Warbands and Tempest Unique /129 ⍟
Adds (4–6) to (8–12) Fire Damage to Spells
(40–60)% increased Global Critical Strike Chance
Gain 10 Life per Ignited Enemy Killed
25% reduced Ignite Duration on Enemies
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
+5% to maximum Lightning Resistance
Damage Penetrates 20% Lightning Resistance
(Maximum Resistances cannot be raised above 90%)
Adds 1 to Maximum Life per 3 Intelligence Allocated in Radius
Minions have +(2–5)% chance to Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
4% increased Movement Speed
4% increased Attack and Cast Speed
Vaal Skills have (15–20)% chance to regain consumed Souls when used
Adds 19 to 43 Chaos Damage to Attacks
(-10–-5)% to all Elemental Resistances
+(17–29)% to Chaos Resistance
Recover 1% of Mana on Kill
Lose 1% of Energy Shield on Kill
+(60–70) to maximum Life
Regenerate (16–24) Life per second
100% increased Life Recovery from Flasks
Moving while Bleeding doesn't cause you to take extra Damage
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(20–40)% increased Physical Damage
Adds (3–6) to (9–13) Physical Damage
10% increased Attack Speed
30% chance to cause Bleeding on Hit
Extra gore
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(4–6)% increased Dexterity
(10–15)% reduced Intelligence
(8–12)% increased Cast Speed
+(70–90) to maximum Energy Shield
(20–40)% increased Mana Regeneration Rate
Warcries grant Arcane Surge to you and Allies, with 10% increased effect per 5 power, up to 50%
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
Socketed Golem Skills gain 20% of Maximum Life as Extra Maximum Energy Shield
+3 to Level of Socketed Golem Gems
(20–25)% increased Spell Damage
+(15–25) to maximum Energy Shield
+(20–40)% to Lightning Resistance
+(80–100) to maximum Energy Shield
+(20–30)% to Lightning Resistance
25% increased Movement Speed
(20–40)% increased Projectile Damage
Unaffected by Shocked Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
10% increased Damage taken while on Full Energy Shield
-10% Chance to Block
100% increased Global Armour while you have no Energy Shield
You have Unholy Might while you have no Energy Shield
Create Profane Ground instead of Consecrated Ground
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(Enemies on Profane Ground have -10% to all Resistances, and Hits against them have 100% increased Critical Strike Chance)
Strength from Passives in Radius is Transformed to Intelligence
(15–25)% increased Lightning Damage
(30–40)% increased Mana Regeneration Rate
40% of Lightning Damage Converted to Cold Damage
Your spells have 100% chance to Shock against Frozen Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Adds (5–10) to (15–23) Physical Damage
(15–25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
(The Stun Threshold determines how much Damage can Stun something)
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Adds (10–20) to (30–50) Cold Damage
(15–40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
(30–40)% increased Cold Damage with Attack Skills
Intelligence from Passives in Radius is Transformed to Dexterity
(140–160)% increased Physical Damage
+30 to maximum Mana
5% increased Movement Speed
30% increased Elemental Damage
+0.2 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
(40–60)% increased Spell Damage while no Mana is Reserved
Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage
(20–30)% increased Burning Damage
4% increased Skill Effect Duration
4% increased Mana Reservation Efficiency of Skills
10% chance to Avoid Elemental Ailments
10% increased Life Recovery from Flasks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Flasks applied to you have 8% increased Effect
3% increased effect of Non-Curse Auras from your Skills
(Flasks and Jewels are not Equipped)
+(60–80) to maximum Life
(0.4–0.8)% of Physical Attack Damage Leeched as Life
Reflects 100 to 150 Physical Damage to Melee Attackers
100% of Damage you Reflect to Enemies when Hit is leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(25–50)% increased Critical Strike Chance
30% chance to gain a Power Charge when you Stun
Gain Unholy Might for 4 seconds on Critical Strike
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
+(20–30) to Intelligence
+(100–120) to maximum Energy Shield
Curse Skills have (30–50)% increased Skill Effect Duration
Adds 37 to 71 Chaos Damage for each Curse on the Enemy
+(80–100) to maximum Energy Shield
30% chance to Shock
Adds (150–225) to (525–600) Lightning Damage to Unarmed Melee Hits
Adds (90–135) to (315–360) Lightning Damage to Spells while Unarmed
+(200–250) Energy Shield gained on Killing a Shocked Enemy
30% increased Effect of Lightning Ailments
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
(You are Unarmed as long as you have no Equipped Weapons)
(Lightning Ailments are Shocked and Sapped)
Adds (5–15) to (20–25) Fire Damage
(7–10)% increased Attack Speed
+(15–25)% to Fire Resistance
5% increased Movement Speed
Curse Enemies with Flammability on Hit
(Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds)
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
1% of Attack Damage Leeched as Life against Chilled Enemies
Ignites you inflict with Attacks deal Damage 35% faster
Deal no Physical Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(They will deal the same total damage over a shorter duration)
Intelligence from Passives in Radius is Transformed to Strength
(5–10)% increased Cast Speed
10% chance to Ignite
40% less Burning Damage
You can inflict an additional Ignite on an Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+(400–600) to Armour
Knockback direction is reversed
(Knockback pushes Enemies away when Hit)
Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value
Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield
Dexterity from Passives in Radius is Transformed to Intelligence
Notable Passive Skills in Radius are Transformed to
instead grant: 10% increased Mana Cost of Skills and 20% increased Spell Damage
Adds 1 to (40–50) Lightning Damage
(25–30)% increased Attack Speed
Grants 2 Life per Enemy Hit
(15–20)% chance to Shock
Herald of Thunder has 50% increased Buff Effect
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(The Damage Types are Physical, Fire, Cold, Lightning, and Chaos)
Adds 10 to 15 Physical Damage
10% increased Attack Speed
1% of Physical Attack Damage Leeched as Life
3% of Attack Damage Leeched as Life against Bleeding Enemies
30% chance to cause Bleeding on Hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Strength from Passives in Radius is Transformed to Dexterity
Minions Recover 2% of their Life when they Block
0.7% of Life Regenerated per second per Fragile Regrowth
Lose all Fragile Regrowth when Hit
Gain 1 Fragile Regrowth each second
20% reduced Attack Speed
(10–20)% reduced Enemy Stun Threshold
(30–50)% increased Stun Duration on Enemies
Extra gore
(The Stun Threshold determines how much Damage can Stun something)
(50–70)% increased Physical Damage
Adds (1–2) to (3–5) Physical Damage
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical Strike
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value
(20–40)% increased Mana Regeneration Rate
Minions have 15% increased maximum Life
Minions have 10% increased Area of Effect
350 Physical Damage taken on Minion Death
(Flasks and Jewels are not Equipped)
(10–20)% increased Attack Speed while Ignited
(10–20)% increased Cast Speed while Ignited
(Flasks and Jewels are not Equipped)
Adds (5–10) to (13–20) Physical Damage
(20–25)% increased Attack Speed
10% increased Effect of Buffs on you
10% increased Mana Reservation Efficiency of Skills
Allies' Aura Buffs do not affect you
Your Aura Buffs do not affect allies
Dexterity from Passives in Radius is Transformed to Strength
Adds 20 to 50 Physical Damage
(10–15)% increased Attack Speed
+(300–400) to Accuracy Rating
100% increased Global Physical Damage while Frozen
(18–25)% increased Cold Damage
2% chance to Ignite
2% chance to Freeze
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(130–150)% increased Physical Damage
Adds (11–14) to (18–23) Physical Damage
25% chance to cause Bleeding on Hit
+(25–35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon
play jack the axe sounds [1]
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(150–200)% increased Physical Damage
(8–12)% increased Attack Speed
(8–12)% increased Cast Speed
30% less Animate Weapon Duration
Weapons you Animate create an additional copy
(7–12)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike
Insufficient Mana doesn't prevent your Melee Attacks
Nearby Allies have +50% to Critical Strike Multiplier
Nearby Allies have +10 Fortification
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification)
+(60–90) to maximum Life
+(50–70) to maximum Mana
30% increased Endurance Charge Duration
Gain 100 Life when you lose an Endurance Charge
(60–80)% increased Physical Damage
Adds (5–8) to (10–14) Physical Damage
(10–15)% increased Attack Speed
20% chance to Avoid being Stunned
(30–40)% reduced Stun and Block Recovery
+70 to maximum Life
+70 to maximum Mana
5% reduced Movement Speed
(15–25)% increased Area of Effect
(10–20)% increased Area Damage
75% chance to cause Enemies to Flee on use
Adds Knockback to Melee Attacks during Effect
(7–10)% more Melee Physical Damage during effect
(Knockback pushes Enemies away when Hit)
+160 Dexterity Requirement
(200–250)% increased Armour
+(60–100) to maximum Life
0.4% of Physical Attack Damage Leeched as Mana
Enemy Projectiles Pierce you
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
Adds (2–3) to (5–8) Fire Spell Damage per Buff on you
Passive Skills in Radius also grant: 1% increased Unarmed Attack Speed with Melee Skills
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
(30–50)% increased Physical Damage
(30–50)% increased Critical Strike Chance
Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage
local skills granted by item are supported by level x unique trigger support [1]
local use skill on hit % [100]
+(20–40)% to Cold Resistance
10% increased Area of Effect
Gain Onslaught for 4 seconds when you Warcry
25% increased Warcry Buff Effect
Warlord's Call
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Warcries no longer Exert Attacks. Warcries also grant their buffs to nearby allies)
Gain Onslaught for 10 seconds when you Cast Socketed Golem Skill
+3 to Level of Socketed Golem Gems
Adds (5–10) to (11–15) Physical Damage to Attacks
(5–10)% increased Attack Speed
(3–5)% increased Movement Speed
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(50–70)% increased Critical Strike Chance for Spells
(100–150)% increased Evasion Rating
+(20–30)% to Cold Resistance
25% increased Movement Speed
Unaffected by Chilled Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
+212 Intelligence Requirement
Adds (50–80) to (130–180) Chaos Damage
(7–12)% increased Attack Speed
+(7–11)% to Chaos Resistance
Minions deal 1% increased Damage per 5 Dexterity
Socketed Gems are Supported by Level 15 Faster Attacks
(160–180)% increased Physical Damage
(10–15)% increased Attack Speed
25% increased Stun and Block Recovery
Hits can't be Evaded
10% increased Projectile Damage
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
Totems fire 2 additional Projectiles
+1 to Level of Socketed Cold Gems
Socketed Gems are Supported by Level 5 Cold to Fire
Adds (10–15) to (20–25) Fire Damage
Adds (10–15) to (20–25) Cold Damage
(30–50)% increased Elemental Damage
Socketed Golem Skills have Minions Regenerate 5% of Life per second
+3 to Level of Socketed Golem Gems
+(30–40) to Strength
(20–30)% increased Fire Damage
+(30–40) to maximum Life
+(50–60) to maximum Life
20% increased Taunt Duration
+5% Chance to Block
50% increased Warcry Cooldown Recovery Rate
Warcries have infinite Power
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
(5–10)% reduced Enemy Stun Threshold
(150–200)% increased Armour
+(50–70) to maximum Life
+(20–30)% to Fire Resistance
25% increased Movement Speed
Unaffected by Burning Ground
(The Stun Threshold determines how much Damage can Stun something)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Adds (3–5) to (7–10) Physical Damage
2% of Physical Attack Damage Leeched as Life
Culling Strike
You gain Onslaught for 3 seconds on Culling Strike
100% chance to Avoid being Chilled during Onslaught
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
An additional Curse can be applied to you
Regenerate 4% of Life per second
Nearby Allies gain 4% of Life Regenerated per second
Nearby Allies gain 80% increased Mana Regeneration Rate
Socketed Gems fire Projectiles in a circle
+(15–20) to all Attributes
+(5–7)% to all Elemental Resistances
(60–100)% increased Projectile Damage
20% increased Light Radius
(Attributes are Strength, Dexterity, and Intelligence)
+15% to all Elemental Resistances
(20–30)% increased Mana Recovery from Flasks
(20–30)% reduced Flask Effect Duration
Gain Soul Eater during any Flask Effect
Lose all Eaten Souls when you use a Flask
(While you have Soul Eater, you consume the souls of anything killed nearby, gaining 5% increased Attack and Cast speed for each. You lose 1 soul every 0.5 seconds if you have not gained any souls Recently. Maximum of 45 souls consumed)
(12–16)% increased maximum Life
+(40–50)% to Cold Resistance
100% increased Freeze Duration on Enemies
Your Hits can only Kill Frozen Enemies
40% increased Damage with Hits against Frozen Enemies
+(25–35)% to Cold Damage over Time Multiplier
(30–50)% increased Cold Damage
(5–10)% increased Attack Speed
(4–8)% increased Cast Speed
5% chance to Freeze
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
Totems cannot be Stunned
Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius
(50–80)% increased Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
Unaffected by Desecrated Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(4–7)% increased Elemental Damage per Frenzy Charge
(4–7)% increased Physical Damage per Endurance Charge
(4–7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
50% increased Flask Effect Duration
Survival
Flasks gain 3 Charges every 3 seconds while they are inactive
Survival
80% less Flask Charges gained from Kills
Survival
+(10–20) to all Attributes
+(20–40) to maximum Life
+(5–10)% to all Elemental Resistances
(Attributes are Strength, Dexterity, and Intelligence)
(40–60)% increased Fire Damage
+1 to Level of all Fire Spell Skill Gems
30% of Fire Damage Converted to Chaos Damage
Your Chaos Damage has 60% chance to Poison Enemies
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Adds 12 to 15 Cold Damage to Attacks
(90–130)% increased Armour and Evasion
+(30–50)% to Fire Resistance
Curse Enemies with Vulnerability on Block
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
(5–10)% increased Attack and Cast Speed
+100 to Maximum Life per Red Socket
+100 to Maximum Mana per Green Socket
+100 to Maximum Energy Shield per Blue Socket
15% increased Item Quantity per White Socket
Adds (3–4) to (5–8) Physical Damage
15% increased Attack Speed
Gain (25–30)% of Physical Damage as Extra Cold Damage
10% increased Damage taken from Skeletons
10% increased Damage taken from Ghosts
+(60–80) to maximum Life
4% increased Movement Speed per Frenzy Charge
Regenerate 75 Life per second per Endurance Charge
(100–200)% increased Endurance, Frenzy and Power Charge Duration
Adds (25–35) to (45–60) Cold Damage
Adds (1–10) to (70–90) Lightning Damage
(20–35)% increased Critical Strike Chance
100% chance to Avoid being Shocked while Chilled
50% chance to Shock Chilled Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Grants Level 1 Icestorm Skill
(14–18)% increased Intelligence
(8–12)% increased Cast Speed
1% increased Spell Damage per 10 Intelligence
sound on rare kill ice whisper [1]
Minions deal (8–12)% increased Damage
(7–10)% increased Skeleton Attack Speed
(7–10)% increased Skeleton Cast Speed
(3–5)% increased Skeleton Movement Speed
Socketed Gems are Supported by Level 10 Blastchain Mine
(40–60)% increased Spell Damage
(15–20)% reduced Enemy Stun Threshold
Mines can be Detonated an additional time
(The Stun Threshold determines how much Damage can Stun something)
+(40–60) to maximum Life
15% increased Area of Effect for Skills used by Totems
0.5% of Damage dealt by your Totems is Leeched to you as Life
You and your Totems Regenerate 0.5% of Life per second for each Summoned Totem
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(80–120)% increased Physical Damage
Adds (5–8) to (13–17) Physical Damage
(5–10)% increased Attack Speed
(10–20)% increased Critical Strike Chance
(-10–10)% reduced Quantity of Items found
(-40–40)% reduced Rarity of Items found
(-25–50)% to Fire Resistance
(-25–50)% to Cold Resistance
(-25–50)% to Lightning Resistance
Socketed Gems are Supported by Level 30 Generosity
Socketed Gems have 45% increased Reservation Efficiency
(120–150)% increased Evasion and Energy Shield
(20–40)% increased Area of Effect of Aura Skills
(10–15)% increased effect of Non-Curse Auras from your Skills
+0.2 metres to Melee Strike Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
+(10–15) to Dexterity
Adds (2–6) to (16–22) Physical Damage
(10–15)% increased Attack Speed
20% increased Damage with Movement Skills
15% increased Attack Speed with Movement Skills
15% reduced Global Accuracy Rating
30% increased Projectile Speed
(5–10)% reduced Movement Speed
10% chance to Knock Enemies Back on hit
(30–50)% increased Projectile Damage
(Knockback pushes Enemies away when Hit)
Adds 1 to (60–80) Lightning Damage to Spells and Attacks
(130–170)% increased Energy Shield
+(25–35)% to Lightning Resistance
Curse Enemies which Hit you with a random Hex, ignoring Curse Limit
Warbands and Tempest Gem /30
Name | |
---|---|
Vigilant Strike (4) | |
Bloodlust Support (18) | |
Infernal Cry (24) | |
Rallying Cry (24) | |
Ice Crash (28) | |
Ice Crash of Cadence (28) | |
Fortify Support (31) | |
Summon Flame Golem (34) | |
Summon Flame Golem of Hordes (34) | |
Summon Flame Golem of the Meteor (34) |
Name | |
---|---|
Frost Blades (1) | |
Frost Blades of Katabasis (1) | |
Trap and Mine Damage Support (18) | |
Wild Strike (28) | |
Wild Strike of Extremes (28) | |
Hypothermia Support (31) | |
Ice Bite Support (31) | |
Summon Ice Golem (34) | |
Summon Ice Golem of Hordes (34) | |
Summon Ice Golem of Shattering (34) |
Name | |
---|---|
Rolling Magma (1) | |
Flame Dash (10) | |
Flame Dash of Return (10) | |
Pyroclast Mine (28) | |
Pyroclast Mine of Sabotage (28) | |
Innervate Support (31) | |
Summon Chaos Golem (34) | |
Summon Chaos Golem of Hordes (34) | |
Summon Chaos Golem of the Maelström (34) |
Name | |
---|---|
Detonate Mines (8) |
Warbands and Tempest Mod /15 ⍟
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Betrayer's | 60 | Item | Prefix | Damage Penetrates (6–10)% Fire Resistance damage elemental fire | default 0 |
Brinerot | 1 | Item | Prefix | 30% increased Rarity of Items found during any Flask Effect | default 0 |
Brinerot | 1 | Item | Prefix | (20–25)% increased Damage during any Flask Effect damage | default 0 |
Brinerot | 1 | Crafted | Prefix | (12–15)% increased Damage during any Flask Effect damage | gloves 0 default 0 |
Brinerot | 25 | Crafted | Prefix | (16–18)% increased Damage during any Flask Effect damage | gloves 0 default 0 |
Brinerot | 50 | Crafted | Prefix | (19–23)% increased Damage during any Flask Effect damage | gloves 0 default 0 |
Brinerot | 60 | Crafted | Prefix | (16–18)% increased Damage during any Flask Effect damage | gloves 0 default 0 |
Brinerot | 60 | JunMasterVeiled | Prefix | (36–40)% increased Damage during any Flask Effect damage | Gloves |
Brinerot | 72 | Crafted | Prefix | (19–23)% increased Damage during any Flask Effect damage | gloves 0 default 0 |
Brinerot | 75 | Crafted | Prefix | (24–28)% increased Damage during any Flask Effect damage | gloves 0 default 0 |
Brinerot | 81 | Crafted | Prefix | (24–28)% increased Damage during any Flask Effect damage | gloves 0 default 0 |
Deceiver's | 60 | Item | Prefix | Damage Penetrates (6–10)% Cold Resistance damage elemental cold | default 0 |
Mutewind | 1 | Item | Prefix | Cannot be Frozen elemental cold ailment | default 0 |
Redblade | 1 | Item | Prefix | 10% of Physical Damage from Hits taken as Fire Damage physical elemental fire | default 0 |
Turncoat's | 60 | Item | Prefix | Damage Penetrates (6–10)% Lightning Resistance damage elemental lightning | default 0 |
Warbands Monster /37 ⍟
Name | Modifiers | Spectre |
---|---|---|
Brinerot Raider | 50% of Physical Damage Converted to Lightning Damage monster no map drops [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits cannot have affliction mods [1] | N |
Brinerot Raider | 50% of Physical Damage Converted to Lightning Damage monster no map drops [1] cannot have affliction mods [1] | N |
Brinerot Soothsayer | monster no map drops [1] 20% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits cannot have affliction mods [1] | N |
Brinerot Soothsayer | monster no map drops [1] kill traps mines and totems on death [1] 20% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits cannot have affliction mods [1] | N |
Brinerot Soothsayer | monster no map drops [1] Traps cannot be Damaged for +2 seconds after being Thrown Mines cannot be Damaged for +2 seconds after being thrown kill traps mines and totems on death [1] 20% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits cannot have affliction mods [1] | N |
Brinerot Soothsayer | monster no map drops [1] +1 to maximum number of Summoned Totems kill traps mines and totems on death [1] cannot have affliction mods [1] | N |
Brinerot Stormhand | N | |
Brinerot Stormhand | 30% Chance to Block Attack Damage You take 15% of Damage from Blocked Hits | N |
Musky "Two-Eyes" Grenn | 30% Chance to Block Attack Damage You take 15% of Damage from Blocked Hits Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | N |
Susara, Siren of Pondium | Can have up to 12 additional Traps placed at a time Traps cannot be Damaged for +4 seconds after being Thrown Mines cannot be Damaged for +4 seconds after being thrown kill traps mines and totems on death [1] Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | N |
Lussi "Rotmother" Roth | 20% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | N |
Mutewind Wildrunner | 50% of Physical Damage Converted to Cold Damage monster no map drops [1] cannot have affliction mods [1] | N |
Mutewind Wildrunner | 50% of Physical Damage Converted to Cold Damage monster no map drops [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits cannot have affliction mods [1] | N |
Mutewind Wildrunner | 50% of Physical Damage Converted to Cold Damage cyclone extra distance [10] monster no map drops [1] cannot have affliction mods [1] | N |
Mutewind Lynx | 50% of Physical Damage Converted to Cold Damage monster no map drops [1] cannot have affliction mods [1] | N |
Mutewind Hexbinder | monster no map drops [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits cannot have affliction mods [1] | N |
Mutewind Hexbinder | monster no map drops [1] cannot have affliction mods [1] | N |
Mutewind Snow-singer | N | |
Mutewind Snow-singer | Can have up to 16 additional Traps placed at a time Traps cannot be Damaged for +4 seconds after being Thrown Mines cannot be Damaged for +4 seconds after being thrown kill traps mines and totems on death [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | N |
Mutewind Snow-singer | 50% of Physical Damage Converted to Cold Damage | N |
Mutewind Snow-singer | Can have up to 16 additional Traps placed at a time 50% of Physical Damage Converted to Cold Damage | N |
Yorishi, Aurora-sage | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | N |
Jeinei Yuushu | 50% of Physical Damage Converted to Cold Damage chance to apply suppression on hit % [20] display monster uses suppressing fire text [1] Can have up to 16 additional Traps placed at a time Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | N |
Otesha, the Giantslayer | 50% of Physical Damage Converted to Cold Damage Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | N |
Redblade Skullbreaker | 50% of Physical Damage Converted to Fire Damage monster no map drops [1] cannot have affliction mods [1] | N |
Redblade Skullbreaker | monster no map drops [1] cannot have affliction mods [1] | N |
Redblade Skullbreaker | 50% of Physical Damage Converted to Fire Damage monster no map drops [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits cannot have affliction mods [1] | N |
Redblade Skullbreaker | monster no map drops [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits cannot have affliction mods [1] | N |
Redblade Flamelord | +1 to maximum number of Summoned Totems monster no map drops [1] kill traps mines and totems on death [1] cannot have affliction mods [1] | N |
Redblade Flamelord | monster no map drops [1] cannot have affliction mods [1] | N |
Redblade Flamelord | monster no map drops [1] kill traps mines and totems on death [1] cannot have affliction mods [1] | N |
Redblade Warmonger | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | N |
Redblade Warmonger | 50% of Physical Damage Converted to Fire Damage | N |
Uruk Baleh | 50% of Physical Damage Converted to Fire Damage Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | N |
El'Abin, Bloodeater | 50% of Physical Damage Converted to Fire Damage Can have up to 12 additional Traps placed at a time Traps cannot be Damaged for +10 seconds after being Thrown Mines cannot be Damaged for +10 seconds after being thrown kill traps mines and totems on death [1] base trap duration [4000] Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | N |
Leli Goya, Daughter of Ash | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | N |
Bin'aia, Crimson Rain | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | N |
Tempest /77 ⍟
Name | Skill | Color | Level |
---|---|---|---|
Stinging Tempest | 10% increased Quantity of Items found in this Area map summon exploding buff storms [2] | 2-39 | |
Stinging Tempest | 10% increased Quantity of Items found in this Area map summon exploding buff storms [1] | 40-100 | |
Scathing Tempest | 15% increased Quantity of Items found in this Area map summon exploding buff storms [3] | 40-100 | |
Restorative Tempest | 10% increased Quantity of Items found in this Area map summon exploding buff storms [4] | 2-100 | |
Echoing Tempest | 10% increased Quantity of Items found in this Area map summon exploding buff storms [5] | 40-100 | |
Divine Tempest | 10% increased Quantity of Items found in this Area map summon exploding buff storms [6] | 56-100 | |
Shining Tempest | 10% increased Quantity of Items found in this Area map summon exploding buff storms [7] | 68-100 | |
Radiating Tempest | 10% increased Quantity of Items found in this Area map summon exploding buff storms [8] | 68-100 | |
Enlarging Tempest | 10% increased Quantity of Items found in this Area map summon exploding buff storms [10] | 2-39 | |
Enlarging Tempest | 10% increased Quantity of Items found in this Area map summon exploding buff storms [9] | 40-100 | |
Shrinking Tempest | 15% increased Quantity of Items found in this Area map summon exploding buff storms [12] | 2-39 | |
Shrinking Tempest | 15% increased Quantity of Items found in this Area map summon exploding buff storms [11] | 40-100 | |
Seething Tempest | 15% increased Quantity of Items found in this Area map summon exploding buff storms [14] | 2-39 | |
Seething Tempest | 15% increased Quantity of Items found in this Area map summon exploding buff storms [13] | 40-100 | |
Shivering Tempest | 15% increased Quantity of Items found in this Area map summon exploding buff storms [16] | 2-39 | |
Shivering Tempest | 15% increased Quantity of Items found in this Area map summon exploding buff storms [15] | 40-100 | |
Freezing Tempest | 15% increased Quantity of Items found in this Area map summon exploding buff storms [17] | 2-100 | |
Galvanizing Tempest | 15% increased Quantity of Items found in this Area map summon exploding buff storms [19] | 2-39 | |
Galvanizing Tempest | 15% increased Quantity of Items found in this Area map summon exploding buff storms [18] | 40-100 | |
Brisk Tempest | 10% increased Quantity of Items found in this Area map summon exploding buff storms [20] | 40-100 | |
Shimmering Tempest | 10% increased Quantity of Items found in this Area map summon exploding buff storms [21] | 56-100 | |
Quickening Tempest | 10% increased Quantity of Items found in this Area map summon exploding buff storms [22] | 40-100 | |
Impure Tempest | 10% increased Quantity of Items found in this Area map summon exploding buff storms [23] | 68-100 | |
Obscuring Tempest | 10% increased Quantity of Items found in this Area map summon exploding buff storms [24] | 40-100 | |
Ethereal Tempest | 10% increased Quantity of Items found in this Area map summon exploding buff storms [25] | 56-100 | |
Devouring Tempest | 10% increased Quantity of Items found in this Area map summon exploding buff storms [26] | 40-100 | |
Shielding Tempest | 10% increased Quantity of Items found in this Area map summon exploding buff storms [27] | 40-100 | |
Sharding Tempest | 10% increased Quantity of Items found in this Area map summon exploding buff storms [29] | 23-39 | |
Sharding Tempest | 10% increased Quantity of Items found in this Area map summon exploding buff storms [28] | 40-100 | |
Veiling Tempest | 20% increased Quantity of Items found in this Area map summon exploding buff storms [30] | 40-100 | |
Abyssal Tempest | 20% increased Quantity of Items found in this Area map summon exploding buff storms [31] | 40-100 | |
Consuming Tempest | 10% increased Quantity of Items found in this Area map summon exploding buff storms [32] Soul Eater | orange | 40-100 |
Molten Tempest | 10% increased Quantity of Items found in this Area map summon exploding buff storms [33] | 2-100 | |
Infernal Tempest | 15% increased Quantity of Items found in this Area map summon exploding buff storms [34] | 40-100 | |
Glacial Tempest | 10% increased Quantity of Items found in this Area map summon exploding buff storms [35] | 2-100 | |
Arctic Tempest | 15% increased Quantity of Items found in this Area map summon exploding buff storms [36] | 40-100 | |
Static Tempest | 10% increased Quantity of Items found in this Area map summon exploding buff storms [37] | 2-100 | |
Electrocuting Tempest | 15% increased Quantity of Items found in this Area map summon exploding buff storms [38] | 40-100 | |
Ghastly Tempest | 10% increased Quantity of Items found in this Area map summon exploding buff storms [39] | 2-100 | |
Morbid Tempest | 15% increased Quantity of Items found in this Area map summon exploding buff storms [40] | 40-100 | |
Battering Tempest | 10% increased Quantity of Items found in this Area map summon exploding buff storms [41] | 2-100 | |
Crushing Tempest | 15% increased Quantity of Items found in this Area map summon exploding buff storms [42] | 40-100 | |
Blasphemous Tempest | 10% increased Quantity of Items found in this Area map summon exploding buff storms [43] | 40-100 | |
Corrupting Tempest | 10% increased Quantity of Items found in this Area map summon exploding buff storms [44] Corrupted Drops | red | 68-100 |
Transmogrifying Tempest | 10% increased Quantity of Items found in this Area map summon exploding buff storms [45] Drop as Sell Price | orange | 2-100 |
Refining Tempest | 10% increased Quantity of Items found in this Area map summon exploding buff storms [47] Quality Drops | white | 2-39 |
Refining Tempest | 10% increased Quantity of Items found in this Area map summon exploding buff storms [46] | 40-100 | |
Energising Tempest | 10% increased Quantity of Items found in this Area map summon exploding buff storms [48] | 2-100 | |
Revealing Tempest | 10% increased Quantity of Items found in this Area map summon exploding buff storms [49] | 2-100 | |
Poisonous Tempest | 10% increased Quantity of Items found in this Area map summon exploding buff storms [50] | 2-100 | |
Arcane Tempest | 10% increased Quantity of Items found in this Area map summon exploding buff storms [51] | 2-100 | |
Resisting Tempest | 10% increased Quantity of Items found in this Area map summon exploding buff storms [52] | 2-100 | |
of Animation | Living Weapons Weapons drop animated | 40-100 | |
of the Ancestors | map hidden packs are totems [1] Area contains many Totems | 40-100 | |
of Fire | Area has patches of Burning Ground map hidden monsters % physical damage to add as fire [0] map hidden monsters additional fire resistance [15] map tempest ground effect patches per 100 tiles [15] map tempest ground effect radius [14] | 40-100 | |
of Ice | Area has patches of Chilled Ground map hidden monsters % physical damage to add as cold [0] map hidden monsters additional cold resistance [15] map tempest ground effect patches per 100 tiles [15] map tempest ground effect radius [14] | 40-100 | |
of Lightning | Area has patches of Shocked Ground map hidden monsters % physical damage to add as lightning [0] map hidden monsters additional lightning resistance [15] map tempest ground effect patches per 100 tiles [15] map tempest ground effect radius [14] | 40-100 | |
of Poison | Area has patches of desecrated ground map hidden monsters % physical damage to add as chaos [0] map hidden monsters poison on hit [1] map tempest ground effect patches per 100 tiles [15] map tempest ground effect radius [14] | 40-100 | |
of Aberrance | map all monster packs rare and allow magic [0] map hidden magic pack mod rules [1] map hidden rare monsters have nemesis mod [1] map rare monsters have nemesis mod [1] map magic pack mod rules [1] | 56-100 | |
of Inspiration | map hidden experience gain +% [15] Map Experience gain +15% | 56-100 | |
of Revelation | map hidden experience gain +% [50] Map Experience gain +50% | 68-100 | |
of Turmoil | map hidden spawn extra exiles [20] map ignore rogue exile rarity bias [1] map override rogue exile min level [2] Area is inhabited by (–20) additional Rogue Exiles | 68-100 | |
of Phantoms | map hidden spawn extra torment spirits [10] | 68-100 | |
of Cataclysm | map storm delay +% final [-40] map storm duration +% final [-50] | 40-100 | |
of Intensity | map storm buff duration +% [-25] map storm delay +% final [-50] | 40-100 | |
of Influence | Tempest Effects have 50% increased Area of Effect map storm delay +% final [0] | 40-100 | |
of Precision | Tempest Effects have 30% reduced Area of Effect map storm delay +% final [-25] | 40-100 | |
of Desperation | map storm buff duration +% [0] map storm buff duration +% on low life target [40] | 56-100 | |
of Fortune | map tempest random monster drops unique [1] | 40-100 | |
of Destiny | map tempest random monster drops map [1] | 68-100 | |
of Fate | map tempest random monster drops vaal fragment [1] | 68-100 | |
of Angling | map tempest fish school size +% [20,50] | 68-100 | |
of Combustion | Area has patches of Burning Ground map hidden monsters % physical damage to add as fire [50] map hidden monsters additional fire resistance [25] map tempest ground effect patches per 100 tiles [20] map tempest ground effect radius [14] | 68-100 | |
of Winter | Area has patches of Chilled Ground map hidden monsters % physical damage to add as cold [50] map hidden monsters additional cold resistance [25] map tempest ground effect patches per 100 tiles [20] map tempest ground effect radius [14] | 68-100 | |
of Fulmination | Area has patches of Shocked Ground map hidden monsters % physical damage to add as lightning [50] map hidden monsters additional lightning resistance [25] map tempest ground effect patches per 100 tiles [20] map tempest ground effect radius [14] | 68-100 | |
of Contamination | Area has patches of desecrated ground map hidden monsters % physical damage to add as chaos [10] map hidden monsters poison on hit [1] map tempest ground effect patches per 100 tiles [20] map tempest ground effect radius [14] | 68-100 | |
of Incursion | map hidden num extra invasion bosses [10] | 68-100 |
Community Wiki
Warbands league
The Warbands league was a challenge league. In the Warbands league, warring clans spread throughout Wraeclast. These warbands are tight-knit groups of enemies who cooperate and use synergistic skills to take you down. At higher levels, elite and leader enemies were present, who directed their Warband in combat and could take matters into their own hands if the tide of battle turned against them. Each of the three Warbands had exclusive Unique Items that only drop from them. The presence of the warbands in Wraeclast fluctuated over time and responds to the Exiles' efforts to hunt them.
It started along with the Tempest league on July 10, 2015. Both leagues ended October 2, 2015. At the end of the league all characters and stashes were moved to Standard league. Characters that died during the four months respawned in Warbands.
Tempest league
The Tempest league was a hardcore challenge league. This league introduced Tempests. These can cause a variety of effects that influence both monsters and players, such as changing their sizes, causing damage, altering drop rates or automatically animating weapons that drop. It was possible to see the current affected areas on the World Screen.
The league started along with the Warbands league on July 10, 2015. Both leagues ended October 2, 2015. At the end of the league, all living characters and stashes were be moved to the Hardcore league. Characters that died in this league would immediately respawn in the Standard league.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.