Jun Jun /7
Jun Jun /7
Name | Show Full Descriptions |
---|---|
DropLevel | 1 |
BaseType | Jun |
Class | Hideout Doodads |
Type | Metadata/Items/HideoutNPCs/Jun |
Sound | Audio/Sound Effects/ItemSounds/orb_use.ogg |
Icon | Art/2DItems/Hideout/Jun |
Reference | Community Wiki |
Crafting Bench /424 ⍟
Crafting Bench /424 ⍟
ID | Mod | Require | ItemClasses | Unlock |
---|---|---|---|---|
Jun | (81–85)% increased Physical Damage (13–15)% chance to Impale Enemies on Hit with Attacks | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | (86–94)% increased Physical Damage (16–17)% chance to Impale Enemies on Hit with Attacks | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | (95–105)% increased Physical Damage (18–20)% chance to Impale Enemies on Hit with Attacks | 8x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | (81–85)% increased Physical Damage (13–15)% chance to cause Bleeding on Hit | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | (86–94)% increased Physical Damage (16–17)% chance to cause Bleeding on Hit | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | (95–105)% increased Physical Damage (18–20)% chance to cause Bleeding on Hit | 8x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | (81–85)% increased Physical Damage (13–15)% chance to Blind Enemies on hit | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | (86–94)% increased Physical Damage (16–17)% chance to Blind Enemies on hit | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | (95–105)% increased Physical Damage (18–20)% chance to Blind Enemies on hit | 8x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | (81–85)% increased Physical Damage (13–15)% chance to Poison on Hit | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | (86–94)% increased Physical Damage (16–17)% chance to Poison on Hit | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | (95–105)% increased Physical Damage (18–20)% chance to Poison on Hit | 8x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | (60–64)% increased Fire Damage (21–24)% chance to Ignite | 3x ![]() | Two Hand Melee | Unveil |
Jun | (65–72)% increased Fire Damage (25–28)% chance to Ignite | 3x ![]() | Two Hand Melee | Unveil |
Jun | (73–80)% increased Fire Damage (29–34)% chance to Ignite | 8x ![]() | Two Hand Melee | Unveil |
Jun | (36–41)% increased Fire Damage (13–15)% chance to Ignite | 3x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (42–50)% increased Fire Damage (16–17)% chance to Ignite | 3x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (51–60)% increased Fire Damage (18–20)% chance to Ignite | 8x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (60–64)% increased Cold Damage (21–24)% chance to Freeze | 3x ![]() | Two Hand Melee | Unveil |
Jun | (65–72)% increased Cold Damage (25–28)% chance to Freeze | 3x ![]() | Two Hand Melee | Unveil |
Jun | (73–80)% increased Cold Damage (29–34)% chance to Freeze | 8x ![]() | Two Hand Melee | Unveil |
Jun | (36–41)% increased Cold Damage (13–15)% chance to Freeze | 3x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (42–50)% increased Cold Damage (16–17)% chance to Freeze | 3x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (51–60)% increased Cold Damage (18–20)% chance to Freeze | 8x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (60–64)% increased Lightning Damage (21–24)% chance to Shock | 3x ![]() | Two Hand Melee | Unveil |
Jun | (65–72)% increased Lightning Damage (25–28)% chance to Shock | 3x ![]() | Two Hand Melee | Unveil |
Jun | (73–80)% increased Lightning Damage (29–34)% chance to Shock | 8x ![]() | Two Hand Melee | Unveil |
Jun | (36–41)% increased Lightning Damage (13–15)% chance to Shock | 3x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (42–50)% increased Lightning Damage (16–17)% chance to Shock | 3x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (51–60)% increased Lightning Damage (18–20)% chance to Shock | 8x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (53–60)% increased Chaos Damage Chaos Skills have (15–17)% increased Skill Effect Duration | 3x ![]() | Two Hand Melee | Unveil |
Jun | (61–68)% increased Chaos Damage Chaos Skills have (18–20)% increased Skill Effect Duration | 3x ![]() | Two Hand Melee | Unveil |
Jun | (69–75)% increased Chaos Damage Chaos Skills have (21–23)% increased Skill Effect Duration | 8x ![]() | Two Hand Melee | Unveil |
Jun | (35–39)% increased Chaos Damage Chaos Skills have (7–8)% increased Skill Effect Duration | 3x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (40–45)% increased Chaos Damage Chaos Skills have (9–10)% increased Skill Effect Duration | 3x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (46–50)% increased Chaos Damage Chaos Skills have (11–12)% increased Skill Effect Duration | 8x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (60–64)% increased Spell Damage (16–20)% increased Mana Regeneration Rate | 8x ![]() | Two Hand Melee | Unveil |
Jun | (65–72)% increased Spell Damage (21–25)% increased Mana Regeneration Rate | 2x ![]() | Two Hand Melee | Unveil |
Jun | (73–80)% increased Spell Damage (26–30)% increased Mana Regeneration Rate | 6x ![]() | Two Hand Melee | Unveil |
Jun | (36–41)% increased Spell Damage (7–9)% increased Mana Regeneration Rate | 8x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (42–50)% increased Spell Damage (10–12)% increased Mana Regeneration Rate | 2x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (51–60)% increased Spell Damage (13–15)% increased Mana Regeneration Rate | 6x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (53–58)% increased Spell Damage Gain (3–4)% of Non-Chaos Damage as extra Chaos Damage | 1x ![]() | Two Hand Melee | Unveil |
Jun | (59–66)% increased Spell Damage Gain (5–6)% of Non-Chaos Damage as extra Chaos Damage | 4x ![]() | Two Hand Melee | Unveil |
Jun | (67–75)% increased Spell Damage Gain (7–8)% of Non-Chaos Damage as extra Chaos Damage | 1x ![]() | Two Hand Melee | Unveil |
Jun | (38–40)% increased Spell Damage Gain 2% of Non-Chaos Damage as extra Chaos Damage | 1x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (41–45)% increased Spell Damage Gain 3% of Non-Chaos Damage as extra Chaos Damage | 4x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (46–50)% increased Spell Damage Gain 4% of Non-Chaos Damage as extra Chaos Damage | 1x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | Minions have (26–32)% increased maximum Life Minions deal (26–32)% increased Damage | 8x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | Minions have (33–38)% increased maximum Life Minions deal (33–38)% increased Damage | 4x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | Minions have (39–45)% increased maximum Life Minions deal (39–45)% increased Damage | 4x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | Minions have (16–19)% increased maximum Life Minions deal (16–19)% increased Damage | 8x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | Minions have (20–24)% increased maximum Life Minions deal (20–24)% increased Damage | 4x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | Minions have (25–28)% increased maximum Life Minions deal (25–28)% increased Damage | 4x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | Minions have (19–21)% increased Attack Speed Minions have (19–21)% increased Cast Speed | 8x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | Minions have (22–24)% increased Attack Speed Minions have (22–24)% increased Cast Speed | 2x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | Minions have (25–28)% increased Attack Speed Minions have (25–28)% increased Cast Speed | 4x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | Minions have (10–11)% increased Attack Speed Minions have (10–11)% increased Cast Speed | 8x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | Minions have (12–13)% increased Attack Speed Minions have (12–13)% increased Cast Speed | 2x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | Minions have (14–15)% increased Attack Speed Minions have (14–15)% increased Cast Speed | 4x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | +(25–27)% to Chaos Damage over Time Multiplier | 8x ![]() | Two Hand Melee | Unveil |
Jun | +(28–30)% to Chaos Damage over Time Multiplier | 2x ![]() | Two Hand Melee | Unveil |
Jun | +(31–35)% to Chaos Damage over Time Multiplier | 4x ![]() | Two Hand Melee | Unveil |
Jun | +(14–15)% to Chaos Damage over Time Multiplier | 8x ![]() | One Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | +(16–17)% to Chaos Damage over Time Multiplier | 2x ![]() | One Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | +(18–20)% to Chaos Damage over Time Multiplier | 4x ![]() | One Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | +(25–27)% to Physical Damage over Time Multiplier | 8x ![]() | Two Hand Melee | Unveil |
Jun | +(28–30)% to Physical Damage over Time Multiplier | 2x ![]() | Two Hand Melee | Unveil |
Jun | +(31–35)% to Physical Damage over Time Multiplier | 4x ![]() | Two Hand Melee | Unveil |
Jun | +(14–15)% to Physical Damage over Time Multiplier | 8x ![]() | One Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | +(16–17)% to Physical Damage over Time Multiplier | 2x ![]() | One Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | +(18–20)% to Physical Damage over Time Multiplier | 4x ![]() | One Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | +(25–27)% to Cold Damage over Time Multiplier | 8x ![]() | Two Hand Melee | Unveil |
Jun | +(28–30)% to Cold Damage over Time Multiplier | 2x ![]() | Two Hand Melee | Unveil |
Jun | +(31–35)% to Cold Damage over Time Multiplier | 4x ![]() | Two Hand Melee | Unveil |
Jun | +(14–15)% to Cold Damage over Time Multiplier | 8x ![]() | One Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | +(16–17)% to Cold Damage over Time Multiplier | 2x ![]() | One Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | +(18–20)% to Cold Damage over Time Multiplier | 4x ![]() | One Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | +(25–27)% to Fire Damage over Time Multiplier | 8x ![]() | Two Hand Melee | Unveil |
Jun | +(28–30)% to Fire Damage over Time Multiplier | 2x ![]() | Two Hand Melee | Unveil |
Jun | +(31–35)% to Fire Damage over Time Multiplier | 4x ![]() | Two Hand Melee | Unveil |
Jun | +(14–15)% to Fire Damage over Time Multiplier | 8x ![]() | One Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | +(16–17)% to Fire Damage over Time Multiplier | 2x ![]() | One Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | +(18–20)% to Fire Damage over Time Multiplier | 4x ![]() | One Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | Attacks with this Weapon Penetrate (6–7)% Elemental Resistances | 4x ![]() | Two Hand Melee, Two Hand Ranged, One Hand Melee, One Hand Ranged | Unveil |
Jun | Attacks with this Weapon Penetrate (8–10)% Elemental Resistances | 4x ![]() | Two Hand Melee, Two Hand Ranged, One Hand Melee, One Hand Ranged | Unveil |
Jun | Attacks with this Weapon Penetrate (11–13)% Elemental Resistances | 1x ![]() | Two Hand Melee, Two Hand Ranged, One Hand Melee, One Hand Ranged | Unveil |
Jun | Attacks with this Weapon Penetrate (6–7)% Chaos Resistance | 8x ![]() | Two Hand Melee, Two Hand Ranged, One Hand Melee, One Hand Ranged | Unveil |
Jun | Attacks with this Weapon Penetrate (8–10)% Chaos Resistance | 4x ![]() | Two Hand Melee, Two Hand Ranged, One Hand Melee, One Hand Ranged | Unveil |
Jun | Attacks with this Weapon Penetrate (11–13)% Chaos Resistance | 4x ![]() | Two Hand Melee, Two Hand Ranged, One Hand Melee, One Hand Ranged | Unveil |
Jun | (6–7)% chance to deal Double Damage | 2x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | (8–10)% chance to deal Double Damage | 1x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | 3% chance to deal Double Damage | 2x ![]() | One Hand Melee, One Hand Ranged, Shield | Unveil |
Jun | (4–5)% chance to deal Double Damage | 1x ![]() | One Hand Melee, One Hand Ranged, Shield | Unveil |
Jun | (12–14)% increased Armour and Evasion +(8–9) to maximum Life | 8x ![]() | Boots, Gloves | Unveil |
Jun | (15–17)% increased Armour and Evasion +(10–11) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (18–21)% increased Armour and Evasion +(12–14) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (12–14)% increased Armour and Energy Shield +(8–9) to maximum Life | 8x ![]() | Boots, Gloves | Unveil |
Jun | (15–17)% increased Armour and Energy Shield +(10–11) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (18–21)% increased Armour and Energy Shield +(12–14) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (12–14)% increased Evasion and Energy Shield +(8–9) to maximum Life | 8x ![]() | Boots, Gloves | Unveil |
Jun | (15–17)% increased Evasion and Energy Shield +(10–11) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (18–21)% increased Evasion and Energy Shield +(12–14) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (12–14)% increased Armour +(8–9) to maximum Life | 8x ![]() | Boots, Gloves | Unveil |
Jun | (15–17)% increased Armour +(10–11) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (18–21)% increased Armour +(12–14) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (12–14)% increased Evasion Rating +(8–9) to maximum Life | 8x ![]() | Boots, Gloves | Unveil |
Jun | (15–17)% increased Evasion Rating +(10–11) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (18–21)% increased Evasion Rating +(12–14) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (12–14)% increased Energy Shield +(8–9) to maximum Life | 8x ![]() | Boots, Gloves | Unveil |
Jun | (15–17)% increased Energy Shield +(10–11) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (18–21)% increased Energy Shield +(12–14) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (12–14)% increased Armour, Evasion and Energy Shield +(8–9) to maximum Life | 8x ![]() | Boots, Gloves | Unveil |
Jun | (15–17)% increased Armour, Evasion and Energy Shield +(10–11) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (18–21)% increased Armour, Evasion and Energy Shield +(12–14) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (12–14)% increased Armour and Evasion +(10–11) to maximum Life | 8x ![]() | Helmet, Shield | Unveil |
Jun | (15–17)% increased Armour and Evasion +(12–13) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (18–21)% increased Armour and Evasion +(14–16) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (12–14)% increased Armour and Energy Shield +(10–11) to maximum Life | 8x ![]() | Helmet, Shield | Unveil |
Jun | (15–17)% increased Armour and Energy Shield +(12–13) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (18–21)% increased Armour and Energy Shield +(14–16) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (12–14)% increased Evasion and Energy Shield +(10–11) to maximum Life | 8x ![]() | Helmet, Shield | Unveil |
Jun | (15–17)% increased Evasion and Energy Shield +(12–13) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (18–21)% increased Evasion and Energy Shield +(14–16) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (12–14)% increased Armour +(10–11) to maximum Life | 8x ![]() | Helmet, Shield | Unveil |
Jun | (15–17)% increased Armour +(12–13) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (18–21)% increased Armour +(14–16) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (12–14)% increased Evasion Rating +(10–11) to maximum Life | 8x ![]() | Helmet, Shield | Unveil |
Jun | (15–17)% increased Evasion Rating +(12–13) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (18–21)% increased Evasion Rating +(14–16) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (12–14)% increased Energy Shield +(10–11) to maximum Life | 8x ![]() | Helmet, Shield | Unveil |
Jun | (15–17)% increased Energy Shield +(12–13) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (18–21)% increased Energy Shield +(14–16) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (12–14)% increased Armour, Evasion and Energy Shield +(10–11) to maximum Life | 8x ![]() | Helmet, Shield | Unveil |
Jun | (15–17)% increased Armour, Evasion and Energy Shield +(12–13) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (18–21)% increased Armour, Evasion and Energy Shield +(14–16) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (12–14)% increased Armour and Evasion +(13–14) to maximum Life | 8x ![]() | Body Armour | Unveil |
Jun | (15–17)% increased Armour and Evasion +(15–16) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | (18–21)% increased Armour and Evasion +(17–19) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | (12–14)% increased Armour and Energy Shield +(13–14) to maximum Life | 8x ![]() | Body Armour | Unveil |
Jun | (15–17)% increased Armour and Energy Shield +(15–16) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | (18–21)% increased Armour and Energy Shield +(17–19) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | (12–14)% increased Evasion and Energy Shield +(13–14) to maximum Life | 8x ![]() | Body Armour | Unveil |
Jun | (15–17)% increased Evasion and Energy Shield +(15–16) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | (18–21)% increased Evasion and Energy Shield +(17–19) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | (12–14)% increased Armour +(13–14) to maximum Life | 8x ![]() | Body Armour | Unveil |
Jun | (15–17)% increased Armour +(15–16) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | (18–21)% increased Armour +(17–19) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | (12–14)% increased Evasion Rating +(13–14) to maximum Life | 8x ![]() | Body Armour | Unveil |
Jun | (15–17)% increased Evasion Rating +(15–16) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | (18–21)% increased Evasion Rating +(17–19) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | (12–14)% increased Energy Shield +(13–14) to maximum Life | 8x ![]() | Body Armour | Unveil |
Jun | (15–17)% increased Energy Shield +(15–16) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | (18–21)% increased Energy Shield +(17–19) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | (12–14)% increased Armour, Evasion and Energy Shield +(13–14) to maximum Life | 8x ![]() | Body Armour | Unveil |
Jun | (15–17)% increased Armour, Evasion and Energy Shield +(15–16) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | (18–21)% increased Armour, Evasion and Energy Shield +(17–19) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | +(10–15) to Strength and Dexterity | 6x ![]() | Body Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, Quiver | Unveil |
Jun | +(16–20) to Strength and Dexterity | 2x ![]() | Body Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, Quiver | Unveil |
Jun | +(21–25) to Strength and Dexterity | 4x ![]() | Body Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, Quiver | Unveil |
Jun | +(10–15) to Dexterity and Intelligence | 6x ![]() | Body Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, Quiver | Unveil |
Jun | +(16–20) to Dexterity and Intelligence | 2x ![]() | Body Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, Quiver | Unveil |
Jun | +(21–25) to Dexterity and Intelligence | 4x ![]() | Body Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, Quiver | Unveil |
Jun | +(10–15) to Strength and Intelligence | 6x ![]() | Body Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, Quiver | Unveil |
Jun | +(16–20) to Strength and Intelligence | 2x ![]() | Body Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, Quiver | Unveil |
Jun | +(21–25) to Strength and Intelligence | 4x ![]() | Body Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, Quiver | Unveil |
Jun | +1 to Minimum Endurance Charges | 1x ![]() | Ring, Amulet | Unveil |
Jun | +1 to Minimum Power Charges | 1x ![]() | Ring, Amulet | Unveil |
Jun | +1 to Minimum Frenzy Charges | 1x ![]() | Ring, Amulet | Unveil |
Jun | +(26–30) to maximum Mana Regenerate 2 Mana per second | 6x ![]() | Ring, Amulet | Unveil |
Jun | +(31–35) to maximum Mana Regenerate 3 Mana per second | 4x ![]() | Ring, Amulet | Unveil |
Jun | +(36–40) to maximum Mana Regenerate 4 Mana per second | 4x ![]() | Ring, Amulet | Unveil |
Jun | +(26–30) to maximum Mana 3% reduced Mana Cost of Skills | 6x ![]() | Ring, Amulet | Unveil |
Jun | +(31–35) to maximum Mana 4% reduced Mana Cost of Skills | 4x ![]() | Ring, Amulet | Unveil |
Jun | +(36–40) to maximum Mana 5% reduced Mana Cost of Skills | 4x ![]() | Ring, Amulet | Unveil |
Jun | +(26–30) to maximum Mana 4% of Damage taken Recouped as Mana | 6x ![]() | Ring, Amulet | Unveil |
Jun | +(31–35) to maximum Mana 5% of Damage taken Recouped as Mana | 4x ![]() | Ring, Amulet | Unveil |
Jun | +(36–40) to maximum Mana 6% of Damage taken Recouped as Mana | 4x ![]() | Ring, Amulet | Unveil |
Jun | 3% increased Attack and Cast Speed | 8x ![]() | Amulet, Quiver | Unveil |
Jun | 4% increased Attack and Cast Speed | 4x ![]() | Amulet, Quiver | Unveil |
Jun | (5–6)% increased Attack and Cast Speed | 3x ![]() | Amulet, Quiver | Unveil |
Jun | (13–14)% increased Movement Speed (6–9)% increased Movement Speed if you haven't been Hit Recently | 4x ![]() | Boots | Unveil |
Jun | (15–17)% increased Movement Speed (6–9)% increased Movement Speed if you haven't been Hit Recently | 4x ![]() | Boots | Unveil |
Jun | (18–20)% increased Movement Speed (6–9)% increased Movement Speed if you haven't been Hit Recently | 4x ![]() | Boots | Unveil |
Jun | (13–14)% increased Movement Speed (8–12)% chance to gain Onslaught for 4 seconds on Kill | 4x ![]() | Boots | Unveil |
Jun | (15–17)% increased Movement Speed (8–12)% chance to gain Onslaught for 4 seconds on Kill | 4x ![]() | Boots | Unveil |
Jun | (18–20)% increased Movement Speed (8–12)% chance to gain Onslaught for 4 seconds on Kill | 4x ![]() | Boots | Unveil |
Jun | (13–14)% increased Movement Speed Cannot be Chilled | 4x ![]() | Boots | Unveil |
Jun | (15–17)% increased Movement Speed Cannot be Chilled | 4x ![]() | Boots | Unveil |
Jun | (18–20)% increased Movement Speed Cannot be Chilled | 4x ![]() | Boots | Unveil |
Jun | +(105–150) to Armour and Evasion Rating | 8x ![]() | Belt, Quiver | Unveil |
Jun | +(151–213) to Armour and Evasion Rating | 2x ![]() | Belt, Quiver | Unveil |
Jun | +(214–285) to Armour and Evasion Rating | 4x ![]() | Belt, Quiver | Unveil |
Jun | +(105–150) to Armour +(11–15) to maximum Energy Shield | 8x ![]() | Belt | Unveil |
Jun | +(151–213) to Armour +(16–20) to maximum Energy Shield | 2x ![]() | Belt | Unveil |
Jun | +(214–285) to Armour +(21–25) to maximum Energy Shield | 4x ![]() | Belt | Unveil |
Jun | +(105–150) to Evasion Rating +(11–15) to maximum Energy Shield | 8x ![]() | Belt, Quiver | Unveil |
Jun | +(151–213) to Evasion Rating +(16–20) to maximum Energy Shield | 2x ![]() | Belt, Quiver | Unveil |
Jun | +(214–285) to Evasion Rating +(21–25) to maximum Energy Shield | 4x ![]() | Belt, Quiver | Unveil |
Jun | (5–6)% chance for Flasks you use to not consume Charges | 3x ![]() | Belt | Unveil |
Jun | (7–8)% chance for Flasks you use to not consume Charges | 3x ![]() | Belt | Unveil |
Jun | 20% reduced Flask Charges gained Flasks applied to you have (8–10)% increased Effect | 2x ![]() | Belt | Unveil |
Jun | 33% reduced Flask Charges gained Flasks applied to you have (11–14)% increased Effect | 1x ![]() | Belt | Unveil |
Jun | (6–8)% increased Cooldown Recovery Rate | 2x ![]() | Belt | Unveil |
Jun | (9–12)% increased Cooldown Recovery Rate | 1x ![]() | Belt | Unveil |
Jun | (5–6)% increased Damage per Endurance Charge | 3x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | (3–4)% increased Damage per Endurance Charge | 3x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (5–6)% increased Damage per Frenzy Charge | 3x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | (3–4)% increased Damage per Frenzy Charge | 3x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (5–6)% increased Damage per Power Charge | 3x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | (3–4)% increased Damage per Power Charge | 3x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (20–25)% of Physical Damage Converted to Fire Damage | 1x ![]() | Gloves | Unveil |
Jun | (20–25)% of Physical Damage Converted to Cold Damage | 1x ![]() | Gloves | Unveil |
Jun | (20–25)% of Physical Damage Converted to Lightning Damage | 1x ![]() | Gloves | Unveil |
Jun | +1 to maximum number of Skeletons +1 to maximum number of Raised Zombies | 4x ![]() | Helmet | Unveil |
Jun | (16–22)% increased Effect of Non-Damaging Ailments | 2x ![]() | Boots, Amulet | Unveil |
Jun | (23–30)% increased Effect of Non-Damaging Ailments | 2x ![]() | Boots, Amulet | Unveil |
Jun | (6–7)% increased Effect of your Curses | 2x ![]() | Shield | Unveil |
Jun | (8–10)% increased Effect of your Curses | 1x ![]() | Shield | Unveil |
Jun | (6–7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | 2x ![]() | Body Armour, Helmet | Unveil |
Jun | (8–9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | 4x ![]() | Body Armour, Helmet | Unveil |
Jun | +(1000–1600) to Armour during Soul Gain Prevention | 2x ![]() | Body Armour, Shield | Unveil |
Jun | +(1601–2200) to Armour during Soul Gain Prevention | 3x ![]() | Body Armour, Shield | Unveil |
Jun | +(2201–3000) to Armour during Soul Gain Prevention | 4x ![]() | Body Armour, Shield | Unveil |
Jun | You have Onslaught during Soul Gain Prevention | 3x ![]() | Boots, Gloves | Unveil |
Jun | (30–40)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | 1x ![]() | Boots, Gloves | Unveil |
Jun | (41–50)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | 2x ![]() | Boots, Gloves | Unveil |
Jun | (51–60)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | 4x ![]() | Boots, Gloves | Unveil |
Jun | +1 to Level of Socketed AoE Gems (8–10)% increased Area of Effect | 1x ![]() | Helmet, Gloves | Unveil |
Jun | +1 to Level of Socketed Projectile Gems Projectiles Pierce an additional Target | 1x ![]() | Helmet, Gloves | Unveil |
Jun | +1 to Level of Socketed Melee Gems +2 to Melee Strike Range | 1x ![]() | Helmet, Gloves | Unveil |
Jun | +(25–31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | +(32–38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | +(39–45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | +(17–21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | +(22–25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | +(26–30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (14–16)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 6x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | (17–19)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | (20–22)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | 7% increased Attack Speed while a Rare or Unique Enemy is Nearby | 6x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (8–9)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (10–11)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby | 6x ![]() | Body Armour, Belt | Unveil |
Jun | Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby | 2x ![]() | Body Armour, Belt | Unveil |
Jun | Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby | 4x ![]() | Body Armour, Belt | Unveil |
Jun | (9–10)% increased Global Critical Strike Chance 3% chance to gain a Frenzy Charge on Critical Strike | 6x ![]() | Quiver | Unveil |
Jun | (11–12)% increased Global Critical Strike Chance 4% chance to gain a Frenzy Charge on Critical Strike | 2x ![]() | Quiver | Unveil |
Jun | (13–14)% increased Global Critical Strike Chance 5% chance to gain a Frenzy Charge on Critical Strike | 4x ![]() | Quiver | Unveil |
Jun | (11–12)% increased Global Critical Strike Chance (14–16)% increased Elemental Damage if you've dealt a Critical Strike Recently | 6x ![]() | Gloves, Quiver | Unveil |
Jun | (13–14)% increased Global Critical Strike Chance (17–19)% increased Elemental Damage if you've dealt a Critical Strike Recently | 2x ![]() | Gloves, Quiver | Unveil |
Jun | (15–16)% increased Global Critical Strike Chance (20–22)% increased Elemental Damage if you've dealt a Critical Strike Recently | 4x ![]() | Gloves, Quiver | Unveil |
Jun | (11–12)% increased Global Critical Strike Chance Adds (10–11) to (14–16) Chaos Damage if you've dealt a Critical Strike Recently | 6x ![]() | Gloves, Quiver | Unveil |
Jun | (13–14)% increased Global Critical Strike Chance Adds (12–13) to (17–20) Chaos Damage if you've dealt a Critical Strike Recently | 2x ![]() | Gloves, Quiver | Unveil |
Jun | (15–16)% increased Global Critical Strike Chance Adds (14–16) to (21–24) Chaos Damage if you've dealt a Critical Strike Recently | 4x ![]() | Gloves, Quiver | Unveil |
Jun | +(28–33) to maximum Life Regenerate 2 Mana per second | 6x ![]() | Helmet, Gloves, Boots, Ring, Amulet, Belt, Quiver | Unveil |
Jun | +(34–40) to maximum Life Regenerate 3 Mana per second | 2x ![]() | Helmet, Gloves, Boots, Ring, Amulet, Belt, Quiver | Unveil |
Jun | +(41–45) to maximum Life Regenerate 4 Mana per second | 4x ![]() | Helmet, Gloves, Boots, Ring, Amulet, Belt, Quiver | Unveil |
Jun | +(28–33) to maximum Mana Regenerate 15 Life per second | 6x ![]() | Helmet, Gloves, Boots, Ring, Amulet, Belt, Quiver | Unveil |
Jun | +(34–40) to maximum Mana Regenerate 20 Life per second | 2x ![]() | Helmet, Gloves, Boots, Ring, Amulet, Belt, Quiver | Unveil |
Jun | +(41–45) to maximum Mana Regenerate 25 Life per second | 4x ![]() | Helmet, Gloves, Boots, Ring, Amulet, Belt, Quiver | Unveil |
Jun | (18–20)% increased Totem Placement speed | 6x ![]() | Boots, Amulet | Unveil |
Jun | (21–25)% increased Totem Placement speed | 3x ![]() | Boots, Amulet | Unveil |
Jun | (26–30)% increased Totem Placement speed | 3x ![]() | Boots, Amulet | Unveil |
Jun | Adds (6–7) to (9–10) Fire Damage Adds (6–7) to (9–10) Cold Damage | 8x ![]() | Shield, Ring, Quiver | Unveil |
Jun | Adds (8–9) to (11–13) Fire Damage Adds (8–9) to (11–13) Cold Damage | 3x ![]() | Shield, Ring, Quiver | Unveil |
Jun | Adds (10–12) to (14–16) Fire Damage Adds (10–12) to (14–16) Cold Damage | 3x ![]() | Shield, Ring, Quiver | Unveil |
Jun | Adds (6–7) to (9–10) Fire Damage Adds 1 to (14–16) Lightning Damage | 8x ![]() | Shield, Ring, Quiver | Unveil |
Jun | Adds (8–9) to (11–13) Fire Damage Adds 1 to (17–20) Lightning Damage | 3x ![]() | Shield, Ring, Quiver | Unveil |
Jun | Adds (10–12) to (14–16) Fire Damage Adds 1 to (21–24) Lightning Damage | 3x ![]() | Shield, Ring, Quiver | Unveil |
Jun | Adds (6–7) to (9–10) Cold Damage Adds 1 to (14–16) Lightning Damage | 8x ![]() | Shield, Ring, Quiver | Unveil |
Jun | Adds (8–9) to (11–13) Cold Damage Adds 1 to (17–20) Lightning Damage | 3x ![]() | Shield, Ring, Quiver | Unveil |
Jun | Adds (10–12) to (14–16) Cold Damage Adds 1 to (21–24) Lightning Damage | 3x ![]() | Shield, Ring, Quiver | Unveil |
Jun | Your Critical Strike Chance is Lucky while Focused grant focus skill [1] | 9x ![]() | Belt | Unveil |
Jun | (16–18)% increased Evasion Rating while Focused grant focus skill [1] | 4x ![]() | Helmet, Boots | Unveil |
Jun | (19–22)% increased Evasion Rating while Focused grant focus skill [1] | 2x ![]() | Helmet, Boots | Unveil |
Jun | (23–25)% increased Evasion Rating while Focused grant focus skill [1] | 4x ![]() | Helmet, Boots | Unveil |
Jun | 8% additional Physical Damage Reduction while Focused grant focus skill [1] | 4x ![]() | Helmet, Gloves | Unveil |
Jun | (9–10)% additional Physical Damage Reduction while Focused grant focus skill [1] | 2x ![]() | Helmet, Gloves | Unveil |
Jun | (11–12)% additional Physical Damage Reduction while Focused grant focus skill [1] | 4x ![]() | Helmet, Gloves | Unveil |
Jun | Shock nearby Enemies for 2 Seconds when you Focus grant focus skill [1] | 4x ![]() | Ring | Unveil |
Jun | Shock nearby Enemies for 3 Seconds when you Focus grant focus skill [1] | 2x ![]() | Ring | Unveil |
Jun | Shock nearby Enemies for 4 Seconds when you Focus grant focus skill [1] | 2x ![]() | Ring | Unveil |
Jun | 1% of Evasion Rating is Regenerated as Life per second while Focused grant focus skill [1] | 3x ![]() | Body Armour | Unveil |
Jun | Recover (23–25)% of Mana and Energy Shield when you Focus grant focus skill [1] | 6x ![]() | Body Armour | Unveil |
Jun | Recover (26–28)% of Mana and Energy Shield when you Focus grant focus skill [1] | 2x ![]() | Body Armour | Unveil |
Jun | Recover (29–31)% of Mana and Energy Shield when you Focus grant focus skill [1] | 4x ![]() | Body Armour | Unveil |
Jun | (16–20)% chance to deal Double Damage while Focused grant focus skill [1] | 4x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | (21–25)% chance to deal Double Damage while Focused grant focus skill [1] | 8x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | (26–30)% chance to deal Double Damage while Focused grant focus skill [1] | 1x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | (7–9)% chance to deal Double Damage while Focused grant focus skill [1] | 4x ![]() | One Hand Melee, One Hand Ranged, Shield | Unveil |
Jun | (10–12)% chance to deal Double Damage while Focused grant focus skill [1] | 8x ![]() | One Hand Melee, One Hand Ranged, Shield | Unveil |
Jun | (13–15)% chance to deal Double Damage while Focused grant focus skill [1] | 1x ![]() | One Hand Melee, One Hand Ranged, Shield | Unveil |
Jun | (22–25)% increased Attack and Cast Speed while Focused grant focus skill [1] | 6x ![]() | Gloves | Unveil |
Jun | (26–30)% increased Attack and Cast Speed while Focused grant focus skill [1] | 3x ![]() | Gloves | Unveil |
Jun | (31–36)% increased Attack and Cast Speed while Focused grant focus skill [1] | 2x ![]() | Gloves | Unveil |
Jun | (81–100)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x ![]() | Helmet | Unveil |
Jun | (101–120)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x ![]() | Helmet | Unveil |
Jun | (121–140)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 1x ![]() | Helmet | Unveil |
Jun | You are Immune to Ailments while Focused grant focus skill [1] | 3x ![]() | Boots | Unveil |
Jun | You have Vaal Pact while Focused 10% of Damage Leeched as Life while Focused grant focus skill [1] | 3x ![]() | Amulet | Unveil |
Jun | +5 to maximum Fortification while Focused grant focus skill [1] | 4x ![]() | Body Armour | Unveil |
Jun | +6 to maximum Fortification while Focused grant focus skill [1] | 2x ![]() | Body Armour | Unveil |
Jun | +7 to maximum Fortification while Focused grant focus skill [1] | 2x ![]() | Body Armour | Unveil |
Jun | Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown grant focus skill [1] | 3x ![]() | Helmet | Unveil |
Jun | (21–25)% of Damage is taken from Mana before Life while Focused grant focus skill [1] | 3x ![]() | Body Armour | Unveil |
Jun | Minions Recover 100% of their Life when you Focus grant focus skill [1] | 3x ![]() | Gloves | Unveil |
Jun | Non-Aura Skills Cost no Mana or Life while Focused grant focus skill [1] | 3x ![]() | Amulet | Unveil |
Jun | (12–14)% increased Damage | 4x ![]() | Ring, Belt | Unveil, Leo |
Jun | (15–17)% increased Damage | 1x ![]() | Ring, Belt | Unveil, Leo |
Jun | +1 to Level of Socketed Support Gems | 1x ![]() | One Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand Ranged, Shield | Unveil, Catarina |
Jun | +2 to Level of Socketed Support Gems | 2x ![]() | One Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand Ranged, Shield | Unveil, Catarina |
Jun | Channelling Skills have -1 to Total Mana Cost | 2x ![]() | Ring, Amulet | Unveil, Elreon |
Jun | Channelling Skills have -2 to Total Mana Cost | 2x ![]() | Ring, Amulet | Unveil, Elreon |
Jun | Channelling Skills have -3 to Total Mana Cost | 4x ![]() | Ring, Amulet | Unveil, Elreon |
Jun | Non-Channelling Skills have -4 to Total Mana Cost | 2x ![]() | Ring, Amulet | Unveil, Elreon |
Jun | Non-Channelling Skills have -5 to Total Mana Cost | 2x ![]() | Ring, Amulet | Unveil, Elreon |
Jun | Non-Channelling Skills have (-7–-6) to Total Mana Cost | 4x ![]() | Ring, Amulet | Unveil, Elreon |
Jun | (31–36)% increased Damage while Leeching | 3x ![]() | Gloves, Amulet | Unveil, Vorici |
Jun | (37–43)% increased Damage while Leeching | 1x ![]() | Gloves, Amulet | Unveil, Vorici |
Jun | +(6–7)% to Quality of Socketed Gems | 8x ![]() | One Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand Ranged, Shield | Unveil, Haku |
Jun | +(7–8)% to Quality of Socketed Gems | 1x ![]() | One Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand Ranged, Shield | Unveil, Haku |
Jun | Adds (11–13) to (16–17) Physical Damage 35% chance to cause Bleeding on Hit | 2x ![]() | Two Hand Melee, Two Hand Ranged | Unveil, Tora |
Jun | Adds (14–16) to (18–20) Physical Damage 40% chance to cause Bleeding on Hit | 4x ![]() | Two Hand Melee, Two Hand Ranged | Unveil, Tora |
Jun | Adds (7–8) to (10–11) Physical Damage 35% chance to cause Bleeding on Hit | 2x ![]() | One Hand Melee, One Hand Ranged | Unveil, Tora |
Jun | Adds (9–11) to (12–14) Physical Damage 40% chance to cause Bleeding on Hit | 4x ![]() | One Hand Melee, One Hand Ranged | Unveil, Tora |
Jun | Hits can't be Evaded | 3x ![]() | One Hand Melee, Two Hand Melee | Unveil, Vagan |
Jun | (19–23)% increased Damage during any Flask Effect | 2x ![]() | Gloves | Unveil, Guff |
Jun | (24–28)% increased Damage during any Flask Effect | 4x ![]() | Gloves | Unveil, Guff |
Jun | (36–40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | 8x ![]() | Helmet | Unveil, Janus |
Jun | (41–45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | 4x ![]() | Helmet | Unveil, Janus |
Jun | Gain (11–13)% of Fire Damage as Extra Chaos Damage | 6x ![]() | Two Hand Melee, Two Hand Ranged | Unveil, It That Fled |
Jun | Gain (14–16)% of Fire Damage as Extra Chaos Damage | 8x ![]() | Two Hand Melee, Two Hand Ranged | Unveil, It That Fled |
Jun | Gain (5–6)% of Fire Damage as Extra Chaos Damage | 6x ![]() | One Hand Melee, One Hand Ranged, Shield | Unveil, It That Fled |
Jun | Gain (7–8)% of Fire Damage as Extra Chaos Damage | 8x ![]() | One Hand Melee, One Hand Ranged, Shield | Unveil, It That Fled |
Jun | Gain (11–13)% of Cold Damage as Extra Chaos Damage | 6x ![]() | Two Hand Melee, Two Hand Ranged | Unveil, It That Fled |
Jun | Gain (14–16)% of Cold Damage as Extra Chaos Damage | 8x ![]() | Two Hand Melee, Two Hand Ranged | Unveil, It That Fled |
Jun | Gain (5–6)% of Cold Damage as Extra Chaos Damage | 6x ![]() | One Hand Melee, One Hand Ranged, Shield | Unveil, It That Fled |
Jun | Gain (7–8)% of Cold Damage as Extra Chaos Damage | 8x ![]() | One Hand Melee, One Hand Ranged, Shield | Unveil, It That Fled |
Jun | Gain (11–13)% of Lightning Damage as Extra Chaos Damage | 6x ![]() | Two Hand Melee, Two Hand Ranged | Unveil, It That Fled |
Jun | Gain (14–16)% of Lightning Damage as Extra Chaos Damage | 8x ![]() | Two Hand Melee, Two Hand Ranged | Unveil, It That Fled |
Jun | Gain (5–6)% of Lightning Damage as Extra Chaos Damage | 6x ![]() | One Hand Melee, One Hand Ranged, Shield | Unveil, It That Fled |
Jun | Gain (7–8)% of Lightning Damage as Extra Chaos Damage | 8x ![]() | One Hand Melee, One Hand Ranged, Shield | Unveil, It That Fled |
Jun | Gain (11–13)% of Physical Damage as Extra Chaos Damage | 6x ![]() | Two Hand Melee, Two Hand Ranged | Unveil, It That Fled |
Jun | Gain (14–16)% of Physical Damage as Extra Chaos Damage | 8x ![]() | Two Hand Melee, Two Hand Ranged | Unveil, It That Fled |
Jun | Gain (5–6)% of Physical Damage as Extra Chaos Damage | 6x ![]() | One Hand Melee, One Hand Ranged, Shield | Unveil, It That Fled |
Jun | Gain (7–8)% of Physical Damage as Extra Chaos Damage | 8x ![]() | One Hand Melee, One Hand Ranged, Shield | Unveil, It That Fled |
Jun | 5% increased Attributes | 2x ![]() | Body Armour | Unveil, Hillock |
Jun | 6% increased Attributes | 4x ![]() | Body Armour | Unveil, Hillock |
Jun | Gain (7–8)% of Maximum Life as Extra Maximum Energy Shield | 2x ![]() | Body Armour | Unveil, Gravicius |
Jun | Gain (9–10)% of Maximum Life as Extra Maximum Energy Shield | 4x ![]() | Body Armour | Unveil, Gravicius |
Jun | 10% Chance to Trigger Level 10 Summon Spectral Wolf on Kill | 3x ![]() | Amulet | Unveil, Jorgin |
Jun | (5–6)% of Physical Damage from Hits taken as Fire Damage | 1x ![]() | Helmet | Unveil, Korell |
Jun | (7–8)% of Physical Damage from Hits taken as Fire Damage | 1x ![]() | Helmet | Unveil, Korell |
Jun | 80% chance to Avoid being Frozen | 4x ![]() | Boots | Unveil, Rin |
Jun | Cannot be Frozen | 1x ![]() | Boots | Unveil, Rin |
Jun | (12–13)% increased Global Critical Strike Chance +(18–20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently | 2x ![]() | Ring | Unveil, Cameria |
Jun | (14–16)% increased Global Critical Strike Chance +(21–23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently | 4x ![]() | Ring | Unveil, Cameria |
Jun | (11–13)% increased Global Physical Damage (11–13)% increased Chaos Damage | 2x ![]() | Ring | Unveil, Aisling |
Jun | (14–16)% increased Global Physical Damage (14–16)% increased Chaos Damage | 4x ![]() | Ring | Unveil, Aisling |
Jun | (11–13)% increased Fire Damage (11–13)% increased Lightning Damage | 2x ![]() | Ring | Unveil, Riker |
Jun | (14–16)% increased Fire Damage (14–16)% increased Lightning Damage | 4x ![]() | Ring | Unveil, Riker |
Jun | Regenerate 3% of Life per second during Flask Effect | 6x ![]() | Flask | Unveil |
Jun | 50% Chance to Avoid being Stunned during Flask Effect | 6x ![]() | Flask | Unveil |
Jun | (20–25)% reduced Mana Cost of Skills during Flask Effect | 6x ![]() | Flask | Unveil |
Jun | (20–30)% increased Rarity of Items found during Flask Effect | 6x ![]() | Flask | Unveil |
Jun | (45–55)% reduced Reflected Damage taken during Flask Effect | 6x ![]() | Flask | Unveil |
Jun | 15% of Damage Taken from Hits is Leeched as Life during Flask Effect | 6x ![]() | Flask | Unveil |
Jun | +(15–19) to Dexterity and Intelligence (8–10)% increased Attack Speed | 1x ![]() | One Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand Ranged | Unveil |
Jun | +(20–24) to Dexterity and Intelligence (13–16)% increased Attack Speed | 1x ![]() | One Hand Melee, Two Hand Melee | Unveil |
Jun | +(15–19) to Strength and Intelligence (15–20)% increased Critical Strike Chance | 2x ![]() | One Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand Ranged | Unveil |
Jun | +(20–24) to Strength and Intelligence (21–25)% increased Critical Strike Chance | 1x ![]() | One Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand Ranged | Unveil |
Jun | +(15–19) to Strength and Dexterity +(161–200) to Accuracy Rating | 4x ![]() | One Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand Ranged | Unveil |
Jun | +(20–24) to Strength and Dexterity +(201–250) to Accuracy Rating | 4x ![]() | One Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand Ranged | Unveil |
Jun | 10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (8–10)% increased Attack Speed | 1x ![]() | One Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand Ranged | Unveil |
Jun | 10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (13–16)% increased Attack Speed | 1x ![]() | One Hand Melee, Two Hand Melee | Unveil |
Jun | (12–14)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | (15–18)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | (19–24)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | (8–9)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (10–12)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (13–16)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown Spells Triggered this way have 150% more Cost | 3x ![]() | One Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand Ranged | Unveil |
Jun | +(9–10)% to Fire and Chaos Resistances | 8x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Unveil |
Jun | +(11–12)% to Fire and Chaos Resistances | 2x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Unveil |
Jun | +(13–15)% to Fire and Chaos Resistances | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Unveil |
Jun | +(9–10)% to Lightning and Chaos Resistances | 8x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Unveil |
Jun | +(11–12)% to Lightning and Chaos Resistances | 2x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Unveil |
Jun | +(13–15)% to Lightning and Chaos Resistances | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Unveil |
Jun | +(9–10)% to Cold and Chaos Resistances | 8x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Unveil |
Jun | +(11–12)% to Cold and Chaos Resistances | 2x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Unveil |
Jun | +(13–15)% to Cold and Chaos Resistances | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Unveil |
Jun | +(10–15) to Strength (21–25)% chance to Avoid being Ignited | 8x ![]() | Body Armour, Shield | Unveil |
Jun | +(16–20) to Strength (21–25)% chance to Avoid being Ignited | 3x ![]() | Body Armour, Shield | Unveil |
Jun | +(21–25) to Strength (21–25)% chance to Avoid being Ignited | 4x ![]() | Body Armour, Shield | Unveil |
Jun | +(10–15) to Dexterity (21–25)% chance to Avoid being Frozen | 8x ![]() | Body Armour, Shield | Unveil |
Jun | +(16–20) to Dexterity (21–25)% chance to Avoid being Frozen | 3x ![]() | Body Armour, Shield | Unveil |
Jun | +(21–25) to Dexterity (21–25)% chance to Avoid being Frozen | 4x ![]() | Body Armour, Shield | Unveil |
Jun | +(10–15) to Intelligence (21–25)% chance to Avoid being Shocked | 8x ![]() | Body Armour, Shield | Unveil |
Jun | +(16–20) to Intelligence (21–25)% chance to Avoid being Shocked | 3x ![]() | Body Armour, Shield | Unveil |
Jun | +(21–25) to Intelligence (21–25)% chance to Avoid being Shocked | 4x ![]() | Body Armour, Shield | Unveil |
Jun | (7–8)% increased Trap Throwing Speed | 6x ![]() | Amulet, Belt | Unveil |
Jun | (9–10)% increased Trap Throwing Speed | 3x ![]() | Amulet, Belt | Unveil |
Jun | (11–12)% increased Trap Throwing Speed | 4x ![]() | Amulet, Belt | Unveil |
Jun | (7–8)% increased Mine Throwing Speed | 6x ![]() | Amulet, Helmet | Unveil |
Jun | (9–10)% increased Mine Throwing Speed | 3x ![]() | Amulet, Helmet | Unveil |
Jun | (11–12)% increased Mine Throwing Speed | 4x ![]() | Amulet, Helmet | Unveil |
Jun | (11–13)% increased Brand Attachment range | 6x ![]() | Amulet, Gloves | Unveil |
Jun | (14–16)% increased Brand Attachment range | 3x ![]() | Amulet, Gloves | Unveil |
Jun | (17–20)% increased Brand Attachment range | 4x ![]() | Amulet, Gloves | Unveil |
Jun | (5–8)% increased maximum Life (5–8)% increased maximum Mana | 6x ![]() | Body Armour | Unveil |
Jun | (5–7)% Chance to Block Attack Damage | 4x ![]() | Body Armour | Unveil |
Jun | (6–8)% Chance to Block Spell Damage | 4x ![]() | Body Armour | Unveil |
Jun | (20–25)% chance to Avoid Elemental Ailments (20–25)% chance to Avoid being Stunned | 6x ![]() | Body Armour | Unveil |
Jun | (6–7)% increased Area of Effect (9–10)% increased Area Damage | 3x ![]() | Amulet | Unveil |
Jun | (8–9)% increased Area of Effect (11–13)% increased Area Damage | 3x ![]() | Amulet | Unveil |
Jun | (10–12)% increased Area of Effect (14–16)% increased Area Damage | 1x ![]() | Amulet | Unveil |
Jun | (10–12)% increased Projectile Speed (9–10)% increased Projectile Damage | 3x ![]() | Amulet | Unveil |
Jun | (13–16)% increased Projectile Speed (11–13)% increased Projectile Damage | 3x ![]() | Amulet | Unveil |
Jun | (17–20)% increased Projectile Speed (14–16)% increased Projectile Damage | 1x ![]() | Amulet | Unveil |
Jun | (9–10)% increased Melee Damage +1 to Melee Strike Range | 3x ![]() | Amulet | Unveil |
Jun | (11–13)% increased Melee Damage +1 to Melee Strike Range | 3x ![]() | Amulet | Unveil |
Jun | (14–16)% increased Melee Damage +1 to Melee Strike Range | 1x ![]() | Amulet | Unveil |
Jun | Focus has (21–25)% increased Cooldown Recovery Rate | 3x ![]() | Boots | Unveil |
Veiled Items The Help PanelVeiled Items The Help Panel
Veiled Items
Once you have met Jun Ortoi, you will begin encountering the Immortal Syndicate. If you manage to defeat an Immortal Syndicate member, they may drop a Veiled Item. Veiled Items are special rare items with Veiled Modifiers - modifiers masked by ancient magic that only Jun Ortoi can reveal. When Jun unveils the modifier, you'll be presented with three different options for what that modifier will ultimately be. Not only are many of these modifiers very powerful, but unveiling them allows you to craft those modifiers using your Crafting Bench in your Hideout! So your choice is very important, even if you have no plans to use the item it appears on.

Veiled modifiers often have multiple tiers, however all tiers of a modifier will be unlocked for crafting when unveiled for the first time. Once you have unlocked a Veiled modifier for crafting, it will be available for all of the characters you create in that league. Additionally, some modifiers can only appear on items from specific Immortal Syndicate members. You can check whether a Veiled modifier is from a certain member before you unveil it by looking at the advanced modifier description (enabled in the Options menu). One final thing to consider: even if you have unlocked all the Veiled modifiers you want, Veiled items still have value -- to other players! Some players may pay a premium for items that have not yet been unveiled, so that they can rapidly learn the recipes! Consider selling Veiled items to other players!
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