顫抖之杖
故意暴露欲行戰術,
一波攻勢未停,一波攻勢又起。
顫抖之杖 Attr /8
持長杖時 +22% 攻擊傷害格擋率
Family | StaffBlockPercent |
---|---|
Domains | 物品 (1) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
此物品插槽中法術寶石等級 +2
Family | IncreaseSpecificSocketedGemLevel |
---|---|
Domains | 物品 (1) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | has_caster_mod caster_unique_weapon |
Craft Tags | caster gem |
此物品插槽中寶石受到等級 10 的連鎖爆破地雷輔助
Family | SupportedByRemoteMineLevel |
---|---|
Domains | 物品 (1) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | support gem |
來自品質的額外效果:
增加 (40–60)% 法術傷害
Family | SpellDamage |
---|---|
Domains | 物品 (1) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | has_caster_mod caster_unique_weapon |
Craft Tags | caster_damage damage caster |
減少 (15–20)% 敵人暈眩門檻
Family | StunThresholdReduction |
---|---|
Domains | 物品 (1) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
地雷可以被觸發額外 1 次
Family | MinesMultipleDetonation |
---|---|
Domains | 物品 (1) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Patchnotes /1
Title | 描述 |
---|---|
20190912 版本 3.8.0 |
Rarity: Unique
Tremor Rod
Military Staff
--------
Warstaff
Physical Damage: 38-114
Critical Strike Chance: 6.60%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
--------
Requirements:
Level: 41
Str: 72
Int: 72
--------
Sockets: B-B R-R
--------
Item Level: 52
--------
+18% Chance to Block Attack Damage while wielding a Staff (implicit)
--------
+2 to Level of Socketed Spell Gems
Socketed Gems are Supported by Level 10 Blastchain Mine
40% increased Spell Damage
17% reduced Enemy Stun Threshold
Mines can be Detonated an additional time
--------
The best way to gain the element of surprise,
is to let your enemy learn your plans,
and execute them - twice.
--------
Note: ~price 3 alch
" } }
物品
Community Wiki
Modifiers
Applicable skill gems socketed in this staff are supported by level 10 Blastchain Mine Support. All support modifiers are accounted for, including the mana multiplier.
The Mines can be Detonated an additional time modifier 're-arms' the initial mine after the first detonation, allowing for a second detonation. It does not create an additional mine. This can be problematic when using skills with longer durations such as Pyroclast Mine, as they cannot be detonated again until the novas stop casting. It is also important to note that the 're-arm' of the mines does not reset the mine duration timer. The mine laid by the character even after 're-arming' will have the original mine duration of 16 seconds.
Clever Construction notable also does not reset its 5 second timer, as the mine is not considered as re-placed.
Spells with cooldown such as Cold Snap cannot be detonated again until after a cooldown. For movement spells such as Flame Dash and Lightning Warp, the mine will be relocated to the targeted location before its second detonation.
Version history
Version | Changes |
---|---|
3.8.0 |
|
3.7.0 |
|
2.6.0 |
|
2.0.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.