Теряет заряд крови когда враг умирает под действием отрицательного эффекта от этого умения
Дополнительные эффекты от качества:
Задание /2
Act | Задание | NPC | Герой |
---|---|---|---|
3 | Отсечение правой руки | Quest Reward | Дворянка |
3 | Отсечение правой руки | Кларисса | Дикарь · Жрец · Ведьма |
Level Effect /40
Уровень | ТребуетсяУровень | Сила | Инт | Расход ресурсов | Наносит от 57 до 86 физического урона | Наносит 120.2 базового физического урона в секунду | Опыт |
---|---|---|---|---|---|---|---|
1 | 28 | 42 | 29 | 25 | 57, 86 | 120.2 | 199,345 |
2 | 31 | 46 | 32 | 26 | 72, 107 | 147 | 285,815 |
3 | 34 | 50 | 35 | 28 | 89, 134 | 179 | 401,344 |
4 | 37 | 54 | 37 | 30 | 110, 165 | 216.5 | 554,379 |
5 | 40 | 58 | 40 | 31 | 136, 204 | 261.1 | 477,437 |
6 | 42 | 60 | 42 | 32 | 156, 234 | 295.2 | 583,786 |
7 | 44 | 63 | 44 | 33 | 178, 267 | 333.1 | 710,359 |
8 | 46 | 66 | 46 | 34 | 204, 306 | 375.3 | 1,355,511 |
9 | 48 | 68 | 48 | 35 | 233, 349 | 423 | 1,138,877 |
10 | 50 | 71 | 49 | 36 | 266, 399 | 475.2 | 1,368,233 |
11 | 52 | 74 | 51 | 37 | 303, 454 | 534.2 | 1,638,338 |
12 | 54 | 76 | 53 | 38 | 345, 517 | 599.8 | 1,956,648 |
13 | 56 | 79 | 55 | 39 | 392, 588 | 672.6 | 3,655,184 |
14 | 58 | 82 | 57 | 40 | 446, 668 | 753.4 | 3,017,327 |
15 | 60 | 84 | 59 | 41 | 506, 759 | 843 | 7,759,995 |
16 | 62 | 87 | 60 | 42 | 574, 861 | 942.2 | 15,138,193 |
17 | 64 | 90 | 62 | 43 | 650, 975 | 1049.9 | 26,083,825 |
18 | 66 | 92 | 64 | 44 | 736, 1105 | 1168.6 | 62,620,247 |
19 | 68 | 95 | 66 | 45 | 834, 1250 | 1311.1 | 211,708,088 |
20 | 70 | 98 | 68 | 46 | 943, 1414 | 1463.3 | |
21 | 72 | 47 | 1066, 1599 | 1631.8 | |||
22 | 74 | 48 | 1204, 1806 | 1814.2 | |||
23 | 76 | 49 | 1359, 2039 | 2020 | |||
24 | 78 | 50 | 1534, 2301 | 2247.4 | |||
25 | 80 | 51 | 1730, 2595 | 2498.7 | |||
26 | 82 | 52 | 1950, 2925 | 2776.1 | |||
27 | 84 | 53 | 2197, 3296 | 3082.1 | |||
28 | 86 | 54 | 2474, 3712 | 3428.2 | |||
29 | 88 | 55 | 2786, 4178 | 3801.2 | |||
30 | 90 | 56 | 3135, 4702 | 4212.1 | |||
31 | 91 | 57 | 3325, 4987 | 4432.8 | |||
32 | 92 | 58 | 3526, 5289 | 4676.6 | |||
33 | 93 | 58 | 3739, 5608 | 4920.2 | |||
34 | 94 | 58 | 3964, 5946 | 5175.6 | |||
35 | 95 | 60 | 4203, 6305 | 5458.1 | |||
36 | 96 | 60 | 4456, 6684 | 5739.8 | |||
37 | 97 | 60 | 4723, 7085 | 6035.2 | |||
38 | 98 | 60 | 5006, 7509 | 6362.1 | |||
39 | 99 | 61 | 5306, 7959 | 6687.6 | |||
40 | 100 | 61 | 5623, 8434 | 7028.6 |
Attribute /11
Кровавая жатва
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xСфера удачи |
Acronym | Hit, Свойства |
DropLevel | 28 |
BaseType | Кровавая жатва |
Class | Камни умений |
TargetTypes | , |
Type | Spell, Damage, Physical, DamageOverTime, Area, AreaSpell, Duration, Trappable, Totemable, Mineable, Multicastable, CanRapidFire, Cascadable, Triggerable |
BuffIcon | |
ItemType | Metadata/Items/Gems/SkillGemBloodreap |
ActiveSkillsCode | reap |
Reference | poe.ninja, Community Wiki |
Горнило Оружие /2
Weight | Desc |
---|---|
1000 (T5) | 100% физического урона Обескровливания и Кровавой жатвы становится уроном от огня Отрицательные эффекты Обескровливания наносят постепенный урон от огня вместо постепенного физического урона Отрицательные эффекты Кровавой жатвы наносят постепенный урон от огня вместо постепенного физического урона |
1000 (T5) | Клейма Бури и Армагеддона могут быть прикреплены к вашему призванному Жнецу |
Теряет заряд крови когда враг умирает под действием отрицательного эффекта от этого умения
Дополнительные эффекты от качества:
Микротранзакции /2
Supported By /93
Attribute /4
blood_scythe_degen
Key | Value |
---|---|
Acronym | Ignite |
BuffGroupsID | 24 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | base physical damage taken per minute |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Attribute /4
blood_scythe_degen_fire
Key | Value |
---|---|
Acronym | Ignite |
BuffGroupsID | 24 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | base fire damage taken per minute |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Community Wiki
Reap
Reap is a Physical Spell that hits with physical damage and applies a strong physical damage over time debuff in a targeted area. If all enemies hit by this skill survive, the player gains a Blood Charge up to a maximum of 5. Blood charges increase this skill's damage and Life cost.
Skill functions and interactions
Casting Reap costs Life instead of Mana.
Hydrosphere can be used to create Blood Charges, since it meets the criteria of surviving enemies. This can be used prior to engaging a boss fight to maximise damage output.
Blood Charges are shared between multiple Reap skill gems, like Inspiration Charges are shared between multiple Inspiration Support gems.
Spell Cascade Support or Awakened Spell Cascade Support are particularly useful to scale the hit damage part of Reap. The repeated Area of Effect from Spell Cascade overlaps slightly with the original AoE, which results in an additional hit on a single target. While Spell Cascade overlaps only once, Awakened Spell Cascade has three intrinsic overlaps, even when further reductions to AoE like Concentrated Effect Support are applied. The amount of overlaps can be increased to four with an investment in at least 120% increased AoE (without any further reductions or less effects).
Version history
Version | Changes |
---|---|
3.17.0 |
|
3.15.0 |
|
3.14.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.