Shockwave Totem
Level: 1–20
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 110%
Radius: 20
Requires Level 28
Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies
Deals (33–412) to (65–765) Physical Damage
Totem lasts 8 seconds
25% chance to Knock Enemies Back on hit
Summons a Totem which uses this Skill
Totem lasts 8 seconds
25% chance to Knock Enemies Back on hit
Summons a Totem which uses this Skill
Additional Effects From Quality:
(0–20)% increased totem life


Unusual Gems /4 ⍟
Type | Stats | Weight |
---|---|---|
Superior | (0–20)% increased totem life | 50 |
Anomalous | (0–10)% increased Cast Speed (0–20)% increased Totem Placement speed | 100 |
Divergent | (0–40)% of Physical Damage Converted to Cold Damage | 20 |
Phantasmal | (0–20)% chance to Knock Enemies Back on hit | 100 |
Quest /2 ⍟
Act | Quest | NPC | Character |
---|---|---|---|
3 | Sever the Right Hand | Quest Reward | Templar |
3 | Sever the Right Hand | Clarissa | Marauder · Templar · Witch |
Weapon /2
Weight | Desc |
---|---|
1000 (T5) | Holy Flame Totem and Shockwave Totem gain 35% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond |
1000 (T5) | Holy Flame Totem and Shockwave Totem gain 60% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond |
Level Effect /40
Implicit |
---|
Totem lasts 8 seconds 25% chance to Knock Enemies Back on hit Summons a Totem which uses this Skill (Knockback pushes Enemies away when Hit) |
Level | Requires Level | Strength | Cost | Deals 33 to 65 Physical Damage | Experience |
---|---|---|---|---|---|
1 | 28 | 67 | 21 | 33, 65 | 199,345 |
2 | 31 | 73 | 22 | 40, 74 | 285,815 |
3 | 34 | 79 | 24 | 49, 90 | 401,344 |
4 | 37 | 85 | 25 | 59, 110 | 554,379 |
5 | 40 | 92 | 26 | 71, 133 | 477,437 |
6 | 42 | 96 | 27 | 81, 150 | 583,786 |
7 | 44 | 100 | 28 | 92, 170 | 710,359 |
8 | 46 | 104 | 29 | 103, 192 | 1,355,511 |
9 | 48 | 109 | 30 | 117, 217 | 1,138,877 |
10 | 50 | 113 | 31 | 132, 244 | 1,368,233 |
11 | 52 | 117 | 32 | 148, 275 | 1,638,338 |
12 | 54 | 121 | 32 | 166, 309 | 1,956,648 |
13 | 56 | 125 | 33 | 187, 347 | 3,655,184 |
14 | 58 | 130 | 34 | 210, 390 | 3,017,327 |
15 | 60 | 134 | 35 | 235, 437 | 7,759,995 |
16 | 62 | 138 | 36 | 264, 489 | 15,138,193 |
17 | 64 | 142 | 37 | 295, 548 | 26,083,825 |
18 | 66 | 146 | 38 | 330, 613 | 62,620,247 |
19 | 68 | 151 | 39 | 369, 685 | 211,708,088 |
20 | 70 | 155 | 39 | 412, 765 | |
21 | 72 | 40 | 460, 854 | ||
22 | 74 | 41 | 513, 953 | ||
23 | 76 | 42 | 572, 1063 | ||
24 | 78 | 43 | 638, 1185 | ||
25 | 80 | 44 | 711, 1320 | ||
26 | 82 | 45 | 791, 1469 | ||
27 | 84 | 46 | 880, 1635 | ||
28 | 86 | 46 | 979, 1819 | ||
29 | 88 | 47 | 1089, 2022 | ||
30 | 90 | 48 | 1210, 2247 | ||
31 | 91 | 49 | 1276, 2369 | ||
32 | 92 | 49 | 1344, 2497 | ||
33 | 93 | 49 | 1417, 2631 | ||
34 | 94 | 50 | 1493, 2773 | ||
35 | 95 | 50 | 1573, 2921 | ||
36 | 96 | 51 | 1657, 3078 | ||
37 | 97 | 51 | 1746, 3242 | ||
38 | 98 | 52 | 1839, 3415 | ||
39 | 99 | 52 | 1937, 3597 | ||
40 | 100 | 52 | 2040, 3789 |
Shockwave Totem
Cost | iLvl 1: Normal: 1x![]() |
---|---|
Acronym | Totem |
DropLevel | 28 |
BaseType | Shockwave Totem |
Class | Skill Gems |
TargetTypes | Any, , |
Type | Spell, Damage, Area, Trappable, Mineable, SummonsTotem, Multicastable, AreaSpell, Physical, Nova |
Metadata | Metadata/Items/Gems/SkillGemShockwaveTotem |
Reference | ![]() |
Shockwave Totem Monster /9 ⍟
Name | Modifiers | Spectre |
---|---|---|
Shockwave Totem | monster uses shockwave text [1] | Y |
Daemon | Y | |
Daemon | +2 to maximum number of Summoned Totems | Y |
Haviri, Vaal Metalsmith | monster dropped item rarity +% [0] +7 to maximum number of Summoned Totems monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] kill traps mines and totems on death [1] | Y |
Haviri, Vaal Metalsmith | monster dropped item rarity +% [0] +7 to maximum number of Summoned Totems monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] monster is invasion boss [1] kill traps mines and totems on death [1] | Y |
Brinerot Soothsayer | monster no map drops [1] +1 to maximum number of Summoned Totems kill traps mines and totems on death [1] cannot have affliction mods [1] | Y |
Redblade Flamelord | +1 to maximum number of Summoned Totems monster no map drops [1] kill traps mines and totems on death [1] cannot have affliction mods [1] | Y |
Tempest Daemon | Y | |
Talisman Daemon | Y |
Microtransactions /10 ⍟
Icon | Name |
---|---|
![]() | Tiki Totem Skin Your Spell or Ballista totem becomes a coloured totem that has carved tiki designs. |
![]() | Olmec Totem Skin Your Spell or Ballista totem becomes a carved stone totem with two faces. |
![]() | Eagle Guardian Totem Skin Your Spell or Ballista totem becomes an eagle guardian. |
![]() | Ziggurat Totem Skin Your Spell or Ballista totem becomes an ancient ziggurat. |
![]() | Dragon Totem Skin Your Spell or Ballista totem becomes a golden dragon. |
![]() | Arcane Tome Totem Skin Your Spell or Ballista totem becomes an Arcane Tome. |
![]() | Pylon of Pain Totem Skin Your Spell or Ballista totem becomes a Pylon of Pain. |
![]() | Twisted Skull Totem Skin Your Spell or Ballista totem becomes a twisted skull totem. |
![]() | Darkshard Totem Skin Your Spell or Ballista totem becomes a darkshard totem. |
![]() | Ghastly Mariner's Totem Skin Your Spell or Ballista totem becomes a Ghastly Mariner's totem. |
Labyrinth Enchantment helmet /6 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Shockwave Totem Damage 1 | 25% increased Shockwave Totem Damage | 100 |
The Eternal Labyrinth | Enchantment Shockwave Totem Damage 2 | 40% increased Shockwave Totem Damage | 100 |
The Merciless Labyrinth | Enchantment Shockwave Totem Cast Speed 1 | 10% increased Shockwave Totem Cast Speed | 100 |
The Eternal Labyrinth | Enchantment Shockwave Totem Cast Speed 2 | 15% increased Shockwave Totem Cast Speed | 100 |
The Merciless Labyrinth | Enchantment Shockwave Totem Radius 1 | 16% increased Shockwave Totem Area of Effect | 100 |
The Eternal Labyrinth | Enchantment Shockwave Totem Radius 2 | 24% increased Shockwave Totem Area of Effect | 100 |
Supported By /73 ⍟
Icon | Name |
---|---|
![]() | Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Increased Critical Strikes Support Supports any skill that hits enemies. |
![]() | Increased Critical Damage Support Supports any skill that hits enemies. |
![]() | Knockback Support Supports any skill that hits enemies. |
![]() | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
![]() | Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
![]() | Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. |
![]() | Item Rarity Support Supports any skill that can kill enemies. |
![]() | Faster Casting Support Supports non-instant spell skills. |
![]() | Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. |
![]() | Cold to Fire Support Supports any skill that hits enemies. |
![]() | Combustion Support Supports any skill that hits enemies. |
![]() | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
![]() | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
![]() | Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. |
![]() | Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Chance to Flee Support Supports any skill that hits enemies. |
![]() | Blind Support Supports any skill that hits enemies. |
![]() | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
![]() | Power Charge On Critical Support Supports any skill that hits enemies. |
![]() | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Block Chance Reduction Support Supports any skill that hits enemies. |
![]() | Physical to Lightning Support Supports any skill that hits enemies. |
![]() | Hypothermia Support Supports any skill that deals damage. |
![]() | Critical Strike Affliction Support Supports any skill that hits enemies. |
![]() | Void Manipulation Support Supports any skill that deals damage. |
![]() | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Ignite Proliferation Support Supports any skill that hits enemies. |
![]() | Chance to Poison Support Supports any skill that hits enemies. |
![]() | Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Decay Support Supports any skill that hits enemies. |
![]() | Efficacy Support Supports any skill that deals damage or has a duration. |
![]() | Vile Toxins Support Supports any skill that hits enemies. |
![]() | Immolate Support Supports any skill that hits enemies. |
![]() | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Brutality Support Supports any skill that deals damage. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
![]() | Multiple Totems Support Supports skills which summon totems. |
![]() | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
![]() | High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Awakened Brutality Support Supports any skill that deals damage. |
![]() | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Awakened Void Manipulation Support Supports any skill that deals damage. |
![]() | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Awakened Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
![]() | Overcharge Support Supports any skill that hits enemies. |
![]() | Spellblade Support Supports spells that hit enemies. Cannot modify the skills of minions. |
![]() | Devour Support Supports any skill that hits enemies. |
![]() | Flamewood Support Supports skills which summon totems. Cannot modify the skills of minions. |
![]() | Sacrifice Support Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions. |
![]() | Sadism Support Supports any skill that hits enemies. |
Shockwave Totem
monster uses shockwave text [1]
Spectre | N |
---|---|
Tags | caster, construct, immobile, is_unarmed, mud_blood, not_dex, not_int, physical_affinity, small_height, stone_armour |
200%Life
+100%Armour
200%Ailment Threshold




100%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 6Attack Distance
1.5 SecondAttack Time
±0%Damage Spread
100%Experience
100%Model Size
MonsterTotemType
MapAffixTotemMonsterShockwaveMetadata
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
70,590Life
32,530Armour
8,120Evasion
0Energy Shield
953Damage
953Spell Damage
538Accuracy
1.5Attack Time
13,250Experience
70,590Ailment Threshold
223Chill
223Shock
1,263Brittle
223Scorch
617Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterShockwaveTotem
Shockwave Totem
Critical Strike Chance: 0%
Effectiveness of Added Damage: 50%
Cast Time: 0.6 SecondSummons a totem that shakes the earth around it, knocking back and damaging nearby enemiesDeals 129.2 to 240 Physical Damage
Knocks Enemies Back on Hit
active skill area of effect radius +% final [-17]
base skill is totemified [1]
is area damage [1]

57,123Life
28,850Armour
7,608Evasion
0Energy Shield
850Damage
850Spell Damage
499Accuracy
1.5Attack Time
13,006Experience
57,123Ailment Threshold
181Chill
181Shock
1,022Brittle
181Scorch
499Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterShockwaveTotem
Shockwave Totem
Critical Strike Chance: 0%
Effectiveness of Added Damage: 50%
Cast Time: 0.6 SecondSummons a totem that shakes the earth around it, knocking back and damaging nearby enemiesDeals 119.2 to 221.4 Physical Damage
Knocks Enemies Back on Hit
active skill area of effect radius +% final [-17]
base skill is totemified [1]
is area damage [1]

36,476Life
22,656Armour
6,667Evasion
0Energy Shield
675Damage
675Spell Damage
428Accuracy
1.5Attack Time
12,377Experience
36,476Ailment Threshold
115Chill
115Shock
653Brittle
115Scorch
319Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterShockwaveTotem
Shockwave Totem
Critical Strike Chance: 0%
Effectiveness of Added Damage: 50%
Cast Time: 0.6 SecondSummons a totem that shakes the earth around it, knocking back and damaging nearby enemiesDeals 101.3 to 188.2 Physical Damage
Knocks Enemies Back on Hit
active skill area of effect radius +% final [-17]
base skill is totemified [1]
is area damage [1]

21,705Life
16,696Armour
5,633Evasion
0Energy Shield
504Damage
504Spell Damage
352Accuracy
1.5Attack Time
11,388Experience
21,705Ailment Threshold
69Chill
69Shock
388Brittle
69Scorch
190Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterShockwaveTotem
Shockwave Totem
Critical Strike Chance: 0%
Effectiveness of Added Damage: 50%
Cast Time: 0.6 SecondSummons a totem that shakes the earth around it, knocking back and damaging nearby enemiesDeals 82.42 to 153.1 Physical Damage
Knocks Enemies Back on Hit
active skill area of effect radius +% final [-17]
base skill is totemified [1]
is area damage [1]

12,867Life
12,254Armour
4,739Evasion
0Energy Shield
374Damage
374Spell Damage
290Accuracy
1.5Attack Time
10,255Experience
12,867Ailment Threshold
41Chill
41Shock
230Brittle
41Scorch
112Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterShockwaveTotem
Shockwave Totem
Critical Strike Chance: 0%
Effectiveness of Added Damage: 50%
Cast Time: 0.6 SecondSummons a totem that shakes the earth around it, knocking back and damaging nearby enemiesDeals 66.8 to 124.1 Physical Damage
Knocks Enemies Back on Hit
active skill area of effect radius +% final [-17]
base skill is totemified [1]
is area damage [1]

Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/MapAffixTotemMonsterShockwave"] = { name = "Shockwave Totem", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MonsterShockwaveTotem", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterShockwaveTotem"] = { name = "Shockwave Totem", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Multicastable] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 2, statInterpolation = , cost = { }, }, [2] = {levelRequirement = 66, statInterpolation = , cost = { }, }, }, }
monster uses shockwave text [1]
Id | MonsterUsesShockwaveText |
---|---|
Family | MonsterUsesShockwaveText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Totem




Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour |
100%Life
+100%Armour
100%Ailment Threshold




100%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 6Attack Distance
1 SecondAttack Time
±0%Damage Spread
100%Experience
100%Model Size
TotemType
EarthquakeTotemMetadata
YIsSummoned
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/EarthquakeTotem"] = { name = "Totem", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Shockwave Totem
Shockwave Totem is a Spell skill. It summons a totem that releases shockwaves that deal physical damage around it.
Skill Functions and Interactions
The damage done by Shockwave Totem is Spell, AoE, Totem and Physical damage, so modifiers to any of these will increase it. As the damage is Physical, it will not benefit from Elemental Spell Damage nodes. Totem range is 80.
Physical Damage: Because Shockwave Totem deals physical damage it can be boosted by supports and passive skills that are more commonly used to modify attacks, such as the Added Fire Damage Support gem or passive skills which grant Physical Damage with no other qualifier, such as Path of the Warrior.
Version history
Version | Changes |
---|---|
3.17.0 |
|
3.13.0 |
|
3.12.0 |
|
3.6.0 |
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2.6.0 |
|
2.1.0 |
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2.0.0 |
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1.2.2b |
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1.2.0 |
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1.1.2 |
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0.11.1 |
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0.10.4 |
|
0.10.0 |
|
0.9.12w |
|
0.9.11k |
|
0.9.10 |
|
0.9.9 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.