Cloth Belt
Belt
Requires Level 20
(15–25)% increased Stun and Block Recovery
Cloth Belt Belt5 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 2xScroll of Wisdom · Magic: 1xOrb of Transmutation · Rare: 3xOrb of Alchemy · Unique: 8xChaos Orb
DropLevel 20
BaseType Cloth Belt
Class Belts
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Belts/Belt5
Tagsbelt
IconArt/2DItems/Belts/Belt4
ReferenceCommunity Wiki
(15–25)% increased Stun and Block Recovery
FamilyStunRecovery
DomainsItem (1)
GenerationTypeUnique (3)
Req. level20 (Effective: 16)
Stats
  • base stun recovery +% Min: 15 Max: 25 Global
  • Unique /14
    (15–25)% increased Stun and Block Recovery
    +(20–30) to all Attributes
    (10–20)% increased Rarity of Items found
    +20% to Fire Resistance
    20% increased Flask Effect Duration
    -2 Physical Damage taken from Attack Hits
    (Attributes are Strength, Dexterity, and Intelligence)
    (15–25)% increased Stun and Block Recovery
    +(20–30)% to Fire Resistance
    (50–75)% reduced Trap Duration
    25% increased Light Radius
    Skills which Throw Traps throw up to 2 additional Traps
    Traps cannot be triggered by Enemies
    Traps from Skills are thrown randomly around targeted location
    (15–25)% increased Stun and Block Recovery
    +(60–80) to maximum Life
    +15% to all Elemental Resistances
    (20–30)% increased Mana Recovery from Flasks
    (20–30)% reduced Flask Effect Duration
    Gain Soul Eater during any Flask Effect
    Lose all Eaten Souls when you use a Flask
    (While you have Soul Eater, you consume the souls of anything killed nearby, gaining 5% increased Attack and Cast speed for each. You lose 1 soul every 0.5 seconds if you have not gained any souls Recently. Maximum of 45 souls consumed)
    (15–25)% increased Stun and Block Recovery
    +(20–40) to Intelligence
    Gain (4–6)% of Maximum Life as Extra Maximum Energy Shield
    Immortal Ambition
    (Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)
    (15–25)% increased Stun and Block Recovery
    (10–15)% increased Energy Shield Recovery rate
    (10–15)% increased Life Recovery rate
    (10–15)% increased Attack and Cast Speed
    (15–20)% increased Cooldown Recovery Rate
    Debuffs on you expire (15–20)% faster
    (15–25)% increased Stun and Block Recovery
    (10–15)% increased Energy Shield Recovery rate
    (10–15)% increased Life Recovery rate
    (10–15)% increased Attack and Cast Speed
    (15–20)% increased Cooldown Recovery Rate
    Debuffs on you expire (15–20)% faster
    (15–25)% increased Stun and Block Recovery
    +(20–40) to Strength
    Gain (4–6)% of Maximum Life as Extra Maximum Energy Shield
    Corrupted Soul
    (50% of Non-Chaos Damage taken bypasses Energy Shield
    Gain 15% of Maximum Life as Extra Maximum Energy Shield)
    (15–25)% increased Stun and Block Recovery
    +(20–30) to all Attributes
    (15–25)% increased Flask Charges gained
    (10–20)% increased Flask Charges used
    (10–20)% increased Flask Effect Duration
    Life Flasks gain 1 Charge every 3 seconds
    100% of Life Recovery from Flasks is applied to nearby Allies instead of You
    (Attributes are Strength, Dexterity, and Intelligence)
    (15–25)% increased Stun and Block Recovery
    +(600–700) to Armour
    (12–15)% increased maximum Life
    +(40–60)% to Fire Resistance
    Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges
    Maximum Brutal Charges is equal to Maximum Endurance Charges
    +1 to Maximum Endurance Charges
    Gain Brutal Charges instead of Endurance Charges
    (Players have 3% chance to deal Triple Damage and 10% increased Stun Threshold per Brutal Charge)
    (15–25)% increased Stun and Block Recovery
    +(600–700) to Evasion Rating
    +(40–60)% to Cold Resistance
    (8–12)% increased Movement Speed
    +1 to Maximum Frenzy Charges
    Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges
    Maximum Affliction Charges is equal to Maximum Frenzy Charges
    Gain Affliction Charges instead of Frenzy Charges
    (Players have 8% more Damage with Ailments and 8% more Effect of Non-Damaging Ailments per Affliction Charge)
    (15–25)% increased Stun and Block Recovery
    +(60–70) to maximum Energy Shield
    (16–20)% increased maximum Mana
    +(40–60)% to Lightning Resistance
    +1 to Maximum Power Charges
    Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges
    Maximum Absorption Charges is equal to Maximum Power Charges
    Gain Absorption Charges instead of Power Charges
    (Players Recoup 12% of Elemental Damage taken as Energy Shield per Absorption Charge)
    (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
    (15–25)% increased Stun and Block Recovery
    +(20–40) to Dexterity
    +(40–60) to maximum Mana
    (7–10)% reduced Flask Charges used
    Non-Unique Utility Flasks you Use apply to Linked Targets
    (15–25)% increased Stun and Block Recovery
    +(20–30) to Dexterity
    +(20–30) to Intelligence
    +(60–80) to maximum Life
    Every 5 seconds, gain one of the following for 5 seconds:
    Your Hits are always Critical Strikes
    Hits against you are always Critical Strikes
    Attacks cannot Hit you
    Attacks against you always Hit
    Your Damage with Hits is Lucky
    Damage of Hits against you is Lucky
    (15–25)% increased Stun and Block Recovery
    +(20–30) to Dexterity
    150% increased Flask Effect Duration
    Flasks applied to you have 60% reduced Effect
    2% reduced Flask Effect Duration per Level
    Flasks applied to you have 1% increased Effect per Level