Shockwave Totem
Level: (1–20)
Cost: (21–39) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 110%
Radius: 20
Requires Level (28–70), (67–155) Str
Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies
Deals (33–412) to (65–765) Physical Damage
Totem lasts 8 seconds
25% chance to Knock Enemies Back on hit
Summons a Totem which uses this Skill
Base radius is 2.4 metres

Additional Effects From Quality:
+(0–0.2) metres to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
Level Effect /40
Implicit
Totem lasts 8 seconds
25% chance to Knock Enemies Back on hit
Base radius is 2.4 metres
Summons a Totem which uses this Skill
(Knockback pushes Enemies away when Hit)
LevelRequires LevelStrCostDeals 33 to 65 Physical DamageExperience
128672133, 65199,345
231732240, 74285,815
334792449, 90401,344
437852559, 110554,379
540922671, 133477,437
642962781, 150583,786
7441002892, 170710,359
84610429103, 1921,355,511
94810930117, 2171,138,877
105011331132, 2441,368,233
115211732148, 2751,638,338
125412132166, 3091,956,648
135612533187, 3473,655,184
145813034210, 3903,017,327
156013435235, 4377,759,995
166213836264, 48915,138,193
176414237295, 54826,083,825
186614638330, 61362,620,247
196815139369, 685211,708,088
207015539412, 765
217240460, 854
227441513, 953
237642572, 1063
247843638, 1185
258044711, 1320
268245791, 1469
278446880, 1635
288646979, 1819
2988471089, 2022
3090481210, 2247
3191491276, 2369
3292491344, 2497
3393491417, 2631
3494501493, 2773
3595501573, 2921
3696511657, 3078
3797511746, 3242
3898521839, 3415
3999521937, 3597
40100522040, 3789
Attribute /9

Shockwave Totem

KeyValue
CostiLvl 1: Normal: 1xOrb of Chance
AcronymTotem
DropLevel 28
BaseType Shockwave Totem
Class Skill Gems
TargetTypesAny, ,
TypeSpell, Damage, Area, Trappable, Mineable, SummonsTotem, Multicastable, AreaSpell, Physical, Nova
ItemTypeMetadata/Items/Gems/SkillGemShockwaveTotem
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
1000 (T5)Holy Flame Totem and Shockwave Totem gain 35% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond
1000 (T5)Holy Flame Totem and Shockwave Totem gain 60% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond
Shockwave Totem Monster /9 ⍟
NameModifiersSpectre
Shockwave Totemmonster uses shockwave text [1]Y
DaemonY
Daemon+2 to maximum number of Summoned TotemsY
Haviri, Vaal Metalsmithmonster dropped item rarity +% [0]
+7 to maximum number of Summoned Totems
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
kill traps mines and totems on death [1]
Y
Haviri, Vaal Metalsmithmonster dropped item rarity +% [0]
+7 to maximum number of Summoned Totems
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
kill traps mines and totems on death [1]
Y
Brinerot Soothsayermonster no map drops [1]
+1 to maximum number of Summoned Totems
kill traps mines and totems on death [1]
cannot have affliction mods [1]
Y
Redblade Flamelord+1 to maximum number of Summoned Totems
monster no map drops [1]
kill traps mines and totems on death [1]
cannot have affliction mods [1]
Y
Tempest DaemonY
Talisman DaemonY
Microtransactions /12 ⍟
Tiki Totem Skin
Your Spell or Ballista totem becomes a coloured totem that has carved tiki designs.
Olmec Totem Skin
Your Spell or Ballista totem becomes a carved stone totem with two faces.
Eagle Guardian Totem Skin
Your Spell or Ballista totem becomes an eagle guardian.
Ziggurat Totem Skin
Your Spell or Ballista totem becomes an ancient ziggurat.
Dragon Totem Skin
Your Spell or Ballista totem becomes a golden dragon.
Arcane Tome Totem Skin
Your Spell or Ballista totem becomes an Arcane Tome.
Pylon of Pain Totem Skin
Your Spell or Ballista totem becomes a Pylon of Pain.
Twisted Skull Totem Skin
Your Spell or Ballista totem becomes a twisted skull totem.
Darkshard Totem Skin
Your Spell or Ballista totem becomes a darkshard totem.
Ghastly Mariner's Totem Skin
Your Spell or Ballista totem becomes a Ghastly Mariner's totem.
Challenger's Ancestral Totem Skin
Your Spell or Ballista totem becomes a Challenger's Ancestral totem.
Defender's Ancestral Totem Skin
Your Spell or Ballista totem becomes a Defender's Ancestral totem.
Labyrinth Enchantment helmet /6 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Shockwave Totem Damage 125% increased Shockwave Totem Damage100
The Eternal LabyrinthEnchantment Shockwave Totem Damage 240% increased Shockwave Totem Damage100
The Merciless LabyrinthEnchantment Shockwave Totem Cast Speed 110% increased Shockwave Totem Cast Speed100
The Eternal LabyrinthEnchantment Shockwave Totem Cast Speed 215% increased Shockwave Totem Cast Speed100
The Merciless LabyrinthEnchantment Shockwave Totem Radius 116% increased Shockwave Totem Area of Effect100
The Eternal LabyrinthEnchantment Shockwave Totem Radius 224% increased Shockwave Totem Area of Effect100
Supported By /73 ⍟
  • Active Type: Spell, Damage, Area, Trappable, Mineable, SummonsTotem, Multicastable, AreaSpell, Physical, Nova
  • IconName
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Hypothermia Support
    Supports any skill that deals damage.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Multiple Totems Support
    Supports skills which summon totems.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Flamewood Support
    Supports skills which summon totems. Cannot modify the skills of minions.
    Sacrifice Support
    Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
    Sadism Support
    Supports any skill that hits enemies.
    Shockwave Totem
    Construct
    monster uses shockwave text [1]
    SpectreN
    Tagscaster, construct, immobile, is_unarmed, mud_blood, not_dex, not_int, physical_affinity, small_height, stone_armour
    Life
    200%
    Armour
    +100%
    Ailment Threshold
    200%
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    MonsterTotem
    Metadata
    MapAffixTotemMonsterShockwave
    Level
    68
    Life
    12,867
    Armour
    57,580
    Evasion
    4,739
    Energy Shield
    0
    Damage
    374
    Spell Damage
    374
    Accuracy
    290
    Attack Time
    1.5
    Experience
    10,255
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    MonsterShockwaveTotem
    Spell, Damage, Area, Trappable, Mineable, SummonsTotem, Multicastable, AreaSpell, Physical, Nova
    Shockwave Totem
    Effectiveness of Added Damage: 50%
    Cast Time: 0.6 sec
    Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies
    Deals 66.8 to 124.1 Physical Damage
    Knocks Enemies Back on Hit
    Base radius is 2.4 metres
    active skill area of effect radius +% final [-17]
    base skill is totemified [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/MapAffixTotemMonsterShockwave"] = {
        name = "Shockwave Totem",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterShockwaveTotem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterShockwaveTotem"] = {
        name = "Shockwave Totem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Multicastable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.6,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_skill_is_totemified",
            "global_knockback",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, -17, 24, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.69999998807907, 1.2999999523163, -17, 24, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster uses shockwave text [1]
    IdMonsterUsesShockwaveText
    FamilyMonsterUsesShockwaveText
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster uses shockwave text Min: 1 Max: 1 Global
  • Totem
    Construct
    SpectreN
    Tagsconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour
    Life
    100%
    Armour
    +100%
    Ailment Threshold
    100%
    Resistance
    40 40 40 20
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    Totem
    Metadata
    EarthquakeTotem
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	uses_no_mana = 1
    	monster_inherent_damage_taken_+%_final = -80
    	damage_taken_+%_final_from_self = 400
    }
    
    Life
    {
    	prevent_corpse_sinking = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/EarthquakeTotem"] = {
        name = "Totem",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    

    Community Wiki

    Edit

    Shockwave Totem

    Shockwave Totem is a Spell skill. It summons a totem that releases shockwaves that deal physical damage around it.

    Skill Functions and Interactions

    The damage done by Shockwave Totem is Spell, AoE, Totem and Physical damage, so modifiers to any of these will increase it. As the damage is Physical, it will not benefit from Elemental Spell Damage nodes. Totem range is 80.

    Physical Damage: Because Shockwave Totem deals physical damage it can be boosted by supports and passive skills that are more commonly used to modify attacks, such as the Added Fire Damage Support gem or passive skills which grant Physical Damage with no other qualifier, such as Path of the Warrior.

    Version history

    VersionChanges
    3.17.0
  • Shockwave Totem now deals 33 to 65 Physical Damage at gem level 1 (unchanged), up to 412 to 765 at gem level 20 (previously 362 to 672).
  • Now has 110% Effectiveness of Added Damage at all gem levels (previously 100%).
  • 3.13.0
  • Now has a targeting range of 80 (from 100). This primarily affects cases where the totem can use its skill remotely (such as via Astral Projector's effect).
  • 3.12.0
  • Now has alternative gem quality.
  • 3.6.0
  • Mana Cost at gem level 1 is now 21 (was 24).
  • Mana Cost at gem level 20 is now 39 (was 58).
  • Now deals 33 to 65 Physical damage at gem level 1 (from 23 to 46) and 362 to 672 Physical damage at gem level 20 (from 231 to 429).
  • Now has an added damage effectiveness of 100% (from 60%).
  • 2.6.0
  • Shockwave Totem's radius has increased from 20 to 24 units.
  • 2.1.0
  • Damage has been increased by 20% at level one, up to an increase of 10% by level 20.
  • Damage effectiveness increased from 50% to 60%.
  • 2.0.0
  • Required level moved up to 28 (from 10) and values adjusted accordingly.
  • Now increases Totem Life by 1% per 1% quality (was 3% per 1% quality). The knockback chance has been reduced to 25% (from 100%). Critical Strike Chance has been increased from 4% to 5%.
  • 1.2.2b
  • Fixed a bug introduced in 1.2.2 where Shockwave Totem would not cast at the correct speed.
  • 1.2.0
  • This skill now counts as Spell Damage. Damage has been increased by 15%. Its duration has been reduced.
  • 1.1.2
  • Shockwave Totem's pulses have been sped up from 0.75 seconds to 0.60 seconds each.
  • 0.11.1
  • Spells with Damage Effectiveness no longer have their own damage affected by Damage Effectiveness. Damage values on these skills have been updated to reflect this.
  • 0.10.4
  • Shockwave Totem now casts Shockwaves faster. (0,9 to 0,75 sec)
  • 0.10.0
  • Added 4% base critical strike chance.
  • 0.9.12w
  • Fixed a bug where Shockwave Totem could not be affected by Increased Area of Effect
  • 0.9.11k
  • Fixed the calculation of Shockwave Totem's damage.
  • 0.9.10
  • Removed its critical strike chance.
  • Reduced its radius of effect, damage, cast speed and frequency of pulses.
  • Increased its mana cost.
  • 0.9.9
  • Shockwave Totem has been added to the game

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.