鞋子 双手斧 双手锤 双手剑 长杖 战杖 手套 头部 胸甲 项链 箭袋 戒指 腰带 单手剑 细剑 单手斧 单手锤 短杖 匕首 符文匕首 法杖

裂界者 前缀 /116

物品等级词缀标签
68此物品上的技能石受到 20 级的 护体 辅助鞋子
68不受感电地面影响鞋子
68不受腐化地面影响鞋子
68击败敌人有 (4–6)% 的几率时获得耐力球双手斧
双手锤
双手剑
长杖
战杖
鞋子
83击败敌人有 (7–10)% 的几率时获得耐力球双手斧
双手锤
双手剑
长杖
战杖
鞋子
68此物品上的技能石受到 16 级的 快速投射 辅助
投射物速度加快 (15–20)%
手套
75此物品上的技能石受到 18 级的 快速投射 辅助
投射物速度加快 (21–25)%
手套
82此物品上的技能石受到 20 级的 快速投射 辅助
投射物速度加快 (26–30)%
手套
68击败敌人时有 (4–6)% 的几率获得一个狂怒球手套
84击败敌人时有 (7–10)% 的几率获得一个狂怒球手套
68此物品上的技能石受到 16 级的 集中效应 辅助
范围伤害提高 (15–18)%
头部
75此物品上的技能石受到 18 级的 集中效应 辅助
范围伤害提高 (19–22)%
头部
82此物品上的技能石受到 20 级的 集中效应 辅助
范围伤害提高 (23–25)%
头部
68魔力上限提高 (9–11)%头部
75魔力上限提高 (12–15)%头部
68此物品上的技能石受到 16 级的 召唤生物伤害 辅助
召唤生物的伤害提高 (15–18)%
头部
75此物品上的技能石受到 18 级的 召唤生物伤害 辅助
召唤生物的伤害提高 (19–22)%
头部
83此物品上的技能石受到 20 级的 召唤生物伤害 辅助
召唤生物的伤害提高 (23–25)%
头部
68此物品上的技能石受到 16 级的 召唤生物生命 辅助
召唤生物的最大生命提高 (15–18)%
头部
75此物品上的技能石受到 18 级的 召唤生物生命 辅助
召唤生物的最大生命提高 (19–22)%
头部
80此物品上的技能石受到 20 级的 召唤生物生命 辅助
召唤生物的最大生命提高 (23–25)%
头部
68此物品上的技能石受到 20 级的 持续时间缩短 辅助头部
68给法术附加 (17–22)(33–39) 点火焰伤害头部
75给法术附加 (21–28)(42–49) 点火焰伤害头部
82给法术附加 (25–34)(51–59) 点火焰伤害头部
68法术附加 (17–22) - (33–39) 基础物理伤害头部
75法术附加 (21–28) - (42–49) 基础物理伤害头部
85法术附加 (25–34) - (51–59) 基础物理伤害头部
68法术附加 (14–18) - (27–32) 基础混沌伤害头部
75法术附加 (17–23) - (34–40) 基础混沌伤害头部
85法术附加 (21–28) - (41–48) 基础混沌伤害头部
80此物品上装备的【辅助技能石】等级 +1胸甲
68受到击中物理伤害的 (8–12)% 转化为火焰伤害胸甲
84受到击中物理伤害的 (13–15)% 转化为火焰伤害胸甲
68你和你的召唤生物受到的反射物理伤害降低 100%胸甲
68生命上限提高 (5–8)%胸甲
85生命上限提高 (9–12)%胸甲
68火焰伤害的 (0.3–0.5)% 转化为生命偷取项链
68物理伤害的 (0.3–0.5)% 转化为生命偷取项链
68效果区域扩大 (7–9)%项链
箭袋

75效果区域扩大 (10–12)%项链
箭袋

82效果区域扩大 (13–15)%项链
箭袋

68投射物会穿透 1 个额外目标项链
箭袋
68获得额外火焰伤害, 其数值等同于物理伤害的 (8–11)%项链
75获得额外火焰伤害, 其数值等同于物理伤害的 (12–15)%项链
81获得额外混沌伤害,其数值等同于非混沌伤害的 (3–5)%项链
68+1 【魔卫复苏】数量上限项链
68+1 魔侍数量上限项链
68偷取的每秒最大生命总恢复量提高 (15–25)%项链
80每 15 点力量可使伤害提高 1%项链
68你和你的召唤生物受到的反射物理伤害降低 (31–45)%戒指
75你和你的召唤生物受到的反射物理伤害降低 (46–55)%戒指
68你的攻击击中每个敌人会回复 (10–15) 生命戒指
75你的攻击击中每个敌人会回复 (16–20) 生命戒指
68攻击每击中一名敌人获得(2–3)点魔力戒指
68对被点燃敌人附加 (19–26) - (38–46) 基础火焰伤害戒指
75对被点燃敌人附加 (23–30) - (47–54) 基础火焰伤害戒指
68生命上限提高 (4–7)%腰带
75生命上限提高 (8–10)%腰带
68带眩晕效果的近战击中有 (8–12)% 的几率提供护体状态腰带
68获得 22 级的主动技能【坚决战吼】腰带
68获得 22 级的主动技能【激励战吼】腰带
68全局物理伤害提高 (16–20)%腰带
75全局物理伤害提高 (21–25)%腰带
80全局物理伤害提高 (26–30)%腰带
75护甲值有 (11–20)% 的几率以 200% 进行防御腰带
80护甲值有 (21–30)% 的几率以 200% 进行防御腰带
80每个狂怒球附加 812 点冰霜伤害箭袋
68生命上限提高 (3–6)%
84生命上限提高 (7–10)%
68格挡后的近期内 +(500–650) 护甲
75格挡后的近期内 +(651–800) 护甲
68每有 1% 攻击格档率,伤害提高 1%
68插槽内的技能石受到 10 级的 近战击晕获得耐力球 辅助双手剑
双手斧
双手锤
长杖
战杖
68插槽中的宝石受 10 级动量辅助双手剑
双手斧

68此物品上的技能石受到 10 级的 暴击获得暴击球 辅助长杖
战杖
68此物品上的技能石受到 1 级的 护体 辅助双手剑
双手斧
双手锤
长杖
战杖
68此物品上的技能石受到 1 级的【启迪】辅助长杖
战杖
68此物品上的技能石受到 16 级的 近战物理伤害 辅助
物理伤害提高 (101–115)%
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
75此物品上的技能石受到 18 级的 近战物理伤害 辅助
物理伤害提高 (116–126)%
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
80此物品上的技能石受到 20 级的 近战物理伤害 辅助
物理伤害提高 (127–134)%
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
68此物品上的技能石受到 16 级的 残暴 辅助
物理伤害提高 (101–115)%
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
75此物品上的技能石受到 18 级的 残暴 辅助
物理伤害提高 (116–126)%
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
80此物品上的技能石受到 20 级的 残暴 辅助
物理伤害提高 (127–134)%
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
68此物品上的技能石受到 16 级的 无情 辅助
物理伤害提高 (101–115)%
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
75此物品上的技能石受到 18 级的 无情 辅助
物理伤害提高 (116–126)%
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
80此物品上的技能石受到 20 级的 无情 辅助
物理伤害提高 (127–134)%
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
68用该武器击中时,流血的持续伤害加成 +(37–42)%
双手斧
双手锤
双手剑
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
法杖
长杖
战杖
75用该武器击中时,流血的持续伤害加成 +(43–50)%
双手斧
双手锤
双手剑
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
法杖
长杖
战杖
83用该武器击中时,流血的持续伤害加成 +(51–59)%
双手斧
双手锤
双手剑
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
法杖
长杖
战杖
68该武器施加的中毒持续伤害加成 +(37–42)%
双手斧
双手锤
双手剑
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
法杖
长杖
战杖
75该武器施加的中毒持续伤害加成 +(43–50)%
双手斧
双手锤
双手剑
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
法杖
长杖
战杖
83该武器施加的中毒持续伤害加成 +(51–59)%
双手斧
双手锤
双手剑
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
法杖
长杖
战杖
68此物品上的技能石受到 16 级的 效能 辅助
法术伤害提高 (45–52)%
短杖
符文匕首
法杖
75此物品上的技能石受到 18 级的 效能 辅助
法术伤害提高 (53–56)%
短杖
符文匕首
法杖
80此物品上的技能石受到 20 级的 效能 辅助
法术伤害提高 (57–60)%
短杖
符文匕首
法杖
68此物品上的技能石受到 16 级的 火焰穿透 辅助
火焰伤害提高 (45–52)%
短杖
法杖
75此物品上的技能石受到 18 级的 火焰穿透 辅助
火焰伤害提高 (53–56)%
短杖
法杖
80此物品上的技能石受到 20 级的 火焰穿透 辅助
火焰伤害提高 (57–60)%
短杖
法杖
68法术附加 (22–31) - (46–53) 基础物理伤害短杖
法杖
符文匕首
75法术附加 (28–37) - (55–64) 基础物理伤害短杖
法杖
符文匕首
84法术附加 (32–44) - (66–76) 基础物理伤害短杖
法杖
符文匕首
68法术附加 (37–49) - (75–86) 基础物理伤害长杖
75法术附加 (44–58) - (88–103) 基础物理伤害长杖
84法术附加 (60–73) - (108–122) 基础物理伤害长杖
68法术附加 (22–31) - (46–53) 基础混沌伤害短杖
法杖
符文匕首
75法术附加 (28–37) - (55–64) 基础混沌伤害短杖
法杖
符文匕首
85法术附加 (32–44) - (66–76) 基础混沌伤害短杖
法杖
符文匕首
68法术附加 (37–49) - (75–86) 基础混沌伤害长杖
75法术附加 (44–58) - (88–103) 基础混沌伤害长杖
85法术附加 (60–73) - (108–122) 基础混沌伤害长杖
68每 16 点力量可使法术伤害提高 1%短杖
68每 16 点敏捷可使法术伤害提高 1%符文匕首
68每 16 点智慧可使法术伤害提高 1%短杖
符文匕首
法杖
68每 10 点力量会使法术伤害提高 1%长杖
68每 10 点智慧会使法术伤害提高 1%长杖

裂界者 后缀 /161

物品等级词缀标签
68插槽中的宝石受 15 级持续时间总增辅助
技能效果持续时间延长 (10–15)%
鞋子
82(31–35)% 几率避免被晕眩鞋子
箭袋
68此物品上的技能石受到 18 级的 法术图腾 辅助
图腾伤害提高 (20–25)%
鞋子
75此物品上的技能石受到 20 级的 法术图腾 辅助
图腾伤害提高 (26–30)%
鞋子
80此物品上的技能石受到 22 级的 法术图腾 辅助
图腾伤害提高 (31–35)%
鞋子
68此物品上的技能石受到 18 级的 法术图腾 辅助
图腾放置速度加快 (8–12)%
鞋子
75此物品上的技能石受到 20 级的 法术图腾 辅助
图腾放置速度加快 (13–16)%
鞋子
80此物品上的技能石受到 22 级的 法术图腾 辅助
图腾放置速度加快 (17–20)%
鞋子
75所有召唤灵体技能石等级 +1鞋子
68此物品上的技能石受到 16 级的 快速攻击 辅助
攻击速度加快 (7–9)%
手套
75此物品上的技能石受到 18 级的 快速攻击 辅助
攻击速度加快 (10–12)%
手套
82此物品上的技能石受到 20 级的 快速攻击 辅助
攻击速度加快 (13–14)%
手套
68攻击与施法速度加快 (7–9)%手套
75攻击与施法速度加快 (10–12)%手套
85攻击与施法速度加快 (13–14)%手套
80近战伤害提高 (13–16)%
近战打击范围 +0.2
手套
68插入的技能石被 16 级的低阶毒化辅助
中毒伤害提高 (20–25)%
手套
75插入的技能石被 18 级的低阶毒化辅助
中毒伤害提高 (26–30)%
手套
80插入的技能石被 20 级的低阶毒化辅助
中毒伤害提高 (31–35)%
手套
68此物品上的技能石受到 16 级的 几率流血 辅助
流血伤害提高 (20–25)%
手套
75此物品上的技能石受到 18 级的 几率流血 辅助
流血伤害提高 (26–30)%
手套
80此物品上的技能石受到 20 级的 几率流血 辅助
流血伤害提高 (31–35)%
手套
68此物品上的技能石受到 16 级的 额外命中 辅助
命中值提高 (6–10)%
手套
75此物品上的技能石受到 18 级的 额外命中 辅助
命中值提高 (11–15)%
手套
83此物品上的技能石受到 20 级的 额外命中 辅助
命中值提高 (16–20)%
手套
68(2–3)% 攻击伤害格挡率手套
80(4–5)% 攻击伤害格挡率手套
68插槽内的攻击技能获得 +30% 暴击伤害加成手套
75插槽内的攻击技能获得 +50% 暴击伤害加成手套
84插槽内的攻击技能获得 +70% 暴击伤害加成手套
68此物品上的技能石受到 16 级的 献祭 辅助
敌人被点燃的持续时间延长 (8–12)%
头部
75此物品上的技能石受到 18 级的 献祭 辅助
敌人被点燃的持续时间延长 (13–16)%
头部
80此物品上的技能石受到 20 级的 献祭 辅助
敌人被点燃的持续时间延长 (17–20)%
头部
68此物品上的技能石受到 16 级的 提高燃烧伤害 辅助
燃烧伤害提高 (20–25)%
头部
75此物品上的技能石受到 18 级的 提高燃烧伤害 辅助
燃烧伤害提高 (26–30)%
头部
82此物品上的技能石受到 20 级的 提高燃烧伤害 辅助
燃烧伤害提高 (31–35)%
头部
68(3–4)% 法术伤害格挡几率头部
80(5–6)% 法术伤害格挡几率头部
68插槽内的攻击技能获得 +1% 基础暴击率头部
75插槽内的攻击技能获得 +2% 基础暴击率头部
83插槽内的攻击技能获得 +3% 基础暴击率头部
85周围敌人受到的物理伤害提高 9%头部
68生命在击败敌人时恢复 (3–4)%胸甲
75生命在击败敌人时恢复 (5–6)%胸甲
68力量提高 (5–8)%胸甲
83力量提高 (9–12)%胸甲
68敏捷提高 (5–8)%胸甲
83敏捷提高 (9–12)%胸甲
68攻击附加 +(0.5–1)% 攻击基础暴击率胸甲
84攻击附加 +(1.1–1.5)% 攻击基础暴击率胸甲
68获得 22 级的主动技能【雷霆】,且可被此道具上的技能石辅助项链
68获得 22 级的主动技能【愤怒】,且可被此道具上的技能石辅助项链
68获得 22 级的主动技能【憎恨】,且可被此道具上的技能石辅助项链
85获得 15 级的主动技能【嫉妒】,且可被此道具上的技能石辅助项链
68所有属性提高 (6–9)%腰带
75所有属性提高 (10–12)%腰带
82攻击速度加快 (7–13)%项链
68+(8–12)% 全域暴击伤害加成戒指
75+(13–16)% 全域暴击伤害加成戒指
80+(17–20)% 全域暴击伤害加成戒指
68命中值提高 (6–10)%戒指
75命中值提高 (11–15)%戒指
82命中值提高 (16–20)%戒指
68获得 22 级的主动技能【灰烬之捷】戒指
68+(13–15)% 所有元素抗性腰带
75+(16–18)% 所有元素抗性腰带
68生命回复率提高 (7–9)%腰带
75生命回复率提高 (10–12)%腰带
68药剂持续期间,提高 +(20–25)% 混沌抗性腰带
75药剂持续期间,提高 +(26–30)% 混沌抗性腰带
75使用药剂时移除点燃和燃烧状态腰带
68药剂持续期间,攻击速度加快 (8–14)%腰带
68药剂持续期间,近战伤害提高 (20–25)%腰带
75药剂持续期间,近战伤害提高 (26–30)%腰带
80药剂持续期间,近战伤害提高 (31–35)%腰带
68药剂持续期间,投射物攻击伤害提高 (20–25)%腰带
75药剂持续期间,投射物攻击伤害提高 (26–30)%腰带
80药剂持续期间,投射物攻击伤害提高 (31–35)%腰带
68击中时有 15% 的几率使目标中毒
中毒伤害提高 (15–25)%
箭袋
75击中时有 20% 的几率使目标中毒
中毒伤害提高 (26–30)%
箭袋
68攻击有 10% 的几率导致流血
流血伤害提高 (15–25)%
箭袋
75攻击有 15% 的几率导致流血
流血伤害提高 (26–30)%
箭袋
68击败敌人时有 (5–6)% 的几率获得 4 秒【迷踪】状态箭袋
75击败敌人时有 (7–8)% 的几率获得 4 秒【迷踪】状态箭袋
80击败敌人时有 (9–10)% 的几率获得 4 秒【迷踪】状态箭袋
75击中稀有或传奇敌人时,有 (3–5)% 的几率获得 1 个狂怒球箭袋
68此物品上的技能石受到 5 级的 受伤时施放 辅助
68若周围有至少 5 个敌人,攻击伤害格挡几率 +(2–3)%
75若周围有至少 5 个敌人,攻击伤害格挡几率 +(4–5)%
68此物品上的技能石受到 16 级的 先祖呼唤 辅助
效果区域扩大 (5–8)%
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
75此物品上的技能石受到 18 级的 先祖呼唤 辅助
效果区域扩大 (9–12)%
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
80此物品上的技能石受到 20 级的 先祖呼唤 辅助
效果区域扩大 (13–15)%
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
68此物品上的技能石受到 18 级的 多重打击 辅助
攻击速度加快 (17–19)%
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
75此物品上的技能石受到 20 级的 多重打击 辅助
攻击速度加快 (20–21)%
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
68插槽中的宝石受 18 级动量辅助
攻击速度加快 (8–10)%
法杖
75插槽中的宝石受 20 级动量辅助
攻击速度加快 (11–12)%
法杖
68攻击速度加快 (17–19)%
若你近期内有击败敌人,则攻击速度加快 20%
双手剑
双手斧
双手锤
长杖
战杖
75攻击速度加快 (20–21)%
若你近期内有击败敌人,则攻击速度加快 20%
双手剑
双手斧
双手锤
长杖
战杖
68攻击速度加快 (8–10)%
若你近期内有击败敌人,则攻击速度加快 20%

75攻击速度加快 (11–12)%
若你近期内有击败敌人,则攻击速度加快 20%

68该装备的攻击暴击率提高 (22–25)%
若你近期内没有打出过暴击,则获得 +50% 暴击伤害加成
双手剑
双手斧
双手锤
长杖
战杖

75该装备的攻击暴击率提高 (26–29)%
若你近期内没有打出过暴击,则获得 +50% 暴击伤害加成
双手剑
双手斧
双手锤
长杖
战杖

68此物品上的技能石受到 18 级的 提高暴击伤害 辅助
+(22–25)% 全域暴击伤害加成
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
法杖
75此物品上的技能石受到 20 级的 提高暴击伤害 辅助
+(26–29)% 全域暴击伤害加成
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
法杖
68插入的技能石被 18 级的低阶毒化辅助
击中时有 15% 的几率使目标中毒
单手剑
细剑
单手斧
单手锤

75插入的技能石被 20 级的低阶毒化辅助
击中时有 20% 的几率使目标中毒
单手剑
细剑
单手斧
单手锤

68此物品上的技能石受到 18 级的 几率流血 辅助
击中时 10% 的几率造成流血
单手剑
细剑
单手斧
单手锤

匕首
符文匕首
75此物品上的技能石受到 20 级的 几率流血 辅助
击中时 15% 的几率造成流血
单手剑
细剑
单手斧
单手锤

匕首
符文匕首
68击败敌人时有 (5–6)% 的几率获得不洁之力 3 秒
长杖
战杖
75击败敌人时有 (7–8)% 的几率获得不洁之力 3 秒
长杖
战杖
84击败敌人时有 (9–10)% 的几率获得不洁之力 3 秒
长杖
战杖
68攻击击中有 (5–6)% 的几率致盲敌人
双手斧
双手剑
单手剑
细剑
单手斧

75攻击击中有 (7–8)% 的几率致盲敌人
双手斧
双手剑
单手剑
细剑
单手斧

81攻击击中有 (9–10)% 的几率致盲敌人
双手斧
双手剑
单手剑
细剑
单手斧

68物理攻击伤害在双持武器时提高 (23–27)%单手剑
细剑
单手斧
单手锤

75物理攻击伤害在双持武器时提高 (28–32)%单手剑
细剑
单手斧
单手锤

80物理攻击伤害在双持武器时提高 (33–37)%单手剑
细剑
单手斧
单手锤

68(10–15)% 的物理伤害转换为混沌伤害
双手斧
双手锤
双手剑
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
法杖
长杖
战杖
75(16–20)% 的物理伤害转换为混沌伤害
双手斧
双手锤
双手剑
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
法杖
长杖
战杖
85(21–25)% 的物理伤害转换为混沌伤害
双手斧
双手锤
双手剑
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
法杖
长杖
战杖
68终结双手剑
双手斧
双手锤

长杖
战杖
75武器范围 +0.1双手剑
双手斧
双手锤
长杖
战杖
85武器范围 +0.2双手剑
双手斧
双手锤
长杖
战杖
68效果区域扩大 (5–10)%双手剑
双手斧
双手锤

长杖
战杖
75效果区域扩大 (11–15)%双手剑
双手斧
双手锤

长杖
战杖
82效果区域扩大 (16–20)%双手剑
双手斧
双手锤

长杖
战杖
82技能可以额外发射 1 个投射物双手剑
双手斧
长杖
战杖

68此物品上的技能石受到 18 级的 施法回响 辅助
施法速度加快 (15–17)%
短杖
符文匕首
法杖
75此物品上的技能石受到 20 级的 施法回响 辅助
施法速度加快 (18–20)%
短杖
符文匕首
法杖
68施法速度加快 (15–17)%
施法时有 (15–25)% 的几率无视眩晕
长杖
75施法速度加快 (18–20)%
施法时有 (26–35)% 的几率无视眩晕
长杖
68此物品上的技能石受到 18 级的 异常爆发 辅助
(5–7)% 的几率使敌人受到冰冻,感电与点燃
短杖
75此物品上的技能石受到 20 级的 异常爆发 辅助
(8–10)% 的几率使敌人受到冰冻,感电与点燃
短杖
68插入的技能石被 18 级的毒化辅助
中毒持续时间延长 (6–9)%
匕首
符文匕首
75插入的技能石被 20 级的毒化辅助
中毒持续时间延长 (10–14)%
匕首
符文匕首
68此物品上的技能石受到 16 级的 增大范围 辅助
范围伤害提高 (23–27)%
短杖
匕首
符文匕首
法杖
75此物品上的技能石受到 18 级的 增大范围 辅助
范围伤害提高 (28–32)%
短杖
匕首
符文匕首
法杖
80此物品上的技能石受到 20 级的 增大范围 辅助
范围伤害提高 (33–37)%
短杖
匕首
符文匕首
法杖
68此物品上的技能石受到 16 级的 低阶多重投射 辅助
投射物伤害提高 (15–20)%
法杖
75此物品上的技能石受到 18 级的 低阶多重投射 辅助
投射物伤害提高 (21–25)%
法杖
80此物品上的技能石受到 20 级的 低阶多重投射 辅助
投射物伤害提高 (26–30)%
法杖
68持长杖时攻击伤害格挡几率 +5%
格挡时有 25% 的几率获得暴击球
长杖
战杖
68持长杖时攻击伤害格挡几率 +5%
(8–12)% 法术伤害格挡几率
长杖
战杖
68每个暴击球使伤害提高 (5–10)%法杖
68每 200 命中值可使攻击造成的投射物伤害提高 1%
68对中毒敌人的暴击率提高 (80–100)%匕首
符文匕首
68当你击败稀有怪物时,有 (15–20)% 的几率获得该怪物的一种属性修正 10 秒
68使用此武器每击中一个被致盲的敌人获得(35–50)点生命值
68格挡时 (20–25)% 的几率获得耐力球
每有一个耐力球,攻击伤害格挡几率额外 +1%
单手剑
细剑
68静止时每 4 秒获得 1 个耐力球双手剑
单手剑
细剑
68物理伤害提高 (30–49)%
该武器击中流血敌人时会获得【终结】效果
双手斧
单手斧
68当你击中 1 个流血敌人时,有 (5–10)% 的几率获得 1 个耐力球单手斧
68每 50 点力量可使效果区域扩大 3%单手锤
68若你近期内晕眩过敌人,则效果区域扩大 (25–35)%双手锤
单手锤
68若你最近消灭过敌人,近战打击范围 +(0.1–0.2)双手剑
68战吼时移除流血状态双手斧
68每个耐力球使效果区域扩大 5%双手锤
68+(11–15)% 混沌持续伤害加成手套
项链
80+(16–20)% 混沌持续伤害加成手套
项链
68+(11–15)% 物理持续伤害加成手套
项链
80+(16–20)% 物理持续伤害加成手套
项链
裂界者 传奇 /17
+(40–50) 敏捷
该装备的闪避与能量护盾提高 (150–200)%
+(50–60) 最大生命
每装备一件裂界者物品,最大生命 +6
每装备一件裂界者物品,异常状态的持续伤害加成 +4%
每装备一件裂界者物品,非伤害异常状态效果提高 8%
若所有装备均为裂界者物品,使用药剂时移除 1 个异常状态
(非伤害类异常状态包括冰缓、冰冻、烧灼、脆弱、精疲力尽和感电)
+(25–40) 最大生命
所有属性提高 (5–15)%
+(60–80) 最大生命
若敏捷高于智慧,则无法被冰冻
若力量高于敏捷,则无法被点燃
若智慧高于力量,则无法被感电
你最低的属性每有 5 点,伤害提高 1%
(属性分为力量,敏捷和智慧三种)
持长杖时攻击伤害格挡几率 +25%
该装备附加 (220–240) - (270–300) 基础物理伤害
你使用技能时有 25% 的几率获得 1 个轮回球
每个轮回球附加 (12–14) - (15–16) 基础物理伤害
每有 1 个轮回球,便获得额外混沌伤害,其数值等同于非混沌伤害的 4%
每有 1 个轮回球,便获得 1% 击中物理伤害减免
每个轮回球使伤害的 0.2% 转化为生命偷取
若你近期内有使用技能,每有 1 个轮回球,则每秒受到 150 物理伤害
每装备 1 件裂界者物品或塑界者物品,便 +1 最大轮回球
战斗法师
(获得等于你主手武器伤害的附加法术伤害)
( 近期内意指 4 秒内 )
该装备附加 (130–150) - (270–300) 基础冰霜伤害
攻击速度加快 (15–25)%
每个狂怒球使移动速度加快 4%
+(400–500) 命中值
每个狂怒球都有 2% 的几率避免击中造成的元素伤害
每个狂怒球附加 1214 点冰霜伤害
攻击伤害的 0.5% 按照每个狂怒球转化为生命偷取
在移动时按照每个狂怒球每秒承受 200 点冰霜伤害
charge elder art variation [1]
(躲避伤害的几率不能高于 75%)
(吸取的生命会随时间逐渐回复。多个吸取效果可以同时发生, 但有一个上限)
该装备的能量护盾提高 (150–180)%
魔力上限提高 (6–10)%
药剂的非即时生效类魔力回复也会同时回复生命
近期内每消耗总计 200 魔力都使技能消耗提高 (50–60)%
近期你每消耗 200 魔力,法术伤害便提高 (20–25)%,最多 2000%
使用魔力药剂时也会回复 (8–10)% 生命
( 近期内意指 4 秒内 )
攻击附加 (3–4) - (10–14) 基础物理伤害
击败敌人时有 20% 的几率触发 20 级的【藤蔓抽击
攻击附加 (26–32) - (42–48) 基础冰霜伤害
能量护盾上限提高 (6–10)%
生命上限提高 (6–10)%
若你的其他戒指为塑界者物品,则攻击伤害提高 (60–80)%
若你的其他戒指为裂界者物品,则免疫攻击造成的晕眩
元素伤害提高 (15–25)%
击败敌人时有 20% 的几率触发 20 级的【召唤异动奇点
法术附加 (13–18) - (50–56) 基础闪电伤害
能量护盾上限提高 (6–10)%
生命上限提高 (6–10)%
若你的其他戒指为裂界者物品,则法术伤害提高 (60–80)%
若你的其他戒指为塑界者物品,则免疫法术造成的晕眩
敌人晕眩门槛降低 10%
该装备附加 (45–60) - (100–120) 基础物理伤害
获得等同 (30–40)% 物理攻击伤害的火焰伤害
混沌抗性按照每个耐力球 +4%
被击中时受到的元素伤害按照每个耐力球降低 1%
按照每个耐力球附加 58 点物理伤害
护甲值按照每个耐力球 +500
你在近期内被击中的情况下按照每个耐力球每秒承受 200 点火焰伤害
charge elder art variation [1]
( 近期内意指 4 秒内 )
攻击和法术附加 (3–5) - (70–82) 基础闪电伤害
法术伤害提高 (30–40)%
法术附加 (26–35) - (95–105) 基础闪电伤害
每个暴击球 +(6–10)% 暴击伤害加成
每个暴击球 +0.3% 暴击率
法术伤害格挡率按照每个暴击球 +2%
法术按照每个暴击球附加 39 点闪电伤害
你的技能在近期内造成过暴击的情况下
按照每个暴击球每秒承受 200 点闪电伤害
charge elder art variation [1]
( 近期内意指 4 秒内 )
被击中时触发 20 级的【永恒窥视
该装备的闪避与能量护盾提高 (100–150)%
+(70–100) 最大生命
+(17–23)% 混沌抗性
每装备一件塑界者物品,获得额外混沌伤害,等同于元素伤害的 (3–5)%
若全部装备为塑界者物品,则击中无视敌方怪物的混沌抗性
攻击技能的元素伤害提高 (20–30)%
你使用非触发型技能发射箭矢时,消耗一枚【虚空之矢】可以触发 20 级的【虚空射击
攻击附加 (30–40) - (80–100) 基础冰霜伤害
+(80–120) 最大能量护盾
+(20–30)% 冰霜抗性
每击败一名敌人获得(20–40)点魔力
投射物速度加快 30%
5 最大虚空之矢数量
0.5 秒获得 1 枚虚空之矢
能量护盾上限提高 (4–6)%
生命上限提高 (4–6)%
魔力上限提高 (4–6)%
[兩個隨機光環詞綴]
能量护盾上限提高 (4–6)%
生命上限提高 (4–6)%
魔力上限提高 (4–6)%
[三個隨機光環詞綴]
空虚碎片
堆叠数量: 1 / 10
限制: 1
传送门: 创世之境
区域等级: 84
该区域物品掉落数量提高 10%
恐怖碎片
堆叠数量: 1 / 10
限制: 1
传送门: 创世之境
区域等级: 84
该区域物品掉落数量提高 10%
统御宝珠
堆叠数量: 1 / 10
从至少有两种影响效果词缀的物品上移除一个影响效果词缀
并升级另外一个影响效果词缀
升级最高阶的词缀会将它转为尊崇词缀
升级尊崇词缀会重置它的数值
可以用于身体装备、脚部装备、手部装备和头部装备
裂界者 Influence 传奇 /20
+(40–50) 敏捷
该装备的闪避与能量护盾提高 (150–200)%
+(50–60) 最大生命
每装备一件裂界者物品,最大生命 +6
每装备一件裂界者物品,异常状态的持续伤害加成 +4%
每装备一件裂界者物品,非伤害异常状态效果提高 8%
若所有装备均为裂界者物品,使用药剂时移除 1 个异常状态
(非伤害类异常状态包括冰缓、冰冻、烧灼、脆弱、精疲力尽和感电)
+(20–30)% 冰霜抗性
+(20–30)% 冰霜抗性
所有击中的伤害都有冰缓效果
受到的所有击中伤害会使你冰缓
被你击中而冰缓的敌人可以像冰冻一样击碎
被你击中而冰缓的敌人造成的伤害降低,效果相当于冰缓效果的一半
(取决于造成的冰霜伤害量, 冰缓能至多使敌人减速30%并持续2秒)
+(25–40) 最大生命
所有属性提高 (5–15)%
+(60–80) 最大生命
若敏捷高于智慧,则无法被冰冻
若力量高于敏捷,则无法被点燃
若智慧高于力量,则无法被感电
你最低的属性每有 5 点,伤害提高 1%
(属性分为力量,敏捷和智慧三种)
持长杖时攻击伤害格挡几率 +25%
该装备附加 (220–240) - (270–300) 基础物理伤害
你使用技能时有 25% 的几率获得 1 个轮回球
每个轮回球附加 (12–14) - (15–16) 基础物理伤害
每有 1 个轮回球,便获得额外混沌伤害,其数值等同于非混沌伤害的 4%
每有 1 个轮回球,便获得 1% 击中物理伤害减免
每个轮回球使伤害的 0.2% 转化为生命偷取
若你近期内有使用技能,每有 1 个轮回球,则每秒受到 150 物理伤害
每装备 1 件裂界者物品或塑界者物品,便 +1 最大轮回球
战斗法师
(获得等于你主手武器伤害的附加法术伤害)
( 近期内意指 4 秒内 )
该装备附加 (130–150) - (270–300) 基础冰霜伤害
攻击速度加快 (15–25)%
每个狂怒球使移动速度加快 4%
+(400–500) 命中值
每个狂怒球都有 2% 的几率避免击中造成的元素伤害
每个狂怒球附加 1214 点冰霜伤害
攻击伤害的 0.5% 按照每个狂怒球转化为生命偷取
在移动时按照每个狂怒球每秒承受 200 点冰霜伤害
charge elder art variation [1]
(躲避伤害的几率不能高于 75%)
(吸取的生命会随时间逐渐回复。多个吸取效果可以同时发生, 但有一个上限)
+(10–16) 全属性
附加 (20–24) - (33–36) 基础冰霜伤害
+(50–70) 最大生命
魔力回复速度提高 (45–50)%
+(20–25)% 冰霜抗性
冻伤以光环形式施放时没有保留效果
击败稀有或者传奇敌人时,获得【癫狂】状态 10 秒
(附近的敌人受到恶魔之触影响,减速10%并减少10%伤害)
+(10–16) 全属性
附加 (20–24) - (33–36) 基础火焰伤害
+(50–70) 最大生命
+(20–25)% 火焰抗性
生命每秒回复 1%
易燃以光环形式施放时没有保留效果
击败稀有或者传奇敌人时,获得【癫狂】状态 10 秒
(附近的敌人受到恶魔之触影响,减速10%并减少10%伤害)
+(10–16) 全属性
附加 (10–13) - (43–47) 基础闪电伤害
+(50–70) 最大生命
+(20–25)% 闪电抗性
每秒回复 1% 能量护盾
导电以光环形式施放时没有保留效果
击败稀有或者传奇敌人时,获得【癫狂】状态 10 秒
(附近的敌人受到恶魔之触影响,减速10%并减少10%伤害)
+(10–16) 全属性
附加 (12–16) - (20–25) 基础物理伤害
+(450–500) 护甲
+(40–50) 最大生命
晕眩回复和格挡回复提高 (30–40)%
脆弱以光环形式施放时没有保留效果
击败稀有或者传奇敌人时,获得【癫狂】状态 10 秒
(附近的敌人受到恶魔之触影响,减速10%并减少10%伤害)
+(10–16) 全属性
持续伤害提高 (30–40)%
附加 (17–19) - (23–29) 基础混沌伤害
+(50–70) 最大生命
+(17–23)% 混沌抗性
绝望以光环形式施放时没有保留效果
击败稀有或者传奇敌人时,获得【癫狂】状态 10 秒
(附近的敌人受到恶魔之触影响,减速10%并减少10%伤害)
+(10–16) 全属性
附加 (12–16) - (20–25) 基础物理伤害
+(450–500) 护甲
+(40–50) 最大生命
晕眩回复和格挡回复提高 (30–40)%
作为光环效果施放的惩戒不产生保留效果
脆弱以光环形式施放时没有保留效果
击败稀有或者传奇敌人时,获得【癫狂】状态 10 秒
(附近的敌人受到恶魔之触影响,减速10%并减少10%伤害)
该装备的能量护盾提高 (150–180)%
魔力上限提高 (6–10)%
药剂的非即时生效类魔力回复也会同时回复生命
近期内每消耗总计 200 魔力都使技能消耗提高 (50–60)%
近期你每消耗 200 魔力,法术伤害便提高 (20–25)%,最多 2000%
使用魔力药剂时也会回复 (8–10)% 生命
( 近期内意指 4 秒内 )
攻击附加 (3–4) - (10–14) 基础物理伤害
击败敌人时有 20% 的几率触发 20 级的【藤蔓抽击
攻击附加 (26–32) - (42–48) 基础冰霜伤害
能量护盾上限提高 (6–10)%
生命上限提高 (6–10)%
若你的其他戒指为塑界者物品,则攻击伤害提高 (60–80)%
若你的其他戒指为裂界者物品,则免疫攻击造成的晕眩
敌人晕眩门槛降低 10%
该装备附加 (45–60) - (100–120) 基础物理伤害
获得等同 (30–40)% 物理攻击伤害的火焰伤害
混沌抗性按照每个耐力球 +4%
被击中时受到的元素伤害按照每个耐力球降低 1%
按照每个耐力球附加 58 点物理伤害
护甲值按照每个耐力球 +500
你在近期内被击中的情况下按照每个耐力球每秒承受 200 点火焰伤害
charge elder art variation [1]
( 近期内意指 4 秒内 )
被击中时触发 20 级暗影姿态
该装备的闪避与能量护盾提高 (100–150)%
+(70–100) 最大生命
+(17–23)% 混沌抗性
每装备一件裂界者物品,就将物理伤害的 (3–5)% 视为额外混沌伤害
若全部装备为裂界者物品,则击中无视敌人的混沌抗性
攻击和法术附加 (3–5) - (70–82) 基础闪电伤害
法术伤害提高 (30–40)%
法术附加 (26–35) - (95–105) 基础闪电伤害
每个暴击球 +(6–10)% 暴击伤害加成
每个暴击球 +0.3% 暴击率
法术伤害格挡率按照每个暴击球 +2%
法术按照每个暴击球附加 39 点闪电伤害
你的技能在近期内造成过暴击的情况下
按照每个暴击球每秒承受 200 点闪电伤害
charge elder art variation [1]
( 近期内意指 4 秒内 )
+(30–50) 智慧
该装备的护甲与闪避提高 (80–120)%
所有召唤生物主动技能石等级 +1
照亮范围扩大 25%
召唤生物的耐力球、狂怒球和暴击球与你相同
召唤生物的耐力球、狂怒球和暴击球
视作与你相同
被击中时触发 20 级的【永恒窥视
该装备的闪避与能量护盾提高 (100–150)%
+(70–100) 最大生命
+(17–23)% 混沌抗性
每装备一件塑界者物品,获得额外混沌伤害,等同于元素伤害的 (3–5)%
若全部装备为塑界者物品,则击中无视敌方怪物的混沌抗性
攻击技能的元素伤害提高 (20–30)%
你使用非触发型技能发射箭矢时,消耗一枚【虚空之矢】可以触发 20 级的【虚空射击
攻击附加 (30–40) - (80–100) 基础冰霜伤害
+(80–120) 最大能量护盾
+(20–30)% 冰霜抗性
每击败一名敌人获得(20–40)点魔力
投射物速度加快 30%
5 最大虚空之矢数量
0.5 秒获得 1 枚虚空之矢
攻击技能的元素伤害提高 30%
攻击速度加快 (5–8)%
+(90–100) 最大生命
你的元素伤害可以造成感电
获得等同武器物理伤害 700% 的随机一种额外火焰,冰霜,或者闪电伤害
攻击技能的效果区域扩大 20%
无法造成非元素伤害
(感电能额外提高至多50%的伤害,取决于击中的闪电伤害量, 持续2秒)
裂界者
古灵
区域: 缥缈幻境
异界图鉴最终首领
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
无法充能能量护盾
你的能量护盾从 0 开始
受到的混沌伤害无法穿透能量护盾
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-50]
无法被击退
The Elder
幽魂N
地区缥缈幻境
标签施法, cold_affinity, elder_boss, eldritch, fast_movement, flesh_armour, human, humanoid, is_unarmed, large_height, melee, not_str, physical_affinity, ranged, red_blood, unique_map_boss
生命
1860%
生命转为护盾
2000%
闪避值
+33%
异常状态临界值
504%
抗性
50 50 50 30
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.875 秒
伤害分布
±20%
经验值
400%
Model Size
100%
类型
TheElder
Metadata
TheElder
等级
83
生命
47,135,222
护甲
92,477
闪避值
10,454
能量护盾
306,380
伤害
2,051
法术伤害
3,061
命中
518
攻击间隔
1.25625
经验值
288,904
异常状态临界值
6,002,899
冰缓
18,981
Shock
18,981
Brittle
107,386
Scorch
18,981
Sap
52,441
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 3257–4886
暴击几率: 5%
攻击间隔: 1.875 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
ElderSiphon
法术, 范围, 范围法术
施放间隔: 8.5 秒
冷却时间: 30 秒
每秒回复 20% 能量护盾
行动速度减慢 80%
每秒造成 1522 点基础物理伤害
active skill area of effect radius +% final [35]
is area damage [1]
ElderSlammingTentacles
攻击
基本伤害: 3257–4886
暴击几率: 5%
攻击间隔: 1.875 秒
冷却时间: 30 秒
伤害总增 30%
active skill area of effect radius +% final [40]
is area damage [1]
ElderExpandingNova
法术, 可触发
施放间隔: 3.83 秒
冷却时间: 45 秒
造成 5764 - 7045 物理伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ElderDoomProjectile1
法术
施放间隔: 6 秒
冷却时间: 30 秒
造成 4658 - 6987 冰霜伤害
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderProjectileSpellcast1
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 2 秒
冷却时间: 3 秒
造成 6980 - 10470 冰霜伤害
投射物贯穿所有目标
额外发射 2 个投射物
base is projectile [1]
monster projectile variation [47]
projectile uses contact direction [1]
projectile uses contact position [1]
skill visual scale +% [50]
ElderProjectileSpellcast2
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 2 秒
冷却时间: 3 秒
造成 6980 - 10470 冰霜伤害
投射物贯穿所有目标
额外发射 1 个投射物
base is projectile [1]
monster projectile variation [46]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderProjectileSpellcast2Triggered
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 2 秒
造成 6980 - 10470 冰霜伤害
投射物贯穿所有目标
额外发射 1 个投射物
base is projectile [1]
monster projectile variation [47]
skill visual scale +% [50]
triggered skill use animation event [1]
ElderProjectileSpellcast3456
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 5313 - 7970 冰霜伤害
投射物贯穿所有目标
额外发射 1 个投射物
base is projectile [1]
monster projectile variation [46]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderProjectileSpellcast7
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 2 秒
冷却时间: 3 秒
造成 6980 - 10470 冰霜伤害
投射物贯穿所有目标
额外发射 1 个投射物
base is projectile [1]
monster projectile variation [47]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderSuperSiphon
法术, 范围, 范围法术
施放间隔: 8.5 秒
冷却时间: 30 秒
每秒回复 20% 能量护盾
行动速度减慢 100%
每秒造成 1522 点基础物理伤害
active skill area of effect radius +% final [35]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	slow_animations_go_to_idle = false
	
	basic_action = "ChangeToStance1"
	basic_action = "ElderImprison"
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	//has_light = true
}

Actor
{
	on_event_hide_for_ElderDoomProjectile = "DisableRendering();"
	on_event_reveal_for_ElderDoomProjectile = "EnableRendering();"
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/epk/elder_epk.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/epk/elder_epk.epk );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/frost_bolt/projectile_hit.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/TheElder/TheElder"] = {
    name = "The Elder",
    life = 18.6,
    energyShield = 20,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.875,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "Melee",
        "ElderSiphon",
        "ElderSuperSiphon",
        "ElderSlammingTentacles",
        "ElderExpandingNova",
        "ElderProjectileSpellcast1",
        "ElderProjectileSpellcast2",
        "ElderProjectileSpellcast2Triggered",
        "ElderProjectileSpellcast3456",
        "ElderProjectileSpellcast7",
        "ElderDoomProjectile1",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderSiphon"] = {
    name = "ElderSiphon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 8.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_energy_shield_regeneration_rate_per_minute_%",
        "action_speed_-%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 1200, 80, 35, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        [2] = {1, 1200, 80, 35, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderSuperSiphon"] = {
    name = "ElderSuperSiphon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 8.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_energy_shield_regeneration_rate_per_minute_%",
        "action_speed_-%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 1200, 100, 35, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderSlammingTentacles"] = {
    name = "ElderSlammingTentacles",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {30, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderExpandingNova"] = {
    name = "ElderExpandingNova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.83,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.89999997615814, 1.1000000238419, 150, 2, -50, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderProjectileSpellcast1"] = {
    name = "ElderProjectileSpellcast1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "skill_visual_scale_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 47, 50, 2, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderProjectileSpellcast2"] = {
    name = "ElderProjectileSpellcast2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderProjectileSpellcast2Triggered"] = {
    name = "ElderProjectileSpellcast2Triggered",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "skill_visual_scale_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "triggered_skill_use_animation_event",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 47, 50, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderProjectileSpellcast3456"] = {
    name = "ElderProjectileSpellcast3456",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderProjectileSpellcast7"] = {
    name = "ElderProjectileSpellcast7",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 47, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderDoomProjectile1"] = {
    name = "ElderDoomProjectile1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 6,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 50, 50, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    无法充能能量护盾
    IdElderNoEnergyShieldRecharge
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot recharge energy shield Min: 1 Max: 1 全域
  • Craft Tagsdefences energy_shield
    你的能量护盾从 0 开始
    IdElderEnergyShieldStartsAtZero
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • start at zero energy shield Min: 1 Max: 1 全域
  • Craft Tagsdefences energy_shield
    受到的混沌伤害无法穿透能量护盾
    IdMonsterChaosTakenOnES
    FamilyChaosTakenOnES
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 全域
  • Craft Tagschaos
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • IdPinnacleAtlasBoss
    FamilyPinnacleAtlasBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-50]
    IdMonsterDroppedItemsInfluenceElderBoss
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 2 Max: 2 全域
  • monster dropped item quantity +% final for influenced monster Min: -50 Max: -50 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 裂界者
    古灵
    异界图鉴最终首领
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    行动速度不能调整至低于基础值的 50%
    无法充能能量护盾
    你的能量护盾从 0 开始
    受到的混沌伤害无法穿透能量护盾
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-50]
    无法被击退
    The Elder
    幽魂N
    标签施法, cold_affinity, eldritch, fast_movement, flesh_armour, human, humanoid, is_unarmed, large_height, melee, not_str, physical_affinity, ranged, red_blood, standalone_map_boss
    生命
    1860%
    生命转为护盾
    2000%
    闪避值
    +33%
    异常状态临界值
    504%
    抗性
    50 50 50 30
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 12
    攻击间隔
    1.875 秒
    伤害分布
    ±20%
    经验值
    400%
    Model Size
    100%
    类型
    TheElder
    Metadata
    TheElderStandalone_
    等级
    68
    生命
    2,591,842
    护甲
    28,790
    闪避值
    6,303
    能量护盾
    122,540
    伤害
    851
    法术伤害
    1,270
    命中
    290
    攻击间隔
    1.25625
    经验值
    225,610
    异常状态临界值
    442,453
    冰缓
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1351–2027
    暴击几率: 5%
    攻击间隔: 1.875 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ElderSiphonStandalone
    法术, 范围, 范围法术
    施放间隔: 8.5 秒
    冷却时间: 30 秒
    每秒回复 20% 能量护盾
    行动速度减慢 50%
    每秒造成 732.1 点基础物理伤害
    active skill area of effect radius +% final [35]
    is area damage [1]
    ElderSlammingTentacles
    攻击
    基本伤害: 1351–2027
    暴击几率: 5%
    攻击间隔: 1.875 秒
    冷却时间: 30 秒
    伤害总增 30%
    active skill area of effect radius +% final [40]
    is area damage [1]
    ElderExpandingNovaStandalone
    法术, 可触发
    施放间隔: 3.83 秒
    冷却时间: 45 秒
    造成 2695 - 3293 物理伤害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    ElderDoomProjectile1
    法术
    施放间隔: 6 秒
    冷却时间: 30 秒
    造成 2177 - 3266 冰霜伤害
    base is projectile [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderProjectileSpellcast1
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 2 秒
    冷却时间: 3 秒
    造成 3194 - 4791 冰霜伤害
    投射物贯穿所有目标
    额外发射 2 个投射物
    base is projectile [1]
    monster projectile variation [47]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    skill visual scale +% [50]
    ElderProjectileSpellcast2
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 2 秒
    冷却时间: 3 秒
    造成 3194 - 4791 冰霜伤害
    投射物贯穿所有目标
    额外发射 1 个投射物
    base is projectile [1]
    monster projectile variation [46]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderProjectileSpellcast2Triggered
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 2 秒
    造成 3194 - 4791 冰霜伤害
    投射物贯穿所有目标
    额外发射 1 个投射物
    base is projectile [1]
    monster projectile variation [47]
    skill visual scale +% [50]
    triggered skill use animation event [1]
    ElderProjectileSpellcast3456
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 2556 - 3834 冰霜伤害
    投射物贯穿所有目标
    额外发射 1 个投射物
    base is projectile [1]
    monster projectile variation [46]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderProjectileSpellcast7
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 2 秒
    冷却时间: 3 秒
    造成 3194 - 4791 冰霜伤害
    投射物贯穿所有目标
    额外发射 1 个投射物
    base is projectile [1]
    monster projectile variation [47]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    SSMStandaloneElderMadnessPropagator
    法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
    施放间隔: 1 秒
    alternate minion [542]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [200]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "ChangeToStance1"
    }
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Render
    {
    	has_light = true
    }
    
    Actor
    {
    	on_event_hide_for_ElderDoomProjectile = "DisableRendering();"
    	on_event_reveal_for_ElderDoomProjectile = "EnableRendering();"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/epk/elder_epk.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/epk/elder_epk.epk );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/frost_bolt/projectile_hit.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheElder/TheElderStandalone_"] = {
        name = "The Elder",
        life = 18.6,
        energyShield = 20,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.875,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "SSMStandaloneElderMadnessPropagator",
            "ElderSiphonStandalone",
            "ElderSlammingTentacles",
            "ElderExpandingNovaStandalone",
            "ElderProjectileSpellcast1",
            "ElderProjectileSpellcast2",
            "ElderProjectileSpellcast2Triggered",
            "ElderProjectileSpellcast3456",
            "ElderProjectileSpellcast7",
            "ElderDoomProjectile1",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMStandaloneElderMadnessPropagator"] = {
        name = "SSMStandaloneElderMadnessPropagator",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {1, 542, 200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderSiphonStandalone"] = {
        name = "ElderSiphonStandalone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 8.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_energy_shield_regeneration_rate_per_minute_%",
            "action_speed_-%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 1200, 50, 35, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderSlammingTentacles"] = {
        name = "ElderSlammingTentacles",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {30, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderExpandingNovaStandalone"] = {
        name = "ElderExpandingNovaStandalone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.83,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast1"] = {
        name = "ElderProjectileSpellcast1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "skill_visual_scale_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 50, 2, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast2"] = {
        name = "ElderProjectileSpellcast2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast2Triggered"] = {
        name = "ElderProjectileSpellcast2Triggered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "skill_visual_scale_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "triggered_skill_use_animation_event",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 50, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast3456"] = {
        name = "ElderProjectileSpellcast3456",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast7"] = {
        name = "ElderProjectileSpellcast7",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderDoomProjectile1"] = {
        name = "ElderDoomProjectile1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 6,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 50, 50, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    无法充能能量护盾
    IdElderNoEnergyShieldRecharge
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot recharge energy shield Min: 1 Max: 1 全域
  • Craft Tagsdefences energy_shield
    你的能量护盾从 0 开始
    IdElderEnergyShieldStartsAtZero
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • start at zero energy shield Min: 1 Max: 1 全域
  • Craft Tagsdefences energy_shield
    受到的混沌伤害无法穿透能量护盾
    IdMonsterChaosTakenOnES
    FamilyChaosTakenOnES
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 全域
  • Craft Tagschaos
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • IdPinnacleAtlasBoss
    FamilyPinnacleAtlasBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-50]
    IdMonsterDroppedItemsInfluenceElderBoss
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 2 Max: 2 全域
  • monster dropped item quantity +% final for influenced monster Min: -50 Max: -50 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • The Elder
    古灵
    异界图鉴最终首领
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    行动速度不能调整至低于基础值的 50%
    无法充能能量护盾
    你的能量护盾从 0 开始
    受到的混沌伤害无法穿透能量护盾
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-50]
    无法被击退
    幽魂N
    标签施法, cold_affinity, elder_boss, eldritch, fast_movement, flesh_armour, human, humanoid, is_unarmed, large_height, melee, not_str, physical_affinity, ranged, red_blood, unique_map_boss
    生命
    1860%
    生命转为护盾
    2000%
    闪避值
    +33%
    异常状态临界值
    504%
    抗性
    50 50 50 30
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 12
    攻击间隔
    1.875 秒
    伤害分布
    ±20%
    经验值
    400%
    Model Size
    100%
    类型
    TheElder
    Metadata
    TheElderGauntlet
    等级
    68
    生命
    2,591,842
    护甲
    28,790
    闪避值
    6,303
    能量护盾
    122,540
    伤害
    851
    法术伤害
    1,270
    命中
    290
    攻击间隔
    1.25625
    经验值
    225,610
    异常状态临界值
    442,453
    冰缓
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1351–2027
    暴击几率: 5%
    攻击间隔: 1.875 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ElderSiphon
    法术, 范围, 范围法术
    施放间隔: 8.5 秒
    冷却时间: 30 秒
    每秒回复 20% 能量护盾
    行动速度减慢 80%
    每秒造成 732.1 点基础物理伤害
    active skill area of effect radius +% final [35]
    is area damage [1]
    ElderSlammingTentacles
    攻击
    基本伤害: 1351–2027
    暴击几率: 5%
    攻击间隔: 1.875 秒
    冷却时间: 30 秒
    伤害总增 30%
    active skill area of effect radius +% final [40]
    is area damage [1]
    ElderExpandingNova
    法术, 可触发
    施放间隔: 3.83 秒
    冷却时间: 45 秒
    造成 2695 - 3293 物理伤害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    ElderDoomProjectile1
    法术
    施放间隔: 6 秒
    冷却时间: 30 秒
    造成 2177 - 3266 冰霜伤害
    base is projectile [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderProjectileSpellcast1
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 2 秒
    冷却时间: 3 秒
    造成 3194 - 4791 冰霜伤害
    投射物贯穿所有目标
    额外发射 2 个投射物
    base is projectile [1]
    monster projectile variation [47]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    skill visual scale +% [50]
    ElderProjectileSpellcast2
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 2 秒
    冷却时间: 3 秒
    造成 3194 - 4791 冰霜伤害
    投射物贯穿所有目标
    额外发射 1 个投射物
    base is projectile [1]
    monster projectile variation [46]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderProjectileSpellcast2Triggered
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 2 秒
    造成 3194 - 4791 冰霜伤害
    投射物贯穿所有目标
    额外发射 1 个投射物
    base is projectile [1]
    monster projectile variation [47]
    skill visual scale +% [50]
    triggered skill use animation event [1]
    ElderProjectileSpellcast3456
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 2556 - 3834 冰霜伤害
    投射物贯穿所有目标
    额外发射 1 个投射物
    base is projectile [1]
    monster projectile variation [46]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderProjectileSpellcast7
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 2 秒
    冷却时间: 3 秒
    造成 3194 - 4791 冰霜伤害
    投射物贯穿所有目标
    额外发射 1 个投射物
    base is projectile [1]
    monster projectile variation [47]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderSuperSiphon
    法术, 范围, 范围法术
    施放间隔: 8.5 秒
    冷却时间: 30 秒
    每秒回复 20% 能量护盾
    行动速度减慢 100%
    每秒造成 732.1 点基础物理伤害
    active skill area of effect radius +% final [35]
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheElder/TheElderGauntlet"] = {
        name = "The Elder",
        life = 18.6,
        energyShield = 20,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.875,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "ElderSiphon",
            "ElderSuperSiphon",
            "ElderSlammingTentacles",
            "ElderExpandingNova",
            "ElderProjectileSpellcast1",
            "ElderProjectileSpellcast2",
            "ElderProjectileSpellcast2Triggered",
            "ElderProjectileSpellcast3456",
            "ElderProjectileSpellcast7",
            "ElderDoomProjectile1",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderSiphon"] = {
        name = "ElderSiphon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 8.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_energy_shield_regeneration_rate_per_minute_%",
            "action_speed_-%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 1200, 80, 35, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [2] = {1, 1200, 80, 35, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderSuperSiphon"] = {
        name = "ElderSuperSiphon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 8.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_energy_shield_regeneration_rate_per_minute_%",
            "action_speed_-%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 1200, 100, 35, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderSlammingTentacles"] = {
        name = "ElderSlammingTentacles",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {30, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderExpandingNova"] = {
        name = "ElderExpandingNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.83,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.89999997615814, 1.1000000238419, 150, 2, -50, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast1"] = {
        name = "ElderProjectileSpellcast1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "skill_visual_scale_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 50, 2, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast2"] = {
        name = "ElderProjectileSpellcast2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast2Triggered"] = {
        name = "ElderProjectileSpellcast2Triggered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "skill_visual_scale_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "triggered_skill_use_animation_event",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 50, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast3456"] = {
        name = "ElderProjectileSpellcast3456",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast7"] = {
        name = "ElderProjectileSpellcast7",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderDoomProjectile1"] = {
        name = "ElderDoomProjectile1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 6,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 50, 50, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    无法充能能量护盾
    IdElderNoEnergyShieldRecharge
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot recharge energy shield Min: 1 Max: 1 全域
  • Craft Tagsdefences energy_shield
    你的能量护盾从 0 开始
    IdElderEnergyShieldStartsAtZero
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • start at zero energy shield Min: 1 Max: 1 全域
  • Craft Tagsdefences energy_shield
    受到的混沌伤害无法穿透能量护盾
    IdMonsterChaosTakenOnES
    FamilyChaosTakenOnES
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 全域
  • Craft Tagschaos
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • IdPinnacleAtlasBoss
    FamilyPinnacleAtlasBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-50]
    IdMonsterDroppedItemsInfluenceElderBoss
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 2 Max: 2 全域
  • monster dropped item quantity +% final for influenced monster Min: -50 Max: -50 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 裂界者
    古灵
    异界图鉴最终首领
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    行动速度不能调整至低于基础值的 50%
    无法充能能量护盾
    你的能量护盾从 0 开始
    受到的混沌伤害无法穿透能量护盾
    你的移动速度加成不会让你减速至基础速度以下
    你的行动速度无法被减速至基础以下
    无法被击退
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-50]
    无法被击退
    The Elder
    幽魂N
    标签elder_boss, eldritch, flesh_armour, human, humanoid, immobile, is_unarmed, large_height, non_attacking, not_str, red_blood
    生命
    940%
    生命转为护盾
    2000%
    闪避值
    +33%
    异常状态临界值
    504%
    抗性
    50 50 50 30
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 12
    攻击间隔
    1.875 秒
    伤害分布
    ±20%
    经验值
    400%
    Model Size
    100%
    类型
    TheElderUnstable
    Metadata
    TheElderUnstable

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    }
    
    Stats
    {
    	set_cannot_die = 1
    	set_monster_delay_item_drops_millis = 4000
    }
    
    Pathfinding
    {
    	immobile = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	has_light = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheElder/TheElderUnstable"] = {
        name = "The Elder",
        life = 9.4,
        energyShield = 20,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.875,
        attackRange = 12,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    无法充能能量护盾
    IdElderNoEnergyShieldRecharge
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot recharge energy shield Min: 1 Max: 1 全域
  • Craft Tagsdefences energy_shield
    你的能量护盾从 0 开始
    IdElderEnergyShieldStartsAtZero
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • start at zero energy shield Min: 1 Max: 1 全域
  • Craft Tagsdefences energy_shield
    受到的混沌伤害无法穿透能量护盾
    IdMonsterChaosTakenOnES
    FamilyChaosTakenOnES
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 全域
  • Craft Tagschaos
    你的移动速度加成不会让你减速至基础速度以下
    你的行动速度无法被减速至基础以下
    IdMonsterCannotBeSlowed
    FamilyMonsterCannotBeSlowed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • action speed cannot be reduced below base Min: 1 Max: 1 全域
  • movement speed cannot be reduced below base Min: 1 Max: 1 全域
  • Craft Tagsspeed
    无法被击退
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • IdPinnacleAtlasBoss
    FamilyPinnacleAtlasBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-50]
    IdMonsterDroppedItemsInfluenceElderBoss
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 2 Max: 2 全域
  • monster dropped item quantity +% final for influenced monster Min: -50 Max: -50 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 裂界者
    古灵
    区域: 创世之境
    异界图鉴最终首领
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    行动速度不能调整至低于基础值的 50%
    无法充能能量护盾
    你的能量护盾从 0 开始
    受到的混沌伤害无法穿透能量护盾
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have shaper or elder influence [1]
    monster dropped item quantity +% final for influenced monster [-50]
    无法被击退
    The Elder
    幽魂N
    地区创世之境
    标签施法, cold_affinity, elder_boss, eldritch, eldritch_pinnacle_boss, fast_movement, flesh_armour, human, humanoid, is_unarmed, large_height, melee, not_str, physical_affinity, ranged, red_blood, uber_elder, unique_map_boss
    生命
    1648%
    生命转为护盾
    2000%
    闪避值
    +33%
    异常状态临界值
    504%
    抗性
    50 50 50 30
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 12
    攻击间隔
    1.875 秒
    伤害分布
    ±20%
    经验值
    400%
    Model Size
    100%
    类型
    TheElderUber
    Metadata
    TheElderUber
    等级
    84
    生命
    48,405,947
    护甲
    99,834
    闪避值
    10,800
    能量护盾
    325,300
    伤害
    2,171
    法术伤害
    3,241
    命中
    538
    攻击间隔
    1.25625
    经验值
    291,500
    异常状态临界值
    6,957,767
    冰缓
    22,000
    Shock
    22,000
    Brittle
    124,467
    Scorch
    22,000
    Sap
    60,783
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 3448–5172
    暴击几率: 5%
    攻击间隔: 1.875 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ElderSiphonUber
    法术, 范围, 范围法术
    施放间隔: 8.5 秒
    冷却时间: 30 秒
    每秒回复 20% 能量护盾
    行动速度减慢 60%
    每秒造成 1598.1 点基础物理伤害
    active skill area of effect radius +% final [35]
    is area damage [1]
    ElderSlammingTentacles
    攻击
    基本伤害: 3448–5172
    暴击几率: 5%
    攻击间隔: 1.875 秒
    冷却时间: 30 秒
    伤害总增 30%
    active skill area of effect radius +% final [40]
    is area damage [1]
    ElderExpandingNova
    法术, 可触发
    施放间隔: 3.83 秒
    冷却时间: 45 秒
    造成 6064 - 7411 物理伤害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    ElderDoomProjectile1
    法术
    施放间隔: 6 秒
    冷却时间: 30 秒
    造成 4900 - 7350 冰霜伤害
    base is projectile [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderProjectileSpellcast1
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 2 秒
    冷却时间: 3 秒
    造成 7354 - 11031 冰霜伤害
    投射物贯穿所有目标
    额外发射 2 个投射物
    base is projectile [1]
    monster projectile variation [47]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    skill visual scale +% [50]
    ElderProjectileSpellcast2
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 2 秒
    冷却时间: 3 秒
    造成 7354 - 11031 冰霜伤害
    投射物贯穿所有目标
    额外发射 1 个投射物
    base is projectile [1]
    monster projectile variation [46]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderProjectileSpellcast2Triggered
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 2 秒
    造成 7354 - 11031 冰霜伤害
    投射物贯穿所有目标
    额外发射 1 个投射物
    base is projectile [1]
    monster projectile variation [47]
    skill visual scale +% [50]
    triggered skill use animation event [1]
    ElderProjectileSpellcast3456
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 5579 - 8368 冰霜伤害
    投射物贯穿所有目标
    额外发射 1 个投射物
    base is projectile [1]
    monster projectile variation [46]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderProjectileSpellcast7
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 2 秒
    冷却时间: 3 秒
    造成 7354 - 11031 冰霜伤害
    投射物贯穿所有目标
    额外发射 1 个投射物
    base is projectile [1]
    monster projectile variation [47]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    EmptyActionSpellElderUber
    法术
    施放间隔: 1 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_cannot_die = 1
    	set_monster_delay_item_drops_millis = 12000
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ElderImprison"
    	
    	on_event_contact_for_ChangeToStance2 = "MoveToObject( arena_middle, force );"
    }
    
    Transitionable
    {
    }
    
    StateMachine
    {
    	define_shared_state = "minion_phase"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
        preload_buff_visual = "uber_elder_immune_buff"
        preload_buff_visual = "uber_shaper_immune_buff"
    	preload_animated_object = "Metadata/Effects/Spells/frost_bolt/projectile_hit.ao"
    }
    
    Render
    {
    	has_light = true
    }
    
    Actor
    {
    	on_event_hide_for_ElderDoomProjectile = "DisableRendering();"
    	on_event_reveal_for_ElderDoomProjectile = "EnableRendering();"
    	on_end_ChangeToStance2 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/portal_action/portal_action_fx.epk );"
    	on_start_ChangeToStance1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/portal_action/portal_action_fx.epk );"
    }
    
    Buffs
    {
    	on_lose_uber_elder_immune_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/immune_shield/immune_shield_off.ao );"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/epk/elder_epk.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/epk/elder_epk.epk );"
    }
    
    StateMachine
    {	
    	create_state_minion_phase_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/portal_action/portal_action_fx.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/portal_action/portals/bottom_portal.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheElder/TheElderUber"] = {
        name = "The Elder",
        life = 16.48,
        energyShield = 20,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.875,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "EmptyActionSpellElderUber",
            "ElderSiphonUber",
            "ElderSlammingTentacles",
            "ElderExpandingNova",
            "ElderProjectileSpellcast1",
            "ElderProjectileSpellcast2",
            "ElderProjectileSpellcast2Triggered",
            "ElderProjectileSpellcast3456",
            "ElderProjectileSpellcast7",
            "ElderDoomProjectile1",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellElderUber"] = {
        name = "EmptyActionSpellElderUber",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderSiphonUber"] = {
        name = "ElderSiphonUber",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 8.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_energy_shield_regeneration_rate_per_minute_%",
            "action_speed_-%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 1200, 60, 35, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderSlammingTentacles"] = {
        name = "ElderSlammingTentacles",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {30, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderExpandingNova"] = {
        name = "ElderExpandingNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.83,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.89999997615814, 1.1000000238419, 150, 2, -50, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast1"] = {
        name = "ElderProjectileSpellcast1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "skill_visual_scale_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 50, 2, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast2"] = {
        name = "ElderProjectileSpellcast2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast2Triggered"] = {
        name = "ElderProjectileSpellcast2Triggered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "skill_visual_scale_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "triggered_skill_use_animation_event",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 50, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast3456"] = {
        name = "ElderProjectileSpellcast3456",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast7"] = {
        name = "ElderProjectileSpellcast7",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderDoomProjectile1"] = {
        name = "ElderDoomProjectile1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 6,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 50, 50, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    无法充能能量护盾
    IdElderNoEnergyShieldRecharge
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot recharge energy shield Min: 1 Max: 1 全域
  • Craft Tagsdefences energy_shield
    你的能量护盾从 0 开始
    IdElderEnergyShieldStartsAtZero
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • start at zero energy shield Min: 1 Max: 1 全域
  • Craft Tagsdefences energy_shield
    受到的混沌伤害无法穿透能量护盾
    IdMonsterChaosTakenOnES
    FamilyChaosTakenOnES
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 全域
  • Craft Tagschaos
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • IdPinnacleAtlasBoss
    FamilyPinnacleAtlasBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have shaper or elder influence [1]
    monster dropped item quantity +% final for influenced monster [-50]
    IdMonsterDroppedItemsElderShaper
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • dropped items have shaper or elder influence Min: 1 Max: 1 全域
  • monster dropped item quantity +% final for influenced monster Min: -50 Max: -50 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • The Elder
    古灵
    异界图鉴最终首领
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    行动速度不能调整至低于基础值的 50%
    无法充能能量护盾
    你的能量护盾从 0 开始
    受到的混沌伤害无法穿透能量护盾
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have shaper or elder influence [1]
    monster dropped item quantity +% final for influenced monster [-50]
    无法被击退
    幽魂N
    标签施法, cold_affinity, elder_boss, eldritch, eldritch_pinnacle_boss, fast_movement, flesh_armour, human, humanoid, is_unarmed, large_height, melee, not_str, physical_affinity, ranged, red_blood, uber_elder, unique_map_boss
    生命
    1648%
    生命转为护盾
    2000%
    闪避值
    +33%
    异常状态临界值
    504%
    抗性
    50 50 50 30
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 12
    攻击间隔
    1.875 秒
    伤害分布
    ±20%
    经验值
    400%
    Model Size
    100%
    类型
    TheElderUber
    Metadata
    TheElderUberGauntlet
    等级
    68
    生命
    2,296,428
    护甲
    28,790
    闪避值
    6,303
    能量护盾
    122,540
    伤害
    851
    法术伤害
    1,270
    命中
    290
    攻击间隔
    1.25625
    经验值
    225,610
    异常状态临界值
    442,453
    冰缓
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1351–2027
    暴击几率: 5%
    攻击间隔: 1.875 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ElderSiphonUber
    法术, 范围, 范围法术
    施放间隔: 8.5 秒
    冷却时间: 30 秒
    每秒回复 20% 能量护盾
    行动速度减慢 60%
    每秒造成 732.1 点基础物理伤害
    active skill area of effect radius +% final [35]
    is area damage [1]
    ElderSlammingTentacles
    攻击
    基本伤害: 1351–2027
    暴击几率: 5%
    攻击间隔: 1.875 秒
    冷却时间: 30 秒
    伤害总增 30%
    active skill area of effect radius +% final [40]
    is area damage [1]
    ElderExpandingNova
    法术, 可触发
    施放间隔: 3.83 秒
    冷却时间: 45 秒
    造成 2695 - 3293 物理伤害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    ElderDoomProjectile1
    法术
    施放间隔: 6 秒
    冷却时间: 30 秒
    造成 2177 - 3266 冰霜伤害
    base is projectile [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderProjectileSpellcast1
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 2 秒
    冷却时间: 3 秒
    造成 3194 - 4791 冰霜伤害
    投射物贯穿所有目标
    额外发射 2 个投射物
    base is projectile [1]
    monster projectile variation [47]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    skill visual scale +% [50]
    ElderProjectileSpellcast2
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 2 秒
    冷却时间: 3 秒
    造成 3194 - 4791 冰霜伤害
    投射物贯穿所有目标
    额外发射 1 个投射物
    base is projectile [1]
    monster projectile variation [46]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderProjectileSpellcast2Triggered
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 2 秒
    造成 3194 - 4791 冰霜伤害
    投射物贯穿所有目标
    额外发射 1 个投射物
    base is projectile [1]
    monster projectile variation [47]
    skill visual scale +% [50]
    triggered skill use animation event [1]
    ElderProjectileSpellcast3456
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 2556 - 3834 冰霜伤害
    投射物贯穿所有目标
    额外发射 1 个投射物
    base is projectile [1]
    monster projectile variation [46]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderProjectileSpellcast7
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 2 秒
    冷却时间: 3 秒
    造成 3194 - 4791 冰霜伤害
    投射物贯穿所有目标
    额外发射 1 个投射物
    base is projectile [1]
    monster projectile variation [47]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    EmptyActionSpellElderUber
    法术
    施放间隔: 1 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_cannot_die = 1
    	set_monster_delay_item_drops_millis = 12000
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ElderImprison"
    	
    	on_event_contact_for_ChangeToStance2 = "MoveToObject( arena_middle, force );"
    }
    
    Transitionable
    {
    }
    
    StateMachine
    {
    	define_shared_state = "minion_phase"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
        preload_buff_visual = "uber_elder_immune_buff"
        preload_buff_visual = "uber_shaper_immune_buff"
    	preload_animated_object = "Metadata/Effects/Spells/frost_bolt/projectile_hit.ao"
    }
    
    Render
    {
    	has_light = true
    }
    
    Actor
    {
    	on_event_hide_for_ElderDoomProjectile = "DisableRendering();"
    	on_event_reveal_for_ElderDoomProjectile = "EnableRendering();"
    	on_end_ChangeToStance2 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/portal_action/portal_action_fx.epk );"
    	on_start_ChangeToStance1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/portal_action/portal_action_fx.epk );"
    }
    
    Buffs
    {
    	on_lose_uber_elder_immune_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/immune_shield/immune_shield_off.ao );"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/epk/elder_epk.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/epk/elder_epk.epk );"
    }
    
    StateMachine
    {	
    	create_state_minion_phase_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/portal_action/portal_action_fx.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/portal_action/portals/bottom_portal.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheElder/TheElderUberGauntlet"] = {
        name = "The Elder",
        life = 16.48,
        energyShield = 20,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.875,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "EmptyActionSpellElderUber",
            "ElderSiphonUber",
            "ElderSlammingTentacles",
            "ElderExpandingNova",
            "ElderProjectileSpellcast1",
            "ElderProjectileSpellcast2",
            "ElderProjectileSpellcast2Triggered",
            "ElderProjectileSpellcast3456",
            "ElderProjectileSpellcast7",
            "ElderDoomProjectile1",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellElderUber"] = {
        name = "EmptyActionSpellElderUber",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderSiphonUber"] = {
        name = "ElderSiphonUber",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 8.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_energy_shield_regeneration_rate_per_minute_%",
            "action_speed_-%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 1200, 60, 35, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderSlammingTentacles"] = {
        name = "ElderSlammingTentacles",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {30, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderExpandingNova"] = {
        name = "ElderExpandingNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.83,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.89999997615814, 1.1000000238419, 150, 2, -50, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast1"] = {
        name = "ElderProjectileSpellcast1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "skill_visual_scale_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 50, 2, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast2"] = {
        name = "ElderProjectileSpellcast2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast2Triggered"] = {
        name = "ElderProjectileSpellcast2Triggered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "skill_visual_scale_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "triggered_skill_use_animation_event",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 50, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast3456"] = {
        name = "ElderProjectileSpellcast3456",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast7"] = {
        name = "ElderProjectileSpellcast7",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderDoomProjectile1"] = {
        name = "ElderDoomProjectile1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 6,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 50, 50, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    无法充能能量护盾
    IdElderNoEnergyShieldRecharge
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot recharge energy shield Min: 1 Max: 1 全域
  • Craft Tagsdefences energy_shield
    你的能量护盾从 0 开始
    IdElderEnergyShieldStartsAtZero
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • start at zero energy shield Min: 1 Max: 1 全域
  • Craft Tagsdefences energy_shield
    受到的混沌伤害无法穿透能量护盾
    IdMonsterChaosTakenOnES
    FamilyChaosTakenOnES
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 全域
  • Craft Tagschaos
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • IdPinnacleAtlasBoss
    FamilyPinnacleAtlasBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have shaper or elder influence [1]
    monster dropped item quantity +% final for influenced monster [-50]
    IdMonsterDroppedItemsElderShaper
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • dropped items have shaper or elder influence Min: 1 Max: 1 全域
  • monster dropped item quantity +% final for influenced monster Min: -50 Max: -50 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 裂界者
    主线
    章节: 12
    异界图鉴里仍然有一段裂界者的回忆。去塑界者国度,借助某个流浪制图师的击败它。
    The Elder
    #名字
    1
    异界图鉴里仍然有一段裂界者的回忆。去塑界者国度,借助某个流浪制图师的击败它。
  • 在塑界者国度击败裂界者的回忆
  • 2跟指挥官奇拉克交谈
    你击败了裂界者的回忆,去找指挥官奇拉克领取奖励。
  • 跟指挥官奇拉克交谈
  • 3
    你击败了裂界者,解锁了腐坏虚空石,用异界图鉴技能之书获得 {0} 吧。
  • 使用异界图鉴技能之书
  • 4任务完成
    任务完成:你击败了裂界者,解锁了腐坏虚空石,获得了 {0}。
    裂界者 Topic /22
    NPC名字
    制图大师札娜这一刻终于来临了,不是吗?裂界者即将到来。我们的旅程走到了终点,流放者。我们会获得成功吗?还是说远方只有死亡和腐败在等待着我们?但愿你做好了准备,我的朋友。我们得制服那个生物,宇宙魔方才能起作用。祝你好运,我们应该不会再见了……能够与你并肩作战是我的荣幸。
    制图大师札娜我们成功了……结束了……终于结束了。无论我的父亲在哪里,我都能感应到他。他终于获得了安息……谢谢你,流放者。宇宙魔方!它起作用了!我一刻都没有怀疑过!只是……裂界者和腐蚀……虽然我们将它们驱逐了出去,但这次遭遇还是……让我产生了变化。我可以感觉到那生物,在两个世界的夹缝之间骚动不安。它十分绝望。它饥饿难耐。它……想方设法打算回来。我想我在很长一段时间里都别想睡个安稳觉了。我得确保大家做好准备,以防它卷土重来。也许我可以把腐蚀监视者重新组织起来,让他们保卫我们的世界……异界图鉴这个地方属于裂界者。对它继续进行研究可以让我们进一步了解腐蚀的本质。如果你愿意,可以和我一切探索这些世界。也许你还可以在这里做出自己的贡献。裂界者的受害者,那些孩子们……数量一定成千上万。他们徘徊在这些土地上,扭曲、腐败,孤身一人,说不定还在担惊受怕。和我的父亲一样,他们渴望能够摆脱这种折磨。杀掉他们,反而会让他们获得解脱。而你可以用这种方法拯救他们,我的朋友。现在我得走了。我要为自己的下一次远征做好准备。
    观察者它的饥渴永无止尽,在世界之间横冲直闯,追逐着往日的一切,又阻止一切逝去。有些魂灵,比方说你,身边萦绕着无数经历和回忆形成的烟云,对它就是一种无法抑制的诱惑。

    它有许多名字。瓦解者,腐坏之子。你们这里回响的历史又给了它另一个名字:裂界者。

    它服侍更伟大的力量,我也一样。它们仍在运作,但它们的仆人已经不再了,它们的殿堂空了。至少暂时如此。
    赫莲娜我对裂界者的研究有点懈怠,不过据我所知,它是一个千百年来一直在捕猎人类的异界之灵。它为一种叫腐坏的力量服务。不久前,裂界屠杀者们在札娜的帮助下击败了裂界者。不过那却直接造成了另一种灾难。没有了裂界者,异界图鉴对宇宙中饥渴的妖魔来说就是一件无人看守的宝贝。
    指挥官奇拉克都是裂界者害我们陷入这场危机的。据我所知,数千年来它都在猎杀人类,吸食人类的记忆和身躯。虽然我拿不准,但跟它一样的那帮家伙肯定已经发现它消失了。我们可消受不了这种关心。它打败了裂界者,裂界屠杀者可能会毁灭我们全部。
    裂界之印不要被虚无所扰乱。
    裂界屠杀者之冠
    裂界者之影响圣甲虫跨越光的尽头,唯有一片虚空。
    贤主之邀:裂界屠杀者注定不能忍受的人们
    在目睹挣扎求生的过程中,
    大概能找到一丝荒诞的乐趣。
    裂界者之不灭余烬
    记忆碎片IX“……他们将它称之为裂界者。它是一只由恶意和狂念构成的怪物……而且无法被杀死。
    监视者们制造这一设备的初衷便是为了将它关在梦境国度中,以便找到神器——“塑星者之剑”,使其陷入永眠。但暗影……
    我必须在暗影重获自由前想办法阻止它……”
    记忆碎片XI“……研究的停滞不前引起了圣堂教宗的怀疑。
    我被判渎职罪,关押在西奥波利斯监狱中。
    我必须不惜一切代价逃狱,裂界者对这个世界虎视眈眈。
    只有我能够阻止这个看上了奥瑞亚的恶魔……”
    记忆碎片XII“……维纳瑞斯这个愚蠢之徒……把我拉出监狱游街示众,让手下
    把我打得奄奄一息……逼我……告诉了他一切。
    他命我带上他和手下前往梦境国度,与裂界者会面。
    于是我便开启了设备,带着他们穿越到了异界图鉴中……”
    记忆碎片XIII“……不大一会儿我们便见到了暗影。
    这个裂界者的精魂在我的脑海中质问我为何回来。但我还来不及回答,
    维纳瑞斯就走上前去向他致意……”
    记忆碎片XIV“……仅仅一瞬之后,我们便站在了这个邪恶的神祇面前。
    ‘速速拔出此凶刃。’裂界者诱惑道,维纳瑞斯立刻照做了。
    于是,裂界者的意识重新回到了他的体内,大地开始颤动,重回原形的裂界者碾碎了圣堂教宗和他的手下,开始大快朵颐,而我只能匆忙逃窜……”
    记忆碎片XV“……我害怕这可能就是一切的终焉。我会命丧于此,整个世界也会沦陷于裂界者的魔掌。
    我已经逃不掉了,但必须有人能阻止裂界者,而我正好拥有塑造
    物体的能力。
    只有我还尚存击败裂界者的希望……”
    纯白守望石这里长埋着刻骨铭心的记忆,那是给裂界者的无尽献祭,
    它们铭刻于此,直至永恒。
    猩红守望石这里长埋着刻骨铭心的记忆,那是给裂界者的无尽献祭,
    它们铭刻于此,直至永恒。
    钴蓝守望石这里长埋着刻骨铭心的记忆,那是给裂界者的无尽献祭,
    它们铭刻于此,直至永恒。
    翠绿守望石这里长埋着刻骨铭心的记忆,那是给裂界者的无尽献祭,
    它们铭刻于此,直至永恒。
    金色守望石这里长埋着刻骨铭心的记忆,那是给裂界者的无尽献祭,
    它们铭刻于此,直至永恒。
    腐坏虚空石裂界者一直以赋予生命内涵的事物为食,
    直到它碰上牢不可破的羁绊。

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