Mal des Scharfschützen
Stufe: (1–20)
Kosten: (16–33) Mana
Zauberzeit: 0.50 Sek
Erfordert Stufe (4–70), (16–155) Ges
Verflucht einen einzelnen Gegner, erhöht den Schaden, den er von Projektilen erleidet und bewirkt, dass sich Projektile bei Treffer aufteilen und andere Ziele im Umkreis treffen. Es kann gleichzeitig nur ein Gegner von einem Mal betroffen sein.
Verfluchte Gegner erleiden (10–35)% erhöhten Schaden durch Projektiltreffer
Projektile, die verfluchte Gegner treffen, teilen sich auf (2–4) zusätzliche Ziele auf

Zusätzliche Effekte durch Qualität:
Verfluchte Gegner erleiden (0–5)% erhöhten Schaden durch Projektiltreffer
Setze die Gemme in eine Fassung mit der richtigen Farbe ein, um diese Fertigkeit zu erhalten. Entferne sie mit Rechtsklick aus der Fassung.
Sniper's Mark
Level Effect /40
StufeErfordertStufeGesKostenProjektile, die verfluchte Gegner treffen, teilen sich auf 2 zusätzliche Ziele aufVerfluchte Gegner erleiden 10% erhöhten Schaden durch ProjektiltrefferErfahrung
141616210841
2620172113,099
3927182127,433
412331921422,895
516412121549,725
620502221695,714
7245823318169,595
8286724319283,759
9327525320453,996
10368326322703,128
114092263231,061,223
1244100273252,065,870
1348109283262,507,110
1452117294282,573,731
1555123294307,611,351
16581303043113,437,908
17611363143225,052,147
18641423143343,869,436
196714832434242,081,178
207015533435
217234536
227434537
237635538
247836539
258036540
268237541
278438542
288639543
298839544
309040545
319140545
329241546
339341546
349442547
359542547
369642548
379743548
389843549
399943549
4010044550
Attribute /10

Mal des Scharfschützen

KeyValue
CostiLvl 1: Normal: 1xIdentifikationsrolle
AcronymHit, Kill, Fluch
DropLevel 4
BaseType Mal des Scharfschützen
Class Fertigkeitengemmen
TargetTypesGround, Enemy,
TypeSpell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemProjectileWeakness
Referencepoe.ninja, Community Wiki
Mal des Scharfschützen
Ihr seid verflucht. Ihr erleidet erhöhten Schaden von Projektilen, und Projektile, die Euch treffen, teilen sich auf. Ihr gewährt dem Gegner, der Euch verflucht hat, bei Treffer Fläschchenfüllungen.
chance_to_be_knocked_back_%
projectile_damage_taken_+%
projectiles_hitting_self_split_into_x
grant_attacker_x_mana_flask_charges_when_hit_once_per_500ms
grant_attacker_x_life_flask_charges_when_hit_once_per_500ms
Sniper's Mark
Attribute /5

curse_snipers_mark

KeyValue
AcronymProjektil, Chain, Rüstung, Ausweichen
IsSkillBuff1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID6
Codeprojectiles hitting self split into x
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Codeprojectile damage taken +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codegrant attacker x mana flask charges when hit once per 500ms
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Codegrant attacker x life flask charges when hit once per 500ms
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Codechance to be knocked back %
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Mal des Scharfschützen Monster /7 ⍟
NameModifikatorenSpectre
Irritierender Bogenschützeundead description [1]
monster casts projectile vulnerability curse text [1]
Y
FleischskulpteurY
Augustina SolariaY
Augustina Solaria100% erhöhtes maximales Leben
100% vergrößerter Wirkungsbereich
80% vergrößerte Charaktergröße
Y
Augustina SolariaMonster gewähren 100% erhöhte Erfahrung
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
SchreindämonFluch-Fertigkeiten haben 80% verringerte ZaubergeschwindigkeitY
NemesisdämonY
Labyrinth Verzauberung helmet /4 ⍟
StufeNameModWeight
Das gnadenlose LabyrinthEnchantment Projectile Weakness Curse Effect 1'Mal des Scharfschützen' hat 10% erhöhte Fluchwirkung100
Das ewige LabyrinthEnchantment Projectile Weakness Curse Effect 2'Mal des Scharfschützen' hat 15% erhöhte Fluchwirkung100
Das gnadenlose LabyrinthEnchantment Projectile Weakness Duration 1'Mal des Scharfschützen' hat 30% verlängerte Dauer
Das ewige LabyrinthEnchantment Projectile Weakness Duration 2'Mal des Scharfschützen' hat 45% verlängerte Dauer

Community Wiki

Edit

Sniper's Mark


Sniper's Mark is a spell that marks a single target with a curse. The marked target takes increased damage from projectiles, causes projectiles that hit the marked target to split, and grants life and mana flask charges when hit.

Skill functions and interactions

  • Mark: Only one mark (regardless of source) can be active at all times. Increasing the curse limit will allow you to apply additional hexes on top of a mark, but does not let you apply additional marks on different targets or apply multiple mark on one target.

  • Flask charges are granted no more than once every 0.5 seconds. Charges are only granted to characters that directly hit it (not from minions, totems, etc.).

Version history

VersionChanges
3.19.1
  • Marks applied to you by a monster are now removed if you move a great distance away from the monster.
  • 3.19.0
  • Removed the life and mana flask charge generation from Sniper's Mark.
  • 3.12.0
    '' Enemies afflicted by Sniper's Mark grant charges to Life and Mana flasks when hit, and cause projectiles that hit them to split towards other enemies. ''
  • Renamed from Projectiles Weakness to Sniper's Mark.
  • No longer causes projectiles to pierce or knock back cursed enemies.
  • Cursed enemies now take 16% increased damage from projectile hits at gem level 1, up to 35% at gem level 20.
  • Cursed enemies now grant a Life Flask charge and a Mana Flask charge when you hit them, no more than once every 0.5 seconds at all gem levels. Note that this only applies to hits from the source of the mark (and not, for example, your minions).
  • Projectiles which hit cursed enemies now split towards 3 additional targets at gem level 1, up to 4 additional targets at gem level 20.
  • Cursed enemies now take 1% increased damage from projectile hits per 4% gem quality (from 1% increased damage from projectile hits per 2% gem quality).
  • The Putrid Cloister: No longer applies Projectile Weakness to players. Now applies Despair instead.
  • 3.6.0
  • Mana Cost at gem level 1 is now 16 (was 24).
  • Mana Cost at gem level 20 is now 33 (was 50).
  • 3.0.0
  • Now causes projectiles to pierce cursed enemies (up from 50% chance).
  • 2.6.0
  • Increased Area of Effect mod and its progression per level doubled.{{Citation needed}}
  • 2.2.0
  • Now always causes enemies to have a 50% chance to be pierced. Enemies cursed with Projectile Weakness take a further 5% increased damage from projectiles at all gem levels.
  • 2.0.0
  • Pierce chance is now 50% at all levels. Knockback chance is now 25% at all levels. Mana cost reduced at all levels. Area of effect increases per gem level reduced, but the base area of effect has been increased by 37.5% (from 16 to 22). Normalised the increased duration per gem level. It now grants 0.5% chance to pierce cursed enemies per 1% quality (was 0.75% per 1% quality).
  • 1.2.0
  • No longer reduces the enemy's chance to evade projectile attacks. This ability has been moved to the new skill Poacher's Mark.
  • 1.1.0
  • Undocumented Change: Projectile damage taken changed from "more" to "increased".
  • 0.9.5
  • Now increases damage taken from projectiles.
  • 0.9.2
  • Projectile Weakness has been added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.