Tremor Rod
is to let your enemy learn your plans,
and execute them - twice.
Tremor Rod Attr /8
Name | Show Full Descriptions |
---|---|
The Market | The Market |
Acronym | Stun, Mine |
Icon | Art/2DItems/Weapons/TwoHandWeapons/Staves/MineStaff |
Icon | |
Release Version | Warbands and Tempest |
BaseType | Military Staff |
Skill | Blastchain Mine Support |
Reference | poe.ninja, Community Wiki |
+22% Chance to Block Attack Damage while wielding a Staff
Family | StaffBlockPercent |
---|---|
Domains | Item (1) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
+2 to Level of Socketed Spell Gems
Family | IncreaseSpecificSocketedGemLevel |
---|---|
Domains | Item (1) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | has_caster_mod caster_unique_weapon |
Craft Tags | caster gem |
Socketed Gems are Supported by Level 10 Blastchain Mine
Family | SupportedByRemoteMineLevel |
---|---|
Domains | Item (1) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | support gem |
Additional Effects From Quality:
(40–60)% increased Spell Damage
Family | SpellDamage |
---|---|
Domains | Item (1) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | has_caster_mod caster_unique_weapon |
Craft Tags | caster_damage damage caster |
(15–20)% reduced Enemy Stun Threshold
Family | StunThresholdReduction |
---|---|
Domains | Item (1) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Mines can be Detonated an additional time
Family | MinesMultipleDetonation |
---|---|
Domains | Item (1) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Rarity: Unique
Tremor Rod
Military Staff
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Warstaff
Physical Damage: 38-114
Critical Strike Chance: 6.60%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
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Requirements:
Level: 41
Str: 72
Int: 72
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Sockets: B-B R-R
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Item Level: 52
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+18% Chance to Block Attack Damage while wielding a Staff (implicit)
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+2 to Level of Socketed Spell Gems
Socketed Gems are Supported by Level 10 Blastchain Mine
40% increased Spell Damage
17% reduced Enemy Stun Threshold
Mines can be Detonated an additional time
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The best way to gain the element of surprise,
is to let your enemy learn your plans,
and execute them - twice.
--------
Note: ~price 3 alch
" } }
Item
Community Wiki
Modifiers
Applicable skill gems socketed in this staff are supported by level 10 Blastchain Mine Support. All support modifiers are accounted for, including the mana multiplier.
The Mines can be Detonated an additional time modifier 're-arms' the initial mine after the first detonation, allowing for a second detonation. It does not create an additional mine. This can be problematic when using skills with longer durations such as Pyroclast Mine, as they cannot be detonated again until the novas stop casting. It is also important to note that the 're-arm' of the mines does not reset the mine duration timer. The mine laid by the character even after 're-arming' will have the original mine duration of 16 seconds.
Clever Construction notable also does not reset its 5 second timer, as the mine is not considered as re-placed.
Spells with cooldown such as Cold Snap cannot be detonated again until after a cooldown. For movement spells such as Flame Dash and Lightning Warp, the mine will be relocated to the targeted location before its second detonation.
Version history
Version | Changes |
---|---|
3.8.0 |
|
3.7.0 |
|
2.6.0 |
|
2.0.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.