Summon Carrion Golem
Level: (1–20)
Cost: (30–54) Mana
Cooldown Time: 6.00 sec
Cast Time: 1.00 sec
Requires Level (34–70), (79–155) Int
Summons a Carrion Golem that grants added physical damage for your non-golem minions. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes, and deals more damage for each of your non-golem minions near it.
(0–10)% increased Character Size
Maximum 1 Summoned Golem
Golems deal 5% more Damage per Non-Golem Minion near them, up to 50%
Golems grant (7–27) to (11–41) additional Physical Damage for Non-Golem Minions

Additional Effects From Quality:
(0–20)% increased Buff Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
LevelRequires LevelIntCostGolems grant 7 to 11 additional Physical Damage for Non-Golem Minions#% increased Character SizeExperience
13479307, 11252,595
23683328, 111314,394
33888348, 121388,734
44092369, 142477,437
542963810, 152583,786
6441004011, 163710,359
7461044211, 1731,355,511
8481094412, 1941,138,877
9501134413, 2041,368,233
10521174614, 2251,638,338
11541214815, 2351,956,648
12561254817, 2563,655,184
13581305018, 2763,017,327
14601345019, 2973,576,232
15621385221, 3179,164,731
16641425222, 33817,861,428
17661465224, 35846,032,386
18681515225, 38987,248,039
19691535426, 399157,972,052
20701555427, 4110
21725629, 4310
22745631, 4611
23765833, 4911
24785835, 5312
25806037, 5612
26826040, 6013
27846042, 6413
28866045, 6814
29886248, 7214
30906251, 7715
31916253, 7915
32926354, 8215
33936356, 8415
34946358, 8716
35956360, 8916
36966461, 9216
37976463, 9516
38986465, 9817
39996467, 10117
401006469, 10417
Attribute /10

Summon Carrion Golem

KeyValue
CostiLvl 1: Normal: 1xOrb of Chance
AcronymMinion, Golem
DropLevel 34
BaseType Summon Carrion Golem
Class Skill Gems
TargetTypesGround
TypeTriggerable, Physical, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
ItemTypeMetadata/Items/Gems/SkillGemSummonCarrionGolem
ActiveSkillsCodesummon_carrion_golem
Referencepoe.ninja, Community Wiki
Summon Carrion Golem
Level: (1–20)
Cost: (30–54) Mana
Cooldown Time: 6.00 sec
Cast Time: 1.00 sec
Requires Level (34–70), (79–155) Int
Summons a Carrion Golem that grants added physical damage for your non-golem minions. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes, and deals more damage for each of your non-golem minions near it.
(0–10)% increased Character Size
Maximum 1 Summoned Golem
Golems deal 5% more Damage per Non-Golem Minion near them, up to 50%
Golems grant (7–27) to (11–41) additional Physical Damage for Non-Golem Minions
base display minion actor level [34,70]
display minion monster type [7]
infinite minion duration [1]

Additional Effects From Quality:
(0–20)% increased Buff Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /3
Stygian Carrion Golem Skin
Your Carrion Golems become Stygian.
Darkwood Carrion Golem Skin
Your Carrion Golems become Darkwood Carrion Golems.
Celestial Carrion Golem Skin
Your Carrion Golems become Celestial Carrion Golems.
Supported By /25
  • Active Type: Triggerable, Physical, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
  • Increased Area of Effect Support
    Supports any skill with an area of effect.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Faster Casting Support
    Supports non-instant spell skills.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Minion Damage Support
    Supports skills which create Minions.
    Minion Speed Support
    Supports skills which create Minions.
    Minion Life Support
    Supports skills which create Minions.
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Elemental Army Support
    Supports skills which create Minions.
    Cast when Damage Taken Support
    Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Stunned Support
    Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Feeding Frenzy Support
    Supports skills which create Minions.
    Predator Support
    Supports skills which create Minions.
    Meat Shield Support
    Supports skills which create Minions.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Infernal Legion Support
    Supports skills which create Minions.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Minion Damage Support
    Supports skills which create Minions.
    Awakened Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Second Wind Support
    Supports skills with cooldowns. Cannot support triggered skills.
    Fresh Meat Support
    Supports skills that create minions.
    Carrion Golem
    Construct
    monster no drops or experience [1]
    Regenerate 1% of Life per second
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    SpectreN
    Tagsbludgeoning_weapon, construct, fast_movement, golem, is_unarmed, large_height, mud_blood, not_dex, not_str, physical_affinity, stone_armour
    Life
    582%
    Energy Shield From Life
    100%
    Ailment Threshold
    582%
    Resistance
    40 40 40 20
    Damage
    60%
    Accuracy
    340%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    0.9 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    100%
    Type
    BoneGolem
    Metadata
    BoneGolem
    IsSummoned
    Y
    Level
    68
    Life
    37,442
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    224
    Spell Damage
    224
    Accuracy
    0
    Attack Time
    0.9
    Experience
    15,383
    Ailment Threshold
    37,442
    Chill
    118
    Shock
    118
    Brittle
    670
    Scorch
    118
    Sap
    327
    BoneGolemMultiAttack
    Attack, Multistrikeable, Melee, MeleeSingleTarget
    Base Damage: 179–269
    Critical Strike Chance: 5%
    Attack Damage: 135%
    Attack Damage: 135%
    Attack Time: 0.9 sec
    Deals 35% more Attack Damage
    bone golem attack speed +% final after third combo index [200]
    bone golem damage +% final after third combo index [20]
    BoneGolemCascade
    Attack, Area, Multistrikeable, Melee
    Base Damage: 179–269
    Critical Strike Chance: 5%
    Attack Damage: 65%
    Attack Damage: 65%
    Attack Time: 0.9 sec
    Cooldown Time: 6 sec
    Deals 35% less Attack Damage
    +0.1 metres to radius
    Causes +4 Bursts
    is area damage [1]
    BoneGolemLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 179–269
    Critical Strike Chance: 5%
    Attack Damage: 180%
    Attack Damage: 180%
    Attack Time: 0.9 sec
    Cooldown Time: 4 sec
    Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
    Deals 80% more Attack Damage
    Base radius is 1.5 metres
    active skill area of effect radius +% final [30]
    disable attack repeats [1]
    is area damage [1]
    EGBoneGolemConsumeCorpse
    Triggerable, Spell
    Cooldown Time: 5 sec
    spell maximum action distance +% [-90]
    BoneGolemCascadeEmpowered
    Attack, Area, Multistrikeable, Melee
    Base Damage: 179–269
    Critical Strike Chance: 5%
    Attack Damage: 185%
    Attack Damage: 185%
    Attack Time: 0.9 sec
    Deals 85% more Attack Damage
    100% more Area of Effect
    Causes +4 Bursts
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	on_end_golem_death_submerge_01 = "Delete();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.5
    	fade_arrows = true
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/Bone/Bonewall_explode/bonewallexplode.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneGolem/BoneGolem"] = {
        name = "Carrion Golem",
        life = 5.82,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 0.9,
        attackRange = 13,
        accuracy = 3.4,
        skillList = {
            "BoneGolemLeapSlam",
            "BoneGolemCascade",
            "BoneGolemCascadeEmpowered",
            "EGBoneGolemConsumeCorpse",
            "BoneGolemMultiAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneGolemLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "disable_attack_repeats",
        },
        levels = {
            [1] = {30, 15, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneGolemCascade"] = {
        name = "BoneGolemCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "upheaval_number_of_spikes",
            "active_skill_base_radius_+",
            "is_area_damage",
        },
        levels = {
            [1] = {4, 1, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneGolemCascadeEmpowered"] = {
        name = "BoneGolemCascadeEmpowered",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {4, 100, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBoneGolemConsumeCorpse"] = {
        name = "EGBoneGolemConsumeCorpse",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-90, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneGolemMultiAttack"] = {
        name = "BoneGolemMultiAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bone_golem_attack_speed_+%_final_after_third_combo_index",
            "bone_golem_damage_+%_final_after_third_combo_index",
        },
        levels = {
            [1] = {200, 20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Regenerate 1% of Life per second
    IdSummonedGolemLifeRegeneration
    FamilyLifeRegenerationRatePercentage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 60 Max: 60 Global
  • Craft Tagsresource life
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Community Wiki

    Edit

    Summon Carrion Golem

    Summon Carrion Golem is a minion spell skill. It summons a Golem that grants added physical damage to your non-Golem minions. The Carrion Golem attacks with melee attacks: a leaping slam, a series of slashes, and a ground slam that sends a cascade of bones spikes. The Carrion Golem gains more damage for each allied non-Golem minion around it, up to a cap of 50% more with 10 nearby non-Golem minions.

    Version history

    VersionChanges
    3.19.0
  • The damage and life scaling values for minions have been adjusted. Generally speaking, minion life and damage is unchanged in the very early game, roughly 30% lower in mid acts, roughly 20% lower at level 20 of the minion skill, and roughly 10% lower at level 30 of the minion skill.
  • Gem quality no longer grants 0–20% increased Minion Maximum Life.
  • Now has 30% more base life at all levels. Now has 0% increased Minion Maximum Life at gem level 1 (previously 30%), up to 38% at gem level 20 (previously 68%).
  • 3.16.0
  • Carrion, Chaos, Flame, Ice and Lightning Golems now regenerate 1% of their Life per second.
  • 3.14.0
  • The Golem's Cascade skill now has a 6 second cooldown (previously 4 seconds). The skill now also travels a shorter distance and has less area of effect.
  • Summoned Carrion Golem now deals approximately 11% less damage at all gem levels.
  • 3.13.0
  • Summoned Carrion Golem now deals approximately 20% less damage at all gem levels.
  • 3.12.0
  • Now has alternative gem quality.
  • 3.10.0
  • Now causes your Carrion Golems to deal 5% more damage per non-Golem minion near them (from 8%), up to a maximum of 50% (from 80%).
  • 3.8.0
  • Summon Carrion Golem has been added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.