Void Sphere
Level: 1–20
Cooldown Time: 10.00 sec
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 75%
Requires Level 34
Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.
Deals (27–344) to (40–516) Physical Damage
Base duration is 5 seconds
Pulses every 0.4 seconds
40% of Physical Damage Converted to Chaos Damage
Enemies in range are Hindered, with up to (30–39)% reduced Movement Speed, based on distance from the Void Sphere

Additional Effects From Quality:
(0–10)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /4
TypeStatsWeight
Superior (0–10)% increased Area of Effect50
Anomalous (0–40)% reduced Skill Effect Duration
(0–40)% increased Cooldown Recovery Rate
50
Divergent (0–60)% of Physical Damage Converted to Cold Damage20
Phantasmal Void Sphere has (0–10)% increased Pulse Frequency100
Quest /2
Level Effect /40
Implicit
40% of Physical Damage Converted to Chaos Damage
Pulses every 0.4 seconds
Base duration is 5 seconds
(Hinder reduces movement speed)
LevelRequires LevelIntelligenceCostDeals 27 to 40 Physical DamageEnemies in range are Hindered, with up to 30% reduced Movement Speed, based on distance from the Void SphereExperience
134793027, 4030252,595
236833231, 4730314,394
338883437, 5531388,734
440923642, 6431477,437
542963849, 7432583,786
6441004057, 8532710,359
7461044266, 99331,355,511
8481094476, 114331,138,877
9501134487, 131341,368,233
105211746101, 151341,638,338
115412148116, 174351,956,648
125612548133, 200353,655,184
135813050153, 229363,017,327
146013450175, 263363,576,232
156213852201, 301379,164,731
166414252230, 3453717,861,428
176614652263, 3953846,032,386
186815152301, 4513887,248,039
196915354322, 48339157,972,052
207015554344, 51639
217256393, 58940
227456448, 67240
237658511, 76741
247858583, 87441
258060664, 99642
268260756, 113542
278460861, 129243
288660980, 147043
2988621114, 167144
3090621267, 190044
3191621351, 202644
3292631440, 215945
3393631534, 230245
3494631635, 245345
3595631743, 261445
3696641857, 278646
3797641979, 296846
3898642108, 316246
3999642246, 336946
40100642392, 358847

Void Sphere

CostiLvl 1: Normal: 1xOrb of Chance
AcronymHinder
DropLevel 34
BaseType Void Sphere
Class Skill Gems
TargetTypesGround,
TypeSpell, Area, Trappable, Mineable, Triggerable, Duration, AreaSpell, Cooldown, Totemable, Physical, Damage, Chaos, Orb
MetadataMetadata/Items/Gems/SkillGemVoidSphere
Referencepoe.ninja, Community Wiki
Microtransactions /2 ⍟
IconName
Divine Void Sphere Effect
Your Void Sphere becomes a Divine Effect.
Vaal Orb Void Sphere Effect
Your Void Sphere becomes a Vaal Orb effect.
Labyrinth Enchantment helmet /6 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Void Sphere Cooldown 1Void Sphere has 20% increased Cooldown Recovery Rate100
The Eternal LabyrinthEnchantment Void Sphere Cooldown 2Void Sphere has 30% increased Cooldown Recovery Rate100
The Merciless LabyrinthEnchantment Void Sphere Damage Taken 1Enemies in Void Sphere's range take up to 6% increased Damage, based on distance from the Void Sphere100
The Eternal LabyrinthEnchantment Void Sphere Damage Taken 2Enemies in Void Sphere's range take up to 10% increased Damage, based on distance from the Void Sphere100
The Merciless LabyrinthEnchantment Void Sphere Pulse Rate 1Void Sphere has 12% increased Pulse Frequency100
The Eternal LabyrinthEnchantment Void Sphere Pulse Rate 2Void Sphere has 18% increased Pulse Frequency100
Supported By /84 ⍟
IconName
Added Fire Damage Support
Supports any skill that hits enemies.
Added Cold Damage Support
Supports any skill that hits enemies.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Trap Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity Support
Supports any skill that can kill enemies.
Faster Casting Support
Supports non-instant spell skills.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Increased Duration Support
Supports any skill with a duration.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will Support
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Spell Totem Support
Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Blastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Less Duration Support
Supports any skill that has a duration.
Cast on Death Support
Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Damage Taken Support
Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Stunned Support
Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Arcane Surge Support
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Intensify Support
Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
High-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Archmage Support
Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
Second Wind Support
Supports skills with cooldowns. Cannot support triggered skills.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Spellblade Support
Supports spells that hit enemies. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Sadism Support
Supports any skill that hits enemies.
Void Sphere
monster no drops or experience [1]
SpectreN
Tagsconstruct, ghost_armour, is_unarmed, melee, physical_affinity, small_height, uses_suicide_explode, very_slow_movement
100%Life
100%Ailment Threshold
0 0 0 0Resistance
100%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 6Attack Distance
1.5 SecondAttack Time
±20%Damage Spread
100%Experience
80%Model Size
SummonedAnomalyType
SummonedAnomalyMetadata
35,295Life
16,265Armour
8,120Evasion
0Energy Shield
953Damage
953Spell Damage
538Accuracy
1.5Attack Time
13,250Experience
35,295Ailment Threshold
112Chill
112Shock
631Brittle
112Scorch
308Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 763–1144
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

AnomalySuicideExplosion
Spell, Area, Damage, AreaSpell, Triggerable
Critical Strike Chance: 0%
Cast Time: 1 Second
is area damage [1]
28,562Life
14,425Armour
7,608Evasion
0Energy Shield
850Damage
850Spell Damage
499Accuracy
1.5Attack Time
13,006Experience
28,562Ailment Threshold
90Chill
90Shock
511Brittle
90Scorch
250Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 680–1020
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

AnomalySuicideExplosion
Spell, Area, Damage, AreaSpell, Triggerable
Critical Strike Chance: 0%
Cast Time: 1 Second
is area damage [1]
18,238Life
11,328Armour
6,667Evasion
0Energy Shield
675Damage
675Spell Damage
428Accuracy
1.5Attack Time
12,377Experience
18,238Ailment Threshold
58Chill
58Shock
326Brittle
58Scorch
159Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 540–810
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

AnomalySuicideExplosion
Spell, Area, Damage, AreaSpell, Triggerable
Critical Strike Chance: 0%
Cast Time: 1 Second
is area damage [1]
10,852Life
8,348Armour
5,633Evasion
0Energy Shield
504Damage
504Spell Damage
352Accuracy
1.5Attack Time
11,388Experience
10,852Ailment Threshold
34Chill
34Shock
194Brittle
34Scorch
95Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 403–604
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

AnomalySuicideExplosion
Spell, Area, Damage, AreaSpell, Triggerable
Critical Strike Chance: 0%
Cast Time: 1 Second
is area damage [1]
6,433Life
6,127Armour
4,739Evasion
0Energy Shield
374Damage
374Spell Damage
290Accuracy
1.5Attack Time
10,255Experience
6,433Ailment Threshold
20Chill
20Shock
115Brittle
20Scorch
56Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 299–448
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

AnomalySuicideExplosion
Spell, Area, Damage, AreaSpell, Triggerable
Critical Strike Chance: 0%
Cast Time: 1 Second
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Positioned
{
	blocking = false
	collision_hull_type = "projectile"
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_phase_through_objects = 1
}

Life
{
	corpse_usable = false
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 30.0
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Anomaly/SummonedAnomaly"] = {
    name = "Void Sphere",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "Melee",
        "AnomalySuicideExplosion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AnomalySuicideExplosion"] = {
    name = "AnomalySuicideExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Community Wiki

    Edit

    Void Sphere

    Void Sphere is a spell which creates a sphere that releases pulses that deals physical and converted chaos damage in an area around it for a duration. It also hinders nearby enemies, slowing their movement speed. Enemies killed within the sphere are sucked in, consuming their corpses.

    Version history

    VersionChanges
    3.17.0
  • Void Sphere now deals 27 to 40 Physical Damage at gem level 1 (previously 27 to 41), up to 344 to 516 at gem level 20 (previously 241 to 361).
  • Now has 75% Effectiveness of Added Damage at all gem levels (previously 55%).
  • 3.13.0
  • Got the Orb tag
  • 3.12.0
  • Void Sphere has been added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.