Nightmare Mace
        
    One Hand Mace
Physical Damage: 38-80
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1 metres
Requires Level 68, 212 Str
10% reduced Enemy Stun Threshold
        
        Nightmare Mace OneHandMace22 /9
| Name | Show Full Descriptions | 
|---|---|
| Cost | iLvl 1: Normal: 3x | 
| DropLevel | 68 | 
| BaseType | Nightmare Mace | 
| Class | One Hand Maces | 
| Flags | CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge | 
| Type | Metadata/Items/Weapons/OneHandWeapons/OneHandMaces/OneHandMace22 | 
| Tags | top_tier_base_item_type, mace, one_hand_weapon, onehand, weapon | 
| Icon | Art/2DItems/Weapons/OneHandWeapons/OneHandMaces/OneHandMace8 | 
| Reference | Community Wiki | 
10% reduced Enemy Stun Threshold
| Family | StunThresholdReduction | 
|---|---|
| Domains | Item (1) | 
| GenerationType | Unique (3) | 
| Req. level | 1 | 
| Stats | 
| key | val | 
|---|---|
| Base.base_level | 1 | 
| Base.tag | default, weapon, onehand, mace, one_hand_weapon | 
| Mods.stat_description_list | Metadata/StatDescriptions/stat_descriptions.txt | 
| Mods.mod_stat_description_list | Metadata/StatDescriptions/advanced_mod_stat_descriptions.txt | 
| Mods.enable_rarity | normal, magic, rare, unique | 
| Mods.inventory_type | Weapon | 
| AttributeRequirements.strength_requirement | 100 | 
| AttributeRequirements.dexterity_requirement | 0 | 
| AttributeRequirements.intelligence_requirement | 0 | 
| Weapon.minimum_attack_distance | 0 | 
| Weapon.maximum_attack_distance | 3 | 
| Weapon.minimum_damage | 5 | 
| Weapon.maximum_damage | 10 | 
| Weapon.weapon_speed | 833 | 
| Weapon.critical_chance | 500 | 
| Weapon.accuracy_rating | 20 | 
| Weapon.weapon_class | OneHandMace | 
| Quality.max_quality | 20 | 
| Sockets.socket_info | 1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5 | 
Unique /1
10% reduced Enemy Stun Threshold
Adds (45–60) to (100–120) Physical Damage
Gain (30–40)% of Physical Attack Damage as Extra Fire Damage
+4% to Chaos Resistance per Endurance Charge
1% reduced Elemental Damage taken from Hits per Endurance Charge
Adds 5 to 8 Physical Damage per Endurance Charge
+500 to Armour per Endurance Charge
200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently
(Recently refers to the past 4 seconds)
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
    
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
