Shockwave Totem
Totem, Spell, AoE, Physical, Nova
Level: 1–20
Cost: 21–39 Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 110%
Radius: 20
Requires Level 28
Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies
Deals (33–412) to (65–765) Physical Damage
Totem lasts 8 seconds
25% chance to Knock Enemies Back on hit
Summons a Totem which uses this Skill


Additional Effects From Quality:
(0–20)% increased totem life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /4

Unusual Gems /4

TypeStatsWeight
Superior (0–20)% increased totem life50
Anomalous (0–10)% increased Cast Speed
(0–20)% increased Totem Placement speed
100
Divergent (0–40)% of Physical Damage Converted to Cold Damage20
Phantasmal (0–20)% chance to Knock Enemies Back on hit100
Quest /2

Quest /2

Level Effect /40

Level Effect /40

Implicit
Summons a Totem which uses this Skill
base skill is totemified [1]
is area damage [1]
Totem lasts 8 seconds
25% chance to Knock Enemies Back on hit
(Knockback pushes Enemies away when Hit)
LevelRequires LevelStrengthCostDeals 33 to 65 Physical DamageExperience
128672133, 65199,345
231732240, 74285,815
334792449, 90401,344
437852559, 110554,379
540922671, 133477,437
642962781, 150583,786
7441002892, 170710,359
84610429103, 1921,355,511
94810930117, 2171,138,877
105011331132, 2441,368,233
115211732148, 2751,638,338
125412132166, 3091,956,648
135612533187, 3473,655,184
145813034210, 3903,017,327
156013435235, 4377,759,995
166213836264, 48915,138,193
176414237295, 54826,083,825
186614638330, 61362,620,247
196815139369, 685211,708,088
207015539412, 765
217240460, 854
227441513, 953
237642572, 1063
247843638, 1185
258044711, 1320
268245791, 1469
278446880, 1635
288646979, 1819
2988471089, 2022
3090481210, 2247
3191491276, 2369
3292491344, 2497
3393491417, 2631
3494501493, 2773
3595501573, 2921
3696511657, 3078
3797511746, 3242
3898521839, 3415
3999521937, 3597
40100522040, 3789

Shockwave Totem

Referencepoe.ninja, Community Wiki
AcronymTotem
DropLevel 28
BaseType Shockwave Totem
Class Active Skill Gems
TargetTypesAny, ,
TypeSpell, Damage, Area, Trappable, Mineable, SummonsTotem, Multicastable, AreaSpell, Physical, Nova
MetadataMetadata/Items/Gems/SkillGemShockwaveTotem
Shockwave Totem Monster /9 ⍟

Shockwave Totem Monster /9 ⍟

NameModifiersSpectre
Shockwave TotemCasts ShockwavesY
DaemonY
Daemon+2 to maximum number of Summoned TotemsY
Haviri, Vaal Metalsmithmonster dropped item quantity +% [300]
monster dropped item rarity +% [800]
+7 to maximum number of Summoned Totems
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
kill traps mines and totems on death [1]
Y
Haviri, Vaal Metalsmithmonster dropped item quantity +% [300]
monster dropped item rarity +% [800]
+7 to maximum number of Summoned Totems
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
kill traps mines and totems on death [1]
Y
Brinerot Soothsayermonster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
monster no map drops [1]
+1 to maximum number of Summoned Totems
monster dropped item quantity +% [500]
monster dropped item rarity +% [400]
kill traps mines and totems on death [1]
cannot have affliction mods [1]
Y
Redblade Flamelordmonster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
+1 to maximum number of Summoned Totems
monster no map drops [1]
monster dropped item quantity +% [500]
monster dropped item rarity +% [400]
kill traps mines and totems on death [1]
cannot have affliction mods [1]
Y
Tempest DaemonY
Talisman DaemonY
Shockwave Totem
SpectreN
ModCasts Shockwaves
Tagscaster, construct, is_unarmed, mud_blood, not_dex, not_int, physical_affinity, small_height, stone_armour, very_slow_movement
200%Life
+100%Armour
200%Ailment Threshold
0 0 0 0Resistance
100%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 6Attack Distance
1.5 SecondAttack Time
±0%Damage Spread
100%Experience
100%Model Size
MonsterTotemType
70,590Life
32,530Armour
8,120Evasion
0Energy Shield
953Damage
538Accuracy
1.5Attack Time
13,250Experience
70,590Ailment Threshold
223Chill
223Shock
1,263Brittle
223Scorch
617Sap
MonsterShockwaveTotem
Spell, Damage, Area, Trappable, Mineable, SummonsTotem, Multicastable, AreaSpell, Physical, Nova
Shockwave Totem
Critical Strike Chance: 0%
Effectiveness of Added Damage: 50%
Cast Time: 0.6 Second
Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies
Deals 129.2 to 240 Physical Damage
Knocks Enemies Back on Hit
active skill area of effect radius +% final [-17]
base skill is totemified
is area damage

earthquaketotem
57,123Life
28,850Armour
7,608Evasion
0Energy Shield
850Damage
499Accuracy
1.5Attack Time
13,006Experience
57,123Ailment Threshold
181Chill
181Shock
1,022Brittle
181Scorch
499Sap
MonsterShockwaveTotem
Spell, Damage, Area, Trappable, Mineable, SummonsTotem, Multicastable, AreaSpell, Physical, Nova
Shockwave Totem
Critical Strike Chance: 0%
Effectiveness of Added Damage: 50%
Cast Time: 0.6 Second
Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies
Deals 119.2 to 221.4 Physical Damage
Knocks Enemies Back on Hit
active skill area of effect radius +% final [-17]
base skill is totemified
is area damage

earthquaketotem
36,476Life
22,656Armour
6,667Evasion
0Energy Shield
675Damage
428Accuracy
1.5Attack Time
12,377Experience
36,476Ailment Threshold
115Chill
115Shock
653Brittle
115Scorch
319Sap
MonsterShockwaveTotem
Spell, Damage, Area, Trappable, Mineable, SummonsTotem, Multicastable, AreaSpell, Physical, Nova
Shockwave Totem
Critical Strike Chance: 0%
Effectiveness of Added Damage: 50%
Cast Time: 0.6 Second
Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies
Deals 101.3 to 188.2 Physical Damage
Knocks Enemies Back on Hit
active skill area of effect radius +% final [-17]
base skill is totemified
is area damage

earthquaketotem
21,705Life
16,696Armour
5,633Evasion
0Energy Shield
504Damage
352Accuracy
1.5Attack Time
11,388Experience
21,705Ailment Threshold
69Chill
69Shock
388Brittle
69Scorch
190Sap
MonsterShockwaveTotem
Spell, Damage, Area, Trappable, Mineable, SummonsTotem, Multicastable, AreaSpell, Physical, Nova
Shockwave Totem
Critical Strike Chance: 0%
Effectiveness of Added Damage: 50%
Cast Time: 0.6 Second
Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies
Deals 82.42 to 153.1 Physical Damage
Knocks Enemies Back on Hit
active skill area of effect radius +% final [-17]
base skill is totemified
is area damage

earthquaketotem
12,867Life
12,254Armour
4,739Evasion
0Energy Shield
374Damage
290Accuracy
1.5Attack Time
10,255Experience
12,867Ailment Threshold
41Chill
41Shock
230Brittle
41Scorch
112Sap
MonsterShockwaveTotem
Spell, Damage, Area, Trappable, Mineable, SummonsTotem, Multicastable, AreaSpell, Physical, Nova
Shockwave Totem
Critical Strike Chance: 0%
Effectiveness of Added Damage: 50%
Cast Time: 0.6 Second
Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies
Deals 66.8 to 124.1 Physical Damage
Knocks Enemies Back on Hit
active skill area of effect radius +% final [-17]
base skill is totemified
is area damage

earthquaketotem


Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Stats
{
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/MapAffixTotemMonsterShockwave"] = {
    name = "Shockwave Totem",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MonsterShockwaveTotem",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterShockwaveTotem"] = {
    name = "Shockwave Totem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Multicastable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 2, statInterpolation = ,  cost = { }, },
        [2] = {levelRequirement = 66, statInterpolation = ,  cost = { }, },
    },
}
Casts Shockwaves

Casts Shockwaves

Mod IdMonsterUsesShockwaveText
GroupMonsterUsesShockwaveText
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster uses shockwave text Min: 1 Max: 1 Global
  • Totem
    SpectreN
    Tagsconstruct, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, very_slow_movement
    100%Life
    +100%Armour
    100%Ailment Threshold
    40 40 40 20Resistance
    100%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 6Attack Distance
    1 SecondAttack Time
    ±0%Damage Spread
    100%Experience
    100%Model Size
    TotemType
    YIsSummoned
    

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	uses_no_mana = 1
    	monster_inherent_damage_taken_+%_final = -80
    	damage_taken_+%_final_from_self = 400
    }
    
    Life
    {
    	prevent_corpse_sinking = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/EarthquakeTotem"] = {
        name = "Totem",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Microtransactions /9 ⍟

    Microtransactions /9 ⍟

    IconName
    Tiki Totem Skin
    Your Spell or Ballista totem becomes a coloured totem that has carved tiki designs.
    Olmec Totem Skin
    Your Spell or Ballista totem becomes a carved stone totem with two faces.
    Eagle Guardian Totem Skin
    Your Spell or Ballista totem becomes an eagle guardian.
    Ziggurat Totem Skin
    Your Spell or Ballista totem becomes an ancient ziggurat.
    Dragon Totem Skin
    Your Spell or Ballista totem becomes a golden dragon.
    Arcane Tome Totem Skin
    Your Spell or Ballista totem becomes an Arcane Tome.
    Pylon of Pain Totem Skin
    Your Spell or Ballista totem becomes a Pylon of Pain.
    Twisted Skull Totem Skin
    Your Spell or Ballista totem becomes a twisted skull totem.
    Darkshard Totem Skin
    Your Spell or Ballista totem becomes a darkshard totem.
    Labyrinth Enchantment helmet /6 ⍟

    Labyrinth Enchantment helmet /6 ⍟

    LevelNameModWeight
    The Merciless LabyrinthEnchantment Shockwave Totem Damage 125% increased Shockwave Totem Damage100
    The Eternal LabyrinthEnchantment Shockwave Totem Damage 240% increased Shockwave Totem Damage100
    The Merciless LabyrinthEnchantment Shockwave Totem Cast Speed 110% increased Shockwave Totem Cast Speed100
    The Eternal LabyrinthEnchantment Shockwave Totem Cast Speed 215% increased Shockwave Totem Cast Speed100
    The Merciless LabyrinthEnchantment Shockwave Totem Radius 116% increased Shockwave Totem Area of Effect100
    The Eternal LabyrinthEnchantment Shockwave Totem Radius 224% increased Shockwave Totem Area of Effect100
    Supported By /68 ⍟

    Supported By /68 ⍟

    Support GemDescription
    Added Fire Damage SupportSupports any skill that hits enemies.
    Added Cold Damage SupportSupports any skill that hits enemies.
    Increased Area of Effect SupportSupports any skill with an area of effect.
    Added Lightning Damage SupportSupports any skill that hits enemies.
    Increased Critical Strikes SupportSupports any skill that hits enemies.
    Increased Critical Damage SupportSupports any skill that hits enemies.
    Knockback SupportSupports any skill that hits enemies.
    Life Leech SupportSupports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage SupportSupports any skill that hits enemies.
    Stun SupportSupports any skill that hits enemies, making it easier to stun enemies with those skills.
    Trap SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity SupportSupports any skill that can kill enemies.
    Faster Casting SupportSupports non-instant spell skills.
    Concentrated Effect SupportSupports any skill with an area of effect, regardless of whether that skill deals damage.
    Cold to Fire SupportSupports any skill that hits enemies.
    Combustion SupportSupports any skill that hits enemies.
    Elemental Proliferation SupportSupports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike SupportSupports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will SupportSupports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Blastchain Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee SupportSupports any skill that hits enemies.
    Blind SupportSupports any skill that hits enemies.
    Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Power Charge On Critical SupportSupports any skill that hits enemies.
    Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
    Block Chance Reduction SupportSupports any skill that hits enemies.
    Physical to Lightning SupportSupports any skill that hits enemies.
    Hypothermia SupportSupports any skill that deals damage.
    Critical Strike Affliction SupportSupports any skill that hits enemies.
    Void Manipulation SupportSupports any skill that deals damage.
    Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
    Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation SupportSupports any skill that hits enemies.
    Chance to Poison SupportSupports any skill that hits enemies.
    Deadly Ailments SupportSupports any skill that hits enemies.
    Decay SupportSupports any skill that hits enemies.
    Efficacy SupportSupports any skill that deals damage or has a duration.
    Vile Toxins SupportSupports any skill that hits enemies.
    Immolate SupportSupports any skill that hits enemies.
    Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
    Brutality SupportSupports any skill that deals damage.
    Onslaught SupportSupports any skill that hits enemies.
    Summon Phantasm SupportSupports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill SupportSupports any skill that can chill enemies or create chilling areas.
    Multiple Totems SupportSupports skills which summon totems.
    Energy Leech SupportSupports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    High-Impact Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Awakened Added Fire Damage SupportSupports any skill that hits enemies.
    Awakened Brutality SupportSupports any skill that deals damage.
    Awakened Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage SupportSupports any skill that hits enemies.
    Awakened Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments SupportSupports any skill that hits enemies.
    Awakened Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation SupportSupports any skill that deals damage.
    Awakened Added Chaos Damage SupportSupports any skill that hits enemies.
    Awakened Added Lightning Damage SupportSupports any skill that hits enemies.
    Awakened Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
    Awakened Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect SupportSupports any skill with an area of effect.
    Awakened Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
    Cruelty SupportSupports any skill that hits enemies.

    Community Wiki

    Wiki Edit

    Shockwave Totem

    Shockwave Totem is a [[spell]] [[skill]]. It summons a Totem that releases shockwaves that deal physical damage around it.

    Skill Functions and Interactions

    The damage done by Shockwave Totem is Spell, AoE, Totem and Physical damage, so modifiers to any of these will increase it. As the damage is Physical, it will not benefit from Elemental Spell Damage nodes. Totem range is 80.

    Physical Damage: Because Shockwave Totem deals physical damage it can be boosted by supports and passive skills that are more commonly used to modify attacks, such as the AddedFireDamageAdded Fire Damage Support gem or passive skills which grant Physical Damage with no other qualifier, such as WarriorPath of the Warrior.


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.