裂界者 传奇 /17
+(40–50) 敏捷
该装备的闪避与能量护盾提高 (150–200)%
+(50–60) 最大生命
每装备一件裂界者物品,最大生命 +6
每装备一件裂界者物品,异常状态的持续伤害加成 +4%
每装备一件裂界者物品,非伤害异常状态效果提高 8%
若所有装备均为裂界者物品,使用药剂时移除 1 个异常状态
(非伤害类异常状态包括冰缓、冰冻、烧灼、脆弱、精疲力尽和感电)
+(25–40) 最大生命
所有属性提高 (5–15)%
+(60–80) 最大生命
若敏捷高于智慧,则无法被冰冻
若力量高于敏捷,则无法被点燃
若智慧高于力量,则无法被感电
你最低的属性每有 5 点,伤害提高 1%
(属性分为力量,敏捷和智慧三种)
持长杖时攻击伤害格挡几率 +25%
该装备附加 (220–240) - (270–300) 基础物理伤害
你使用技能时有 25% 的几率获得 1 个轮回球
每个轮回球附加 (12–14) - (15–16) 基础物理伤害
每有 1 个轮回球,便获得额外混沌伤害,其数值等同于非混沌伤害的 4%
每有 1 个轮回球,便获得 1% 击中物理伤害减免
若你近期内有使用技能,每有 1 个轮回球,则每秒受到 150 物理伤害
每装备 1 件裂界者物品或塑界者物品,便 +1 最大轮回球
每个轮回球使伤害的 0.2% 转化为生命偷取
战斗法师
(获得等于你主手武器伤害的附加法术伤害)
( 近期内意指 4 秒内 )
该装备附加 (130–150) - (270–300) 基础冰霜伤害
攻击速度加快 (15–25)%
每个狂怒球使移动速度加快 4%
+(400–500) 命中值
每个狂怒球都有 2% 的几率避免击中造成的元素伤害
每个狂怒球附加 1214 点冰霜伤害
攻击伤害的 0.5% 按照每个狂怒球转化为生命偷取
在移动时按照每个狂怒球每秒承受 200 点冰霜伤害
(躲避伤害的几率不能高于 75%)
(吸取的生命会随时间逐渐回复。多个吸取效果可以同时发生, 但有一个上限)
该装备的能量护盾提高 (150–180)%
魔力上限提高 (6–10)%
药剂的非即时生效类魔力回复也会同时回复生命
近期内每消耗总计 200 魔力都使技能消耗提高 (50–60)%
近期你每消耗 200 魔力,法术伤害便提高 (20–25)%,最多 2000%
使用魔力药剂时也会回复 (8–10)% 生命
( 近期内意指 4 秒内 )
攻击附加 (3–4) - (10–14) 基础物理伤害
击败敌人时有 20% 的几率触发 20 级的【藤蔓抽击
攻击附加 (26–32) - (42–48) 基础冰霜伤害
能量护盾上限提高 (6–10)%
生命上限提高 (6–10)%
若另一个戒指是塑界者物品,攻击伤害提高 (60–80)%
若另一个戒指是裂界者物品,则免疫攻击造成的晕眩
元素伤害提高 (15–25)%
击败敌人时有 20% 的几率触发 20 级的【召唤异动奇点
法术附加 (13–18) - (50–56) 基础闪电伤害
能量护盾上限提高 (6–10)%
生命上限提高 (6–10)%
若另一个戒指是裂界者物品,法术伤害提高 (60–80)%
若另一个戒指是塑界者物品,则免疫法术造成的晕眩
敌人晕眩门槛降低 10%
该装备附加 (45–60) - (100–120) 基础物理伤害
获得等同 (30–40)% 物理攻击伤害的火焰伤害
混沌抗性按照每个耐力球 +4%
被击中时受到的元素伤害按照每个耐力球降低 1%
按照每个耐力球附加 58 点物理伤害
护甲值按照每个耐力球 +500
你在近期内被击中的情况下按照每个耐力球每秒承受 200 点火焰伤害
( 近期内意指 4 秒内 )
攻击和法术附加 (3–5) - (70–82) 基础闪电伤害
法术伤害提高 (30–40)%
法术附加 (26–35) - (95–105) 基础闪电伤害
每个暴击球 +(6–10)% 暴击伤害加成
法术伤害格挡率按照每个暴击球 +2%
每个暴击球 +0.3% 暴击率
法术按照每个暴击球附加 39 点闪电伤害
你的技能在近期内造成过暴击的情况下
按照每个暴击球每秒承受 200 点闪电伤害
( 近期内意指 4 秒内 )
被击中时触发 20 级的【永恒窥视
该装备的闪避与能量护盾提高 (100–150)%
+(70–100) 最大生命
+(17–23)% 混沌抗性
每装备一件塑界者物品,获得额外混沌伤害,等同于元素伤害的 (3–5)%
若全部装备为塑界者物品,则击中无视敌方怪物的混沌抗性
攻击技能的元素伤害提高 (20–30)%
你使用非触发型技能发射箭矢时,消耗一枚【虚空之矢】可以触发 20 级的【虚空射击
攻击附加 (30–40) - (80–100) 基础冰霜伤害
+(80–120) 最大能量护盾
+(20–30)% 冰霜抗性
每击败一名敌人获得(20–40)点魔力
投射物速度加快 30%
5 最大虚空之矢数量
0.5 秒获得 1 枚虚空之矢
能量护盾上限提高 (4–6)%
生命上限提高 (4–6)%
魔力上限提高 (4–6)%
[兩個隨機光環詞綴]
能量护盾上限提高 (4–6)%
生命上限提高 (4–6)%
魔力上限提高 (4–6)%
[三個隨機光環詞綴]
空虚碎片
堆叠数量: 1 / 10
限制: 1
传送门: 创世之境
区域等级: 84
该区域物品掉落数量提高 10%
恐怖碎片
堆叠数量: 1 / 10
限制: 1
传送门: 创世之境
区域等级: 84
该区域物品掉落数量提高 10%
统御宝珠
堆叠数量: 1 / 10
从至少有两种影响效果词缀的物品上移除一个影响效果词缀
并升级另外一个影响效果词缀
升级最高阶的词缀会将它转为尊崇词缀
升级尊崇词缀会重置它的数值
可以用于身体装备、脚部装备、手部装备和头部装备
裂界者 Influence 传奇 /21
+(40–50) 敏捷
该装备的闪避与能量护盾提高 (150–200)%
+(50–60) 最大生命
每装备一件裂界者物品,最大生命 +6
每装备一件裂界者物品,异常状态的持续伤害加成 +4%
每装备一件裂界者物品,非伤害异常状态效果提高 8%
若所有装备均为裂界者物品,使用药剂时移除 1 个异常状态
(非伤害类异常状态包括冰缓、冰冻、烧灼、脆弱、精疲力尽和感电)
+(20–30)% 冰霜抗性
+(20–30)% 冰霜抗性
所有击中的伤害都有冰缓效果
受到的所有击中伤害会使你冰缓
被你击中而冰缓的敌人可以像冰冻一样击碎
被你击中而冰缓的敌人造成的伤害降低,效果相当于冰缓效果的一半
(取决于造成的冰霜伤害量, 冰缓能至多使敌人减速30%并持续2秒)
+(25–40) 最大生命
所有属性提高 (5–15)%
+(60–80) 最大生命
若敏捷高于智慧,则无法被冰冻
若力量高于敏捷,则无法被点燃
若智慧高于力量,则无法被感电
你最低的属性每有 5 点,伤害提高 1%
(属性分为力量,敏捷和智慧三种)
持长杖时攻击伤害格挡几率 +25%
该装备附加 (220–240) - (270–300) 基础物理伤害
你使用技能时有 25% 的几率获得 1 个轮回球
每个轮回球附加 (12–14) - (15–16) 基础物理伤害
每有 1 个轮回球,便获得额外混沌伤害,其数值等同于非混沌伤害的 4%
每有 1 个轮回球,便获得 1% 击中物理伤害减免
若你近期内有使用技能,每有 1 个轮回球,则每秒受到 150 物理伤害
每装备 1 件裂界者物品或塑界者物品,便 +1 最大轮回球
每个轮回球使伤害的 0.2% 转化为生命偷取
战斗法师
(获得等于你主手武器伤害的附加法术伤害)
( 近期内意指 4 秒内 )
该装备附加 (130–150) - (270–300) 基础冰霜伤害
攻击速度加快 (15–25)%
每个狂怒球使移动速度加快 4%
+(400–500) 命中值
每个狂怒球都有 2% 的几率避免击中造成的元素伤害
每个狂怒球附加 1214 点冰霜伤害
攻击伤害的 0.5% 按照每个狂怒球转化为生命偷取
在移动时按照每个狂怒球每秒承受 200 点冰霜伤害
(躲避伤害的几率不能高于 75%)
(吸取的生命会随时间逐渐回复。多个吸取效果可以同时发生, 但有一个上限)
+(10–16) 全属性
该装备附加 (20–24) - (33–36) 基础冰霜伤害
+(50–70) 最大生命
+(20–25)% 冰霜抗性
魔力再生速度提高 (45–50)%
冻伤以光环形式施放时没有保留效果
击败稀有或者传奇敌人时,获得【癫狂】状态 10 秒
(附近的敌人受到恶魔之触影响,减速10%并减少10%伤害)
+(10–16) 全属性
该装备附加 (20–24) - (33–36) 基础火焰伤害
+(50–70) 最大生命
+(20–25)% 火焰抗性
每秒再生 1% 生命
易燃以光环形式施放时没有保留效果
击败稀有或者传奇敌人时,获得【癫狂】状态 10 秒
(附近的敌人受到恶魔之触影响,减速10%并减少10%伤害)
+(10–16) 全属性
该装备附加 (10–13) - (43–47) 基础闪电伤害
+(50–70) 最大生命
+(20–25)% 闪电抗性
每秒再生 1% 能量护盾
导电以光环形式施放时没有保留效果
击败稀有或者传奇敌人时,获得【癫狂】状态 10 秒
(附近的敌人受到恶魔之触影响,减速10%并减少10%伤害)
+(10–16) 全属性
该装备附加 (12–16) - (20–25) 基础物理伤害
+(450–500) 护甲
+(40–50) 最大生命
晕眩回复和格挡回复提高 (30–40)%
脆弱以光环形式施放时没有保留效果
击败稀有或者传奇敌人时,获得【癫狂】状态 10 秒
(附近的敌人受到恶魔之触影响,减速10%并减少10%伤害)
+(10–16) 全属性
持续伤害提高 (30–40)%
该装备附加 (17–19) - (23–29) 基础混沌伤害
+(50–70) 最大生命
+(17–23)% 混沌抗性
绝望以光环形式施放时没有保留效果
击败稀有或者传奇敌人时,获得【癫狂】状态 10 秒
(附近的敌人受到恶魔之触影响,减速10%并减少10%伤害)
+(10–16) 全属性
该装备附加 (12–16) - (20–25) 基础物理伤害
+(450–500) 护甲
+(40–50) 最大生命
晕眩回复和格挡回复提高 (30–40)%
作为光环效果施放的惩戒不产生保留效果
脆弱以光环形式施放时没有保留效果
击败稀有或者传奇敌人时,获得【癫狂】状态 10 秒
(附近的敌人受到恶魔之触影响,减速10%并减少10%伤害)
该装备的能量护盾提高 (150–180)%
魔力上限提高 (6–10)%
药剂的非即时生效类魔力回复也会同时回复生命
近期内每消耗总计 200 魔力都使技能消耗提高 (50–60)%
近期你每消耗 200 魔力,法术伤害便提高 (20–25)%,最多 2000%
使用魔力药剂时也会回复 (8–10)% 生命
( 近期内意指 4 秒内 )
攻击附加 (3–4) - (10–14) 基础物理伤害
击败敌人时有 20% 的几率触发 20 级的【藤蔓抽击
攻击附加 (26–32) - (42–48) 基础冰霜伤害
能量护盾上限提高 (6–10)%
生命上限提高 (6–10)%
若另一个戒指是塑界者物品,攻击伤害提高 (60–80)%
若另一个戒指是裂界者物品,则免疫攻击造成的晕眩
敌人晕眩门槛降低 10%
该装备附加 (45–60) - (100–120) 基础物理伤害
获得等同 (30–40)% 物理攻击伤害的火焰伤害
混沌抗性按照每个耐力球 +4%
被击中时受到的元素伤害按照每个耐力球降低 1%
按照每个耐力球附加 58 点物理伤害
护甲值按照每个耐力球 +500
你在近期内被击中的情况下按照每个耐力球每秒承受 200 点火焰伤害
( 近期内意指 4 秒内 )
击中时触发等级 20 暗影姿态
该装备的闪避与能量护盾提高 (100–150)%
+(70–100) 最大生命
+(17–23)% 混沌抗性
每装备一件裂界者物品,就将物理伤害的 (3–5)% 视为额外混沌伤害
若全部装备为裂界者物品,则击中无视敌人的混沌抗性
攻击和法术附加 (3–5) - (70–82) 基础闪电伤害
法术伤害提高 (30–40)%
法术附加 (26–35) - (95–105) 基础闪电伤害
每个暴击球 +(6–10)% 暴击伤害加成
法术伤害格挡率按照每个暴击球 +2%
每个暴击球 +0.3% 暴击率
法术按照每个暴击球附加 39 点闪电伤害
你的技能在近期内造成过暴击的情况下
按照每个暴击球每秒承受 200 点闪电伤害
( 近期内意指 4 秒内 )
+(30–50) 智慧
该装备的护甲与闪避提高 (80–120)%
所有召唤生物主动技能石等级 +1
照亮范围扩大 25%
召唤生物的耐力球、狂怒球和暴击球与你相同
召唤生物的耐力球、狂怒球和暴击球
视作与你相同
被击中时触发 20 级的【永恒窥视
该装备的闪避与能量护盾提高 (100–150)%
+(70–100) 最大生命
+(17–23)% 混沌抗性
每装备一件塑界者物品,获得额外混沌伤害,等同于元素伤害的 (3–5)%
若全部装备为塑界者物品,则击中无视敌方怪物的混沌抗性
基底词缀不能改变
具有裂界者、塑界者和所有征服者影响效果
若其他装备的物品具有 6 种影响类型,群星将会罗列
若群星罗列,你获得元素汇流
若群星罗列,所有元素技能宝石等级 +(1–3)
若群星罗列,所有元素辅助宝石等级 +(1–3)
(未装备药剂和珠宝)
( 当你有元素汇流时, 你所有击中造成的伤害皆能造成感电, 冰缓, 和点燃 )
攻击技能的元素伤害提高 (20–30)%
你使用非触发型技能发射箭矢时,消耗一枚【虚空之矢】可以触发 20 级的【虚空射击
攻击附加 (30–40) - (80–100) 基础冰霜伤害
+(80–120) 最大能量护盾
+(20–30)% 冰霜抗性
每击败一名敌人获得(20–40)点魔力
投射物速度加快 30%
5 最大虚空之矢数量
0.5 秒获得 1 枚虚空之矢
攻击技能的元素伤害提高 30%
攻击速度加快 (5–8)%
+(90–100) 最大生命
你的元素伤害可以造成感电
获得等同武器物理伤害 700% 的随机一种额外火焰,冰霜,或者闪电伤害
攻击技能的效果区域扩大 20%
无法造成非元素伤害
(感电能额外提高至多50%的伤害,取决于击中的闪电伤害量, 持续2秒)
鞋子 双手斧 双手锤 双手剑 长杖 战杖 手套 头部 胸甲 项链 箭袋 戒指 腰带 单手剑 细剑 单手斧 单手锤 短杖 匕首 符文匕首 法杖

裂界者 前缀 /113

物品等级词缀标签
68此物品上的技能石受到 20 级的 护体 辅助鞋子
68不受感电地面影响鞋子
68不受腐化地面影响鞋子
68击败敌人有 (4–6)% 的几率时获得耐力球双手斧
双手锤
双手剑
长杖
战杖
鞋子
83击败敌人有 (7–10)% 的几率时获得耐力球双手斧
双手锤
双手剑
长杖
战杖
鞋子
68此物品上的技能石受到 16 级的 快速投射 辅助
投射物速度加快 (15–20)%
手套
75此物品上的技能石受到 18 级的 快速投射 辅助
投射物速度加快 (21–25)%
手套
82此物品上的技能石受到 20 级的 快速投射 辅助
投射物速度加快 (26–30)%
手套
68击败敌人时有 (4–6)% 的几率获得一个狂怒球手套
84击败敌人时有 (7–10)% 的几率获得一个狂怒球手套
68此物品上的技能石受到 16 级的 集中效应 辅助
范围伤害提高 (15–18)%
头部
75此物品上的技能石受到 18 级的 集中效应 辅助
范围伤害提高 (19–22)%
头部
82此物品上的技能石受到 20 级的 集中效应 辅助
范围伤害提高 (23–25)%
头部
68魔力上限提高 (9–11)%头部
75魔力上限提高 (12–15)%头部
68此物品上的技能石受到 16 级的 召唤生物伤害 辅助
召唤生物的伤害提高 (15–18)%
头部
75此物品上的技能石受到 18 级的 召唤生物伤害 辅助
召唤生物的伤害提高 (19–22)%
头部
83此物品上的技能石受到 20 级的 召唤生物伤害 辅助
召唤生物的伤害提高 (23–25)%
头部
68此物品上的技能石受到 16 级的 召唤生物生命 辅助
召唤生物的最大生命提高 (15–18)%
头部
75此物品上的技能石受到 18 级的 召唤生物生命 辅助
召唤生物的最大生命提高 (19–22)%
头部
80此物品上的技能石受到 20 级的 召唤生物生命 辅助
召唤生物的最大生命提高 (23–25)%
头部
68此物品上的技能石受到 20 级的 持续时间缩短 辅助头部
68给法术附加 (17–22)(33–39) 点火焰伤害头部
75给法术附加 (21–28)(42–49) 点火焰伤害头部
82给法术附加 (25–34)(51–59) 点火焰伤害头部
68法术附加 (17–22) - (33–39) 基础物理伤害头部
75法术附加 (21–28) - (42–49) 基础物理伤害头部
85法术附加 (25–34) - (51–59) 基础物理伤害头部
68法术附加 (14–18) - (27–32) 基础混沌伤害头部
75法术附加 (17–23) - (34–40) 基础混沌伤害头部
85法术附加 (21–28) - (41–48) 基础混沌伤害头部
80此物品上装备的【辅助技能石】等级 +1胸甲
68受到击中物理伤害的 (8–12)% 视作火焰伤害胸甲
84受到击中物理伤害的 (13–15)% 视作火焰伤害胸甲
68你和你的召唤生物受到的反射物理伤害降低 100%胸甲
68生命上限提高 (5–8)%胸甲
85生命上限提高 (9–12)%胸甲
68效果区域扩大 (7–9)%项链
箭袋

75效果区域扩大 (10–12)%项链
箭袋

82效果区域扩大 (13–15)%项链
箭袋

68投射物会穿透 1 个额外目标项链
箭袋
68获得额外火焰伤害, 其数值等同于物理伤害的 (8–11)%项链
75获得额外火焰伤害, 其数值等同于物理伤害的 (12–15)%项链
81获得额外混沌伤害,其数值等同于非混沌伤害的 (3–5)%项链
68+1 【魔卫复苏】数量上限项链
68+1 魔侍数量上限项链
80每 15 点力量可使伤害提高 1%项链
68你和你的召唤生物受到的反射物理伤害降低 (31–45)%戒指
75你和你的召唤生物受到的反射物理伤害降低 (46–55)%戒指
68你的攻击击中每个敌人会回复 (10–15) 生命戒指
75你的攻击击中每个敌人会回复 (16–20) 生命戒指
68攻击每击中一名敌人获得(2–3)点魔力戒指
68对被点燃敌人附加 (19–26) - (38–46) 基础火焰伤害戒指
75对被点燃敌人附加 (23–30) - (47–54) 基础火焰伤害戒指
68生命上限提高 (4–7)%腰带
75生命上限提高 (8–10)%腰带
68带眩晕效果的近战击中有 (8–12)% 的几率提供护体状态腰带
68获得 22 级的主动技能【坚决战吼】腰带
68获得 22 级的主动技能【激励战吼】腰带
68全局物理伤害提高 (16–20)%腰带
75全局物理伤害提高 (21–25)%腰带
80全局物理伤害提高 (26–30)%腰带
75护甲值有 (11–20)% 的几率以 200% 进行防御腰带
80护甲值有 (21–30)% 的几率以 200% 进行防御腰带
80每个狂怒球附加 812 点冰霜伤害箭袋
68生命上限提高 (3–6)%
84生命上限提高 (7–10)%
68格挡后的近期内 +(500–650) 护甲
75格挡后的近期内 +(651–800) 护甲
68每有 1% 攻击格档率,伤害提高 1%
68插槽内的技能石受到 10 级的 近战击晕获得耐力球 辅助双手剑
双手斧
双手锤
长杖
战杖
68插槽中的宝石受 10 级动量辅助双手剑
双手斧

68此物品上的技能石受到 10 级的 暴击获得暴击球 辅助长杖
战杖
68此物品上的技能石受到 1 级的 护体 辅助双手剑
双手斧
双手锤
长杖
战杖
68此物品上的技能石受到 1 级的【启迪】辅助长杖
战杖
68此物品上的技能石受到 16 级的 近战物理伤害 辅助
物理伤害提高 (101–115)%
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
75此物品上的技能石受到 18 级的 近战物理伤害 辅助
物理伤害提高 (116–126)%
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
80此物品上的技能石受到 20 级的 近战物理伤害 辅助
物理伤害提高 (127–134)%
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
68此物品上的技能石受到 16 级的 残暴 辅助
物理伤害提高 (101–115)%
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
75此物品上的技能石受到 18 级的 残暴 辅助
物理伤害提高 (116–126)%
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
80此物品上的技能石受到 20 级的 残暴 辅助
物理伤害提高 (127–134)%
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
68此物品上的技能石受到 16 级的 无情 辅助
物理伤害提高 (101–115)%
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
75此物品上的技能石受到 18 级的 无情 辅助
物理伤害提高 (116–126)%
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
80此物品上的技能石受到 20 级的 无情 辅助
物理伤害提高 (127–134)%
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
68用该武器击中时,流血的持续伤害加成 +(37–42)%
双手斧
双手锤
双手剑
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
法杖
长杖
战杖
75用该武器击中时,流血的持续伤害加成 +(43–50)%
双手斧
双手锤
双手剑
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
法杖
长杖
战杖
83用该武器击中时,流血的持续伤害加成 +(51–59)%
双手斧
双手锤
双手剑
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
法杖
长杖
战杖
68该武器施加的中毒持续伤害加成 +(37–42)%
双手斧
双手锤
双手剑
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
法杖
长杖
战杖
75该武器施加的中毒持续伤害加成 +(43–50)%
双手斧
双手锤
双手剑
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
法杖
长杖
战杖
83该武器施加的中毒持续伤害加成 +(51–59)%
双手斧
双手锤
双手剑
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
法杖
长杖
战杖
68此物品上的技能石受到 16 级的 效能 辅助
法术伤害提高 (45–52)%
短杖
符文匕首
法杖
75此物品上的技能石受到 18 级的 效能 辅助
法术伤害提高 (53–56)%
短杖
符文匕首
法杖
80此物品上的技能石受到 20 级的 效能 辅助
法术伤害提高 (57–60)%
短杖
符文匕首
法杖
68此物品上的技能石受到 16 级的 火焰穿透 辅助
火焰伤害提高 (45–52)%
短杖
法杖
75此物品上的技能石受到 18 级的 火焰穿透 辅助
火焰伤害提高 (53–56)%
短杖
法杖
80此物品上的技能石受到 20 级的 火焰穿透 辅助
火焰伤害提高 (57–60)%
短杖
法杖
68法术附加 (22–31) - (46–53) 基础物理伤害短杖
法杖
符文匕首
75法术附加 (28–37) - (55–64) 基础物理伤害短杖
法杖
符文匕首
84法术附加 (32–44) - (66–76) 基础物理伤害短杖
法杖
符文匕首
68法术附加 (37–49) - (75–86) 基础物理伤害长杖
75法术附加 (44–58) - (88–103) 基础物理伤害长杖
84法术附加 (60–73) - (108–122) 基础物理伤害长杖
68法术附加 (22–31) - (46–53) 基础混沌伤害短杖
法杖
符文匕首
75法术附加 (28–37) - (55–64) 基础混沌伤害短杖
法杖
符文匕首
85法术附加 (32–44) - (66–76) 基础混沌伤害短杖
法杖
符文匕首
68法术附加 (37–49) - (75–86) 基础混沌伤害长杖
75法术附加 (44–58) - (88–103) 基础混沌伤害长杖
85法术附加 (60–73) - (108–122) 基础混沌伤害长杖
68每 16 点力量可使法术伤害提高 1%短杖
68每 16 点敏捷可使法术伤害提高 1%符文匕首
68每 16 点智慧可使法术伤害提高 1%短杖
符文匕首
法杖
68每 10 点力量会使法术伤害提高 1%长杖
68每 10 点智慧会使法术伤害提高 1%长杖

裂界者 后缀 /164

物品等级词缀标签
68插槽中的宝石受 15 级持续时间总增辅助
技能效果持续时间延长 (10–15)%
鞋子
82(31–35)% 几率避免被晕眩鞋子
箭袋
68此物品上的技能石受到 18 级的 法术图腾 辅助
图腾伤害提高 (20–25)%
鞋子
75此物品上的技能石受到 20 级的 法术图腾 辅助
图腾伤害提高 (26–30)%
鞋子
80此物品上的技能石受到 22 级的 法术图腾 辅助
图腾伤害提高 (31–35)%
鞋子
68此物品上的技能石受到 18 级的 法术图腾 辅助
图腾放置速度加快 (8–12)%
鞋子
75此物品上的技能石受到 20 级的 法术图腾 辅助
图腾放置速度加快 (13–16)%
鞋子
80此物品上的技能石受到 22 级的 法术图腾 辅助
图腾放置速度加快 (17–20)%
鞋子
75所有召唤灵体技能石等级 +1鞋子
68此物品上的技能石受到 16 级的 快速攻击 辅助
攻击速度加快 (7–9)%
手套
75此物品上的技能石受到 18 级的 快速攻击 辅助
攻击速度加快 (10–12)%
手套
82此物品上的技能石受到 20 级的 快速攻击 辅助
攻击速度加快 (13–14)%
手套
68攻击与施法速度加快 (7–9)%手套
75攻击与施法速度加快 (10–12)%手套
85攻击与施法速度加快 (13–14)%手套
80近战伤害提高 (13–16)%
近战打击范围 +0.2
手套
68插入的技能石被 16 级的低阶毒化辅助
中毒伤害提高 (20–25)%
手套
75插入的技能石被 18 级的低阶毒化辅助
中毒伤害提高 (26–30)%
手套
80插入的技能石被 20 级的低阶毒化辅助
中毒伤害提高 (31–35)%
手套
68此物品上的技能石受到 16 级的 几率流血 辅助
流血伤害提高 (20–25)%
手套
75此物品上的技能石受到 18 级的 几率流血 辅助
流血伤害提高 (26–30)%
手套
80此物品上的技能石受到 20 级的 几率流血 辅助
流血伤害提高 (31–35)%
手套
68此物品上的技能石受到 16 级的 额外命中 辅助
命中值提高 (6–10)%
手套
75此物品上的技能石受到 18 级的 额外命中 辅助
命中值提高 (11–15)%
手套
83此物品上的技能石受到 20 级的 额外命中 辅助
命中值提高 (16–20)%
手套
68(2–3)% 攻击伤害格挡率手套
80(4–5)% 攻击伤害格挡率手套
68插槽内的攻击技能获得 +30% 暴击伤害加成手套
75插槽内的攻击技能获得 +50% 暴击伤害加成手套
84插槽内的攻击技能获得 +70% 暴击伤害加成手套
68此物品上的技能石受到 16 级的 献祭 辅助
敌人被点燃的持续时间延长 (8–12)%
头部
75此物品上的技能石受到 18 级的 献祭 辅助
敌人被点燃的持续时间延长 (13–16)%
头部
80此物品上的技能石受到 20 级的 献祭 辅助
敌人被点燃的持续时间延长 (17–20)%
头部
68此物品上的技能石受到 16 级的 提高燃烧伤害 辅助
燃烧伤害提高 (20–25)%
头部
75此物品上的技能石受到 18 级的 提高燃烧伤害 辅助
燃烧伤害提高 (26–30)%
头部
82此物品上的技能石受到 20 级的 提高燃烧伤害 辅助
燃烧伤害提高 (31–35)%
头部
68(3–4)% 法术伤害格挡几率头部
80(5–6)% 法术伤害格挡几率头部
68插槽内的攻击技能获得 +1% 基础暴击率头部
75插槽内的攻击技能获得 +2% 基础暴击率头部
83插槽内的攻击技能获得 +3% 基础暴击率头部
85周围敌人受到的物理伤害提高 9%头部
68生命在击败敌人时恢复 (3–4)%胸甲
75生命在击败敌人时恢复 (5–6)%胸甲
68力量提高 (5–8)%胸甲
83力量提高 (9–12)%胸甲
68敏捷提高 (5–8)%胸甲
83敏捷提高 (9–12)%胸甲
68攻击附加 +(0.5–1)% 攻击基础暴击率胸甲
84攻击附加 +(1.1–1.5)% 攻击基础暴击率胸甲
68获得 22 级的主动技能【雷霆】,且可被此道具上的技能石辅助项链
68获得 22 级的主动技能【愤怒】,且可被此道具上的技能石辅助项链
68获得 22 级的主动技能【憎恨】,且可被此道具上的技能石辅助项链
85获得 15 级的主动技能【嫉妒】,且可被此道具上的技能石辅助项链
68火焰伤害的 (0.3–0.5)% 转化为生命偷取项链
68物理伤害的 (0.3–0.5)% 转化为生命偷取项链
68所有属性提高 (6–9)%腰带
75所有属性提高 (10–12)%腰带
82攻击速度加快 (7–13)%项链
68偷取的每秒最大生命总恢复量提高 (15–25)%项链
68+(8–12)% 全域暴击伤害加成戒指
75+(13–16)% 全域暴击伤害加成戒指
80+(17–20)% 全域暴击伤害加成戒指
68命中值提高 (6–10)%戒指
75命中值提高 (11–15)%戒指
82命中值提高 (16–20)%戒指
68获得 22 级的主动技能【灰烬之捷】戒指
68+(13–15)% 所有元素抗性腰带
75+(16–18)% 所有元素抗性腰带
68生命回复率提高 (7–9)%腰带
75生命回复率提高 (10–12)%腰带
68药剂持续期间,提高 +(20–25)% 混沌抗性腰带
75药剂持续期间,提高 +(26–30)% 混沌抗性腰带
75使用药剂时移除点燃和燃烧状态腰带
68药剂持续期间,攻击速度加快 (8–14)%腰带
68药剂持续期间,近战伤害提高 (20–25)%腰带
75药剂持续期间,近战伤害提高 (26–30)%腰带
80药剂持续期间,近战伤害提高 (31–35)%腰带
68药剂持续期间,投射物攻击伤害提高 (20–25)%腰带
75药剂持续期间,投射物攻击伤害提高 (26–30)%腰带
80药剂持续期间,投射物攻击伤害提高 (31–35)%腰带
68中毒伤害提高 (15–25)%
击中时有 15% 的几率使目标中毒
箭袋
75中毒伤害提高 (26–30)%
击中时有 20% 的几率使目标中毒
箭袋
68攻击有 10% 的几率导致流血
流血伤害提高 (15–25)%
箭袋
75攻击有 15% 的几率导致流血
流血伤害提高 (26–30)%
箭袋
68击败敌人时有 (5–6)% 的几率获得 4 秒【迷踪】状态箭袋
75击败敌人时有 (7–8)% 的几率获得 4 秒【迷踪】状态箭袋
80击败敌人时有 (9–10)% 的几率获得 4 秒【迷踪】状态箭袋
75击中稀有或传奇敌人时,有 (3–5)% 的几率获得 1 个狂怒球箭袋
68此物品上的技能石受到 5 级的 受伤时施放 辅助
68若周围有至少 5 个敌人,攻击伤害格挡几率 +(2–3)%
75若周围有至少 5 个敌人,攻击伤害格挡几率 +(4–5)%
68此物品上的技能石受到 16 级的 先祖呼唤 辅助
效果区域扩大 (5–8)%
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
75此物品上的技能石受到 18 级的 先祖呼唤 辅助
效果区域扩大 (9–12)%
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
80此物品上的技能石受到 20 级的 先祖呼唤 辅助
效果区域扩大 (13–15)%
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
68此物品上的技能石受到 18 级的 多重打击 辅助
攻击速度加快 (17–19)%
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
75此物品上的技能石受到 20 级的 多重打击 辅助
攻击速度加快 (20–21)%
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
68插槽中的宝石受 18 级动量辅助
攻击速度加快 (8–10)%
法杖
75插槽中的宝石受 20 级动量辅助
攻击速度加快 (11–12)%
法杖
68攻击速度加快 (17–19)%
若你近期内有击败敌人,则攻击速度加快 20%
双手剑
双手斧
双手锤
长杖
战杖
75攻击速度加快 (20–21)%
若你近期内有击败敌人,则攻击速度加快 20%
双手剑
双手斧
双手锤
长杖
战杖
68攻击速度加快 (8–10)%
若你近期内有击败敌人,则攻击速度加快 20%

75攻击速度加快 (11–12)%
若你近期内有击败敌人,则攻击速度加快 20%

68该装备的攻击暴击率提高 (22–25)%
若你近期内没有打出过暴击,则获得 +50% 暴击伤害加成
双手剑
双手斧
双手锤
长杖
战杖

75该装备的攻击暴击率提高 (26–29)%
若你近期内没有打出过暴击,则获得 +50% 暴击伤害加成
双手剑
双手斧
双手锤
长杖
战杖

68此物品上的技能石受到 18 级的 提高暴击伤害 辅助
+(22–25)% 全域暴击伤害加成
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
法杖
75此物品上的技能石受到 20 级的 提高暴击伤害 辅助
+(26–29)% 全域暴击伤害加成
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
法杖
68插入的技能石被 18 级的低阶毒化辅助
击中时有 15% 的几率使目标中毒
单手剑
细剑
单手斧
单手锤

75插入的技能石被 20 级的低阶毒化辅助
击中时有 20% 的几率使目标中毒
单手剑
细剑
单手斧
单手锤

68此物品上的技能石受到 18 级的 几率流血 辅助
击中时 10% 的几率造成流血
单手剑
细剑
单手斧
单手锤

匕首
符文匕首
75此物品上的技能石受到 20 级的 几率流血 辅助
击中时 15% 的几率造成流血
单手剑
细剑
单手斧
单手锤

匕首
符文匕首
68击败敌人时有 (5–6)% 的几率获得不洁之力 3 秒
长杖
战杖
75击败敌人时有 (7–8)% 的几率获得不洁之力 3 秒
长杖
战杖
84击败敌人时有 (9–10)% 的几率获得不洁之力 3 秒
长杖
战杖
68攻击击中有 (5–6)% 的几率致盲敌人
双手斧
双手剑
单手剑
细剑
单手斧

75攻击击中有 (7–8)% 的几率致盲敌人
双手斧
双手剑
单手剑
细剑
单手斧

81攻击击中有 (9–10)% 的几率致盲敌人
双手斧
双手剑
单手剑
细剑
单手斧

68物理攻击伤害在双持武器时提高 (23–27)%单手剑
细剑
单手斧
单手锤

75物理攻击伤害在双持武器时提高 (28–32)%单手剑
细剑
单手斧
单手锤

80物理攻击伤害在双持武器时提高 (33–37)%单手剑
细剑
单手斧
单手锤

68(10–15)% 的物理伤害转换为混沌伤害
双手斧
双手锤
双手剑
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
法杖
长杖
战杖
75(16–20)% 的物理伤害转换为混沌伤害
双手斧
双手锤
双手剑
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
法杖
长杖
战杖
85(21–25)% 的物理伤害转换为混沌伤害
双手斧
双手锤
双手剑
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
法杖
长杖
战杖
68终结双手剑
双手斧
双手锤

长杖
战杖
75武器范围 +0.1双手剑
双手斧
双手锤
长杖
战杖
85武器范围 +0.2双手剑
双手斧
双手锤
长杖
战杖
68效果区域扩大 (5–10)%双手剑
双手斧
双手锤

长杖
战杖
75效果区域扩大 (11–15)%双手剑
双手斧
双手锤

长杖
战杖
82效果区域扩大 (16–20)%双手剑
双手斧
双手锤

长杖
战杖
82技能可以额外发射 1 个投射物双手剑
双手斧
长杖
战杖

68此物品上的技能石受到 18 级的 施法回响 辅助
施法速度加快 (15–17)%
短杖
符文匕首
法杖
75此物品上的技能石受到 20 级的 施法回响 辅助
施法速度加快 (18–20)%
短杖
符文匕首
法杖
68施法速度加快 (15–17)%
施法时有 (15–25)% 的几率无视眩晕
长杖
75施法速度加快 (18–20)%
施法时有 (26–35)% 的几率无视眩晕
长杖
68此物品上的技能石受到 18 级的 异常爆发 辅助
(5–7)% 的几率使敌人受到冰冻,感电与点燃
短杖
75此物品上的技能石受到 20 级的 异常爆发 辅助
(8–10)% 的几率使敌人受到冰冻,感电与点燃
短杖
68插入的技能石被 18 级的毒化辅助
中毒持续时间延长 (6–9)%
匕首
符文匕首
75插入的技能石被 20 级的毒化辅助
中毒持续时间延长 (10–14)%
匕首
符文匕首
68此物品上的技能石受到 16 级的 增大范围 辅助
范围伤害提高 (23–27)%
短杖
匕首
符文匕首
法杖
75此物品上的技能石受到 18 级的 增大范围 辅助
范围伤害提高 (28–32)%
短杖
匕首
符文匕首
法杖
80此物品上的技能石受到 20 级的 增大范围 辅助
范围伤害提高 (33–37)%
短杖
匕首
符文匕首
法杖
68此物品上的技能石受到 16 级的 低阶多重投射 辅助
投射物伤害提高 (15–20)%
法杖
75此物品上的技能石受到 18 级的 低阶多重投射 辅助
投射物伤害提高 (21–25)%
法杖
80此物品上的技能石受到 20 级的 低阶多重投射 辅助
投射物伤害提高 (26–30)%
法杖
68持长杖时攻击伤害格挡几率 +5%
格挡时有 25% 的几率获得暴击球
长杖
战杖
68持长杖时攻击伤害格挡几率 +5%
(8–12)% 法术伤害格挡几率
长杖
战杖
68每个暴击球使伤害提高 (5–10)%法杖
68每 200 命中值可使攻击造成的投射物伤害提高 1%
68对中毒敌人的暴击率提高 (80–100)%匕首
符文匕首
68当你击败稀有怪物时,有 (15–20)% 的几率获得该怪物的一种属性修正 10 秒
68使用此武器每击中一个被致盲的敌人获得(35–50)点生命值
68格挡时 (20–25)% 的几率获得耐力球
每有一个耐力球,攻击伤害格挡几率额外 +1%
单手剑
细剑
68静止时每 4 秒获得 1 个耐力球双手剑
单手剑
细剑
68物理伤害提高 (30–49)%
该武器击中流血敌人时会获得【终结】效果
双手斧
单手斧
68当你击中 1 个流血敌人时,有 (5–10)% 的几率获得 1 个耐力球单手斧
68每 50 点力量可使效果区域扩大 3%单手锤
68若你近期内晕眩过敌人,则效果区域扩大 (25–35)%双手锤
单手锤
68若你最近消灭过敌人,近战打击范围 +(0.1–0.2)双手剑
68战吼时移除流血状态双手斧
68每个耐力球使效果区域扩大 5%双手锤
68+(11–15)% 混沌持续伤害加成手套
项链
80+(16–20)% 混沌持续伤害加成手套
项链
68+(11–15)% 物理持续伤害加成手套
项链
80+(16–20)% 物理持续伤害加成手套
项链
裂界者
古灵
区域: 缥缈幻境
异界图鉴最终首领
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
无法充能能量护盾
你的能量护盾从 0 开始
受到的混沌伤害无法穿透能量护盾
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-50]
无法被击退
The Elder
幽魂N
地区缥缈幻境
标签施法, cold_affinity, elder_boss, eldritch, fast_movement, flesh_armour, human, humanoid, is_unarmed, large_height, melee, not_str, physical_affinity, ranged, red_blood, unique_map_boss
生命
1860%
生命转为护盾
2000%
闪避值
+33%
异常状态临界值
504%
抗性
50 50 50 30
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.875 秒
伤害分布
±20%
经验值
400%
Model Size
100%
类型
TheElder
Metadata
TheElder
等级
83
生命
-895,569,212
护甲
92,477
闪避值
10,454
能量护盾
5,698,668
伤害
2,051
法术伤害
3,061
命中
1,036
攻击间隔
1.25625
经验值
288,904
召唤物生命
-170,648,641
Minion Energy Shield
1,085,868
召唤物伤害
1,732
异常状态临界值
6,002,899
冰缓
18,981
Shock
18,981
Brittle
107,386
Scorch
18,981
Sap
52,441
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 3257–4886
暴击几率: 5%
攻击间隔: 1.875 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
ElderSiphon
法术, 范围, 范围法术
施放间隔: 8.5 秒
冷却时间: 30 秒
每秒再生 20% 能量护盾
行动速度减慢 80%
每秒造成 1522 点基础物理伤害
active skill area of effect radius +% final [35]
is area damage [1]
ElderSlammingTentacles
攻击
基本伤害: 3257–4886
暴击几率: 5%
攻击间隔: 1.875 秒
冷却时间: 30 秒
伤害总增 30%
active skill area of effect radius +% final [40]
is area damage [1]
ElderExpandingNova
法术, 可触发
施放间隔: 3.83 秒
冷却时间: 45 秒
造成 5764 - 7045 物理伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ElderDoomProjectile1
法术
施放间隔: 6 秒
冷却时间: 30 秒
造成 4658 - 6987 冰霜伤害
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderProjectileSpellcast1
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 2 秒
冷却时间: 3 秒
造成 6980 - 10470 冰霜伤害
投射物贯穿所有目标
额外发射 2 个投射物
base is projectile [1]
monster projectile variation [47]
projectile uses contact direction [1]
projectile uses contact position [1]
skill visual scale +% [50]
ElderProjectileSpellcast2
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 2 秒
冷却时间: 3 秒
造成 6980 - 10470 冰霜伤害
投射物贯穿所有目标
额外发射 1 个投射物
base is projectile [1]
monster projectile variation [46]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderProjectileSpellcast2Triggered
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 2 秒
造成 6980 - 10470 冰霜伤害
投射物贯穿所有目标
额外发射 1 个投射物
base is projectile [1]
monster projectile variation [47]
skill visual scale +% [50]
triggered skill use animation event [1]
ElderProjectileSpellcast3456
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 5313 - 7970 冰霜伤害
投射物贯穿所有目标
额外发射 1 个投射物
base is projectile [1]
monster projectile variation [46]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderProjectileSpellcast7
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 2 秒
冷却时间: 3 秒
造成 6980 - 10470 冰霜伤害
投射物贯穿所有目标
额外发射 1 个投射物
base is projectile [1]
monster projectile variation [47]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderSuperSiphon
法术, 范围, 范围法术
施放间隔: 8.5 秒
冷却时间: 30 秒
每秒再生 20% 能量护盾
行动速度减慢 100%
每秒造成 1522 点基础物理伤害
active skill area of effect radius +% final [35]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	slow_animations_go_to_idle = false
	
	basic_action = "ChangeToStance1"
	basic_action = "ElderImprison"
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	//has_light = true
}

Actor
{
	on_event_hide_for_ElderDoomProjectile = "DisableRendering();"
	on_event_reveal_for_ElderDoomProjectile = "EnableRendering();"
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/epk/elder_epk.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/epk/elder_epk.epk );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/frost_bolt/projectile_hit.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/TheElder/TheElder"] = {
    name = "The Elder",
    life = 18.6,
    energyShield = 20,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.875,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "Melee",
        "ElderSiphon",
        "ElderSuperSiphon",
        "ElderSlammingTentacles",
        "ElderExpandingNova",
        "ElderProjectileSpellcast1",
        "ElderProjectileSpellcast2",
        "ElderProjectileSpellcast2Triggered",
        "ElderProjectileSpellcast3456",
        "ElderProjectileSpellcast7",
        "ElderDoomProjectile1",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderSiphon"] = {
    name = "ElderSiphon",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 8.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_energy_shield_regeneration_rate_per_minute_%",
        "action_speed_-%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 1200, 80, 35, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        [2] = {1, 1200, 80, 35, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderSuperSiphon"] = {
    name = "ElderSuperSiphon",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 8.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_energy_shield_regeneration_rate_per_minute_%",
        "action_speed_-%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 1200, 100, 35, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderSlammingTentacles"] = {
    name = "ElderSlammingTentacles",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {30, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderExpandingNova"] = {
    name = "ElderExpandingNova",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.83,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.89999997615814, 1.1000000238419, 150, 2, -50, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderProjectileSpellcast1"] = {
    name = "ElderProjectileSpellcast1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "skill_visual_scale_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 47, 50, 2, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderProjectileSpellcast2"] = {
    name = "ElderProjectileSpellcast2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderProjectileSpellcast2Triggered"] = {
    name = "ElderProjectileSpellcast2Triggered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "skill_visual_scale_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "triggered_skill_use_animation_event",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 47, 50, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderProjectileSpellcast3456"] = {
    name = "ElderProjectileSpellcast3456",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderProjectileSpellcast7"] = {
    name = "ElderProjectileSpellcast7",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 47, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderDoomProjectile1"] = {
    name = "ElderDoomProjectile1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 6,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 50, 50, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 50%
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tags速度
    无法充能能量护盾
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot recharge energy shield Min: 1 Max: 1 全域
  • Craft Tags防御 能量护盾
    你的能量护盾从 0 开始
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • start at zero energy shield Min: 1 Max: 1 全域
  • Craft Tags防御 能量护盾
    受到的混沌伤害无法穿透能量护盾
    FamilyChaosTakenOnES
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 全域
  • Craft Tags混沌
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • FamilyPinnacleAtlasBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-50]
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 2 Max: 2 全域
  • monster dropped item quantity +% final for influenced monster Min: -50 Max: -50 全域
  • 无法被击退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, ChangeToStance1, ElderImprison
    Actor.slow_animations_go_to_idletrue, false
    裂界者
    古灵
    异界图鉴最终首领
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    行动速度不能调整至低于基础值的 50%
    无法充能能量护盾
    你的能量护盾从 0 开始
    受到的混沌伤害无法穿透能量护盾
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-50]
    无法被击退
    The Elder
    幽魂N
    标签施法, cold_affinity, eldritch, fast_movement, flesh_armour, human, humanoid, is_unarmed, large_height, melee, not_str, physical_affinity, ranged, red_blood, standalone_map_boss
    生命
    1860%
    生命转为护盾
    2000%
    闪避值
    +33%
    异常状态临界值
    504%
    抗性
    50 50 50 30
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 12
    攻击间隔
    1.875 秒
    伤害分布
    ±20%
    经验值
    400%
    Model Size
    100%
    类型
    TheElder
    Metadata
    TheElderStandalone_
    等级
    68
    生命
    -49,245,004
    护甲
    28,790
    闪避值
    6,303
    能量护盾
    2,279,244
    伤害
    851
    法术伤害
    1,270
    命中
    580
    攻击间隔
    1.25625
    经验值
    225,610
    召唤物生命
    -10,681,673
    Minion Energy Shield
    494,388
    召唤物伤害
    680
    异常状态临界值
    442,453
    冰缓
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1351–2027
    暴击几率: 5%
    攻击间隔: 1.875 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ElderSiphonStandalone
    法术, 范围, 范围法术
    施放间隔: 8.5 秒
    冷却时间: 30 秒
    每秒再生 20% 能量护盾
    行动速度减慢 50%
    每秒造成 613.8 点基础物理伤害
    active skill area of effect radius +% final [35]
    is area damage [1]
    ElderSlammingTentacles
    攻击
    基本伤害: 1351–2027
    暴击几率: 5%
    攻击间隔: 1.875 秒
    冷却时间: 30 秒
    伤害总增 30%
    active skill area of effect radius +% final [40]
    is area damage [1]
    ElderExpandingNovaStandalone
    法术, 可触发
    施放间隔: 3.83 秒
    冷却时间: 45 秒
    造成 2259 - 2761 物理伤害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    ElderDoomProjectile1
    法术
    施放间隔: 6 秒
    冷却时间: 30 秒
    造成 1825 - 2738 冰霜伤害
    base is projectile [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderProjectileSpellcast1
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 2 秒
    冷却时间: 3 秒
    造成 2678 - 4017 冰霜伤害
    投射物贯穿所有目标
    额外发射 2 个投射物
    base is projectile [1]
    monster projectile variation [47]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    skill visual scale +% [50]
    ElderProjectileSpellcast2
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 2 秒
    冷却时间: 3 秒
    造成 2678 - 4017 冰霜伤害
    投射物贯穿所有目标
    额外发射 1 个投射物
    base is projectile [1]
    monster projectile variation [46]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderProjectileSpellcast2Triggered
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 2 秒
    造成 2678 - 4017 冰霜伤害
    投射物贯穿所有目标
    额外发射 1 个投射物
    base is projectile [1]
    monster projectile variation [47]
    skill visual scale +% [50]
    triggered skill use animation event [1]
    ElderProjectileSpellcast3456
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 2143 - 3214 冰霜伤害
    投射物贯穿所有目标
    额外发射 1 个投射物
    base is projectile [1]
    monster projectile variation [46]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderProjectileSpellcast7
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 2 秒
    冷却时间: 3 秒
    造成 2678 - 4017 冰霜伤害
    投射物贯穿所有目标
    额外发射 1 个投射物
    base is projectile [1]
    monster projectile variation [47]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    SSMStandaloneElderMadnessPropagator
    法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
    施放间隔: 1 秒
    alternate minion [542]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [200]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "ChangeToStance1"
    }
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Render
    {
    	has_light = true
    }
    
    Actor
    {
    	on_event_hide_for_ElderDoomProjectile = "DisableRendering();"
    	on_event_reveal_for_ElderDoomProjectile = "EnableRendering();"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/epk/elder_epk.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/epk/elder_epk.epk );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/frost_bolt/projectile_hit.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheElder/TheElderStandalone_"] = {
        name = "The Elder",
        life = 18.6,
        energyShield = 20,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.875,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "SSMStandaloneElderMadnessPropagator",
            "ElderSiphonStandalone",
            "ElderSlammingTentacles",
            "ElderExpandingNovaStandalone",
            "ElderProjectileSpellcast1",
            "ElderProjectileSpellcast2",
            "ElderProjectileSpellcast2Triggered",
            "ElderProjectileSpellcast3456",
            "ElderProjectileSpellcast7",
            "ElderDoomProjectile1",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMStandaloneElderMadnessPropagator"] = {
        name = "SSMStandaloneElderMadnessPropagator",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {1, 542, 200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderSiphonStandalone"] = {
        name = "ElderSiphonStandalone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 8.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_energy_shield_regeneration_rate_per_minute_%",
            "action_speed_-%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 1200, 50, 35, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderSlammingTentacles"] = {
        name = "ElderSlammingTentacles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {30, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderExpandingNovaStandalone"] = {
        name = "ElderExpandingNovaStandalone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.83,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast1"] = {
        name = "ElderProjectileSpellcast1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "skill_visual_scale_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 50, 2, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast2"] = {
        name = "ElderProjectileSpellcast2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast2Triggered"] = {
        name = "ElderProjectileSpellcast2Triggered",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "skill_visual_scale_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "triggered_skill_use_animation_event",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 50, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast3456"] = {
        name = "ElderProjectileSpellcast3456",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast7"] = {
        name = "ElderProjectileSpellcast7",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderDoomProjectile1"] = {
        name = "ElderDoomProjectile1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 6,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 50, 50, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 50%
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tags速度
    无法充能能量护盾
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot recharge energy shield Min: 1 Max: 1 全域
  • Craft Tags防御 能量护盾
    你的能量护盾从 0 开始
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • start at zero energy shield Min: 1 Max: 1 全域
  • Craft Tags防御 能量护盾
    受到的混沌伤害无法穿透能量护盾
    FamilyChaosTakenOnES
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 全域
  • Craft Tags混沌
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • FamilyPinnacleAtlasBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-50]
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 2 Max: 2 全域
  • monster dropped item quantity +% final for influenced monster Min: -50 Max: -50 全域
  • 无法被击退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 裂界者
    古灵
    异界图鉴最终首领
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    行动速度不能调整至低于基础值的 50%
    无法充能能量护盾
    你的能量护盾从 0 开始
    受到的混沌伤害无法穿透能量护盾
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-50]
    无法被击退
    The Elder
    幽魂N
    标签施法, cold_affinity, elder_boss, eldritch, fast_movement, flesh_armour, human, humanoid, is_unarmed, large_height, melee, not_str, physical_affinity, ranged, red_blood, unique_map_boss
    生命
    1860%
    生命转为护盾
    2000%
    闪避值
    +33%
    异常状态临界值
    504%
    抗性
    50 50 50 30
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 12
    攻击间隔
    1.875 秒
    伤害分布
    ±20%
    经验值
    400%
    Model Size
    100%
    类型
    TheElder
    Metadata
    TheElderGauntlet
    等级
    68
    生命
    -49,245,004
    护甲
    28,790
    闪避值
    6,303
    能量护盾
    2,279,244
    伤害
    851
    法术伤害
    1,270
    命中
    580
    攻击间隔
    1.25625
    经验值
    225,610
    召唤物生命
    -10,681,673
    Minion Energy Shield
    494,388
    召唤物伤害
    680
    异常状态临界值
    442,453
    冰缓
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1351–2027
    暴击几率: 5%
    攻击间隔: 1.875 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ElderSiphon
    法术, 范围, 范围法术
    施放间隔: 8.5 秒
    冷却时间: 30 秒
    每秒再生 20% 能量护盾
    行动速度减慢 80%
    每秒造成 613.8 点基础物理伤害
    active skill area of effect radius +% final [35]
    is area damage [1]
    ElderSlammingTentacles
    攻击
    基本伤害: 1351–2027
    暴击几率: 5%
    攻击间隔: 1.875 秒
    冷却时间: 30 秒
    伤害总增 30%
    active skill area of effect radius +% final [40]
    is area damage [1]
    ElderExpandingNova
    法术, 可触发
    施放间隔: 3.83 秒
    冷却时间: 45 秒
    造成 2259 - 2761 物理伤害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    ElderDoomProjectile1
    法术
    施放间隔: 6 秒
    冷却时间: 30 秒
    造成 1825 - 2738 冰霜伤害
    base is projectile [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderProjectileSpellcast1
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 2 秒
    冷却时间: 3 秒
    造成 2678 - 4017 冰霜伤害
    投射物贯穿所有目标
    额外发射 2 个投射物
    base is projectile [1]
    monster projectile variation [47]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    skill visual scale +% [50]
    ElderProjectileSpellcast2
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 2 秒
    冷却时间: 3 秒
    造成 2678 - 4017 冰霜伤害
    投射物贯穿所有目标
    额外发射 1 个投射物
    base is projectile [1]
    monster projectile variation [46]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderProjectileSpellcast2Triggered
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 2 秒
    造成 2678 - 4017 冰霜伤害
    投射物贯穿所有目标
    额外发射 1 个投射物
    base is projectile [1]
    monster projectile variation [47]
    skill visual scale +% [50]
    triggered skill use animation event [1]
    ElderProjectileSpellcast3456
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 2143 - 3214 冰霜伤害
    投射物贯穿所有目标
    额外发射 1 个投射物
    base is projectile [1]
    monster projectile variation [46]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderProjectileSpellcast7
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 2 秒
    冷却时间: 3 秒
    造成 2678 - 4017 冰霜伤害
    投射物贯穿所有目标
    额外发射 1 个投射物
    base is projectile [1]
    monster projectile variation [47]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderSuperSiphon
    法术, 范围, 范围法术
    施放间隔: 8.5 秒
    冷却时间: 30 秒
    每秒再生 20% 能量护盾
    行动速度减慢 100%
    每秒造成 613.8 点基础物理伤害
    active skill area of effect radius +% final [35]
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheElder/TheElderGauntlet"] = {
        name = "The Elder",
        life = 18.6,
        energyShield = 20,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.875,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "ElderSiphon",
            "ElderSuperSiphon",
            "ElderSlammingTentacles",
            "ElderExpandingNova",
            "ElderProjectileSpellcast1",
            "ElderProjectileSpellcast2",
            "ElderProjectileSpellcast2Triggered",
            "ElderProjectileSpellcast3456",
            "ElderProjectileSpellcast7",
            "ElderDoomProjectile1",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderSiphon"] = {
        name = "ElderSiphon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 8.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_energy_shield_regeneration_rate_per_minute_%",
            "action_speed_-%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 1200, 80, 35, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [2] = {1, 1200, 80, 35, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderSuperSiphon"] = {
        name = "ElderSuperSiphon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 8.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_energy_shield_regeneration_rate_per_minute_%",
            "action_speed_-%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 1200, 100, 35, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderSlammingTentacles"] = {
        name = "ElderSlammingTentacles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {30, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderExpandingNova"] = {
        name = "ElderExpandingNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.83,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.89999997615814, 1.1000000238419, 150, 2, -50, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast1"] = {
        name = "ElderProjectileSpellcast1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "skill_visual_scale_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 50, 2, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast2"] = {
        name = "ElderProjectileSpellcast2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast2Triggered"] = {
        name = "ElderProjectileSpellcast2Triggered",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "skill_visual_scale_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "triggered_skill_use_animation_event",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 50, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast3456"] = {
        name = "ElderProjectileSpellcast3456",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast7"] = {
        name = "ElderProjectileSpellcast7",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderDoomProjectile1"] = {
        name = "ElderDoomProjectile1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 6,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 50, 50, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 50%
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tags速度
    无法充能能量护盾
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot recharge energy shield Min: 1 Max: 1 全域
  • Craft Tags防御 能量护盾
    你的能量护盾从 0 开始
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • start at zero energy shield Min: 1 Max: 1 全域
  • Craft Tags防御 能量护盾
    受到的混沌伤害无法穿透能量护盾
    FamilyChaosTakenOnES
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 全域
  • Craft Tags混沌
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • FamilyPinnacleAtlasBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-50]
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 2 Max: 2 全域
  • monster dropped item quantity +% final for influenced monster Min: -50 Max: -50 全域
  • 无法被击退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 裂界者
    古灵
    异界图鉴最终首领
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    行动速度不能调整至低于基础值的 50%
    无法充能能量护盾
    你的能量护盾从 0 开始
    受到的混沌伤害无法穿透能量护盾
    你的移动速度加成不会让你减速至基础速度以下
    你的行动速度无法被减速至基础以下
    无法被击退
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-50]
    无法被击退
    The Elder
    幽魂N
    标签elder_boss, eldritch, flesh_armour, human, humanoid, immobile, is_unarmed, large_height, non_attacking, not_str, red_blood
    生命
    940%
    生命转为护盾
    2000%
    闪避值
    +33%
    异常状态临界值
    504%
    抗性
    50 50 50 30
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 12
    攻击间隔
    1.875 秒
    伤害分布
    ±20%
    经验值
    400%
    Model Size
    100%
    类型
    TheElderUnstable
    Metadata
    TheElderUnstable

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    }
    
    Stats
    {
    	set_cannot_die = 1
    	set_monster_delay_item_drops_millis = 4000
    }
    
    Pathfinding
    {
    	immobile = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	has_light = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheElder/TheElderUnstable"] = {
        name = "The Elder",
        life = 9.4,
        energyShield = 20,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.875,
        attackRange = 12,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 50%
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tags速度
    无法充能能量护盾
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot recharge energy shield Min: 1 Max: 1 全域
  • Craft Tags防御 能量护盾
    你的能量护盾从 0 开始
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • start at zero energy shield Min: 1 Max: 1 全域
  • Craft Tags防御 能量护盾
    受到的混沌伤害无法穿透能量护盾
    FamilyChaosTakenOnES
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 全域
  • Craft Tags混沌
    你的移动速度加成不会让你减速至基础速度以下
    你的行动速度无法被减速至基础以下
    FamilyMonsterCannotBeSlowed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • action speed cannot be reduced below base Min: 1 Max: 1 全域
  • movement speed cannot be reduced below base Min: 1 Max: 1 全域
  • Craft Tags速度
    无法被击退
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • FamilyPinnacleAtlasBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-50]
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 2 Max: 2 全域
  • monster dropped item quantity +% final for influenced monster Min: -50 Max: -50 全域
  • 无法被击退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.cannot_die1
    Stats.monster_delay_item_drops_millis4000
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idletrue, false
    Pathfinding.immobiletrue
    裂界者
    古灵
    区域: 创世之境
    异界图鉴最终首领
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    行动速度不能调整至低于基础值的 50%
    无法充能能量护盾
    你的能量护盾从 0 开始
    受到的混沌伤害无法穿透能量护盾
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have shaper or elder influence [1]
    monster dropped item quantity +% final for influenced monster [-50]
    无法被击退
    The Elder
    幽魂N
    地区创世之境
    标签施法, cold_affinity, elder_boss, eldritch, eldritch_pinnacle_boss, fast_movement, flesh_armour, human, humanoid, is_unarmed, large_height, melee, not_str, physical_affinity, ranged, red_blood, uber_elder, unique_map_boss
    生命
    1648%
    生命转为护盾
    2000%
    闪避值
    +33%
    异常状态临界值
    504%
    抗性
    50 50 50 30
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 12
    攻击间隔
    1.875 秒
    伤害分布
    ±20%
    经验值
    400%
    Model Size
    100%
    类型
    TheElderUber
    Metadata
    TheElderUber
    等级
    84
    生命
    -919,712,992
    护甲
    99,834
    闪避值
    10,800
    能量护盾
    5,360,944
    伤害
    2,171
    法术伤害
    3,241
    命中
    1,076
    攻击间隔
    1.25625
    经验值
    291,500
    召唤物生命
    -173,820,949
    Minion Energy Shield
    1,013,190
    召唤物伤害
    1,842
    异常状态临界值
    6,957,767
    冰缓
    22,000
    Shock
    22,000
    Brittle
    124,467
    Scorch
    22,000
    Sap
    60,783
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 3448–5172
    暴击几率: 5%
    攻击间隔: 1.875 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ElderSiphonUber
    法术, 范围, 范围法术
    施放间隔: 8.5 秒
    冷却时间: 30 秒
    每秒再生 20% 能量护盾
    行动速度减慢 60%
    每秒造成 1615.3 点基础物理伤害
    active skill area of effect radius +% final [35]
    is area damage [1]
    ElderSlammingTentacles
    攻击
    基本伤害: 3448–5172
    暴击几率: 5%
    攻击间隔: 1.875 秒
    冷却时间: 30 秒
    伤害总增 30%
    active skill area of effect radius +% final [40]
    is area damage [1]
    ElderExpandingNova
    法术, 可触发
    施放间隔: 3.83 秒
    冷却时间: 45 秒
    造成 6129 - 7491 物理伤害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    ElderDoomProjectile1
    法术
    施放间隔: 6 秒
    冷却时间: 30 秒
    造成 4953 - 7429 冰霜伤害
    base is projectile [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderProjectileSpellcast1
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 2 秒
    冷却时间: 3 秒
    造成 7433 - 11149 冰霜伤害
    投射物贯穿所有目标
    额外发射 2 个投射物
    base is projectile [1]
    monster projectile variation [47]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    skill visual scale +% [50]
    ElderProjectileSpellcast2
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 2 秒
    冷却时间: 3 秒
    造成 7433 - 11149 冰霜伤害
    投射物贯穿所有目标
    额外发射 1 个投射物
    base is projectile [1]
    monster projectile variation [46]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderProjectileSpellcast2Triggered
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 2 秒
    造成 7433 - 11149 冰霜伤害
    投射物贯穿所有目标
    额外发射 1 个投射物
    base is projectile [1]
    monster projectile variation [47]
    skill visual scale +% [50]
    triggered skill use animation event [1]
    ElderProjectileSpellcast3456
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 5639 - 8459 冰霜伤害
    投射物贯穿所有目标
    额外发射 1 个投射物
    base is projectile [1]
    monster projectile variation [46]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderProjectileSpellcast7
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 2 秒
    冷却时间: 3 秒
    造成 7433 - 11149 冰霜伤害
    投射物贯穿所有目标
    额外发射 1 个投射物
    base is projectile [1]
    monster projectile variation [47]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    EmptyActionSpellElderUber
    法术
    施放间隔: 1 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_cannot_die = 1
    	set_monster_delay_item_drops_millis = 12000
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ElderImprison"
    	
    	on_event_contact_for_ChangeToStance2 = "MoveToObject( arena_middle, force );"
    }
    
    Transitionable
    {
    }
    
    StateMachine
    {
    	define_shared_state = "minion_phase"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
        preload_buff_visual = "uber_elder_immune_buff"
        preload_buff_visual = "uber_shaper_immune_buff"
    	preload_animated_object = "Metadata/Effects/Spells/frost_bolt/projectile_hit.ao"
    }
    
    Render
    {
    	has_light = true
    }
    
    Actor
    {
    	on_event_hide_for_ElderDoomProjectile = "DisableRendering();"
    	on_event_reveal_for_ElderDoomProjectile = "EnableRendering();"
    	on_end_ChangeToStance2 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/portal_action/portal_action_fx.epk );"
    	on_start_ChangeToStance1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/portal_action/portal_action_fx.epk );"
    }
    
    Buffs
    {
    	on_lose_uber_elder_immune_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/immune_shield/immune_shield_off.ao );"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/epk/elder_epk.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/epk/elder_epk.epk );"
    }
    
    StateMachine
    {	
    	create_state_minion_phase_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/portal_action/portal_action_fx.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/portal_action/portals/bottom_portal.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheElder/TheElderUber"] = {
        name = "The Elder",
        life = 16.48,
        energyShield = 20,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.875,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "EmptyActionSpellElderUber",
            "ElderSiphonUber",
            "ElderSlammingTentacles",
            "ElderExpandingNova",
            "ElderProjectileSpellcast1",
            "ElderProjectileSpellcast2",
            "ElderProjectileSpellcast2Triggered",
            "ElderProjectileSpellcast3456",
            "ElderProjectileSpellcast7",
            "ElderDoomProjectile1",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellElderUber"] = {
        name = "EmptyActionSpellElderUber",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderSiphonUber"] = {
        name = "ElderSiphonUber",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 8.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_energy_shield_regeneration_rate_per_minute_%",
            "action_speed_-%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 1200, 60, 35, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderSlammingTentacles"] = {
        name = "ElderSlammingTentacles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {30, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderExpandingNova"] = {
        name = "ElderExpandingNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.83,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.89999997615814, 1.1000000238419, 150, 2, -50, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast1"] = {
        name = "ElderProjectileSpellcast1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "skill_visual_scale_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 50, 2, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast2"] = {
        name = "ElderProjectileSpellcast2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast2Triggered"] = {
        name = "ElderProjectileSpellcast2Triggered",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "skill_visual_scale_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "triggered_skill_use_animation_event",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 50, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast3456"] = {
        name = "ElderProjectileSpellcast3456",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast7"] = {
        name = "ElderProjectileSpellcast7",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderDoomProjectile1"] = {
        name = "ElderDoomProjectile1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 6,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 50, 50, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 50%
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tags速度
    无法充能能量护盾
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot recharge energy shield Min: 1 Max: 1 全域
  • Craft Tags防御 能量护盾
    你的能量护盾从 0 开始
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • start at zero energy shield Min: 1 Max: 1 全域
  • Craft Tags防御 能量护盾
    受到的混沌伤害无法穿透能量护盾
    FamilyChaosTakenOnES
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 全域
  • Craft Tags混沌
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • FamilyPinnacleAtlasBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have shaper or elder influence [1]
    monster dropped item quantity +% final for influenced monster [-50]
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • dropped items have shaper or elder influence Min: 1 Max: 1 全域
  • monster dropped item quantity +% final for influenced monster Min: -50 Max: -50 全域
  • 无法被击退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.cannot_die1
    Stats.monster_delay_item_drops_millis12000
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, ChangeToStance1, ChangeToStance2, ElderImprison
    Actor.slow_animations_go_to_idletrue, false
    Actor.on_event_contact_for_ChangeToStance2MoveToObject( arena_middle, force );
    StateMachine.define_shared_stateminion_phase
    裂界者
    古灵
    异界图鉴最终首领
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    行动速度不能调整至低于基础值的 50%
    无法充能能量护盾
    你的能量护盾从 0 开始
    受到的混沌伤害无法穿透能量护盾
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have shaper or elder influence [1]
    monster dropped item quantity +% final for influenced monster [-50]
    无法被击退
    The Elder
    幽魂N
    标签施法, cold_affinity, elder_boss, eldritch, eldritch_pinnacle_boss, fast_movement, flesh_armour, human, humanoid, is_unarmed, large_height, melee, not_str, physical_affinity, ranged, red_blood, uber_elder, unique_map_boss
    生命
    1648%
    生命转为护盾
    2000%
    闪避值
    +33%
    异常状态临界值
    504%
    抗性
    50 50 50 30
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 12
    攻击间隔
    1.875 秒
    伤害分布
    ±20%
    经验值
    400%
    Model Size
    100%
    类型
    TheElderUber
    Metadata
    TheElderUberGauntlet
    等级
    68
    生命
    -43,632,133
    护甲
    28,790
    闪避值
    6,303
    能量护盾
    2,019,459
    伤害
    851
    法术伤害
    1,270
    命中
    580
    攻击间隔
    1.25625
    经验值
    225,610
    召唤物生命
    -9,464,192
    Minion Energy Shield
    438,038
    召唤物伤害
    680
    异常状态临界值
    442,453
    冰缓
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1351–2027
    暴击几率: 5%
    攻击间隔: 1.875 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ElderSiphonUber
    法术, 范围, 范围法术
    施放间隔: 8.5 秒
    冷却时间: 30 秒
    每秒再生 20% 能量护盾
    行动速度减慢 60%
    每秒造成 613.8 点基础物理伤害
    active skill area of effect radius +% final [35]
    is area damage [1]
    ElderSlammingTentacles
    攻击
    基本伤害: 1351–2027
    暴击几率: 5%
    攻击间隔: 1.875 秒
    冷却时间: 30 秒
    伤害总增 30%
    active skill area of effect radius +% final [40]
    is area damage [1]
    ElderExpandingNova
    法术, 可触发
    施放间隔: 3.83 秒
    冷却时间: 45 秒
    造成 2259 - 2761 物理伤害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    ElderDoomProjectile1
    法术
    施放间隔: 6 秒
    冷却时间: 30 秒
    造成 1825 - 2738 冰霜伤害
    base is projectile [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderProjectileSpellcast1
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 2 秒
    冷却时间: 3 秒
    造成 2678 - 4017 冰霜伤害
    投射物贯穿所有目标
    额外发射 2 个投射物
    base is projectile [1]
    monster projectile variation [47]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    skill visual scale +% [50]
    ElderProjectileSpellcast2
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 2 秒
    冷却时间: 3 秒
    造成 2678 - 4017 冰霜伤害
    投射物贯穿所有目标
    额外发射 1 个投射物
    base is projectile [1]
    monster projectile variation [46]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderProjectileSpellcast2Triggered
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 2 秒
    造成 2678 - 4017 冰霜伤害
    投射物贯穿所有目标
    额外发射 1 个投射物
    base is projectile [1]
    monster projectile variation [47]
    skill visual scale +% [50]
    triggered skill use animation event [1]
    ElderProjectileSpellcast3456
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 2143 - 3214 冰霜伤害
    投射物贯穿所有目标
    额外发射 1 个投射物
    base is projectile [1]
    monster projectile variation [46]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderProjectileSpellcast7
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 2 秒
    冷却时间: 3 秒
    造成 2678 - 4017 冰霜伤害
    投射物贯穿所有目标
    额外发射 1 个投射物
    base is projectile [1]
    monster projectile variation [47]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    EmptyActionSpellElderUber
    法术
    施放间隔: 1 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_cannot_die = 1
    	set_monster_delay_item_drops_millis = 12000
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ElderImprison"
    	
    	on_event_contact_for_ChangeToStance2 = "MoveToObject( arena_middle, force );"
    }
    
    Transitionable
    {
    }
    
    StateMachine
    {
    	define_shared_state = "minion_phase"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
        preload_buff_visual = "uber_elder_immune_buff"
        preload_buff_visual = "uber_shaper_immune_buff"
    	preload_animated_object = "Metadata/Effects/Spells/frost_bolt/projectile_hit.ao"
    }
    
    Render
    {
    	has_light = true
    }
    
    Actor
    {
    	on_event_hide_for_ElderDoomProjectile = "DisableRendering();"
    	on_event_reveal_for_ElderDoomProjectile = "EnableRendering();"
    	on_end_ChangeToStance2 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/portal_action/portal_action_fx.epk );"
    	on_start_ChangeToStance1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/portal_action/portal_action_fx.epk );"
    }
    
    Buffs
    {
    	on_lose_uber_elder_immune_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/immune_shield/immune_shield_off.ao );"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/epk/elder_epk.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/epk/elder_epk.epk );"
    }
    
    StateMachine
    {	
    	create_state_minion_phase_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/portal_action/portal_action_fx.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/portal_action/portals/bottom_portal.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheElder/TheElderUberGauntlet"] = {
        name = "The Elder",
        life = 16.48,
        energyShield = 20,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.875,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "EmptyActionSpellElderUber",
            "ElderSiphonUber",
            "ElderSlammingTentacles",
            "ElderExpandingNova",
            "ElderProjectileSpellcast1",
            "ElderProjectileSpellcast2",
            "ElderProjectileSpellcast2Triggered",
            "ElderProjectileSpellcast3456",
            "ElderProjectileSpellcast7",
            "ElderDoomProjectile1",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellElderUber"] = {
        name = "EmptyActionSpellElderUber",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderSiphonUber"] = {
        name = "ElderSiphonUber",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 8.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_energy_shield_regeneration_rate_per_minute_%",
            "action_speed_-%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 1200, 60, 35, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderSlammingTentacles"] = {
        name = "ElderSlammingTentacles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {30, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderExpandingNova"] = {
        name = "ElderExpandingNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.83,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.89999997615814, 1.1000000238419, 150, 2, -50, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast1"] = {
        name = "ElderProjectileSpellcast1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "skill_visual_scale_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 50, 2, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast2"] = {
        name = "ElderProjectileSpellcast2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast2Triggered"] = {
        name = "ElderProjectileSpellcast2Triggered",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "skill_visual_scale_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "triggered_skill_use_animation_event",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 50, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast3456"] = {
        name = "ElderProjectileSpellcast3456",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 46, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderProjectileSpellcast7"] = {
        name = "ElderProjectileSpellcast7",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 47, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderDoomProjectile1"] = {
        name = "ElderDoomProjectile1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 6,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 50, 50, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 50%
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tags速度
    无法充能能量护盾
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot recharge energy shield Min: 1 Max: 1 全域
  • Craft Tags防御 能量护盾
    你的能量护盾从 0 开始
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • start at zero energy shield Min: 1 Max: 1 全域
  • Craft Tags防御 能量护盾
    受到的混沌伤害无法穿透能量护盾
    FamilyChaosTakenOnES
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 全域
  • Craft Tags混沌
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • FamilyPinnacleAtlasBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have shaper or elder influence [1]
    monster dropped item quantity +% final for influenced monster [-50]
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • dropped items have shaper or elder influence Min: 1 Max: 1 全域
  • monster dropped item quantity +% final for influenced monster Min: -50 Max: -50 全域
  • 无法被击退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 裂界者
    主线
    第 12 章
    异界图鉴里仍然有一段裂界者的回忆。去塑界者国度,借助某个流浪制图师的击败它。
    The Elder
    #名字
    1
    异界图鉴里仍然有一段裂界者的回忆。去塑界者国度,借助某个流浪制图师的击败它。
  • 在塑界者国度击败裂界者的回忆
  • 2跟指挥官奇拉克交谈
    你击败了裂界者的回忆,去找指挥官奇拉克领取奖励。
  • 跟指挥官奇拉克交谈
  • 3
    你击败了裂界者,解锁了腐坏虚空石,用异界图鉴技能之书获得 {0} 吧。
  • 使用异界图鉴技能之书
  • 4任务完成
    任务完成:你击败了裂界者,解锁了腐坏虚空石,获得了 {0}。
    裂界者 Topic /22
    NPC名字
    制图大师札娜这一刻终于来临了,不是吗?裂界者即将到来。我们的旅程走到了终点,流放者。我们会获得成功吗?还是说远方只有死亡和腐败在等待着我们?但愿你做好了准备,我的朋友。我们得制服那个生物,宇宙魔方才能起作用。祝你好运,我们应该不会再见了……能够与你并肩作战是我的荣幸。
    制图大师札娜我们成功了……结束了……终于结束了。无论我的父亲在哪里,我都能感应到他。他终于获得了安息……谢谢你,流放者。宇宙魔方!它起作用了!我一刻都没有怀疑过!只是……裂界者和腐蚀……虽然我们将它们驱逐了出去,但这次遭遇还是……让我产生了变化。我可以感觉到那生物,在两个世界的夹缝之间骚动不安。它十分绝望。它饥饿难耐。它……想方设法打算回来。我想我在很长一段时间里都别想睡个安稳觉了。我得确保大家做好准备,以防它卷土重来。也许我可以把腐蚀监视者重新组织起来,让他们保卫我们的世界……异界图鉴这个地方属于裂界者。对它继续进行研究可以让我们进一步了解腐蚀的本质。如果你愿意,可以和我一切探索这些世界。也许你还可以在这里做出自己的贡献。裂界者的受害者,那些孩子们……数量一定成千上万。他们徘徊在这些土地上,扭曲、腐败,孤身一人,说不定还在担惊受怕。和我的父亲一样,他们渴望能够摆脱这种折磨。杀掉他们,反而会让他们获得解脱。而你可以用这种方法拯救他们,我的朋友。现在我得走了。我要为自己的下一次远征做好准备。
    观察者它的饥渴永无止尽,在世界之间横冲直闯,追逐着往日的一切,又阻止一切逝去。有些魂灵,比方说你,身边萦绕着无数经历和回忆形成的烟云,对它就是一种无法抑制的诱惑。

    它有许多名字。瓦解者,腐坏之子。你们这里回响的历史又给了它另一个名字:裂界者。

    它服侍更伟大的力量,我也一样。它们仍在运作,但它们的仆人已经不再了,它们的殿堂空了。至少暂时如此。
    赫莲娜我对裂界者的研究有点懈怠,不过据我所知,它是一个千百年来一直在捕猎人类的异界之灵。它为一种叫腐坏的力量服务。不久前,裂界屠杀者们在札娜的帮助下击败了裂界者。不过那却直接造成了另一种灾难。没有了裂界者,异界图鉴对宇宙中饥渴的妖魔来说就是一件无人看守的宝贝。
    指挥官奇拉克都是裂界者害我们陷入这场危机的。据我所知,数千年来它都在猎杀人类,吸食人类的记忆和身躯。虽然我拿不准,但跟它一样的那帮家伙肯定已经发现它消失了。我们可消受不了这种关心。它打败了裂界者,裂界屠杀者可能会毁灭我们全部。
    裂界之印不要被虚无所扰乱。
    裂界屠杀者之冠
    裂界者之影响圣甲虫跨越光的尽头,唯有一片虚空。
    贤主之邀:裂界屠杀者注定不能忍受的人们
    在目睹挣扎求生的过程中,
    大概能找到一丝荒诞的乐趣。
    裂界者之不灭余烬
    记忆碎片IX“……他们将它称之为裂界者。它是一只由恶意和狂念构成的怪物……而且无法被杀死。
    监视者们制造这一设备的初衷便是为了将它关在梦境国度中,以便找到神器——“塑星者之剑”,使其陷入永眠。但暗影……
    我必须在暗影重获自由前想办法阻止它……”
    记忆碎片XI“……研究的停滞不前引起了圣堂教宗的怀疑。
    我被判渎职罪,关押在西奥波利斯监狱中。
    我必须不惜一切代价逃狱,裂界者对这个世界虎视眈眈。
    只有我能够阻止这个看上了奥瑞亚的恶魔……”
    记忆碎片XII“……维纳瑞斯这个愚蠢之徒……把我拉出监狱游街示众,让手下
    把我打得奄奄一息……逼我……告诉了他一切。
    他命我带上他和手下前往梦境国度,与裂界者会面。
    于是我便开启了设备,带着他们穿越到了异界图鉴中……”
    记忆碎片XIII“……不大一会儿我们便见到了暗影。
    这个裂界者的精魂在我的脑海中质问我为何回来。但我还来不及回答,
    维纳瑞斯就走上前去向他致意……”
    记忆碎片XIV“……仅仅一瞬之后,我们便站在了这个邪恶的神祇面前。
    ‘速速拔出此凶刃。’裂界者诱惑道,维纳瑞斯立刻照做了。
    于是,裂界者的意识重新回到了他的体内,大地开始颤动,重回原形的裂界者碾碎了圣堂教宗和他的手下,开始大快朵颐,而我只能匆忙逃窜……”
    记忆碎片XV“……我害怕这可能就是一切的终焉。我会命丧于此,整个世界也会沦陷于裂界者的魔掌。
    我已经逃不掉了,但必须有人能阻止裂界者,而我正好拥有塑造
    物体的能力。
    只有我还尚存击败裂界者的希望……”
    纯白守望石这里长埋着刻骨铭心的记忆,那是给裂界者的无尽献祭,
    它们铭刻于此,直至永恒。
    猩红守望石这里长埋着刻骨铭心的记忆,那是给裂界者的无尽献祭,
    它们铭刻于此,直至永恒。
    钴蓝守望石这里长埋着刻骨铭心的记忆,那是给裂界者的无尽献祭,
    它们铭刻于此,直至永恒。
    翠绿守望石这里长埋着刻骨铭心的记忆,那是给裂界者的无尽献祭,
    它们铭刻于此,直至永恒。
    金色守望石这里长埋着刻骨铭心的记忆,那是给裂界者的无尽献祭,
    它们铭刻于此,直至永恒。
    腐坏虚空石裂界者一直以赋予生命内涵的事物为食,
    直到它碰上牢不可破的羁绊。

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