Sunset Sage
Humanoid
ancestral trial destroy totem skill range +% [300]
monster chance to not flee % [95]
monster damage +% final vs monsters from ancestral rank [100]
monster chance to not flee % [95]
monster damage +% final vs monsters from ancestral rank [100]
Spectre | N |
---|---|
Tags | human, humanoid, karui, medium_movement, not_str, red_blood |
Life
150%
Energy Shield From Life
175%
Evasion
+200%
Ailment Threshold
150%
Resistance
0 40 0 0
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AncestralIcecaster
Metadata
AncestralIcecaster
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
9,650
Armour
28,790
Evasion
14,217
Energy Shield
10,722
Damage
560
Spell Damage
560
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSAncestralIceCasterProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 284.3 to 426.4 Cold Damage
33% chance to Freeze enemies
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [231]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
33% chance to Freeze enemies
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [231]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
CGEAncestralChilledGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Cooldown Time: 10 sec
Base duration is 10 seconds
200% more Effect of Chill
active skill area of effect radius +% final [-10]
spell maximum action distance +% [-40]
200% more Effect of Chill
active skill area of effect radius +% final [-10]
spell maximum action distance +% [-40]
EASAncestralLeagueKaruiIceCasterBlinkBack
Spell
Cast Time: 1 sec
Cooldown Time: 12 sec
action attack or cast time uses animation length [1]
AncestorLeagueIceCasterFrostblink
Spell, Movement, Duration, Triggerable, Cold, ChillingArea, Travel, Blink, Area, Triggerable, Damage, Totemable, Trappable, Mineable, Instant, InstantShiftAttackForLeftMouse, Cooldown
Frostblink
Critical Strike Chance: 5%
Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.
Deals 1004 to 1507 Cold Damage
Base duration is 3 seconds
is area damage [1]
Base duration is 3 seconds
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase" Actor { on_effect_start_EASAncestralLeagueKaruiIceCasterBlinkBack = "LockOrientation();" on_effect_end_or_destroy_EASAncestralLeagueKaruiIceCasterBlinkBack = "UnlockOrientation();" on_effect_event_end_face_for_MPSAncestralIceCasterProjectile = "SetTarget( GetLocation()+RotateLocation([0, -50]));" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase" Actor { on_start_AncestralTrialDestroyTotem = " this.beam = PlayBeam( AncestralTrialTotemChannelBeam, this, target, loop, 0, 1.0, channel_centre, channel_point ); /* this.beam = MakeBeam( AncestralTrialTotemChannelBeam, target, FollowFrom|FollowTo, channel_centre, channel_point ); beam.QueueAnimation( loop );*/ " on_end_or_destroy_AncestralTrialDestroyTotem = "IfExists(beam, (){beam.Delete();});" } Life { on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );" on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );" on_revive = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralIcecaster"] = { name = "Sunset Sage", life = 1.5, energyShield = 1.75, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPSAncestralIceCasterProjectile", "CGEAncestralChilledGround", "EASAncestralLeagueKaruiIceCasterBlinkBack", "AncestorLeagueIceCasterFrostblink", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSAncestralIceCasterProjectile"] = { name = "MPSAncestralIceCasterProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_chance_to_freeze_%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 231, -40, 33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEAncestralChilledGround"] = { name = "CGEAncestralChilledGround", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_chill_effect_+%_final", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "spell_maximum_action_distance_+%", }, levels = { [1] = {200, -10, 10000, -40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAncestralLeagueKaruiIceCasterBlinkBack"] = { name = "EASAncestralLeagueKaruiIceCasterBlinkBack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AncestorLeagueIceCasterFrostblink"] = { name = "Frostblink", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Instant] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
ancestral trial destroy totem skill range +% [300]
Id | AncestralTrialMonsterTotemDestructionRangeIcecaster |
---|---|
Family | AncestralTrialMonster |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster chance to not flee % [95]
monster damage +% final vs monsters from ancestral rank [100]
Id | AncestralTrialMonsterIntermediateFleeAndDamage |
---|---|
Family | AncestralTrialMonster |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Sunset Sage
Humanoid
ancestral trial destroy totem skill range +% [300]
Spectre | Y |
---|---|
Tags | human, humanoid, karui, medium_movement, not_str, red_blood |
Packs |
Life
150%
Energy Shield From Life
175%
Evasion
+200%
Ailment Threshold
150%
Resistance
0 40 0 0
Damage
113%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
120%
Model Size
100%
Type
AncestralIcecasterStandalone
Metadata
AncestralIcecasterStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
9,650
Armour
28,790
Evasion
14,217
Energy Shield
10,722
Damage
422
Spell Damage
422
Accuracy
290
Attack Time
1.5
Experience
12,306
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 338–507
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSAncestralIceCasterProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 284.3 to 426.4 Cold Damage
33% chance to Freeze enemies
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [231]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
33% chance to Freeze enemies
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [231]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
CGEAncestralChilledGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Cooldown Time: 10 sec
Base duration is 10 seconds
200% more Effect of Chill
active skill area of effect radius +% final [-10]
spell maximum action distance +% [-40]
200% more Effect of Chill
active skill area of effect radius +% final [-10]
spell maximum action distance +% [-40]
EASAncestralLeagueKaruiIceCasterBlinkBack
Spell
Cast Time: 1 sec
Cooldown Time: 12 sec
action attack or cast time uses animation length [1]
AncestorLeagueIceCasterFrostblink
Spell, Movement, Duration, Triggerable, Cold, ChillingArea, Travel, Blink, Area, Triggerable, Damage, Totemable, Trappable, Mineable, Instant, InstantShiftAttackForLeftMouse, Cooldown
Frostblink
Critical Strike Chance: 5%
Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.
Deals 1004 to 1507 Cold Damage
Base duration is 3 seconds
is area damage [1]
Base duration is 3 seconds
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone" Actor { on_effect_start_EASAncestralLeagueKaruiIceCasterBlinkBack = "LockOrientation();" on_effect_end_or_destroy_EASAncestralLeagueKaruiIceCasterBlinkBack = "UnlockOrientation();" on_effect_event_end_face_for_MPSAncestralIceCasterProjectile = "SetTarget( GetLocation()+RotateLocation([0, -50]));" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone" Life { on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );" on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );" on_revive = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralIcecasterStandalone"] = { name = "Sunset Sage", life = 1.5, energyShield = 1.75, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.13, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPSAncestralIceCasterProjectile", "CGEAncestralChilledGround", "EASAncestralLeagueKaruiIceCasterBlinkBack", "AncestorLeagueIceCasterFrostblink", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSAncestralIceCasterProjectile"] = { name = "MPSAncestralIceCasterProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_chance_to_freeze_%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 231, -40, 33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEAncestralChilledGround"] = { name = "CGEAncestralChilledGround", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_chill_effect_+%_final", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "spell_maximum_action_distance_+%", }, levels = { [1] = {200, -10, 10000, -40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAncestralLeagueKaruiIceCasterBlinkBack"] = { name = "EASAncestralLeagueKaruiIceCasterBlinkBack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AncestorLeagueIceCasterFrostblink"] = { name = "Frostblink", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Instant] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
ancestral trial destroy totem skill range +% [300]
Id | AncestralTrialMonsterTotemDestructionRangeIcecaster |
---|---|
Family | AncestralTrialMonster |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Sunset Sage
Favour: 800
Specialty: Chills and Freezes
Tribal Passive: Evasive and Accurate
Ring of Ice
Creates chilled ground around an ally totem
Spiritual Chill
While destroying an enemy totem, freezes that enemy
Ice Blink
Teleports away from enemies, dealing cold damage
Tribal Passive: Evasive and Accurate
Ring of Ice
Creates chilled ground around an ally totem
Spiritual Chill
While destroying an enemy totem, freezes that enemy
Ice Blink
Teleports away from enemies, dealing cold damage