Mantra of Flames

Mantra of Flames
Crimson Jewel
Jewels
Limited To: 1
Adds (3–5) to (8–12) Fire Attack Damage per Buff on you
Adds (2–3) to (5–8) Fire Spell Damage per Buff on you
The strong grow stronger still.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Mantra of Flames Attr /8
NameShow Full Descriptions
Limit「Drop disabled」Limited Drop
The MarketThe Market
AcronymBuff
IconArt/2DItems/Jewels/unique16
Icon
Release VersionWarbands and Tempest
BaseTypeCrimson Jewel
Referencepoe.ninja, Community Wiki
Adds (3–5) to (8–12) Fire Attack Damage per Buff on you
FamilyFireDamagePerBuff
DomainsJewel (10)
GenerationTypeUnique (3)
Req. level1
Stats
  • maximum added fire attack damage per active buff Min: 8 Max: 12 Global
  • minimum added fire attack damage per active buff Min: 3 Max: 5 Global
  • Craft Tagselemental_damage damage elemental fire attack
    Adds (2–3) to (5–8) Fire Spell Damage per Buff on you
    FamilyFireDamagePerBuff
    DomainsJewel (10)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • maximum added fire spell damage per active buff Min: 5 Max: 8 Global
  • minimum added fire spell damage per active buff Min: 2 Max: 3 Global
  • Craft Tagselemental_damage caster_damage damage elemental fire caster
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    Rarity: Unique
    Mantra of Flames
    Crimson Jewel
    --------
    Limited to: 1
    --------
    Item Level: 78
    --------
    Adds 5 to 11 Fire Attack Damage per Buff on you
    Adds 2 to 7 Fire Spell Damage per Buff on you
    --------
    The strong grow stronger still.
    --------
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    --------
    Note: ~price 1 alch
    " } }

    Community Wiki

    Edit

    Mantra of Flames

    Strategy

    The obvious strategy for Mantra of flames is to stack as many buffs as possible. As most buffs are either auras or personal buffs that reserve mana (such as the heralds and Arctic Armour), buffs that require no or only a tiny mana reservation are especially noteworthy:

    • auras—Currently works

    • heralds—Currently works

    • Golems—Currently works

    • Blood Rage —Currently bugged and doesn't work with the jewel

    • Molten Shell —Currently works

    • Punishment —Didn't test use at your own judgment

    • Tempest Shield —Currently works

    All of the above are buffs that require no resources other than sockets. They can be linked to Cast when Damage Taken Support or Cast when Stunned Support to automate casting them. The latter four also profit from increased duration.

    This skill only requires 34 mana reservation (even less with reduced mana reservation nodes), so it should be considered to run it even if the player does not use any mana or for some other reason has no use for mana regeneration.

    • Onslaught—Didn't test use at your own judgment
    • Unholy Might—Didn't test use at your own judgment
    • Shrines

    These buffs are somewhat harder to gain, but also require no mana reservation. Onslaught gained during the duration of a Silver Flask is not considered as a buff.

    This skill grants another aura in the form of a totem that reserves no mana. Due to the 2.0.0 change to totems this can no longer be linked to trigger gems, the time investment vs. damage gain is therefore questionable.

    Unique items:

    Version history

    VersionChanges
    3.20.0
  • The availability of existing Unique Jewels has been reviewed, and many (including Replica versions) can no longer be obtained.
  • 2.0.0
  • Introduced to the game.

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