 13 | 35 | 5 | 100%, 100%, 100% | 2 | 5, 1 | 28,189 |
| 3 | 17 | 43 | 6 | 100%, 100%, 100% | 2 | 5, 1 | 59,146 |
| 4 | 21 | 52 | 6 | 100%, 100%, 100% | 2 | 5, 1 | 111,192 |
| 5 | 25 | 60 | 7 | 100%, 100%, 100% | 2 | 5, 1 | 193,800 |
| 6 | 29 | 69 | 8 | 100%, 100%, 100% | 2 | 6, 1 | 320,280 |
| 7 | 33 | 77 | 8 | 100%, 100%, 100% | 2 | 6, 1 | 359,090 |
| 8 | 36 | 83 | 9 | 100%, 100%, 100% | 2 | 6, 1 | 498,508 |
| 9 | 39 | 90 | 9 | 100%, 100%, 100% | 2 | 6, 1 | 682,057 |
| 10 | 42 | 96 | 10 | 100%, 100%, 100% | 2 | 6, 1 | 921,777 |
| 11 | 45 | 102 | 11 | 100%, 100%, 100% | 3 | 6, 1 | 1,727,879 |
| 12 | 48 | 109 | 11 | 100%, 100%, 100% | 3 | 6, 1 | 1,791,769 |
| 13 | 51 | 115 | 12 | 100%, 100%, 100% | 3 | 6, 1 | 2,353,679 |
| 14 | 54 | 121 | 12 | 100%, 100%, 100% | 3 | 6, 1 | 3,070,912 |
| 15 | 57 | 127 | 13 | 100%, 100%, 100% | 3 | 6, 1 | 9,095,466 |
| 16 | 60 | 134 | 14 | 100%, 100%, 100% | 3 | 7, 1 | 16,039,890 |
| 17 | 63 | 140 | 14 | 100%, 100%, 100% | 3 | 7, 1 | 29,817,117 |
| 18 | 66 | 146 | 15 | 100%, 100%, 100% | 3 | 7, 1 | 62,895,056 |
| 19 | 68 | 151 | 15 | 100%, 100%, 100% | 3 | 7, 1 | 212,051,599 |
| 20 | 70 | 155 | 16 | 100%, 100%, 100% | 3 | 7, 1 | |
| 21 | 72 | 17 | 100%, 100%, 100% | 4 | 7, 1 | ||
| 22 | 74 | 17 | 100%, 100%, 100% | 4 | 7, 1 | ||
| 23 | 76 | 18 | 100%, 100%, 100% | 4 | 7, 1 | ||
| 24 | 78 | 18 | 100%, 100%, 100% | 4 | 7, 1 | ||
| 25 | 80 | 19 | 100%, 100%, 100% | 4 | 8, 1 | ||
| 26 | 82 | 20 | 100%, 100%, 100% | 4 | 8, 1 | ||
| 27 | 84 | 20 | 100%, 100%, 100% | 4 | 8, 1 | ||
| 28 | 86 | 21 | 100%, 100%, 100% | 4 | 8, 1 | ||
| 29 | 88 | 21 | 100%, 100%, 100% | 4 | 8, 1 | ||
| 30 | 90 | 22 | 100%, 100%, 100% | 4 | 8, 1 | ||
| 31 | 91 | 22 | 100%, 100%, 100% | 5 | 8, 1 | ||
| 32 | 92 | 23 | 100%, 100%, 100% | 5 | 8, 1 | ||
| 33 | 93 | 23 | 100%, 100%, 100% | 5 | 8, 1 | ||
| 34 | 94 | 23 | 100%, 100%, 100% | 5 | 8, 1 | ||
| 35 | 95 | 24 | 100%, 100%, 100% | 5 | 8, 1 | ||
| 36 | 96 | 24 | 100%, 100%, 100% | 5 | 8, 1 | ||
| 37 | 97 | 24 | 100%, 100%, 100% | 5 | 8, 1 | ||
| 38 | 98 | 24 | 100%, 100%, 100% | 5 | 8, 1 | ||
| 39 | 99 | 25 | 100%, 100%, 100% | 5 | 9, 1 | ||
| 40 | 100 | 25 | 100%, 100%, 100% | 5 | 9, 1 |
Attribute /11
Summon Skeletons
| Name | Show Full Descriptions |
|---|---|
| Cost | iLvl 1: Normal: 1x |
| Acronym | Skeleton |
| Id | SummonSkeletons |
| DropLevel | 10 |
| BaseType | Summon Skeletons |
| Class | Skill Gems |
| TargetTypes | Ground, |
| Type | Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown |
| ItemType | Metadata/Items/Gems/SkillGemSummonSkeletons |
| ActiveSkillsCode | summon_skeletons |
| Reference |
Version history /16
| Version | Changes |
|---|---|
| 3.26.0 | |
| 3.25.0 | |
| 3.24.0 | |
| 3.23.0 | Summon Skeletons: Vaal Summon Skeletons: |
| 3.22.0 |
|
| 3.20.0 | |
| 3.19.0 | |
| 3.13.0 | |
| 3.10.0 | Summon Skeletons
|
| 3.9.0 | |
| 3.8.0 | Summon Skeletons |
| 3.3.0 | Vaal Summon Skeletons |
| 3.1.0 | |
| 3.0.0 | |
| 2.5.0 | |
| 2.0.0 |
Summon Skeletons
Level: (1—20)
Cost: (5—16) Mana
Cast Time: 0.50 sec
Requires Level (10—70), (29—155) Int
Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.
Maximum (5—7) Summoned Skeletons
Base duration is 20 seconds
Summons (2—3) Skeleton Warriors
base display minion actor level [10,70]
display minion monster type [2]
Additional Effects From Quality:
+(0—1) to Maximum Summoned Skeletons
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Supported By /169
Added Fire Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Melee Physical Damage Support
Supports melee attack skills.
More Duration Support
Supports any skill with a duration.
Cold to Fire Support
Supports any skill that hits enemies.
Elemental Damage with Attacks Support
Supports attack skills.
Bloodlust Support
Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
Life Gain on Hit Support
Supports attack skills.
Damage on Full Life Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Spell Totem Support
Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Multistrike Support
Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
Melee Splash Support
Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Cast on Melee Kill Support
Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Empower Support
Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
Endurance Charge on Melee Stun Support
Supports melee attack skills.
Less Duration Support
Supports any skill that has a duration.
Cast when Damage Taken Support
Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Fortify Support
Supports melee attack skills that are not triggered.
Chance to Bleed Support
Supports attack skills.
Maim Support
Supports attack skills, or other skills that can maim enemies.
Brutality Support
Supports any skill that deals damage.
Ruthless Support
Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
Ancestral Call Support
Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
Shockwave Support
Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
Pulverise Support
Supports melee attack skills.
Rage Support
Supports melee attack skills. Minions cannot gain rage.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Ancestral Call Support
Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks Support
Supports attack skills.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Melee Physical Damage Support
Supports melee attack skills.
Awakened Melee Splash Support
Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
Awakened Multistrike Support
Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
Awakened Empower Support
Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
Bloodthirst Support
Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Lifetap Support
Supports any non-blessing skill. Minions cannot gain the Lifetap buff.
Behead Support
Supports strike skills.
Trauma Support
Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.
Guardian's Blessing Support
Must support both a skill that creates minions which can be damaged, and
an aura skill that creates permanent auras around you.
Cannot support triggered skills, banner skills or stance skills.
Controlled Blaze Support
Supports melee attack skills.
Volatility Support
Supports attack skills.
Overexertion Support
Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted.
Pyre Support
Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
Greater Ancestral Call Support
Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
Divine Sentinel Support
Supports skills that create sentinel minions, causing those minions to be created with a beneficial templar aura.
Annihilation Support
Supports any skill that hits enemies.
Void Shockwave Support
Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
Overheat Support
Supports melee attack skills you use yourself. Cannot modify the skills of minions.
Greater Multistrike Support
Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
Transfusion Support
Supports non-blessing spells.
Excommunicate Support
Supports melee attacks. Does not modify skills used by minions.
Hallow Support
Supports melee attacks you use yourself. Does not modify skills used by minions.
Faster Attacks Support
Supports attack skills.
Added Cold Damage Support
Supports any skill that hits enemies.
Additional Accuracy Support
Supports attack skills.
Mana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Trap Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Enhance Support
Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
Block Chance Reduction Support
Supports any skill that hits enemies.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Vile Toxins Support
Supports any skill that hits enemies.
Momentum Support
Supports attack skills that aren't triggered.
Volley Support
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
Withering Touch Support
Supports attack skills.
Close Combat Support
Supports melee attack skills. Cannot support skills which create minions.
Impale Support
Supports attack skills.
Nightblade Support
Supports attack skills. Cannot support skills which create minions.
Greater Volley Support
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Enhance Support
Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
Second Wind Support
Supports skills with cooldowns.
Cannot support triggered skills.
Sadism Support
Supports any skill that hits enemies.
Rupture Support
Supports attack skills.
Cast on Ward Break Support
Each supported spell skill will be triggered when your Ward breaks. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Machinations Support
Supports skills that hit enemies. Cannot modify the skills of minions.
Cull the Weak Support
Supports any skill that hits enemies. If normal or magic enemies are left below a percentage of maximum life after being hit by these skills, they will be killed.
Lethal Dose Support
Supports any skill that hits enemies.
Companionship Support
Supports skills that create minions which can be damaged. Cannot support triggered skills.
Unholy Trinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have unholy resonance of lightning, physical and chaos, and to grant unholy resonance of damage types other than the highest one in a hit. There is a maximum of 50 unholy resonance for each damage type. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Windburst Support
Supports Attack Skills, causing them to trigger Windburst on hit after you've travelled a certain distance. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Added Chaos Damage Support
Supports any skill that hits enemies.
Item Rarity Support
Supports any skill that can kill enemies.
Faster Casting Support
Supports non-instant spell skills.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Minion Damage Support
Supports skills which create Minions.
Combustion Support
Supports any skill that hits enemies.
Minion Speed Support
Supports skills which create Minions.
Minion Life Support
Supports skills which create Minions.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Blastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Spell Echo Support
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
Power Charge On Critical Support
Supports any skill that hits enemies.
Elemental Army Support
Supports skills which create Minions.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast when Stunned Support
Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Enlighten Support
Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
Physical to Lightning Support
Supports any skill that hits enemies.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Cast while Channelling Support
Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
Ignite Proliferation Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Arcane Surge Support
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Feeding Frenzy Support
Supports skills which create Minions.
Predator Support
Supports skills which create Minions.
Meat Shield Support
Supports skills which create Minions.
High-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Infernal Legion Support
Supports skills which create Minions.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Cast While Channelling Support
Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Minion Damage Support
Supports skills which create Minions.
Awakened Spell Echo Support
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Awakened Enlighten Support
Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
Trinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Overcharge Support
Supports any skill that hits enemies.
Prismatic Burst Support
Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Fresh Meat Support
Supports skills that create minions.
Invert the Rules Support
Supports any skill that hits enemies.
Greater Spell Echo Support
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, brand skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
Cooldown Recovery Support
Supports skills that have a cooldown. Cannot modify the skills of minions.
Congregation Support
Supports skills which create Minions.
Greater Devour Support
Supports any skill that hits enemies.
Living Lightning Support
Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.
Exemplar Support
Supports skills that create minions.
Eclipse Support
Supports any skill gem.
Cannot support skills that don't come from gems.
Microtransactions /9
Summon Statues Skin
Your Summoned Skeletons become animated statues
Summon Statues Skin Male Stone
Your Summoned Skeletons become animated statues
Summon Statues Skin Female Gold
Your Summoned Skeletons become animated statues
Summon Statues Skin Male Gold
Your Summoned Skeletons become animated statues
Summon Mannequins Skin
Your Summoned Skeletons become animated mannequins.
Celestial Summon Skeletons Skin
Your Summoned Skeletons' Skins become Celestial.
Oblivion Summon Skeletons Skin
The standard skin on your Summoned Skeletons are replaced by an Oblivion skin.
Onyx Oblivion Summon Skeletons Skin
The standard skin on your Summoned Skeletons are replaced by an Onyx Oblivion skin.
Demonic Summon Skeletons Skin
Your Summoned Skeletons become Demonic.
Vendor recipe
Unique Item Recipe /1
| Offer | Your Offer | Note |
|---|---|---|
| Dead Reckoning | 1x Summon Skeletons 20Q 1x Wand Normal 1x Wand Magic 1x Wand Rare 1x Wand Unique | Wand same base 3.23 Recipe removed |
Summoned Skeleton
Undead30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
summoned skeleton is warrior [1]
You take 15% of Damage from Blocked Hits
summoned skeleton is warrior [1]
| Spectre | N |
|---|---|
| Tags | bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, skeleton, slashing_weapon, slow_movement, undead |
Life
105%
Ailment Threshold
105%
Resistance
Damage
245%
Accuracy
340%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
0.8 Second
Damage Spread
±40%
Experience
70%
Model Size
100%
Type
RaisedSkeleton
Metadata
RaisedSkeletonStandard
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,755
Armour
28,790
Evasion Rating
4,739
Damage
915
Spell Damage
915
Accuracy
1,276
Attack Time
0.8
Experience
7,179
Minion Life
1,465
Minion Damage
731
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 549—1281
Critical Strike Chance: 5%
Attack Time: 0.8 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterQuickDodgeRunUnarmed
Spell, Movement, Travel, Blink, Cooldown, FixedCastTime
Dash
Cast Time: 0.15 sec
Cooldown Time: 2 sec
Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.
This Spell's Cast Speed cannot be modified
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
Animated
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStandard"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
name = "Summoned Skeleton",
life = 1.05,
damage = 2.45,
damageSpread = 0.4,
attackTime = 0.8,
attackRange = 8,
accuracy = 3.4,
weaponType1 = "One Hand Sword",
weaponType2 = "Shield",
skillList = {
"Melee",
"MonsterQuickDodgeRunUnarmed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterQuickDodgeRunUnarmed"] = {
name = "Dash",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Blink] = true,
[SkillType.Cooldown] = true,
[SkillType.FixedCastTime] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.15,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_deal_no_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_knocked_back",
"skill_cannot_be_stunned",
"spell_cast_time_cannot_be_modified",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
summoned skeleton is warrior [1]
| Family | SummonSkeletonsSkeletonWarriors |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge |
| Actor.slow_animations_go_to_idle | true |
| Life.corpse_usable | false |
| Animated.animated_object | Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao |
Summon Skeletons Monster /19
| Name | Modifiers | Spectre |
|---|---|---|
| Ash Prophet | monster raises undead text [1] | Y |
| Megaera | Gain 25% of Physical Damage as Extra Fire Damage monster casts firestorm text [1] 15000% increased Rarity of Items Dropped Monsters grant 100% increased Experience cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
| Necromantic Totem | monster summons skeletons text [1] | Y |
| Toryal, of the Afarud | monster base type attack cast speed +% and damage -% final [33] 30% Chance to Block Spell Damage You take 15% of Damage from Blocked Hits | Y |
| Minara Anemina | monster base type attack cast speed +% and damage -% final [33] 30% Chance to Block Spell Damage You take 15% of Damage from Blocked Hits | Y |
| Minara Anemina | monster base type attack cast speed +% and damage -% final [33] 30% Chance to Block Spell Damage You take 15% of Damage from Blocked Hits 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
| Fire Fury | Y | |
| Fire Frenzy | Y | |
| Shrine Daemon | Y | |
| Nemesis Daemon | Y | |
| Boss Daemon | Y | |
| Daemon | Y | |
| Guardian of the Mound | 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped 500% increased Totem Life 50% increased Movement Speed +2 to maximum number of Summoned Totems monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] display monster uses far shot text [0] monster reverse point blank damage -% at minimum range [30] monster no map drops [1] monster is invasion boss [1] kill traps mines and totems on death [1] | Y |
| Corpsestitch | monster raises undead text [1] 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped monster no map drops [1] monster is invasion boss [1] | Y |
| Grath | 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped monster no map drops [1] monster is invasion boss [1] kill traps mines and totems on death [1] | Y |
| Necribrae | monster raises undead text [1] monster summons skeletons text [1] monster no map drops [1] | Y |
| Sawbones | monster raises undead text [1] 20% reduced maximum Life 1500% increased Quantity of Items Dropped 2000% increased Rarity of Items Dropped Monsters grant 1000% increased Experience | Y |
| Tempest Daemon | Y | |
| Effigy of Ire | Y |
Acquisition /1
| Source | Ingredient | Offer |
|---|---|---|
| The Skeleton | Summon Skeletons |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Summon Skeletons
Summon Skeletons is a spell that summons allied skeleton warrior minions.
Skill Functions and Interactions
Feeding Frenzy Support - Skeletons warriors can use the Dash skill. Skeleton mages will not.
Dead Reckoning - Converts your Skeleton Warriors to Skeleton Mages. Skeleton Mages cast ranged fire, cold, or lightning spell projectiles. They can be modified with support gems such as Faster Casting Support.
Spell Totem Support - When Summon Skeletons is supported with Spell Totem Support, the totem will continue to cast Summon Skeletons even if the maximum number of skeletons has been reached. Older skeletons will then be replaced by newer skeletons, possibly switching target.
Version history
| Version | Changes |
|---|---|
| 3.19.0 |
|
| 3.14.0 |
|
| 3.10.0 |
|
| 3.8.0 |
|
| 3.6.0 |
|
| 3.5.0 |
|
| 3.1.0 |
|
| 3.0.0 |
|
| 2.6.0 |
|
| 2.5.0 |
|
| 2.0.0 |
|
| 1.2.0 |
|
| 1.0.6 |
|
| 0.9.12 |
An additional six can be obtained from the passive skill tree. |
| 0.9.7c |
|
| 0.9.7 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.





