異界尊師 前綴 /116
物品等級 | 詞綴 | 標籤 |
---|---|---|
68 | 此物品插槽中寶石受到等級 20 的護體輔助 | 鞋子 |
68 | 不被感電地面影響 | 鞋子 |
68 | 不被腐化地面影響 | 鞋子 |
68 | (4–6)% 機率擊殺時獲得 1 顆耐力球 | 雙手斧 雙手錘 雙手劍 長杖 征戰長杖 鞋子 |
83 | (7–10)% 機率擊殺時獲得 1 顆耐力球 | 雙手斧 雙手錘 雙手劍 長杖 征戰長杖 鞋子 |
68 | 插槽中寶石被等級 16 的快速投射輔助 增加 (15–20)% 投射物速度 | 手套 |
75 | 插槽中寶石被等級 18 的快速投射輔助 增加 (21–25)% 投射物速度 | 手套 |
82 | 插槽中寶石被等級 20 的快速投射輔助 增加 (26–30)% 投射物速度 | 手套 |
68 | 擊殺時有 (4–6)% 機率獲得 1 顆狂怒球 | 手套 |
84 | 擊殺時有 (7–10)% 機率獲得 1 顆狂怒球 | 手套 |
68 | 插槽中寶石被等級 16 的集中效應輔助 增加 (15–18)% 範圍傷害 | 頭部 |
75 | 插槽中寶石被等級 18 的集中效應輔助 增加 (19–22)% 範圍傷害 | 頭部 |
82 | 插槽中寶石被等級 20 的集中效應輔助 增加 (23–25)% 範圍傷害 | 頭部 |
68 | 增加 (9–11)% 最大魔力 | 頭部 |
75 | 增加 (12–15)% 最大魔力 | 頭部 |
68 | 此物品上寶石受到等級 16 的召喚物傷害輔助 召喚物增加 (15–18)% 傷害 | 頭部 |
75 | 此物品上寶石受到等級 18 的召喚物傷害輔助 召喚物增加 (19–22)% 傷害 | 頭部 |
83 | 此物品上寶石受到等級 20 的召喚物傷害輔助 召喚物增加 (23–25)% 傷害 | 頭部 |
68 | 插槽中寶石被等級 16 的召喚物生命輔助 召喚物增加 (15–18)% 最大生命 | 頭部 |
75 | 插槽中寶石被等級 18 的召喚物生命輔助 召喚物增加 (19–22)% 最大生命 | 頭部 |
80 | 插槽中寶石被等級 20 的召喚物生命輔助 召喚物增加 (23–25)% 最大生命 | 頭部 |
68 | 插槽中寶石被等級 20 的持續時間縮短輔助 | 頭部 |
68 | 法術附加 (17–22) 至 (33–39) 火焰傷害 | 頭部 |
75 | 法術附加 (21–28) 至 (42–49) 火焰傷害 | 頭部 |
82 | 法術附加 (25–34) 至 (51–59) 火焰傷害 | 頭部 |
68 | 法術附加 (17–22) 至 (33–39) 物理傷害 | 頭部 |
75 | 法術附加 (21–28) 至 (42–49) 物理傷害 | 頭部 |
85 | 法術附加 (25–34) 至 (51–59) 物理傷害 | 頭部 |
68 | 法術附加 (14–18) 至 (27–32) 混沌傷害 | 頭部 |
75 | 法術附加 (17–23) 至 (34–40) 混沌傷害 | 頭部 |
85 | 法術附加 (21–28) 至 (41–48) 混沌傷害 | 頭部 |
80 | 此物品插槽中輔助寶石等級 +1 | 胸甲 |
68 | 承受 (8–12)% 的擊中物理傷害視為火焰傷害 | 胸甲 |
84 | 承受 (13–15)% 的擊中物理傷害視為火焰傷害 | 胸甲 |
68 | 你和你的召喚物減少承受 100% 反射物理傷害 | 胸甲 |
68 | 增加 (5–8)% 最大生命 | 胸甲 |
85 | 增加 (9–12)% 最大生命 | 胸甲 |
68 | (0.3–0.5)% 火焰傷害偷取生命 | 項鍊 |
68 | (0.3–0.5)% 物理傷害偷取生命 | 項鍊 |
68 | 增加 (7–9)% 範圍效果 | 項鍊 箭袋 盾 |
75 | 增加 (10–12)% 範圍效果 | 項鍊 箭袋 盾 |
82 | 增加 (13–15)% 範圍效果 | 項鍊 箭袋 盾 |
68 | 投射物穿透一個額外目標 | 項鍊 箭袋 |
68 | 獲得 (8–11)% 物理傷害的火焰傷害 | 項鍊 |
75 | 獲得 (12–15)% 物理傷害的火焰傷害 | 項鍊 |
81 | 獲得等同 (3–5)% 非混沌傷害的額外混沌傷害 | 項鍊 |
68 | +1 最大殭屍數量 | 項鍊 |
68 | +1 最大骷髏數量 | 項鍊 |
68 | 增加 (15–25)% 來自偷取每秒最大總生命恢復 | 項鍊 |
80 | 每 15 點力量增加 1% 傷害 | 項鍊 |
68 | 你和你的召喚物減少承受 (31–45)% 反射物理傷害 | 戒指 |
75 | 你和你的召喚物減少承受 (46–55)% 反射物理傷害 | 戒指 |
68 | 每用攻擊擊中一個敵人,獲得 (10–15) 生命 | 戒指 |
75 | 每用攻擊擊中一個敵人,獲得 (16–20) 生命 | 戒指 |
68 | 每用攻擊擊中一個敵人,獲得 (2–3) 魔力 | 戒指 |
68 | 對點燃的敵人附加 (19–26) 至 (38–46) 火焰傷害 | 戒指 |
75 | 對點燃的敵人附加 (23–30) 至 (47–54) 火焰傷害 | 戒指 |
68 | 增加 (4–7)% 最大生命 | 腰帶 |
75 | 增加 (8–10)% 最大生命 | 腰帶 |
68 | 近戰擊中造成暈眩有 (8–12)% 機率護體 | 腰帶 |
68 | 獲得等級 22 堅決戰吼技能 | 腰帶 |
68 | 獲得等級 22 激勵戰吼技能 | 腰帶 |
68 | 增加 (16–20)% 全域物理傷害 | 腰帶 |
75 | 增加 (21–25)% 全域物理傷害 | 腰帶 |
80 | 增加 (26–30)% 全域物理傷害 | 腰帶 |
75 | (11–20)% 機率使用 200% 護甲防禦 | 腰帶 |
80 | (21–30)% 機率使用 200% 護甲防禦 | 腰帶 |
80 | 每顆狂怒球附加 8 至 12 冰冷傷害 | 箭袋 |
68 | 增加 (3–6)% 最大生命 | 盾 |
84 | 增加 (7–10)% 最大生命 | 盾 |
68 | 近期若你有格擋則 +(500–650) 護甲 | 盾 |
75 | 近期若你有格擋則 +(651–800) 護甲 | 盾 |
68 | 每 1% 攻擊傷害格擋率,增加 1% 傷害 | 盾 |
68 | 插槽中寶石被等級 10 的近戰擊暈獲得耐力球輔助 | 雙手劍 雙手斧 雙手錘 長杖 征戰長杖 |
68 | 插槽中寶石被等級 10 的氣勢輔助 | 雙手劍 雙手斧 弓 |
68 | 插槽中寶石被等級 10 的暴擊獲得暴擊球輔助 | 長杖 征戰長杖 |
68 | 此物品插槽中寶石受到等級 1 的護體輔助 | 雙手劍 雙手斧 雙手錘 長杖 征戰長杖 |
68 | 插槽中寶石被等級 1 的啟發輔助 | 長杖 征戰長杖 |
68 | 插槽中寶石被等級 16 的近戰物理傷害輔助 增加 (101–115)% 物理傷害 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 |
75 | 插槽中寶石被等級 18 的近戰物理傷害輔助 增加 (116–126)% 物理傷害 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 |
80 | 插槽中寶石被等級 20 的近戰物理傷害輔助 增加 (127–134)% 物理傷害 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 |
68 | 插槽中寶石被等級 16 的殘虐輔助 增加 (101–115)% 物理傷害 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 |
75 | 插槽中寶石被等級 18 的殘虐輔助 增加 (116–126)% 物理傷害 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 |
80 | 插槽中寶石被等級 20 的殘虐輔助 增加 (127–134)% 物理傷害 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 |
68 | 插槽中寶石被等級 16 的殘暴輔助 增加 (101–115)% 物理傷害 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 |
75 | 插槽中寶石被等級 18 的殘暴輔助 增加 (116–126)% 物理傷害 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 |
80 | 插槽中寶石被等級 20 的殘暴輔助 增加 (127–134)% 物理傷害 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 |
68 | 使用此武器的擊中 +(37–42)% 流血持續傷害加成 | 弓 雙手斧 雙手錘 雙手劍 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 法杖 長杖 征戰長杖 |
75 | 使用此武器的擊中 +(43–50)% 流血持續傷害加成 | 弓 雙手斧 雙手錘 雙手劍 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 法杖 長杖 征戰長杖 |
83 | 使用此武器的擊中 +(51–59)% 流血持續傷害加成 | 弓 雙手斧 雙手錘 雙手劍 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 法杖 長杖 征戰長杖 |
68 | 此武器造成的中毒 +(37–42)% 持續傷害加成 | 弓 雙手斧 雙手錘 雙手劍 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 法杖 長杖 征戰長杖 |
75 | 此武器造成的中毒 +(43–50)% 持續傷害加成 | 弓 雙手斧 雙手錘 雙手劍 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 法杖 長杖 征戰長杖 |
83 | 此武器造成的中毒 +(51–59)% 持續傷害加成 | 弓 雙手斧 雙手錘 雙手劍 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 法杖 長杖 征戰長杖 |
68 | 插槽中寶石被等級 16 的效能輔助 增加 (45–52)% 法術傷害 | 權杖 符紋匕首 法杖 |
75 | 插槽中寶石被等級 18 的效能輔助 增加 (53–56)% 法術傷害 | 權杖 符紋匕首 法杖 |
80 | 插槽中寶石被等級 20 的效能輔助 增加 (57–60)% 法術傷害 | 權杖 符紋匕首 法杖 |
68 | 插槽中寶石被等級 16 的火焰穿透輔助 增加 (45–52)% 火焰傷害 | 權杖 法杖 |
75 | 插槽中寶石被等級 18 的火焰穿透輔助 增加 (53–56)% 火焰傷害 | 權杖 法杖 |
80 | 插槽中寶石被等級 20 的火焰穿透輔助 增加 (57–60)% 火焰傷害 | 權杖 法杖 |
68 | 法術附加 (22–31) 至 (46–53) 物理傷害 | 權杖 法杖 符紋匕首 |
75 | 法術附加 (28–37) 至 (55–64) 物理傷害 | 權杖 法杖 符紋匕首 |
84 | 法術附加 (32–44) 至 (66–76) 物理傷害 | 權杖 法杖 符紋匕首 |
68 | 法術附加 (37–49) 至 (75–86) 物理傷害 | 長杖 |
75 | 法術附加 (44–58) 至 (88–103) 物理傷害 | 長杖 |
84 | 法術附加 (60–73) 至 (108–122) 物理傷害 | 長杖 |
68 | 法術附加 (22–31) 至 (46–53) 混沌傷害 | 權杖 法杖 符紋匕首 |
75 | 法術附加 (28–37) 至 (55–64) 混沌傷害 | 權杖 法杖 符紋匕首 |
85 | 法術附加 (32–44) 至 (66–76) 混沌傷害 | 權杖 法杖 符紋匕首 |
68 | 法術附加 (37–49) 至 (75–86) 混沌傷害 | 長杖 |
75 | 法術附加 (44–58) 至 (88–103) 混沌傷害 | 長杖 |
85 | 法術附加 (60–73) 至 (108–122) 混沌傷害 | 長杖 |
68 | 每 16 點力量增加 1% 法術傷害 | 權杖 |
68 | 每 16 點敏捷增加 1% 法術傷害 | 符紋匕首 |
68 | 每 16 點智慧增加 1% 法術傷害 | 權杖 符紋匕首 法杖 |
68 | 每 10 點力量增加 1% 法術傷害 | 長杖 |
68 | 每 10 智慧增加 1% 法術傷害 | 長杖 |
異界尊師 後綴 /161
物品等級 | 詞綴 | 標籤 |
---|---|---|
68 | 插槽中寶石被等級 15 的持續時間延長輔助 增加 (10–15)% 技能效果持續時間 | 鞋子 |
82 | (31–35)% 機率避免被暈眩 | 鞋子 箭袋 |
68 | 插槽中寶石被等級 18 的法術圖騰輔助 增加 (20–25)% 圖騰傷害 | 鞋子 |
75 | 插槽中寶石被等級 20 的法術圖騰輔助 增加 (26–30)% 圖騰傷害 | 鞋子 |
80 | 插槽中寶石被等級 22 的法術圖騰輔助 增加 (31–35)% 圖騰傷害 | 鞋子 |
68 | 插槽中寶石被等級 18 的法術圖騰輔助 增加 (8–12)% 圖騰放置速度 | 鞋子 |
75 | 插槽中寶石被等級 20 的法術圖騰輔助 增加 (13–16)% 圖騰放置速度 | 鞋子 |
80 | 插槽中寶石被等級 22 的法術圖騰輔助 增加 (17–20)% 圖騰放置速度 | 鞋子 |
75 | 全部喚醒幽魂寶石等級 +1 | 鞋子 |
68 | 插槽中寶石被等級 16 的快速攻擊輔助 增加 (7–9)% 攻擊速度 | 手套 |
75 | 插槽中寶石被等級 18 的快速攻擊輔助 增加 (10–12)% 攻擊速度 | 手套 |
82 | 插槽中寶石被等級 20 的快速攻擊輔助 增加 (13–14)% 攻擊速度 | 手套 |
68 | 增加 (7–9)% 攻擊與施放速度 | 手套 |
75 | 增加 (10–12)% 攻擊與施放速度 | 手套 |
85 | 增加 (13–14)% 攻擊與施放速度 | 手套 |
80 | 增加 (13–16)% 近戰傷害 +0.2 米近戰打擊距離 | 手套 |
68 | 插槽中寶石被等級 16 的機率中毒輔助 增加 (20–25)% 中毒傷害 | 手套 |
75 | 插槽中寶石被等級 18 的機率中毒輔助 增加 (26–30)% 中毒傷害 | 手套 |
80 | 插槽中寶石被等級 20 的機率中毒輔助 增加 (31–35)% 中毒傷害 | 手套 |
68 | 插槽中寶石被等級 16 的機率流血輔助 增加 (20–25)% 流血傷害 | 手套 |
75 | 插槽中寶石被等級 18 的機率流血輔助 增加 (26–30)% 流血傷害 | 手套 |
80 | 插槽中寶石被等級 20 的機率流血輔助 增加 (31–35)% 流血傷害 | 手套 |
68 | 插槽中寶石被等級 16 的額外命中輔助 增加 (6–10)% 全域命中值 | 手套 |
75 | 插槽中寶石被等級 18 的額外命中輔助 增加 (11–15)% 全域命中值 | 手套 |
83 | 插槽中寶石被等級 20 的額外命中輔助 增加 (16–20)% 全域命中值 | 手套 |
68 | (2–3)% 攻擊傷害格擋率 | 手套 |
80 | (4–5)% 攻擊傷害格擋率 | 手套 |
68 | 插槽中的攻擊 +30% 暴擊加成 | 手套 |
75 | 插槽中的攻擊 +50% 暴擊加成 | 手套 |
84 | 插槽中的攻擊 +70% 暴擊加成 | 手套 |
68 | 插槽中寶石被等級 16 的犧牲輔助 增加 (8–12)% 敵人點燃持續時間 | 頭部 |
75 | 插槽中寶石被等級 18 的犧牲輔助 增加 (13–16)% 敵人點燃持續時間 | 頭部 |
80 | 插槽中寶石被等級 20 的犧牲輔助 增加 (17–20)% 敵人點燃持續時間 | 頭部 |
68 | 插槽中寶石被等級 16 的燃燒傷害輔助 增加 (20–25)% 燃燒傷害 | 頭部 |
75 | 插槽中寶石被等級 18 的燃燒傷害輔助 增加 (26–30)% 燃燒傷害 | 頭部 |
82 | 插槽中寶石被等級 20 的燃燒傷害輔助 增加 (31–35)% 燃燒傷害 | 頭部 |
68 | (3–4)% 法術傷害格擋率 | 頭部 |
80 | (5–6)% 法術傷害格擋率 | 頭部 |
68 | 插槽中的攻擊 +1% 暴擊率 | 頭部 |
75 | 插槽中的攻擊 +2% 暴擊率 | 頭部 |
83 | 插槽中的攻擊 +3% 暴擊率 | 頭部 |
85 | 附近敵人增加承受 9% 物理傷害 | 頭部 |
68 | 擊殺時恢復 (3–4)% 生命 | 胸甲 |
75 | 擊殺時恢復 (5–6)% 生命 | 胸甲 |
68 | 增加 (5–8)% 力量 | 胸甲 |
83 | 增加 (9–12)% 力量 | 胸甲 |
68 | 增加 (5–8)% 敏捷 | 胸甲 |
83 | 增加 (9–12)% 敏捷 | 胸甲 |
68 | 攻擊有 +(0.5–1)% 機率造成暴擊 | 胸甲 |
84 | 攻擊有 +(1.1–1.5)% 機率造成暴擊 | 胸甲 |
68 | 獲得等級 22 的雷霆技能 | 項鍊 |
68 | 獲得等級 22 的憤怒技能 | 項鍊 |
68 | 獲得等級 22 的憎恨技能 | 項鍊 |
85 | 獲得等級 15 的忌妒技能 | 項鍊 |
68 | 增加 (6–9)% 所有屬性 | 腰帶 |
75 | 增加 (10–12)% 所有屬性 | 腰帶 |
82 | 增加 (7–13)% 攻擊速度 | 項鍊 |
68 | +(8–12)% 全域暴擊加成 | 戒指 |
75 | +(13–16)% 全域暴擊加成 | 戒指 |
80 | +(17–20)% 全域暴擊加成 | 戒指 |
68 | 增加 (6–10)% 全域命中值 | 戒指 |
75 | 增加 (11–15)% 全域命中值 | 戒指 |
82 | 增加 (16–20)% 全域命中值 | 戒指 |
68 | 獲得等級 22 灰燼之捷技能 | 戒指 |
68 | +(13–15)% 全部元素抗性 | 腰帶 |
75 | +(16–18)% 全部元素抗性 | 腰帶 |
68 | 增加 (7–9)% 生命恢復率 | 腰帶 |
75 | 增加 (10–12)% 生命恢復率 | 腰帶 |
68 | 任何藥劑效果持續時間內,+(20–25)% 混沌抗性 | 腰帶 |
75 | 任何藥劑效果持續時間內,+(26–30)% 混沌抗性 | 腰帶 |
75 | 使用藥劑時移除點燃和燃燒 | 腰帶 |
68 | 任何藥劑效果持續時間內,增加 (8–14)% 攻擊速度 | 腰帶 |
68 | 藥劑效果持續時間內增加 (20–25)% 近戰傷害 | 腰帶 |
75 | 藥劑效果持續時間內增加 (26–30)% 近戰傷害 | 腰帶 |
80 | 藥劑效果持續時間內增加 (31–35)% 近戰傷害 | 腰帶 |
68 | 在任何藥劑效果持續時間內,增加 (20–25)% 投射物攻擊傷害 | 腰帶 |
75 | 在任何藥劑效果持續時間內,增加 (26–30)% 投射物攻擊傷害 | 腰帶 |
80 | 在任何藥劑效果持續時間內,增加 (31–35)% 投射物攻擊傷害 | 腰帶 |
68 | 擊中時 15% 機率使目標中毒 增加 (15–25)% 中毒傷害 | 箭袋 |
75 | 擊中時 20% 機率使目標中毒 增加 (26–30)% 中毒傷害 | 箭袋 |
68 | 攻擊有 10% 機率造成流血 增加 (15–25)% 流血傷害 | 箭袋 |
75 | 攻擊有 15% 機率造成流血 增加 (26–30)% 流血傷害 | 箭袋 |
68 | 擊殺時有 (5–6)% 機率獲得 4 秒迷蹤效果 | 箭袋 |
75 | 擊殺時有 (7–8)% 機率獲得 4 秒迷蹤效果 | 箭袋 |
80 | 擊殺時有 (9–10)% 機率獲得 4 秒迷蹤效果 | 箭袋 |
75 | 擊中稀有或傳奇敵人時有 (3–5)% 機率獲得一顆狂怒球 | 箭袋 |
68 | 插槽中寶石被等級 5 的受傷時施放輔助 | 盾 |
68 | 若附近至少有 5 個敵人,+(2–3)% 攻擊傷害格擋率 | 盾 |
75 | 若附近至少有 5 個敵人,+(4–5)% 攻擊傷害格擋率 | 盾 |
68 | 插槽中寶石被等級 16 的先祖怒嚎輔助 增加 (5–8)% 範圍效果 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 |
75 | 插槽中寶石被等級 18 的先祖怒嚎輔助 增加 (9–12)% 範圍效果 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 |
80 | 插槽中寶石被等級 20 的先祖怒嚎輔助 增加 (13–15)% 範圍效果 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 |
68 | 插槽中寶石被等級 18 的多重打擊輔助 增加 (17–19)% 攻擊速度 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 |
75 | 插槽中寶石被等級 20 的多重打擊輔助 增加 (20–21)% 攻擊速度 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 |
68 | 插槽中寶石被等級 18 的氣勢輔助 增加 (8–10)% 攻擊速度 | 法杖 |
75 | 插槽中寶石被等級 20 的氣勢輔助 增加 (11–12)% 攻擊速度 | 法杖 |
68 | 增加 (17–19)% 攻擊速度 若你近期有擊殺,增加 20% 攻擊速度 | 雙手劍 雙手斧 雙手錘 長杖 征戰長杖 |
75 | 增加 (20–21)% 攻擊速度 若你近期有擊殺,增加 20% 攻擊速度 | 雙手劍 雙手斧 雙手錘 長杖 征戰長杖 |
68 | 增加 (8–10)% 攻擊速度 若你近期有擊殺,增加 20% 攻擊速度 | 弓 |
75 | 增加 (11–12)% 攻擊速度 若你近期有擊殺,增加 20% 攻擊速度 | 弓 |
68 | 增加 (22–25)% 暴擊率 若近期沒有造成暴擊,+50% 暴擊加成 | 雙手劍 雙手斧 雙手錘 長杖 征戰長杖 弓 |
75 | 增加 (26–29)% 暴擊率 若近期沒有造成暴擊,+50% 暴擊加成 | 雙手劍 雙手斧 雙手錘 長杖 征戰長杖 弓 |
68 | 插槽中寶石被等級 18 的增加暴擊傷害輔助 +(22–25)% 全域暴擊加成 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 法杖 |
75 | 插槽中寶石被等級 20 的增加暴擊傷害輔助 +(26–29)% 全域暴擊加成 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 法杖 |
68 | 插槽中寶石被等級 18 的機率中毒輔助 擊中時有 15% 機率使敵人中毒 | 單手劍 細劍 單手斧 單手錘 爪 |
75 | 插槽中寶石被等級 20 的機率中毒輔助 擊中時有 20% 機率使敵人中毒 | 單手劍 細劍 單手斧 單手錘 爪 |
68 | 插槽中寶石被等級 18 的機率流血輔助 擊中時 10% 機率造成流血 | 單手劍 細劍 單手斧 單手錘 爪 匕首 符紋匕首 |
75 | 插槽中寶石被等級 20 的機率流血輔助 擊中時 15% 機率造成流血 | 單手劍 細劍 單手斧 單手錘 爪 匕首 符紋匕首 |
68 | 擊殺時有 (5–6)% 機率獲得不潔之力 3 秒 | 爪 長杖 征戰長杖 |
75 | 擊殺時有 (7–8)% 機率獲得不潔之力 3 秒 | 爪 長杖 征戰長杖 |
84 | 擊殺時有 (9–10)% 機率獲得不潔之力 3 秒 | 爪 長杖 征戰長杖 |
68 | 攻擊擊中時有 (5–6)% 機率造成致盲 | 弓 雙手斧 雙手劍 單手劍 細劍 單手斧 爪 |
75 | 攻擊擊中時有 (7–8)% 機率造成致盲 | 弓 雙手斧 雙手劍 單手劍 細劍 單手斧 爪 |
81 | 攻擊擊中時有 (9–10)% 機率造成致盲 | 弓 雙手斧 雙手劍 單手劍 細劍 單手斧 爪 |
68 | 雙持時增加 (23–27)% 物理攻擊傷害 | 單手劍 細劍 單手斧 單手錘 爪 |
75 | 雙持時增加 (28–32)% 物理攻擊傷害 | 單手劍 細劍 單手斧 單手錘 爪 |
80 | 雙持時增加 (33–37)% 物理攻擊傷害 | 單手劍 細劍 單手斧 單手錘 爪 |
68 | (10–15)% 物理傷害轉換為混沌傷害 | 弓 雙手斧 雙手錘 雙手劍 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 法杖 長杖 征戰長杖 |
75 | (16–20)% 物理傷害轉換為混沌傷害 | 弓 雙手斧 雙手錘 雙手劍 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 法杖 長杖 征戰長杖 |
85 | (21–25)% 物理傷害轉換為混沌傷害 | 弓 雙手斧 雙手錘 雙手劍 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 法杖 長杖 征戰長杖 |
68 | 撲殺 | 雙手劍 雙手斧 雙手錘 弓 長杖 征戰長杖 |
75 | +0.1 米武器距離 | 雙手劍 雙手斧 雙手錘 長杖 征戰長杖 |
85 | +0.2 米武器距離 | 雙手劍 雙手斧 雙手錘 長杖 征戰長杖 |
68 | 增加 (5–10)% 範圍效果 | 雙手劍 雙手斧 雙手錘 弓 長杖 征戰長杖 |
75 | 增加 (11–15)% 範圍效果 | 雙手劍 雙手斧 雙手錘 弓 長杖 征戰長杖 |
82 | 增加 (16–20)% 範圍效果 | 雙手劍 雙手斧 雙手錘 弓 長杖 征戰長杖 |
82 | 技能發射 1 個額外投射物 | 雙手劍 雙手斧 長杖 征戰長杖 弓 |
68 | 插槽中寶石被等級 18 的施放迴響輔助 增加 (15–17)% 施放速度 | 權杖 符紋匕首 法杖 |
75 | 插槽中寶石被等級 20 的施放迴響輔助 增加 (18–20)% 施放速度 | 權杖 符紋匕首 法杖 |
68 | 增加 (15–17)% 施放速度 施放時,有 (15–25)% 機率無視暈眩 | 長杖 |
75 | 增加 (18–20)% 施放速度 施放時,有 (26–35)% 機率無視暈眩 | 長杖 |
68 | 插槽中寶石被等級 18 的無邊異能輔助 (5–7)% 機率使敵人冰凍、感電與點燃 | 權杖 |
75 | 插槽中寶石被等級 20 的無邊異能輔助 (8–10)% 機率使敵人冰凍、感電與點燃 | 權杖 |
68 | 插槽中寶石被等級 18 的暴擊苦痛輔助 增加 (6–9)% 中毒持續時間 | 匕首 符紋匕首 |
75 | 插槽中寶石被等級 20 的暴擊苦痛輔助 增加 (10–14)% 中毒持續時間 | 匕首 符紋匕首 |
68 | 插槽中寶石被等級 16 的增大範圍輔助 增加 (23–27)% 範圍傷害 | 權杖 匕首 符紋匕首 法杖 |
75 | 插槽中寶石被等級 18 的增大範圍輔助 增加 (28–32)% 範圍傷害 | 權杖 匕首 符紋匕首 法杖 |
80 | 插槽中寶石被等級 20 的增大範圍輔助 增加 (33–37)% 範圍傷害 | 權杖 匕首 符紋匕首 法杖 |
68 | 插槽中寶石被等級 16 的低階多重投射輔助 增加 (15–20)% 投射物傷害 | 法杖 |
75 | 插槽中寶石被等級 18 的低階多重投射輔助 增加 (21–25)% 投射物傷害 | 法杖 |
80 | 插槽中寶石被等級 20 的低階多重投射輔助 增加 (26–30)% 投射物傷害 | 法杖 |
68 | 持長杖時 +5% 攻擊傷害格擋率 格擋時有 25% 機率獲得暴擊球 | 長杖 征戰長杖 |
68 | 持長杖時 +5% 攻擊傷害格擋率 (8–12)% 法術傷害格擋率 | 長杖 征戰長杖 |
68 | 每顆暴擊球增加 (5–10)% 傷害 | 法杖 |
68 | 每200命中值增加 1% 投射物攻擊傷害 | 弓 |
68 | 對中毒敵人增加 (80–100)% 暴擊率 | 匕首 符紋匕首 |
68 | 當你擊殺稀有怪物,有 (15–20)% 機率獲得它其中 1 個詞綴,持續 10 秒 | 爪 |
68 | 每個使用此武器擊中被致盲的敵人,獲得 (35–50) 生命 | 爪 |
68 | 格擋時 (20–25)% 機率獲得耐力球 每顆耐力球 +1% 攻擊傷害格擋率 | 單手劍 細劍 |
68 | 站立時,每 4 秒獲得 1 顆耐力球 | 雙手劍 單手劍 細劍 |
68 | 增加 (30–49)% 物理傷害 使用此武器擊中流血的敵人時有撲殺效果 | 雙手斧 單手斧 |
68 | 當擊中流血的敵人時,有 (5–10)% 機率獲得 1 顆耐力球 | 單手斧 |
68 | 每 50 點力量增加 3% 範圍效果 | 單手錘 |
68 | 若近期有暈眩敵人,增加 (25–35)% 範圍效果 | 雙手錘 單手錘 |
68 | 若你近期有擊殺,+(0.1–0.2) 米近戰打擊距離 | 雙手劍 |
68 | 當你使用戰吼時移除流血 | 雙手斧 |
68 | 每顆耐力球增加 5% 範圍效果 | 雙手錘 |
68 | +(11–15)% 混沌持續傷害加成 | 手套 項鍊 |
80 | +(16–20)% 混沌持續傷害加成 | 手套 項鍊 |
68 | +(11–15)% 物理持續傷害加成 | 手套 項鍊 |
80 | +(16–20)% 物理持續傷害加成 | 手套 項鍊 |
異界尊師 傳奇 /17
+(40–50) 敏捷
增加 (150–200)% 閃避與能量護盾
+(50–60) 最大生命
每件尊師之物 +6 最大生命
每件裝備的的尊師之物 +4% 異常狀態持續傷害加成
每件裝備的尊師之物,增加 8% 非傷害型異常狀態效果
若裝備的物品皆為尊師之物,使用藥劑時移除 1 個異常狀態
(無法造成傷害的異常狀態包含焦灼、冰緩、冰凍、易碎、感電和殘喘)
+(25–40) 最大生命
增加 (5–15)% 所有屬性
+(60–80) 最大生命
若敏捷高於智慧則不會被冰凍
若力量高於敏捷則不會被點燃
若智慧高於力量則不會被感電
每 5 點你最低的能力值,增加 1% 傷害
(能力值是指力量、敏捷和智慧)
持長杖時 +25% 攻擊傷害格擋率
附加 (220–240) 至 (270–300) 物理傷害
當你使用技能時有 25% 機率獲得 1 顆虹吸能量球
每顆虹吸能量球使攻擊和法術附加 (12–14) 至 (15–16) 物理傷害
每顆虹吸能量球獲得 4% 非混沌傷害的額外混沌傷害
每顆虹吸能量球使被擊中有 1% 額外物理傷害減免
每顆虹吸能量球 0.2% 的傷害偷取生命
若你近期有使用技能,每秒每顆虹吸能量球承受 150 物理傷害
每件裝備的尊師或塑者之物 +1 最大虹吸能量球數量
戰法
(獲得等同於你主手武器傷害的附加法術傷害)
( 近期內意指 4 秒內 )
附加 (130–150) 至 (270–300) 冰冷傷害
增加 (15–25)% 攻擊速度
每個狂怒球增加 4% 移動速度
+(400–500) 命中值
每顆狂怒球有 2% 機率避免來自擊中的元素傷害
每顆狂怒球附加 12 至 14 冰冷傷害
每顆狂怒球,0.5% 攻擊傷害偷取生命
移動時每秒每顆狂怒球受到 200 冰冷傷害
charge elder art variation [1]
( 避免傷害機率不會超過 75% )
(吸血效果所吸取的血量將會隨著時間恢復。多個吸血效果能夠同時存在,直至最大上限)
增加 (150–180)% 能量護盾
增加 (6–10)% 最大魔力
非立即透過藥劑恢復魔力也會恢復生命
近期每消耗 200 總魔力,增加 (50–60)% 技能消耗
近期你每施放總 200 魔力時,增加 (20–25)% 法術傷害,最多上限的 2000%
當你使用魔力藥劑時,恢復 (8–10)% 生命
( 近期內意指 4 秒內 )
增加 (15–25)% 元素傷害
擊殺時有 20% 機率觸發等級 20 的召喚極凍天體
法術附加 (13–18) 至 (50–56) 閃電傷害
增加 (6–10)% 最大能量護盾
增加 (6–10)% 最大生命
若另一個戒指為尊師之物,增加 (60–80)% 法術傷害
若另一個戒指為塑者之物則不能被法術暈眩
減少 10% 敵人暈眩門檻
附加 (45–60) 至 (100–120) 物理傷害
獲得 (30–40)% 物理攻擊傷害的額外火焰傷害
每顆耐力球 +4% 混沌抗性
每顆耐力球減少被擊中時承受 1% 元素傷害
每顆耐力球附加 5 至 8 物理傷害
每顆耐力球 +500 護甲
若你近期有被擊中,每秒每顆耐力球承受 200 火焰傷害
charge elder art variation [1]
( 近期內意指 4 秒內 )
攻擊和法術附加 (3–5) 至 (70–82) 閃電傷害
增加 (30–40)% 法術傷害
法術附加 (26–35) 至 (95–105) 閃電傷害
每個暴擊球 +(6–10)% 暴擊加成
每顆暴擊球 +0.3% 暴擊率
每顆暴擊球 +2% 法術傷害格擋率
每顆暴擊球使法術附加 3 至 9 閃電傷害
若近期你的技能造成暴擊,
每秒每顆暴擊球承受 200 閃電傷害
每秒每顆暴擊球承受 200 閃電傷害
charge elder art variation [1]
( 近期內意指 4 秒內 )
支配之玉
堆疊數量: 1 / 10
從一件至少有兩個勢力詞綴的物品上移除一個勢力詞綴,並升級另一個勢力詞綴。升級最高階級型態的詞綴至高尚的詞綴。嘗試升級高尚詞綴會重骰它的數值。可以使用於身體護甲、鞋子、手套和頭盔。
異界尊師 影響 傳奇 /20
+(40–50) 敏捷
增加 (150–200)% 閃避與能量護盾
+(50–60) 最大生命
每件尊師之物 +6 最大生命
每件裝備的的尊師之物 +4% 異常狀態持續傷害加成
每件裝備的尊師之物,增加 8% 非傷害型異常狀態效果
若裝備的物品皆為尊師之物,使用藥劑時移除 1 個異常狀態
(無法造成傷害的異常狀態包含焦灼、冰緩、冰凍、易碎、感電和殘喘)
+(20–30)% 冰冷抗性
+(20–30)% 冰冷抗性
擊中的所有傷害都可以冰緩
來自擊中的全部傷害可以冰緩你
被你擊中而冰緩的敵人,可以像冰凍那樣被粉碎
被你擊中而冰緩的敵人所造成的傷害減少,傷害減少效果為冰緩效果的一半。
(冰緩依據擊中的冰冷傷害總量減少敵人行動速度,至多30%,持續2秒)
+(25–40) 最大生命
增加 (5–15)% 所有屬性
+(60–80) 最大生命
若敏捷高於智慧則不會被冰凍
若力量高於敏捷則不會被點燃
若智慧高於力量則不會被感電
每 5 點你最低的能力值,增加 1% 傷害
(能力值是指力量、敏捷和智慧)
持長杖時 +25% 攻擊傷害格擋率
附加 (220–240) 至 (270–300) 物理傷害
當你使用技能時有 25% 機率獲得 1 顆虹吸能量球
每顆虹吸能量球使攻擊和法術附加 (12–14) 至 (15–16) 物理傷害
每顆虹吸能量球獲得 4% 非混沌傷害的額外混沌傷害
每顆虹吸能量球使被擊中有 1% 額外物理傷害減免
每顆虹吸能量球 0.2% 的傷害偷取生命
若你近期有使用技能,每秒每顆虹吸能量球承受 150 物理傷害
每件裝備的尊師或塑者之物 +1 最大虹吸能量球數量
戰法
(獲得等同於你主手武器傷害的附加法術傷害)
( 近期內意指 4 秒內 )
附加 (130–150) 至 (270–300) 冰冷傷害
增加 (15–25)% 攻擊速度
每個狂怒球增加 4% 移動速度
+(400–500) 命中值
每顆狂怒球有 2% 機率避免來自擊中的元素傷害
每顆狂怒球附加 12 至 14 冰冷傷害
每顆狂怒球,0.5% 攻擊傷害偷取生命
移動時每秒每顆狂怒球受到 200 冰冷傷害
charge elder art variation [1]
( 避免傷害機率不會超過 75% )
(吸血效果所吸取的血量將會隨著時間恢復。多個吸血效果能夠同時存在,直至最大上限)
+(10–16) 全能力
附加 (20–24) 至 (33–36) 冰冷傷害
+(50–70) 最大生命
增加 (45–50)% 魔力回復率
+(20–25)% 冰冷抗性
若凍傷以光環施放沒有保留
當你擊殺稀有或傳奇敵人時,獲得衰退之像 10 秒
(附近的敵人被惡之狂亂影響,減少他們 10% 傷害和行動速度 )
+(10–16) 全能力
附加 (20–24) 至 (33–36) 火焰傷害
+(50–70) 最大生命
+(20–25)% 火焰抗性
每秒回復 1% 生命
若易燃以光環施放沒有保留
當你擊殺稀有或傳奇敵人時,獲得衰退之像 10 秒
(附近的敵人被惡之狂亂影響,減少他們 10% 傷害和行動速度 )
+(10–16) 全能力
附加 (10–13) 至 (43–47) 閃電傷害
+(50–70) 最大生命
+(20–25)% 閃電抗性
每秒回復 1% 能量護盾
若導電以光環施放則沒有保留
當你擊殺稀有或傳奇敵人時,獲得衰退之像 10 秒
(附近的敵人被惡之狂亂影響,減少他們 10% 傷害和行動速度 )
+(10–16) 全能力
附加 (12–16) 至 (20–25) 物理傷害
+(450–500) 點護甲
+(40–50) 最大生命
增加 (30–40)% 暈眩恢復和格擋恢復
若脆弱以光環施放沒有保留
當你擊殺稀有或傳奇敵人時,獲得衰退之像 10 秒
(附近的敵人被惡之狂亂影響,減少他們 10% 傷害和行動速度 )
+(10–16) 全能力
增加 (30–40)% 持續傷害
附加 (17–19) 至 (23–29) 混沌傷害
+(50–70) 最大生命
+(17–23)% 混沌抗性
若絕望以光環施放沒有保留
當你擊殺稀有或傳奇敵人時,獲得衰退之像 10 秒
(附近的敵人被惡之狂亂影響,減少他們 10% 傷害和行動速度 )
+(10–16) 全能力
附加 (12–16) 至 (20–25) 物理傷害
+(450–500) 點護甲
+(40–50) 最大生命
增加 (30–40)% 暈眩恢復和格擋恢復
若懲戒以光環施放沒有保留
若脆弱以光環施放沒有保留
當你擊殺稀有或傳奇敵人時,獲得衰退之像 10 秒
(附近的敵人被惡之狂亂影響,減少他們 10% 傷害和行動速度 )
增加 (150–180)% 能量護盾
增加 (6–10)% 最大魔力
非立即透過藥劑恢復魔力也會恢復生命
近期每消耗 200 總魔力,增加 (50–60)% 技能消耗
近期你每施放總 200 魔力時,增加 (20–25)% 法術傷害,最多上限的 2000%
當你使用魔力藥劑時,恢復 (8–10)% 生命
( 近期內意指 4 秒內 )
減少 10% 敵人暈眩門檻
附加 (45–60) 至 (100–120) 物理傷害
獲得 (30–40)% 物理攻擊傷害的額外火焰傷害
每顆耐力球 +4% 混沌抗性
每顆耐力球減少被擊中時承受 1% 元素傷害
每顆耐力球附加 5 至 8 物理傷害
每顆耐力球 +500 護甲
若你近期有被擊中,每秒每顆耐力球承受 200 火焰傷害
charge elder art variation [1]
( 近期內意指 4 秒內 )
被擊中時觸發等級 20 的暗影姿態
增加 (100–150)% 閃避與能量護盾
+(70–100) 最大生命
+(17–23)% 混沌抗性
每件裝備的尊師之物,獲得 (3–5)% 物理傷害的額外混沌傷害
若全部裝備為尊師之物,擊中無視敵人怪物混沌抗性
攻擊和法術附加 (3–5) 至 (70–82) 閃電傷害
增加 (30–40)% 法術傷害
法術附加 (26–35) 至 (95–105) 閃電傷害
每個暴擊球 +(6–10)% 暴擊加成
每顆暴擊球 +0.3% 暴擊率
每顆暴擊球 +2% 法術傷害格擋率
每顆暴擊球使法術附加 3 至 9 閃電傷害
若近期你的技能造成暴擊,
每秒每顆暴擊球承受 200 閃電傷害
每秒每顆暴擊球承受 200 閃電傷害
charge elder art variation [1]
( 近期內意指 4 秒內 )
+(30–50) 智慧
增加 (80–120)% 護甲與閃避
全部召喚物技能寶石 +1 等級
增加 25% 照亮範圍
召喚物擁有與你相同的耐力球、狂怒球和暴擊球最大數量
召喚物視為擁有與你相同的
耐力球、狂怒球和暴擊球數量
耐力球、狂怒球和暴擊球數量
攻擊技能增加 30% 元素傷害
增加 (5–8)% 攻擊速度
+(90–100) 最大生命
你的元素傷害可以造成感電
獲得 700% 武器物理傷害的額外一種元素傷害
增加攻擊技能 20% 範圍效果
不能造成非元素傷害
(感電根據擊中的閃電傷害總量,增加至多50%承受傷害,持續2秒)
異界尊師
異能
地區: 飄渺虛境
巔峰輿圖頭目
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
不能充能能量護盾
你的能量護盾從 0 開始
承受的混沌傷害不會無視能量護盾
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-50]
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
不能充能能量護盾
你的能量護盾從 0 開始
承受的混沌傷害不會無視能量護盾
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-50]
不能被擊退
The Elder
幽魂 | N |
---|---|
地區 | 飄渺虛境 |
標籤 | 法術, cold_affinity, elder_boss, eldritch, fast_movement, flesh_armour, human, humanoid, is_unarmed, large_height, melee, not_str, physical_affinity, ranged, red_blood, unique_map_boss |
生命
1860%
生命轉為護盾
2000%
閃避
+33%
異常狀態臨界值
504%
抗性
50 50 50 30
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.875 秒
傷害分佈
±20%
經驗值
400%
Model Size
100%
類型
TheElder
Metadata
TheElder
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
83
生命
47,135,222
護甲
92,477
閃避
10,454
能量護盾
306,380
傷害
2,051
法術傷害
3,061
命中
518
攻擊間隔
1.25625
經驗值
288,904
異常狀態臨界值
6,002,899
冰緩
18,981
感電
18,981
易碎
107,386
焦灼
18,981
殘喘
52,441
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 3257–4886
暴擊率: 5%
攻擊間隔: 1.875 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ElderSiphon
法術, 範圍, 範圍法術
施放時間: 8.5 秒
冷卻時間: 30 秒
每秒回復 20% 能量護盾
減少 80% 行動速度
每秒造成 1522 基礎物理傷害
active skill area of effect radius +% final [35]
is area damage [1]
減少 80% 行動速度
每秒造成 1522 基礎物理傷害
active skill area of effect radius +% final [35]
is area damage [1]
ElderSlammingTentacles
攻擊
基本傷害: 3257–4886
暴擊率: 5%
攻擊間隔: 1.875 秒
冷卻時間: 30 秒
造成 30% 更多傷害
active skill area of effect radius +% final [40]
is area damage [1]
active skill area of effect radius +% final [40]
is area damage [1]
ElderExpandingNova
法術, 可觸發
施放時間: 3.83 秒
冷卻時間: 45 秒
造成 5764 至 7045 物理傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ElderDoomProjectile1
法術
施放時間: 6 秒
冷卻時間: 30 秒
造成 4658 至 6987 冰冷傷害
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderProjectileSpellcast1
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 2 秒
冷卻時間: 3 秒
造成 6980 至 10470 冰冷傷害
投射物穿透全部目標
發射 2 個額外投射物
base is projectile [1]
monster projectile variation [47]
projectile uses contact direction [1]
projectile uses contact position [1]
skill visual scale +% [50]
投射物穿透全部目標
發射 2 個額外投射物
base is projectile [1]
monster projectile variation [47]
projectile uses contact direction [1]
projectile uses contact position [1]
skill visual scale +% [50]
ElderProjectileSpellcast2
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 2 秒
冷卻時間: 3 秒
造成 6980 至 10470 冰冷傷害
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [46]
projectile uses contact direction [1]
projectile uses contact position [1]
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [46]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderProjectileSpellcast2Triggered
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 2 秒
造成 6980 至 10470 冰冷傷害
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [47]
skill visual scale +% [50]
triggered skill use animation event [1]
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [47]
skill visual scale +% [50]
triggered skill use animation event [1]
ElderProjectileSpellcast3456
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 5313 至 7970 冰冷傷害
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [46]
projectile uses contact direction [1]
projectile uses contact position [1]
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [46]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderProjectileSpellcast7
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 2 秒
冷卻時間: 3 秒
造成 6980 至 10470 冰冷傷害
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [47]
projectile uses contact direction [1]
projectile uses contact position [1]
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [47]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderSuperSiphon
法術, 範圍, 範圍法術
施放時間: 8.5 秒
冷卻時間: 30 秒
每秒回復 20% 能量護盾
減少 100% 行動速度
每秒造成 1522 基礎物理傷害
active skill area of effect radius +% final [35]
is area damage [1]
減少 100% 行動速度
每秒造成 1522 基礎物理傷害
active skill area of effect radius +% final [35]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false basic_action = "ChangeToStance1" basic_action = "ElderImprison" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //has_light = true } Actor { on_event_hide_for_ElderDoomProjectile = "DisableRendering();" on_event_reveal_for_ElderDoomProjectile = "EnableRendering();" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/epk/elder_epk.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/epk/elder_epk.epk );" } Preload { preload_animated_object = "Metadata/Effects/Spells/frost_bolt/projectile_hit.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheElder/TheElder"] = { name = "The Elder", life = 18.6, energyShield = 20, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.875, attackRange = 12, accuracy = 1, skillList = { "Melee", "ElderSiphon", "ElderSuperSiphon", "ElderSlammingTentacles", "ElderExpandingNova", "ElderProjectileSpellcast1", "ElderProjectileSpellcast2", "ElderProjectileSpellcast2Triggered", "ElderProjectileSpellcast3456", "ElderProjectileSpellcast7", "ElderDoomProjectile1", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderSiphon"] = { name = "ElderSiphon", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 8.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_energy_shield_regeneration_rate_per_minute_%", "action_speed_-%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 1200, 80, 35, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [2] = {1, 1200, 80, 35, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderSuperSiphon"] = { name = "ElderSuperSiphon", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 8.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_energy_shield_regeneration_rate_per_minute_%", "action_speed_-%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 1200, 100, 35, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderSlammingTentacles"] = { name = "ElderSlammingTentacles", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {30, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderExpandingNova"] = { name = "ElderExpandingNova", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.83, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.89999997615814, 1.1000000238419, 150, 2, -50, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderProjectileSpellcast1"] = { name = "ElderProjectileSpellcast1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "skill_visual_scale_+%", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 47, 50, 2, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderProjectileSpellcast2"] = { name = "ElderProjectileSpellcast2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderProjectileSpellcast2Triggered"] = { name = "ElderProjectileSpellcast2Triggered", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "skill_visual_scale_+%", "number_of_additional_projectiles", "base_is_projectile", "triggered_skill_use_animation_event", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 47, 50, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderProjectileSpellcast3456"] = { name = "ElderProjectileSpellcast3456", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderProjectileSpellcast7"] = { name = "ElderProjectileSpellcast7", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 47, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderDoomProjectile1"] = { name = "ElderDoomProjectile1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 6, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 50, 50, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
不能充能能量護盾
Id | ElderNoEnergyShieldRecharge |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
你的能量護盾從 0 開始
Id | ElderEnergyShieldStartsAtZero |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
承受的混沌傷害不會無視能量護盾
Id | MonsterChaosTakenOnES |
---|---|
Family | ChaosTakenOnES |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | PinnacleAtlasBoss |
---|---|
Family | PinnacleAtlasBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Adds Tags | pinnacle_boss |
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-50]
Id | MonsterDroppedItemsInfluenceElderBoss |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
異界尊師
異能
巔峰輿圖頭目
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
不能充能能量護盾
你的能量護盾從 0 開始
承受的混沌傷害不會無視能量護盾
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-50]
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
不能充能能量護盾
你的能量護盾從 0 開始
承受的混沌傷害不會無視能量護盾
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-50]
不能被擊退
The Elder
幽魂 | N |
---|---|
標籤 | 法術, cold_affinity, eldritch, fast_movement, flesh_armour, human, humanoid, is_unarmed, large_height, melee, not_str, physical_affinity, ranged, red_blood, standalone_map_boss |
生命
1860%
生命轉為護盾
2000%
閃避
+33%
異常狀態臨界值
504%
抗性
50 50 50 30
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.875 秒
傷害分佈
±20%
經驗值
400%
Model Size
100%
類型
TheElder
Metadata
TheElderStandalone_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
2,591,842
護甲
28,790
閃避
6,303
能量護盾
122,540
傷害
851
法術傷害
1,270
命中
290
攻擊間隔
1.25625
經驗值
225,610
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1351–2027
暴擊率: 5%
攻擊間隔: 1.875 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ElderSiphonStandalone
法術, 範圍, 範圍法術
施放時間: 8.5 秒
冷卻時間: 30 秒
每秒回復 20% 能量護盾
減少 50% 行動速度
每秒造成 732.1 基礎物理傷害
active skill area of effect radius +% final [35]
is area damage [1]
減少 50% 行動速度
每秒造成 732.1 基礎物理傷害
active skill area of effect radius +% final [35]
is area damage [1]
ElderSlammingTentacles
攻擊
基本傷害: 1351–2027
暴擊率: 5%
攻擊間隔: 1.875 秒
冷卻時間: 30 秒
造成 30% 更多傷害
active skill area of effect radius +% final [40]
is area damage [1]
active skill area of effect radius +% final [40]
is area damage [1]
ElderExpandingNovaStandalone
法術, 可觸發
施放時間: 3.83 秒
冷卻時間: 45 秒
造成 2695 至 3293 物理傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ElderDoomProjectile1
法術
施放時間: 6 秒
冷卻時間: 30 秒
造成 2177 至 3266 冰冷傷害
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderProjectileSpellcast1
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 2 秒
冷卻時間: 3 秒
造成 3194 至 4791 冰冷傷害
投射物穿透全部目標
發射 2 個額外投射物
base is projectile [1]
monster projectile variation [47]
projectile uses contact direction [1]
projectile uses contact position [1]
skill visual scale +% [50]
投射物穿透全部目標
發射 2 個額外投射物
base is projectile [1]
monster projectile variation [47]
projectile uses contact direction [1]
projectile uses contact position [1]
skill visual scale +% [50]
ElderProjectileSpellcast2
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 2 秒
冷卻時間: 3 秒
造成 3194 至 4791 冰冷傷害
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [46]
projectile uses contact direction [1]
projectile uses contact position [1]
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [46]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderProjectileSpellcast2Triggered
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 2 秒
造成 3194 至 4791 冰冷傷害
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [47]
skill visual scale +% [50]
triggered skill use animation event [1]
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [47]
skill visual scale +% [50]
triggered skill use animation event [1]
ElderProjectileSpellcast3456
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 2556 至 3834 冰冷傷害
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [46]
projectile uses contact direction [1]
projectile uses contact position [1]
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [46]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderProjectileSpellcast7
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 2 秒
冷卻時間: 3 秒
造成 3194 至 4791 冰冷傷害
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [47]
projectile uses contact direction [1]
projectile uses contact position [1]
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [47]
projectile uses contact direction [1]
projectile uses contact position [1]
SSMStandaloneElderMadnessPropagator
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
alternate minion [542]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [200]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [200]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { slow_animations_go_to_idle = false basic_action = "ChangeToStance1" } Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Render { has_light = true } Actor { on_event_hide_for_ElderDoomProjectile = "DisableRendering();" on_event_reveal_for_ElderDoomProjectile = "EnableRendering();" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/epk/elder_epk.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/epk/elder_epk.epk );" } Preload { preload_animated_object = "Metadata/Effects/Spells/frost_bolt/projectile_hit.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheElder/TheElderStandalone_"] = { name = "The Elder", life = 18.6, energyShield = 20, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.875, attackRange = 12, accuracy = 1, skillList = { "Melee", "SSMStandaloneElderMadnessPropagator", "ElderSiphonStandalone", "ElderSlammingTentacles", "ElderExpandingNovaStandalone", "ElderProjectileSpellcast1", "ElderProjectileSpellcast2", "ElderProjectileSpellcast2Triggered", "ElderProjectileSpellcast3456", "ElderProjectileSpellcast7", "ElderDoomProjectile1", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMStandaloneElderMadnessPropagator"] = { name = "SSMStandaloneElderMadnessPropagator", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "minion_dies_when_parent_dies", }, levels = { [1] = {1, 542, 200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderSiphonStandalone"] = { name = "ElderSiphonStandalone", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 8.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_energy_shield_regeneration_rate_per_minute_%", "action_speed_-%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 1200, 50, 35, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderSlammingTentacles"] = { name = "ElderSlammingTentacles", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {30, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderExpandingNovaStandalone"] = { name = "ElderExpandingNovaStandalone", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.83, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderProjectileSpellcast1"] = { name = "ElderProjectileSpellcast1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "skill_visual_scale_+%", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 47, 50, 2, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderProjectileSpellcast2"] = { name = "ElderProjectileSpellcast2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderProjectileSpellcast2Triggered"] = { name = "ElderProjectileSpellcast2Triggered", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "skill_visual_scale_+%", "number_of_additional_projectiles", "base_is_projectile", "triggered_skill_use_animation_event", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 47, 50, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderProjectileSpellcast3456"] = { name = "ElderProjectileSpellcast3456", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderProjectileSpellcast7"] = { name = "ElderProjectileSpellcast7", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 47, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderDoomProjectile1"] = { name = "ElderDoomProjectile1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 6, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 50, 50, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
不能充能能量護盾
Id | ElderNoEnergyShieldRecharge |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
你的能量護盾從 0 開始
Id | ElderEnergyShieldStartsAtZero |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
承受的混沌傷害不會無視能量護盾
Id | MonsterChaosTakenOnES |
---|---|
Family | ChaosTakenOnES |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | PinnacleAtlasBoss |
---|---|
Family | PinnacleAtlasBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Adds Tags | pinnacle_boss |
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-50]
Id | MonsterDroppedItemsInfluenceElderBoss |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
The Elder
異能
巔峰輿圖頭目
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
不能充能能量護盾
你的能量護盾從 0 開始
承受的混沌傷害不會無視能量護盾
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-50]
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
不能充能能量護盾
你的能量護盾從 0 開始
承受的混沌傷害不會無視能量護盾
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-50]
不能被擊退
幽魂 | N |
---|---|
標籤 | 法術, cold_affinity, elder_boss, eldritch, fast_movement, flesh_armour, human, humanoid, is_unarmed, large_height, melee, not_str, physical_affinity, ranged, red_blood, unique_map_boss |
生命
1860%
生命轉為護盾
2000%
閃避
+33%
異常狀態臨界值
504%
抗性
50 50 50 30
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.875 秒
傷害分佈
±20%
經驗值
400%
Model Size
100%
類型
TheElder
Metadata
TheElderGauntlet
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
2,591,842
護甲
28,790
閃避
6,303
能量護盾
122,540
傷害
851
法術傷害
1,270
命中
290
攻擊間隔
1.25625
經驗值
225,610
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1351–2027
暴擊率: 5%
攻擊間隔: 1.875 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ElderSiphon
法術, 範圍, 範圍法術
施放時間: 8.5 秒
冷卻時間: 30 秒
每秒回復 20% 能量護盾
減少 80% 行動速度
每秒造成 732.1 基礎物理傷害
active skill area of effect radius +% final [35]
is area damage [1]
減少 80% 行動速度
每秒造成 732.1 基礎物理傷害
active skill area of effect radius +% final [35]
is area damage [1]
ElderSlammingTentacles
攻擊
基本傷害: 1351–2027
暴擊率: 5%
攻擊間隔: 1.875 秒
冷卻時間: 30 秒
造成 30% 更多傷害
active skill area of effect radius +% final [40]
is area damage [1]
active skill area of effect radius +% final [40]
is area damage [1]
ElderExpandingNova
法術, 可觸發
施放時間: 3.83 秒
冷卻時間: 45 秒
造成 2695 至 3293 物理傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ElderDoomProjectile1
法術
施放時間: 6 秒
冷卻時間: 30 秒
造成 2177 至 3266 冰冷傷害
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderProjectileSpellcast1
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 2 秒
冷卻時間: 3 秒
造成 3194 至 4791 冰冷傷害
投射物穿透全部目標
發射 2 個額外投射物
base is projectile [1]
monster projectile variation [47]
projectile uses contact direction [1]
projectile uses contact position [1]
skill visual scale +% [50]
投射物穿透全部目標
發射 2 個額外投射物
base is projectile [1]
monster projectile variation [47]
projectile uses contact direction [1]
projectile uses contact position [1]
skill visual scale +% [50]
ElderProjectileSpellcast2
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 2 秒
冷卻時間: 3 秒
造成 3194 至 4791 冰冷傷害
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [46]
projectile uses contact direction [1]
projectile uses contact position [1]
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [46]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderProjectileSpellcast2Triggered
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 2 秒
造成 3194 至 4791 冰冷傷害
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [47]
skill visual scale +% [50]
triggered skill use animation event [1]
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [47]
skill visual scale +% [50]
triggered skill use animation event [1]
ElderProjectileSpellcast3456
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 2556 至 3834 冰冷傷害
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [46]
projectile uses contact direction [1]
projectile uses contact position [1]
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [46]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderProjectileSpellcast7
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 2 秒
冷卻時間: 3 秒
造成 3194 至 4791 冰冷傷害
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [47]
projectile uses contact direction [1]
projectile uses contact position [1]
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [47]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderSuperSiphon
法術, 範圍, 範圍法術
施放時間: 8.5 秒
冷卻時間: 30 秒
每秒回復 20% 能量護盾
減少 100% 行動速度
每秒造成 732.1 基礎物理傷害
active skill area of effect radius +% final [35]
is area damage [1]
減少 100% 行動速度
每秒造成 732.1 基礎物理傷害
active skill area of effect radius +% final [35]
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheElder/TheElderGauntlet"] = { name = "The Elder", life = 18.6, energyShield = 20, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.875, attackRange = 12, accuracy = 1, skillList = { "Melee", "ElderSiphon", "ElderSuperSiphon", "ElderSlammingTentacles", "ElderExpandingNova", "ElderProjectileSpellcast1", "ElderProjectileSpellcast2", "ElderProjectileSpellcast2Triggered", "ElderProjectileSpellcast3456", "ElderProjectileSpellcast7", "ElderDoomProjectile1", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderSiphon"] = { name = "ElderSiphon", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 8.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_energy_shield_regeneration_rate_per_minute_%", "action_speed_-%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 1200, 80, 35, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [2] = {1, 1200, 80, 35, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderSuperSiphon"] = { name = "ElderSuperSiphon", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 8.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_energy_shield_regeneration_rate_per_minute_%", "action_speed_-%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 1200, 100, 35, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderSlammingTentacles"] = { name = "ElderSlammingTentacles", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {30, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderExpandingNova"] = { name = "ElderExpandingNova", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.83, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.89999997615814, 1.1000000238419, 150, 2, -50, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderProjectileSpellcast1"] = { name = "ElderProjectileSpellcast1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "skill_visual_scale_+%", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 47, 50, 2, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderProjectileSpellcast2"] = { name = "ElderProjectileSpellcast2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderProjectileSpellcast2Triggered"] = { name = "ElderProjectileSpellcast2Triggered", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "skill_visual_scale_+%", "number_of_additional_projectiles", "base_is_projectile", "triggered_skill_use_animation_event", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 47, 50, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderProjectileSpellcast3456"] = { name = "ElderProjectileSpellcast3456", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderProjectileSpellcast7"] = { name = "ElderProjectileSpellcast7", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 47, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderDoomProjectile1"] = { name = "ElderDoomProjectile1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 6, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 50, 50, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
不能充能能量護盾
Id | ElderNoEnergyShieldRecharge |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
你的能量護盾從 0 開始
Id | ElderEnergyShieldStartsAtZero |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
承受的混沌傷害不會無視能量護盾
Id | MonsterChaosTakenOnES |
---|---|
Family | ChaosTakenOnES |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | PinnacleAtlasBoss |
---|---|
Family | PinnacleAtlasBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Adds Tags | pinnacle_boss |
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-50]
Id | MonsterDroppedItemsInfluenceElderBoss |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
異界尊師
異能
巔峰輿圖頭目
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
不能充能能量護盾
你的能量護盾從 0 開始
承受的混沌傷害不會無視能量護盾
你的移動速度加成不會讓你降至基礎速度以下
行動速度不能被調整至低於基礎值
不能被擊退
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-50]
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
不能充能能量護盾
你的能量護盾從 0 開始
承受的混沌傷害不會無視能量護盾
你的移動速度加成不會讓你降至基礎速度以下
行動速度不能被調整至低於基礎值
不能被擊退
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-50]
不能被擊退
The Elder
幽魂 | N |
---|---|
標籤 | elder_boss, eldritch, flesh_armour, human, humanoid, immobile, is_unarmed, large_height, non_attacking, not_str, red_blood |
生命
940%
生命轉為護盾
2000%
閃避
+33%
異常狀態臨界值
504%
抗性
50 50 50 30
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.875 秒
傷害分佈
±20%
經驗值
400%
Model Size
100%
類型
TheElderUnstable
Metadata
TheElderUnstable
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false basic_action = "Emerge" } Transitionable { } Stats { set_cannot_die = 1 set_monster_delay_item_drops_millis = 4000 } Pathfinding { immobile = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheElder/TheElderUnstable"] = { name = "The Elder", life = 9.4, energyShield = 20, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.875, attackRange = 12, accuracy = 1, skillList = { }, modList = { }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
不能充能能量護盾
Id | ElderNoEnergyShieldRecharge |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
你的能量護盾從 0 開始
Id | ElderEnergyShieldStartsAtZero |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
承受的混沌傷害不會無視能量護盾
Id | MonsterChaosTakenOnES |
---|---|
Family | ChaosTakenOnES |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos |
你的移動速度加成不會讓你降至基礎速度以下
行動速度不能被調整至低於基礎值
Id | MonsterCannotBeSlowed |
---|---|
Family | MonsterCannotBeSlowed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
不能被擊退
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | PinnacleAtlasBoss |
---|---|
Family | PinnacleAtlasBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Adds Tags | pinnacle_boss |
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-50]
Id | MonsterDroppedItemsInfluenceElderBoss |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
異界尊師
異能
地區: 塑者之域
巔峰輿圖頭目
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
不能充能能量護盾
你的能量護盾從 0 開始
承受的混沌傷害不會無視能量護盾
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have shaper or elder influence [1]
monster dropped item quantity +% final for influenced monster [-50]
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
不能充能能量護盾
你的能量護盾從 0 開始
承受的混沌傷害不會無視能量護盾
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have shaper or elder influence [1]
monster dropped item quantity +% final for influenced monster [-50]
不能被擊退
The Elder
幽魂 | N |
---|---|
地區 | 塑者之域 |
標籤 | 法術, cold_affinity, elder_boss, eldritch, eldritch_pinnacle_boss, fast_movement, flesh_armour, human, humanoid, is_unarmed, large_height, melee, not_str, physical_affinity, ranged, red_blood, uber_elder, unique_map_boss |
生命
1648%
生命轉為護盾
2000%
閃避
+33%
異常狀態臨界值
504%
抗性
50 50 50 30
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.875 秒
傷害分佈
±20%
經驗值
400%
Model Size
100%
類型
TheElderUber
Metadata
TheElderUber
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
84
生命
48,405,947
護甲
99,834
閃避
10,800
能量護盾
325,300
傷害
2,171
法術傷害
3,241
命中
538
攻擊間隔
1.25625
經驗值
291,500
異常狀態臨界值
6,957,767
冰緩
22,000
感電
22,000
易碎
124,467
焦灼
22,000
殘喘
60,783
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 3448–5172
暴擊率: 5%
攻擊間隔: 1.875 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ElderSiphonUber
法術, 範圍, 範圍法術
施放時間: 8.5 秒
冷卻時間: 30 秒
每秒回復 20% 能量護盾
減少 60% 行動速度
每秒造成 1598.1 基礎物理傷害
active skill area of effect radius +% final [35]
is area damage [1]
減少 60% 行動速度
每秒造成 1598.1 基礎物理傷害
active skill area of effect radius +% final [35]
is area damage [1]
ElderSlammingTentacles
攻擊
基本傷害: 3448–5172
暴擊率: 5%
攻擊間隔: 1.875 秒
冷卻時間: 30 秒
造成 30% 更多傷害
active skill area of effect radius +% final [40]
is area damage [1]
active skill area of effect radius +% final [40]
is area damage [1]
ElderExpandingNova
法術, 可觸發
施放時間: 3.83 秒
冷卻時間: 45 秒
造成 6064 至 7411 物理傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ElderDoomProjectile1
法術
施放時間: 6 秒
冷卻時間: 30 秒
造成 4900 至 7350 冰冷傷害
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderProjectileSpellcast1
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 2 秒
冷卻時間: 3 秒
造成 7354 至 11031 冰冷傷害
投射物穿透全部目標
發射 2 個額外投射物
base is projectile [1]
monster projectile variation [47]
projectile uses contact direction [1]
projectile uses contact position [1]
skill visual scale +% [50]
投射物穿透全部目標
發射 2 個額外投射物
base is projectile [1]
monster projectile variation [47]
projectile uses contact direction [1]
projectile uses contact position [1]
skill visual scale +% [50]
ElderProjectileSpellcast2
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 2 秒
冷卻時間: 3 秒
造成 7354 至 11031 冰冷傷害
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [46]
projectile uses contact direction [1]
projectile uses contact position [1]
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [46]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderProjectileSpellcast2Triggered
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 2 秒
造成 7354 至 11031 冰冷傷害
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [47]
skill visual scale +% [50]
triggered skill use animation event [1]
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [47]
skill visual scale +% [50]
triggered skill use animation event [1]
ElderProjectileSpellcast3456
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 5579 至 8368 冰冷傷害
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [46]
projectile uses contact direction [1]
projectile uses contact position [1]
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [46]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderProjectileSpellcast7
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 2 秒
冷卻時間: 3 秒
造成 7354 至 11031 冰冷傷害
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [47]
projectile uses contact direction [1]
projectile uses contact position [1]
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [47]
projectile uses contact direction [1]
projectile uses contact position [1]
EmptyActionSpellElderUber
法術
施放時間: 1 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_cannot_die = 1 set_monster_delay_item_drops_millis = 12000 } Actor { slow_animations_go_to_idle = false basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ElderImprison" on_event_contact_for_ChangeToStance2 = "MoveToObject( arena_middle, force );" } Transitionable { } StateMachine { define_shared_state = "minion_phase" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Preload { preload_buff_visual = "uber_elder_immune_buff" preload_buff_visual = "uber_shaper_immune_buff" preload_animated_object = "Metadata/Effects/Spells/frost_bolt/projectile_hit.ao" } Render { has_light = true } Actor { on_event_hide_for_ElderDoomProjectile = "DisableRendering();" on_event_reveal_for_ElderDoomProjectile = "EnableRendering();" on_end_ChangeToStance2 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/portal_action/portal_action_fx.epk );" on_start_ChangeToStance1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/portal_action/portal_action_fx.epk );" } Buffs { on_lose_uber_elder_immune_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/immune_shield/immune_shield_off.ao );" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/epk/elder_epk.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/epk/elder_epk.epk );" } StateMachine { create_state_minion_phase_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/portal_action/portal_action_fx.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/portal_action/portals/bottom_portal.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheElder/TheElderUber"] = { name = "The Elder", life = 16.48, energyShield = 20, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.875, attackRange = 12, accuracy = 1, skillList = { "Melee", "EmptyActionSpellElderUber", "ElderSiphonUber", "ElderSlammingTentacles", "ElderExpandingNova", "ElderProjectileSpellcast1", "ElderProjectileSpellcast2", "ElderProjectileSpellcast2Triggered", "ElderProjectileSpellcast3456", "ElderProjectileSpellcast7", "ElderDoomProjectile1", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellElderUber"] = { name = "EmptyActionSpellElderUber", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderSiphonUber"] = { name = "ElderSiphonUber", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 8.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_energy_shield_regeneration_rate_per_minute_%", "action_speed_-%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 1200, 60, 35, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderSlammingTentacles"] = { name = "ElderSlammingTentacles", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {30, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderExpandingNova"] = { name = "ElderExpandingNova", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.83, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.89999997615814, 1.1000000238419, 150, 2, -50, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderProjectileSpellcast1"] = { name = "ElderProjectileSpellcast1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "skill_visual_scale_+%", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 47, 50, 2, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderProjectileSpellcast2"] = { name = "ElderProjectileSpellcast2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderProjectileSpellcast2Triggered"] = { name = "ElderProjectileSpellcast2Triggered", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "skill_visual_scale_+%", "number_of_additional_projectiles", "base_is_projectile", "triggered_skill_use_animation_event", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 47, 50, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderProjectileSpellcast3456"] = { name = "ElderProjectileSpellcast3456", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderProjectileSpellcast7"] = { name = "ElderProjectileSpellcast7", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 47, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderDoomProjectile1"] = { name = "ElderDoomProjectile1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 6, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 50, 50, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
不能充能能量護盾
Id | ElderNoEnergyShieldRecharge |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
你的能量護盾從 0 開始
Id | ElderEnergyShieldStartsAtZero |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
承受的混沌傷害不會無視能量護盾
Id | MonsterChaosTakenOnES |
---|---|
Family | ChaosTakenOnES |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | PinnacleAtlasBoss |
---|---|
Family | PinnacleAtlasBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Adds Tags | pinnacle_boss |
dropped items have shaper or elder influence [1]
monster dropped item quantity +% final for influenced monster [-50]
Id | MonsterDroppedItemsElderShaper |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
The Elder
異能
巔峰輿圖頭目
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
不能充能能量護盾
你的能量護盾從 0 開始
承受的混沌傷害不會無視能量護盾
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have shaper or elder influence [1]
monster dropped item quantity +% final for influenced monster [-50]
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
不能充能能量護盾
你的能量護盾從 0 開始
承受的混沌傷害不會無視能量護盾
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have shaper or elder influence [1]
monster dropped item quantity +% final for influenced monster [-50]
不能被擊退
幽魂 | N |
---|---|
標籤 | 法術, cold_affinity, elder_boss, eldritch, eldritch_pinnacle_boss, fast_movement, flesh_armour, human, humanoid, is_unarmed, large_height, melee, not_str, physical_affinity, ranged, red_blood, uber_elder, unique_map_boss |
生命
1648%
生命轉為護盾
2000%
閃避
+33%
異常狀態臨界值
504%
抗性
50 50 50 30
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.875 秒
傷害分佈
±20%
經驗值
400%
Model Size
100%
類型
TheElderUber
Metadata
TheElderUberGauntlet
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
2,296,428
護甲
28,790
閃避
6,303
能量護盾
122,540
傷害
851
法術傷害
1,270
命中
290
攻擊間隔
1.25625
經驗值
225,610
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1351–2027
暴擊率: 5%
攻擊間隔: 1.875 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ElderSiphonUber
法術, 範圍, 範圍法術
施放時間: 8.5 秒
冷卻時間: 30 秒
每秒回復 20% 能量護盾
減少 60% 行動速度
每秒造成 732.1 基礎物理傷害
active skill area of effect radius +% final [35]
is area damage [1]
減少 60% 行動速度
每秒造成 732.1 基礎物理傷害
active skill area of effect radius +% final [35]
is area damage [1]
ElderSlammingTentacles
攻擊
基本傷害: 1351–2027
暴擊率: 5%
攻擊間隔: 1.875 秒
冷卻時間: 30 秒
造成 30% 更多傷害
active skill area of effect radius +% final [40]
is area damage [1]
active skill area of effect radius +% final [40]
is area damage [1]
ElderExpandingNova
法術, 可觸發
施放時間: 3.83 秒
冷卻時間: 45 秒
造成 2695 至 3293 物理傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ElderDoomProjectile1
法術
施放時間: 6 秒
冷卻時間: 30 秒
造成 2177 至 3266 冰冷傷害
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderProjectileSpellcast1
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 2 秒
冷卻時間: 3 秒
造成 3194 至 4791 冰冷傷害
投射物穿透全部目標
發射 2 個額外投射物
base is projectile [1]
monster projectile variation [47]
projectile uses contact direction [1]
projectile uses contact position [1]
skill visual scale +% [50]
投射物穿透全部目標
發射 2 個額外投射物
base is projectile [1]
monster projectile variation [47]
projectile uses contact direction [1]
projectile uses contact position [1]
skill visual scale +% [50]
ElderProjectileSpellcast2
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 2 秒
冷卻時間: 3 秒
造成 3194 至 4791 冰冷傷害
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [46]
projectile uses contact direction [1]
projectile uses contact position [1]
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [46]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderProjectileSpellcast2Triggered
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 2 秒
造成 3194 至 4791 冰冷傷害
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [47]
skill visual scale +% [50]
triggered skill use animation event [1]
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [47]
skill visual scale +% [50]
triggered skill use animation event [1]
ElderProjectileSpellcast3456
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 2556 至 3834 冰冷傷害
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [46]
projectile uses contact direction [1]
projectile uses contact position [1]
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [46]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderProjectileSpellcast7
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 2 秒
冷卻時間: 3 秒
造成 3194 至 4791 冰冷傷害
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [47]
projectile uses contact direction [1]
projectile uses contact position [1]
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [47]
projectile uses contact direction [1]
projectile uses contact position [1]
EmptyActionSpellElderUber
法術
施放時間: 1 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_cannot_die = 1 set_monster_delay_item_drops_millis = 12000 } Actor { slow_animations_go_to_idle = false basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ElderImprison" on_event_contact_for_ChangeToStance2 = "MoveToObject( arena_middle, force );" } Transitionable { } StateMachine { define_shared_state = "minion_phase" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Preload { preload_buff_visual = "uber_elder_immune_buff" preload_buff_visual = "uber_shaper_immune_buff" preload_animated_object = "Metadata/Effects/Spells/frost_bolt/projectile_hit.ao" } Render { has_light = true } Actor { on_event_hide_for_ElderDoomProjectile = "DisableRendering();" on_event_reveal_for_ElderDoomProjectile = "EnableRendering();" on_end_ChangeToStance2 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/portal_action/portal_action_fx.epk );" on_start_ChangeToStance1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/portal_action/portal_action_fx.epk );" } Buffs { on_lose_uber_elder_immune_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/immune_shield/immune_shield_off.ao );" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/epk/elder_epk.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/epk/elder_epk.epk );" } StateMachine { create_state_minion_phase_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/portal_action/portal_action_fx.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/portal_action/portals/bottom_portal.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheElder/TheElderUberGauntlet"] = { name = "The Elder", life = 16.48, energyShield = 20, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.875, attackRange = 12, accuracy = 1, skillList = { "Melee", "EmptyActionSpellElderUber", "ElderSiphonUber", "ElderSlammingTentacles", "ElderExpandingNova", "ElderProjectileSpellcast1", "ElderProjectileSpellcast2", "ElderProjectileSpellcast2Triggered", "ElderProjectileSpellcast3456", "ElderProjectileSpellcast7", "ElderDoomProjectile1", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellElderUber"] = { name = "EmptyActionSpellElderUber", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderSiphonUber"] = { name = "ElderSiphonUber", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 8.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_energy_shield_regeneration_rate_per_minute_%", "action_speed_-%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 1200, 60, 35, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderSlammingTentacles"] = { name = "ElderSlammingTentacles", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {30, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderExpandingNova"] = { name = "ElderExpandingNova", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.83, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.89999997615814, 1.1000000238419, 150, 2, -50, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderProjectileSpellcast1"] = { name = "ElderProjectileSpellcast1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "skill_visual_scale_+%", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 47, 50, 2, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderProjectileSpellcast2"] = { name = "ElderProjectileSpellcast2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderProjectileSpellcast2Triggered"] = { name = "ElderProjectileSpellcast2Triggered", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "skill_visual_scale_+%", "number_of_additional_projectiles", "base_is_projectile", "triggered_skill_use_animation_event", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 47, 50, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderProjectileSpellcast3456"] = { name = "ElderProjectileSpellcast3456", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderProjectileSpellcast7"] = { name = "ElderProjectileSpellcast7", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 47, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderDoomProjectile1"] = { name = "ElderDoomProjectile1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 6, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 50, 50, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
不能充能能量護盾
Id | ElderNoEnergyShieldRecharge |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
你的能量護盾從 0 開始
Id | ElderEnergyShieldStartsAtZero |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
承受的混沌傷害不會無視能量護盾
Id | MonsterChaosTakenOnES |
---|---|
Family | ChaosTakenOnES |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | PinnacleAtlasBoss |
---|---|
Family | PinnacleAtlasBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Adds Tags | pinnacle_boss |
dropped items have shaper or elder influence [1]
monster dropped item quantity +% final for influenced monster [-50]
Id | MonsterDroppedItemsElderShaper |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
異界尊師
The Elder
# | 名字 |
---|---|
1 | 異界尊師的回憶仍遊蕩於輿圖中。進入塑者之界在特定盜賊製圖師的幫助下擊敗異界尊師。 |
2 | 與指揮官基拉克交談 你已經擊敗異界尊師的回憶。與指揮官基拉克交談以獲得獎勵。 |
3 | 你已經擊敗異界尊師並解鎖腐朽虛空石。使用輿圖技能書以獲得 {0}。 |
4 | 任務完成 任務完成 - 你已經擊敗異界尊師,解鎖腐朽虛空石並獲得 {0}。 |
普通 | |
---|---|
輿圖天賦書 |
異界尊師 Topic /22
NPC | 名字 |
---|---|
製圖大師札娜 | 真的發生了,不是嗎?異界尊師已經在路上了。流亡者,我們已經走到盡頭。它看起來很成功嗎?或者視野內除了死亡和衰敗之外什麼都沒有,我希望你已經 準備好了,朋友。 我們必須要在萬物秘奧能運作前先讓它變弱。祝你好運,如果我們不無法再見了…能跟你在一起是我最大的幸運。 |
製圖大師札娜 | 我們做到了…結束了…終於結束了。我的父親,無論他在哪裡我都可以感應到他。他現在已經很平靜了…謝謝你,老公。 秘奧!他成功了!我一點也沒有遲疑!雖然…異界尊師和侵蝕…雖然我們已經將他們都清除了,這些遭遇…改變了我。我感受到那生物,刮著我們維度之間的表面。它絕望。它飢餓。它…試著找方法回到這裡。 我不認為我在接下來一段時間內睡得著。我必須確保我們做好準備以備它回來。或許我應該要恢復腐朽的看守者來守護我們的世界…這地方 - 異界輿圖是異界尊師的。如果有更多的研究,可以給我們更多有關侵蝕現象的線索。如果你想要,你可以跟我在這世界中自由的研究和探索。你也可以在這個地方做善事 - 異界尊師的受難者 - 這些小孩...一定有成千上萬個,在這些土地上漫遊著、扭曲著和腐化著、孤獨 - 甚至恐懼。像我父親,他們祈求可以從磨難中脫困。殺了他們對他們來說是種救贖。你可以用這種方法幫助他們,朋友。 現在,我必須要離開你了。我要為下次的征戰做好準備。 |
使者 | 承受著無盡飢餓的他踉蹌漫步於此。它渴望過往事件並阻止事件消逝。像你的腦袋,滿載著的想法和回憶如煙般縈繞著你,這些都是無法抗拒的誘惑。 它有著許多稱呼。闡釋者。腐敗之子。在這個歷史的迷音低語之中給予了它一個不同的稱呼。異界尊師。 它服侍著更偉大的存在,就像我一樣。這些力量仍在肆虐,但忠實的僕從已不復存在,人去樓空。暫時是這樣。 |
赫蓮娜 | 我應該要對尊師研究更深一些才對,但至少據我所知,它是個狩獵人類超過數千年的界外實體。它侍奉餘名為腐敗的勢力。不久之前,尊師殺手們在札娜.凱瑟里斯的協助下擊敗了尊師,但這似乎只是導致了另一個問題發生。尊師的缺席意味著輿圖成了一個對著充滿著飢餓著的活恐懼們的宇宙敞開門戶的美味佳餚。 |
指揮官基拉克 | 異界尊師便是我們陷入這一切混亂的原因。據我所知,它已經掠奪人類超過千年,吞噬記憶並枯萎身體。我不能肯定,但我知道已經有其它存在注意到尊師突然消失的事實。我們可承擔不起這樣的注意。在擊敗尊師的過程中,尊師殺手可能會毀了我們所有人。 |
尊師之印 | 別讓虛空趁虛而入。 |
尊師殺手刻紋 | |
聖甲蟲: | 光芒之後僅剩虛無。 |
釋界之邀:尊師殺手 | 對於那些不能忍受的人, 可能會發現不正當的喜樂 看著掙扎求生。 |
不滅之火尊師餘燼 | |
記憶斷片IX | "…他們稱呼它為「尊師」。一種瘋狂邪物的生物…它無法被殺死。 守望者建造這個裝置是為了封鎖它在自己的國度中,帶來了他們的 劍 - '核星'。讓尊師可以永久休息的武器。但是陰影… 在它找到解放之路前,我必須要找到方法來阻止它…" |
記憶斷片XI | "…裝置的進度緩慢開始讓聖宗有了懷疑。 因為我的不服從,被鐵鍊綁住帶往費歐普羅斯的監獄。 我必須用盡一切方法逃離這枷鎖。尊師快要來了。 只有我能拯救大家免於遭受即將降臨在奧瑞亞的褻瀆…" |
記憶斷片XII | "...維那利斯那個渾蛋…他讓我遊街示眾。 他的人毆打我瀕臨死亡…我…我告訴了他一切。 他要求我把所有人都帶進夢幻大陸,會會尊師。 使用裝置,我們跨了過去,並站上了異界輿圖…" |
記憶斷片XIII | "…不久之前我們遇見了陰影本身。 每個尊師的精神,用視線要求我 告訴它我為什麼會回來。但在我回答前, 維那利斯走上前去迎接那個幻影…" |
記憶斷片XIV | "…在我們明白發生什麼事前,我們都站上了褻瀆肖像的底部。 "從我的胸前拔出劍。"尊師強調,維那利斯絲毫沒有猶豫。 大地在尊師重組它的身體面前震動。當尊師的真實範圍 壟罩在聖宗和他的手下,並開始進食時,我開始逃跑…" |
記憶斷片XV | "…我擔心這將會是結局。不僅是我的結局,萬物也都會被終結。 尊師被釋放了。很快的它將會吞噬我…和剩餘的世界。 對我來說太遲了。尊師必須被阻止。我知到塑造的力量。 只有我有希望能夠擊敗尊師…" |
象白守望石 | 無數尊師之下受難者的記憶和情感, 永遠被鎖在石頭上。 |
緋紅守望石 | 無數尊師之下受難者的記憶和情感, 永遠被鎖在石頭上。 |
鈷藍守望石 | 無數尊師之下受難者的記憶和情感, 永遠被鎖在石頭上。 |
翠綠守望石 | 無數尊師之下受難者的記憶和情感, 永遠被鎖在石頭上。 |
黃金守望石 | 無數尊師之下受難者的記憶和情感, 永遠被鎖在石頭上。 |
腐朽虛空石 | 尊師以所有賦予生命意義的東西為食, 直到遇到不可攻破的命定。 |