Vaal Orb Corrupted Implicit /21
1331000bleed physical ailmentCorrupted Blood cannot be inflicted on you
1401000You cannot be Hindered
111000ailment#% increased Effect of Non-Damaging Ailments
111000#% increased Area of Effect
111000critical#% increased Global Critical Strike Chance
111000damage#% increased Damage
1401000You cannot be Maimed
111000damage minionMinions deal #% increased Damage
111000#% increased Reservation Efficiency of Skills
1601000caster curseYou cannot be Cursed with Silence
111000damage elemental fireDamage Penetrates #% Fire Resistance
111000damage elemental coldDamage Penetrates #% Cold Resistance
111000damage elemental lightningDamage Penetrates #% Lightning Resistance
111000damage elementalDamage Penetrates #% Elemental Resistances
111000physicalHits have #% chance to ignore Enemy Physical Damage Reduction
111000elemental fire ailment#% reduced Ignite Duration on you
111000elemental cold ailment#% reduced Effect of Chill on you
111000elemental lightning ailment#% reduced Effect of Shock on you
111000poison chaos ailment#% reduced Poison Duration on you
111000bleed physical ailment#% reduced Bleed Duration on you
111000curse#% reduced Effect of Curses on you
2100060Total
Harvest Seed Jewel Implicit /26
Description |
---|
(3–6)% increased Area of Effect of Aura Skills aura |
15% chance to Avoid being Chilled elemental cold ailment |
15% chance to Avoid being Frozen elemental cold ailment |
15% chance to Avoid being Ignited elemental fire ailment |
15% chance to Avoid being Poisoned poison chaos ailment |
15% chance to Avoid being Shocked elemental lightning ailment |
15% chance to Avoid being Stunned |
1% of Damage taken Recouped as Mana resource life mana |
10% increased Endurance Charge Duration |
(3–6)% increased Energy Shield Recharge Rate defences |
1% increased Flask Effect Duration |
10% increased Frenzy Charge Duration |
20% increased total Recovery per second from Life Leech resource life |
Regenerate 0.1% of Life per second resource life |
(3–6)% increased Light Radius |
20% increased total Recovery per second from Mana Leech resource mana |
Minions have (3–5)% increased maximum Life resource life minion |
1% increased Movement Speed speed |
10% increased Power Charge Duration |
15% reduced Effect of Chill on you elemental cold ailment |
10% reduced Reflected Elemental Damage taken elemental |
15% reduced Freeze Duration on you elemental cold ailment |
15% reduced Ignite Duration on you elemental fire ailment |
10% reduced Reflected Physical Damage taken physical |
15% reduced Effect of Shock on you elemental lightning ailment |
(4–6)% increased Totem Placement speed speed |
Crimson Jewel
Jewels
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Crimson Jewel JewelStr /9
Name | Show Full Descriptions |
---|---|
Cost | iLvl 1: Normal: 4320xGold · Unique: 8xChaos Orb · Unique: 4320xGold |
DropLevel | 20 |
BaseType | Crimson Jewel |
Class | Jewels |
Flags | AlwaysAllocate, CanBeCorrupted, CanBeDoubleCorrupted |
Type | Metadata/Items/Jewels/JewelStr |
Tags | jewel, not_dex, not_int, not_for_sale, strjewel |
Icon | Art/2DItems/Jewels/basicstr |
Reference | Community Wiki |
Unique /61
+(16–24) to Strength
Dexterity from Passives in Radius is Transformed to Strength
Corrupted
(10–20)% reduced total Recovery per second from Life Leech
(25–30)% increased Damage while Leeching
Flasks gain 2 Charges when you hit a Non-Unique Enemy, no more than once per second
80% less Flask Charges gained from Kills
Survival
With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
+(0.3–0.4) metres to Melee Strike Range while Unarmed
Passive Skills in Radius also grant: 1% increased Unarmed Attack Speed with Melee Skills
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
3% increased Totem Life per 10 Strength Allocated in Radius
Totems cannot be Stunned
Adds (3–5) to (8–12) Fire Attack Damage per Buff on you
Adds (2–3) to (5–8) Fire Spell Damage per Buff on you
10% reduced Quantity of Items found
(20–30)% increased Burning Damage
Corrupted
Melee Hits have 10% chance to Fortify
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
Maximum 10 Fragile Regrowth
0.7% of Life Regenerated per second per Fragile Regrowth
Lose all Fragile Regrowth when Hit
Gain 1 Fragile Regrowth each second
(30–50)% reduced Totem Damage
Totems fire 2 additional Projectiles
Corrupted
+(16–24) to Strength
Intelligence from Passives in Radius is Transformed to Strength
Corrupted
(15–20)% increased Vaal Skill Effect Duration
Vaal Skills have (15–20)% chance to regain consumed Souls when used
Corrupted
Lose 1% of Life on Kill
Recover 1% of Mana on Kill
Lose 1% of Energy Shield on Kill
Corrupted
10% increased Attack Damage
+0.2 metres to Melee Strike Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
3% reduced Mana Cost of Skills
4% increased Skill Effect Duration
4% increased Mana Reservation Efficiency of Skills
With 5 Corrupted Items Equipped: Gain Soul Eater for 10 seconds on Vaal Skill use
(While you have Soul Eater, you consume the souls of anything killed nearby, gaining 5% increased Attack and Cast speed for each. You lose 1 soul every 0.5 seconds if you have not gained any souls Recently. Maximum of 45 souls consumed)
(Flasks and Jewels are not Equipped)
Corrupted
Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage
(The Damage Types are Physical, Fire, Cold, Lightning, and Chaos)
(15–20)% increased Armour
Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value
Corrupted
Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus
(18–25)% increased Fire Damage
(18–25)% increased Cold Damage
2% chance to Ignite
2% chance to Freeze
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(10–15)% increased Armour
With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 8 seconds
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification)
(8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
to grant an Endurance Charge when you Stun an Enemy
With at least 40 Strength in Radius, Ground Slam
has a 50% increased angle
has a 50% increased angle
(10–15)% increased Cold Damage
With at least 40 Strength in Radius, 20% increased
Rarity of Items dropped by Enemies Shattered by Glacial Hammer
Rarity of Items dropped by Enemies Shattered by Glacial Hammer
(8–12)% increased Global Physical Damage
(4–6)% increased Strength
10% increased Damage
3% increased Character Size
+7% to all Elemental Resistances per Grand Spectrum
number of stackable unique jewels [1]
Traps and Mines have a 25% chance to Poison on Hit
Passive Skills in Radius also grant: Traps and Mines deal (2–3) to (4–6) added Physical Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
20% increased Damage with Hits for each Level higher the Enemy is than you
(25–30)% increased Damage if you Summoned a Golem in the past 8 seconds
Golems Summoned in the past 8 seconds deal (35–45)% increased Damage
Golems have (18–22)% increased Maximum Life
Primordial
Summoned Golems are Aggressive
(Aggressive minions have their targeting range raised to a minimum value)
Gain (6–10)% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
also grant an equal chance to gain an Endurance Charge on Kill
Gain (6–10)% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant Chance to Block Attack Damage at 50% of its value
also grant Chance to Block Attack Damage at 50% of its value
(10–15)% increased Cold Damage
With at least 40 Strength in Radius, Glacial Hammer deals
Cold-only Splash Damage to surrounding targets
Cold-only Splash Damage to surrounding targets
With at least 40 Strength in Radius, 25% of Glacial
Hammer Physical Damage Converted to Cold Damage
Hammer Physical Damage Converted to Cold Damage
(10–15)% increased Fire Damage
With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground
With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time
With at least 40 Strength in Radius, Molten Strike fires 50% less Projectiles
(10–15)% increased Global Physical Damage
With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby
Enemy, up to a maximum of +1 metre
Enemy, up to a maximum of +1 metre
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
50% increased Effect of non-Keystone Passive Skills in Radius
Notable Passive Skills in Radius grant nothing
-1 Strength per 1 Strength on Allocated Passives in Radius
2% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
(10–15)% increased Elemental Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
-1 Strength per 1 Strength on Allocated Passives in Radius
+7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
3% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
2% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius
Only affects Passives in Small Ring
Passives in Radius can be Allocated without being connected to your tree
(-20–-10)% to all Elemental Resistances
(This Jewel has both a minimum and maximum Radius. Only Passives between the two are considered to be in the Jewel's Radius)
This Jewel's Socket has 25% increased effect per Allocated Passive Skill between
it and your Class' starting location
it and your Class' starting location
[Two random modifiers]
(Always counts the shortest possible path)
Corrupted
4% increased Skill Effect Duration
+5 to Maximum Rage
Non-Channelling Skills have -9 to Total Mana Cost
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
Maximum 5 Fragile Regrowth
0.7% of Life Regenerated per second per Fragile Regrowth
Gain up to maximum Fragile Regrowth when Hit
Lose 1 Fragile Regrowth each second
Recover 1% of Life on Kill
Recover 1% of Energy Shield on Kill
Cannot Leech or Regenerate Mana
-1 to maximum number of Summoned Golems
(25–30)% increased Damage if you Summoned a Golem in the past 8 seconds
Golems Summoned in the past 8 seconds deal (100–125)% increased Damage
Golems have (18–22)% increased Maximum Life
Primordial
Summoned Golems are Aggressive
(Aggressive minions have their targeting range raised to a minimum value)
Removes all Energy Shield
Life that would be lost by taking Damage is instead Reserved
until you take no Damage to Life for 2 seconds
until you take no Damage to Life for 2 seconds
(20–30)% more Maximum Life
Allocates 1 if you have the matching modifier on Forbidden Flesh
Corrupted
With at least 40 Strength in Radius, Combust is Disabled
With at least 40 Strength in Radius, Attacks Exerted by Infernal Cry deal (40–60)% more Damage with Ignite
Only affects Passives in Massive Ring
Passives in Radius can be Allocated without being connected to your tree
(-20–-10)% to all Elemental Resistances
(This Jewel has both a minimum and maximum Radius. Only Passives between the two are considered to be in the Jewel's Radius)
+1 to Minimum Endurance Charges per Grand Spectrum
number of stackable unique jewels [1]
5% increased Maximum Life per Grand Spectrum
number of stackable unique jewels [1]
+(10–15)% to Fire Resistance
Modifiers to Ignite Duration on you apply to all Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(500–1000)% increased Stun and Block Recovery
(40–60)% of Damage taken from Stunning Hits is Recovered as Life
100% increased effect of Tattoos in Radius
4 random Charm modifiers
(0–100)% increased Effect of Jewel Socket Passive Skills containing Corrupted Magic Jewels
Corrupted
Vendor recipe
Unique Item Recipe /1
Offer | Your Offer | Note |
---|---|---|
Star of Wraeclast | 1x Ruby Ring 1x Crimson Jewel avoid silence modifier 1x Gold Amulet unique |
Acquisition /1
Source | Ingredient | Offer |
---|---|---|
The Endurance | Crimson Jewel |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Crimson Jewel
Crimson Jewel is a jewel base type.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.