Sniper's Mark
Level: (1–20)
Cost: (16–33) Mana
Cast Time: 0.50 sec
Requires Level (4–70), (16–155) Dex
Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.
Cursed enemies take (10–29)% increased Damage from Projectile Hits
Projectiles which Hit Cursed Enemies Split towards 2 additional targets

Additional Effects From Quality:
Cursed enemies take (0–5)% increased Damage from Projectile Hits
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
ActQuestNPCCharacter
1Breaking Some EggsQuest RewardRanger · Duelist
3Lost in LoveClarissaDuelist · Ranger · Scion · Shadow
Level Effect /40
Implicit
Projectiles which Hit Cursed Enemies Split towards 2 additional targets
LevelRequires LevelDexCostCursed enemies take 10% increased Damage from Projectile HitsExperience
14161610841
262017113,099
392718127,433
41233191322,895
51641211449,725
62050221595,714
724582316169,595
828672417283,759
932752518453,996
1036832619703,128
11409226201,061,223
124410027212,065,870
134810928222,507,110
145211729232,573,731
155512329247,611,351
1658130302513,437,908
1761136312625,052,147
1864142312743,869,436
19671483228242,081,178
20701553329
21723430
22743431
23763532
24783633
25803634
26823735
27843836
28863937
29883938
30904039
31914039
32924140
33934140
34944241
35954241
36964242
37974342
38984343
39994343
401004444
Attribute /10

Sniper's Mark

KeyValue
CostiLvl 1: Normal: 1xScroll of Wisdom
AcronymHit, Projectile, Split, Curse
DropLevel 4
BaseType Sniper's Mark
Class Skill Gems
TargetTypesGround, Enemy,
TypeSpell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemProjectileWeakness
Referencepoe.ninja, Community Wiki
Sniper's Mark
You are cursed. You take increased damage from projectiles, and projectiles that hit you will split. You grant flask charges to the enemy who cursed you when hit.
chance_to_be_knocked_back_%
projectile_damage_taken_+%
projectiles_hitting_self_split_into_x
grant_attacker_x_mana_flask_charges_when_hit_once_per_500ms
grant_attacker_x_life_flask_charges_when_hit_once_per_500ms
Attribute /5

curse_snipers_mark

KeyValue
AcronymIgnite
IsSkillBuff1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID6
Codeprojectiles hitting self split into x
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Codeprojectile damage taken +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codegrant attacker x mana flask charges when hit once per 500ms
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Codegrant attacker x life flask charges when hit once per 500ms
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Codechance to be knocked back %
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Sniper's Mark Monster /7 ⍟
NameModifiersSpectre
Vexing Archerundead description [1]
monster casts projectile vulnerability curse text [1]
Y
Flesh SculptorY
Augustina SolariaY
Augustina Solaria100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
Y
Augustina SolariaMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Shrine DaemonCurse Skills have 80% reduced Cast SpeedY
Nemesis DaemonY
Labyrinth Enchantment helmet /4 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Projectile Weakness Curse Effect 1Sniper's Mark has 10% increased Curse Effect100
The Eternal LabyrinthEnchantment Projectile Weakness Curse Effect 2Sniper's Mark has 15% increased Curse Effect100
The Merciless LabyrinthEnchantment Projectile Weakness Duration 1Sniper's Mark has 30% increased Duration
The Eternal LabyrinthEnchantment Projectile Weakness Duration 2Sniper's Mark has 45% increased Duration
Supported By /14 ⍟
  • Active Type: Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
  • IconName
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Faster Casting Support
    Supports non-instant spell skills.
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation.
    Cast on Death Support
    Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Damage Taken Support
    Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Stunned Support
    Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Awakened Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation.
    Awakened Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Mark On Hit Support
    Supports mark curse skills.

    Community Wiki

    Edit

    Sniper's Mark


    Sniper's Mark is a spell that marks a single target with a curse. The marked target takes increased damage from projectiles, causes projectiles that hit the marked target to split, and grants life and mana flask charges when hit.

    Skill functions and interactions

    • Mark: Only one mark (regardless of source) can be active at all times. Increasing the curse limit will allow you to apply additional hexes on top of a mark, but does not let you apply additional marks on different targets or apply multiple mark on one target.

    • Flask charges are granted no more than once every 0.5 seconds. Charges are only granted to characters that directly hit it (not from minions, totems, etc.).

    Version history

    VersionChanges
    3.19.1
  • Marks applied to you by a monster are now removed if you move a great distance away from the monster.
  • 3.19.0
  • Removed the life and mana flask charge generation from Sniper's Mark.
  • 3.12.0
    '' Enemies afflicted by Sniper's Mark grant charges to Life and Mana flasks when hit, and cause projectiles that hit them to split towards other enemies. ''
  • Renamed from Projectiles Weakness to Sniper's Mark.
  • No longer causes projectiles to pierce or knock back cursed enemies.
  • Cursed enemies now take 16% increased damage from projectile hits at gem level 1, up to 35% at gem level 20.
  • Cursed enemies now grant a Life Flask charge and a Mana Flask charge when you hit them, no more than once every 0.5 seconds at all gem levels. Note that this only applies to hits from the source of the mark (and not, for example, your minions).
  • Projectiles which hit cursed enemies now split towards 3 additional targets at gem level 1, up to 4 additional targets at gem level 20.
  • Cursed enemies now take 1% increased damage from projectile hits per 4% gem quality (from 1% increased damage from projectile hits per 2% gem quality).
  • The Putrid Cloister: No longer applies Projectile Weakness to players. Now applies Despair instead.
  • 3.6.0
  • Mana Cost at gem level 1 is now 16 (was 24).
  • Mana Cost at gem level 20 is now 33 (was 50).
  • 3.0.0
  • Now causes projectiles to pierce cursed enemies (up from 50% chance).
  • 2.6.0
  • Increased Area of Effect mod and its progression per level doubled.{{Citation needed}}
  • 2.2.0
  • Now always causes enemies to have a 50% chance to be pierced. Enemies cursed with Projectile Weakness take a further 5% increased damage from projectiles at all gem levels.
  • 2.0.0
  • Pierce chance is now 50% at all levels. Knockback chance is now 25% at all levels. Mana cost reduced at all levels. Area of effect increases per gem level reduced, but the base area of effect has been increased by 37.5% (from 16 to 22). Normalised the increased duration per gem level. It now grants 0.5% chance to pierce cursed enemies per 1% quality (was 0.75% per 1% quality).
  • 1.2.0
  • No longer reduces the enemy's chance to evade projectile attacks. This ability has been moved to the new skill Poacher's Mark.
  • 1.1.0
  • Undocumented Change: Projectile damage taken changed from "more" to "increased".
  • 0.9.5
  • Now increases damage taken from projectiles.
  • 0.9.2
  • Projectile Weakness has been added to the game.

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