Frostblink of Wintry Blast
Level: (1–20)
Cost: (12–30) Mana
Cast Time: 0.85 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (150–200)%
AoE Radius: 20
Chilled Ground Radius: 16
Requires Level (4–70), (16–155) Int
Teleport to a location, damaging enemies in an area at both ends of the teleport. Deals higher damage to chilled enemies, then removes chill from them. Cannot be supported by Unleash.
Deals (7–916) to (11–1374) Cold Damage
This Spell's Cast Time is added to its Cooldown if Triggered
+(0–0.3) metres to radius
Cannot inflict Chill
15% more Damage with Hits per 5% Chill Effect on Enemy
Removes Chill after Damaging
This Spell's Cast Time is added to its Cooldown if Triggered
+(0–0.3) metres to radius
Cannot inflict Chill
15% more Damage with Hits per 5% Chill Effect on Enemy
Removes Chill after Damaging
Additional Effects From Quality:
(0–4)% more Damage with Hits per 5% Chill Effect on Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2 ⍟
Act | Quest | NPC | Character |
---|---|---|---|
1 | Breaking Some Eggs | Quest Reward | Witch · Scion · Shadow · Templar |
1 | Breaking Some Eggs | Nessa | All Classes |
Genus
Frostblink /2 ⍟
A Travel utility skill that moves you a short distance, leaving behind an explosion of cold damage and chilled ground to slow enemies. Frostblink is an invaluable skill for avoiding danger. Travel Skills do not benefit much from support gems, and Frostblink can be used well without supports.Name | Show Full Descriptions |
---|---|
Increased Area of Effect Support | Increase the size of Frostblink's cold explosion and chilled ground. This is valuable for damaging multiple enemies and leaving them slowed, unable to pursue you. |
Bonechill Support | Bonechill makes Frostblink's chill effect more potent, slowing enemies further to keep you safe. Enemies chilled by Frostblink also take more Cold Damage, making this valuable for your main skill if it deals cold damage. |
Level Effect /40
Implicit |
---|
15% more Damage with Hits per 5% Chill Effect on Enemy Removes Chill after Damaging Cannot inflict Chill This Spell's Cast Time is added to its Cooldown if Triggered |
Level | Requires Level | Int | Cost | Deals 7 to 11 Cold Damage | # metres to radius | Experience |
---|---|---|---|---|---|---|
1 | 4 | 16 | 12 | 7, 11 | 0 | 841 |
2 | 6 | 20 | 13 | 9, 14 | 0 | 3,099 |
3 | 9 | 27 | 14 | 13, 19 | 0 | 7,433 |
4 | 12 | 33 | 15 | 17, 25 | 0 | 22,895 |
5 | 16 | 41 | 16 | 24, 36 | 0 | 49,725 |
6 | 20 | 50 | 17 | 34, 50 | 0.1 | 95,714 |
7 | 24 | 58 | 18 | 46, 69 | 0.1 | 169,595 |
8 | 28 | 67 | 19 | 62, 93 | 0.1 | 283,759 |
9 | 32 | 75 | 20 | 82, 123 | 0.1 | 453,996 |
10 | 36 | 83 | 21 | 108, 163 | 0.1 | 703,128 |
11 | 40 | 92 | 21 | 142, 213 | 0.2 | 1,061,223 |
12 | 44 | 100 | 22 | 185, 277 | 0.2 | 2,065,870 |
13 | 48 | 109 | 23 | 239, 358 | 0.2 | 2,507,110 |
14 | 52 | 117 | 24 | 308, 461 | 0.2 | 2,573,731 |
15 | 55 | 123 | 25 | 371, 556 | 0.2 | 7,611,351 |
16 | 58 | 130 | 26 | 446, 669 | 0.3 | 13,437,908 |
17 | 61 | 136 | 27 | 535, 803 | 0.3 | 25,052,147 |
18 | 64 | 142 | 28 | 641, 962 | 0.3 | 43,869,436 |
19 | 67 | 148 | 29 | 767, 1150 | 0.3 | 242,081,178 |
20 | 70 | 155 | 30 | 916, 1374 | 0.3 | |
21 | 72 | 31 | 1030, 1545 | 0.4 | ||
22 | 74 | 32 | 1158, 1737 | 0.4 | ||
23 | 76 | 33 | 1301, 1951 | 0.4 | ||
24 | 78 | 34 | 1460, 2191 | 0.4 | ||
25 | 80 | 35 | 1639, 2458 | 0.4 | ||
26 | 82 | 36 | 1838, 2758 | 0.5 | ||
27 | 84 | 37 | 2061, 3092 | 0.5 | ||
28 | 86 | 38 | 2310, 3465 | 0.5 | ||
29 | 88 | 39 | 2587, 3881 | 0.5 | ||
30 | 90 | 39 | 2897, 4346 | 0.5 | ||
31 | 91 | 40 | 3065, 4598 | 0.5 | ||
32 | 92 | 40 | 3243, 4864 | 0.6 | ||
33 | 93 | 41 | 3430, 5145 | 0.6 | ||
34 | 94 | 41 | 3628, 5442 | 0.6 | ||
35 | 95 | 42 | 3837, 5755 | 0.6 | ||
36 | 96 | 42 | 4058, 6086 | 0.6 | ||
37 | 97 | 43 | 4290, 6436 | 0.6 | ||
38 | 98 | 43 | 4536, 6804 | 0.6 | ||
39 | 99 | 44 | 4796, 7194 | 0.6 | ||
40 | 100 | 44 | 5070, 7605 | 0.6 |
Attribute /9
Frostblink
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xScroll of Wisdom |
Acronym | Cooldown, Hit, Trigger, Chill |
DropLevel | 4 |
BaseType | Frostblink |
Class | Skill Gems |
TargetTypes | Enemy, Ground, |
Type | Spell, Movement, Triggerable, Cold, Travel, Area, Triggerable, Damage, Totemable, Trappable, Mineable, Multicastable, DynamicCooldown |
ItemType | Metadata/Items/Gems/SkillGemFrostblink |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /2
Weight | Desc |
---|---|
1000 (T5) | Frost Bombs gain 50% increased Area of Effect when you Cast Frostblink Strikes from Orb of Storms caused by Channelling near the Orb occur with 40% increased frequency |
1000 (T5) | Frost Bombs gain 75% increased Area of Effect when you Cast Frostblink Strikes from Orb of Storms caused by Channelling near the Orb occur with 60% increased frequency |
Frostblink of Wintry Blast
Level: (1–20)
Cost: (12–30) Mana
Cast Time: 0.85 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (150–200)%
AoE Radius: 20
Chilled Ground Radius: 16
Requires Level (4–70), (16–155) Int
Teleport to a location, damaging enemies in an area at both ends of the teleport. Deals higher damage to chilled enemies, then removes chill from them. Cannot be supported by Unleash.
Deals (7–916) to (11–1374) Cold Damage
This Spell's Cast Time is added to its Cooldown if Triggered
+(0–0.3) metres to radius
Cannot inflict Chill
15% more Damage with Hits per 5% Chill Effect on Enemy
Removes Chill after Damaging
is area damage [1]
This Spell's Cast Time is added to its Cooldown if Triggered
+(0–0.3) metres to radius
Cannot inflict Chill
15% more Damage with Hits per 5% Chill Effect on Enemy
Removes Chill after Damaging
is area damage [1]
Additional Effects From Quality:
(0–4)% more Damage with Hits per 5% Chill Effect on Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Supported By /86
Added Fire Damage Support
Supports any skill that hits enemies.
Added Cold Damage Support
Supports any skill that hits enemies.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Trap Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity Support
Supports any skill that can kill enemies.
Faster Casting Support
Supports non-instant spell skills.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will Support
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Spell Totem Support
Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Blastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Spell Echo Support
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast on Death Support
Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Damage Taken Support
Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Stunned Support
Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Arcane Surge Support
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
High-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Spell Echo Support
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Archmage Support
Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
Trinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Spellblade Support
Supports spells that hit enemies. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Sacrifice Support
Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
Sadism Support
Supports any skill that hits enemies.
Rupture Support
Supports attack skills.
Frostblink of Wintry Blast
Level: (1–40)
Cost: (12–44) Mana
Cast Time: 0.85 sec
Requires Level (4–100)
Teleport to a location, damaging enemies in an area at both ends of the teleport. Deals higher damage to chilled enemies, then removes chill from them. Cannot be supported by Unleash.
Deals (7–5070) to (11–7605) Cold Damage
This Spell's Cast Time is added to its Cooldown if Triggered
+(0–0.6) metres to radius
Cannot inflict Chill
15% more Damage with Hits per 5% Chill Effect on Enemy
Removes Chill after Damaging
is area damage [1]
This Spell's Cast Time is added to its Cooldown if Triggered
+(0–0.6) metres to radius
Cannot inflict Chill
15% more Damage with Hits per 5% Chill Effect on Enemy
Removes Chill after Damaging
is area damage [1]
Additional Effects From Quality:
(0–4)% more Damage with Hits per 5% Chill Effect on Enemy
Level Effect /40
Implicit |
---|
15% more Damage with Hits per 5% Chill Effect on Enemy Removes Chill after Damaging Cannot inflict Chill This Spell's Cast Time is added to its Cooldown if Triggered |
Level | Requires Level | Cost | Deals 7 to 11 Cold Damage | # metres to radius | Experience |
---|---|---|---|---|---|
1 | 4 | 12 | 7, 11 | 0 | |
2 | 6 | 13 | 9, 14 | 0 | |
3 | 9 | 14 | 13, 19 | 0 | |
4 | 12 | 15 | 17, 25 | 0 | |
5 | 16 | 16 | 24, 36 | 0 | |
6 | 20 | 17 | 34, 50 | 0.1 | |
7 | 24 | 18 | 46, 69 | 0.1 | |
8 | 28 | 19 | 62, 93 | 0.1 | |
9 | 32 | 20 | 82, 123 | 0.1 | |
10 | 36 | 21 | 108, 163 | 0.1 | |
11 | 40 | 21 | 142, 213 | 0.2 | |
12 | 44 | 22 | 185, 277 | 0.2 | |
13 | 48 | 23 | 239, 358 | 0.2 | |
14 | 52 | 24 | 308, 461 | 0.2 | |
15 | 55 | 25 | 371, 556 | 0.2 | |
16 | 58 | 26 | 446, 669 | 0.3 | |
17 | 61 | 27 | 535, 803 | 0.3 | |
18 | 64 | 28 | 641, 962 | 0.3 | |
19 | 67 | 29 | 767, 1150 | 0.3 | |
20 | 70 | 30 | 916, 1374 | 0.3 | |
21 | 72 | 31 | 1030, 1545 | 0.4 | |
22 | 74 | 32 | 1158, 1737 | 0.4 | |
23 | 76 | 33 | 1301, 1951 | 0.4 | |
24 | 78 | 34 | 1460, 2191 | 0.4 | |
25 | 80 | 35 | 1639, 2458 | 0.4 | |
26 | 82 | 36 | 1838, 2758 | 0.5 | |
27 | 84 | 37 | 2061, 3092 | 0.5 | |
28 | 86 | 38 | 2310, 3465 | 0.5 | |
29 | 88 | 39 | 2587, 3881 | 0.5 | |
30 | 90 | 39 | 2897, 4346 | 0.5 | |
31 | 91 | 40 | 3065, 4598 | 0.5 | |
32 | 92 | 40 | 3243, 4864 | 0.6 | |
33 | 93 | 41 | 3430, 5145 | 0.6 | |
34 | 94 | 41 | 3628, 5442 | 0.6 | |
35 | 95 | 42 | 3837, 5755 | 0.6 | |
36 | 96 | 42 | 4058, 6086 | 0.6 | |
37 | 97 | 43 | 4290, 6436 | 0.6 | |
38 | 98 | 43 | 4536, 6804 | 0.6 | |
39 | 99 | 44 | 4796, 7194 | 0.6 | |
40 | 100 | 44 | 5070, 7605 | 0.6 |
Attribute /6
Frostblink of Wintry Blast
Key | Value |
---|---|
Cost | iLvl 1: Normal: 3xArmourer's Scrap · Normal: 25000xGold |
Acronym | Ignite |
BaseType | Frostblink of Wintry Blast |
TargetTypes | Enemy, Ground, |
Type | Spell, Movement, Triggerable, Cold, Travel, Area, Triggerable, Damage, Totemable, Trappable, Mineable, Multicastable, DynamicCooldown |
ActiveSkillsCode | frostblink_alt_x |
Supported By /86
Added Fire Damage Support
Supports any skill that hits enemies.
Added Cold Damage Support
Supports any skill that hits enemies.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Trap Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity Support
Supports any skill that can kill enemies.
Faster Casting Support
Supports non-instant spell skills.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will Support
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Spell Totem Support
Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Blastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Spell Echo Support
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast on Death Support
Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Damage Taken Support
Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Stunned Support
Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Arcane Surge Support
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
High-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Spell Echo Support
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Archmage Support
Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
Trinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Spellblade Support
Supports spells that hit enemies. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Sacrifice Support
Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
Sadism Support
Supports any skill that hits enemies.
Rupture Support
Supports attack skills.