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Shockwave Totem
Level: (1—20)
Cost: (21—39) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 110%
Radius: 20
Requires Level (28—70), (67—155) Str
Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies
Deals (33—412) to (65—765) Physical Damage
Totem lasts 8 seconds
25% chance to Knock Enemies Back on hit
Summons a Totem which uses this Skill
Base radius is 2.4 metres
(Knockback pushes Enemies away when Hit)

Additional Effects From Quality:
+(0—0.2) metres to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
Implicit
Totem lasts 8 seconds
25% chance to Knock Enemies Back on hit
Base radius is 2.4 metres
Summons a Totem which uses this Skill
LevelRequires LevelStrManaBase DamageDeals 33 to 65 Physical DamageExperience
1286721100%, 100%, 100%33, 65199,345
2317322100%, 100%, 100%40, 74285,815
3347924100%, 100%, 100%49, 90401,344
4378525100%, 100%, 100%59, 110554,379
5409226100%, 100%, 100%71, 133477,437
6429627100%, 100%, 100%81, 150583,786
74410028100%, 100%, 100%92, 170710,359
84610429100%, 100%, 100%103, 1921,355,511
94810930100%, 100%, 100%117, 2171,138,877
105011331100%, 100%, 100%132, 2441,368,233
115211732100%, 100%, 100%148, 2751,638,338
125412132100%, 100%, 100%166, 3091,956,648
135612533100%, 100%, 100%187, 3473,655,184
145813034100%, 100%, 100%210, 3903,017,327
156013435100%, 100%, 100%235, 4377,759,995
166213836100%, 100%, 100%264, 48915,138,193
176414237100%, 100%, 100%295, 54826,083,825
186614638100%, 100%, 100%330, 61362,620,247
196815139100%, 100%, 100%369, 685211,708,088
207015539100%, 100%, 100%412, 765
217240100%, 100%, 100%460, 854
227441100%, 100%, 100%513, 953
237642100%, 100%, 100%572, 1063
247843100%, 100%, 100%638, 1185
258044100%, 100%, 100%711, 1320
268245100%, 100%, 100%791, 1469
278446100%, 100%, 100%880, 1635
288646100%, 100%, 100%979, 1819
298847100%, 100%, 100%1089, 2022
309048100%, 100%, 100%1210, 2247
319149100%, 100%, 100%1276, 2369
329249100%, 100%, 100%1344, 2497
339349100%, 100%, 100%1417, 2631
349450100%, 100%, 100%1493, 2773
359550100%, 100%, 100%1573, 2921
369651100%, 100%, 100%1657, 3078
379751100%, 100%, 100%1746, 3242
389852100%, 100%, 100%1839, 3415
399952100%, 100%, 100%1937, 3597
4010052100%, 100%, 100%2040, 3789
Attribute /11

Shockwave Totem

NameShow Full Descriptions
CostiLvl 1: Normal: 1xCurrencyUpgradeRandomlyOrb of Chance
AcronymTotem
IdShockwaveTotem
DropLevel 28
BaseType Shockwave Totem
Class Skill Gems
TargetTypesAny, ,
TypeSpell, Damage, Area, Trappable, Mineable, SummonsTotem, Multicastable, AreaSpell, Physical, Nova
ItemTypeMetadata/Items/Gems/SkillGemShockwaveTotem
ActiveSkillsCodeshockwave_totem
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
1000 (T5)Holy Flame Totem and Shockwave Totem gain 35% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond
1000 (T5)Holy Flame Totem and Shockwave Totem gain 60% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond
Version history /8
VersionChanges
3.28.0
  • Added a new Strength Transfigured Skill Gem, Shockwave Totem of Authority: Summons a totem that shakes the earth around you, damaging enemies.
  • Fixed the visuals of the Shockwave Totem nova being slightly larger than the actual damage area.
  • 3.23.0
    Shockwave Totem:
    3.17.0
  • Shockwave Totem: Now deals 33 to 65 Physical Damage at gem level 1 (unchanged), up to 412 to 765 at gem level 20 (previously 362 to 672). Now has 110% Effectiveness of Added Damage at all gem levels (previously 100%).
  • 3.13.0

    Shockwave Totem
    3.6.0
    Shockwave Totem
    2.6.0
  • Shockwave Totem's radius has increased from 20 to 24 units.
  • 2.1.0
  • Various skills have had their damage effectiveness values increased. This is the ratio of how much they are affected by Support Gems. These skills are: Shock Nova (from 50% to 60%), Lightning Warp (from 50% to 60%), Fire Nova Mine (from 20% to 30%), Magma Orb (from 80% to 125%) and Shockwave Totem (from 50% to 60%).
  • Shockwave Totem damage has been increased by 20% at level one, up to an increase of 10% by level 20.
  • 2.0.0
  • Shockwave Totem: Now increases Totem Life by 1% per 1% quality (was 3% per 1% quality). The knockback chance has been reduced to 25% (from 100%). Critical Strike Chance has been increased from 4% to 5%.
  • Shockwave Totem
    Level: (1—20)
    Cost: (21—39) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 110%
    Radius: 20
    Requires Level (28—70), (67—155) Str
    Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies
    Deals (33—412) to (65—765) Physical Damage
    Totem lasts 8 seconds
    25% chance to Knock Enemies Back on hit
    Summons a Totem which uses this Skill
    Base radius is 2.4 metres
    base skill is totemified [1]
    base totem range [80]
    is area damage [1]
    (Knockback pushes Enemies away when Hit)

    Additional Effects From Quality:
    +(0—0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Supported By /89
  • Active Type: Spell, Damage, Area, Trappable, Mineable, SummonsTotem, Multicastable, AreaSpell, Physical, Nova
  • AddedFireDamage
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Knockback
    Knockback Support
    Supports any skill that hits enemies.
    LifeLeech
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Stun
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    ColdtoFire
    Cold to Fire Support
    Supports any skill that hits enemies.
    IronWill
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    FirePenetration
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    IncreasedBurnDuration
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Empower
    Empower Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
    Brutality
    Brutality Support
    Supports any skill that deals damage.
    MultipleTotems
    Multiple Totems Support
    Supports skills which summon totems.
    AddedFireDamagePlus
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    BrutalityPlus
    Awakened Brutality Support
    Supports any skill that deals damage.
    IncreasedBurnDurationPlus
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    FirePenetrationPlus
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    EmpowerPlus
    Awakened Empower Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
    Fragility
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    LifeTap
    Lifetap Support
    Supports any non-blessing skill. Minions cannot gain the Lifetap buff.
    Flamewood
    Flamewood Support
    Supports skills which summon totems. Cannot modify the skills of minions.
    ObliterationSupport
    Annihilation Support
    Supports any skill that hits enemies.
    TransfusionSupport
    Transfusion Support
    Supports non-blessing spells.
    AddedColdDamage
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Trap
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    CullingStrike
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    ChancetoFlee
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind
    Blind Support
    Supports any skill that hits enemies.
    ColdPenetration
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    enhance
    Enhance Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
    BreakBlock
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    DamageAgainstChilled
    Hypothermia Support
    Supports any skill that deals damage.
    Poison
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    VoidManipulation
    Void Manipulation Support
    Supports any skill that deals damage.
    SupportRapidDecayGem
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    LesserPoison
    Chance to Poison Support
    Supports any skill that hits enemies.
    DeadlyAilments
    Deadly Ailments Support
    Supports any skill that hits enemies.
    VileToxins
    Vile Toxins Support
    Supports any skill that hits enemies.
    AddedColdDamagePlus
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    ColdPenetrationPlus
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    DeadlyAilmentsPlus
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    SupportRapidDecayPlus
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    VoidManipulationPlus
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    enhanceplus
    Awakened Enhance Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
    Sadism
    Sadism Support
    Supports any skill that hits enemies.
    Machinations
    Machinations Support
    Supports skills that hit enemies. Cannot modify the skills of minions.
    CullingStrike
    Cull the Weak Support
    Supports any skill that hits enemies. If normal or magic enemies are left below a percentage of maximum life after being hit by these skills, they will be killed.
    LethalDoseSupport
    Lethal Dose Support
    Supports any skill that hits enemies.
    IncreasedAOE
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    AddedLightningDamage
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    IncreasedCriticalStrikes
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    IncreasedCriticalDamage
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    AddedChaosDamage
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    IncreasedQuality
    Item Rarity Support
    Supports any skill that can kill enemies.
    FasterCast
    Faster Casting Support
    Supports non-instant spell skills.
    ConcentratedAOE
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    ChancetoIgnite
    Combustion Support
    Supports any skill that hits enemies.
    ElementalProliferation
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    RemoteMine
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    LightningPenetration
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    ElementalPenetration
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    PowerCharges
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Enlighten
    Enlighten Support
    Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
    PhysicalToLightning
    Physical to Lightning Support
    Supports any skill that hits enemies.
    ControlledDestructionGem
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    ElementalFocus
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    IgniteProliferation
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Decay
    Decay Support
    Supports any skill that hits enemies.
    Efficacy
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Immolate
    Immolate Support
    Supports any skill that hits enemies.
    UnboundAilments
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    SummonPhantasm
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    BoneChillSupport
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    EnergyShieldLeechsupport
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    AltRemoteMineSupportGem
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    AddedChaosDamagePlus
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    AddedLightningDamagePlus
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    ControlledDestructionPlus
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    ElementalFocusPlus
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    IncreasedAOEPlus
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    LightningPenetrationPlus
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    UnboundAilmentPlus
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Enlightenplus
    Awakened Enlighten Support
    Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
    PureShockSupportGem
    Overcharge Support
    Supports any skill that hits enemies.
    SpellBlade
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour
    Devour Support
    Supports any skill that hits enemies.
    Sacrifice
    Sacrifice Support
    Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, arcane skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
    InverttheRules
    Invert the Rules Support
    Supports any skill that hits enemies.
    Devour
    Greater Devour Support
    Supports any skill that hits enemies.
    MinionPactSuppor
    Minion Pact Support
    Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, arcane skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
    Eclipse
    Eclipse Support
    Supports any skill gem. Cannot support skills that don't come from gems.
    Microtransactions /12
    NEWtotem
    Tiki Totem Skin
    Your Spell or Ballista totem becomes a coloured totem that has carved tiki designs.
    olmec
    Olmec Totem Skin
    Your Spell or Ballista totem becomes a carved stone totem with two faces.
    EagleGuardianSpellTotem
    Eagle Guardian Totem Skin
    Your Spell or Ballista totem becomes an eagle guardian.
    ZigguratTotem
    Ziggurat Totem Skin
    Your Spell or Ballista totem becomes an ancient ziggurat.
    DragonTotem
    Dragon Totem Skin
    Your Spell or Ballista totem becomes a golden dragon.
    ArcaneTomeTotem
    Arcane Tome Totem Skin
    Your Spell or Ballista totem becomes an Arcane Tome.
    PylonOfPain
    Pylon of Pain Totem Skin
    Your Spell or Ballista totem becomes a Pylon of Pain.
    TwistedSkullTotem
    Twisted Skull Totem Skin
    Your Spell or Ballista totem becomes a twisted skull totem.
    DarkshardTotemSkin
    Darkshard Totem Skin
    Your Spell or Ballista totem becomes a darkshard totem.
    ShipsWheelTotem
    Ghastly Mariner's Totem Skin
    Your Spell or Ballista totem becomes a Ghastly Mariner's totem.
    AncestralTotemBlue
    Challenger's Ancestral Totem Skin
    Your Spell or Ballista totem becomes a Challenger's Ancestral totem.
    AncestralTotemRed
    Defender's Ancestral Totem Skin
    Your Spell or Ballista totem becomes a Defender's Ancestral totem.
    Shockwave Totem
    Construct
    monster uses shockwave text [1]
    SpectreN
    TagsCaster, construct, immobile, is_unarmed, large_model, mud_blood, not_dex, not_int, physical_affinity, small_height, stone_armour
    Life
    200%
    Armour
    +100%
    Ailment Threshold
    200%
    Resistance
    MonsterResistanceIconFire0 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    MonsterTotem
    Metadata
    MapAffixTotemMonsterShockwave
    Level
    68
    Life
    12,867
    Armour
    57,580
    Evasion Rating
    4,739
    Damage
    374
    Spell Damage
    374
    Accuracy
    580
    Attack Time
    1.5
    Experience
    10,255
    Minion Life
    2,791
    Minion Damage
    298
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    Phys Convert Ele
    240%
    MonsterShockwaveTotem
    Spell, Damage, Area, Trappable, Mineable, SummonsTotem, Multicastable, AreaSpell, Physical, Nova
    Shockwave Totem
    Effectiveness of Added Damage: 50%
    Cast Time: 0.6 sec
    Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies
    Deals 66.8 to 124.1 Physical Damage
    Knocks Enemies Back on Hit
    Base radius is 2.4 metres
    active skill area of effect radius +% final [-17]
    base skill is totemified [1]
    is area damage [1]
    earthquaketotem

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Stats
    {
    	set_immune_to_curses = 0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/MapAffixTotemMonsterShockwave"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Shockwave Totem",
        life = 2,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterShockwaveTotem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterShockwaveTotem"] = {
        name = "Shockwave Totem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Multicastable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.6,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_skill_is_totemified",
            "global_knockback",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, -17, 24, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.69999998807907, 1.2999999523163, -17, 24, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster uses shockwave text [1]
    FamilyMonsterUsesShockwaveText
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster uses shockwave text Min: 1 Max: 1 Global
  • Totem
    Construct
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
    SpectreN
    Tagsconstruct, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour
    Life
    100%
    Armour
    +100%
    Ailment Threshold
    100%
    Resistance
    MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos20
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    Totem
    Metadata
    EarthquakeTotem
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	uses_no_mana = 1
    	monster_inherent_damage_taken_+%_final = -80
    	damage_taken_+%_final_from_self = 400
    }
    
    Life
    {
    	prevent_corpse_sinking = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/EarthquakeTotem"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        name = "Totem",
        life = 1,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Shockwave Totem Monster /9
    NameModifiersSpectre
    Shockwave Totemmonster uses shockwave text [1]Y
    DaemonY
    Daemon+2 to maximum number of Summoned TotemsY
    Haviri, Vaal Metalsmith% increased Rarity of Items Dropped
    +7 to maximum number of Summoned Totems
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster no map drops [1]
    kill traps mines and totems on death [1]
    Y
    Haviri, Vaal Metalsmith% increased Rarity of Items Dropped
    +7 to maximum number of Summoned Totems
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster no map drops [1]
    monster is invasion boss [1]
    kill traps mines and totems on death [1]
    Y
    Brinerot Soothsayermonster no map drops [1]
    +1 to maximum number of Summoned Totems
    kill traps mines and totems on death [1]
    cannot have affliction mods [1]
    Y
    Redblade Flamelord+1 to maximum number of Summoned Totems
    monster no map drops [1]
    kill traps mines and totems on death [1]
    cannot have affliction mods [1]
    Y
    Tempest DaemonY
    Talisman DaemonY

    Community Wiki

    Edit

    Shockwave Totem

    Shockwave Totem is a Spell skill. It summons a totem that releases shockwaves that deal physical damage around it.

    Skill Functions and Interactions

    The damage done by Shockwave Totem is Spell, AoE, Totem and Physical damage, so modifiers to any of these will increase it. As the damage is Physical, it will not benefit from Elemental Spell Damage nodes. Totem range is 80.

    Physical Damage: Because Shockwave Totem deals physical damage it can be boosted by supports and passive skills that are more commonly used to modify attacks, such as the Added Fire Damage Support gem or passive skills which grant Physical Damage with no other qualifier, such as Path of the Warrior.

    Version history

    VersionChanges
    3.17.0
  • Shockwave Totem now deals 33 to 65 Physical Damage at gem level 1 (unchanged), up to 412 to 765 at gem level 20 (previously 362 to 672).
  • Now has 110% Effectiveness of Added Damage at all gem levels (previously 100%).
  • 3.13.0
  • Now has a targeting range of 80 (from 100). This primarily affects cases where the totem can use its skill remotely (such as via Astral Projector's effect).
  • 3.12.0
  • Now has alternative gem quality.
  • 3.6.0
  • Mana Cost at gem level 1 is now 21 (was 24).
  • Mana Cost at gem level 20 is now 39 (was 58).
  • Now deals 33 to 65 Physical damage at gem level 1 (from 23 to 46) and 362 to 672 Physical damage at gem level 20 (from 231 to 429).
  • Now has an added damage effectiveness of 100% (from 60%).
  • 2.6.0
  • Shockwave Totem's radius has increased from 20 to 24 units.
  • 2.1.0
  • Damage has been increased by 20% at level one, up to an increase of 10% by level 20.
  • Damage effectiveness increased from 50% to 60%.
  • 2.0.0
  • Required level moved up to 28 (from 10) and values adjusted accordingly.
  • Now increases Totem Life by 1% per 1% quality (was 3% per 1% quality). The knockback chance has been reduced to 25% (from 100%). Critical Strike Chance has been increased from 4% to 5%.
  • 1.2.2b
  • Fixed a bug introduced in 1.2.2 where Shockwave Totem would not cast at the correct speed.
  • 1.2.0
  • This skill now counts as Spell Damage. Damage has been increased by 15%. Its duration has been reduced.
  • 1.1.2
  • Shockwave Totem's pulses have been sped up from 0.75 seconds to 0.60 seconds each.
  • 0.11.1
  • Spells with Damage Effectiveness no longer have their own damage affected by Damage Effectiveness. Damage values on these skills have been updated to reflect this.
  • 0.10.4
  • Shockwave Totem now casts Shockwaves faster. (0,9 to 0,75 sec)
  • 0.10.0
  • Added 4% base critical strike chance.
  • 0.9.12w
  • Fixed a bug where Shockwave Totem could not be affected by Increased Area of Effect
  • 0.9.11k
  • Fixed the calculation of Shockwave Totem's damage.
  • 0.9.10
  • Removed its critical strike chance.
  • Reduced its radius of effect, damage, cast speed and frequency of pulses.
  • Increased its mana cost.
  • 0.9.9
  • Shockwave Totem has been added to the game

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