Jun

Jun
Hideout Doodads
DropLevel 1
BaseType Jun
Class Hideout Doodads
TypeMetadata/Items/HideoutNPCs/Jun
SoundAudio/Sound Effects/ItemSounds/orb_use.ogg
ThemesUtility
Veiled Items The Help Panel

Veiled Items The Help Panel

Veiled Items

Once you have met Jun Ortoi, you will begin encountering the Immortal Syndicate. If you manage to defeat an Immortal Syndicate member, they may drop a Veiled Item. Veiled Items are special rare items with Veiled Modifiers - modifiers masked by ancient magic that only Jun Ortoi can reveal. When Jun unveils the modifier, you'll be presented with three different options for what that modifier will ultimately be. Not only are many of these modifiers very powerful, but unveiling them allows you to craft those modifiers using your Crafting Bench in your Hideout! So your choice is very important, even if you have no plans to use the item it appears on.

Even if you don't want to use the Veiled item, each unveiling grants progress towards the ability to craft those mods on any item you want.

Veiled modifiers often have multiple tiers, which can only be learned for crafting by unveiling the same modifier several times, and some can only appear on items from specific Immortal Syndicate members. You can check whether a Veiled modifier is from a certain member before you unveil it by looking at the advanced modifier description (enabled in Settings). Once you have unlocked a Veiled modifier for crafting, it will be available for all of the characters you create in that league. Veiled modifiers are considered crafted mods, even if you didn't craft them. That means that, under ordinary circumstances, you won't be able to craft additional modifiers onto an item you have unveiled. One final thing to consider: even if you have unlocked all the Veiled modifiers you want, Veiled items still have value -- to other players! Some players may pay a premium for items that have not yet been unveiled, so that they can rapidly learn the recipes! Consider selling Veiled items to other players!

Jun Audio /29 ⍟

Jun Audio /29 ⍟

TitleNameAudio
IntroductionI am Jun Ortoi, of the sun-scorched plains of Vastiri. I am investigating the disappearance of several prominent exiles. I have surreptitiously been observing your movements for some time. The way you slew the monster beneath this mountain tells me you are suitable for what I must ask of you.

Wraeclast is lawless, but it is not without justice, and some here are more deserving of death than others. The missing were good people. Capable fighters doing what they could to bring light to a situation mired in darkness. I believe they were taken by a group calling themselves the Immortal Syndicate, and I fear they will not be the last.

The Immortal SyndicateScattered across the plains and mountains are small fortifications I believe to be Immortal Syndicate outposts. They have posted guards along their perimeters, so we must be cautious. Seek one out. I will meet you there, and together we will infiltrate it.

Veiled ItemsI've spent some time around powerful magical objects. There are some whose magical properties are obscured and tangled, trapped and restricted by a curse placed upon it. I cannot restore such items to their original glory, but I can at least break the curse and release some of its power, if you bring it to me.

The Syndicate LeaderThe picture is at last clear. Catarina has obtained an artefact capable of shifting the very energies of life freely. She sought power, not just magical, but political power. To be able to grant immortality is a powerful bargaining tool indeed.

Wraeclast is fractured. Many little societies separated by vast tracts of land. But it will not always be so, and Catarina knows this. She is playing the long game. She sees herself as an immortal Queen just biding her time.

Her subordinates dare not cross her, for she has the power to gift them immortality, but also to take it away.

She is a tyrant in the making, and the longer we let her accumulate power, the harder it will be to depose her.

The Syndicate LeaderThe picture is at last clear. Catarina has obtained the Horns of Kulemak, an artefact capable of shifting the very energies of life freely. She sought power, not just magical, but political power. To be able to grant immortality is a powerful bargaining tool indeed.

Wraeclast is fractured. Many little societies separated by vast tracts of land. But it will not always be so, and Catarina knows this. She is playing the long game. She sees herself as an immortal Queen just biding her time.

Her subordinates dare not cross her, for she has the power to gift them immortality, but also to take it away.

There is a reason my Order hid the Horns for so long, and we are seeing it play out before our very eyes.

Janus PerandusYou have heard of the famed Perandus family, I have no doubt. Wealthy and powerful and responsible for putting Malachai in position to bring Wraeclast to ruin all those centuries ago. Though Emperor Chitus is the most famous of the Perandus family, some remnants of his vile bloodline linger even still.

Janus was one such remnant. He too was orphaned, but with the Perandus coffers dry and the Perandus name worth its weight in gold, no one took him in. No one except my {akhara}.


That he is the only other survivor, and is now a powerful member of the Immortal Syndicate leaves no doubt in my mind that it was he who sold us out.

If there is but one silver lining in all of this, it is that I may get to sink my blades into his flesh over, and over, and over again.

The Forbidden VaultMy {akhara}, my people, were long ago tasked with protecting the people of Wraeclast from themselves. Many artefacts of great power exist - you have come across some such in your travels. But there are some artefacts whose power is so great that to use them would put the world in jeopardy. Artefacts like the Horns of Kulemak. We, the Order of the Djinn, existed to keep such power sealed away and secret. Better that the world forget that it, and we, exist, than fight for control of a power they have no hope of controlling.

Syndicate MembersSome of the members we have come across... well... they have come back from the dead. I don't have any better way of putting it.

They are no mindless zombies. Somehow they are returning... whole. This must be why they call themselves the Immortal Syndicate. Immortality is dangerous, even in the hands of those with good intentions.

Why Jun FightsDo I really need a reason? For what reason did you help the sick and dying in Lioneye's Watch? We do these things because no one else will. We do these things because the world has enough pain in it already. Would you have me sit idly by, watching the few good souls left on this wretched stretch of land fall into the shadows?

Creation cannot occur without destruction, nor destruction without creation. Light and darkness. The two must coexist. One cannot be without the other. But forces work to break Wraeclast's already precarious balance. And who but us can put it right?

CatarinaAt last, we have a name; Catarina. I know of her. She was a powerful necromancer whose talents were... misdirected. I do not know for certain how she learned to raise the dead back to true life, but... I have my suspicions. And I have reason to believe that such power does not come without a great price.

It is likely she is paying that price in very inhumane ways.

We must find out where she is hiding. Too much is at stake to let her continue.

Order of the DjinnYou have not heard of us because you were never meant to hear of us. I say us... in truth, it is just me left. We came from all walks of life, but we were all orphans, taken in and raised by the Order, and taught never to speak of it under punishment of death. It sounds harsh, I understand, but such was the importance of our duty that a life of solitude and secrecy was necessary.

For hundreds, maybe thousands of years, we remained secret, until Janus Perandus... that... that imbecile... He sold us out. Reaching for the last vestiges of his ancestral glory. Just like his great grandfather Chitus, he may have doomed us all.

Horns of KulemakWe were only taught what was passed down for generations. We believed the Horns to be the ultimate tool of life and death; capable of siphoning the very breath of life from any living thing. We do not know where it came from. Perhaps the remains of a powerful, long-dead animal. Perhaps a creation of the gods themselves.

Regardless of its provenance, I believe the Horns are what have given the Immortal Syndicate their miraculous ability to return from the dead unscathed.

Syndicate SafehouseThanks to your hard work, we have at last pinpointed the location of a Syndicate safehouse. I believe a leader to be sending orders from there.

When you are ready, I can take us close. Together we will infiltrate and dismantle it. If we can capture the leader, they may be able to get us closer to the one they call "The Lifegiver".

OriathI'd not believe you if I had not witnessed the boats lurching onto the shores of Wraeclast myself. So... The gods have returned, and Oriath has fallen. This complicates things, to say the least.

Exile, I believe the Syndicate has been planning to form a new government. The Templar were cruel, but at least they were mortal. If the Syndicate's power continues to grow, they will be able to rule Wraeclast and beyond without fear of reprisal, and we mere mortals will have no choice but to serve, or fuel their cycle of death and rebirth.

OriathKitava is slain, and you are the saviour of Oriath. In any other era, such an act would etch your name into the pages of history, but...

The Immortal Syndicate remains, positioned to wrest control of the few remaining survivors, and you are the only one with the might to tear them down. Please, for the sake of those that still live, we must push onwards. Oriath has seen too much horror as it is.

Underground LabThis is no beast den. Through these tunnels lies an Immortal Syndicate shelter. I fear they are in the process of dismantling, leaving us with no evidence. Together, we must rush inside and stop them as best we can. We are certain to find important information within.

EinharAnyone who believes the world is coming to an end raises some red flags. He has that unusual accent, but he claims to be from Oriath. I think Einhar is hiding more than just his face.

But... who am I to talk?

NikoNiko is... a strange one. I believe there is a good person buried within him somewhere, but he is lost within his own darkness, struggling to climb out.

AlvaGreed has spilled more blood than all the other vices combined, and Alva is one of the greediest people I have ever met. That you have aligned with her makes me question your own motives.

ZanaThe rules of my {akhara} forbid women ever feeling the touch of a man. No families, no loose lips, no loose ends. But it makes no mention of two women... When our jobs are done at last, I believe I would like a stronger bond with her. Perhaps we could find some orphans of our own to take in.

HelenaHelena looked within herself and chose to turn her back on what she was made to believe, even under fear of death. She is a woman worthy of admiration.

NavaliNavali can see the future, yet she does nothing to prevent malicious acts. Am I just supposed to act like that is fine?

The Immortal SyndicateCatch and release? You may scare the other fish away, but you may also follow it to a hidden reef. Information is important, and can be gathered by force or by politics. Go now. It is risky to be seen with each other.

The Immortal SyndicateSo be it. I will take them to a secret location and extract what information I can about their co-conspirators. Go, I will seek you out again soon.

Syndicate SuppliesWe were too slow. They have escaped with the cargo and any hope of discovering more about them. Perhaps we will run into them again soon.

InvestigationWe must decide what we will do with our captive. What you choose to do will impact our ability to investigate further. Talk to our captive. I will watch your back.

InvestigationGreat work, exile. What do you want to do with our captive?

Jun's SecretExile, I fear I have not been entirely honest with you. This dusty pit was once the Forbidden Vault, and I its guardian. That you have not heard of it is not surprising; it was kept in absolute secrecy for countless generations, known only to my {akhara}, the-... the Order of the Djinn.

It feels so strange to tell someone. To speak so plainly would have been a sin of the highest order, punishable by death. It seems harsh to an outsider like yourself, but you do not know the importance of what we did...

CatarinaThen... it is done. Catarina is dead. The Syndicate is fractured. My {akhara} can at last find peace.

The road to justice is long and bloody, exile, and is best travelled with friends. I am glad we travelled this road together.

From the bottom of my heart... for all that you've done... thank you.

Hideout Doodads /112 ⍟

Hideout Doodads /112 ⍟

MasterNameMaster LevelCost
JunCaveLightbeamBlue Light Beam3580
JunSnowyRock_LSnowy Rock41220
JunSnowyRockLargeLarge Snowy Rock52570
JunMountainPoolMountain Spring625560
JunBareTreeBare Tree3710
JunBareBranchesBare Branches2330
JunCharredWoodPileCharred Wood Pile1140
JunPrisonersMonumentPrisoners' Monument516020
JunOriathSquareFountainOriath Square Fountain777540
JunOriathCurbOriath Curb3710
JunTriumphFountainTriumph Fountain47490
JunOriathGroundOriath Ground2330
JunOriathDoorwayOriath Doorway47490
JunOriathanChildOriathan Child34400
JunSandPileSand Pile3710
JunBeastTrophyBeast Trophy47490
JunSyndicateFlagSyndicate Flag34400
JunSyndicateCageSyndicate Cage22010
JunSyndicateCartSyndicate Cart22010
JunCorpseSculptureCorpse Sculpture625560
JunArtifactCageArtefact Cage75830
JunSyndicateDrawersSyndicate Drawers22010
JunSyndicateShelfSyndicate Shelf34400
JunSyndicateLadderSyndicate Ladder34400
JunSyndicateCabinetSyndicate Cabinet1910
JunSyndicateTableSyndicate Table1910
JunSyndicateDeskSyndicate Desk1910
JunWarpedSkullWarped Skull3710
JunManifestoAltarManifesto Altar516020
JunSandyGraveSandy Grave1910
JunManifestoStandManifesto Stand516020
JunSyndicateFortificationSyndicate Fortification625560
JunSyndicateStatueSyndicate Statue47490
JunSyndicateDisplaySyndicate Display41220
JunWeaponDisplayTableWeapon Display Table516020
JunSyndicateArmourRackSyndicate Armour Rack47490
JunBlacksmithsRackBlacksmith's Rack52570
JunAssassinsDaggersAssassin's Daggers735890
JunSwordDisplayCaseSword Display Case22040
JunGeomancersBenchGeomancer's Bench625560
JunSyndicateHelmStandSyndicate Helm Stand47490
JunBlacksmithsBarrelBlacksmith's Barrel41210
JunSyndicateMannequinSyndicate Mannequin47490
JunSyndicateShieldStandSyndicate Shield Stand516020
JunKaruiWeaponHolderKarui Weapon Holder47490
JunKaruiWeaponRackKarui Weapon Rack34400
JunKaruiWeaponDisplayKarui Weapon Display516020
JunPrimevalSupportPrimeval Support34400
JunPrimevalTabletPrimeval Tablet3710
JunPrimevalCarvingPrimeval Carving75830
JunPrimevalPillarPrimeval Pillar625560
JunPrimevalContainerPrimeval Container41220
JunPrimevalBenchPrimeval Bench64090
JunPrimevalColumnArcPrimeval Column Arc516020
JunPrimevalWayMarkerPrimeval Way Marker52570
JunPrimevalColumnPrimeval Column64090
JunPrimevalDebrisPrimeval Debris1140
JunPrimevalRubblePrimeval Rubble1140
JunPetrifiedPrimevalsPetrified Primevals22040
JunPrimevalPlanterPrimeval Planter47490
JunPrimevalVasePrimeval Vase2330
JunPrimevalMarkerPrimeval Marker41220
JunPrimevalStandPrimeval Stand41220
JunPrimevalFloorCrystalPrimeval Floor Crystal34400
JunPrimevalShrinePrimeval Shrine47490
JunPrimevalTroughPrimeval Trough3710
JunPrimevalThronePrimeval Throne34400
JunPrimevalTreePlanterPrimeval Tree Planter1910
JunPrimevalChairPrimeval Chair52570
JunPrimevalTablePrimeval Table22040
JunPrimevalTablePrimeval Floor Mural22040
JunPrimevalFloorCrystalPrimeval Floor Light47490
JunPrimevalTablePrimeval Power Source777540
JunSanctumPillarSanctum Pillar1910
JunOvergrownBoulderOvergrown Boulder52570
JunPetrifiedStumpPetrified Stump64090
JunPetrifiedTreePetrified Tree75830
JunTheurgicPrecipitateMachineTheurgic Precipitate Machine655070
JunTreeRootsTree Roots34400
JunClassicalPaintingClassical Painting64090
JunSporePodsSpore Pods1140
JunOriathBarrierOriath Barrier41220
JunToxicPodsToxic Pods1140
JunToxicPustulesToxic Pustules2330
JunToxicFungusToxic Fungus1140
JunToxicGrowthsToxic Growths2330
JunPirateRemainsPirate Remains22040
JunScatteredCoinsScattered Coins1140
JunRisingSmokeRising Smoke2330
JunThickSmokeThick Smoke47490
JunRagingFireRaging Fire34400
JunAltarBurnerAltar Burner22040
JunCharredSkeletonCharred Skeleton1140
JunBambooPileBamboo Pile1140
JunBambooFenceBamboo Fence3710
JunBambooDividerBamboo Divider2330
JunBambooFloorBamboo Floor3710
JunMarakethRugMaraketh Rug22040
JunMarakethBannerMaraketh Banner22040
JunMarakethBrazierMaraketh Brazier41220
JunRhexStatueRhex Statue516020
JunPlanterBoxPlanter Box2330
JunMapleTreeMaple Tree1910
JunTasunisShrineTasuni's Shrine34400
JunShrineTableShrine Table1910
JunOyunsThroneOyun's Throne516020
JunMarakethGongMaraketh Gong47490
JunHideoutBloodPoolKitBlood Pool Kit3710
JunHideoutPoolKitPool Kit3710
JunHideoutTileGroundTile Ground2330
JunHideoutSandGroundSand Ground2330
JunRitualHideoutTotemRitual Totem725560
Crafting Bench /448 ⍟

Crafting Bench /448 ⍟

IDModRequireItemClassesUnlock
Jun(81–85)% increased Physical Damage
(13–15)% chance to Impale Enemies on Hit with Attacks
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(86–94)% increased Physical Damage
(16–17)% chance to Impale Enemies on Hit with Attacks
3x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(95–105)% increased Physical Damage
(18–20)% chance to Impale Enemies on Hit with Attacks
8x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(81–85)% increased Physical Damage
(13–15)% chance to cause Bleeding on Hit
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(86–94)% increased Physical Damage
(16–17)% chance to cause Bleeding on Hit
3x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(95–105)% increased Physical Damage
(18–20)% chance to cause Bleeding on Hit
8x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(81–85)% increased Physical Damage
(13–15)% chance to Blind Enemies on hit
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(86–94)% increased Physical Damage
(16–17)% chance to Blind Enemies on hit
3x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(95–105)% increased Physical Damage
(18–20)% chance to Blind Enemies on hit
8x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(81–85)% increased Physical Damage
(13–15)% chance to Poison on Hit
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(86–94)% increased Physical Damage
(16–17)% chance to Poison on Hit
3x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(95–105)% increased Physical Damage
(18–20)% chance to Poison on Hit
8x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(60–64)% increased Fire Damage
(15–17)% chance to Ignite
3x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeUnveil
Jun(65–72)% increased Fire Damage
(18–20)% chance to Ignite
3x CurrencyRerollRareChaos OrbTwo Hand MeleeUnveil
Jun(73–80)% increased Fire Damage
(21–23)% chance to Ignite
8x CurrencyRerollRareChaos OrbTwo Hand MeleeUnveil
Jun(36–41)% increased Fire Damage
7% chance to Ignite
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, One Hand RangedUnveil
Jun(42–50)% increased Fire Damage
(8–9)% chance to Ignite
3x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil
Jun(51–60)% increased Fire Damage
(10–11)% chance to Ignite
8x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil
Jun(60–64)% increased Cold Damage
(15–17)% chance to Freeze
3x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeUnveil
Jun(65–72)% increased Cold Damage
(18–20)% chance to Freeze
3x CurrencyRerollRareChaos OrbTwo Hand MeleeUnveil
Jun(73–80)% increased Cold Damage
(21–23)% chance to Freeze
8x CurrencyRerollRareChaos OrbTwo Hand MeleeUnveil
Jun(36–41)% increased Cold Damage
7% chance to Freeze
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, One Hand RangedUnveil
Jun(42–50)% increased Cold Damage
(8–9)% chance to Freeze
3x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil
Jun(51–60)% increased Cold Damage
(10–11)% chance to Freeze
8x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil
Jun(60–64)% increased Lightning Damage
(15–17)% chance to Shock
3x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeUnveil
Jun(65–72)% increased Lightning Damage
(18–20)% chance to Shock
3x CurrencyRerollRareChaos OrbTwo Hand MeleeUnveil
Jun(73–80)% increased Lightning Damage
(21–23)% chance to Shock
8x CurrencyRerollRareChaos OrbTwo Hand MeleeUnveil
Jun(36–41)% increased Lightning Damage
7% chance to Shock
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, One Hand RangedUnveil
Jun(42–50)% increased Lightning Damage
(8–9)% chance to Shock
3x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil
Jun(51–60)% increased Lightning Damage
(10–11)% chance to Shock
8x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil
Jun(53–60)% increased Chaos Damage
Chaos Skills have (15–17)% increased Skill Effect Duration
3x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeUnveil
Jun(61–68)% increased Chaos Damage
Chaos Skills have (18–20)% increased Skill Effect Duration
3x CurrencyRerollRareChaos OrbTwo Hand MeleeUnveil
Jun(69–75)% increased Chaos Damage
Chaos Skills have (21–23)% increased Skill Effect Duration
8x CurrencyRerollRareChaos OrbTwo Hand MeleeUnveil
Jun(35–39)% increased Chaos Damage
Chaos Skills have (7–8)% increased Skill Effect Duration
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, One Hand RangedUnveil
Jun(40–45)% increased Chaos Damage
Chaos Skills have (9–10)% increased Skill Effect Duration
3x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil
Jun(46–50)% increased Chaos Damage
Chaos Skills have (11–12)% increased Skill Effect Duration
8x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil
Jun(60–64)% increased Spell Damage
(16–20)% increased Mana Regeneration Rate
8x CurrencyUpgradeToMagicOrb of TransmutationTwo Hand MeleeUnveil
Jun(65–72)% increased Spell Damage
(21–25)% increased Mana Regeneration Rate
2x CurrencyRerollRareChaos OrbTwo Hand MeleeUnveil
Jun(73–80)% increased Spell Damage
(26–30)% increased Mana Regeneration Rate
6x CurrencyRerollRareChaos OrbTwo Hand MeleeUnveil
Jun(36–41)% increased Spell Damage
(7–9)% increased Mana Regeneration Rate
8x CurrencyUpgradeToMagicOrb of TransmutationOne Hand Melee, One Hand RangedUnveil
Jun(42–50)% increased Spell Damage
(10–12)% increased Mana Regeneration Rate
2x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil
Jun(51–60)% increased Spell Damage
(13–15)% increased Mana Regeneration Rate
6x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil
Jun(53–58)% increased Spell Damage
Gain (3–4)% of Non-Chaos Damage as extra Chaos Damage
1x CurrencyRerollRareChaos OrbTwo Hand MeleeUnveil
Jun(59–66)% increased Spell Damage
Gain (5–6)% of Non-Chaos Damage as extra Chaos Damage
4x CurrencyRerollRareChaos OrbTwo Hand MeleeUnveil
Jun(67–75)% increased Spell Damage
Gain (7–8)% of Non-Chaos Damage as extra Chaos Damage
1x CurrencyAddModToRareExalted OrbTwo Hand MeleeUnveil
Jun(38–40)% increased Spell Damage
Gain 2% of Non-Chaos Damage as extra Chaos Damage
1x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil
Jun(41–45)% increased Spell Damage
Gain 3% of Non-Chaos Damage as extra Chaos Damage
4x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil
Jun(46–50)% increased Spell Damage
Gain 4% of Non-Chaos Damage as extra Chaos Damage
1x CurrencyAddModToRareExalted OrbOne Hand Melee, One Hand RangedUnveil
JunMinions deal (26–32)% increased Damage
Minions have (26–32)% increased maximum Life
8x CurrencyRerollMagicOrb of AlterationTwo Hand Melee, Two Hand RangedUnveil
JunMinions deal (33–38)% increased Damage
Minions have (33–38)% increased maximum Life
4x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee, Two Hand RangedUnveil
JunMinions deal (39–45)% increased Damage
Minions have (39–45)% increased maximum Life
4x CurrencyRerollRareChaos OrbTwo Hand Melee, Two Hand RangedUnveil
JunMinions deal (16–19)% increased Damage
Minions have (16–19)% increased maximum Life
8x CurrencyRerollMagicOrb of AlterationOne Hand Melee, One Hand RangedUnveil
JunMinions deal (20–24)% increased Damage
Minions have (20–24)% increased maximum Life
4x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, One Hand RangedUnveil
JunMinions deal (25–28)% increased Damage
Minions have (25–28)% increased maximum Life
4x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil
JunMinions have (19–21)% increased Attack Speed
Minions have (19–21)% increased Cast Speed
8x CurrencyRerollMagicOrb of AlterationTwo Hand Melee, Two Hand RangedUnveil
JunMinions have (22–24)% increased Attack Speed
Minions have (22–24)% increased Cast Speed
2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee, Two Hand RangedUnveil
JunMinions have (25–28)% increased Attack Speed
Minions have (25–28)% increased Cast Speed
4x CurrencyRerollRareChaos OrbTwo Hand Melee, Two Hand RangedUnveil
JunMinions have (10–11)% increased Attack Speed
Minions have (10–11)% increased Cast Speed
8x CurrencyRerollMagicOrb of AlterationOne Hand Melee, One Hand RangedUnveil
JunMinions have (12–13)% increased Attack Speed
Minions have (12–13)% increased Cast Speed
2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, One Hand RangedUnveil
JunMinions have (14–15)% increased Attack Speed
Minions have (14–15)% increased Cast Speed
4x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil
Jun+(28–30)% to Chaos Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationTwo Hand Melee, Two Hand RangedUnveil
Jun+(31–35)% to Chaos Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee, Two Hand RangedUnveil
Jun+(36–40)% to Chaos Damage over Time Multiplier4x CurrencyRerollRareChaos OrbTwo Hand Melee, Two Hand RangedUnveil
Jun+(14–15)% to Chaos Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationOne Hand Melee, One Hand RangedUnveil
Jun+(16–17)% to Chaos Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, One Hand RangedUnveil
Jun+(18–20)% to Chaos Damage over Time Multiplier4x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil
Jun+(28–30)% to Cold Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeUnveil
Jun+(31–35)% to Cold Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeUnveil
Jun+(36–40)% to Cold Damage over Time Multiplier4x CurrencyRerollRareChaos OrbTwo Hand MeleeUnveil
Jun+(14–15)% to Cold Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationOne Hand Melee, One Hand RangedUnveil
Jun+(16–17)% to Cold Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, One Hand RangedUnveil
Jun+(18–20)% to Cold Damage over Time Multiplier4x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil
Jun+(28–30)% to Fire Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeUnveil
Jun+(31–35)% to Fire Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeUnveil
Jun+(36–40)% to Fire Damage over Time Multiplier4x CurrencyRerollRareChaos OrbTwo Hand MeleeUnveil
Jun+(14–15)% to Fire Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationOne Hand Melee, One Hand RangedUnveil
Jun+(16–17)% to Fire Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, One Hand RangedUnveil
Jun+(18–20)% to Fire Damage over Time Multiplier4x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil
JunAttacks with this Weapon Penetrate (5–6)% Elemental Resistances4x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee, Two Hand Ranged, One Hand Melee, One Hand RangedUnveil
JunAttacks with this Weapon Penetrate (7–8)% Elemental Resistances4x CurrencyRerollRareChaos OrbTwo Hand Melee, Two Hand Ranged, One Hand Melee, One Hand RangedUnveil
JunAttacks with this Weapon Penetrate (9–10)% Elemental Resistances1x CurrencyAddModToRareExalted OrbTwo Hand Melee, Two Hand Ranged, One Hand Melee, One Hand RangedUnveil
JunAttacks with this Weapon Penetrate (5–6)% Chaos Resistance8x CurrencyRerollMagicOrb of AlterationTwo Hand Melee, Two Hand Ranged, One Hand Melee, One Hand RangedUnveil
JunAttacks with this Weapon Penetrate (7–8)% Chaos Resistance4x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee, Two Hand Ranged, One Hand Melee, One Hand RangedUnveil
JunAttacks with this Weapon Penetrate (9–10)% Chaos Resistance4x CurrencyRerollRareChaos OrbTwo Hand Melee, Two Hand Ranged, One Hand Melee, One Hand RangedUnveil
Jun(6–7)% chance to deal Double Damage2x CurrencyRerollRareChaos OrbTwo Hand Melee, Two Hand RangedUnveil
Jun(8–10)% chance to deal Double Damage1x CurrencyModValuesDivine OrbTwo Hand Melee, Two Hand RangedUnveil
Jun3% chance to deal Double Damage2x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand Ranged, ShieldUnveil
Jun(4–5)% chance to deal Double Damage1x CurrencyModValuesDivine OrbOne Hand Melee, One Hand Ranged, ShieldUnveil
Jun(12–14)% increased Armour and Evasion
+(8–9) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBoots, GlovesUnveil
Jun(15–17)% increased Armour and Evasion
+(10–11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots, GlovesUnveil
Jun(18–21)% increased Armour and Evasion
+(12–14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots, GlovesUnveil
Jun(12–14)% increased Armour and Energy Shield
+(8–9) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBoots, GlovesUnveil
Jun(15–17)% increased Armour and Energy Shield
+(10–11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots, GlovesUnveil
Jun(18–21)% increased Armour and Energy Shield
+(12–14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots, GlovesUnveil
Jun(12–14)% increased Evasion and Energy Shield
+(8–9) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBoots, GlovesUnveil
Jun(15–17)% increased Evasion and Energy Shield
+(10–11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots, GlovesUnveil
Jun(18–21)% increased Evasion and Energy Shield
+(12–14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots, GlovesUnveil
Jun(12–14)% increased Armour
+(8–9) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBoots, GlovesUnveil
Jun(15–17)% increased Armour
+(10–11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots, GlovesUnveil
Jun(18–21)% increased Armour
+(12–14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots, GlovesUnveil
Jun(12–14)% increased Evasion Rating
+(8–9) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBoots, GlovesUnveil
Jun(15–17)% increased Evasion Rating
+(10–11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots, GlovesUnveil
Jun(18–21)% increased Evasion Rating
+(12–14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots, GlovesUnveil
Jun(12–14)% increased Energy Shield
+(8–9) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBoots, GlovesUnveil
Jun(15–17)% increased Energy Shield
+(10–11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots, GlovesUnveil
Jun(18–21)% increased Energy Shield
+(12–14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots, GlovesUnveil
Jun(12–14)% increased Armour, Evasion and Energy Shield
+(8–9) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBoots, GlovesUnveil
Jun(15–17)% increased Armour, Evasion and Energy Shield
+(10–11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots, GlovesUnveil
Jun(18–21)% increased Armour, Evasion and Energy Shield
+(12–14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots, GlovesUnveil
Jun(12–14)% increased Armour and Evasion
+(10–11) to maximum Life
8x CurrencyRerollMagicOrb of AlterationHelmet, ShieldUnveil
Jun(15–17)% increased Armour and Evasion
+(12–13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet, ShieldUnveil
Jun(18–21)% increased Armour and Evasion
+(14–16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet, ShieldUnveil
Jun(12–14)% increased Armour and Energy Shield
+(10–11) to maximum Life
8x CurrencyRerollMagicOrb of AlterationHelmet, ShieldUnveil
Jun(15–17)% increased Armour and Energy Shield
+(12–13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet, ShieldUnveil
Jun(18–21)% increased Armour and Energy Shield
+(14–16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet, ShieldUnveil
Jun(12–14)% increased Evasion and Energy Shield
+(10–11) to maximum Life
8x CurrencyRerollMagicOrb of AlterationHelmet, ShieldUnveil
Jun(15–17)% increased Evasion and Energy Shield
+(12–13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet, ShieldUnveil
Jun(18–21)% increased Evasion and Energy Shield
+(14–16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet, ShieldUnveil
Jun(12–14)% increased Armour
+(10–11) to maximum Life
8x CurrencyRerollMagicOrb of AlterationHelmet, ShieldUnveil
Jun(15–17)% increased Armour
+(12–13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet, ShieldUnveil
Jun(18–21)% increased Armour
+(14–16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet, ShieldUnveil
Jun(12–14)% increased Evasion Rating
+(10–11) to maximum Life
8x CurrencyRerollMagicOrb of AlterationHelmet, ShieldUnveil
Jun(15–17)% increased Evasion Rating
+(12–13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet, ShieldUnveil
Jun(18–21)% increased Evasion Rating
+(14–16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet, ShieldUnveil
Jun(12–14)% increased Energy Shield
+(10–11) to maximum Life
8x CurrencyRerollMagicOrb of AlterationHelmet, ShieldUnveil
Jun(15–17)% increased Energy Shield
+(12–13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet, ShieldUnveil
Jun(18–21)% increased Energy Shield
+(14–16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet, ShieldUnveil
Jun(12–14)% increased Armour, Evasion and Energy Shield
+(10–11) to maximum Life
8x CurrencyRerollMagicOrb of AlterationHelmet, ShieldUnveil
Jun(15–17)% increased Armour, Evasion and Energy Shield
+(12–13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet, ShieldUnveil
Jun(18–21)% increased Armour, Evasion and Energy Shield
+(14–16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet, ShieldUnveil
Jun(12–14)% increased Armour and Evasion
+(13–14) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBody ArmourUnveil
Jun(15–17)% increased Armour and Evasion
+(15–16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourUnveil
Jun(18–21)% increased Armour and Evasion
+(17–19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourUnveil
Jun(12–14)% increased Armour and Energy Shield
+(13–14) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBody ArmourUnveil
Jun(15–17)% increased Armour and Energy Shield
+(15–16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourUnveil
Jun(18–21)% increased Armour and Energy Shield
+(17–19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourUnveil
Jun(12–14)% increased Evasion and Energy Shield
+(13–14) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBody ArmourUnveil
Jun(15–17)% increased Evasion and Energy Shield
+(15–16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourUnveil
Jun(18–21)% increased Evasion and Energy Shield
+(17–19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourUnveil
Jun(12–14)% increased Armour
+(13–14) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBody ArmourUnveil
Jun(15–17)% increased Armour
+(15–16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourUnveil
Jun(18–21)% increased Armour
+(17–19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourUnveil
Jun(12–14)% increased Evasion Rating
+(13–14) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBody ArmourUnveil
Jun(15–17)% increased Evasion Rating
+(15–16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourUnveil
Jun(18–21)% increased Evasion Rating
+(17–19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourUnveil
Jun(12–14)% increased Energy Shield
+(13–14) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBody ArmourUnveil
Jun(15–17)% increased Energy Shield
+(15–16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourUnveil
Jun(18–21)% increased Energy Shield
+(17–19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourUnveil
Jun(12–14)% increased Armour, Evasion and Energy Shield
+(13–14) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBody ArmourUnveil
Jun(15–17)% increased Armour, Evasion and Energy Shield
+(15–16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourUnveil
Jun(18–21)% increased Armour, Evasion and Energy Shield
+(17–19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourUnveil
Jun+(11–12) to Strength and Dexterity6x CurrencyRerollMagicOrb of AlterationBody Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, QuiverUnveil
Jun+(13–14) to Strength and Dexterity2x CurrencyUpgradeToRareOrb of AlchemyBody Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, QuiverUnveil
Jun+(15–17) to Strength and Dexterity4x CurrencyRerollRareChaos OrbBody Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, QuiverUnveil
Jun+(11–12) to Dexterity and Intelligence6x CurrencyRerollMagicOrb of AlterationBody Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, QuiverUnveil
Jun+(13–14) to Dexterity and Intelligence2x CurrencyUpgradeToRareOrb of AlchemyBody Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, QuiverUnveil
Jun+(15–17) to Dexterity and Intelligence4x CurrencyRerollRareChaos OrbBody Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, QuiverUnveil
Jun+(11–12) to Strength and Intelligence6x CurrencyRerollMagicOrb of AlterationBody Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, QuiverUnveil
Jun+(13–14) to Strength and Intelligence2x CurrencyUpgradeToRareOrb of AlchemyBody Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, QuiverUnveil
Jun+(15–17) to Strength and Intelligence4x CurrencyRerollRareChaos OrbBody Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, QuiverUnveil
Jun+1 to Minimum Endurance Charges1x CurrencyModValuesDivine OrbRing, AmuletUnveil
Jun+1 to Minimum Power Charges1x CurrencyModValuesDivine OrbRing, AmuletUnveil
Jun+1 to Minimum Frenzy Charges1x CurrencyModValuesDivine OrbRing, AmuletUnveil
Jun+(26–30) to maximum Mana
Regenerate 2 Mana per second
6x CurrencyAddModToMagicOrb of AugmentationRing, AmuletUnveil
Jun+(31–35) to maximum Mana
Regenerate 3 Mana per second
4x CurrencyUpgradeToRareOrb of AlchemyRing, AmuletUnveil
Jun+(36–40) to maximum Mana
Regenerate 4 Mana per second
4x CurrencyRerollRareChaos OrbRing, AmuletUnveil
Jun+(26–30) to maximum Mana
3% reduced Mana Cost of Skills
6x CurrencyAddModToMagicOrb of AugmentationRing, AmuletUnveil
Jun+(31–35) to maximum Mana
4% reduced Mana Cost of Skills
4x CurrencyUpgradeToRareOrb of AlchemyRing, AmuletUnveil
Jun+(36–40) to maximum Mana
5% reduced Mana Cost of Skills
4x CurrencyRerollRareChaos OrbRing, AmuletUnveil
Jun+(26–30) to maximum Mana
4% of Damage taken Recouped as Mana
6x CurrencyAddModToMagicOrb of AugmentationRing, AmuletUnveil
Jun+(31–35) to maximum Mana
5% of Damage taken Recouped as Mana
4x CurrencyUpgradeToRareOrb of AlchemyRing, AmuletUnveil
Jun+(36–40) to maximum Mana
6% of Damage taken Recouped as Mana
4x CurrencyRerollRareChaos OrbRing, AmuletUnveil
Jun3% increased Attack and Cast Speed8x CurrencyRerollMagicOrb of AlterationAmulet, QuiverUnveil
Jun4% increased Attack and Cast Speed4x CurrencyUpgradeToRareOrb of AlchemyAmulet, QuiverUnveil
Jun(5–6)% increased Attack and Cast Speed3x CurrencyRerollRareChaos OrbAmulet, QuiverUnveil
Jun(13–14)% increased Movement Speed
(6–9)% increased Movement Speed if you haven't been Hit Recently
4x CurrencyUpgradeRandomlyOrb of ChanceBootsUnveil
Jun(15–17)% increased Movement Speed
(6–9)% increased Movement Speed if you haven't been Hit Recently
4x CurrencyUpgradeToRareOrb of AlchemyBootsUnveil
Jun(18–20)% increased Movement Speed
(6–9)% increased Movement Speed if you haven't been Hit Recently
4x CurrencyRerollRareChaos OrbBootsUnveil
Jun(13–14)% increased Movement Speed
(8–12)% chance to gain Onslaught for 4 seconds on Kill
4x CurrencyUpgradeRandomlyOrb of ChanceBootsUnveil
Jun(15–17)% increased Movement Speed
(8–12)% chance to gain Onslaught for 4 seconds on Kill
4x CurrencyUpgradeToRareOrb of AlchemyBootsUnveil
Jun(18–20)% increased Movement Speed
(8–12)% chance to gain Onslaught for 4 seconds on Kill
4x CurrencyRerollRareChaos OrbBootsUnveil
Jun(13–14)% increased Movement Speed
Cannot be Chilled
4x CurrencyUpgradeRandomlyOrb of ChanceBootsUnveil
Jun(15–17)% increased Movement Speed
Cannot be Chilled
4x CurrencyUpgradeToRareOrb of AlchemyBootsUnveil
Jun(18–20)% increased Movement Speed
Cannot be Chilled
4x CurrencyRerollRareChaos OrbBootsUnveil
Jun+(105–150) to Armour and Evasion Rating8x CurrencyRerollMagicOrb of AlterationBelt, QuiverUnveil
Jun+(151–213) to Armour and Evasion Rating2x CurrencyUpgradeToRareOrb of AlchemyBelt, QuiverUnveil
Jun+(214–285) to Armour and Evasion Rating4x CurrencyRerollRareChaos OrbBelt, QuiverUnveil
Jun+(105–150) to Armour
+(11–15) to maximum Energy Shield
8x CurrencyRerollMagicOrb of AlterationBeltUnveil
Jun+(151–213) to Armour
+(16–20) to maximum Energy Shield
2x CurrencyUpgradeToRareOrb of AlchemyBeltUnveil
Jun+(214–285) to Armour
+(21–25) to maximum Energy Shield
4x CurrencyRerollRareChaos OrbBeltUnveil
Jun+(105–150) to Evasion Rating
+(11–15) to maximum Energy Shield
8x CurrencyRerollMagicOrb of AlterationBelt, QuiverUnveil
Jun+(151–213) to Evasion Rating
+(16–20) to maximum Energy Shield
2x CurrencyUpgradeToRareOrb of AlchemyBelt, QuiverUnveil
Jun+(214–285) to Evasion Rating
+(21–25) to maximum Energy Shield
4x CurrencyRerollRareChaos OrbBelt, QuiverUnveil
JunFlasks applied to you have (3–4)% increased Effect3x CurrencyFlaskQualityGlassblower's BaubleBeltUnveil
JunFlasks applied to you have (5–6)% increased Effect3x CurrencyRerollRareChaos OrbBeltUnveil
JunFlasks applied to you have (7–8)% increased Effect1x CurrencyAddModToRareExalted OrbBeltUnveil
Jun(5–6)% chance for Flasks you use to not consume Charges3x CurrencyFlaskQualityGlassblower's BaubleBeltUnveil
Jun(7–8)% chance for Flasks you use to not consume Charges3x CurrencyRerollRareChaos OrbBeltUnveil
JunFlasks applied to you have (8–10)% increased Effect
20% reduced Flask Charges gained
2x CurrencyRerollRareChaos OrbBeltUnveil
JunFlasks applied to you have (11–14)% increased Effect
33% reduced Flask Charges gained
1x CurrencyAddModToRareExalted OrbBeltUnveil
Jun(6–8)% increased Cooldown Recovery Rate2x CurrencyRerollRareChaos OrbBeltUnveil
Jun(9–12)% increased Cooldown Recovery Rate1x CurrencyModValuesDivine OrbBeltUnveil
Jun(5–6)% increased Damage per Endurance Charge3x CurrencyRerollRareChaos OrbTwo Hand Melee, Two Hand RangedUnveil
Jun(3–4)% increased Damage per Endurance Charge3x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil
Jun(5–6)% increased Damage per Frenzy Charge3x CurrencyRerollRareChaos OrbTwo Hand Melee, Two Hand RangedUnveil
Jun(3–4)% increased Damage per Frenzy Charge3x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil
Jun(5–6)% increased Damage per Power Charge3x CurrencyRerollRareChaos OrbTwo Hand Melee, Two Hand RangedUnveil
Jun(3–4)% increased Damage per Power Charge3x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil
Jun(20–25)% of Physical Damage Converted to Fire Damage1x CurrencyModValuesDivine OrbGlovesUnveil
Jun(20–25)% of Physical Damage Converted to Cold Damage1x CurrencyModValuesDivine OrbGlovesUnveil
Jun(20–25)% of Physical Damage Converted to Lightning Damage1x CurrencyModValuesDivine OrbGlovesUnveil
Jun+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
4x CurrencyRerollRareChaos OrbHelmetUnveil
Jun(16–22)% increased Effect of Non-Damaging Ailments2x CurrencyUpgradeRandomlyOrb of ChanceBoots, AmuletUnveil
Jun(23–30)% increased Effect of Non-Damaging Ailments2x CurrencyUpgradeMagicToRareRegal OrbBoots, AmuletUnveil
Jun(6–7)% increased Effect of your Curses2x CurrencyRerollRareChaos OrbShieldUnveil
Jun(8–10)% increased Effect of your Curses1x CurrencyAddModToRareExalted OrbShieldUnveil
JunRegenerate (0.5–0.6)% of Life per second2x CurrencyUpgradeRandomlyOrb of ChanceAmulet, ShieldUnveil
JunRegenerate (0.7–1)% of Life per second4x CurrencyRerollRareChaos OrbAmulet, ShieldUnveil
Jun(6–7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention2x CurrencyVaalVaal OrbBody Armour, HelmetUnveil
Jun(8–9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention4x CurrencyVaalVaal OrbBody Armour, HelmetUnveil
Jun+(1000–1600) to Armour during Soul Gain Prevention2x CurrencyVaalVaal OrbBody Armour, ShieldUnveil
Jun+(1601–2200) to Armour during Soul Gain Prevention3x CurrencyVaalVaal OrbBody Armour, ShieldUnveil
Jun+(2201–3000) to Armour during Soul Gain Prevention4x CurrencyVaalVaal OrbBody Armour, ShieldUnveil
JunYou have Onslaught during Soul Gain Prevention3x CurrencyVaalVaal OrbBoots, GlovesUnveil
JunNon-Vaal Skills deal (30–40)% increased Damage during Soul Gain Prevention1x CurrencyVaalVaal OrbBoots, GlovesUnveil
JunNon-Vaal Skills deal (41–50)% increased Damage during Soul Gain Prevention2x CurrencyVaalVaal OrbBoots, GlovesUnveil
JunNon-Vaal Skills deal (51–60)% increased Damage during Soul Gain Prevention4x CurrencyVaalVaal OrbBoots, GlovesUnveil
Jun(8–10)% increased Area of Effect
+1 to Level of Socketed AoE Gems
1x CurrencyModValuesDivine OrbHelmet, GlovesUnveil
JunProjectiles Pierce an additional Target
+1 to Level of Socketed Projectile Gems
1x CurrencyModValuesDivine OrbHelmet, GlovesUnveil
Jun+1 to Melee Strike Range
+1 to Level of Socketed Melee Gems
1x CurrencyModValuesDivine OrbHelmet, GlovesUnveil
Jun+(25–31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby6x CurrencyRerollMagicOrb of AlterationTwo Hand Melee, Two Hand RangedUnveil
Jun+(32–38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee, Two Hand RangedUnveil
Jun+(39–45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby4x CurrencyRerollRareChaos OrbTwo Hand Melee, Two Hand RangedUnveil
Jun+(17–21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby6x CurrencyRerollMagicOrb of AlterationOne Hand Melee, One Hand RangedUnveil
Jun+(22–25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, One Hand RangedUnveil
Jun+(26–30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby4x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil
Jun(14–16)% increased Attack Speed while a Rare or Unique Enemy is Nearby6x CurrencyRerollMagicOrb of AlterationTwo Hand Melee, Two Hand RangedUnveil
Jun(17–19)% increased Attack Speed while a Rare or Unique Enemy is Nearby2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee, Two Hand RangedUnveil
Jun(20–22)% increased Attack Speed while a Rare or Unique Enemy is Nearby4x CurrencyRerollRareChaos OrbTwo Hand Melee, Two Hand RangedUnveil
Jun7% increased Attack Speed while a Rare or Unique Enemy is Nearby6x CurrencyRerollMagicOrb of AlterationOne Hand Melee, One Hand RangedUnveil
Jun(8–9)% increased Attack Speed while a Rare or Unique Enemy is Nearby2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, One Hand RangedUnveil
Jun(10–11)% increased Attack Speed while a Rare or Unique Enemy is Nearby4x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil
JunRegenerate 60 Energy Shield per second while a Rare or Unique Enemy is Nearby6x CurrencyRerollMagicOrb of AlterationBody Armour, BeltUnveil
JunRegenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby2x CurrencyUpgradeToRareOrb of AlchemyBody Armour, BeltUnveil
JunRegenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby4x CurrencyRerollRareChaos OrbBody Armour, BeltUnveil
Jun3% chance to gain a Frenzy Charge on Critical Strike
(9–10)% increased Global Critical Strike Chance
6x CurrencyRerollMagicOrb of AlterationQuiverUnveil
Jun4% chance to gain a Frenzy Charge on Critical Strike
(11–12)% increased Global Critical Strike Chance
2x CurrencyUpgradeToRareOrb of AlchemyQuiverUnveil
Jun5% chance to gain a Frenzy Charge on Critical Strike
(13–14)% increased Global Critical Strike Chance
4x CurrencyRerollRareChaos OrbQuiverUnveil
Jun(14–16)% increased Elemental Damage if you've dealt a Critical Strike Recently
(11–12)% increased Global Critical Strike Chance
6x CurrencyRerollMagicOrb of AlterationGloves, QuiverUnveil
Jun(17–19)% increased Elemental Damage if you've dealt a Critical Strike Recently
(13–14)% increased Global Critical Strike Chance
2x CurrencyUpgradeToRareOrb of AlchemyGloves, QuiverUnveil
Jun(20–22)% increased Elemental Damage if you've dealt a Critical Strike Recently
(15–16)% increased Global Critical Strike Chance
4x CurrencyRerollRareChaos OrbGloves, QuiverUnveil
JunAdds (10–11) to (14–16) Chaos Damage if you've dealt a Critical Strike Recently
(11–12)% increased Global Critical Strike Chance
6x CurrencyRerollMagicOrb of AlterationGloves, QuiverUnveil
JunAdds (12–13) to (17–20) Chaos Damage if you've dealt a Critical Strike Recently
(13–14)% increased Global Critical Strike Chance
2x CurrencyUpgradeToRareOrb of AlchemyGloves, QuiverUnveil
JunAdds (14–16) to (21–24) Chaos Damage if you've dealt a Critical Strike Recently
(15–16)% increased Global Critical Strike Chance
4x CurrencyRerollRareChaos OrbGloves, QuiverUnveil
Jun+(26–30) to maximum Life
Regenerate 2 Mana per second
6x CurrencyRerollMagicOrb of AlterationHelmet, Gloves, Boots, Ring, Amulet, Belt, QuiverUnveil
Jun+(31–35) to maximum Life
Regenerate 3 Mana per second
2x CurrencyUpgradeToRareOrb of AlchemyHelmet, Gloves, Boots, Ring, Amulet, Belt, QuiverUnveil
Jun+(36–40) to maximum Life
Regenerate 4 Mana per second
4x CurrencyRerollRareChaos OrbHelmet, Gloves, Boots, Ring, Amulet, Belt, QuiverUnveil
Jun+(26–30) to maximum Mana
Regenerate 15 Life per second
6x CurrencyRerollMagicOrb of AlterationHelmet, Gloves, Boots, Ring, Amulet, Belt, QuiverUnveil
Jun+(31–35) to maximum Mana
Regenerate 20 Life per second
2x CurrencyUpgradeToRareOrb of AlchemyHelmet, Gloves, Boots, Ring, Amulet, Belt, QuiverUnveil
Jun+(36–40) to maximum Mana
Regenerate 25 Life per second
4x CurrencyRerollRareChaos OrbHelmet, Gloves, Boots, Ring, Amulet, Belt, QuiverUnveil
Jun(18–20)% increased Totem Placement speed6x CurrencyAddModToMagicOrb of AugmentationBoots, AmuletUnveil
Jun(21–25)% increased Totem Placement speed3x CurrencyUpgradeToRareOrb of AlchemyBoots, AmuletUnveil
Jun(26–30)% increased Totem Placement speed3x CurrencyRerollRareChaos OrbBoots, AmuletUnveil
JunAdds (6–7) to (9–10) Fire Damage
Adds (6–7) to (9–10) Cold Damage
8x CurrencyUpgradeToMagicOrb of TransmutationShield, Ring, QuiverUnveil
JunAdds (8–9) to (11–13) Fire Damage
Adds (8–9) to (11–13) Cold Damage
3x CurrencyUpgradeToRareOrb of AlchemyShield, RingUnveil
JunAdds (10–12) to (14–16) Fire Damage
Adds (10–12) to (14–16) Cold Damage
3x CurrencyRerollRareChaos OrbShield, RingUnveil
JunAdds (6–7) to (9–10) Fire Damage
Adds 1 to (14–16) Lightning Damage
8x CurrencyUpgradeToMagicOrb of TransmutationShield, Ring, QuiverUnveil
JunAdds (8–9) to (11–13) Fire Damage
Adds 1 to (17–20) Lightning Damage
3x CurrencyUpgradeToRareOrb of AlchemyShield, RingUnveil
JunAdds (10–12) to (14–16) Fire Damage
Adds 1 to (21–24) Lightning Damage
3x CurrencyRerollRareChaos OrbShield, RingUnveil
JunAdds (6–7) to (9–10) Cold Damage
Adds 1 to (14–16) Lightning Damage
8x CurrencyUpgradeToMagicOrb of TransmutationShield, Ring, QuiverUnveil
JunAdds (8–9) to (11–13) Cold Damage
Adds 1 to (17–20) Lightning Damage
3x CurrencyUpgradeToRareOrb of AlchemyShield, RingUnveil
JunAdds (10–12) to (14–16) Cold Damage
Adds 1 to (21–24) Lightning Damage
3x CurrencyRerollRareChaos OrbShield, RingUnveil
JunYour Critical Strike Chance is Lucky while Focussed
grant_focus_skill [1]
9x CurrencyRerollMagicOrb of AlterationBeltUnveil
Jun+(16–18)% chance to Dodge Attack Hits while Focussed
grant_focus_skill [1]
4x CurrencyRerollMagicOrb of AlterationHelmet, BootsUnveil
Jun+(19–22)% chance to Dodge Attack Hits while Focussed
grant_focus_skill [1]
2x CurrencyUpgradeToRareOrb of AlchemyHelmet, BootsUnveil
Jun+(23–25)% chance to Dodge Attack Hits while Focussed
grant_focus_skill [1]
4x CurrencyRerollRareChaos OrbHelmet, BootsUnveil
Jun8% additional Physical Damage Reduction while Focussed
grant_focus_skill [1]
4x CurrencyRerollMagicOrb of AlterationHelmet, GlovesUnveil
Jun(9–10)% additional Physical Damage Reduction while Focussed
grant_focus_skill [1]
2x CurrencyUpgradeToRareOrb of AlchemyHelmet, GlovesUnveil
Jun(11–12)% additional Physical Damage Reduction while Focussed
grant_focus_skill [1]
4x CurrencyRerollRareChaos OrbHelmet, GlovesUnveil
JunShock nearby Enemies for 2 Seconds when you Focus
grant_focus_skill [1]
4x CurrencyRerollMagicOrb of AlterationRingUnveil
JunShock nearby Enemies for 3 Seconds when you Focus
grant_focus_skill [1]
2x CurrencyUpgradeToRareOrb of AlchemyRingUnveil
JunShock nearby Enemies for 4 Seconds when you Focus
grant_focus_skill [1]
2x CurrencyRerollRareChaos OrbRingUnveil
Jun1% of Evasion Rating is Regenerated as Life per second while Focussed
grant_focus_skill [1]
3x CurrencyRerollRareChaos OrbBody ArmourUnveil
JunRecover (23–25)% of Mana and Energy Shield when you Focus
grant_focus_skill [1]
6x CurrencyRerollMagicOrb of AlterationBody ArmourUnveil
JunRecover (26–28)% of Mana and Energy Shield when you Focus
grant_focus_skill [1]
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourUnveil
JunRecover (29–31)% of Mana and Energy Shield when you Focus
grant_focus_skill [1]
4x CurrencyRerollRareChaos OrbBody ArmourUnveil
Jun(16–20)% chance to deal Double Damage while Focussed
grant_focus_skill [1]
4x CurrencyRerollMagicOrb of AlterationTwo Hand Melee, Two Hand RangedUnveil
Jun(21–25)% chance to deal Double Damage while Focussed
grant_focus_skill [1]
8x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee, Two Hand RangedUnveil
Jun(26–30)% chance to deal Double Damage while Focussed
grant_focus_skill [1]
1x CurrencyModValuesDivine OrbTwo Hand Melee, Two Hand RangedUnveil
Jun(7–9)% chance to deal Double Damage while Focussed
grant_focus_skill [1]
4x CurrencyRerollMagicOrb of AlterationOne Hand Melee, One Hand Ranged, ShieldUnveil
Jun(10–12)% chance to deal Double Damage while Focussed
grant_focus_skill [1]
8x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, One Hand Ranged, ShieldUnveil
Jun(13–15)% chance to deal Double Damage while Focussed
grant_focus_skill [1]
1x CurrencyModValuesDivine OrbOne Hand Melee, One Hand Ranged, ShieldUnveil
Jun(22–25)% increased Attack and Cast Speed while Focussed
grant_focus_skill [1]
6x CurrencyRerollMagicOrb of AlterationGlovesUnveil
Jun(26–30)% increased Attack and Cast Speed while Focussed
grant_focus_skill [1]
3x CurrencyUpgradeToRareOrb of AlchemyGlovesUnveil
Jun(31–36)% increased Attack and Cast Speed while Focussed
grant_focus_skill [1]
2x CurrencyRerollRareChaos OrbGlovesUnveil
Jun(81–100)% increased Duration of Ailments you inflict while Focussed
grant_focus_skill [1]
4x CurrencyRerollMagicOrb of AlterationHelmetUnveil
Jun(101–120)% increased Duration of Ailments you inflict while Focussed
grant_focus_skill [1]
4x CurrencyUpgradeToRareOrb of AlchemyHelmetUnveil
Jun(121–140)% increased Duration of Ailments you inflict while Focussed
grant_focus_skill [1]
1x CurrencyModValuesDivine OrbHelmetUnveil
JunYou are Immune to Ailments while Focussed
grant_focus_skill [1]
3x CurrencyRerollRareChaos OrbBootsUnveil
Jun10% of Damage Leeched as Life while Focussed
grant_focus_skill [1]
You have Vaal Pact while Focussed
3x CurrencyRerollRareChaos OrbAmuletUnveil
Jun80% increased Effect of Fortify on you while Focussed
grant_focus_skill [1]
4x CurrencyRerollMagicOrb of AlterationBody ArmourUnveil
Jun100% increased Effect of Fortify on you while Focussed
grant_focus_skill [1]
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourUnveil
Jun120% increased Effect of Fortify on you while Focussed
grant_focus_skill [1]
2x CurrencyRerollRareChaos OrbBody ArmourUnveil
JunTrigger Socketed Spells when you Focus
grant_focus_skill [1]
3x CurrencyRerollRareChaos OrbHelmetUnveil
Jun(21–25)% of Damage is taken from Mana before Life while Focussed
grant_focus_skill [1]
3x CurrencyRerollRareChaos OrbBody ArmourUnveil
JunMinions Recover 100% of their Life when you Focus
grant_focus_skill [1]
3x CurrencyRerollRareChaos OrbGlovesUnveil
JunSkills Cost no Mana while Focussed
grant_focus_skill [1]
3x CurrencyRerollRareChaos OrbAmuletUnveil
Jun(11–13)% increased Damage4x CurrencyUpgradeToRareOrb of AlchemyRing, BeltUnveil, Leo
Jun(14–16)% increased Damage4x CurrencyRerollRareChaos OrbRing, BeltUnveil, Leo
Jun(17–20)% increased Damage1x CurrencyAddModToRareExalted OrbRing, BeltUnveil, Leo
Jun+1 to Level of Socketed Support Gems1x CurrencyModValuesDivine OrbOne Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand Ranged, ShieldUnveil, Catarina
Jun+2 to Level of Socketed Support Gems2x CurrencyAddModToRareExalted OrbOne Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand Ranged, ShieldUnveil, Catarina
JunChannelling Skills have -1 to Total Mana Cost2x CurrencyUpgradeToRareOrb of AlchemyRing, AmuletUnveil, Elreon
JunChannelling Skills have -2 to Total Mana Cost2x CurrencyRerollRareChaos OrbRing, AmuletUnveil, Elreon
JunChannelling Skills have -3 to Total Mana Cost4x CurrencyRerollRareChaos OrbRing, AmuletUnveil, Elreon
JunNon-Channelling Skills have (-5–-4) to Total Mana Cost2x CurrencyUpgradeToRareOrb of AlchemyRing, AmuletUnveil, Elreon
JunNon-Channelling Skills have (-7–-6) to Total Mana Cost2x CurrencyRerollRareChaos OrbRing, AmuletUnveil, Elreon
JunNon-Channelling Skills have (-9–-8) to Total Mana Cost4x CurrencyRerollRareChaos OrbRing, AmuletUnveil, Elreon
Jun(24–30)% increased Damage while Leeching2x CurrencyUpgradeToRareOrb of AlchemyGloves, AmuletUnveil, Vorici
Jun(31–36)% increased Damage while Leeching3x CurrencyRerollRareChaos OrbGloves, AmuletUnveil, Vorici
Jun(37–43)% increased Damage while Leeching1x CurrencyAddModToRareExalted OrbGloves, AmuletUnveil, Vorici
Jun+(5–6)% to Quality of Socketed Gems4x CurrencyGemQualityGemcutter's PrismOne Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand Ranged, ShieldUnveil, Haku
Jun+(6–7)% to Quality of Socketed Gems8x CurrencyGemQualityGemcutter's PrismOne Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand Ranged, ShieldUnveil, Haku
Jun+(7–8)% to Quality of Socketed Gems1x CurrencyAddModToRareExalted OrbOne Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand Ranged, ShieldUnveil, Haku
JunAdds (9–10) to (14–15) Physical Damage
30% chance to cause Bleeding on Hit
6x CurrencyRerollMagicOrb of AlterationTwo Hand Melee, Two Hand RangedUnveil, Tora
JunAdds (11–13) to (16–17) Physical Damage
35% chance to cause Bleeding on Hit
2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee, Two Hand RangedUnveil, Tora
JunAdds (14–16) to (18–20) Physical Damage
40% chance to cause Bleeding on Hit
4x CurrencyRerollRareChaos OrbTwo Hand Melee, Two Hand RangedUnveil, Tora
JunAdds (5–6) to (8–9) Physical Damage
30% chance to cause Bleeding on Hit
6x CurrencyRerollMagicOrb of AlterationOne Hand Melee, One Hand RangedUnveil, Tora
JunAdds (7–8) to (10–11) Physical Damage
35% chance to cause Bleeding on Hit
2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, One Hand RangedUnveil, Tora
JunAdds (9–11) to (12–14) Physical Damage
40% chance to cause Bleeding on Hit
4x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil, Tora
JunHits can't be Evaded3x CurrencyAddModToRareExalted OrbOne Hand Melee, Two Hand MeleeUnveil, Vagan
Jun(16–18)% increased Damage during any Flask Effect6x CurrencyFlaskQualityGlassblower's BaubleGlovesUnveil, Guff
Jun(19–23)% increased Damage during any Flask Effect2x CurrencyUpgradeToRareOrb of AlchemyGlovesUnveil, Guff
Jun(24–28)% increased Damage during any Flask Effect4x CurrencyRerollRareChaos OrbGlovesUnveil, Guff
Jun(31–35)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies4x CurrencyUpgradeRandomlyOrb of ChanceHelmetUnveil, Janus
Jun(36–40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies8x CurrencyUpgradeRandomlyOrb of ChanceHelmetUnveil, Janus
Jun(41–45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies4x CurrencyUpgradeMagicToRareRegal OrbHelmetUnveil, Janus
JunGain (8–10)% of Fire Damage as Extra Chaos Damage4x CurrencyVaalVaal OrbTwo Hand Melee, Two Hand RangedUnveil, It That Fled
JunGain (11–13)% of Fire Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbTwo Hand Melee, Two Hand RangedUnveil, It That Fled
JunGain (14–16)% of Fire Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbTwo Hand Melee, Two Hand RangedUnveil, It That Fled
JunGain 4% of Fire Damage as Extra Chaos Damage4x CurrencyVaalVaal OrbOne Hand Melee, One Hand Ranged, ShieldUnveil, It That Fled
JunGain (5–6)% of Fire Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbOne Hand Melee, One Hand Ranged, ShieldUnveil, It That Fled
JunGain (7–8)% of Fire Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbOne Hand Melee, One Hand Ranged, ShieldUnveil, It That Fled
JunGain (8–10)% of Cold Damage as Extra Chaos Damage4x CurrencyVaalVaal OrbTwo Hand Melee, Two Hand RangedUnveil, It That Fled
JunGain (11–13)% of Cold Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbTwo Hand Melee, Two Hand RangedUnveil, It That Fled
JunGain (14–16)% of Cold Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbTwo Hand Melee, Two Hand RangedUnveil, It That Fled
JunGain 4% of Cold Damage as Extra Chaos Damage4x CurrencyVaalVaal OrbOne Hand Melee, One Hand Ranged, ShieldUnveil, It That Fled
JunGain (5–6)% of Cold Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbOne Hand Melee, One Hand Ranged, ShieldUnveil, It That Fled
JunGain (7–8)% of Cold Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbOne Hand Melee, One Hand Ranged, ShieldUnveil, It That Fled
JunGain (8–10)% of Lightning Damage as Extra Chaos Damage4x CurrencyVaalVaal OrbTwo Hand Melee, Two Hand RangedUnveil, It That Fled
JunGain (11–13)% of Lightning Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbTwo Hand Melee, Two Hand RangedUnveil, It That Fled
JunGain (14–16)% of Lightning Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbTwo Hand Melee, Two Hand RangedUnveil, It That Fled
JunGain 4% of Lightning Damage as Extra Chaos Damage4x CurrencyVaalVaal OrbOne Hand Melee, One Hand Ranged, ShieldUnveil, It That Fled
JunGain (5–6)% of Lightning Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbOne Hand Melee, One Hand Ranged, ShieldUnveil, It That Fled
JunGain (7–8)% of Lightning Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbOne Hand Melee, One Hand Ranged, ShieldUnveil, It That Fled
JunGain (8–10)% of Physical Damage as Extra Chaos Damage4x CurrencyVaalVaal OrbTwo Hand Melee, Two Hand RangedUnveil, It That Fled
JunGain (11–13)% of Physical Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbTwo Hand Melee, Two Hand RangedUnveil, It That Fled
JunGain (14–16)% of Physical Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbTwo Hand Melee, Two Hand RangedUnveil, It That Fled
JunGain 4% of Physical Damage as Extra Chaos Damage4x CurrencyVaalVaal OrbOne Hand Melee, One Hand Ranged, ShieldUnveil, It That Fled
JunGain (5–6)% of Physical Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbOne Hand Melee, One Hand Ranged, ShieldUnveil, It That Fled
JunGain (7–8)% of Physical Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbOne Hand Melee, One Hand Ranged, ShieldUnveil, It That Fled
Jun4% increased Attributes4x CurrencyRerollMagicOrb of AlterationBody ArmourUnveil, Hillock
Jun5% increased Attributes2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourUnveil, Hillock
Jun6% increased Attributes4x CurrencyRerollRareChaos OrbBody ArmourUnveil, Hillock
JunGain 6% of Maximum Life as Extra Maximum Energy Shield3x CurrencyAddModToMagicOrb of AugmentationBody ArmourUnveil, Gravicius
JunGain (7–8)% of Maximum Life as Extra Maximum Energy Shield2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourUnveil, Gravicius
JunGain (9–10)% of Maximum Life as Extra Maximum Energy Shield4x CurrencyRerollRareChaos OrbBody ArmourUnveil, Gravicius
Jun10% Chance to Trigger Level 10 Summon Spectral Wolf on Kill3x CurrencyRerollRareChaos OrbAmuletUnveil, Jorgin
Jun(3–4)% of Physical Damage from Hits taken as Fire Damage3x CurrencyRerollRareChaos OrbHelmetUnveil, Korell
Jun(5–6)% of Physical Damage from Hits taken as Fire Damage1x CurrencyModValuesDivine OrbHelmetUnveil, Korell
Jun(7–8)% of Physical Damage from Hits taken as Fire Damage1x CurrencyAddModToRareExalted OrbHelmetUnveil, Korell
Jun60% chance to Avoid being Frozen8x CurrencyRerollMagicOrb of AlterationBootsUnveil, Rin
Jun80% chance to Avoid being Frozen4x CurrencyRerollRareChaos OrbBootsUnveil, Rin
JunCannot be Frozen1x CurrencyAddModToRareExalted OrbBootsUnveil, Rin
Jun+(15–17)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(10–11)% increased Global Critical Strike Chance
4x CurrencyRerollMagicOrb of AlterationRingUnveil, Cameria
Jun+(18–20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(12–13)% increased Global Critical Strike Chance
2x CurrencyUpgradeToRareOrb of AlchemyRingUnveil, Cameria
Jun+(21–23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(14–16)% increased Global Critical Strike Chance
4x CurrencyRerollRareChaos OrbRingUnveil, Cameria
Jun(8–10)% increased Chaos Damage
(8–10)% increased Global Physical Damage
4x CurrencyRerollMagicOrb of AlterationRingUnveil, Aisling
Jun(11–13)% increased Chaos Damage
(11–13)% increased Global Physical Damage
2x CurrencyUpgradeToRareOrb of AlchemyRingUnveil, Aisling
Jun(14–16)% increased Chaos Damage
(14–16)% increased Global Physical Damage
4x CurrencyRerollRareChaos OrbRingUnveil, Aisling
Jun(8–10)% increased Fire Damage
(8–10)% increased Lightning Damage
4x CurrencyRerollMagicOrb of AlterationRingUnveil, Riker
Jun(11–13)% increased Fire Damage
(11–13)% increased Lightning Damage
2x CurrencyUpgradeToRareOrb of AlchemyRingUnveil, Riker
Jun(14–16)% increased Fire Damage
(14–16)% increased Lightning Damage
4x CurrencyRerollRareChaos OrbRingUnveil, Riker
JunRegenerate 3% of Life per second during Flask Effect6x CurrencyFlaskQualityGlassblower's BaubleFlaskUnveil
Jun50% Chance to avoid being Stunned during Flask Effect
(8–12)% increased Movement Speed during Flask effect
6x CurrencyFlaskQualityGlassblower's BaubleFlaskUnveil
Jun(20–25)% reduced Mana Cost of Skills during Flask Effect6x CurrencyFlaskQualityGlassblower's BaubleFlaskUnveil
Jun(20–30)% increased Rarity of Items found during Flask Effect6x CurrencyFlaskQualityGlassblower's BaubleFlaskUnveil
Jun(60–80)% increased Critical Strike Chance during Flask Effect6x CurrencyFlaskQualityGlassblower's BaubleFlaskUnveil
Jun15% of Damage Taken from Hits is Leeched as Life during Flask Effect6x CurrencyFlaskQualityGlassblower's BaubleFlaskUnveil
Jun(8–10)% increased Attack Speed
+(7–12)% to Quality
1x CurrencyModValuesDivine OrbOne Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand RangedUnveil
Jun(13–16)% increased Attack Speed
+(13–18)% to Quality
1x CurrencyAddModToRareExalted OrbOne Hand Melee, Two Hand MeleeUnveil
Jun(15–20)% increased Critical Strike Chance
+(7–12)% to Quality
2x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand RangedUnveil
Jun(21–25)% increased Critical Strike Chance
+(13–18)% to Quality
1x CurrencyAddModToRareExalted OrbOne Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand RangedUnveil
Jun+(161–180) to Accuracy Rating
+(10–12)% to Quality
4x CurrencyRerollMagicOrb of AlterationOne Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand RangedUnveil
Jun+(181–210) to Accuracy Rating
+(13–15)% to Quality
4x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand RangedUnveil
Jun+(211–250) to Accuracy Rating
+(16–18)% to Quality
4x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand RangedUnveil
Jun(8–10)% increased Attack Speed
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
1x CurrencyModValuesDivine OrbOne Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand RangedUnveil
Jun(13–16)% increased Attack Speed
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
1x CurrencyAddModToRareExalted OrbOne Hand Melee, Two Hand MeleeUnveil
Jun(10–12)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x CurrencyRerollMagicOrb of AlterationTwo Hand Melee, Two Hand RangedUnveil
Jun(13–15)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee, Two Hand RangedUnveil
Jun(16–19)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x CurrencyRerollRareChaos OrbTwo Hand Melee, Two Hand RangedUnveil
Jun(7–8)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x CurrencyRerollMagicOrb of AlterationOne Hand Melee, One Hand RangedUnveil
Jun(9–10)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, One Hand RangedUnveil
Jun(11–13)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil
JunTrigger a Socketed Spell when you Use a Skill3x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand RangedUnveil
Jun+(9–10)% to Fire and Chaos Resistances8x CurrencyUpgradeToMagicOrb of TransmutationOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, QuiverUnveil
Jun+(11–12)% to Fire and Chaos Resistances2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, QuiverUnveil
Jun+(13–15)% to Fire and Chaos Resistances3x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, QuiverUnveil
Jun+(9–10)% to Lightning and Chaos Resistances8x CurrencyUpgradeToMagicOrb of TransmutationOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, QuiverUnveil
Jun+(11–12)% to Lightning and Chaos Resistances2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, QuiverUnveil
Jun+(13–15)% to Lightning and Chaos Resistances3x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, QuiverUnveil
Jun+(9–10)% to Cold and Chaos Resistances8x CurrencyUpgradeToMagicOrb of TransmutationOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, QuiverUnveil
Jun+(11–12)% to Cold and Chaos Resistances2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, QuiverUnveil
Jun+(13–15)% to Cold and Chaos Resistances3x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, QuiverUnveil
Jun+(10–15) to Strength
+(7–10)% to Quality
8x CurrencyArmourQualityArmourer's ScrapOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, ShieldUnveil
Jun+(16–20) to Strength
+(11–14)% to Quality
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, ShieldUnveil
Jun+(21–25) to Strength
+(15–18)% to Quality
4x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, ShieldUnveil
Jun+(10–15) to Dexterity
+(7–10)% to Quality
8x CurrencyArmourQualityArmourer's ScrapOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, ShieldUnveil
Jun+(16–20) to Dexterity
+(11–14)% to Quality
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, ShieldUnveil
Jun+(21–25) to Dexterity
+(15–18)% to Quality
4x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, ShieldUnveil
Jun+(10–15) to Intelligence
+(7–10)% to Quality
8x CurrencyArmourQualityArmourer's ScrapOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, ShieldUnveil
Jun+(16–20) to Intelligence
+(11–14)% to Quality
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, ShieldUnveil
Jun+(21–25) to Intelligence
+(15–18)% to Quality
4x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, ShieldUnveil
JunRegenerate 1% of Life per second during any Flask Effect2x CurrencyFlaskQualityGlassblower's BaubleBeltUnveil
JunRegenerate 1.5% of Life per second during any Flask Effect4x CurrencyUpgradeToRareOrb of AlchemyBeltUnveil
JunRegenerate 2% of Life per second during any Flask Effect4x CurrencyRerollRareChaos OrbBeltUnveil
Jun(7–8)% increased Trap Throwing Speed6x CurrencyAddModToMagicOrb of AugmentationAmulet, BeltUnveil
Jun(9–10)% increased Trap Throwing Speed3x CurrencyUpgradeToRareOrb of AlchemyAmulet, BeltUnveil
Jun(11–12)% increased Trap Throwing Speed4x CurrencyRerollRareChaos OrbAmulet, BeltUnveil
Jun(7–8)% increased Mine Throwing Speed6x CurrencyAddModToMagicOrb of AugmentationAmulet, HelmetUnveil
Jun(9–10)% increased Mine Throwing Speed3x CurrencyUpgradeToRareOrb of AlchemyAmulet, HelmetUnveil
Jun(11–12)% increased Mine Throwing Speed4x CurrencyRerollRareChaos OrbAmulet, HelmetUnveil
Jun(7–8)% increased Brand Attachment range6x CurrencyAddModToMagicOrb of AugmentationAmulet, GlovesUnveil
Jun(9–10)% increased Brand Attachment range3x CurrencyUpgradeToRareOrb of AlchemyAmulet, GlovesUnveil
Jun(11–12)% increased Brand Attachment range4x CurrencyRerollRareChaos OrbAmulet, GlovesUnveil
Jun(5–8)% increased maximum Life
(5–8)% increased maximum Mana
6x CurrencyRerollRareChaos OrbBody ArmourUnveil
Jun(5–7)% Chance to Block Attack Damage4x CurrencyRerollRareChaos OrbBody ArmourUnveil
Jun(8–10)% chance to Dodge Spell Hits4x CurrencyRerollRareChaos OrbBody ArmourUnveil
Jun(25–35)% chance to Avoid Elemental Ailments
(25–35)% chance to Avoid being Stunned
6x CurrencyUpgradeToRareOrb of AlchemyBody ArmourUnveil
Jun(9–10)% increased Area Damage
(6–7)% increased Area of Effect
3x CurrencyUpgradeToRareOrb of AlchemyAmuletUnveil
Jun(11–13)% increased Area Damage
(8–9)% increased Area of Effect
3x CurrencyRerollRareChaos OrbAmuletUnveil
Jun(14–16)% increased Area Damage
(10–12)% increased Area of Effect
1x CurrencyModValuesDivine OrbAmuletUnveil
Jun(9–10)% increased Projectile Damage
(10–12)% increased Projectile Speed
3x CurrencyUpgradeToRareOrb of AlchemyAmuletUnveil
Jun(11–13)% increased Projectile Damage
(13–16)% increased Projectile Speed
3x CurrencyRerollRareChaos OrbAmuletUnveil
Jun(14–16)% increased Projectile Damage
(17–20)% increased Projectile Speed
1x CurrencyModValuesDivine OrbAmuletUnveil
Jun(9–10)% increased Melee Damage
+1 to Melee Strike Range
3x CurrencyUpgradeToRareOrb of AlchemyAmuletUnveil
Jun(11–13)% increased Melee Damage
+1 to Melee Strike Range
3x CurrencyRerollRareChaos OrbAmuletUnveil
Jun(14–16)% increased Melee Damage
+1 to Melee Strike Range
1x CurrencyModValuesDivine OrbAmuletUnveil
JunOrtoi Directory /303 ⍟

JunOrtoi Directory /303 ⍟

CodeNameAudio
JunOrtoiIntroductionI am Jun Ortoi, of the sun-scorched plains of Vastiri. I am investigating the disappearance of several prominent exiles. I have surreptitiously been observing your movements since you washed ashore. The way you handled the blacksmith showed me you are suitable for the task I must ask of you.

Wraeclast is lawless, but it is not without justice, and some here are more deserving of death than others. The missing were good people. Capable fighters doing what they could to bring light to a situation mired in darkness. I believe they were taken by a group calling themselves the Immortal Syndicate, and I fear they will not be the last.
JunOrtoiFirstFortMissionCannibals roam the shores here, but hidden amongst them is a small fortification I believe to be an Immortal Syndicate outpost. They have posted guards along the perimeter, so we must be cautious. Seek it out. I will meet you there, and together we will infiltrate it.
JunOrtoiCloseToFortHere, exile! I will follow your lead. Be careful.
JunOrtoiFirstEncounterCompleteThis person... they were dead. I saw their body, cold and blue as the sea. Yet here they are, as alive as you or I.
JunOrtoiFirstEncounter2We must decide what we will do with our captive. What you choose to do will impact our ability to investigate further. Talk to our captive. I will watch your back.
JunOrtoiIfBargainCatch and release? You may scare the other fish away, but you may also follow it to a hidden reef. Information is important, and can be gathered by force or by politics. Go now. It is risky to be seen with each other.
JunOrtoiIfReleaseSo be it. I will take them to a secret location and extract what information I can about their co-conspirators. Go, I will seek you out again soon.
JunOrtoiFirstCartMissionExile! I have found another member of this Immortal Syndicate not far from here. They appear to be loading strange cargo. I fear if we do not act quickly, they will escape. I will join you once you near them.
JunOrtoiCloseToCartExile, they are trying to escape. We must defeat them quickly!
JunOrtoiOnCompletionCartGreat work, exile. What do you want to do with our captive?
JunOrtoiOnFailureCartWe were too slow. They have escaped with the cargo and any hope of discovering more about them. Perhaps we will run into them again soon.
JunOrtoiFirstLabMissionThis is no beast den. Through these tunnels lies an Immortal Syndicate shelter. I fear they are in the process of dismantling, leaving us with no evidence. Together, we must rush inside and stop them as best we can. We are certain to find important information within.
JunOrtoiOnCompletionLabExcellent. I knew you could do it. What shall we do with our captive?
JunOrtoiOnFailureLabWe were too slow. They have destroyed everything, and on top of that, they have escaped. It may be some time before another opportunity such as this arises. We should make sure that next time we are ready for it.
JunOrtoiAfterSecondMissionExile, I want to show you something. I have been carefully tracking the Syndicate members we have encountered. Understanding how they interrelate will help us paint a picture of the rest of the organisation, and eventually, lead us to whoever is in charge.

I believe we can manipulate and take advantage of their relationships to bring us closer to the head of the Syndicate, and I have made this chart to keep track of all the details. I believe you will find it useful.
JunOrtoiDuringFirstAssassinationExile! I came as quickly as I could - be careful!
JunOrtoiAfterFirstAssassinationI am so sorry, exile. It seems we have raised the ire of the Syndicate, and now they wish us dead. I too was attacked, and I sought you out as soon as I was safe, but I was too late. I brought this on us. I hope you can forgive me.

At least we can make the most of a bad situation... Every defeated Syndicate member is a new opportunity for information and manipulation.
JunOrtoiSyndicateMembersSome of the members we have come across... well... they have come back from the dead. I don't have any better way of putting it.

They are no mindless zombies. Somehow they are returning... whole. This must be why they call themselves the Immortal Syndicate. Immortality is dangerous, even in the hands of those with good intentions.
JunOrtoiWhyJunFightsDo I really need a reason? For what reason did you help the sick and dying in Lioneye's Watch? We do these things because no one else will. We do these things because the world has enough pain in it already. Would you have me sit idly by, watching the few good souls left on this wretched stretch of land fall into the shadows?

Creation cannot occur without destruction, nor destruction without creation. Light and darkness. The two must coexist. One cannot be without the other. But forces work to break Wraeclast's already precarious balance. And who but us can put it right?
JunOrtoiCatarinaAt last, we have a name; Catarina. I know of her. She was a powerful necromancer whose talents were... misdirected. I do not know for certain how she learned to raise the dead back to true life, but... I have my suspicions. And I have reason to believe that such power does not come without a great price.

It is likely she is paying that price in very inhumane ways.

We must find out where she is hiding. Too much is at stake to let her continue.
JunOrtoiAtTheVaultExile, I fear I have not been entirely honest with you. This dusty pit was once the Forbidden Vault, and I its guardian. That you have not heard of it is not surprising; it was kept in absolute secrecy for countless generations, known only to my {akhara}, the-... the Order of the Djinn.

It feels so strange to tell someone. To speak so plainly would have been a sin of the highest order, punishable by death. It seems harsh to an outsider like yourself, but you do not know the importance of what we did...
JunOrtoiTheForbiddenVaultMy {akhara}, my people, were long ago tasked with protecting the people of Wraeclast from themselves. Many artefacts of great power exist - you have come across some such in your travels. But there are some artefacts whose power is so great that to use them would put the world in jeopardy. Artefacts like the Horns of Kulemak. We, the Order of the Djinn, existed to keep such power sealed away and secret. Better that the world forget that it, and we, exist, than fight for control of a power they have no hope of controlling.
JunOrtoiTheOrderOfTheDjinnYou have not heard of us because you were never meant to hear of us. I say us... in truth, it is just me left. We came from all walks of life, but we were all orphans, taken in and raised by the Order, and taught never to speak of it under punishment of death. It sounds harsh, I understand, but such was the importance of our duty that a life of solitude and secrecy was necessary.

For hundreds, maybe thousands of years, we remained secret, until Janus Perandus... that... that imbecile... He sold us out. Reaching for the last vestiges of his ancestral glory. Just like his great grandfather Chitus, he may have doomed us all.
JunOrtoiCatarinaAfterVaultThe picture is at last clear. Catarina has obtained the Horns of Kulemak, an artefact capable of shifting the very energies of life freely. She sought power, not just magical, but political power. To be able to grant immortality is a powerful bargaining tool indeed.

Wraeclast is fractured. Many little societies separated by vast tracts of land. But it will not always be so, and Catarina knows this. She is playing the long game. She sees herself as an immortal Queen just biding her time.

Her subordinates dare not cross her, for she has the power to gift them immortality, but also to take it away.

There is a reason my Order hid the Horns for so long, and we are seeing it play out before our very eyes.
JunOrtoiTheHornsOfKulemakWe were only taught what was passed down for generations. We believed the Horns to be the ultimate tool of life and death; capable of siphoning the very breath of life from any living thing. We do not know where it came from. Perhaps the remains of a powerful, long-dead animal. Perhaps a creation of the gods themselves.

Regardless of its provenance, I believe the Horns are what have given the Immortal Syndicate their miraculous ability to return from the dead unscathed.
JunOrtoiSafehouseThanks to your hard work, we have at last pinpointed the location of a Syndicate safehouse. I believe a leader to be sending orders from there.

When you are ready, I can take us close. Together we will infiltrate and dismantle it. If we can capture the leader, they may be able to get us closer to the one they call "The Lifegiver".
JunOrtoiAssassinationOngoingArrivalExile, I'm here. Keep fighting!
JunOrtoiAssassinationOverIntroI came to warn you of a plot on your life, but clearly you have a handle on the situation. Let's use this as an opportunity to extract some information.
JunOrtoiInviteToHideoutMy home died with my {akhara}. Already, I cannot repay you for all you have done, but if you have room for me in your hideout, I would gladly accept a place.
JunOrtoiJoinHideoutI cannot thank you enough.
JunOrtoiFightCatarinaThanks to our continued, fastidious work, we now know Catarina leads the Immortal Syndicate. We also know exactly where she is hiding.

Exile, we must defeat her, but we must be ready for anything. Catarina has not only an army at her disposal, but some of the most powerful artefacts ever known, including the Horns of Kulemak.

You must be prepared to face her. When you are ready, I will open a way.
JunOrtoiJanusPerandusYou have heard of the famed Perandus family, I have no doubt. Wealthy and powerful and responsible for putting Malachai in position to bring Wraeclast to ruin all those centuries ago. Though Emperor Chitus is the most famous of the Perandus family, some remnants of his vile bloodline linger even still.

Janus was one such remnant. He too was orphaned, but with the Perandus coffers dry and the Perandus name worth its weight in gold, no one took him in. No one except my {akhara}.


That he is the only other survivor, and is now a powerful member of the Immortal Syndicate leaves no doubt in my mind that it was he who sold us out.

If there is but one silver lining in all of this, it is that I may get to sink my blades into his flesh over, and over, and over again.
JunOrtoiAboutEinharAnyone who believes the world is coming to an end raises some red flags. He has that unusual accent, but he claims to be from Oriath. I think Einhar is hiding more than just his face.

But... who am I to talk?
JunOrtoiAboutAlvaGreed has spilled more blood than all the other vices combined, and Alva is one of the greediest people I have ever met. That you have aligned with her makes me question your own motives.
JunOrtoiAboutNavaliNavali can see the future, yet she does nothing to prevent malicious acts. Am I just supposed to act like that is fine?
JunOrtoiAboutHelenaHelena looked within herself and chose to turn her back on what she was made to believe, even under fear of death. She is a woman worthy of admiration.
JunOrtoiAboutNikoNiko is... a strange one. I believe there is a good person buried within him somewhere, but he is lost within his own darkness, struggling to climb out.
JunOrtoiAboutZanaThe rules of my {akhara} forbid women ever feeling the touch of a man. No families, no loose lips, no loose ends. But it makes no mention of two women... When our jobs are done at last, I believe I would like a stronger bond with her. Perhaps we could find some orphans of our own to take in.
JunOrtoiGenericMissionIntroI've been tracking a member of the Immortal Syndicate. They're near here. We need to move quickly and quietly and dismantle their operation before they can seek reinforcements. I will follow your lead, exile.
JunOrtoiAssassinationOverArrivalExile! Carefu-... Oh. It seems I'm late.
JunOrtoiOriathAfterFirstKitavaI'd not believe you if I had not witnessed the boats lurching onto the shores of Wraeclast myself. So... The gods have returned, and Oriath has fallen. This complicates things, to say the least.

Exile, I believe the Syndicate has been planning to form a new government. The Templar were cruel, but at least they were mortal. If the Syndicate's power continues to grow, they will be able to rule Wraeclast and beyond without fear of reprisal, and we mere mortals will have no choice but to serve, or fuel their cycle of death and rebirth.
JunOrtoiOriathAfterSecondKitavaKitava is slain, and you are the saviour of Oriath. In any other era, such an act would etch your name into the pages of history, but...

The Immortal Syndicate remains, positioned to wrest control of the few remaining survivors, and you are the only one with the might to tear them down. Please, for the sake of those that still live, we must push onwards. Oriath has seen too much horror as it is.
JunOrtoiWildGreetingRandomAkh'salla, exile!
JunOrtoiWildGreeting2Akh'salla, exile!
JunOrtoiWildGreeting3Akh'salla, exile!
JunOrtoiWildGreeting4Exile, we must speak.
JunOrtoiWildGreeting5Exile, we must speak.
JunOrtoiWildGreeting6Exile, we must speak.
JunOrtoiStealthedGreetingRandomOver here!
JunOrtoiStealthedGreeting1Over here!
JunOrtoiStealthedGreeting2Over here!
JunOrtoiStealthedGreetingAltRandomQuickly and quietly, exile.
JunOrtoiStealthedGreetingAlt1Quickly and quietly, exile.
JunOrtoiStealthedGreetingAlt2Quickly and quietly, exile.
VaganPrimaryDefenderStartsFightFifteenThis one smiles, but his eyes are deadly serious.
VaganEscapeThreeSince when does a warrior run from a fight?
VaganDefeatedElevenAn impressive display, warrior, but not enough.
VaganBargainAcceptedSixI expect you will come at us with a new strategy next time, Vagan. I look forward to it.
VaganInterrogatedThreeI will be cruel in my methods, because he can take it.
VaganSecondaryDefenderArrivalTwentyTwoVagan, are you so desperate to win?
VaganSecondaryDefenderArrivalTwentyThreeSurely you want the thrill of a free for all, warrior!
VaganReplyToSecondaryDefenderArrivalTwentyWarrior, how do you stand for this?
VaganReplyToSecondaryDefenderArrivalTwentyOneI was hoping to avoid clashing with the warrior here.
VaganReplyToSecondaryDefenderArrivalTwentyTwoCome on, warrior, you don't need help!
HakuPrimaryDefenderStartsFightFifteenCare, exile... a Karui and his fortress are not easily separated.
HakuPrimaryDefenderStartsFightSixteenDid Hinekora reject you, Karui?
HakuEscapeThreeA truce, Karui... for now.
HakuDefeatedElevenStay down, Haku.
HakuInterrogatedThreeYour body is strong, Karui... but the cell will test your mind.
HakuSecondaryDefenderArrivalThirtyTwoYou're better than this, Karui!
HakuSecondaryDefenderArrivalThirtyThreeHave you come to your senses at last, Karui?
HakuReplyToSecondaryDefenderArrivalNineteenWitness the Syndicate's treachery, Karui.
HakuReplyToSecondaryDefenderArrivalTwentyThe Karui will make this much harder.
HakuReplyToSecondaryDefenderArrivalTwentyOneThey clearly don't trust you, Karui.
ItThatFledPrimaryDefenderStartsFightEighteenWhatever the Syndicate is telling you, monster, you should not listen.
ItThatFledDefeatedElevenDon't get back up, fiend.
ItThatFledBargainAcceptedSixWe have come to an accord... I think.
ItThatFledInterrogatedThreeBeasts belong behind bars.
ItThatFledReplyToExecutionThreeDid you see that, fiend? Talk.
ItThatFledSecondaryDefenderArrivalThirtyTwoThe Syndicate knows no limits, no law. Look at what they fight with!
ItThatFledSecondaryDefenderArrivalThirtyThreeHave you had enough of your new family, creature?
ItThatFledReplyToSecondaryDefenderArrivalTwentyThat poor creature doesn't even understand.
ItThatFledReplyToSecondaryDefenderArrivalTwentyOneThis is not your hive, creature. Begone!
ItThatFledReplyToSecondaryDefenderArrivalTwentyTwoThe Syndicate... helping that creature...?
JunVeiledModsI've spent some time around powerful magical objects. There are some whose magical properties are obscured and tangled, trapped and restricted by a curse placed upon it. I cannot restore such items to their original glory, but I can at least break the curse and release some of its power, if you bring it to me.
JunCatarinaEncounterOneIt can't be! This... this... it's the Forbidden Vault!
JunZombiesRaisedOneNo! Why...? My - my family! Please, no!
JunZombiesRaisedTwoNo more games, Catarina. I'm going to kill you.
JunZombiesRaisedThreeWe can't let her escape!
JunCatarinaGauntletOneIgnore her, exile. We need to get closer. We need to stop her!
JunCatarinaGauntletTwoI would rather die than join her.
JunCatarinaEncounterTwoI wouldn't be here if I didn't.
JunCatarinaEncounterPOneYou're no immortal. You're a thief. Nothing more.
JunCatarinaEncounterPTwoWe must persevere! Too much hinges on this!
JunCatarinaEncounterPThreeMy cause fuels me!
JunCatarinaEncounterPFourThen come, take it from me.
JunOnKillingCatarinaOneShut up.
JunOnKillingCatarinaTwoThey wouldn't want that... not if it took the life of another.
JunOnKillingCatarinaThreeNo deal.
JunTalkAfterKillingCatarinaThen... it is done. Catarina is dead. The Syndicate is fractured. My {akhara} can at last find peace.

The road to justice is long and bloody, exile, and is best travelled with friends. I am glad we travelled this road together.

From the bottom of my heart... for all that you've done... thank you.
JunAct9TownIntroI am Jun Ortoi, of the sun-scorched plains of Vastiri. I am investigating the disappearance of several prominent exiles. I have surreptitiously been observing your movements for some time. The way you slew the monster beneath this mountain tells me you are suitable for what I must ask of you.

Wraeclast is lawless, but it is not without justice, and some here are more deserving of death than others. The missing were good people. Capable fighters doing what they could to bring light to a situation mired in darkness. I believe they were taken by a group calling themselves the Immortal Syndicate, and I fear they will not be the last.
JunAct9QuestIntroScattered across the plains and mountains are small fortifications I believe to be Immortal Syndicate outposts. They have posted guards along their perimeters, so we must be cautious. Seek one out. I will meet you there, and together we will infiltrate it.
JunPetarusAndVanjaI am not overly fond of relic hunters. Some things should stay buried.
JunSiegeHealersRandomSomething is healing them!
JunSiegeHealersOneSomething is healing them!
JunSiegeHealersTwoSomething is healing them!
JunSiegeHealersThreeWe must destroy whatever is healing them!
JunSiegeHealersFourWe must destroy whatever is healing them!
JunSiegeHealersFiveWe must destroy whatever is healing them!
JunSiegeHealersSixDestroy the source of the healing, exile!
JunSiegeHealersSevenDestroy the source of the healing, exile!
JunSiegeHealersEightDestroy the source of the healing, exile!
JunUndergroundLabHintRandomWe must hurry! They're destroying vital evidence!
JunUndergroundLabHintOneWe must hurry! They're destroying vital evidence!
JunUndergroundLabHintTwoWe must hurry! They're destroying vital evidence!
JunUndergroundLabHintThreeQuickly, we must stop them from destroying evidence!
JunUndergroundLabHintFourQuickly, we must stop them from destroying evidence!
JunUndergroundLabHintFiveQuickly, we must stop them from destroying evidence!
JunCatarinaBeforeVaultThe picture is at last clear. Catarina has obtained an artefact capable of shifting the very energies of life freely. She sought power, not just magical, but political power. To be able to grant immortality is a powerful bargaining tool indeed.

Wraeclast is fractured. Many little societies separated by vast tracts of land. But it will not always be so, and Catarina knows this. She is playing the long game. She sees herself as an immortal Queen just biding her time.

Her subordinates dare not cross her, for she has the power to gift them immortality, but also to take it away.

She is a tyrant in the making, and the longer we let her accumulate power, the harder it will be to depose her.
JorginPrimaryDefenderStartsFightEighteenWatch yourself exile... this one's feral.
JorginDefeatedElevenWhere are your First Ones now, Ezomyte?
JorginEscapeThreeHow brave, Thane. How brave.
JorginInterrogatedThreeI wonder how much more of an animal you will be when we're through...
JorginDefeatedTwelveYou're not the strongest here. We are. Tell us what we want to know.
JorginSecondaryDefenderArrivalThirtyOneYou are nothing but a wild animal, Thane.
JorginSecondaryDefenderArrivalThirtyTwoEzomyte, test your strength against your own allies!
JorginReplyToSecondaryDefenderArrivalTwentyEzomyte, they don't care about your code!
JorginReplyToSecondaryDefenderArrivalTwentyOneWe'll take your test of strength, Ezomyte, and surpass you.
JorginReplyToSecondaryDefenderArrivalTwentyTwoIt's not a true test of strength now, is it, Ezomyte?
AislingPrimaryDefenderStartsFightEighteenGrowing tired of dying yet? We're not growing tired of killing you.
AislingDefeatedElevenYou're done, Aisling.
AislingInterrogatedThreeDeath's too kind for a monster like you.
AislingDefeatedTwelveYour reign of terror's over. Talk.
AislingSecondaryDefenderArrivalThirtyTwoHave you no conscience, assassin?
AislingSecondaryDefenderArrivalThirtyThreeHave you finally snapped, Aisling?
AislingReplyToSecondaryDefenderArrivalTwentyI can't say you don't deserve this, Aisling.
AislingReplyToSecondaryDefenderArrivalTwentyOneAisling, keep your corpse-art far from us!
AislingReplyToSecondaryDefenderArrivalTwentyTwoWhy do you put up with this coddling, Aisling?
CameriaPrimaryDefenderStartsFightEighteenBeware, the ogre has new tricks.
CameriaDefeatedElevenSee? Even nightmares may be defeated.
CameriaInterrogatedThreeA big tough man like you should be fine in solitary, Cameria.
CameriaEscapeThreeRun away, scared little child. We'll get him next time...
CameriaSecondaryDefenderArrivalThirtyTwoOne as cruel as you does not deserve to breathe, Cameria.
CameriaSecondaryDefenderArrivalThirtyThreeDismember indiscriminately, ogre!
CameriaReplyToSecondaryDefenderArrivalTwentySome beasts should be betrayed.
CameriaReplyToSecondaryDefenderArrivalTwentyOneThis battlefield is about to get bloodier.
CameriaReplyToSecondaryDefenderArrivalTwentyTwoThe Syndicate's trying to restrain your baser impulses, ogre.
LeoPrimaryDefenderStartsFightEighteenYou must miss the cell, gladiator.
LeoDefeatedElevenTalk, or else I will make you talk.
LeoEscapeThreeGo on then, coward. Run away.
LeoInterrogatedThreeYou fight well in a cage. Let's see how you live in one.
LeoDefeatedTwelveIt's over, Leo. Where's the Lifegiver?
LeoSecondaryDefenderArrivalThirtyTwoGladiator, where do your loyalties truly lie?
LeoReplyToSecondaryDefenderArrivalNineYou should be leading the Syndicate, arena master!
LeoReplyToSecondaryDefenderArrivalTenNo respect, gladiator. Not from them.
LeoReplyToSecondaryDefenderArrivalElevenArena master, why do you step into the fight yourself?
LeoSecondaryDefenderArrivalThirtyThreeLeo. You used to fight with honour.
ElreonPrimaryDefenderStartsFightFifteenOthers say you've long helped this land, holy man. Why turn your back on it now?
ElreonEscapeThreeI underestimated Elreon. That won't happen again.
ElreonDefeatedElevenI'm sorry, holy man, but you've chosen the wrong crusade.
ElreonBargainAcceptedSixBetter a deal than having to kill you, old man.
ElreonInterrogatedThreeI will not be too hard on him, Exile... as long as he talks.
ElreonSecondaryDefenderArrivalThirtyTwoElreon, have you become so blind to the light?
ElreonSecondaryDefenderArrivalThirtyThreeDid your God send you to us, holy man?
ElreonReplyToSecondaryDefenderArrivalTenYou're too good for the Syndicate, holy man.
ElreonReplyToSecondaryDefenderArrivalElevenBe careful! The crusader fights with conviction!
ElreonReplyToSecondaryDefenderArrivalTwelveThey're keeping a close eye on you, holy man.
ToraPrimaryDefenderStartsFightFifteenDeadly and swift, like a wild and beautiful animal.
ToraEscapeThreeI'm sorry, Exile, I got distracted...
ToraDefeatedElevenYou forced us down this path, Tora.
ToraBargainAcceptedSixI'm glad we could come to an understanding.
ToraInterrogatedThreeThis one will be difficult to tame.
ToraSecondaryDefenderArrivalThirtyTwoTora, this is not natural! Don't you see?
ToraSecondaryDefenderArrivalThirtyThreeHave you chosen to follow your own path once more, Tora?
ToraReplyToSecondaryDefenderArrivalTwelveTora, why are you working with them and not us?
ToraReplyToSecondaryDefenderArrivalThirteenHow can you take orders from them, Tora?
ToraSecondaryDefenderArrivalThirtyFourTora, our conflict is not with you!
VoriciPrimaryDefenderStartsFightFifteenYou picked the wrong job, assassin.
VoriciReplyToExecutionThreeWhat's wrong Vorici? This is what you do.
VoriciDefeatedElevenToo easy, assassin.
VoriciDefeatedTwelveYou've lost. Time to speak, silent brother.
VoriciInterrogatedThreeYou should have no trouble in that dark little cage, assassin.
VoriciSecondaryDefenderArrivalThirtyTwoDishonourable, I'd expect nothing less from you Vorici.
VoriciSecondaryDefenderArrivalThirtyThreeYou're so skilled at murder, assassin. Why limit yourself?
VoriciReplyToSecondaryDefenderArrivalTenAn assassin betrayed by his masters. Inevitable.
VoriciReplyToSecondaryDefenderArrivalElevenWhat kind of cowardice is this, assassin?
VoriciReplyToSecondaryDefenderArrivalTwelveEyes sharp! Assassin on the scene!
GuffPrimaryDefenderStartsFightFifteenBrinerot! Dead ahead!
GuffPrimaryDefenderStartsFightSixteenYou Brinerots are as stupid as they say, aren't you?
GuffDefeatedElevenFun's over, Brinerot.
GuffBargainAcceptedSixKeep your word, or lose your head.
GuffInterrogatedThreeKnow where you're going? I believe you know it as the brig.
GuffSecondaryDefenderArrivalThirtyTwoBrinerot, show the Syndicate you're still your own man!
GuffSecondaryDefenderArrivalThirtyThreeVillainous scoundrel. Slink back to the seas, Brinerot.
GuffReplyToSecondaryDefenderArrivalNineBrinerot, you've been betrayed!
GuffReplyToSecondaryDefenderArrivalTenSince when does a Brinerot accept help?
GuffReplyToSecondaryDefenderArrivalElevenYou dare face us head on, Brinerot?
JanusPrimaryDefenderStartsFightFifteenAt last, a chance to drive a sword through that Perandus skull.
JanusDefeatedElevenIn the dirt, worm.
JanusDefeatedTwelveBeg for your life, Perandus.
JanusBargainAcceptedSixI'm going to kill you Janus... Just not yet.
JanusInterrogatedThreeRot in that cage, bastard.
JanusSecondaryDefenderArrivalThirtyTwoA vile devil of lies and greed betrays his own.
JanusSecondaryDefenderArrivalThirtyThreeJanus... You-... You-...! You are going to pay for what you did to my- to OUR family.
JanusReplyToSecondaryDefenderArrivalTenNothing you don't deserve, Janus.
JanusReplyToSecondaryDefenderArrivalElevenBe careful how you help Janus... He may stab you in the back too.
JanusReplyToSecondaryDefenderArrivalTwelveJanus! I'm going to enjoy killing you.
HillockPrimaryDefenderStartsFightFifteenYou'll need more than brawn to best us, brute!
HillockEscape0ThreeHow did we lose to that bowl of rocks on a body?
HillockDefeatedTwelveBrains over brawn, every time.
HillockBargainAcceptedSixYou surprise me, Hillock.
HillockInterrogatedThreeI hope this one can tell us something!
HillockSecondaryDefenderArrivalThirtyTwoBrute, wouldn't it be more fun to bash everyone?
HillockSecondaryDefenderArrivalThirtyThreeYou should have stayed dead, brute.
HillockReplyToSecondaryDefenderArrivalTenThe brute clearly doesn't care.
HillockReplyToSecondaryDefenderArrivalElevenA brute with backup is twice as fearsome.
HillockReplyToSecondaryDefenderArrivalTwelveBrute, you take on more than you can handle.
GraviciusPrimaryDefenderStartsFightSixteenHas failure taught you nothing, General?
GraviciusReplyToExecutionThreeLast chance, General...
GraviciusDefeatedTwelveOn your knees, General.
GraviciusBargainAcceptedSixA truce... for now.
GraviciusInterrogatedThreeI will enjoy watching you break, Gravicius.
GraviciusSecondaryDefenderArrivalThirtyTwoThe General is a renowned monster. This is no surprise.
GraviciusSecondaryDefenderArrivalThirtyThreeHas death taught you nothing, General?
GraviciusReplyToSecondaryDefenderArrivalElevenGood, yes, good. Turn against the General.
GraviciusReplyToSecondaryDefenderArrivalTwelveThe little General needs aid, does he?
GraviciusReplyToSecondaryDefenderArrivalThirteenExile, take out the General before he can rally these fools to order!
RikerPrimaryDefenderStartsFightSeventeenDo I know you? You wear a mask, but your eyes...
RikerEscapeThreeHe planned for this. He expected our interference!
RikerDefeatedElevenLeave the mask on. I don't care who he is.
RikerBargainAcceptedSixSomehow, trusting this 'Riker Maloney' feels like a mistake... but I see no better option right now.
RikerInterrogatedThreeYou may despise the machine, rogue, but you'll hate my prison even more.
RikerSecondaryDefenderArrivalThirtyTwoHelp us smash the machine you despise so much, rogue!
RikerSecondaryDefenderArrivalThirtyThreeHumanity has left you, Riker. What is left to fight for?
RikerReplyToSecondaryDefenderArrivalTenYou don't seem surprised, rogue.
RikerReplyToSecondaryDefenderArrivalElevenAll part of your machinations, rogue?
RikerReplyToSecondaryDefenderArrivalTwelveThe rogue eyes a new step in his plan. Let us disappoint him!
KorellPrimaryDefenderStartsFightSeventeenWhere there's smoke, there's a Redblade. Get ready.
KorellDefeatedElevenDon't try anything stupid, Korell.
KorellDefeatedTwelveYour fight's done, Redblade. Information. Now.
KorellBargainAcceptedSixNot as dumb as you seem, Redblade.
KorellInterrogatedThreeWe'll let you smolder behind bars for a while.
KorellSecondaryDefenderArrivalThirtyTwoRedblade! Let your flames rage in every direction!
KorellReplyToSecondaryDefenderArrivalNineBurn them, Redblade. Set them aflame!
KorellReplyToSecondaryDefenderArrivalTenA Redblade sullies his pride by relying on numbers.
KorellSecondaryDefenderArrivalThirtyThreeGo back to your volcano, Redblade!
KorellSecondaryDefenderArrivalThirtyFourThere is no honour in this fight, Redblade. Turn back.
RinPrimaryDefenderStartsFightFifteenI spy a Mutewind! Careful, Exile.
RinPrimaryDefenderStartsFightSixteenYour blood didn't look that pure to me last time, Mutewind.
RinDefeatedElevenPathetic. Stay, dog.
RinBargainAcceptedSixDon't make us regret this, Mutewind.
RinInterrogatedThreeWe'll get what we need from you one way or another, Rin.
RinSecondaryDefenderArrivalThirtyTwoAre you skilled enough to take us all on, Rin?
RinSecondaryDefenderArrivalThirtyThreeYou fight for a lie, Mutewind. Go home.
RinReplyToSecondaryDefenderArrivalTenRin, you're too cunning to fall for the Syndicate's lies!
RinReplyToSecondaryDefenderArrivalElevenClever, Rin, very clever.
RinReplyToSecondaryDefenderArrivalTwelveIf Rin is here, she sees some advantage we don't expect!
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