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Reap
Level: (1—20)
Cost: (25—46) Life
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (150—210)%
Requires Level (28—70), (42—98) Str, (29—68) Int
A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.
Deals (57—943) to (86—1414) Physical Damage
Deals (138.2—2002.5) Base Physical Damage per second
Base duration is 1 second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Gain a Blood Charge if this Skill Hits Enemies and none of them Die
Lose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff
Costs 20% more Life per Blood Charge
Deals 15% more Damage per Blood Charge

Additional Effects From Quality:
Deals +(0—5)% more Damage per Blood Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
Genus
Level Effect /40
Implicit
Deals 15% more Damage per Blood Charge
Costs 20% more Life per Blood Charge
Base duration is 1 second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Gain a Blood Charge if this Skill Hits Enemies and none of them Die\nLose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff
LevelRequires LevelStrIntManaBase DamageDeals 57 to 86 Physical DamageDeals 138.2 Base Physical Damage per secondExperience
128422925100%, 100%, 100%57, 86138.2199,345
231463226100%, 100%, 100%72, 107170.7285,815
334503528100%, 100%, 100%89, 134210401,344
437543730100%, 100%, 100%110, 165256.4554,379
540584031100%, 100%, 100%136, 204312.3477,437
642614232100%, 100%, 100%156, 234356.4583,786
744634433100%, 100%, 100%178, 267406710,359
846664634100%, 100%, 100%204, 306461.81,355,511
948694835100%, 100%, 100%233, 349525.41,138,877
1050714936100%, 100%, 100%266, 399595.71,368,233
1152745137100%, 100%, 100%303, 454675.81,638,338
1254765338100%, 100%, 100%345, 517765.61,956,648
1356795539100%, 100%, 100%392, 588866.33,655,184
1458825740100%, 100%, 100%446, 6689793,017,327
1560845941100%, 100%, 100%506, 7591105.17,759,995
1662876042100%, 100%, 100%574, 8611246.115,138,193
1764906243100%, 100%, 100%650, 9751400.626,083,825
1866926444100%, 100%, 100%736, 11051572.462,620,247
1968956645100%, 100%, 100%834, 12501779.2211,708,088
2070986846100%, 100%, 100%943, 14142002.5
217247100%, 100%, 100%1066, 15992251.9
227448100%, 100%, 100%1204, 18062524.4
237649100%, 100%, 100%1359, 20392834
247850100%, 100%, 100%1534, 23013179
258051100%, 100%, 100%1730, 25953563.1
268252100%, 100%, 100%1950, 29253990.6
278453100%, 100%, 100%2197, 32964466
288654100%, 100%, 100%2474, 37125006.9
298855100%, 100%, 100%2786, 41785595.4
309056100%, 100%, 100%3135, 47026248.5
319157100%, 100%, 100%3325, 49876627
329258100%, 100%, 100%3526, 52897045.2
339358100%, 100%, 100%3739, 56087468.8
349458100%, 100%, 100%3964, 59467916.1
359560100%, 100%, 100%4203, 63058410.9
369660100%, 100%, 100%4456, 66848911.1
379760100%, 100%, 100%4723, 70859439
389860100%, 100%, 100%5006, 750910023.5
399961100%, 100%, 100%5306, 795910613.2
4010061100%, 100%, 100%5623, 843411235.2
Attribute /12

Reap

NameShow Full Descriptions
CostiLvl 1: Normal: 1xCurrencyUpgradeRandomlyOrb of Chance
AcronymHit, Modifiers
IdReap
DropLevel 28
BaseType Reap
Class Skill Gems
TargetTypes,
TypeSpell, Damage, Physical, DamageOverTime, Area, AreaSpell, Duration, Trappable, Totemable, Mineable, Multicastable, CanRapidFire, Cascadable, Triggerable
BuffIconBloodreap
ItemTypeMetadata/Items/Gems/SkillGemBloodreap
ActiveSkillsCodereap
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
1000 (T5)100% of Exsanguinate and Reap Physical Damage Converted to Fire Damage
Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second
Reap debuffs deal Fire Damage per second instead of Physical Damage per second
1000 (T5)Storm and Armageddon Brands can be attached to your Summoned Reaper
Version history /21
VersionChanges
3.28.0
  • Fixed a bug where Incarnation of Dread's Roses could reappear as uninteractable objects if you died and re-entered the arena just after completing a Rose phase.
  • 3.27.0
  • Reap: Now deals 15% more base Physical Damage per second with the Physical Damage over Time debuff.
  • Vaal Reap: Now deals 15% more base Physical Damage per second with the Physical Damage over Time debuff.
    • Fix a bug where Summon Reaper of Revenants was causing all existing Reapers to temporarily idle when you spawned a new one.
    3.26.0
  • Reap: Now deals 120.2-1741.3 Base Physical Damage per second at gem levels 1-20 (previously 120.2-1463.3).
  • Summon Reaper of Eviscerating: Quality now causes Minions to have 0-20% chance to Aggravate Bleeding on targets they Hit with Attacks (previously 0-20% Minion's Attacks have 0-20% chance to inflict Bleeding).
  • Summon Reaper of Revenants: Now has a Maximum of 3-4 Summoned Reapers at gem levels 1-20 (previously 3 at all gem levels).
  • Vaal Reap: Now has 300-480% Effectiveness of Added Damage at gem levels 1-20 (previously 310-420%). Now deals 114 to 171 Physical Damage at gem level 1 (previously 115 to 172), scaling up to 2160 to 3240 at gem level 20 (previously 1186 to 2828). Now deals 178.4-3375.2 Base Physical Damage per second at gem levels 1-20 (previously 179.1-2946.2).
  • 3.25.0
  • A new Practised Reapplication cluster has been added to the east of the Ranger's starting location. Practised Reapplication provides 25% increased Tincture Cooldown Recovery Rate.
  • Reap: Now has 150% Effectiveness of Added Damage at gem level 1, scaling up to 210% at gem level 20 (previously 210% at all gem levels).
  • Vaal Reap: Now has 310% Effectiveness of Added Damage at gem level 1, scaling up to 420% at gem level 20 (previously 420% at all gem levels).
  • 3.24.0
  • Added the ability to hold ctrl + left-click (or the controller input equivalent) to reapply socket and quality currencies, as well as Orbs of Regret and Orbs of Unmaking.
    • Added the ability to hold ctrl + left-click (or the controller input equivalent) to reapply socket and quality currencies.
    • Added the ability to hold ctrl + left-click (or the controller input equivalent) to reapply socket and quality currencies, as well as Orbs of Regret and Orbs of Unmaking.
    3.23.0
    Reap:
    Summon Reaper:
    • No longer has 20-39% increased Minion Maximum Life. Summoned Reapers now have 25% more Life inherently.
    Vaal Reap:
  • Fixed a bug where Skills supported by Spell Cascade could sometimes face the wrong direction, most noticeable with Reap when cast close to your character's position.
  • 3.21.0
    • Introduced 9 new Vaal Skill Gems: Vaal Absolution, Vaal Animate Weapon, Vaal Arctic Armour, Vaal Domination, Vaal Firestorm, Vaal Ice Shot, Vaal Lightning Arrow, Vaal Reap, and Vaal Rejuvenation Totem.
    3.19.0
  • Summon Reaper: The buff granted when consuming a Minion no longer grants 40% increased Damage. It now grants 40% increased Attack Speed (previously 20%), 40% increased Movement Speed (previously 20%) and also now grants 30% increased Area of Effect. The reaper's dash slash attack now has an Added Damage Effectiveness of 150% (previously 250%).
    • Minions no longer have hidden penalties to Bleeding, Ignite, and Poison damage. Summon Reaper no longer has a hidden bonus to Bleeding damage that counteracted this penalty. As a result, minions now deal approximately twice as much Poison damage, three and a half times as much Ignite damage, and seven times as much Bleeding damage.
    • Problem: The stat granted by Awakened Hextouch Support that grants a chance for Hexes to bypass Hexproof was not working as expected. Attempting to reapply a Curse to a Hexproof monster using this stat but failing would still remove the existing Curse on that monster, as if it was overwritten by the new Curse
  • Jewels that allocated Patient Reaper now allocate Polymath.
  • 3.17.0
  • Reap: Now deals 57 to 86 Physical Damage at gem level 1 (previously 58 to 87), up to 943 to 1414 at gem level 20 (previously 702 to 1053). Now deals 1463.3 Base Physical Damage per second at gem level 20 (previously 1463.1). Now has 210% Effectiveness of Added Damage at all gem levels (previously 160%).
  • 3.16.0
    • Patient Reaper: Now grants 50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently (previously 70%).
  • Fixed a bug where summoned Reapers would teleport when the level of the Summon Reaper Skill Gem changes.
  • 3.15.0
  • Added a new Intelligence Skill Gem - Summon Reaper: Summons a powerful Reaper which uses a variety of slashing area attacks. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack.

  • Reap:
  • Summon Reaper is now offered to the Witch for completing Sever the Right Hand, and can be purchased from Clarissa by the Templar and Scion.
  • Corrected note for Reap to: Now grants Blood Charges when triggered.
  • 3.14.0
    • Added a new Strength/Intelligence Skill Gem - Reap: A bloody scythe swipes across a selected area, applying a physical damage over time debuff in addition to hitting enemies with physical damage. If enemies survive, you gain a blood charge, which raises both the damage and cost of the skill.
    • Ritual Altars can now be found once you reach maps. Each map has a 8% base chance to contain Ritual Altars. Deferred items will reappear at later Areas at a higher rate to account for these changes.
  • Reap is now offered to the Scion for completing Sever the Right Hand, and can be purchased from Clarissa by the Marauder, Templar and Witch.
  • Reap has an attack time override of 1.5 seconds.
  • 3.13.0

    Patient Reaper
    3.12.0
  • The Blood Reaper: Now grants 20 Life Regeneration per Second (from 10). Existing versions of this item can be updated with the use of a Divine Orb.
  • 3.9.0
  • Fixed a bug where the Vulnerability from Coward's Legacy would not be reapplied after dying and reviving in PvP.
  • 3.4.0
  • Fixed a bug where Cold Snap did not correctly trigger the Trickster Ascendancy's Patient Reaper.
  • 3.3.0
  • Each time you encounter Alva in the wilderness, she can open a time portal, allowing you to visit the Temple of Atzoatl during its construction. Your brief visit can be extended by laying waste to its inhabitants. These visits allow Alva to learn its location in the present day, and allow you to influence its contents and reap its rewards.
  • Added 3D art for the following unique items: Ambu's Charge, Apep's Rage, Bloodseeker, Chin Sol, Cloak of Tawm'r Isley, Cospri's Malice, Cospri's Will, Darkray Vectors, Death's Hand, Doomfletch, Doomsower, Doon Cuebiyari, Dreamfeather, Dying Breath, Empire's Grasp, Great Old One's Ward, Greed's Embrace, Haemophilia, Ichimonji, Infernal Mantle, Infractem, Innsbury Edge, Kingsguard, Kondo's Pride, Kongor's Undying Rage, Maligaro's Lens, Maloney's Nightfall, Mon'tregul's Grasp, Moonsorrow, Nomic's Storm, Null's Inclination, Pillar of the Caged God, Piscator's Vigil, Queen of the Forest, Reaper's Pursuit, Repentance, Sentari's Answer, Shackles of the Wretched, Sin Trek, Snakebite, Soul Mantle, Terminus Est, The Baron, The Beast Fur Shawl, The Broken Crown, The Goddess Bound, The Restless Ward, Veil of the Night, Victario's Charity, Voltaxic Rift, Wyrmsign
  • 3.2.0
  • Added a new notable connected to Patient Reaper - Prolonged Pain: Grants 20% increased Skill Effect Duration, 20% increased Poison Duration, 15% more Damage over Time, and 10% reduced Damage taken from Damage over Time.
  • Patient Reaper: Now increases Damage over Time by 50% (up from 30%), and causes you to recover 2% of Maximum Life, 2% of Energy Shield and 4% of Maximum Mana on Kill.
  • 3.0.0
  • The Blood Reaper: Now has 180%-200% increased Physical Damage.
  • The Blood Reaper: Now has a 50% chance to inflict Bleeding on hit (down from 100%).
  • Many other weapons which previously inflicted Bleeding on hit with a 100% chance now only have a 25% chance to inflict Bleeding. This affects the following weapons: The Blood Reaper, Atzir's Disfavour, Jack, the Axe, Rigwald's Savagery, Rive, Uul-Netol's Kiss, Uul-Netol's Embrace, Slivertongue, all weapons with Vagan's crafted mod, all weapons with Tora's vendor mod, .
  • The Trickster's Patient Reaper skill now grants 70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently (up from 60%).
  • 2.5.0
  • Tears in the fabric of reality have formed throughout Wraeclast. Engage them to expose an alternate realm and reveal those who dwell there. Slay monsters inside the Breach to keep it open long enough to reap your bounty.
  • 2.4.0
  • Fixed a bug where minimap quest icons would reappear when they shouldn't.
  • Reap
    Level: (1—20)
    Cost: (25—46) Life
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (150—210)%
    Requires Level (28—70), (42—98) Str, (29—68) Int
    A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.
    Deals (57—943) to (86—1414) Physical Damage
    Deals (138.2—2002.5) Base Physical Damage per second
    Base duration is 1 second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Gain a Blood Charge if this Skill Hits Enemies and none of them Die
    Lose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff
    Costs 20% more Life per Blood Charge
    Deals 15% more Damage per Blood Charge
    is area damage [1]

    Additional Effects From Quality:
    Deals +(0—5)% more Damage per Blood Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Supported By /119
  • Active Type: Spell, Damage, Physical, DamageOverTime, Area, AreaSpell, Duration, Trappable, Totemable, Mineable, Multicastable, CanRapidFire, Cascadable, Triggerable
  • AddedFireDamage
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Knockback
    Knockback Support
    Supports any skill that hits enemies.
    LifeLeech
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Stun
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    IncreasedDuration
    More Duration Support
    Supports any skill with a duration.
    ColdtoFire
    Cold to Fire Support
    Supports any skill that hits enemies.
    IronWill
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Totem
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    FirePenetration
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    IncreasedBurnDuration
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    CastOnMeleeKill
    Cast on Melee Kill Support
    Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Empower
    Empower Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
    ReduceDuration
    Less Duration Support
    Supports any skill that has a duration.
    CastOnDmgTaken
    Cast when Damage Taken Support
    Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Brutality
    Brutality Support
    Supports any skill that deals damage.
    AddedFireDamagePlus
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    BrutalityPlus
    Awakened Brutality Support
    Supports any skill that deals damage.
    IncreasedBurnDurationPlus
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    FirePenetrationPlus
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    EmpowerPlus
    Awakened Empower Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
    Fragility
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    LifeTap
    Lifetap Support
    Supports any non-blessing skill. Minions cannot gain the Lifetap buff.
    ObliterationSupport
    Annihilation Support
    Supports any skill that hits enemies.
    TransfusionSupport
    Transfusion Support
    Supports non-blessing spells.
    AddedColdDamage
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Trap
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    CullingStrike
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    ChancetoFlee
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind
    Blind Support
    Supports any skill that hits enemies.
    ColdPenetration
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    CastOnCrit
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    CastOnDeath
    Cast on Death Support
    Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    enhance
    Enhance Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
    BreakBlock
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    FrenzyChargeOnShatter
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    DamageAgainstChilled
    Hypothermia Support
    Supports any skill that deals damage.
    Poison
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    VoidManipulation
    Void Manipulation Support
    Supports any skill that deals damage.
    SupportRapidDecayGem
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    LesserPoison
    Chance to Poison Support
    Supports any skill that hits enemies.
    DeadlyAilments
    Deadly Ailments Support
    Supports any skill that hits enemies.
    VileToxins
    Vile Toxins Support
    Supports any skill that hits enemies.
    AddedColdDamagePlus
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    CastOnCritPlus
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    ColdPenetrationPlus
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    DeadlyAilmentsPlus
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    SupportRapidDecayPlus
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    VoidManipulationPlus
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    enhanceplus
    Awakened Enhance Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
    Sadism
    Sadism Support
    Supports any skill that hits enemies.
    CastonWardBreak
    Cast on Ward Break Support
    Each supported spell skill will be triggered when your Ward breaks. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Machinations
    Machinations Support
    Supports skills that hit enemies. Cannot modify the skills of minions.
    CullingStrike
    Cull the Weak Support
    Supports any skill that hits enemies. If normal or magic enemies are left below a percentage of maximum life after being hit by these skills, they will be killed.
    LethalDoseSupport
    Lethal Dose Support
    Supports any skill that hits enemies.
    UnholyTrinitySupport
    Unholy Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have unholy resonance of lightning, physical and chaos, and to grant unholy resonance of damage types other than the highest one in a hit. There is a maximum of 50 unholy resonance for each damage type. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    IncreasedAOE
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    AddedLightningDamage
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    IncreasedCriticalStrikes
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    IncreasedCriticalDamage
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    AddedChaosDamage
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    IncreasedQuality
    Item Rarity Support
    Supports any skill that can kill enemies.
    FasterCast
    Faster Casting Support
    Supports non-instant spell skills.
    ConcentratedAOE
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    ChancetoIgnite
    Combustion Support
    Supports any skill that hits enemies.
    ElementalProliferation
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    RemoteMine
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    LightningPenetration
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    ElementalPenetration
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Echo
    Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    PowerCharges
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    CurseOnHit
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    CastOnStun
    Cast when Stunned Support
    Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Enlighten
    Enlighten Support
    Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
    PhysicalToLightning
    Physical to Lightning Support
    Supports any skill that hits enemies.
    OnslaughtOnSlayingShocked
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    ControlledDestructionGem
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    ElementalFocus
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    CastWhileChanneling
    Cast while Channelling Support
    Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
    IgniteProliferation
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Decay
    Decay Support
    Supports any skill that hits enemies.
    Efficacy
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Immolate
    Immolate Support
    Supports any skill that hits enemies.
    UnboundAilments
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    ArcaneSurge
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    SpellCascade
    Spell Cascade Support
    Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    SummonPhantasm
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    BoneChillSupport
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    EnergyShieldLeechsupport
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    SpellFocusSupport
    Intensify Support
    Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
    UnleashSupport
    Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    AltRemoteMineSupportGem
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    AddedChaosDamagePlus
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    AddedLightningDamagePlus
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    CastWhileChannelingPlus
    Awakened Cast While Channelling Support
    Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
    ControlledDestructionPlus
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    CurseOnHitPlus
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    ElementalFocusPlus
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    IncreasedAOEPlus
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    LightningPenetrationPlus
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    SpellCascadePlus
    Awakened Spell Cascade Support
    Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    EchoPlus
    Awakened Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    UnboundAilmentPlus
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    UnleashPlus
    Awakened Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Enlightenplus
    Awakened Enlighten Support
    Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
    ManaweaveSupportGem
    Archmage Support
    Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
    TrinitySupportGem
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    PureShockSupportGem
    Overcharge Support
    Supports any skill that hits enemies.
    SpellBlade
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour
    Devour Support
    Supports any skill that hits enemies.
    Sacrifice
    Sacrifice Support
    Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, arcane skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
    SpellCascade
    Greater Spell Cascade Support
    Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    InverttheRules
    Invert the Rules Support
    Supports any skill that hits enemies.
    Echo
    Greater Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, brand skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    FrostmageSupport
    Frostmage Support
    Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
    Devour
    Greater Devour Support
    Supports any skill that hits enemies.
    UnleashSupport
    Greater Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    MinionPactSuppor
    Minion Pact Support
    Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, arcane skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
    LivingLightningSupportGem
    Living Lightning Support
    Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.
    Eclipse
    Eclipse Support
    Supports any skill gem. Cannot support skills that don't come from gems.
    Microtransactions /2
    StarfallReapSkillEffect
    Starfall Reap Effect
    Your Reap becomes a Starfall Effect.
    VineReapSkillEffect
    Vine Reap Effect
    Your Reap becomes a Vine Effect.
    Reap
    You are taking Physical Damage over time.
    base_physical_damage_taken_per_minute
    Attribute /3

    blood_scythe_degen

    NameShow Full Descriptions
    BuffGroupsID24
    IsBuffDefinition1
    BuffMergeModesID3
    Codebase physical damage taken per minute
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics3
    Reap
    You are taking Fire Damage over time.
    base_fire_damage_taken_per_minute
    Attribute /3

    blood_scythe_degen_fire

    NameShow Full Descriptions
    BuffGroupsID24
    IsBuffDefinition1
    BuffMergeModesID3
    Codebase fire damage taken per minute
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics3

    Community Wiki

    Edit

    Reap

    Reap is a Physical Spell that hits with physical damage and applies a strong physical damage over time debuff in a targeted area. If all enemies hit by this skill survive, the player gains a Blood Charge up to a maximum of 5. Blood charges increase this skill's Damage and Life cost.

    Skill functions and interactions

    Casting Reap costs Life instead of Mana.

    Hydrosphere can be used to create Blood Charges, since it meets the criteria of surviving enemies. This can be used prior to engaging a boss fight to maximise damage output.

    Blood Charges are shared between multiple Reap skill gems, like Inspiration Charges are shared between multiple Inspiration Support gems.

    Spell Cascade Support or Awakened Spell Cascade Support are particularly useful to scale the hit damage part of Reap. The repeated Area of Effect from Spell Cascade overlaps slightly with the original AoE, which results in an additional hit on a single target. While Spell Cascade overlaps only once, Awakened Spell Cascade has three intrinsic overlaps, even when further reductions to AoE like Concentrated Effect Support are applied. The amount of overlaps can be increased to four with an investment in at least 120% increased AoE (without any further reductions or less effects).

    Version history

    VersionChanges
    3.17.0
  • Reap now deals 57 to 86 Physical Damage at gem level 1 (previously 58 to 87), up to 943 to 1414 at gem level 20 (previously 702 to 1053).
  • Now deals 1463.3 Base Physical Damage per second at gem level 20 (previously 1463.1).
  • Now has 210% Effectiveness of Added Damage at all gem levels (previously 160%).
  • 3.15.0
  • Now grants Blood Charges when triggered.
  • 3.14.0
  • Introduced to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.