召唤腐化魔像
等级: (1–20)
消耗: (30–54) 点魔力
冷却时间: 6.00 秒
施放间隔: 1.00 秒
需求 等级 (34–70), (79–155) 智慧
召唤一个腐化魔像,给非魔像召唤生物附加物理伤害。这种魔像可以挥出伤害递增,速度越来越快的破空斩,还可以发出骸骨突刺。并使它附近每个非魔像召唤生物造成更多伤害。
角色体型增大 (0–10)%
最多召唤 1 个魔像
该魔像周围每个非魔像召唤生物使该魔像造成的伤害总增 5%,最高 50%
该魔像使非魔像召唤生物获得 (7–27) 到 (11–41) 点额外物理伤害
品质额外效果:
增益效果提高 (0–20)%
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Summon Carrion Golem
等级效果 /40
固定 |
---|
最多召唤 1 个魔像 该魔像周围每个非魔像召唤生物使该魔像造成的伤害总增 5%,最高 50% |
等级 | 需求等级 | 智慧 | 消耗 | 该魔像使非魔像召唤生物获得 7 到 11 点额外物理伤害 | 角色体型增大 #% | 经验值 |
---|---|---|---|---|---|---|
1 | 34 | 79 | 30 | 7, 11 | 252,595 | |
2 | 36 | 83 | 32 | 8, 11 | 1 | 314,394 |
3 | 38 | 88 | 34 | 8, 12 | 1 | 388,734 |
4 | 40 | 92 | 36 | 9, 14 | 2 | 477,437 |
5 | 42 | 96 | 38 | 10, 15 | 2 | 583,786 |
6 | 44 | 100 | 40 | 11, 16 | 3 | 710,359 |
7 | 46 | 104 | 42 | 11, 17 | 3 | 1,355,511 |
8 | 48 | 109 | 44 | 12, 19 | 4 | 1,138,877 |
9 | 50 | 113 | 44 | 13, 20 | 4 | 1,368,233 |
10 | 52 | 117 | 46 | 14, 22 | 5 | 1,638,338 |
11 | 54 | 121 | 48 | 15, 23 | 5 | 1,956,648 |
12 | 56 | 125 | 48 | 17, 25 | 6 | 3,655,184 |
13 | 58 | 130 | 50 | 18, 27 | 6 | 3,017,327 |
14 | 60 | 134 | 50 | 19, 29 | 7 | 3,576,232 |
15 | 62 | 138 | 52 | 21, 31 | 7 | 9,164,731 |
16 | 64 | 142 | 52 | 22, 33 | 8 | 17,861,428 |
17 | 66 | 146 | 52 | 24, 35 | 8 | 46,032,386 |
18 | 68 | 151 | 52 | 25, 38 | 9 | 87,248,039 |
19 | 69 | 153 | 54 | 26, 39 | 9 | 157,972,052 |
20 | 70 | 155 | 54 | 27, 41 | 10 | |
21 | 72 | 56 | 29, 43 | 10 | ||
22 | 74 | 56 | 31, 46 | 11 | ||
23 | 76 | 58 | 33, 49 | 11 | ||
24 | 78 | 58 | 35, 53 | 12 | ||
25 | 80 | 60 | 37, 56 | 12 | ||
26 | 82 | 60 | 40, 60 | 13 | ||
27 | 84 | 60 | 42, 64 | 13 | ||
28 | 86 | 60 | 45, 68 | 14 | ||
29 | 88 | 62 | 48, 72 | 14 | ||
30 | 90 | 62 | 51, 77 | 15 | ||
31 | 91 | 62 | 53, 79 | 15 | ||
32 | 92 | 63 | 54, 82 | 15 | ||
33 | 93 | 63 | 56, 84 | 15 | ||
34 | 94 | 63 | 58, 87 | 16 | ||
35 | 95 | 63 | 60, 89 | 16 | ||
36 | 96 | 64 | 61, 92 | 16 | ||
37 | 97 | 64 | 63, 95 | 16 | ||
38 | 98 | 64 | 65, 98 | 17 | ||
39 | 99 | 64 | 67, 101 | 17 | ||
40 | 100 | 64 | 69, 104 | 17 |
Attribute /9
召唤腐化魔像
召唤腐化魔像
等级: (1–20)
消耗: (30–54) 点魔力
冷却时间: 6.00 秒
施放间隔: 1.00 秒
需求 等级 (34–70), (79–155) 智慧
召唤一个腐化魔像,给非魔像召唤生物附加物理伤害。这种魔像可以挥出伤害递增,速度越来越快的破空斩,还可以发出骸骨突刺。并使它附近每个非魔像召唤生物造成更多伤害。
角色体型增大 (0–10)%
最多召唤 1 个魔像
该魔像周围每个非魔像召唤生物使该魔像造成的伤害总增 5%,最高 50%
该魔像使非魔像召唤生物获得 (7–27) 到 (11–41) 点额外物理伤害
base display minion actor level [34,70]
display minion monster type [7]
infinite minion duration [1]
品质额外效果:
增益效果提高 (0–20)%
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Summon Carrion Golem
商城 /3
Stygian Carrion Golem Skin
Your Carrion Golems become Stygian.
Darkwood Carrion Golem Skin
Your Carrion Golems become Darkwood Carrion Golems.
Celestial Carrion Golem Skin
Your Carrion Golems become Celestial Carrion Golems.
被辅助 /25
增大范围(辅)
辅助任意有范围效果的技能。
陷阱(辅)
辅助法术技能,或使用弓类或法杖的攻击技能。你不再使用被辅助的技能,而是投掷陷阱,当一个敌人接近时为你使用该技能。陷阱无法使用吟唱技能。
快速施法(辅)
辅助非瞬发法术技能。
集中效应(辅)
辅助任意有范围效果的技能,不论该技能是否造成伤害。
召唤生物伤害(辅)
辅助召唤生物技能。
召唤生物速度(辅)
辅助召唤生物技能。
召唤生物生命(辅)
辅助召唤生物技能。
法术图腾(辅)
辅助非触发类法术技能,你将不再直接施放被辅助的法术,而是召唤一个图腾为你施放该法术。
链爆地雷(辅)
辅助法术技能,或使用弓类或法杖的攻击技能。你不再使用被辅助的技能,而是投掷地雷,当你将地雷引爆时为你使用该技能。地雷无法使用吟唱技能。
施法回响(辅)
辅助法术技能,使其施放时自动重复一次。无法辅助瓦尔技能、图腾技能、持续吟唱技能、触发技能、瞬发技能、反击技能、闪现技能或有保留效果的技能。
元素大军(辅)
辅助召唤生物技能。
受伤时施放(辅)
所有被辅助的法术技能会记录你受到的伤害,当受到的总伤害达到阈值时触发。无法辅助图腾、陷阱或地雷施放的技能。瓦尔技能、持续吟唱技能或有保留效果的技能无法被触发。
晕眩时施放(辅)
你被晕眩时有几率触发所有被辅助的法术技能。无法辅助图腾、陷阱或地雷施放的技能。瓦尔技能、持续吟唱技能或有保留效果的技能无法被触发。
秘术增强(辅)
所有被辅助的法术技能会记录你消耗的魔力,当消耗的总魔力达到阈值时提供一个增益效果。不能辅助图腾、陷阱、地雷施放的技能,不能辅助有保留效果的技能。
召唤幻影(辅)
辅助可以击中敌人或召唤生物的技能。当该技能或召唤生物击败敌人,或击中稀有或传奇敌人时,有一定几率召唤一个幻灵,该生物可以使用穿刺投射物法术造成物理伤害。
狂噬(辅)
辅助召唤生物技能。
掠食(辅)
辅助召唤生物技能。
肉盾(辅)
辅助召唤生物技能。
高爆地雷(辅)
辅助法术技能,或使用弓类或法杖的攻击技能。你不再使用被辅助的技能,而是投掷地雷,当你将地雷引爆时为你使用该技能。地雷无法使用吟唱技能。
炎军(辅)
辅助召唤生物技能。
增大范围(强辅)
辅助任意有范围效果的技能。
召唤生物伤害(强辅)
辅助召唤生物技能。
施法回响(强辅)
辅助法术技能,使其施放时自动重复一次。无法辅助瓦尔技能、图腾技能、持续吟唱技能、触发技能、瞬发技能、反击技能、闪现技能或有保留效果的技能。
助力之风(辅)
辅助有冷却时间的技能。
无法辅助触发技能。
鲜肉(辅)
辅助召唤生物技能。
腐化魔像
构造体
monster no drops or experience [1]
生命每秒回复 1%
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
生命每秒回复 1%
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Carrion Golem
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, construct, fast_movement, golem, is_unarmed, large_height, mud_blood, not_dex, not_str, physical_affinity, stone_armour |
生命
582%
生命转为护盾
100%
异常状态临界值
582%
抗性
40 40 40 20
伤害
60%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 13
攻击间隔
0.9 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
BoneGolem
Metadata
BoneGolem
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
37,442
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
224
法术伤害
224
命中
986
攻击间隔
0.9
经验值
15,383
异常状态临界值
37,442
冰缓
118
Shock
118
Brittle
670
Scorch
118
Sap
327
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BoneGolemMultiAttack
攻击, 攻击可重复, 近战, 近战单一目标
基本伤害: 179–269
暴击几率: 5%
攻击伤害: 135%
攻击伤害: 135%
攻击间隔: 0.9 秒
攻击伤害总增 35%
bone golem attack speed +% final after third combo index [200]
bone golem damage +% final after third combo index [20]
bone golem attack speed +% final after third combo index [200]
bone golem damage +% final after third combo index [20]
BoneGolemCascade
攻击, 范围, 攻击可重复, 近战
基本伤害: 179–269
暴击几率: 5%
攻击伤害: 65%
攻击伤害: 65%
攻击间隔: 0.9 秒
冷却时间: 6 秒
攻击伤害总降 35%
范围 +0.1 米
导致 +4 次爆发
is area damage [1]
范围 +0.1 米
导致 +4 次爆发
is area damage [1]
BoneGolemLeapSlam
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 179–269
暴击几率: 5%
攻击伤害: 180%
攻击伤害: 180%
攻击间隔: 0.9 秒
冷却时间: 4 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
攻击伤害总增 80%
基础范围为 1.5 米
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
基础范围为 1.5 米
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
EGBoneGolemConsumeCorpse
可触发, 法术
冷却时间: 5 秒
spell maximum action distance +% [-90]
BoneGolemCascadeEmpowered
攻击, 范围, 攻击可重复, 近战
基本伤害: 179–269
暴击几率: 5%
攻击伤害: 185%
攻击伤害: 185%
攻击间隔: 0.9 秒
攻击伤害总增 85%
总效果区域扩大 100%
导致 +4 次爆发
is area damage [1]
总效果区域扩大 100%
导致 +4 次爆发
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Life { corpse_usable = false } Animated { on_end_golem_death_submerge_01 = "Delete();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/Bone/Bonewall_explode/bonewallexplode.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BoneGolem/BoneGolem"] = { name = "Carrion Golem", life = 5.82, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.6, damageSpread = 0.2, attackTime = 0.9, attackRange = 13, accuracy = 3.4, skillList = { "BoneGolemLeapSlam", "BoneGolemCascade", "BoneGolemCascadeEmpowered", "EGBoneGolemConsumeCorpse", "BoneGolemMultiAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BoneGolemLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "disable_attack_repeats", }, levels = { [1] = {30, 15, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneGolemCascade"] = { name = "BoneGolemCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_base_radius_+", "is_area_damage", }, levels = { [1] = {4, 1, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneGolemCascadeEmpowered"] = { name = "BoneGolemCascadeEmpowered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_area_of_effect_+%_final", "is_area_damage", }, levels = { [1] = {4, 100, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGBoneGolemConsumeCorpse"] = { name = "EGBoneGolemConsumeCorpse", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-90, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneGolemMultiAttack"] = { name = "BoneGolemMultiAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "bone_golem_attack_speed_+%_final_after_third_combo_index", "bone_golem_damage_+%_final_after_third_combo_index", }, levels = { [1] = {200, 20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
生命每秒回复 1%
Id | SummonedGolemLifeRegeneration |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |