Base duration is 3 seconds
+(0–0.3) metres to radius
(15–19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
(80–99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
(0–38)% increased maximum travel distance
Additional Effects From Quality:


Unusual Gems /3 ⍟
Type | Stats | Weight |
---|---|---|
Superior | (0–20)% increased Effect of Cold Ailments | 50 |
Anomalous | (0–20)% increased Area of Effect | 100 |
Divergent | % increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area (0–40)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area | 100 |
Quest /2 ⍟
Act | Quest | NPC | Character |
---|---|---|---|
1 | Breaking Some Eggs | Quest Reward | Scion · Shadow · Templar · Witch |
1 | Breaking Some Eggs | Nessa | All Classes |
Weapon /2
Weight | Desc |
---|---|
1000 (T5) | Frost Bombs gain 50% increased Area of Effect when you Cast Frostblink Strikes from Orb of Storms caused by Channelling near the Orb occur with 40% increased frequency |
1000 (T5) | Frost Bombs gain 75% increased Area of Effect when you Cast Frostblink Strikes from Orb of Storms caused by Channelling near the Orb occur with 60% increased frequency |
Frostblink /2 ⍟
A Travel utility skill that moves you a short distance, leaving behind an explosion of cold damage and chilled ground to slow enemies. Frostblink is an invaluable skill for avoiding danger. Travel Skills do not benefit much from support gems, and Frostblink can be used well without supports.Name | Show Full Descriptions |
---|---|
Increased Area of Effect Support | Increase the size of Frostblink's cold explosion and chilled ground. This is valuable for damaging multiple enemies and leaving them slowed, unable to pursue you. |
Bonechill Support | Bonechill makes Frostblink's chill effect more potent, slowing enemies further to keep you safe. Enemies chilled by Frostblink also take more Cold Damage, making this valuable for your main skill if it deals cold damage. |
Level Effect /40
Implicit |
---|
Base duration is 3 seconds |
Level | Requires Level | Intelligence | Cost | Deals 9 to 14 Cold Damage | 15% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area 80% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area | % increased maximum travel distance | # metres to radius | Experience |
---|---|---|---|---|---|---|---|---|
1 | 4 | 16 | 12 | 9, 14 | 15, 80 | 0 | 0 | 841 |
2 | 6 | 20 | 12 | 12, 17 | 15, 81 | 2 | 0 | 3,099 |
3 | 9 | 27 | 13 | 16, 24 | 15, 82 | 4 | 0 | 7,433 |
4 | 12 | 33 | 13 | 21, 32 | 15, 83 | 6 | 0 | 22,895 |
5 | 16 | 41 | 14 | 30, 45 | 16, 84 | 8 | 0 | 49,725 |
6 | 20 | 50 | 14 | 42, 63 | 16, 85 | 10 | 0.1 | 95,714 |
7 | 24 | 58 | 15 | 57, 86 | 16, 86 | 12 | 0.1 | 169,595 |
8 | 28 | 67 | 15 | 77, 116 | 16, 87 | 14 | 0.1 | 283,759 |
9 | 32 | 75 | 16 | 103, 154 | 17, 88 | 16 | 0.1 | 453,996 |
10 | 36 | 83 | 17 | 136, 203 | 17, 89 | 18 | 0.1 | 703,128 |
11 | 40 | 92 | 17 | 177, 266 | 17, 90 | 20 | 0.2 | 1,061,223 |
12 | 44 | 100 | 18 | 231, 346 | 17, 91 | 22 | 0.2 | 2,065,870 |
13 | 48 | 109 | 18 | 299, 448 | 18, 92 | 24 | 0.2 | 2,507,110 |
14 | 52 | 117 | 19 | 384, 577 | 18, 93 | 26 | 0.2 | 2,573,731 |
15 | 55 | 123 | 20 | 463, 695 | 18, 94 | 28 | 0.2 | 7,611,351 |
16 | 58 | 130 | 20 | 557, 836 | 18, 95 | 30 | 0.3 | 13,437,908 |
17 | 61 | 136 | 21 | 669, 1003 | 19, 96 | 32 | 0.3 | 25,052,147 |
18 | 64 | 142 | 21 | 801, 1202 | 19, 97 | 34 | 0.3 | 43,869,436 |
19 | 67 | 148 | 22 | 958, 1437 | 19, 98 | 36 | 0.3 | 242,081,178 |
20 | 70 | 155 | 22 | 1144, 1716 | 19, 99 | 38 | 0.3 | |
21 | 72 | 23 | 1287, 1931 | 20, 100 | 40 | 0.4 | ||
22 | 74 | 24 | 1447, 2170 | 20, 101 | 42 | 0.4 | ||
23 | 76 | 25 | 1625, 2438 | 20, 102 | 44 | 0.4 | ||
24 | 78 | 25 | 1825, 2738 | 20, 103 | 46 | 0.4 | ||
25 | 80 | 26 | 2048, 3072 | 21, 104 | 48 | 0.4 | ||
26 | 82 | 26 | 2297, 3446 | 21, 105 | 50 | 0.5 | ||
27 | 84 | 27 | 2576, 3864 | 21, 106 | 52 | 0.5 | ||
28 | 86 | 27 | 2887, 4330 | 21, 107 | 54 | 0.5 | ||
29 | 88 | 28 | 3233, 4850 | 22, 108 | 56 | 0.5 | ||
30 | 90 | 28 | 3620, 5431 | 22, 109 | 58 | 0.5 | ||
31 | 91 | 28 | 3830, 5746 | 22, 109 | 59 | 0.5 | ||
32 | 92 | 29 | 4052, 6078 | 22, 110 | 60 | 0.6 | ||
33 | 93 | 29 | 4286, 6429 | 22, 110 | 61 | 0.6 | ||
34 | 94 | 29 | 4534, 6800 | 22, 111 | 62 | 0.6 | ||
35 | 95 | 29 | 4795, 7192 | 22, 111 | 63 | 0.6 | ||
36 | 96 | 30 | 5070, 7606 | 23, 112 | 64 | 0.6 | ||
37 | 97 | 30 | 5361, 8042 | 23, 112 | 65 | 0.6 | ||
38 | 98 | 30 | 5669, 8503 | 23, 113 | 66 | 0.6 | ||
39 | 99 | 30 | 5993, 8990 | 23, 113 | 67 | 0.6 | ||
40 | 100 | 31 | 6335, 9503 | 23, 114 | 68 | 0.6 |
Frostblink
Cost | iLvl 1: Normal: 1x![]() |
---|---|
Acronym | Cooldown, Recovery |
DropLevel | 4 |
BaseType | Frostblink |
Class | Skill Gems |
TargetTypes | Enemy, Ground, |
Type | Spell, Movement, Duration, Triggerable, Cold, ChillingArea, Travel, Blink, Area, Triggerable, Damage, Totemable, Trappable, Mineable, Instant, InstantShiftAttackForLeftMouse, Cooldown |
Metadata | Metadata/Items/Gems/SkillGemFrostblink |
Reference | ![]() |
Frostblink Monster /1 ⍟
Name | Modifiers | Spectre |
---|---|---|
Sunset Sage | ancestral trial destroy totem skill range +% [300] monster chance to not flee % [95] monster damage +% final vs monsters from ancestral rank [100] | Y |
Microtransactions /1 ⍟
Icon | Name |
---|---|
![]() | Wrangler Frostblink Effect Your Frostblink becomes a Wrangler Effect. |
Labyrinth Enchantment helmet /4 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Frostblink Cooldown Speed 1 | Frostblink has 20% increased Cooldown Recovery Rate | 100 |
The Eternal Labyrinth | Enchantment Frostblink Cooldown Speed 2 | Frostblink has 30% increased Cooldown Recovery Rate | 100 |
The Merciless Labyrinth | Enchantment Frostblink Travel Distance 1 | Frostblink has 50% increased maximum travel distance | 100 |
The Eternal Labyrinth | Enchantment Frostblink Travel Distance 2 | Frostblink has 75% increased maximum travel distance | 100 |
Supported By /83 ⍟
Icon | Name |
---|---|
![]() | Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Increased Critical Strikes Support Supports any skill that hits enemies. |
![]() | Increased Critical Damage Support Supports any skill that hits enemies. |
![]() | Knockback Support Supports any skill that hits enemies. |
![]() | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
![]() | Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
![]() | Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. |
![]() | Item Rarity Support Supports any skill that can kill enemies. |
![]() | Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. |
![]() | Increased Duration Support Supports any skill with a duration. |
![]() | Cold to Fire Support Supports any skill that hits enemies. |
![]() | Combustion Support Supports any skill that hits enemies. |
![]() | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
![]() | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
![]() | Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. |
![]() | Spell Totem Support Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you. |
![]() | Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Chance to Flee Support Supports any skill that hits enemies. |
![]() | Blind Support Supports any skill that hits enemies. |
![]() | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
![]() | Power Charge On Critical Support Supports any skill that hits enemies. |
![]() | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Less Duration Support Supports any skill that has a duration. |
![]() | Cast on Death Support Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Cast when Damage Taken Support Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Cast when Stunned Support Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Block Chance Reduction Support Supports any skill that hits enemies. |
![]() | Physical to Lightning Support Supports any skill that hits enemies. |
![]() | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Hypothermia Support Supports any skill that deals damage. |
![]() | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Critical Strike Affliction Support Supports any skill that hits enemies. |
![]() | Void Manipulation Support Supports any skill that deals damage. |
![]() | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Ignite Proliferation Support Supports any skill that hits enemies. |
![]() | Chance to Poison Support Supports any skill that hits enemies. |
![]() | Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Decay Support Supports any skill that hits enemies. |
![]() | Efficacy Support Supports any skill that deals damage or has a duration. |
![]() | Vile Toxins Support Supports any skill that hits enemies. |
![]() | Immolate Support Supports any skill that hits enemies. |
![]() | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Brutality Support Supports any skill that deals damage. |
![]() | Arcane Surge Support Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
![]() | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
![]() | High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Awakened Brutality Support Supports any skill that deals damage. |
![]() | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Awakened Void Manipulation Support Supports any skill that deals damage. |
![]() | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Awakened Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Archmage Support Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions. |
![]() | Second Wind Support Supports skills with cooldowns. Cannot support triggered skills. |
![]() | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
![]() | Overcharge Support Supports any skill that hits enemies. |
![]() | Spellblade Support Supports spells that hit enemies. Cannot modify the skills of minions. |
![]() | Devour Support Supports any skill that hits enemies. |
![]() | Sacrifice Support Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions. |
![]() | Sadism Support Supports any skill that hits enemies. |
Frostblink Unique /1 ⍟
Icon | Name |
---|---|
![]() | +(20–30)% to Fire Resistance Grants Level 10 Frostblink Skill (30–50)% increased Cold Damage +(10–15)% to all Elemental Resistances 60% increased Area of Effect of Hex Skills You cannot be Cursed with Silence Frostblink has 50% increased Duration Corrupted |
Community Wiki
Frostblink
Frostblink is a spell that teleports the user to the target location and deals cold damage and leaves chilled ground to and from where the user traveled. The cooldown of this skill recovers faster with enemies hit.
Skill functions and interactions
This spell has an instant cast speed, which means it is the only non-triggered method for a character to move on command while otherwise locked into a stationary action. For example, it can be used to dodge enemy attacks while in the middle of laying a mine, casting a different spell, or channelling. Other actions are not interrupted by casting Frostblink.
Frostblink shares a cooldown with other Blink skills.
Unlike several other Blink skills, Frostblink does not gain one additional use when supported by Second Wind Support, since Frostblink is an instant skill. Second Wind Support can still be linked with Frostblink for additional cooldown recovery speed.
Version history
Version | Changes |
---|---|
3.17.0 |
|
3.10.0 |
|
3.9.0 |
|
3.7.4 |
|
3.7.2 |
|
3.7.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.