The Elder Unique /25 ⍟
+(40–50) to Dexterity
(150–200)% increased Evasion and Energy Shield
+(50–60) to maximum Life
+6 to Maximum Life per Elder Item Equipped
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
8% increased Effect of Non-Damaging Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(20–30)% to Cold Resistance
+(20–30)% to Cold Resistance
All Damage with Hits can Chill
All Damage Taken from Hits can Chill you
Enemies Chilled by your Hits can be Shattered as though Frozen
Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
+(25–40) to maximum Life
(5–15)% increased Attributes
+(60–80) to maximum Life
Cannot be Frozen if Dexterity is higher than Intelligence
Cannot be Ignited if Strength is higher than Dexterity
Cannot be Shocked if Intelligence is higher than Strength
1% increased Damage per 5 of your lowest Attribute
(Attributes are Strength, Dexterity, and Intelligence)
+25% Chance to Block Attack Damage while wielding a Staff
Adds (220–240) to (270–300) Physical Damage
+1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
25% chance to gain a Siphoning Charge when you use a Skill
Adds (12–14) to (15–16) Physical Damage to Attacks and Spells per Siphoning Charge
Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
1% additional Physical Damage Reduction from Hits per Siphoning Charge
0.2% of Damage Leeched as Life per Siphoning Charge
Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
(Recently refers to the past 4 seconds)
Adds (130–150) to (270–300) Cold Damage
(15–25)% increased Attack Speed
4% increased Movement Speed per Frenzy Charge
+(400–500) to Accuracy Rating
2% chance to Avoid Elemental Damage from Hits per Frenzy Charge
12 to 14 Added Cold Damage per Frenzy Charge
0.5% of Attack Damage Leeched as Life per Frenzy Charge
200 Cold Damage taken per second per Frenzy Charge while moving
charge elder art variation [1]
(No chance to avoid damage can be higher than 75%)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(10–16) to all Attributes
Adds (20–24) to (33–36) Cold Damage
+(50–70) to maximum Life
(45–50)% increased Mana Regeneration Rate
+(20–25)% to Cold Resistance
Frostbite has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(10–16) to all Attributes
Adds (20–24) to (33–36) Fire Damage
+(50–70) to maximum Life
+(20–25)% to Fire Resistance
Regenerate 1% of Life per second
Flammability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(10–16) to all Attributes
Adds (10–13) to (43–47) Lightning Damage
+(50–70) to maximum Life
+(20–25)% to Lightning Resistance
Regenerate 1% of Energy Shield per second
Conductivity has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(10–16) to all Attributes
Adds (12–16) to (20–25) Physical Damage
+(450–500) to Armour
+(40–50) to maximum Life
(30–40)% increased Stun and Block Recovery
Vulnerability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(10–16) to all Attributes
(30–40)% increased Damage over Time
Adds (17–19) to (23–29) Chaos Damage
+(50–70) to maximum Life
+(17–23)% to Chaos Resistance
Despair has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(10–16) to all Attributes
Adds (12–16) to (20–25) Physical Damage
+(450–500) to Armour
+(40–50) to maximum Life
(30–40)% increased Stun and Block Recovery
Punishment has no Reservation if Cast as an Aura
Vulnerability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
(150–180)% increased Energy Shield
(6–10)% increased maximum Mana
Recover (8–10)% of Life when you use a Mana Flask
Non-instant Mana Recovery from Flasks is also Recovered as Life
(50–60)% increased Cost of Skills for each 200 total Mana Spent Recently
(20–25)% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000%
(Recently refers to the past 4 seconds)
Adds (3–4) to (10–14) Physical Damage to Attacks
20% chance to Trigger Level 20 Tentacle Whip on Kill
Adds (26–32) to (42–48) Cold Damage to Attacks
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
(60–80)% increased Attack Damage if your other Ring is a Shaper Item
Cannot be Stunned by Attacks if your other Ring is an Elder Item
(15–25)% increased Elemental Damage
20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill
Adds (13–18) to (50–56) Lightning Damage to Spells
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
(60–80)% increased Spell Damage if your other Ring is an Elder Item
Cannot be Stunned by Spells if your other Ring is a Shaper Item
10% reduced Enemy Stun Threshold
Adds (45–60) to (100–120) Physical Damage
Gain (30–40)% of Physical Attack Damage as Extra Fire Damage
+4% to Chaos Resistance per Endurance Charge
1% reduced Elemental Damage taken from Hits per Endurance Charge
Adds 5 to 8 Physical Damage per Endurance Charge
+500 to Armour per Endurance Charge
200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently
charge elder art variation [1]
(Recently refers to the past 4 seconds)
Adds (3–5) to (70–82) Lightning Damage to Spells and Attacks
(30–40)% increased Spell Damage
Adds (26–35) to (95–105) Lightning Damage to Spells
+(6–10)% to Critical Strike Multiplier per Power Charge
+0.3% Critical Strike Chance per Power Charge
+2% Chance to Block Spell Damage per Power Charge
Adds 3 to 9 Lightning Damage to Spells per Power Charge
200 Lightning Damage taken per second per Power Charge if
your Skills have dealt a Critical Strike Recently
charge elder art variation [1]
(Recently refers to the past 4 seconds)
Trigger Level 20 Glimpse of Eternity when Hit
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items
(20–30)% increased Elemental Damage with Attack Skills
Consumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill
Adds (30–40) to (80–100) Cold Damage to Attacks
+(80–120) to maximum Energy Shield
+(20–30)% to Cold Resistance
Gain (20–40) Mana per Enemy Killed
30% increased Projectile Speed
5 Maximum Void Charges
Gain a Void Charge every 0.5 seconds
30% increased Elemental Damage with Attack Skills
(5–8)% increased Attack Speed
+(90–100) to maximum Life
Your Elemental Damage can Shock
Gain 700% of Weapon Physical Damage as Extra Damage of a random Element
20% increased Area of Effect for Attacks
Deal no Non-Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(4–6)% increased maximum Energy Shield
(4–6)% increased maximum Life
(4–6)% increased maximum Mana
[Two random aura modifiers]
(4–6)% increased maximum Energy Shield
(4–6)% increased maximum Life
(4–6)% increased maximum Mana
[Three random aura modifiers]
Fragment of Emptiness
Stack Size: 1 / 10
Area Level: 84
10% increased Quantity of Items found in this Area
Fragment of Terror
Stack Size: 1 / 10
Area Level: 84
10% increased Quantity of Items found in this Area
Orb of Dominance
Stack Size: 1 / 10
Removes one Influenced Modifier from an item with at least two Influenced
Modifiers and upgrades another Influenced Modifier
Upgrading a modifier of the highest tier transforms the
modifier into an Elevated Modifier
Attempting to upgrade an Elevated Modifier rerolls its values
Can be used on Body Armours, Boots, Gloves and Helmets
The Elder Influence Unique /19 ⍟
+(40–50) to Dexterity
(150–200)% increased Evasion and Energy Shield
+(50–60) to maximum Life
+6 to Maximum Life per Elder Item Equipped
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
8% increased Effect of Non-Damaging Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(20–30)% to Cold Resistance
+(20–30)% to Cold Resistance
All Damage with Hits can Chill
All Damage Taken from Hits can Chill you
Enemies Chilled by your Hits can be Shattered as though Frozen
Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
+(25–40) to maximum Life
(5–15)% increased Attributes
+(60–80) to maximum Life
Cannot be Frozen if Dexterity is higher than Intelligence
Cannot be Ignited if Strength is higher than Dexterity
Cannot be Shocked if Intelligence is higher than Strength
1% increased Damage per 5 of your lowest Attribute
(Attributes are Strength, Dexterity, and Intelligence)
+25% Chance to Block Attack Damage while wielding a Staff
Adds (220–240) to (270–300) Physical Damage
+1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
25% chance to gain a Siphoning Charge when you use a Skill
Adds (12–14) to (15–16) Physical Damage to Attacks and Spells per Siphoning Charge
Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
1% additional Physical Damage Reduction from Hits per Siphoning Charge
0.2% of Damage Leeched as Life per Siphoning Charge
Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
(Recently refers to the past 4 seconds)
Adds (130–150) to (270–300) Cold Damage
(15–25)% increased Attack Speed
4% increased Movement Speed per Frenzy Charge
+(400–500) to Accuracy Rating
2% chance to Avoid Elemental Damage from Hits per Frenzy Charge
12 to 14 Added Cold Damage per Frenzy Charge
0.5% of Attack Damage Leeched as Life per Frenzy Charge
200 Cold Damage taken per second per Frenzy Charge while moving
charge elder art variation [1]
(No chance to avoid damage can be higher than 75%)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(10–16) to all Attributes
Adds (20–24) to (33–36) Cold Damage
+(50–70) to maximum Life
(45–50)% increased Mana Regeneration Rate
+(20–25)% to Cold Resistance
Frostbite has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(10–16) to all Attributes
Adds (20–24) to (33–36) Fire Damage
+(50–70) to maximum Life
+(20–25)% to Fire Resistance
Regenerate 1% of Life per second
Flammability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(10–16) to all Attributes
Adds (10–13) to (43–47) Lightning Damage
+(50–70) to maximum Life
+(20–25)% to Lightning Resistance
Regenerate 1% of Energy Shield per second
Conductivity has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(10–16) to all Attributes
Adds (12–16) to (20–25) Physical Damage
+(450–500) to Armour
+(40–50) to maximum Life
(30–40)% increased Stun and Block Recovery
Vulnerability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(10–16) to all Attributes
(30–40)% increased Damage over Time
Adds (17–19) to (23–29) Chaos Damage
+(50–70) to maximum Life
+(17–23)% to Chaos Resistance
Despair has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(10–16) to all Attributes
Adds (12–16) to (20–25) Physical Damage
+(450–500) to Armour
+(40–50) to maximum Life
(30–40)% increased Stun and Block Recovery
Punishment has no Reservation if Cast as an Aura
Vulnerability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
(150–180)% increased Energy Shield
(6–10)% increased maximum Mana
Recover (8–10)% of Life when you use a Mana Flask
Non-instant Mana Recovery from Flasks is also Recovered as Life
(50–60)% increased Cost of Skills for each 200 total Mana Spent Recently
(20–25)% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000%
(Recently refers to the past 4 seconds)
Adds (3–4) to (10–14) Physical Damage to Attacks
20% chance to Trigger Level 20 Tentacle Whip on Kill
Adds (26–32) to (42–48) Cold Damage to Attacks
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
(60–80)% increased Attack Damage if your other Ring is a Shaper Item
Cannot be Stunned by Attacks if your other Ring is an Elder Item
10% reduced Enemy Stun Threshold
Adds (45–60) to (100–120) Physical Damage
Gain (30–40)% of Physical Attack Damage as Extra Fire Damage
+4% to Chaos Resistance per Endurance Charge
1% reduced Elemental Damage taken from Hits per Endurance Charge
Adds 5 to 8 Physical Damage per Endurance Charge
+500 to Armour per Endurance Charge
200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently
charge elder art variation [1]
(Recently refers to the past 4 seconds)
Trigger Level 20 Shade Form when Hit
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items
Adds (3–5) to (70–82) Lightning Damage to Spells and Attacks
(30–40)% increased Spell Damage
Adds (26–35) to (95–105) Lightning Damage to Spells
+(6–10)% to Critical Strike Multiplier per Power Charge
+0.3% Critical Strike Chance per Power Charge
+2% Chance to Block Spell Damage per Power Charge
Adds 3 to 9 Lightning Damage to Spells per Power Charge
200 Lightning Damage taken per second per Power Charge if
your Skills have dealt a Critical Strike Recently
charge elder art variation [1]
(Recently refers to the past 4 seconds)
Trigger Level 20 Glimpse of Eternity when Hit
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items
(20–30)% increased Elemental Damage with Attack Skills
Consumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill
Adds (30–40) to (80–100) Cold Damage to Attacks
+(80–120) to maximum Energy Shield
+(20–30)% to Cold Resistance
Gain (20–40) Mana per Enemy Killed
30% increased Projectile Speed
5 Maximum Void Charges
Gain a Void Charge every 0.5 seconds
30% increased Elemental Damage with Attack Skills
(5–8)% increased Attack Speed
+(90–100) to maximum Life
Your Elemental Damage can Shock
Gain 700% of Weapon Physical Damage as Extra Damage of a random Element
20% increased Area of Effect for Attacks
Deal no Non-Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Boots Two Hand Axes Two Hand Maces Two Hand Swords Staves Warstaves Gloves Helmets Body Armours Amulets Quivers Shields Rings Belts Bows One Hand Swords Thrusting One Hand Swords One Hand Axes One Hand Maces Claws Sceptres Daggers Rune Daggers Wands

The Elder Prefix /116

Item LevelModTag
68Socketed Gems are Supported by Level 20 FortifyBoots
68Unaffected by Shocked GroundBoots
68Unaffected by Desecrated GroundBoots
68(4–6)% chance to gain an Endurance Charge on KillTwo Hand Axes
Two Hand Maces
Two Hand Swords
Staves
Warstaves
Boots
83(7–10)% chance to gain an Endurance Charge on KillTwo Hand Axes
Two Hand Maces
Two Hand Swords
Staves
Warstaves
Boots
68Socketed Gems are supported by Level 16 Faster Projectiles
(15–20)% increased Projectile Speed
Gloves
75Socketed Gems are supported by Level 18 Faster Projectiles
(21–25)% increased Projectile Speed
Gloves
82Socketed Gems are supported by Level 20 Faster Projectiles
(26–30)% increased Projectile Speed
Gloves
68(4–6)% chance to gain a Frenzy Charge on KillGloves
84(7–10)% chance to gain a Frenzy Charge on KillGloves
68Socketed Gems are Supported by Level 16 Concentrated Effect
(15–18)% increased Area Damage
Helmets
75Socketed Gems are Supported by Level 18 Concentrated Effect
(19–22)% increased Area Damage
Helmets
82Socketed Gems are Supported by Level 20 Concentrated Effect
(23–25)% increased Area Damage
Helmets
68(9–11)% increased maximum ManaHelmets
75(12–15)% increased maximum ManaHelmets
68Socketed Gems are Supported by Level 16 Minion Damage
Minions deal (15–18)% increased Damage
Helmets
75Socketed Gems are Supported by Level 18 Minion Damage
Minions deal (19–22)% increased Damage
Helmets
83Socketed Gems are Supported by Level 20 Minion Damage
Minions deal (23–25)% increased Damage
Helmets
68Socketed Gems are Supported by Level 16 Minion Life
Minions have (15–18)% increased maximum Life
Helmets
75Socketed Gems are Supported by Level 18 Minion Life
Minions have (19–22)% increased maximum Life
Helmets
80Socketed Gems are Supported by Level 20 Minion Life
Minions have (23–25)% increased maximum Life
Helmets
68Socketed Gems are Supported by Level 20 Less DurationHelmets
68Adds (17–22) to (33–39) Fire Damage to SpellsHelmets
75Adds (21–28) to (42–49) Fire Damage to SpellsHelmets
82Adds (25–34) to (51–59) Fire Damage to SpellsHelmets
68Adds (17–22) to (33–39) Physical Damage to SpellsHelmets
75Adds (21–28) to (42–49) Physical Damage to SpellsHelmets
85Adds (25–34) to (51–59) Physical Damage to SpellsHelmets
68Adds (14–18) to (27–32) Chaos Damage to SpellsHelmets
75Adds (17–23) to (34–40) Chaos Damage to SpellsHelmets
85Adds (21–28) to (41–48) Chaos Damage to SpellsHelmets
80+1 to Level of Socketed Support GemsBody Armours
68(5–10)% of Physical Damage from Hits taken as Fire DamageBody Armours
84(11–15)% of Physical Damage from Hits taken as Fire DamageBody Armours
68You and your Minions take 100% reduced Reflected Physical DamageBody Armours
68(5–8)% increased maximum LifeBody Armours
85(9–12)% increased maximum LifeBody Armours
68(0.3–0.5)% of Fire Damage Leeched as LifeAmulets
68(0.3–0.5)% of Physical Damage Leeched as LifeAmulets
68(7–9)% increased Area of EffectAmulets
Quivers
Shields
75(10–12)% increased Area of EffectAmulets
Quivers
Shields
82(13–15)% increased Area of EffectAmulets
Quivers
Shields
68Projectiles Pierce an additional TargetAmulets
Quivers
68Gain (8–11)% of Physical Damage as Extra Fire DamageAmulets
75Gain (12–15)% of Physical Damage as Extra Fire DamageAmulets
81Gain (3–5)% of Non-Chaos Damage as extra Chaos DamageAmulets
68+1 to maximum number of Raised ZombiesAmulets
68+1 to maximum number of SkeletonsAmulets
68(15–25)% increased Maximum total Life Recovery per second from LeechAmulets
801% increased Damage per 15 StrengthAmulets
68You and your Minions take (31–45)% reduced Reflected Physical DamageRings
75You and your Minions take (46–55)% reduced Reflected Physical DamageRings
68Gain (10–15) Life per Enemy Hit with AttacksRings
75Gain (16–20) Life per Enemy Hit with AttacksRings
68Gain (2–3) Mana per Enemy Hit with AttacksRings
68Adds (19–26) to (38–46) Fire Damage against Ignited EnemiesRings
75Adds (23–30) to (47–54) Fire Damage against Ignited EnemiesRings
68(4–7)% increased maximum LifeBelts
75(8–10)% increased maximum LifeBelts
68Melee Hits which Stun have (8–12)% chance to FortifyBelts
68Grants Level 22 Enduring Cry SkillBelts
68Grants Level 22 Rallying Cry SkillBelts
68(16–20)% increased Global Physical DamageBelts
75(21–25)% increased Global Physical DamageBelts
80(26–30)% increased Global Physical DamageBelts
75(11–20)% chance to Defend with 200% of ArmourBelts
80(21–30)% chance to Defend with 200% of ArmourBelts
808 to 12 Added Cold Damage per Frenzy ChargeQuivers
68(3–6)% increased maximum LifeShields
84(7–10)% increased maximum LifeShields
68+(500–650) Armour if you've Blocked RecentlyShields
75+(651–800) Armour if you've Blocked RecentlyShields
681% increased Damage per 1% Chance to Block Attack DamageShields
68Socketed Gems are Supported by Level 10 Endurance Charge on Melee StunTwo Hand Swords
Two Hand Axes
Two Hand Maces
Staves
Warstaves
68Socketed Gems are Supported by Level 10 MomentumTwo Hand Swords
Two Hand Axes
Bows
68Socketed Gems are Supported by Level 10 Power Charge On Critical StrikeStaves
Warstaves
68Socketed Gems are Supported by Level 1 FortifyTwo Hand Swords
Two Hand Axes
Two Hand Maces
Staves
Warstaves
68Socketed Gems are Supported by Level 1 InspirationStaves
Warstaves
68Socketed Gems are Supported by Level 16 Melee Physical Damage
(101–115)% increased Physical Damage
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Sceptres
Daggers
Rune Daggers
75Socketed Gems are Supported by Level 18 Melee Physical Damage
(116–126)% increased Physical Damage
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Sceptres
Daggers
Rune Daggers
80Socketed Gems are Supported by Level 20 Melee Physical Damage
(127–134)% increased Physical Damage
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Sceptres
Daggers
Rune Daggers
68Socketed Gems are Supported by Level 16 Brutality
(101–115)% increased Physical Damage
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Sceptres
Daggers
Rune Daggers
75Socketed Gems are Supported by Level 18 Brutality
(116–126)% increased Physical Damage
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Sceptres
Daggers
Rune Daggers
80Socketed Gems are Supported by Level 20 Brutality
(127–134)% increased Physical Damage
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Sceptres
Daggers
Rune Daggers
68Socketed Gems are Supported by Level 16 Ruthless
(101–115)% increased Physical Damage
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Sceptres
Daggers
Rune Daggers
75Socketed Gems are Supported by Level 18 Ruthless
(116–126)% increased Physical Damage
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Sceptres
Daggers
Rune Daggers
80Socketed Gems are Supported by Level 20 Ruthless
(127–134)% increased Physical Damage
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Sceptres
Daggers
Rune Daggers
68+(37–42)% to Damage over Time Multiplier for Bleeding from Hits with this WeaponBows
Two Hand Axes
Two Hand Maces
Two Hand Swords
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Sceptres
Daggers
Rune Daggers
Wands
Staves
Warstaves
75+(43–50)% to Damage over Time Multiplier for Bleeding from Hits with this WeaponBows
Two Hand Axes
Two Hand Maces
Two Hand Swords
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Sceptres
Daggers
Rune Daggers
Wands
Staves
Warstaves
83+(51–59)% to Damage over Time Multiplier for Bleeding from Hits with this WeaponBows
Two Hand Axes
Two Hand Maces
Two Hand Swords
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Sceptres
Daggers
Rune Daggers
Wands
Staves
Warstaves
68+(37–42)% to Damage over Time Multiplier for Poison inflicted with this WeaponBows
Two Hand Axes
Two Hand Maces
Two Hand Swords
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Sceptres
Daggers
Rune Daggers
Wands
Staves
Warstaves
75+(43–50)% to Damage over Time Multiplier for Poison inflicted with this WeaponBows
Two Hand Axes
Two Hand Maces
Two Hand Swords
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Sceptres
Daggers
Rune Daggers
Wands
Staves
Warstaves
83+(51–59)% to Damage over Time Multiplier for Poison inflicted with this WeaponBows
Two Hand Axes
Two Hand Maces
Two Hand Swords
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Sceptres
Daggers
Rune Daggers
Wands
Staves
Warstaves
68Socketed Gems are Supported by Level 16 Efficacy
(45–52)% increased Spell Damage
Sceptres
Rune Daggers
Wands
75Socketed Gems are Supported by Level 18 Efficacy
(53–56)% increased Spell Damage
Sceptres
Rune Daggers
Wands
80Socketed Gems are Supported by Level 20 Efficacy
(57–60)% increased Spell Damage
Sceptres
Rune Daggers
Wands
68Socketed Gems are Supported by Level 16 Fire Penetration
(45–52)% increased Fire Damage
Sceptres
Wands
75Socketed Gems are Supported by Level 18 Fire Penetration
(53–56)% increased Fire Damage
Sceptres
Wands
80Socketed Gems are Supported by Level 20 Fire Penetration
(57–60)% increased Fire Damage
Sceptres
Wands
68Adds (22–31) to (46–53) Physical Damage to SpellsSceptres
Wands
Rune Daggers
75Adds (28–37) to (55–64) Physical Damage to SpellsSceptres
Wands
Rune Daggers
84Adds (32–44) to (66–76) Physical Damage to SpellsSceptres
Wands
Rune Daggers
68Adds (37–49) to (75–86) Physical Damage to SpellsStaves
75Adds (44–58) to (88–103) Physical Damage to SpellsStaves
84Adds (60–73) to (108–122) Physical Damage to SpellsStaves
68Adds (22–31) to (46–53) Chaos Damage to SpellsSceptres
Wands
Rune Daggers
75Adds (28–37) to (55–64) Chaos Damage to SpellsSceptres
Wands
Rune Daggers
85Adds (32–44) to (66–76) Chaos Damage to SpellsSceptres
Wands
Rune Daggers
68Adds (37–49) to (75–86) Chaos Damage to SpellsStaves
75Adds (44–58) to (88–103) Chaos Damage to SpellsStaves
85Adds (60–73) to (108–122) Chaos Damage to SpellsStaves
681% increased Spell Damage per 16 StrengthSceptres
681% increased Spell Damage per 16 DexterityRune Daggers
681% increased Spell Damage per 16 IntelligenceSceptres
Rune Daggers
Wands
681% increased Spell Damage per 10 StrengthStaves
681% increased Spell Damage per 10 IntelligenceStaves

The Elder Suffix /161

Item LevelModTag
68Socketed Gems are Supported by Level 15 Increased Duration
(10–15)% increased Skill Effect Duration
Boots
82(31–35)% chance to Avoid being StunnedBoots
Quivers
68Socketed Gems are Supported by Level 18 Spell Totem
(20–25)% increased Totem Damage
Boots
75Socketed Gems are Supported by Level 20 Spell Totem
(26–30)% increased Totem Damage
Boots
80Socketed Gems are Supported by Level 22 Spell Totem
(31–35)% increased Totem Damage
Boots
68Socketed Gems are Supported by Level 18 Spell Totem
(8–12)% increased Totem Placement speed
Boots
75Socketed Gems are Supported by Level 20 Spell Totem
(13–16)% increased Totem Placement speed
Boots
80Socketed Gems are Supported by Level 22 Spell Totem
(17–20)% increased Totem Placement speed
Boots
75+1 to Level of all Raise Spectre GemsBoots
68Socketed Gems are Supported by Level 16 Faster Attacks
(7–9)% increased Attack Speed
Gloves
75Socketed Gems are Supported by Level 18 Faster Attacks
(10–12)% increased Attack Speed
Gloves
82Socketed Gems are Supported by Level 20 Faster Attacks
(13–14)% increased Attack Speed
Gloves
68(7–9)% increased Attack and Cast SpeedGloves
75(10–12)% increased Attack and Cast SpeedGloves
85(13–14)% increased Attack and Cast SpeedGloves
80(13–16)% increased Melee Damage
+0.2 metres to Melee Strike Range
Gloves
68Socketed Gems are Supported by Level 16 Chance to Poison
(20–25)% increased Damage with Poison
Gloves
75Socketed Gems are Supported by Level 18 Chance to Poison
(26–30)% increased Damage with Poison
Gloves
80Socketed Gems are Supported by Level 20 Chance to Poison
(31–35)% increased Damage with Poison
Gloves
68Socketed Gems are Supported by Level 16 Chance To Bleed
(20–25)% increased Damage with Bleeding
Gloves
75Socketed Gems are Supported by Level 18 Chance To Bleed
(26–30)% increased Damage with Bleeding
Gloves
80Socketed Gems are Supported by Level 20 Chance To Bleed
(31–35)% increased Damage with Bleeding
Gloves
68Socketed Gems are supported by Level 16 Additional Accuracy
(6–10)% increased Global Accuracy Rating
Gloves
75Socketed Gems are supported by Level 18 Additional Accuracy
(11–15)% increased Global Accuracy Rating
Gloves
83Socketed Gems are supported by Level 20 Additional Accuracy
(16–20)% increased Global Accuracy Rating
Gloves
68(2–3)% Chance to Block Attack DamageGloves
80(4–5)% Chance to Block Attack DamageGloves
68Socketed Attacks have +30% to Critical Strike MultiplierGloves
75Socketed Attacks have +50% to Critical Strike MultiplierGloves
84Socketed Attacks have +70% to Critical Strike MultiplierGloves
68Socketed Gems are Supported by Level 16 Immolate
(8–12)% increased Ignite Duration on Enemies
Helmets
75Socketed Gems are Supported by Level 18 Immolate
(13–16)% increased Ignite Duration on Enemies
Helmets
80Socketed Gems are Supported by Level 20 Immolate
(17–20)% increased Ignite Duration on Enemies
Helmets
68Socketed Gems are Supported by Level 16 Burning Damage
(20–25)% increased Burning Damage
Helmets
75Socketed Gems are Supported by Level 18 Burning Damage
(26–30)% increased Burning Damage
Helmets
82Socketed Gems are Supported by Level 20 Burning Damage
(31–35)% increased Burning Damage
Helmets
68(3–4)% Chance to Block Spell DamageHelmets
80(5–6)% Chance to Block Spell DamageHelmets
68Socketed Attacks have +1% to Critical Strike ChanceHelmets
75Socketed Attacks have +2% to Critical Strike ChanceHelmets
83Socketed Attacks have +3% to Critical Strike ChanceHelmets
85Nearby Enemies take 9% increased Physical DamageHelmets
68Recover (3–4)% of Life on KillBody Armours
75Recover (5–6)% of Life on KillBody Armours
68(5–8)% increased StrengthBody Armours
83(9–12)% increased StrengthBody Armours
68(5–8)% increased DexterityBody Armours
83(9–12)% increased DexterityBody Armours
68Attacks have +(0.5–1)% to Critical Strike ChanceBody Armours
84Attacks have +(1.1–1.5)% to Critical Strike ChanceBody Armours
68Grants Level 22 Wrath SkillAmulets
68Grants Level 22 Anger SkillAmulets
68Grants Level 22 Hatred SkillAmulets
85Grants Level 15 Envy SkillAmulets
68(6–9)% increased AttributesBelts
75(10–12)% increased AttributesBelts
82(7–13)% increased Attack SpeedAmulets
68+(8–12)% to Global Critical Strike MultiplierRings
75+(13–16)% to Global Critical Strike MultiplierRings
80+(17–20)% to Global Critical Strike MultiplierRings
68(6–10)% increased Global Accuracy RatingRings
75(11–15)% increased Global Accuracy RatingRings
82(16–20)% increased Global Accuracy RatingRings
68Grants Level 22 Herald of Ash SkillRings
68+(13–15)% to all Elemental ResistancesBelts
75+(16–18)% to all Elemental ResistancesBelts
68(7–9)% increased Life Recovery rateBelts
75(10–12)% increased Life Recovery rateBelts
68+(20–25)% to Chaos Resistance during any Flask EffectBelts
75+(26–30)% to Chaos Resistance during any Flask EffectBelts
75Remove Ignite and Burning when you use a FlaskBelts
68(8–14)% increased Attack Speed during any Flask EffectBelts
68(20–25)% increased Melee Damage during any Flask EffectBelts
75(26–30)% increased Melee Damage during any Flask EffectBelts
80(31–35)% increased Melee Damage during any Flask EffectBelts
68(20–25)% increased Projectile Attack Damage during any Flask EffectBelts
75(26–30)% increased Projectile Attack Damage during any Flask EffectBelts
80(31–35)% increased Projectile Attack Damage during any Flask EffectBelts
6815% chance to Poison on Hit
(15–25)% increased Damage with Poison
Quivers
7520% chance to Poison on Hit
(26–30)% increased Damage with Poison
Quivers
68Attacks have 10% chance to cause Bleeding
(15–25)% increased Damage with Bleeding
Quivers
75Attacks have 15% chance to cause Bleeding
(26–30)% increased Damage with Bleeding
Quivers
68(5–6)% chance to gain Phasing for 4 seconds on KillQuivers
75(7–8)% chance to gain Phasing for 4 seconds on KillQuivers
80(9–10)% chance to gain Phasing for 4 seconds on KillQuivers
75(3–5)% chance to gain a Frenzy Charge when you Hit a Rare or Unique EnemyQuivers
68Socketed Gems are Supported by Level 5 Cast when Damage TakenShields
68+(2–3)% Chance to Block Attack Damage if there are at least 5 nearby EnemiesShields
75+(4–5)% Chance to Block Attack Damage if there are at least 5 nearby EnemiesShields
68Socketed Gems are Supported by Level 16 Ancestral Call
(5–8)% increased Area of Effect
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Sceptres
Daggers
Rune Daggers
75Socketed Gems are Supported by Level 18 Ancestral Call
(9–12)% increased Area of Effect
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Sceptres
Daggers
Rune Daggers
80Socketed Gems are Supported by Level 20 Ancestral Call
(13–15)% increased Area of Effect
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Sceptres
Daggers
Rune Daggers
68Socketed Gems are supported by Level 18 Multistrike
(17–19)% increased Attack Speed
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Sceptres
Daggers
Rune Daggers
75Socketed Gems are supported by Level 20 Multistrike
(20–21)% increased Attack Speed
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Sceptres
Daggers
Rune Daggers
68Socketed Gems are Supported by Level 18 Momentum
(8–10)% increased Attack Speed
Wands
75Socketed Gems are Supported by Level 20 Momentum
(11–12)% increased Attack Speed
Wands
68(17–19)% increased Attack Speed
20% increased Attack Speed if you've Killed Recently
Two Hand Swords
Two Hand Axes
Two Hand Maces
Staves
Warstaves
75(20–21)% increased Attack Speed
20% increased Attack Speed if you've Killed Recently
Two Hand Swords
Two Hand Axes
Two Hand Maces
Staves
Warstaves
68(8–10)% increased Attack Speed
20% increased Attack Speed if you've Killed Recently
Bows
75(11–12)% increased Attack Speed
20% increased Attack Speed if you've Killed Recently
Bows
68(22–25)% increased Critical Strike Chance
+50% to Critical Strike Multiplier if you haven't dealt a Critical Strike Recently
Two Hand Swords
Two Hand Axes
Two Hand Maces
Staves
Warstaves
Bows
75(26–29)% increased Critical Strike Chance
+50% to Critical Strike Multiplier if you haven't dealt a Critical Strike Recently
Two Hand Swords
Two Hand Axes
Two Hand Maces
Staves
Warstaves
Bows
68Socketed Gems are supported by Level 18 Increased Critical Damage
+(22–25)% to Global Critical Strike Multiplier
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Sceptres
Daggers
Rune Daggers
Wands
75Socketed Gems are supported by Level 20 Increased Critical Damage
+(26–29)% to Global Critical Strike Multiplier
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Sceptres
Daggers
Rune Daggers
Wands
68Socketed Gems are Supported by Level 18 Chance to Poison
15% chance to Poison on Hit
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
75Socketed Gems are Supported by Level 20 Chance to Poison
20% chance to Poison on Hit
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
68Socketed Gems are Supported by Level 18 Chance To Bleed
10% chance to cause Bleeding on Hit
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Daggers
Rune Daggers
75Socketed Gems are Supported by Level 20 Chance To Bleed
15% chance to cause Bleeding on Hit
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Daggers
Rune Daggers
68(5–6)% chance to gain Unholy Might for 3 seconds on KillClaws
Staves
Warstaves
75(7–8)% chance to gain Unholy Might for 3 seconds on KillClaws
Staves
Warstaves
84(9–10)% chance to gain Unholy Might for 3 seconds on KillClaws
Staves
Warstaves
68(5–6)% chance to Blind Enemies on Hit with AttacksBows
Two Hand Axes
Two Hand Swords
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
Claws
75(7–8)% chance to Blind Enemies on Hit with AttacksBows
Two Hand Axes
Two Hand Swords
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
Claws
81(9–10)% chance to Blind Enemies on Hit with AttacksBows
Two Hand Axes
Two Hand Swords
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
Claws
68(23–27)% increased Physical Attack Damage while Dual WieldingOne Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
75(28–32)% increased Physical Attack Damage while Dual WieldingOne Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
80(33–37)% increased Physical Attack Damage while Dual WieldingOne Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
68(10–15)% of Physical Damage Converted to Chaos DamageBows
Two Hand Axes
Two Hand Maces
Two Hand Swords
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Sceptres
Daggers
Rune Daggers
Wands
Staves
Warstaves
75(16–20)% of Physical Damage Converted to Chaos DamageBows
Two Hand Axes
Two Hand Maces
Two Hand Swords
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Sceptres
Daggers
Rune Daggers
Wands
Staves
Warstaves
85(21–25)% of Physical Damage Converted to Chaos DamageBows
Two Hand Axes
Two Hand Maces
Two Hand Swords
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Sceptres
Daggers
Rune Daggers
Wands
Staves
Warstaves
68Culling StrikeTwo Hand Swords
Two Hand Axes
Two Hand Maces
Bows
Staves
Warstaves
75+0.1 metres to Weapon RangeTwo Hand Swords
Two Hand Axes
Two Hand Maces
Staves
Warstaves
85+0.2 metres to Weapon RangeTwo Hand Swords
Two Hand Axes
Two Hand Maces
Staves
Warstaves
68(5–10)% increased Area of EffectTwo Hand Swords
Two Hand Axes
Two Hand Maces
Bows
Staves
Warstaves
75(11–15)% increased Area of EffectTwo Hand Swords
Two Hand Axes
Two Hand Maces
Bows
Staves
Warstaves
82(16–20)% increased Area of EffectTwo Hand Swords
Two Hand Axes
Two Hand Maces
Bows
Staves
Warstaves
82Skills fire an additional ProjectileTwo Hand Swords
Two Hand Axes
Staves
Warstaves
Bows
68Socketed Gems are Supported by Level 18 Spell Echo
(15–17)% increased Cast Speed
Sceptres
Rune Daggers
Wands
75Socketed Gems are Supported by Level 20 Spell Echo
(18–20)% increased Cast Speed
Sceptres
Rune Daggers
Wands
68(15–17)% increased Cast Speed
(15–25)% chance to Ignore Stuns while Casting
Staves
75(18–20)% increased Cast Speed
(26–35)% chance to Ignore Stuns while Casting
Staves
68Socketed Gems are Supported by Level 18 Unbound Ailments
(5–7)% chance to Freeze, Shock and Ignite
Sceptres
75Socketed Gems are Supported by Level 20 Unbound Ailments
(8–10)% chance to Freeze, Shock and Ignite
Sceptres
68Socketed Gems are Supported by Level 18 Critical Strike Affliction
(6–9)% increased Poison Duration
Daggers
Rune Daggers
75Socketed Gems are Supported by Level 20 Critical Strike Affliction
(10–14)% increased Poison Duration
Daggers
Rune Daggers
68Socketed Gems are Supported by Level 16 Increased Area of Effect
(23–27)% increased Area Damage
Sceptres
Daggers
Rune Daggers
Wands
75Socketed Gems are Supported by Level 18 Increased Area of Effect
(28–32)% increased Area Damage
Sceptres
Daggers
Rune Daggers
Wands
80Socketed Gems are Supported by Level 20 Increased Area of Effect
(33–37)% increased Area Damage
Sceptres
Daggers
Rune Daggers
Wands
68Socketed Gems are Supported by Level 16 Lesser Multiple Projectiles
(15–20)% increased Projectile Damage
Wands
75Socketed Gems are Supported by Level 18 Lesser Multiple Projectiles
(21–25)% increased Projectile Damage
Wands
80Socketed Gems are Supported by Level 20 Lesser Multiple Projectiles
(26–30)% increased Projectile Damage
Wands
68+5% Chance to Block Attack Damage while wielding a Staff
25% chance to gain a Power Charge when you Block
Staves
Warstaves
68+5% Chance to Block Attack Damage while wielding a Staff
(8–12)% Chance to Block Spell Damage
Staves
Warstaves
68(5–10)% increased Damage per Power ChargeWands
681% increased Projectile Attack Damage per 200 Accuracy RatingBows
68(80–100)% increased Critical Strike Chance against Poisoned EnemiesDaggers
Rune Daggers
68When you Kill a Rare Monster, (15–20)% chance to gain one of its Modifiers for 10 secondsClaws
68Gain (35–50) Life per Blinded Enemy Hit with this WeaponClaws
68(20–25)% chance to gain an Endurance Charge when you Block
+1% Chance to Block Attack Damage per Endurance Charge
One Hand Swords
Thrusting One Hand Swords
68Gain an Endurance Charge every 4 seconds while StationaryTwo Hand Swords
One Hand Swords
Thrusting One Hand Swords
68(30–49)% increased Physical Damage
Hits with this Weapon have Culling Strike against Bleeding Enemies
Two Hand Axes
One Hand Axes
68(5–10)% chance to gain an Endurance Charge when you Hit a Bleeding EnemyOne Hand Axes
683% increased Area of Effect per 50 StrengthOne Hand Maces
68(25–35)% increased Area of Effect if you have Stunned an Enemy RecentlyTwo Hand Maces
One Hand Maces
68+(0.1–0.2) metres to Melee Strike Range if you have Killed RecentlyTwo Hand Swords
68Removes Bleeding when you use a WarcryTwo Hand Axes
685% increased Area of Effect per Endurance ChargeTwo Hand Maces
68+(11–15)% to Chaos Damage over Time MultiplierGloves
Amulets
80+(16–20)% to Chaos Damage over Time MultiplierGloves
Amulets
68+(11–15)% to Physical Damage over Time MultiplierGloves
Amulets
80+(16–20)% to Physical Damage over Time MultiplierGloves
Amulets
The Elder
Eldritch
Pinnacle Atlas Boss
Monsters grant 100% increased Experience
monster dropped item rarity +% [15000]
Action Speed cannot be modified to below 70% of base value
You cannot Recharge Energy Shield
Your Energy Shield starts at zero
Chaos Damage taken does not bypass Energy Shield
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-50]
Cannot be Knocked Back
SpectreN
AreaAbsence of Value and Meaning
Tagscaster, cold_affinity, elder_boss, eldritch, fast_movement, flesh_armour, human, humanoid, is_unarmed, large_height, melee, physical_affinity, ranged, red_blood, unique_map_boss
Life
1860%
Energy Shield From Life
2000%
Armour
+33%
Evasion
+33%
Ailment Threshold
504%
Resistance
50 50 50 30
Damage
200%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
1.875 Second
Damage Spread
±20%
Experience
400%
Model Size
100%
Type
TheElder
Metadata
TheElder
Level
83
Life
47,135,222
Armour
122,994
Evasion
10,454
Energy Shield
306,380
Damage
2,051
Spell Damage
3,061
Accuracy
518
Attack Time
1.25625
Experience
288,904
Ailment Threshold
6,002,899
Chill
18,981
Shock
18,981
Brittle
107,386
Scorch
18,981
Sap
52,441
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 3257–4886
Critical Strike Chance: 5%
Attack Time: 1.875 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ElderSiphon
Spell, Area, AreaSpell
Cast Time: 8.5 sec
Cooldown Time: 30 sec
Regenerate 20% of Energy Shield per second
80% reduced Action Speed
Deals 1522 Base Physical Damage per second
active skill area of effect radius +% final [35]
is area damage [1]
ElderSlammingTentacles
Attack
Base Damage: 3257–4886
Critical Strike Chance: 5%
Attack Time: 1.875 sec
Cooldown Time: 30 sec
Deals 30% more Damage
active skill area of effect radius +% final [40]
is area damage [1]
ElderExpandingNova
Spell
Cast Time: 3.83 sec
Cooldown Time: 45 sec
Deals 5764 to 7045 Physical Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ElderDoomProjectile1
Spell
Cast Time: 6 sec
Cooldown Time: 30 sec
Deals 4658 to 6987 Cold Damage
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderProjectileSpellcast1
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 2 sec
Cooldown Time: 3 sec
Deals 6980 to 10470 Cold Damage
Projectiles Pierce all Targets
Fires 2 additional Projectiles
base is projectile [1]
monster projectile variation [47]
projectile uses contact direction [1]
projectile uses contact position [1]
skill visual scale +% [50]
ElderProjectileSpellcast2
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 2 sec
Cooldown Time: 3 sec
Deals 6980 to 10470 Cold Damage
Projectiles Pierce all Targets
Fires an additional Projectile
base is projectile [1]
monster projectile variation [46]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderProjectileSpellcast2Triggered
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 2 sec
Deals 6980 to 10470 Cold Damage
Projectiles Pierce all Targets
Fires an additional Projectile
base is projectile [1]
monster projectile variation [47]
skill visual scale +% [50]
triggered skill use animation event [1]
ElderProjectileSpellcast3456
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 5313 to 7970 Cold Damage
Projectiles Pierce all Targets
Fires an additional Projectile
base is projectile [1]
monster projectile variation [46]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderProjectileSpellcast7
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 2 sec
Cooldown Time: 3 sec
Deals 6980 to 10470 Cold Damage
Projectiles Pierce all Targets
Fires an additional Projectile
base is projectile [1]
monster projectile variation [47]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderSuperSiphon
Spell, Area, AreaSpell
Cast Time: 8.5 sec
Cooldown Time: 30 sec
Regenerate 20% of Energy Shield per second
100% reduced Action Speed
Deals 1522 Base Physical Damage per second
active skill area of effect radius +% final [35]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	slow_animations_go_to_idle = false
	
	basic_action = "ChangeToStance1"
	basic_action = "ElderImprison"
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	//has_light = true
}

Actor
{
	on_event_hide_for_ElderDoomProjectile = "DisableRendering();"
	on_event_reveal_for_ElderDoomProjectile = "EnableRendering();"
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/epk/elder_epk.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/epk/elder_epk.epk );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/frost_bolt/projectile_hit.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/TheElder/TheElder"] = {
    name = "The Elder",
    life = 18.6,
    energyShield = 20,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.875,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "Melee",
        "ElderSiphon",
        "ElderSuperSiphon",
        "ElderSlammingTentacles",
        "ElderExpandingNova",
        "ElderProjectileSpellcast1",
        "ElderProjectileSpellcast2",
        "ElderProjectileSpellcast2Triggered",
        "ElderProjectileSpellcast3456",
        "ElderProjectileSpellcast7",
        "ElderDoomProjectile1",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderSiphon"] = {
    name = "ElderSiphon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 8.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_energy_shield_regeneration_rate_per_minute_%",
        "action_speed_-%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 1200, 80, 35, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        [2] = {1, 1200, 80, 35, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderSuperSiphon"] = {
    name = "ElderSuperSiphon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 8.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_energy_shield_regeneration_rate_per_minute_%",
        "action_speed_-%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 1200, 100, 35, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderSlammingTentacles"] = {
    name = "ElderSlammingTentacles",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {30, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderExpandingNova"] = {
    name = "ElderExpandingNova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.83,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.89999997615814, 1.1000000238419, 150, 2, -50, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderProjectileSpellcast1"] = {
    name = "ElderProjectileSpellcast1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "skill_visual_scale_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 47, 50, 2, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderProjectileSpellcast2"] = {
    name = "ElderProjectileSpellcast2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderProjectileSpellcast2Triggered"] = {
    name = "ElderProjectileSpellcast2Triggered",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "skill_visual_scale_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "triggered_skill_use_animation_event",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 47, 50, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderProjectileSpellcast3456"] = {
    name = "ElderProjectileSpellcast3456",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderProjectileSpellcast7"] = {
    name = "ElderProjectileSpellcast7",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 47, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderDoomProjectile1"] = {
    name = "ElderDoomProjectile1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 6,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 50, 50, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
Monsters grant 100% increased Experience
monster dropped item rarity +% [15000]
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Action Speed cannot be modified to below 70% of base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    You cannot Recharge Energy Shield
    IdElderNoEnergyShieldRecharge
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot recharge energy shield Min: 1 Max: 1 Global
  • Craft Tagsdefences energy_shield
    Your Energy Shield starts at zero
    IdElderEnergyShieldStartsAtZero
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • start at zero energy shield Min: 1 Max: 1 Global
  • Craft Tagsdefences energy_shield
    Chaos Damage taken does not bypass Energy Shield
    IdMonsterChaosTakenOnES
    FamilyChaosTakenOnES
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 Global
  • Craft Tagschaos
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • IdPinnacleAtlasBoss
    FamilyPinnacleAtlasBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-50]
    IdMonsterDroppedItemsInfluenceElderBoss
    FamilyMonsterDroppedItemsInfluence
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 2 Max: 2 Global
  • monster dropped item quantity +% final for influenced monster Min: -50 Max: -50 Global
  • Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • The Elder
    Eldritch
    Pinnacle Atlas Boss
    Monsters grant 100% increased Experience
    monster dropped item rarity +% [15000]
    Action Speed cannot be modified to below 70% of base value
    You cannot Recharge Energy Shield
    Your Energy Shield starts at zero
    Chaos Damage taken does not bypass Energy Shield
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-50]
    Cannot be Knocked Back
    SpectreN
    Tagscaster, cold_affinity, eldritch, fast_movement, flesh_armour, human, humanoid, is_unarmed, large_height, melee, physical_affinity, ranged, red_blood, standalone_map_boss
    Life
    1860%
    Energy Shield From Life
    2000%
    Armour
    +33%
    Evasion
    +33%
    Ailment Threshold
    504%
    Resistance
    50 50 50 30
    Damage
    200%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.875 Second
    Damage Spread
    ±20%
    Experience
    400%
    Model Size
    100%
    Type
    TheElder
    Metadata
    TheElderStandalone_
    Level
    68
    Life
    2,591,842
    Armour
    38,291
    Evasion
    6,303
    Energy Shield
    122,540
    Damage
    851
    Spell Damage
    1,270
    Accuracy
    290
    Attack Time
    1.25625
    Experience
    225,610
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1351–2027
    Critical Strike Chance: 5%
    Attack Time: 1.875 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ElderSiphonStandalone
    Spell, Area, AreaSpell
    Cast Time: 8.5 sec
    Cooldown Time: 30 sec
    ElderSlammingTentacles
    Attack
    Base Damage: 1351–2027
    Critical Strike Chance: 5%
    Attack Time: 1.875 sec
    Cooldown Time: 30 sec
    Deals 30% more Damage
    active skill area of effect radius +% final [40]
    is area damage [1]
    ElderExpandingNovaStandalone
    Spell
    Cast Time: 3.83 sec
    Cooldown Time: 45 sec
    Deals 2695 to 3293 Physical Damage
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    ElderDoomProjectile1
    Spell
    Cast Time: 6 sec
    Cooldown Time: 30 sec
    Deals 2177 to 3266 Cold Damage
    base is projectile [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderProjectileSpellcast1
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 2 sec
    Cooldown Time: 3 sec
    ElderProjectileSpellcast2
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 2 sec
    Cooldown Time: 3 sec
    ElderProjectileSpellcast2Triggered
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 2 sec
    ElderProjectileSpellcast3456
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1 sec
    ElderProjectileSpellcast7
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 2 sec
    Cooldown Time: 3 sec
    SSMStandaloneElderMadnessPropagator
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Cast Time: 1 sec
    alternate minion [542]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [200]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "ChangeToStance1"
    }
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Render
    {
    	has_light = true
    }
    
    Actor
    {
    	on_event_hide_for_ElderDoomProjectile = "DisableRendering();"
    	on_event_reveal_for_ElderDoomProjectile = "EnableRendering();"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/epk/elder_epk.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/epk/elder_epk.epk );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/frost_bolt/projectile_hit.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheElder/TheElderStandalone_"] = {
        name = "The Elder",
        life = 18.6,
        energyShield = 20,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.875,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "SSMStandaloneElderMadnessPropagator",
            "ElderSiphonStandalone",
            "ElderSlammingTentacles",
            "ElderExpandingNovaStandalone",
            "ElderProjectileSpellcast1",
            "ElderProjectileSpellcast2",
            "ElderProjectileSpellcast2Triggered",
            "ElderProjectileSpellcast3456",
            "ElderProjectileSpellcast7",
            "ElderDoomProjectile1",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMStandaloneElderMadnessPropagator"] = {
        name = "SSMStandaloneElderMadnessPropagator",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {1, 542, 200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderSiphonStandalone"] = {
        name = "ElderSiphonStandalone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 8.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_energy_shield_regeneration_rate_per_minute_%",
            "action_speed_-%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 1200, 50, 35, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderSlammingTentacles"] = {
        name = "ElderSlammingTentacles",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {30, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderExpandingNovaStandalone"] = {
        name = "ElderExpandingNovaStandalone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.83,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast1"] = {
        name = "ElderProjectileSpellcast1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "skill_visual_scale_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 50, 2, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast2"] = {
        name = "ElderProjectileSpellcast2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast2Triggered"] = {
        name = "ElderProjectileSpellcast2Triggered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "skill_visual_scale_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "triggered_skill_use_animation_event",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 50, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast3456"] = {
        name = "ElderProjectileSpellcast3456",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast7"] = {
        name = "ElderProjectileSpellcast7",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderDoomProjectile1"] = {
        name = "ElderDoomProjectile1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 6,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 50, 50, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    monster dropped item rarity +% [15000]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Action Speed cannot be modified to below 70% of base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    You cannot Recharge Energy Shield
    IdElderNoEnergyShieldRecharge
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot recharge energy shield Min: 1 Max: 1 Global
  • Craft Tagsdefences energy_shield
    Your Energy Shield starts at zero
    IdElderEnergyShieldStartsAtZero
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • start at zero energy shield Min: 1 Max: 1 Global
  • Craft Tagsdefences energy_shield
    Chaos Damage taken does not bypass Energy Shield
    IdMonsterChaosTakenOnES
    FamilyChaosTakenOnES
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 Global
  • Craft Tagschaos
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • IdPinnacleAtlasBoss
    FamilyPinnacleAtlasBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-50]
    IdMonsterDroppedItemsInfluenceElderBoss
    FamilyMonsterDroppedItemsInfluence
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 2 Max: 2 Global
  • monster dropped item quantity +% final for influenced monster Min: -50 Max: -50 Global
  • Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • The Elder
    Eldritch
    Pinnacle Atlas Boss
    Monsters grant 100% increased Experience
    monster dropped item rarity +% [15000]
    Action Speed cannot be modified to below 70% of base value
    You cannot Recharge Energy Shield
    Your Energy Shield starts at zero
    Chaos Damage taken does not bypass Energy Shield
    Action Speed cannot be modified to below base value
    Movement Speed cannot be modified to below base value
    Cannot be Knocked Back
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-50]
    Cannot be Knocked Back
    SpectreN
    Tagselder_boss, eldritch, flesh_armour, human, humanoid, immobile, is_unarmed, large_height, non_attacking, red_blood
    Life
    940%
    Energy Shield From Life
    2000%
    Armour
    +33%
    Evasion
    +33%
    Ailment Threshold
    504%
    Resistance
    50 50 50 30
    Damage
    200%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.875 Second
    Damage Spread
    ±20%
    Experience
    400%
    Model Size
    100%
    Type
    TheElderUnstable
    Metadata
    TheElderUnstable

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    }
    
    Stats
    {
    	set_cannot_die = 1
    	set_monster_delay_item_drops_millis = 4000
    }
    
    Pathfinding
    {
    	immobile = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	has_light = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheElder/TheElderUnstable"] = {
        name = "The Elder",
        life = 9.4,
        energyShield = 20,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.875,
        attackRange = 12,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Monsters grant 100% increased Experience
    monster dropped item rarity +% [15000]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Action Speed cannot be modified to below 70% of base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    You cannot Recharge Energy Shield
    IdElderNoEnergyShieldRecharge
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot recharge energy shield Min: 1 Max: 1 Global
  • Craft Tagsdefences energy_shield
    Your Energy Shield starts at zero
    IdElderEnergyShieldStartsAtZero
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • start at zero energy shield Min: 1 Max: 1 Global
  • Craft Tagsdefences energy_shield
    Chaos Damage taken does not bypass Energy Shield
    IdMonsterChaosTakenOnES
    FamilyChaosTakenOnES
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 Global
  • Craft Tagschaos
    Action Speed cannot be modified to below base value
    Movement Speed cannot be modified to below base value
    IdMonsterCannotBeSlowed
    FamilyMonsterCannotBeSlowed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • action speed cannot be reduced below base Min: 1 Max: 1 Global
  • movement speed cannot be reduced below base Min: 1 Max: 1 Global
  • Craft Tagsspeed
    Cannot be Knocked Back
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • IdPinnacleAtlasBoss
    FamilyPinnacleAtlasBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-50]
    IdMonsterDroppedItemsInfluenceElderBoss
    FamilyMonsterDroppedItemsInfluence
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 2 Max: 2 Global
  • monster dropped item quantity +% final for influenced monster Min: -50 Max: -50 Global
  • Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • The Elder
    Eldritch
    Pinnacle Atlas Boss
    Monsters grant 100% increased Experience
    monster dropped item rarity +% [15000]
    Action Speed cannot be modified to below 70% of base value
    You cannot Recharge Energy Shield
    Your Energy Shield starts at zero
    Chaos Damage taken does not bypass Energy Shield
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have shaper or elder influence [1]
    monster dropped item quantity +% final for influenced monster [-50]
    Cannot be Knocked Back
    SpectreN
    AreaThe Shaper's Realm
    Tagscaster, cold_affinity, elder_boss, eldritch, eldritch_pinnacle_boss, fast_movement, flesh_armour, human, humanoid, is_unarmed, large_height, melee, physical_affinity, ranged, red_blood, uber_elder, unique_map_boss
    Life
    1648%
    Energy Shield From Life
    2000%
    Armour
    +33%
    Evasion
    +33%
    Ailment Threshold
    504%
    Resistance
    50 50 50 30
    Damage
    200%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.875 Second
    Damage Spread
    ±20%
    Experience
    400%
    Model Size
    100%
    Type
    TheElderUber
    Metadata
    TheElderUber
    Level
    84
    Life
    48,405,947
    Armour
    132,779
    Evasion
    10,800
    Energy Shield
    325,300
    Damage
    2,171
    Spell Damage
    3,241
    Accuracy
    538
    Attack Time
    1.25625
    Experience
    291,500
    Ailment Threshold
    6,957,767
    Chill
    22,000
    Shock
    22,000
    Brittle
    124,467
    Scorch
    22,000
    Sap
    60,783
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 3448–5172
    Critical Strike Chance: 5%
    Attack Time: 1.875 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ElderSiphonUber
    Spell, Area, AreaSpell
    Cast Time: 8.5 sec
    Cooldown Time: 30 sec
    Regenerate 20% of Energy Shield per second
    60% reduced Action Speed
    Deals 1598.1 Base Physical Damage per second
    active skill area of effect radius +% final [35]
    is area damage [1]
    ElderSlammingTentacles
    Attack
    Base Damage: 3448–5172
    Critical Strike Chance: 5%
    Attack Time: 1.875 sec
    Cooldown Time: 30 sec
    Deals 30% more Damage
    active skill area of effect radius +% final [40]
    is area damage [1]
    ElderExpandingNova
    Spell
    Cast Time: 3.83 sec
    Cooldown Time: 45 sec
    Deals 6064 to 7411 Physical Damage
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    ElderDoomProjectile1
    Spell
    Cast Time: 6 sec
    Cooldown Time: 30 sec
    Deals 4900 to 7350 Cold Damage
    base is projectile [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderProjectileSpellcast1
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 2 sec
    Cooldown Time: 3 sec
    Deals 7354 to 11031 Cold Damage
    Projectiles Pierce all Targets
    Fires 2 additional Projectiles
    base is projectile [1]
    monster projectile variation [47]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    skill visual scale +% [50]
    ElderProjectileSpellcast2
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 2 sec
    Cooldown Time: 3 sec
    Deals 7354 to 11031 Cold Damage
    Projectiles Pierce all Targets
    Fires an additional Projectile
    base is projectile [1]
    monster projectile variation [46]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderProjectileSpellcast2Triggered
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 2 sec
    Deals 7354 to 11031 Cold Damage
    Projectiles Pierce all Targets
    Fires an additional Projectile
    base is projectile [1]
    monster projectile variation [47]
    skill visual scale +% [50]
    triggered skill use animation event [1]
    ElderProjectileSpellcast3456
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1 sec
    Deals 5579 to 8368 Cold Damage
    Projectiles Pierce all Targets
    Fires an additional Projectile
    base is projectile [1]
    monster projectile variation [46]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderProjectileSpellcast7
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 2 sec
    Cooldown Time: 3 sec
    Deals 7354 to 11031 Cold Damage
    Projectiles Pierce all Targets
    Fires an additional Projectile
    base is projectile [1]
    monster projectile variation [47]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    EmptyActionSpellElderUber
    Spell
    Cast Time: 1 sec

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_cannot_die = 1
    	set_monster_delay_item_drops_millis = 12000
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ElderImprison"
    	
    	on_event_contact_for_ChangeToStance2 = "MoveToObject( arena_middle, force );"
    }
    
    Transitionable
    {
    }
    
    StateMachine
    {
    	define_shared_state = "minion_phase"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
        preload_buff_visual = "uber_elder_immune_buff"
        preload_buff_visual = "uber_shaper_immune_buff"
    	preload_animated_object = "Metadata/Effects/Spells/frost_bolt/projectile_hit.ao"
    }
    
    Render
    {
    	has_light = true
    }
    
    Actor
    {
    	on_event_hide_for_ElderDoomProjectile = "DisableRendering();"
    	on_event_reveal_for_ElderDoomProjectile = "EnableRendering();"
    	on_end_ChangeToStance2 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/portal_action/portal_action_fx.epk );"
    	on_start_ChangeToStance1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/portal_action/portal_action_fx.epk );"
    }
    
    Buffs
    {
    	on_lose_uber_elder_immune_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/immune_shield/immune_shield_off.ao );"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/epk/elder_epk.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/epk/elder_epk.epk );"
    }
    
    StateMachine
    {	
    	create_state_minion_phase_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/portal_action/portal_action_fx.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/portal_action/portals/bottom_portal.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheElder/TheElderUber"] = {
        name = "The Elder",
        life = 16.48,
        energyShield = 20,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.875,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "EmptyActionSpellElderUber",
            "ElderSiphonUber",
            "ElderSlammingTentacles",
            "ElderExpandingNova",
            "ElderProjectileSpellcast1",
            "ElderProjectileSpellcast2",
            "ElderProjectileSpellcast2Triggered",
            "ElderProjectileSpellcast3456",
            "ElderProjectileSpellcast7",
            "ElderDoomProjectile1",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellElderUber"] = {
        name = "EmptyActionSpellElderUber",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderSiphonUber"] = {
        name = "ElderSiphonUber",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 8.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_energy_shield_regeneration_rate_per_minute_%",
            "action_speed_-%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 1200, 60, 35, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderSlammingTentacles"] = {
        name = "ElderSlammingTentacles",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {30, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderExpandingNova"] = {
        name = "ElderExpandingNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.83,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.89999997615814, 1.1000000238419, 150, 2, -50, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast1"] = {
        name = "ElderProjectileSpellcast1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "skill_visual_scale_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 50, 2, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast2"] = {
        name = "ElderProjectileSpellcast2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast2Triggered"] = {
        name = "ElderProjectileSpellcast2Triggered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "skill_visual_scale_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "triggered_skill_use_animation_event",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 50, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast3456"] = {
        name = "ElderProjectileSpellcast3456",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast7"] = {
        name = "ElderProjectileSpellcast7",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderDoomProjectile1"] = {
        name = "ElderDoomProjectile1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 6,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 50, 50, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    monster dropped item rarity +% [15000]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Action Speed cannot be modified to below 70% of base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    You cannot Recharge Energy Shield
    IdElderNoEnergyShieldRecharge
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot recharge energy shield Min: 1 Max: 1 Global
  • Craft Tagsdefences energy_shield
    Your Energy Shield starts at zero
    IdElderEnergyShieldStartsAtZero
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • start at zero energy shield Min: 1 Max: 1 Global
  • Craft Tagsdefences energy_shield
    Chaos Damage taken does not bypass Energy Shield
    IdMonsterChaosTakenOnES
    FamilyChaosTakenOnES
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 Global
  • Craft Tagschaos
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • IdPinnacleAtlasBoss
    FamilyPinnacleAtlasBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have shaper or elder influence [1]
    monster dropped item quantity +% final for influenced monster [-50]
    IdMonsterDroppedItemsElderShaper
    FamilyMonsterDroppedItemsInfluence
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • dropped items have shaper or elder influence Min: 1 Max: 1 Global
  • monster dropped item quantity +% final for influenced monster Min: -50 Max: -50 Global
  • Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • The Elder
    Normal
    Act: 12
    A memory of The Elder still remains in the Atlas. Enter the Shaper's Realm and defeat it with the aid of the memory of a certain rogue cartographer.
    #Name
    1
    A memory of The Elder still remains in the Atlas. Enter the Shaper's Realm and defeat it with the aid of the memory of a certain rogue cartographer.
  • Defeat the memory of The Elder in the Shaper's Realm
  • 2Talk to Commander Kirac
    You have defeated a memory of The Elder. Talk to Commander Kirac for a reward.
  • Talk to Commander Kirac
  • 3
    You have defeated The Elder and unlocked the Decayed Voidstone. Use the Atlas Book of Skill to gain {0}.
  • Use the Atlas Book of Skill
  • 4Quest Complete
    Quest Complete - You have defeated The Elder, unlocked the Decayed Voidstone and gained {0}.
    The Elder Topic /21 ⍟
    NPCName
    Zana, Master CartographerIt's happening, isn't it? The Elder is on its way. We are at the end of the road, Exile. Does it look off into success? Or does the horizon hold nothing but death and decay? I hope you're ready, my friend.

    We need to weaken the creature before the Cosmic Arcana can do its job. I wish you luck, and should we not meet again... it's been an honour to fight by your side.
    Zana, Master CartographerWe did it... It's over... it's finally over. My father, wherever he is, I can sense him. He's at peace... Thank you, exile.

    The Arcana! It worked! And I wasn't worried for a second! Though... The Elder and the Decay... Although we have banished them both, the encounter has... changed me somehow. I feel the creature, scratching at the skin between our dimensions. It's desperate. It's hungry. It's... trying to find a way back in.

    I don't think I'll sleep again for a long while. I need to make sure we are prepared in case it returns. Perhaps I'll restore the Watchers of Decay to guard our world... This place - the Atlas, is of the Elder. With more research it could give us further clues to the exact nature of the Decay. If you wish to, you're free to study and explore these worlds alongside me. Perhaps you could still do some good in this place - the Elder's victims - all those children... there must be thousands of them, wandering these lands, twisted and corrupted, alone - perhaps even afraid. Like my Father, they beg to be set free from their torment. Killing them would be an act of mercy. You could be an agent of that mercy, my friend.

    For now, I must leave you. I need to prepare for my next expedition.
    The EnvoyIt lurched across these places with a hunger insatiable. It craved events past and prevented events passing. A mind like yours, so full of ideas and memories that flutter and swirl around you like smoke, would have been an irresistible temptation.

    It went by a great many names. The Unraveller. The Child of Decay. The echoing whispers of history here give a different name. The Elder.

    It served greater forces, as I do. Those forces are still at work, but the servant is gone, the home left vacant. For now.
    HelenaI'm less studied on The Elder than I should be, but from what I understand, it was an otherworldly entity that preyed on humanity for thousands of years. It served a force called Decay. Not too long ago, the Elderslayers defeated The Elder with the help of Zana Caeserius, but that seems to have simply led to another problem. The Elder's absence means the Atlas is a prize trophy left undefended against a cosmos full of hungry horrors.
    Commander KiracThe Elder is the reason we're all in this mess. From what I'm told, it preyed upon humanity for thousands of years, eating memories and shrivelling bodies. That I can't vouch for, but I do know that other entities like it have noticed its sudden absence. We can ill afford that kind of attention. In defeating the Elder, the Elderslayers may have doomed us all.
    Mark of the ElderBe not stirred by the Void.
    Crest of the Elderslayers
    Maven's Invitation: The ElderslayersFor those who must not endure it,
    there may be found a perverse joy
    in watching the struggle for survival.
    Memory Fragment IX"...They called it the Elder. A creature of malignant madness... it cannot be killed.
    The Watchers built the device to lock tight its kingdom, bringing with them the
    blade - 'Starforge'. A weapon to give the Elder eternal rest. But the Shade...
    I must find a way to put a stop to it before it finds a path to freedom..."
    Memory Fragment XI"...Lack of progress on the device has given the High Templar cause for suspicion.
    Clapped in irons, I was lead off to the Theopolis prisons for my insubordination.
    I must find my way from these chains at all costs. The Elder is coming for us.
    Only I can save us from this blasphemy that will soon befall Oriath..."
    Memory Fragment XII"...Venarius, that bastard... he marched me through the streets.
    His men beat me within an inch of death... I... I told him everything.
    He demanded that I take all of us into the dreamlands, to meet with the Elder.
    Using the device, we stepped through, setting foot in the Atlas of Worlds..."
    Memory Fragment XIII"...It wasn't long before we were met by the Shade itself.
    The very essence of the Elder, demanding of me in visions to
    tell it why I had returned. But before I could answer,
    Venarius stepped forward and greeted the phantom..."
    Memory Fragment XIV"...Before we knew it, we stood at the base of that blasphemous effigy.
    "Pull the sword from my chest." The Elder imposed, and Venarius didn't hesitate.
    The earth shook in the face of the Elder's reunion with its body. The true scope of the
    Elder befell the High Templar and his men, and as it began to feed, I began to run..."
    Memory Fragment XV"...I fear this to be the end. Not just the end for me, but the end of all things.
    The Elder has been freed. Soon it will feast on me... on the rest of the world.
    It was too late for me. The Elder had to be stopped. I knew of the shaping powers.
    Only I could have a hope at defeating the Elder..."
    Polished Divination ScarabThough your peers fear you, Narumoa, the elders have decided that your
    second sight is ideal for handling all artefacts that seek to subvert Fate.
    Ivory WatchstoneThe memories and emotions of countless victims of the Elder,
    locked in stone for eternity.
    Crimson WatchstoneThe memories and emotions of countless victims of the Elder,
    locked in stone for eternity.
    Cobalt WatchstoneThe memories and emotions of countless victims of the Elder,
    locked in stone for eternity.
    Viridian WatchstoneThe memories and emotions of countless victims of the Elder,
    locked in stone for eternity.
    Golden WatchstoneThe memories and emotions of countless victims of the Elder,
    locked in stone for eternity.
    Decayed VoidstoneThe Elder fed on all that gave life meaning
    until it encountered an unbreakable bond.

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    The Elder


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