鞋子 雙手斧 雙手錘 雙手劍 長杖 征戰長杖 手套 頭部 胸甲 項鍊 箭袋 戒指 腰帶 單手劍 細劍 單手斧 單手錘 權杖 匕首 符紋匕首 法杖

異界尊師 前綴 /116

物品等級詞綴標籤
68此物品插槽中寶石受到等級 20 的護體輔助鞋子
68不被感電地面影響鞋子
68不被腐化地面影響鞋子
68(4–6)% 機率擊殺時獲得 1 顆耐力球雙手斧
雙手錘
雙手劍
長杖
征戰長杖
鞋子
83(7–10)% 機率擊殺時獲得 1 顆耐力球雙手斧
雙手錘
雙手劍
長杖
征戰長杖
鞋子
68插槽中寶石被等級 16 的快速投射輔助
增加 (15–20)% 投射物速度
手套
75插槽中寶石被等級 18 的快速投射輔助
增加 (21–25)% 投射物速度
手套
82插槽中寶石被等級 20 的快速投射輔助
增加 (26–30)% 投射物速度
手套
68擊殺時有 (4–6)% 機率獲得 1 顆狂怒球手套
84擊殺時有 (7–10)% 機率獲得 1 顆狂怒球手套
68插槽中寶石被等級 16 的集中效應輔助
增加 (15–18)% 範圍傷害
頭部
75插槽中寶石被等級 18 的集中效應輔助
增加 (19–22)% 範圍傷害
頭部
82插槽中寶石被等級 20 的集中效應輔助
增加 (23–25)% 範圍傷害
頭部
68增加 (9–11)% 最大魔力頭部
75增加 (12–15)% 最大魔力頭部
68此物品上寶石受到等級 16 的召喚物傷害輔助
召喚物增加 (15–18)% 傷害
頭部
75此物品上寶石受到等級 18 的召喚物傷害輔助
召喚物增加 (19–22)% 傷害
頭部
83此物品上寶石受到等級 20 的召喚物傷害輔助
召喚物增加 (23–25)% 傷害
頭部
68插槽中寶石被等級 16 的召喚物生命輔助
召喚物增加 (15–18)% 最大生命
頭部
75插槽中寶石被等級 18 的召喚物生命輔助
召喚物增加 (19–22)% 最大生命
頭部
80插槽中寶石被等級 20 的召喚物生命輔助
召喚物增加 (23–25)% 最大生命
頭部
68插槽中寶石被等級 20 的持續時間縮短輔助頭部
68法術附加 (17–22)(33–39) 火焰傷害頭部
75法術附加 (21–28)(42–49) 火焰傷害頭部
82法術附加 (25–34)(51–59) 火焰傷害頭部
68法術附加 (17–22)(33–39) 物理傷害頭部
75法術附加 (21–28)(42–49) 物理傷害頭部
85法術附加 (25–34)(51–59) 物理傷害頭部
68法術附加 (14–18)(27–32) 混沌傷害頭部
75法術附加 (17–23)(34–40) 混沌傷害頭部
85法術附加 (21–28)(41–48) 混沌傷害頭部
80此物品插槽中輔助寶石等級 +1胸甲
68承受 (8–12)% 的擊中物理傷害視為火焰傷害胸甲
84承受 (13–15)% 的擊中物理傷害視為火焰傷害胸甲
68你和你的召喚物減少承受 100% 反射物理傷害胸甲
68增加 (5–8)% 最大生命胸甲
85增加 (9–12)% 最大生命胸甲
68(0.3–0.5)% 火焰傷害偷取生命項鍊
68(0.3–0.5)% 物理傷害偷取生命項鍊
68增加 (7–9)% 範圍效果項鍊
箭袋

75增加 (10–12)% 範圍效果項鍊
箭袋

82增加 (13–15)% 範圍效果項鍊
箭袋

68投射物穿透一個額外目標項鍊
箭袋
68獲得 (8–11)% 物理傷害的火焰傷害項鍊
75獲得 (12–15)% 物理傷害的火焰傷害項鍊
81獲得等同 (3–5)% 非混沌傷害的額外混沌傷害項鍊
68+1 最大殭屍數量項鍊
68+1 最大骷髏數量項鍊
68增加 (15–25)% 來自偷取每秒最大總生命恢復項鍊
80每 15 點力量增加 1% 傷害項鍊
68你和你的召喚物減少承受 (31–45)% 反射物理傷害戒指
75你和你的召喚物減少承受 (46–55)% 反射物理傷害戒指
68每用攻擊擊中一個敵人,獲得 (10–15) 生命戒指
75每用攻擊擊中一個敵人,獲得 (16–20) 生命戒指
68每用攻擊擊中一個敵人,獲得 (2–3) 魔力戒指
68對點燃的敵人附加 (19–26)(38–46) 火焰傷害戒指
75對點燃的敵人附加 (23–30)(47–54) 火焰傷害戒指
68增加 (4–7)% 最大生命腰帶
75增加 (8–10)% 最大生命腰帶
68近戰擊中造成暈眩有 (8–12)% 機率護體腰帶
68獲得等級 22 堅決戰吼技能腰帶
68獲得等級 22 激勵戰吼技能腰帶
68增加 (16–20)% 全域物理傷害腰帶
75增加 (21–25)% 全域物理傷害腰帶
80增加 (26–30)% 全域物理傷害腰帶
75(11–20)% 機率使用 200% 護甲防禦腰帶
80(21–30)% 機率使用 200% 護甲防禦腰帶
80每顆狂怒球附加 812 冰冷傷害箭袋
68增加 (3–6)% 最大生命
84增加 (7–10)% 最大生命
68近期若你有格擋則 +(500–650) 護甲
75近期若你有格擋則 +(651–800) 護甲
68每 1% 攻擊傷害格擋率,增加 1% 傷害
68插槽中寶石被等級 10 的近戰擊暈獲得耐力球輔助雙手劍
雙手斧
雙手錘
長杖
征戰長杖
68插槽中寶石被等級 10 的氣勢輔助雙手劍
雙手斧

68插槽中寶石被等級 10 的暴擊獲得暴擊球輔助長杖
征戰長杖
68此物品插槽中寶石受到等級 1 的護體輔助雙手劍
雙手斧
雙手錘
長杖
征戰長杖
68插槽中寶石被等級 1 的啟發輔助長杖
征戰長杖
68插槽中寶石被等級 16 的近戰物理傷害輔助
增加 (101–115)% 物理傷害
單手劍
細劍
單手斧
單手錘

權杖
匕首
符紋匕首
75插槽中寶石被等級 18 的近戰物理傷害輔助
增加 (116–126)% 物理傷害
單手劍
細劍
單手斧
單手錘

權杖
匕首
符紋匕首
80插槽中寶石被等級 20 的近戰物理傷害輔助
增加 (127–134)% 物理傷害
單手劍
細劍
單手斧
單手錘

權杖
匕首
符紋匕首
68插槽中寶石被等級 16 的殘虐輔助
增加 (101–115)% 物理傷害
單手劍
細劍
單手斧
單手錘

權杖
匕首
符紋匕首
75插槽中寶石被等級 18 的殘虐輔助
增加 (116–126)% 物理傷害
單手劍
細劍
單手斧
單手錘

權杖
匕首
符紋匕首
80插槽中寶石被等級 20 的殘虐輔助
增加 (127–134)% 物理傷害
單手劍
細劍
單手斧
單手錘

權杖
匕首
符紋匕首
68插槽中寶石被等級 16 的殘暴輔助
增加 (101–115)% 物理傷害
單手劍
細劍
單手斧
單手錘

權杖
匕首
符紋匕首
75插槽中寶石被等級 18 的殘暴輔助
增加 (116–126)% 物理傷害
單手劍
細劍
單手斧
單手錘

權杖
匕首
符紋匕首
80插槽中寶石被等級 20 的殘暴輔助
增加 (127–134)% 物理傷害
單手劍
細劍
單手斧
單手錘

權杖
匕首
符紋匕首
68使用此武器的擊中 +(37–42)% 流血持續傷害加成
雙手斧
雙手錘
雙手劍
單手劍
細劍
單手斧
單手錘

權杖
匕首
符紋匕首
法杖
長杖
征戰長杖
75使用此武器的擊中 +(43–50)% 流血持續傷害加成
雙手斧
雙手錘
雙手劍
單手劍
細劍
單手斧
單手錘

權杖
匕首
符紋匕首
法杖
長杖
征戰長杖
83使用此武器的擊中 +(51–59)% 流血持續傷害加成
雙手斧
雙手錘
雙手劍
單手劍
細劍
單手斧
單手錘

權杖
匕首
符紋匕首
法杖
長杖
征戰長杖
68此武器造成的中毒 +(37–42)% 持續傷害加成
雙手斧
雙手錘
雙手劍
單手劍
細劍
單手斧
單手錘

權杖
匕首
符紋匕首
法杖
長杖
征戰長杖
75此武器造成的中毒 +(43–50)% 持續傷害加成
雙手斧
雙手錘
雙手劍
單手劍
細劍
單手斧
單手錘

權杖
匕首
符紋匕首
法杖
長杖
征戰長杖
83此武器造成的中毒 +(51–59)% 持續傷害加成
雙手斧
雙手錘
雙手劍
單手劍
細劍
單手斧
單手錘

權杖
匕首
符紋匕首
法杖
長杖
征戰長杖
68插槽中寶石被等級 16 的效能輔助
增加 (45–52)% 法術傷害
權杖
符紋匕首
法杖
75插槽中寶石被等級 18 的效能輔助
增加 (53–56)% 法術傷害
權杖
符紋匕首
法杖
80插槽中寶石被等級 20 的效能輔助
增加 (57–60)% 法術傷害
權杖
符紋匕首
法杖
68插槽中寶石被等級 16 的火焰穿透輔助
增加 (45–52)% 火焰傷害
權杖
法杖
75插槽中寶石被等級 18 的火焰穿透輔助
增加 (53–56)% 火焰傷害
權杖
法杖
80插槽中寶石被等級 20 的火焰穿透輔助
增加 (57–60)% 火焰傷害
權杖
法杖
68法術附加 (22–31)(46–53) 物理傷害權杖
法杖
符紋匕首
75法術附加 (28–37)(55–64) 物理傷害權杖
法杖
符紋匕首
84法術附加 (32–44)(66–76) 物理傷害權杖
法杖
符紋匕首
68法術附加 (37–49)(75–86) 物理傷害長杖
75法術附加 (44–58)(88–103) 物理傷害長杖
84法術附加 (60–73)(108–122) 物理傷害長杖
68法術附加 (22–31)(46–53) 混沌傷害權杖
法杖
符紋匕首
75法術附加 (28–37)(55–64) 混沌傷害權杖
法杖
符紋匕首
85法術附加 (32–44)(66–76) 混沌傷害權杖
法杖
符紋匕首
68法術附加 (37–49)(75–86) 混沌傷害長杖
75法術附加 (44–58)(88–103) 混沌傷害長杖
85法術附加 (60–73)(108–122) 混沌傷害長杖
68每 16 點力量增加 1% 法術傷害權杖
68每 16 點敏捷增加 1% 法術傷害符紋匕首
68每 16 點智慧增加 1% 法術傷害權杖
符紋匕首
法杖
68每 10 點力量增加 1% 法術傷害長杖
68每 10 智慧增加 1% 法術傷害長杖

異界尊師 後綴 /161

物品等級詞綴標籤
68插槽中寶石被等級 15 的持續時間延長輔助
增加 (10–15)% 技能效果持續時間
鞋子
82(31–35)% 機率避免被暈眩鞋子
箭袋
68插槽中寶石被等級 18 的法術圖騰輔助
增加 (20–25)% 圖騰傷害
鞋子
75插槽中寶石被等級 20 的法術圖騰輔助
增加 (26–30)% 圖騰傷害
鞋子
80插槽中寶石被等級 22 的法術圖騰輔助
增加 (31–35)% 圖騰傷害
鞋子
68插槽中寶石被等級 18 的法術圖騰輔助
增加 (8–12)% 圖騰放置速度
鞋子
75插槽中寶石被等級 20 的法術圖騰輔助
增加 (13–16)% 圖騰放置速度
鞋子
80插槽中寶石被等級 22 的法術圖騰輔助
增加 (17–20)% 圖騰放置速度
鞋子
75全部喚醒幽魂寶石等級 +1鞋子
68插槽中寶石被等級 16 的快速攻擊輔助
增加 (7–9)% 攻擊速度
手套
75插槽中寶石被等級 18 的快速攻擊輔助
增加 (10–12)% 攻擊速度
手套
82插槽中寶石被等級 20 的快速攻擊輔助
增加 (13–14)% 攻擊速度
手套
68增加 (7–9)% 攻擊與施放速度手套
75增加 (10–12)% 攻擊與施放速度手套
85增加 (13–14)% 攻擊與施放速度手套
80增加 (13–16)% 近戰傷害
+0.2 米近戰打擊距離
手套
68插槽中寶石被等級 16 的機率中毒輔助
增加 (20–25)% 中毒傷害
手套
75插槽中寶石被等級 18 的機率中毒輔助
增加 (26–30)% 中毒傷害
手套
80插槽中寶石被等級 20 的機率中毒輔助
增加 (31–35)% 中毒傷害
手套
68插槽中寶石被等級 16 的機率流血輔助
增加 (20–25)% 流血傷害
手套
75插槽中寶石被等級 18 的機率流血輔助
增加 (26–30)% 流血傷害
手套
80插槽中寶石被等級 20 的機率流血輔助
增加 (31–35)% 流血傷害
手套
68插槽中寶石被等級 16 的額外命中輔助
增加 (6–10)% 全域命中值
手套
75插槽中寶石被等級 18 的額外命中輔助
增加 (11–15)% 全域命中值
手套
83插槽中寶石被等級 20 的額外命中輔助
增加 (16–20)% 全域命中值
手套
68(2–3)% 攻擊傷害格擋率手套
80(4–5)% 攻擊傷害格擋率手套
68插槽中的攻擊 +30% 暴擊加成手套
75插槽中的攻擊 +50% 暴擊加成手套
84插槽中的攻擊 +70% 暴擊加成手套
68插槽中寶石被等級 16 的犧牲輔助
增加 (8–12)% 敵人點燃持續時間
頭部
75插槽中寶石被等級 18 的犧牲輔助
增加 (13–16)% 敵人點燃持續時間
頭部
80插槽中寶石被等級 20 的犧牲輔助
增加 (17–20)% 敵人點燃持續時間
頭部
68插槽中寶石被等級 16 的燃燒傷害輔助
增加 (20–25)% 燃燒傷害
頭部
75插槽中寶石被等級 18 的燃燒傷害輔助
增加 (26–30)% 燃燒傷害
頭部
82插槽中寶石被等級 20 的燃燒傷害輔助
增加 (31–35)% 燃燒傷害
頭部
68(3–4)% 法術傷害格擋率頭部
80(5–6)% 法術傷害格擋率頭部
68插槽中的攻擊 +1% 暴擊率頭部
75插槽中的攻擊 +2% 暴擊率頭部
83插槽中的攻擊 +3% 暴擊率頭部
85附近敵人增加承受 9% 物理傷害頭部
68擊殺時恢復 (3–4)% 生命胸甲
75擊殺時恢復 (5–6)% 生命胸甲
68增加 (5–8)% 力量胸甲
83增加 (9–12)% 力量胸甲
68增加 (5–8)% 敏捷胸甲
83增加 (9–12)% 敏捷胸甲
68攻擊有 +(0.5–1)% 機率造成暴擊胸甲
84攻擊有 +(1.1–1.5)% 機率造成暴擊胸甲
68獲得等級 22 的雷霆技能項鍊
68獲得等級 22 的憤怒技能項鍊
68獲得等級 22 的憎恨技能項鍊
85獲得等級 15 的忌妒技能項鍊
68增加 (6–9)% 所有屬性腰帶
75增加 (10–12)% 所有屬性腰帶
82增加 (7–13)% 攻擊速度項鍊
68+(8–12)% 全域暴擊加成戒指
75+(13–16)% 全域暴擊加成戒指
80+(17–20)% 全域暴擊加成戒指
68增加 (6–10)% 全域命中值戒指
75增加 (11–15)% 全域命中值戒指
82增加 (16–20)% 全域命中值戒指
68獲得等級 22 灰燼之捷技能戒指
68+(13–15)% 全部元素抗性腰帶
75+(16–18)% 全部元素抗性腰帶
68增加 (7–9)% 生命恢復率腰帶
75增加 (10–12)% 生命恢復率腰帶
68任何藥劑效果持續時間內,+(20–25)% 混沌抗性腰帶
75任何藥劑效果持續時間內,+(26–30)% 混沌抗性腰帶
75使用藥劑時移除點燃和燃燒腰帶
68任何藥劑效果持續時間內,增加 (8–14)% 攻擊速度腰帶
68藥劑效果持續時間內增加 (20–25)% 近戰傷害腰帶
75藥劑效果持續時間內增加 (26–30)% 近戰傷害腰帶
80藥劑效果持續時間內增加 (31–35)% 近戰傷害腰帶
68在任何藥劑效果持續時間內,增加 (20–25)% 投射物攻擊傷害腰帶
75在任何藥劑效果持續時間內,增加 (26–30)% 投射物攻擊傷害腰帶
80在任何藥劑效果持續時間內,增加 (31–35)% 投射物攻擊傷害腰帶
68擊中時 15% 機率使目標中毒
增加 (15–25)% 中毒傷害
箭袋
75擊中時 20% 機率使目標中毒
增加 (26–30)% 中毒傷害
箭袋
68攻擊有 10% 機率造成流血
增加 (15–25)% 流血傷害
箭袋
75攻擊有 15% 機率造成流血
增加 (26–30)% 流血傷害
箭袋
68擊殺時有 (5–6)% 機率獲得 4 秒迷蹤效果箭袋
75擊殺時有 (7–8)% 機率獲得 4 秒迷蹤效果箭袋
80擊殺時有 (9–10)% 機率獲得 4 秒迷蹤效果箭袋
75擊中稀有或傳奇敵人時有 (3–5)% 機率獲得一顆狂怒球箭袋
68插槽中寶石被等級 5 的受傷時施放輔助
68若附近至少有 5 個敵人,+(2–3)% 攻擊傷害格擋率
75若附近至少有 5 個敵人,+(4–5)% 攻擊傷害格擋率
68插槽中寶石被等級 16 的先祖怒嚎輔助
增加 (5–8)% 範圍效果
單手劍
細劍
單手斧
單手錘

權杖
匕首
符紋匕首
75插槽中寶石被等級 18 的先祖怒嚎輔助
增加 (9–12)% 範圍效果
單手劍
細劍
單手斧
單手錘

權杖
匕首
符紋匕首
80插槽中寶石被等級 20 的先祖怒嚎輔助
增加 (13–15)% 範圍效果
單手劍
細劍
單手斧
單手錘

權杖
匕首
符紋匕首
68插槽中寶石被等級 18 的多重打擊輔助
增加 (17–19)% 攻擊速度
單手劍
細劍
單手斧
單手錘

權杖
匕首
符紋匕首
75插槽中寶石被等級 20 的多重打擊輔助
增加 (20–21)% 攻擊速度
單手劍
細劍
單手斧
單手錘

權杖
匕首
符紋匕首
68插槽中寶石被等級 18 的氣勢輔助
增加 (8–10)% 攻擊速度
法杖
75插槽中寶石被等級 20 的氣勢輔助
增加 (11–12)% 攻擊速度
法杖
68增加 (17–19)% 攻擊速度
若你近期有擊殺,增加 20% 攻擊速度
雙手劍
雙手斧
雙手錘
長杖
征戰長杖
75增加 (20–21)% 攻擊速度
若你近期有擊殺,增加 20% 攻擊速度
雙手劍
雙手斧
雙手錘
長杖
征戰長杖
68增加 (8–10)% 攻擊速度
若你近期有擊殺,增加 20% 攻擊速度

75增加 (11–12)% 攻擊速度
若你近期有擊殺,增加 20% 攻擊速度

68增加 (22–25)% 暴擊率
若近期沒有造成暴擊,+50% 暴擊加成
雙手劍
雙手斧
雙手錘
長杖
征戰長杖

75增加 (26–29)% 暴擊率
若近期沒有造成暴擊,+50% 暴擊加成
雙手劍
雙手斧
雙手錘
長杖
征戰長杖

68插槽中寶石被等級 18 的增加暴擊傷害輔助
+(22–25)% 全域暴擊加成
單手劍
細劍
單手斧
單手錘

權杖
匕首
符紋匕首
法杖
75插槽中寶石被等級 20 的增加暴擊傷害輔助
+(26–29)% 全域暴擊加成
單手劍
細劍
單手斧
單手錘

權杖
匕首
符紋匕首
法杖
68插槽中寶石被等級 18 的機率中毒輔助
擊中時有 15% 機率使敵人中毒
單手劍
細劍
單手斧
單手錘

75插槽中寶石被等級 20 的機率中毒輔助
擊中時有 20% 機率使敵人中毒
單手劍
細劍
單手斧
單手錘

68插槽中寶石被等級 18 的機率流血輔助
擊中時 10% 機率造成流血
單手劍
細劍
單手斧
單手錘

匕首
符紋匕首
75插槽中寶石被等級 20 的機率流血輔助
擊中時 15% 機率造成流血
單手劍
細劍
單手斧
單手錘

匕首
符紋匕首
68擊殺時有 (5–6)% 機率獲得不潔之力 3 秒
長杖
征戰長杖
75擊殺時有 (7–8)% 機率獲得不潔之力 3 秒
長杖
征戰長杖
84擊殺時有 (9–10)% 機率獲得不潔之力 3 秒
長杖
征戰長杖
68攻擊擊中時有 (5–6)% 機率造成致盲
雙手斧
雙手劍
單手劍
細劍
單手斧

75攻擊擊中時有 (7–8)% 機率造成致盲
雙手斧
雙手劍
單手劍
細劍
單手斧

81攻擊擊中時有 (9–10)% 機率造成致盲
雙手斧
雙手劍
單手劍
細劍
單手斧

68雙持時增加 (23–27)% 物理攻擊傷害單手劍
細劍
單手斧
單手錘

75雙持時增加 (28–32)% 物理攻擊傷害單手劍
細劍
單手斧
單手錘

80雙持時增加 (33–37)% 物理攻擊傷害單手劍
細劍
單手斧
單手錘

68(10–15)% 物理傷害轉換為混沌傷害
雙手斧
雙手錘
雙手劍
單手劍
細劍
單手斧
單手錘

權杖
匕首
符紋匕首
法杖
長杖
征戰長杖
75(16–20)% 物理傷害轉換為混沌傷害
雙手斧
雙手錘
雙手劍
單手劍
細劍
單手斧
單手錘

權杖
匕首
符紋匕首
法杖
長杖
征戰長杖
85(21–25)% 物理傷害轉換為混沌傷害
雙手斧
雙手錘
雙手劍
單手劍
細劍
單手斧
單手錘

權杖
匕首
符紋匕首
法杖
長杖
征戰長杖
68撲殺雙手劍
雙手斧
雙手錘

長杖
征戰長杖
75+0.1 米武器距離雙手劍
雙手斧
雙手錘
長杖
征戰長杖
85+0.2 米武器距離雙手劍
雙手斧
雙手錘
長杖
征戰長杖
68增加 (5–10)% 範圍效果雙手劍
雙手斧
雙手錘

長杖
征戰長杖
75增加 (11–15)% 範圍效果雙手劍
雙手斧
雙手錘

長杖
征戰長杖
82增加 (16–20)% 範圍效果雙手劍
雙手斧
雙手錘

長杖
征戰長杖
82技能發射 1 個額外投射物雙手劍
雙手斧
長杖
征戰長杖

68插槽中寶石被等級 18 的施放迴響輔助
增加 (15–17)% 施放速度
權杖
符紋匕首
法杖
75插槽中寶石被等級 20 的施放迴響輔助
增加 (18–20)% 施放速度
權杖
符紋匕首
法杖
68增加 (15–17)% 施放速度
施放時,有 (15–25)% 機率無視暈眩
長杖
75增加 (18–20)% 施放速度
施放時,有 (26–35)% 機率無視暈眩
長杖
68插槽中寶石被等級 18 的無邊異能輔助
(5–7)% 機率使敵人冰凍、感電與點燃
權杖
75插槽中寶石被等級 20 的無邊異能輔助
(8–10)% 機率使敵人冰凍、感電與點燃
權杖
68插槽中寶石被等級 18 的暴擊苦痛輔助
增加 (6–9)% 中毒持續時間
匕首
符紋匕首
75插槽中寶石被等級 20 的暴擊苦痛輔助
增加 (10–14)% 中毒持續時間
匕首
符紋匕首
68插槽中寶石被等級 16 的增大範圍輔助
增加 (23–27)% 範圍傷害
權杖
匕首
符紋匕首
法杖
75插槽中寶石被等級 18 的增大範圍輔助
增加 (28–32)% 範圍傷害
權杖
匕首
符紋匕首
法杖
80插槽中寶石被等級 20 的增大範圍輔助
增加 (33–37)% 範圍傷害
權杖
匕首
符紋匕首
法杖
68插槽中寶石被等級 16 的低階多重投射輔助
增加 (15–20)% 投射物傷害
法杖
75插槽中寶石被等級 18 的低階多重投射輔助
增加 (21–25)% 投射物傷害
法杖
80插槽中寶石被等級 20 的低階多重投射輔助
增加 (26–30)% 投射物傷害
法杖
68持長杖時 +5% 攻擊傷害格擋率
格擋時有 25% 機率獲得暴擊球
長杖
征戰長杖
68持長杖時 +5% 攻擊傷害格擋率
(8–12)% 法術傷害格擋率
長杖
征戰長杖
68每顆暴擊球增加 (5–10)% 傷害法杖
68每200命中值增加 1% 投射物攻擊傷害
68對中毒敵人增加 (80–100)% 暴擊率匕首
符紋匕首
68當你擊殺稀有怪物,有 (15–20)% 機率獲得它其中 1 個詞綴,持續 10 秒
68每個使用此武器擊中被致盲的敵人,獲得 (35–50) 生命
68格擋時 (20–25)% 機率獲得耐力球
每顆耐力球 +1% 攻擊傷害格擋率
單手劍
細劍
68站立時,每 4 秒獲得 1 顆耐力球雙手劍
單手劍
細劍
68增加 (30–49)% 物理傷害
使用此武器擊中流血的敵人時有撲殺效果
雙手斧
單手斧
68當擊中流血的敵人時,有 (5–10)% 機率獲得 1 顆耐力球單手斧
68每 50 點力量增加 3% 範圍效果單手錘
68若近期有暈眩敵人,增加 (25–35)% 範圍效果雙手錘
單手錘
68若你近期有擊殺,+(0.1–0.2) 米近戰打擊距離雙手劍
68當你使用戰吼時移除流血雙手斧
68每顆耐力球增加 5% 範圍效果雙手錘
68+(11–15)% 混沌持續傷害加成手套
項鍊
80+(16–20)% 混沌持續傷害加成手套
項鍊
68+(11–15)% 物理持續傷害加成手套
項鍊
80+(16–20)% 物理持續傷害加成手套
項鍊
異界尊師 傳奇 /17
+(40–50) 敏捷
增加 (150–200)% 閃避與能量護盾
+(50–60) 最大生命
每件尊師之物 +6 最大生命
每件裝備的的尊師之物 +4% 異常狀態持續傷害加成
每件裝備的尊師之物,增加 8% 非傷害型異常狀態效果
若裝備的物品皆為尊師之物,使用藥劑時移除 1 個異常狀態
(無法造成傷害的異常狀態包含焦灼、冰緩、冰凍、易碎、感電和殘喘)
+(25–40) 最大生命
增加 (5–15)% 所有屬性
+(60–80) 最大生命
若敏捷高於智慧則不會被冰凍
若力量高於敏捷則不會被點燃
若智慧高於力量則不會被感電
每 5 點你最低的能力值,增加 1% 傷害
(能力值是指力量、敏捷和智慧)
持長杖時 +25% 攻擊傷害格擋率
附加 (220–240)(270–300) 物理傷害
當你使用技能時有 25% 機率獲得 1 顆虹吸能量球
每顆虹吸能量球使攻擊和法術附加 (12–14)(15–16) 物理傷害
每顆虹吸能量球獲得 4% 非混沌傷害的額外混沌傷害
每顆虹吸能量球使被擊中有 1% 額外物理傷害減免
每顆虹吸能量球 0.2% 的傷害偷取生命
若你近期有使用技能,每秒每顆虹吸能量球承受 150 物理傷害
每件裝備的尊師或塑者之物 +1 最大虹吸能量球數量
戰法
(獲得等同於你主手武器傷害的附加法術傷害)
( 近期內意指 4 秒內 )
附加 (130–150)(270–300) 冰冷傷害
增加 (15–25)% 攻擊速度
每個狂怒球增加 4% 移動速度
+(400–500) 命中值
每顆狂怒球有 2% 機率避免來自擊中的元素傷害
每顆狂怒球附加 1214 冰冷傷害
每顆狂怒球,0.5% 攻擊傷害偷取生命
移動時每秒每顆狂怒球受到 200 冰冷傷害
charge elder art variation [1]
( 避免傷害機率不會超過 75% )
(吸血效果所吸取的血量將會隨著時間恢復。多個吸血效果能夠同時存在,直至最大上限)
增加 (150–180)% 能量護盾
增加 (6–10)% 最大魔力
非立即透過藥劑恢復魔力也會恢復生命
近期每消耗 200 總魔力,增加 (50–60)% 技能消耗
近期你每施放總 200 魔力時,增加 (20–25)% 法術傷害,最多上限的 2000%
當你使用魔力藥劑時,恢復 (8–10)% 生命
( 近期內意指 4 秒內 )
攻擊附加 (3–4)(10–14) 物理傷害
擊殺時有 20% 機率觸發等級 20 的觸手鞭擊
攻擊附加 (26–32)(42–48) 冰冷傷害
增加 (6–10)% 最大能量護盾
增加 (6–10)% 最大生命
若另一個戒指為塑者之物,增加 (60–80)% 攻擊傷害
若另一個戒指為尊師之物則不能被攻擊暈眩
增加 (15–25)% 元素傷害
擊殺時有 20% 機率觸發等級 20 的召喚極凍天體
法術附加 (13–18)(50–56) 閃電傷害
增加 (6–10)% 最大能量護盾
增加 (6–10)% 最大生命
若另一個戒指為尊師之物,增加 (60–80)% 法術傷害
若另一個戒指為塑者之物則不能被法術暈眩
減少 10% 敵人暈眩門檻
附加 (45–60)(100–120) 物理傷害
獲得 (30–40)% 物理攻擊傷害的額外火焰傷害
每顆耐力球 +4% 混沌抗性
每顆耐力球減少被擊中時承受 1% 元素傷害
每顆耐力球附加 58 物理傷害
每顆耐力球 +500 護甲
若你近期有被擊中,每秒每顆耐力球承受 200 火焰傷害
charge elder art variation [1]
( 近期內意指 4 秒內 )
攻擊和法術附加 (3–5)(70–82) 閃電傷害
增加 (30–40)% 法術傷害
法術附加 (26–35)(95–105) 閃電傷害
每個暴擊球 +(6–10)% 暴擊加成
每顆暴擊球 +0.3% 暴擊率
每顆暴擊球 +2% 法術傷害格擋率
每顆暴擊球使法術附加 39 閃電傷害
若近期你的技能造成暴擊,
每秒每顆暴擊球承受 200 閃電傷害
charge elder art variation [1]
( 近期內意指 4 秒內 )
被擊中時觸發等級 20 的永恆閃光
增加 (100–150)% 閃避與能量護盾
+(70–100) 最大生命
+(17–23)% 混沌抗性
每件裝備的的塑者之物獲得 (3–5)% 元素傷害的額外混沌傷害
若全部裝備的物品為塑者之物,擊中無視怪物敵人的混沌抗性
攻擊技能增加 (20–30)% 元素傷害
當你發射非觸發型技能的箭矢,消耗 1 顆虛空能量球,觸發等級 20虛無疾射
攻擊附加 (30–40)(80–100) 冰冷傷害
+(80–120) 最大能量護盾
+(20–30)% 冰冷抗性
每個被擊殺的敵人,獲得 (20–40) 魔力
增加 30% 投射物速度
5 最大虛空能量球數量
0.5 秒獲得 1 顆虛空能量球
增加 (4–6)% 最大能量護盾
增加 (4–6)% 最大生命
增加 (4–6)% 最大魔力
[兩個隨機光環詞綴]
增加 (4–6)% 最大能量護盾
增加 (4–6)% 最大生命
增加 (4–6)% 最大魔力
[三個隨機光環詞綴]
空虛斷片
堆疊數量: 1 / 10
上限: 1
時空之門: 塑者之域
區域等級: 84
增加 10% 此區域物品數量
恐懼斷片
堆疊數量: 1 / 10
上限: 1
時空之門: 塑者之域
區域等級: 84
增加 10% 此區域物品數量
支配之玉
堆疊數量: 1 / 10
從一件至少有兩個勢力詞綴的物品上移除一個勢力詞綴,並升級另一個勢力詞綴。升級最高階級型態的詞綴至高尚的詞綴。嘗試升級高尚詞綴會重骰它的數值。可以使用於身體護甲、鞋子、手套和頭盔。
異界尊師 影響 傳奇 /20
+(40–50) 敏捷
增加 (150–200)% 閃避與能量護盾
+(50–60) 最大生命
每件尊師之物 +6 最大生命
每件裝備的的尊師之物 +4% 異常狀態持續傷害加成
每件裝備的尊師之物,增加 8% 非傷害型異常狀態效果
若裝備的物品皆為尊師之物,使用藥劑時移除 1 個異常狀態
(無法造成傷害的異常狀態包含焦灼、冰緩、冰凍、易碎、感電和殘喘)
+(20–30)% 冰冷抗性
+(20–30)% 冰冷抗性
擊中的所有傷害都可以冰緩
來自擊中的全部傷害可以冰緩你
被你擊中而冰緩的敵人,可以像冰凍那樣被粉碎
被你擊中而冰緩的敵人所造成的傷害減少,傷害減少效果為冰緩效果的一半。
(冰緩依據擊中的冰冷傷害總量減少敵人行動速度,至多30%,持續2秒)
+(25–40) 最大生命
增加 (5–15)% 所有屬性
+(60–80) 最大生命
若敏捷高於智慧則不會被冰凍
若力量高於敏捷則不會被點燃
若智慧高於力量則不會被感電
每 5 點你最低的能力值,增加 1% 傷害
(能力值是指力量、敏捷和智慧)
持長杖時 +25% 攻擊傷害格擋率
附加 (220–240)(270–300) 物理傷害
當你使用技能時有 25% 機率獲得 1 顆虹吸能量球
每顆虹吸能量球使攻擊和法術附加 (12–14)(15–16) 物理傷害
每顆虹吸能量球獲得 4% 非混沌傷害的額外混沌傷害
每顆虹吸能量球使被擊中有 1% 額外物理傷害減免
每顆虹吸能量球 0.2% 的傷害偷取生命
若你近期有使用技能,每秒每顆虹吸能量球承受 150 物理傷害
每件裝備的尊師或塑者之物 +1 最大虹吸能量球數量
戰法
(獲得等同於你主手武器傷害的附加法術傷害)
( 近期內意指 4 秒內 )
附加 (130–150)(270–300) 冰冷傷害
增加 (15–25)% 攻擊速度
每個狂怒球增加 4% 移動速度
+(400–500) 命中值
每顆狂怒球有 2% 機率避免來自擊中的元素傷害
每顆狂怒球附加 1214 冰冷傷害
每顆狂怒球,0.5% 攻擊傷害偷取生命
移動時每秒每顆狂怒球受到 200 冰冷傷害
charge elder art variation [1]
( 避免傷害機率不會超過 75% )
(吸血效果所吸取的血量將會隨著時間恢復。多個吸血效果能夠同時存在,直至最大上限)
+(10–16) 全能力
附加 (20–24)(33–36) 冰冷傷害
+(50–70) 最大生命
增加 (45–50)% 魔力回復率
+(20–25)% 冰冷抗性
若凍傷以光環施放沒有保留
當你擊殺稀有或傳奇敵人時,獲得衰退之像 10 秒
(附近的敵人被惡之狂亂影響,減少他們 10% 傷害和行動速度 )
+(10–16) 全能力
附加 (20–24)(33–36) 火焰傷害
+(50–70) 最大生命
+(20–25)% 火焰抗性
每秒回復 1% 生命
若易燃以光環施放沒有保留
當你擊殺稀有或傳奇敵人時,獲得衰退之像 10 秒
(附近的敵人被惡之狂亂影響,減少他們 10% 傷害和行動速度 )
+(10–16) 全能力
附加 (10–13)(43–47) 閃電傷害
+(50–70) 最大生命
+(20–25)% 閃電抗性
每秒回復 1% 能量護盾
若導電以光環施放則沒有保留
當你擊殺稀有或傳奇敵人時,獲得衰退之像 10 秒
(附近的敵人被惡之狂亂影響,減少他們 10% 傷害和行動速度 )
+(10–16) 全能力
附加 (12–16)(20–25) 物理傷害
+(450–500) 點護甲
+(40–50) 最大生命
增加 (30–40)% 暈眩恢復和格擋恢復
若脆弱以光環施放沒有保留
當你擊殺稀有或傳奇敵人時,獲得衰退之像 10 秒
(附近的敵人被惡之狂亂影響,減少他們 10% 傷害和行動速度 )
+(10–16) 全能力
增加 (30–40)% 持續傷害
附加 (17–19)(23–29) 混沌傷害
+(50–70) 最大生命
+(17–23)% 混沌抗性
若絕望以光環施放沒有保留
當你擊殺稀有或傳奇敵人時,獲得衰退之像 10 秒
(附近的敵人被惡之狂亂影響,減少他們 10% 傷害和行動速度 )
+(10–16) 全能力
附加 (12–16)(20–25) 物理傷害
+(450–500) 點護甲
+(40–50) 最大生命
增加 (30–40)% 暈眩恢復和格擋恢復
若懲戒以光環施放沒有保留
若脆弱以光環施放沒有保留
當你擊殺稀有或傳奇敵人時,獲得衰退之像 10 秒
(附近的敵人被惡之狂亂影響,減少他們 10% 傷害和行動速度 )
增加 (150–180)% 能量護盾
增加 (6–10)% 最大魔力
非立即透過藥劑恢復魔力也會恢復生命
近期每消耗 200 總魔力,增加 (50–60)% 技能消耗
近期你每施放總 200 魔力時,增加 (20–25)% 法術傷害,最多上限的 2000%
當你使用魔力藥劑時,恢復 (8–10)% 生命
( 近期內意指 4 秒內 )
攻擊附加 (3–4)(10–14) 物理傷害
擊殺時有 20% 機率觸發等級 20 的觸手鞭擊
攻擊附加 (26–32)(42–48) 冰冷傷害
增加 (6–10)% 最大能量護盾
增加 (6–10)% 最大生命
若另一個戒指為塑者之物,增加 (60–80)% 攻擊傷害
若另一個戒指為尊師之物則不能被攻擊暈眩
減少 10% 敵人暈眩門檻
附加 (45–60)(100–120) 物理傷害
獲得 (30–40)% 物理攻擊傷害的額外火焰傷害
每顆耐力球 +4% 混沌抗性
每顆耐力球減少被擊中時承受 1% 元素傷害
每顆耐力球附加 58 物理傷害
每顆耐力球 +500 護甲
若你近期有被擊中,每秒每顆耐力球承受 200 火焰傷害
charge elder art variation [1]
( 近期內意指 4 秒內 )
被擊中時觸發等級 20 的暗影姿態
增加 (100–150)% 閃避與能量護盾
+(70–100) 最大生命
+(17–23)% 混沌抗性
每件裝備的尊師之物,獲得 (3–5)% 物理傷害的額外混沌傷害
若全部裝備為尊師之物,擊中無視敵人怪物混沌抗性
攻擊和法術附加 (3–5)(70–82) 閃電傷害
增加 (30–40)% 法術傷害
法術附加 (26–35)(95–105) 閃電傷害
每個暴擊球 +(6–10)% 暴擊加成
每顆暴擊球 +0.3% 暴擊率
每顆暴擊球 +2% 法術傷害格擋率
每顆暴擊球使法術附加 39 閃電傷害
若近期你的技能造成暴擊,
每秒每顆暴擊球承受 200 閃電傷害
charge elder art variation [1]
( 近期內意指 4 秒內 )
+(30–50) 智慧
增加 (80–120)% 護甲與閃避
全部召喚物技能寶石 +1 等級
增加 25% 照亮範圍
召喚物擁有與你相同的耐力球、狂怒球和暴擊球最大數量
召喚物視為擁有與你相同的
耐力球、狂怒球和暴擊球數量
被擊中時觸發等級 20 的永恆閃光
增加 (100–150)% 閃避與能量護盾
+(70–100) 最大生命
+(17–23)% 混沌抗性
每件裝備的的塑者之物獲得 (3–5)% 元素傷害的額外混沌傷害
若全部裝備的物品為塑者之物,擊中無視怪物敵人的混沌抗性
攻擊技能增加 (20–30)% 元素傷害
當你發射非觸發型技能的箭矢,消耗 1 顆虛空能量球,觸發等級 20虛無疾射
攻擊附加 (30–40)(80–100) 冰冷傷害
+(80–120) 最大能量護盾
+(20–30)% 冰冷抗性
每個被擊殺的敵人,獲得 (20–40) 魔力
增加 30% 投射物速度
5 最大虛空能量球數量
0.5 秒獲得 1 顆虛空能量球
攻擊技能增加 30% 元素傷害
增加 (5–8)% 攻擊速度
+(90–100) 最大生命
你的元素傷害可以造成感電
獲得 700% 武器物理傷害的額外一種元素傷害
增加攻擊技能 20% 範圍效果
不能造成非元素傷害
(感電根據擊中的閃電傷害總量,增加至多50%承受傷害,持續2秒)
異界尊師
異能
地區: 飄渺虛境
巔峰輿圖頭目
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
不能充能能量護盾
你的能量護盾從 0 開始
承受的混沌傷害不會無視能量護盾
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-50]
不能被擊退
The Elder
幽魂N
地區飄渺虛境
標籤法術, cold_affinity, elder_boss, eldritch, fast_movement, flesh_armour, human, humanoid, is_unarmed, large_height, melee, not_str, physical_affinity, ranged, red_blood, unique_map_boss
生命
1860%
生命轉為護盾
2000%
閃避
+33%
異常狀態臨界值
504%
抗性
50 50 50 30
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.875 秒
傷害分佈
±20%
經驗值
400%
Model Size
100%
類型
TheElder
Metadata
TheElder
等級
83
生命
47,135,222
護甲
92,477
閃避
10,454
能量護盾
306,380
傷害
2,051
法術傷害
3,061
命中
518
攻擊間隔
1.25625
經驗值
288,904
異常狀態臨界值
6,002,899
冰緩
18,981
感電
18,981
易碎
107,386
焦灼
18,981
殘喘
52,441
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 3257–4886
暴擊率: 5%
攻擊間隔: 1.875 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
ElderSiphon
法術, 範圍, 範圍法術
施放時間: 8.5 秒
冷卻時間: 30 秒
每秒回復 20% 能量護盾
減少 80% 行動速度
每秒造成 1522 基礎物理傷害
active skill area of effect radius +% final [35]
is area damage [1]
ElderSlammingTentacles
攻擊
基本傷害: 3257–4886
暴擊率: 5%
攻擊間隔: 1.875 秒
冷卻時間: 30 秒
造成 30% 更多傷害
active skill area of effect radius +% final [40]
is area damage [1]
ElderExpandingNova
法術, 可觸發
施放時間: 3.83 秒
冷卻時間: 45 秒
造成 57647045 物理傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ElderDoomProjectile1
法術
施放時間: 6 秒
冷卻時間: 30 秒
造成 46586987 冰冷傷害
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderProjectileSpellcast1
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 2 秒
冷卻時間: 3 秒
造成 698010470 冰冷傷害
投射物穿透全部目標
發射 2 個額外投射物
base is projectile [1]
monster projectile variation [47]
projectile uses contact direction [1]
projectile uses contact position [1]
skill visual scale +% [50]
ElderProjectileSpellcast2
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 2 秒
冷卻時間: 3 秒
造成 698010470 冰冷傷害
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [46]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderProjectileSpellcast2Triggered
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 2 秒
造成 698010470 冰冷傷害
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [47]
skill visual scale +% [50]
triggered skill use animation event [1]
ElderProjectileSpellcast3456
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 53137970 冰冷傷害
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [46]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderProjectileSpellcast7
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 2 秒
冷卻時間: 3 秒
造成 698010470 冰冷傷害
投射物穿透全部目標
發射 1 個額外投射物
base is projectile [1]
monster projectile variation [47]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderSuperSiphon
法術, 範圍, 範圍法術
施放時間: 8.5 秒
冷卻時間: 30 秒
每秒回復 20% 能量護盾
減少 100% 行動速度
每秒造成 1522 基礎物理傷害
active skill area of effect radius +% final [35]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	slow_animations_go_to_idle = false
	
	basic_action = "ChangeToStance1"
	basic_action = "ElderImprison"
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	//has_light = true
}

Actor
{
	on_event_hide_for_ElderDoomProjectile = "DisableRendering();"
	on_event_reveal_for_ElderDoomProjectile = "EnableRendering();"
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/epk/elder_epk.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/epk/elder_epk.epk );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/frost_bolt/projectile_hit.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/TheElder/TheElder"] = {
    name = "The Elder",
    life = 18.6,
    energyShield = 20,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.875,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "Melee",
        "ElderSiphon",
        "ElderSuperSiphon",
        "ElderSlammingTentacles",
        "ElderExpandingNova",
        "ElderProjectileSpellcast1",
        "ElderProjectileSpellcast2",
        "ElderProjectileSpellcast2Triggered",
        "ElderProjectileSpellcast3456",
        "ElderProjectileSpellcast7",
        "ElderDoomProjectile1",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderSiphon"] = {
    name = "ElderSiphon",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 8.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_energy_shield_regeneration_rate_per_minute_%",
        "action_speed_-%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 1200, 80, 35, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        [2] = {1, 1200, 80, 35, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderSuperSiphon"] = {
    name = "ElderSuperSiphon",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 8.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_energy_shield_regeneration_rate_per_minute_%",
        "action_speed_-%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 1200, 100, 35, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderSlammingTentacles"] = {
    name = "ElderSlammingTentacles",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {30, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderExpandingNova"] = {
    name = "ElderExpandingNova",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.83,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.89999997615814, 1.1000000238419, 150, 2, -50, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderProjectileSpellcast1"] = {
    name = "ElderProjectileSpellcast1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "skill_visual_scale_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 47, 50, 2, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderProjectileSpellcast2"] = {
    name = "ElderProjectileSpellcast2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderProjectileSpellcast2Triggered"] = {
    name = "ElderProjectileSpellcast2Triggered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "skill_visual_scale_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "triggered_skill_use_animation_event",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 47, 50, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderProjectileSpellcast3456"] = {
    name = "ElderProjectileSpellcast3456",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderProjectileSpellcast7"] = {
    name = "ElderProjectileSpellcast7",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 47, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderDoomProjectile1"] = {
    name = "ElderDoomProjectile1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 6,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 50, 50, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行動速度不能被調整至低於 50% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    不能充能能量護盾
    IdElderNoEnergyShieldRecharge
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot recharge energy shield Min: 1 Max: 1 全域
  • Craft Tagsdefences energy_shield
    你的能量護盾從 0 開始
    IdElderEnergyShieldStartsAtZero
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • start at zero energy shield Min: 1 Max: 1 全域
  • Craft Tagsdefences energy_shield
    承受的混沌傷害不會無視能量護盾
    IdMonsterChaosTakenOnES
    FamilyChaosTakenOnES
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 全域
  • Craft Tagschaos
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • IdPinnacleAtlasBoss
    FamilyPinnacleAtlasBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-50]
    IdMonsterDroppedItemsInfluenceElderBoss
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 2 Max: 2 全域
  • monster dropped item quantity +% final for influenced monster Min: -50 Max: -50 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 異界尊師
    異能
    巔峰輿圖頭目
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    行動速度不能被調整至低於 50% 基礎值
    不能充能能量護盾
    你的能量護盾從 0 開始
    承受的混沌傷害不會無視能量護盾
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-50]
    不能被擊退
    The Elder
    幽魂N
    標籤法術, cold_affinity, eldritch, fast_movement, flesh_armour, human, humanoid, is_unarmed, large_height, melee, not_str, physical_affinity, ranged, red_blood, standalone_map_boss
    生命
    1860%
    生命轉為護盾
    2000%
    閃避
    +33%
    異常狀態臨界值
    504%
    抗性
    50 50 50 30
    傷害
    200%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 12
    攻擊間隔
    1.875 秒
    傷害分佈
    ±20%
    經驗值
    400%
    Model Size
    100%
    類型
    TheElder
    Metadata
    TheElderStandalone_
    等級
    68
    生命
    2,591,842
    護甲
    28,790
    閃避
    6,303
    能量護盾
    122,540
    傷害
    851
    法術傷害
    1,270
    命中
    290
    攻擊間隔
    1.25625
    經驗值
    225,610
    異常狀態臨界值
    442,453
    冰緩
    1,399
    感電
    1,399
    易碎
    7,915
    焦灼
    1,399
    殘喘
    3,865
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1351–2027
    暴擊率: 5%
    攻擊間隔: 1.875 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ElderSiphonStandalone
    法術, 範圍, 範圍法術
    施放時間: 8.5 秒
    冷卻時間: 30 秒
    每秒回復 20% 能量護盾
    減少 50% 行動速度
    每秒造成 732.1 基礎物理傷害
    active skill area of effect radius +% final [35]
    is area damage [1]
    ElderSlammingTentacles
    攻擊
    基本傷害: 1351–2027
    暴擊率: 5%
    攻擊間隔: 1.875 秒
    冷卻時間: 30 秒
    造成 30% 更多傷害
    active skill area of effect radius +% final [40]
    is area damage [1]
    ElderExpandingNovaStandalone
    法術, 可觸發
    施放時間: 3.83 秒
    冷卻時間: 45 秒
    造成 26953293 物理傷害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    ElderDoomProjectile1
    法術
    施放時間: 6 秒
    冷卻時間: 30 秒
    造成 21773266 冰冷傷害
    base is projectile [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderProjectileSpellcast1
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 2 秒
    冷卻時間: 3 秒
    造成 31944791 冰冷傷害
    投射物穿透全部目標
    發射 2 個額外投射物
    base is projectile [1]
    monster projectile variation [47]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    skill visual scale +% [50]
    ElderProjectileSpellcast2
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 2 秒
    冷卻時間: 3 秒
    造成 31944791 冰冷傷害
    投射物穿透全部目標
    發射 1 個額外投射物
    base is projectile [1]
    monster projectile variation [46]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderProjectileSpellcast2Triggered
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 2 秒
    造成 31944791 冰冷傷害
    投射物穿透全部目標
    發射 1 個額外投射物
    base is projectile [1]
    monster projectile variation [47]
    skill visual scale +% [50]
    triggered skill use animation event [1]
    ElderProjectileSpellcast3456
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 25563834 冰冷傷害
    投射物穿透全部目標
    發射 1 個額外投射物
    base is projectile [1]
    monster projectile variation [46]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderProjectileSpellcast7
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 2 秒
    冷卻時間: 3 秒
    造成 31944791 冰冷傷害
    投射物穿透全部目標
    發射 1 個額外投射物
    base is projectile [1]
    monster projectile variation [47]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    SSMStandaloneElderMadnessPropagator
    法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
    施放時間: 1 秒
    alternate minion [542]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [200]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "ChangeToStance1"
    }
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Render
    {
    	has_light = true
    }
    
    Actor
    {
    	on_event_hide_for_ElderDoomProjectile = "DisableRendering();"
    	on_event_reveal_for_ElderDoomProjectile = "EnableRendering();"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/epk/elder_epk.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/epk/elder_epk.epk );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/frost_bolt/projectile_hit.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheElder/TheElderStandalone_"] = {
        name = "The Elder",
        life = 18.6,
        energyShield = 20,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.875,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "SSMStandaloneElderMadnessPropagator",
            "ElderSiphonStandalone",
            "ElderSlammingTentacles",
            "ElderExpandingNovaStandalone",
            "ElderProjectileSpellcast1",
            "ElderProjectileSpellcast2",
            "ElderProjectileSpellcast2Triggered",
            "ElderProjectileSpellcast3456",
            "ElderProjectileSpellcast7",
            "ElderDoomProjectile1",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMStandaloneElderMadnessPropagator"] = {
        name = "SSMStandaloneElderMadnessPropagator",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {1, 542, 200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderSiphonStandalone"] = {
        name = "ElderSiphonStandalone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 8.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_energy_shield_regeneration_rate_per_minute_%",
            "action_speed_-%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 1200, 50, 35, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderSlammingTentacles"] = {
        name = "ElderSlammingTentacles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {30, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderExpandingNovaStandalone"] = {
        name = "ElderExpandingNovaStandalone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.83,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast1"] = {
        name = "ElderProjectileSpellcast1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "skill_visual_scale_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 50, 2, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast2"] = {
        name = "ElderProjectileSpellcast2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast2Triggered"] = {
        name = "ElderProjectileSpellcast2Triggered",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "skill_visual_scale_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "triggered_skill_use_animation_event",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 50, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast3456"] = {
        name = "ElderProjectileSpellcast3456",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast7"] = {
        name = "ElderProjectileSpellcast7",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderDoomProjectile1"] = {
        name = "ElderDoomProjectile1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 6,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 50, 50, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行動速度不能被調整至低於 50% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    不能充能能量護盾
    IdElderNoEnergyShieldRecharge
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot recharge energy shield Min: 1 Max: 1 全域
  • Craft Tagsdefences energy_shield
    你的能量護盾從 0 開始
    IdElderEnergyShieldStartsAtZero
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • start at zero energy shield Min: 1 Max: 1 全域
  • Craft Tagsdefences energy_shield
    承受的混沌傷害不會無視能量護盾
    IdMonsterChaosTakenOnES
    FamilyChaosTakenOnES
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 全域
  • Craft Tagschaos
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • IdPinnacleAtlasBoss
    FamilyPinnacleAtlasBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-50]
    IdMonsterDroppedItemsInfluenceElderBoss
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 2 Max: 2 全域
  • monster dropped item quantity +% final for influenced monster Min: -50 Max: -50 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • The Elder
    異能
    巔峰輿圖頭目
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    行動速度不能被調整至低於 50% 基礎值
    不能充能能量護盾
    你的能量護盾從 0 開始
    承受的混沌傷害不會無視能量護盾
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-50]
    不能被擊退
    幽魂N
    標籤法術, cold_affinity, elder_boss, eldritch, fast_movement, flesh_armour, human, humanoid, is_unarmed, large_height, melee, not_str, physical_affinity, ranged, red_blood, unique_map_boss
    生命
    1860%
    生命轉為護盾
    2000%
    閃避
    +33%
    異常狀態臨界值
    504%
    抗性
    50 50 50 30
    傷害
    200%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 12
    攻擊間隔
    1.875 秒
    傷害分佈
    ±20%
    經驗值
    400%
    Model Size
    100%
    類型
    TheElder
    Metadata
    TheElderGauntlet
    等級
    68
    生命
    2,591,842
    護甲
    28,790
    閃避
    6,303
    能量護盾
    122,540
    傷害
    851
    法術傷害
    1,270
    命中
    290
    攻擊間隔
    1.25625
    經驗值
    225,610
    異常狀態臨界值
    442,453
    冰緩
    1,399
    感電
    1,399
    易碎
    7,915
    焦灼
    1,399
    殘喘
    3,865
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1351–2027
    暴擊率: 5%
    攻擊間隔: 1.875 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ElderSiphon
    法術, 範圍, 範圍法術
    施放時間: 8.5 秒
    冷卻時間: 30 秒
    每秒回復 20% 能量護盾
    減少 80% 行動速度
    每秒造成 732.1 基礎物理傷害
    active skill area of effect radius +% final [35]
    is area damage [1]
    ElderSlammingTentacles
    攻擊
    基本傷害: 1351–2027
    暴擊率: 5%
    攻擊間隔: 1.875 秒
    冷卻時間: 30 秒
    造成 30% 更多傷害
    active skill area of effect radius +% final [40]
    is area damage [1]
    ElderExpandingNova
    法術, 可觸發
    施放時間: 3.83 秒
    冷卻時間: 45 秒
    造成 26953293 物理傷害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    ElderDoomProjectile1
    法術
    施放時間: 6 秒
    冷卻時間: 30 秒
    造成 21773266 冰冷傷害
    base is projectile [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderProjectileSpellcast1
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 2 秒
    冷卻時間: 3 秒
    造成 31944791 冰冷傷害
    投射物穿透全部目標
    發射 2 個額外投射物
    base is projectile [1]
    monster projectile variation [47]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    skill visual scale +% [50]
    ElderProjectileSpellcast2
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 2 秒
    冷卻時間: 3 秒
    造成 31944791 冰冷傷害
    投射物穿透全部目標
    發射 1 個額外投射物
    base is projectile [1]
    monster projectile variation [46]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderProjectileSpellcast2Triggered
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 2 秒
    造成 31944791 冰冷傷害
    投射物穿透全部目標
    發射 1 個額外投射物
    base is projectile [1]
    monster projectile variation [47]
    skill visual scale +% [50]
    triggered skill use animation event [1]
    ElderProjectileSpellcast3456
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 25563834 冰冷傷害
    投射物穿透全部目標
    發射 1 個額外投射物
    base is projectile [1]
    monster projectile variation [46]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderProjectileSpellcast7
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 2 秒
    冷卻時間: 3 秒
    造成 31944791 冰冷傷害
    投射物穿透全部目標
    發射 1 個額外投射物
    base is projectile [1]
    monster projectile variation [47]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderSuperSiphon
    法術, 範圍, 範圍法術
    施放時間: 8.5 秒
    冷卻時間: 30 秒
    每秒回復 20% 能量護盾
    減少 100% 行動速度
    每秒造成 732.1 基礎物理傷害
    active skill area of effect radius +% final [35]
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheElder/TheElderGauntlet"] = {
        name = "The Elder",
        life = 18.6,
        energyShield = 20,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.875,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "ElderSiphon",
            "ElderSuperSiphon",
            "ElderSlammingTentacles",
            "ElderExpandingNova",
            "ElderProjectileSpellcast1",
            "ElderProjectileSpellcast2",
            "ElderProjectileSpellcast2Triggered",
            "ElderProjectileSpellcast3456",
            "ElderProjectileSpellcast7",
            "ElderDoomProjectile1",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderSiphon"] = {
        name = "ElderSiphon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 8.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_energy_shield_regeneration_rate_per_minute_%",
            "action_speed_-%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 1200, 80, 35, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [2] = {1, 1200, 80, 35, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderSuperSiphon"] = {
        name = "ElderSuperSiphon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 8.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_energy_shield_regeneration_rate_per_minute_%",
            "action_speed_-%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 1200, 100, 35, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderSlammingTentacles"] = {
        name = "ElderSlammingTentacles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {30, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderExpandingNova"] = {
        name = "ElderExpandingNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.83,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.89999997615814, 1.1000000238419, 150, 2, -50, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast1"] = {
        name = "ElderProjectileSpellcast1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "skill_visual_scale_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 50, 2, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast2"] = {
        name = "ElderProjectileSpellcast2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast2Triggered"] = {
        name = "ElderProjectileSpellcast2Triggered",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "skill_visual_scale_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "triggered_skill_use_animation_event",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 50, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast3456"] = {
        name = "ElderProjectileSpellcast3456",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast7"] = {
        name = "ElderProjectileSpellcast7",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderDoomProjectile1"] = {
        name = "ElderDoomProjectile1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 6,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 50, 50, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行動速度不能被調整至低於 50% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    不能充能能量護盾
    IdElderNoEnergyShieldRecharge
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot recharge energy shield Min: 1 Max: 1 全域
  • Craft Tagsdefences energy_shield
    你的能量護盾從 0 開始
    IdElderEnergyShieldStartsAtZero
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • start at zero energy shield Min: 1 Max: 1 全域
  • Craft Tagsdefences energy_shield
    承受的混沌傷害不會無視能量護盾
    IdMonsterChaosTakenOnES
    FamilyChaosTakenOnES
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 全域
  • Craft Tagschaos
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • IdPinnacleAtlasBoss
    FamilyPinnacleAtlasBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-50]
    IdMonsterDroppedItemsInfluenceElderBoss
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 2 Max: 2 全域
  • monster dropped item quantity +% final for influenced monster Min: -50 Max: -50 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 異界尊師
    異能
    巔峰輿圖頭目
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    行動速度不能被調整至低於 50% 基礎值
    不能充能能量護盾
    你的能量護盾從 0 開始
    承受的混沌傷害不會無視能量護盾
    你的移動速度加成不會讓你降至基礎速度以下
    行動速度不能被調整至低於基礎值
    不能被擊退
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-50]
    不能被擊退
    The Elder
    幽魂N
    標籤elder_boss, eldritch, flesh_armour, human, humanoid, immobile, is_unarmed, large_height, non_attacking, not_str, red_blood
    生命
    940%
    生命轉為護盾
    2000%
    閃避
    +33%
    異常狀態臨界值
    504%
    抗性
    50 50 50 30
    傷害
    200%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 12
    攻擊間隔
    1.875 秒
    傷害分佈
    ±20%
    經驗值
    400%
    Model Size
    100%
    類型
    TheElderUnstable
    Metadata
    TheElderUnstable

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    }
    
    Stats
    {
    	set_cannot_die = 1
    	set_monster_delay_item_drops_millis = 4000
    }
    
    Pathfinding
    {
    	immobile = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	has_light = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheElder/TheElderUnstable"] = {
        name = "The Elder",
        life = 9.4,
        energyShield = 20,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.875,
        attackRange = 12,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行動速度不能被調整至低於 50% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    不能充能能量護盾
    IdElderNoEnergyShieldRecharge
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot recharge energy shield Min: 1 Max: 1 全域
  • Craft Tagsdefences energy_shield
    你的能量護盾從 0 開始
    IdElderEnergyShieldStartsAtZero
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • start at zero energy shield Min: 1 Max: 1 全域
  • Craft Tagsdefences energy_shield
    承受的混沌傷害不會無視能量護盾
    IdMonsterChaosTakenOnES
    FamilyChaosTakenOnES
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 全域
  • Craft Tagschaos
    你的移動速度加成不會讓你降至基礎速度以下
    行動速度不能被調整至低於基礎值
    IdMonsterCannotBeSlowed
    FamilyMonsterCannotBeSlowed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • action speed cannot be reduced below base Min: 1 Max: 1 全域
  • movement speed cannot be reduced below base Min: 1 Max: 1 全域
  • Craft Tagsspeed
    不能被擊退
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • IdPinnacleAtlasBoss
    FamilyPinnacleAtlasBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-50]
    IdMonsterDroppedItemsInfluenceElderBoss
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 2 Max: 2 全域
  • monster dropped item quantity +% final for influenced monster Min: -50 Max: -50 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 異界尊師
    異能
    地區: 塑者之域
    巔峰輿圖頭目
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    行動速度不能被調整至低於 50% 基礎值
    不能充能能量護盾
    你的能量護盾從 0 開始
    承受的混沌傷害不會無視能量護盾
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have shaper or elder influence [1]
    monster dropped item quantity +% final for influenced monster [-50]
    不能被擊退
    The Elder
    幽魂N
    地區塑者之域
    標籤法術, cold_affinity, elder_boss, eldritch, eldritch_pinnacle_boss, fast_movement, flesh_armour, human, humanoid, is_unarmed, large_height, melee, not_str, physical_affinity, ranged, red_blood, uber_elder, unique_map_boss
    生命
    1648%
    生命轉為護盾
    2000%
    閃避
    +33%
    異常狀態臨界值
    504%
    抗性
    50 50 50 30
    傷害
    200%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 12
    攻擊間隔
    1.875 秒
    傷害分佈
    ±20%
    經驗值
    400%
    Model Size
    100%
    類型
    TheElderUber
    Metadata
    TheElderUber
    等級
    84
    生命
    48,405,947
    護甲
    99,834
    閃避
    10,800
    能量護盾
    325,300
    傷害
    2,171
    法術傷害
    3,241
    命中
    538
    攻擊間隔
    1.25625
    經驗值
    291,500
    異常狀態臨界值
    6,957,767
    冰緩
    22,000
    感電
    22,000
    易碎
    124,467
    焦灼
    22,000
    殘喘
    60,783
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 3448–5172
    暴擊率: 5%
    攻擊間隔: 1.875 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ElderSiphonUber
    法術, 範圍, 範圍法術
    施放時間: 8.5 秒
    冷卻時間: 30 秒
    每秒回復 20% 能量護盾
    減少 60% 行動速度
    每秒造成 1598.1 基礎物理傷害
    active skill area of effect radius +% final [35]
    is area damage [1]
    ElderSlammingTentacles
    攻擊
    基本傷害: 3448–5172
    暴擊率: 5%
    攻擊間隔: 1.875 秒
    冷卻時間: 30 秒
    造成 30% 更多傷害
    active skill area of effect radius +% final [40]
    is area damage [1]
    ElderExpandingNova
    法術, 可觸發
    施放時間: 3.83 秒
    冷卻時間: 45 秒
    造成 60647411 物理傷害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    ElderDoomProjectile1
    法術
    施放時間: 6 秒
    冷卻時間: 30 秒
    造成 49007350 冰冷傷害
    base is projectile [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderProjectileSpellcast1
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 2 秒
    冷卻時間: 3 秒
    造成 735411031 冰冷傷害
    投射物穿透全部目標
    發射 2 個額外投射物
    base is projectile [1]
    monster projectile variation [47]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    skill visual scale +% [50]
    ElderProjectileSpellcast2
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 2 秒
    冷卻時間: 3 秒
    造成 735411031 冰冷傷害
    投射物穿透全部目標
    發射 1 個額外投射物
    base is projectile [1]
    monster projectile variation [46]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderProjectileSpellcast2Triggered
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 2 秒
    造成 735411031 冰冷傷害
    投射物穿透全部目標
    發射 1 個額外投射物
    base is projectile [1]
    monster projectile variation [47]
    skill visual scale +% [50]
    triggered skill use animation event [1]
    ElderProjectileSpellcast3456
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 55798368 冰冷傷害
    投射物穿透全部目標
    發射 1 個額外投射物
    base is projectile [1]
    monster projectile variation [46]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderProjectileSpellcast7
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 2 秒
    冷卻時間: 3 秒
    造成 735411031 冰冷傷害
    投射物穿透全部目標
    發射 1 個額外投射物
    base is projectile [1]
    monster projectile variation [47]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    EmptyActionSpellElderUber
    法術
    施放時間: 1 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_cannot_die = 1
    	set_monster_delay_item_drops_millis = 12000
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ElderImprison"
    	
    	on_event_contact_for_ChangeToStance2 = "MoveToObject( arena_middle, force );"
    }
    
    Transitionable
    {
    }
    
    StateMachine
    {
    	define_shared_state = "minion_phase"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
        preload_buff_visual = "uber_elder_immune_buff"
        preload_buff_visual = "uber_shaper_immune_buff"
    	preload_animated_object = "Metadata/Effects/Spells/frost_bolt/projectile_hit.ao"
    }
    
    Render
    {
    	has_light = true
    }
    
    Actor
    {
    	on_event_hide_for_ElderDoomProjectile = "DisableRendering();"
    	on_event_reveal_for_ElderDoomProjectile = "EnableRendering();"
    	on_end_ChangeToStance2 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/portal_action/portal_action_fx.epk );"
    	on_start_ChangeToStance1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/portal_action/portal_action_fx.epk );"
    }
    
    Buffs
    {
    	on_lose_uber_elder_immune_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/immune_shield/immune_shield_off.ao );"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/epk/elder_epk.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/epk/elder_epk.epk );"
    }
    
    StateMachine
    {	
    	create_state_minion_phase_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/portal_action/portal_action_fx.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/portal_action/portals/bottom_portal.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheElder/TheElderUber"] = {
        name = "The Elder",
        life = 16.48,
        energyShield = 20,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.875,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "EmptyActionSpellElderUber",
            "ElderSiphonUber",
            "ElderSlammingTentacles",
            "ElderExpandingNova",
            "ElderProjectileSpellcast1",
            "ElderProjectileSpellcast2",
            "ElderProjectileSpellcast2Triggered",
            "ElderProjectileSpellcast3456",
            "ElderProjectileSpellcast7",
            "ElderDoomProjectile1",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellElderUber"] = {
        name = "EmptyActionSpellElderUber",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderSiphonUber"] = {
        name = "ElderSiphonUber",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 8.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_energy_shield_regeneration_rate_per_minute_%",
            "action_speed_-%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 1200, 60, 35, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderSlammingTentacles"] = {
        name = "ElderSlammingTentacles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {30, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderExpandingNova"] = {
        name = "ElderExpandingNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.83,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.89999997615814, 1.1000000238419, 150, 2, -50, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast1"] = {
        name = "ElderProjectileSpellcast1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "skill_visual_scale_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 50, 2, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast2"] = {
        name = "ElderProjectileSpellcast2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast2Triggered"] = {
        name = "ElderProjectileSpellcast2Triggered",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "skill_visual_scale_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "triggered_skill_use_animation_event",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 50, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast3456"] = {
        name = "ElderProjectileSpellcast3456",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast7"] = {
        name = "ElderProjectileSpellcast7",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderDoomProjectile1"] = {
        name = "ElderDoomProjectile1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 6,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 50, 50, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行動速度不能被調整至低於 50% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    不能充能能量護盾
    IdElderNoEnergyShieldRecharge
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot recharge energy shield Min: 1 Max: 1 全域
  • Craft Tagsdefences energy_shield
    你的能量護盾從 0 開始
    IdElderEnergyShieldStartsAtZero
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • start at zero energy shield Min: 1 Max: 1 全域
  • Craft Tagsdefences energy_shield
    承受的混沌傷害不會無視能量護盾
    IdMonsterChaosTakenOnES
    FamilyChaosTakenOnES
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 全域
  • Craft Tagschaos
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • IdPinnacleAtlasBoss
    FamilyPinnacleAtlasBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have shaper or elder influence [1]
    monster dropped item quantity +% final for influenced monster [-50]
    IdMonsterDroppedItemsElderShaper
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • dropped items have shaper or elder influence Min: 1 Max: 1 全域
  • monster dropped item quantity +% final for influenced monster Min: -50 Max: -50 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • The Elder
    異能
    巔峰輿圖頭目
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    行動速度不能被調整至低於 50% 基礎值
    不能充能能量護盾
    你的能量護盾從 0 開始
    承受的混沌傷害不會無視能量護盾
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have shaper or elder influence [1]
    monster dropped item quantity +% final for influenced monster [-50]
    不能被擊退
    幽魂N
    標籤法術, cold_affinity, elder_boss, eldritch, eldritch_pinnacle_boss, fast_movement, flesh_armour, human, humanoid, is_unarmed, large_height, melee, not_str, physical_affinity, ranged, red_blood, uber_elder, unique_map_boss
    生命
    1648%
    生命轉為護盾
    2000%
    閃避
    +33%
    異常狀態臨界值
    504%
    抗性
    50 50 50 30
    傷害
    200%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 12
    攻擊間隔
    1.875 秒
    傷害分佈
    ±20%
    經驗值
    400%
    Model Size
    100%
    類型
    TheElderUber
    Metadata
    TheElderUberGauntlet
    等級
    68
    生命
    2,296,428
    護甲
    28,790
    閃避
    6,303
    能量護盾
    122,540
    傷害
    851
    法術傷害
    1,270
    命中
    290
    攻擊間隔
    1.25625
    經驗值
    225,610
    異常狀態臨界值
    442,453
    冰緩
    1,399
    感電
    1,399
    易碎
    7,915
    焦灼
    1,399
    殘喘
    3,865
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1351–2027
    暴擊率: 5%
    攻擊間隔: 1.875 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ElderSiphonUber
    法術, 範圍, 範圍法術
    施放時間: 8.5 秒
    冷卻時間: 30 秒
    每秒回復 20% 能量護盾
    減少 60% 行動速度
    每秒造成 732.1 基礎物理傷害
    active skill area of effect radius +% final [35]
    is area damage [1]
    ElderSlammingTentacles
    攻擊
    基本傷害: 1351–2027
    暴擊率: 5%
    攻擊間隔: 1.875 秒
    冷卻時間: 30 秒
    造成 30% 更多傷害
    active skill area of effect radius +% final [40]
    is area damage [1]
    ElderExpandingNova
    法術, 可觸發
    施放時間: 3.83 秒
    冷卻時間: 45 秒
    造成 26953293 物理傷害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    ElderDoomProjectile1
    法術
    施放時間: 6 秒
    冷卻時間: 30 秒
    造成 21773266 冰冷傷害
    base is projectile [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderProjectileSpellcast1
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 2 秒
    冷卻時間: 3 秒
    造成 31944791 冰冷傷害
    投射物穿透全部目標
    發射 2 個額外投射物
    base is projectile [1]
    monster projectile variation [47]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    skill visual scale +% [50]
    ElderProjectileSpellcast2
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 2 秒
    冷卻時間: 3 秒
    造成 31944791 冰冷傷害
    投射物穿透全部目標
    發射 1 個額外投射物
    base is projectile [1]
    monster projectile variation [46]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderProjectileSpellcast2Triggered
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 2 秒
    造成 31944791 冰冷傷害
    投射物穿透全部目標
    發射 1 個額外投射物
    base is projectile [1]
    monster projectile variation [47]
    skill visual scale +% [50]
    triggered skill use animation event [1]
    ElderProjectileSpellcast3456
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 25563834 冰冷傷害
    投射物穿透全部目標
    發射 1 個額外投射物
    base is projectile [1]
    monster projectile variation [46]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderProjectileSpellcast7
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 2 秒
    冷卻時間: 3 秒
    造成 31944791 冰冷傷害
    投射物穿透全部目標
    發射 1 個額外投射物
    base is projectile [1]
    monster projectile variation [47]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    EmptyActionSpellElderUber
    法術
    施放時間: 1 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_cannot_die = 1
    	set_monster_delay_item_drops_millis = 12000
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ElderImprison"
    	
    	on_event_contact_for_ChangeToStance2 = "MoveToObject( arena_middle, force );"
    }
    
    Transitionable
    {
    }
    
    StateMachine
    {
    	define_shared_state = "minion_phase"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
        preload_buff_visual = "uber_elder_immune_buff"
        preload_buff_visual = "uber_shaper_immune_buff"
    	preload_animated_object = "Metadata/Effects/Spells/frost_bolt/projectile_hit.ao"
    }
    
    Render
    {
    	has_light = true
    }
    
    Actor
    {
    	on_event_hide_for_ElderDoomProjectile = "DisableRendering();"
    	on_event_reveal_for_ElderDoomProjectile = "EnableRendering();"
    	on_end_ChangeToStance2 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/portal_action/portal_action_fx.epk );"
    	on_start_ChangeToStance1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/portal_action/portal_action_fx.epk );"
    }
    
    Buffs
    {
    	on_lose_uber_elder_immune_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/immune_shield/immune_shield_off.ao );"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/epk/elder_epk.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/epk/elder_epk.epk );"
    }
    
    StateMachine
    {	
    	create_state_minion_phase_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/portal_action/portal_action_fx.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/portal_action/portals/bottom_portal.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheElder/TheElderUberGauntlet"] = {
        name = "The Elder",
        life = 16.48,
        energyShield = 20,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.875,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "EmptyActionSpellElderUber",
            "ElderSiphonUber",
            "ElderSlammingTentacles",
            "ElderExpandingNova",
            "ElderProjectileSpellcast1",
            "ElderProjectileSpellcast2",
            "ElderProjectileSpellcast2Triggered",
            "ElderProjectileSpellcast3456",
            "ElderProjectileSpellcast7",
            "ElderDoomProjectile1",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellElderUber"] = {
        name = "EmptyActionSpellElderUber",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderSiphonUber"] = {
        name = "ElderSiphonUber",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 8.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_energy_shield_regeneration_rate_per_minute_%",
            "action_speed_-%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 1200, 60, 35, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderSlammingTentacles"] = {
        name = "ElderSlammingTentacles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {30, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderExpandingNova"] = {
        name = "ElderExpandingNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.83,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.89999997615814, 1.1000000238419, 150, 2, -50, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast1"] = {
        name = "ElderProjectileSpellcast1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "skill_visual_scale_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 50, 2, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast2"] = {
        name = "ElderProjectileSpellcast2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast2Triggered"] = {
        name = "ElderProjectileSpellcast2Triggered",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "skill_visual_scale_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "triggered_skill_use_animation_event",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 50, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast3456"] = {
        name = "ElderProjectileSpellcast3456",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast7"] = {
        name = "ElderProjectileSpellcast7",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderDoomProjectile1"] = {
        name = "ElderDoomProjectile1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 6,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 50, 50, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行動速度不能被調整至低於 50% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    不能充能能量護盾
    IdElderNoEnergyShieldRecharge
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot recharge energy shield Min: 1 Max: 1 全域
  • Craft Tagsdefences energy_shield
    你的能量護盾從 0 開始
    IdElderEnergyShieldStartsAtZero
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • start at zero energy shield Min: 1 Max: 1 全域
  • Craft Tagsdefences energy_shield
    承受的混沌傷害不會無視能量護盾
    IdMonsterChaosTakenOnES
    FamilyChaosTakenOnES
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 全域
  • Craft Tagschaos
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • IdPinnacleAtlasBoss
    FamilyPinnacleAtlasBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have shaper or elder influence [1]
    monster dropped item quantity +% final for influenced monster [-50]
    IdMonsterDroppedItemsElderShaper
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • dropped items have shaper or elder influence Min: 1 Max: 1 全域
  • monster dropped item quantity +% final for influenced monster Min: -50 Max: -50 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 異界尊師
    主線
    章節: 12
    異界尊師的回憶仍遊蕩於輿圖中。進入塑者之界在特定盜賊製圖師的幫助下擊敗異界尊師。
    The Elder
    #名字
    1
    異界尊師的回憶仍遊蕩於輿圖中。進入塑者之界在特定盜賊製圖師的幫助下擊敗異界尊師。
  • 在塑者之界擊敗異界尊師的回憶
  • 2與指揮官基拉克交談
    你已經擊敗異界尊師的回憶。與指揮官基拉克交談以獲得獎勵。
  • 與指揮官基拉克交談
  • 3
    你已經擊敗異界尊師並解鎖腐朽虛空石。使用輿圖技能書以獲得 {0}。
  • 使用輿圖技能書
  • 4任務完成
    任務完成 - 你已經擊敗異界尊師,解鎖腐朽虛空石並獲得 {0}。
    異界尊師 Topic /22
    NPC名字
    製圖大師札娜真的發生了,不是嗎?異界尊師已經在路上了。流亡者,我們已經走到盡頭。它看起來很成功嗎?或者視野內除了死亡和衰敗之外什麼都沒有,我希望你已經 準備好了,朋友。

    我們必須要在萬物秘奧能運作前先讓它變弱。祝你好運,如果我們不無法再見了…能跟你在一起是我最大的幸運。
    製圖大師札娜我們做到了…結束了…終於結束了。我的父親,無論他在哪裡我都可以感應到他。他現在已經很平靜了…謝謝你,老公。

    秘奧!他成功了!我一點也沒有遲疑!雖然…異界尊師和侵蝕…雖然我們已經將他們都清除了,這些遭遇…改變了我。我感受到那生物,刮著我們維度之間的表面。它絕望。它飢餓。它…試著找方法回到這裡。

    我不認為我在接下來一段時間內睡得著。我必須確保我們做好準備以備它回來。或許我應該要恢復腐朽的看守者來守護我們的世界…這地方 - 異界輿圖是異界尊師的。如果有更多的研究,可以給我們更多有關侵蝕現象的線索。如果你想要,你可以跟我在這世界中自由的研究和探索。你也可以在這個地方做善事 - 異界尊師的受難者 - 這些小孩...一定有成千上萬個,在這些土地上漫遊著、扭曲著和腐化著、孤獨 - 甚至恐懼。像我父親,他們祈求可以從磨難中脫困。殺了他們對他們來說是種救贖。你可以用這種方法幫助他們,朋友。

    現在,我必須要離開你了。我要為下次的征戰做好準備。
    使者承受著無盡飢餓的他踉蹌漫步於此。它渴望過往事件並阻止事件消逝。像你的腦袋,滿載著的想法和回憶如煙般縈繞著你,這些都是無法抗拒的誘惑。

    它有著許多稱呼。闡釋者。腐敗之子。在這個歷史的迷音低語之中給予了它一個不同的稱呼。異界尊師。

    它服侍著更偉大的存在,就像我一樣。這些力量仍在肆虐,但忠實的僕從已不復存在,人去樓空。暫時是這樣。
    赫蓮娜我應該要對尊師研究更深一些才對,但至少據我所知,它是個狩獵人類超過數千年的界外實體。它侍奉餘名為腐敗的勢力。不久之前,尊師殺手們在札娜.凱瑟里斯的協助下擊敗了尊師,但這似乎只是導致了另一個問題發生。尊師的缺席意味著輿圖成了一個對著充滿著飢餓著的活恐懼們的宇宙敞開門戶的美味佳餚。
    指揮官基拉克異界尊師便是我們陷入這一切混亂的原因。據我所知,它已經掠奪人類超過千年,吞噬記憶並枯萎身體。我不能肯定,但我知道已經有其它存在注意到尊師突然消失的事實。我們可承擔不起這樣的注意。在擊敗尊師的過程中,尊師殺手可能會毀了我們所有人。
    尊師之印別讓虛空趁虛而入。
    尊師殺手刻紋
    聖甲蟲:光芒之後僅剩虛無。
    釋界之邀:尊師殺手對於那些不能忍受的人,
    可能會發現不正當的喜樂
    看著掙扎求生。
    不滅之火尊師餘燼
    記憶斷片IX"…他們稱呼它為「尊師」。一種瘋狂邪物的生物…它無法被殺死。
    守望者建造這個裝置是為了封鎖它在自己的國度中,帶來了他們的
    劍 - '核星'。讓尊師可以永久休息的武器。但是陰影…
    在它找到解放之路前,我必須要找到方法來阻止它…"
    記憶斷片XI"…裝置的進度緩慢開始讓聖宗有了懷疑。
    因為我的不服從,被鐵鍊綁住帶往費歐普羅斯的監獄。
    我必須用盡一切方法逃離這枷鎖。尊師快要來了。
    只有我能拯救大家免於遭受即將降臨在奧瑞亞的褻瀆…"
    記憶斷片XII"...維那利斯那個渾蛋…他讓我遊街示眾。
    他的人毆打我瀕臨死亡…我…我告訴了他一切。
    他要求我把所有人都帶進夢幻大陸,會會尊師。
    使用裝置,我們跨了過去,並站上了異界輿圖…"
    記憶斷片XIII"…不久之前我們遇見了陰影本身。
    每個尊師的精神,用視線要求我
    告訴它我為什麼會回來。但在我回答前,
    維那利斯走上前去迎接那個幻影…"
    記憶斷片XIV"…在我們明白發生什麼事前,我們都站上了褻瀆肖像的底部。
    "從我的胸前拔出劍。"尊師強調,維那利斯絲毫沒有猶豫。
    大地在尊師重組它的身體面前震動。當尊師的真實範圍
    壟罩在聖宗和他的手下,並開始進食時,我開始逃跑…"
    記憶斷片XV"…我擔心這將會是結局。不僅是我的結局,萬物也都會被終結。
    尊師被釋放了。很快的它將會吞噬我…和剩餘的世界。
    對我來說太遲了。尊師必須被阻止。我知到塑造的力量。
    只有我有希望能夠擊敗尊師…"
    象白守望石無數尊師之下受難者的記憶和情感,
    永遠被鎖在石頭上。
    緋紅守望石無數尊師之下受難者的記憶和情感,
    永遠被鎖在石頭上。
    鈷藍守望石無數尊師之下受難者的記憶和情感,
    永遠被鎖在石頭上。
    翠綠守望石無數尊師之下受難者的記憶和情感,
    永遠被鎖在石頭上。
    黃金守望石無數尊師之下受難者的記憶和情感,
    永遠被鎖在石頭上。
    腐朽虛空石尊師以所有賦予生命意義的東西為食,
    直到遇到不可攻破的命定。

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