颤抖之杖
故意暴露欲行战术,
一波攻势未停,一波攻势又起。

颤抖之杖 Attr /8
持长杖时攻击伤害格挡几率 +22%
Family | StaffBlockPercent |
---|---|
Domains | 物品 (1) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
此物品上装备的【法术技能石】等级 +2
Family | IncreaseSpecificSocketedGemLevel |
---|---|
Domains | 物品 (1) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | has_caster_mod caster_unique_weapon |
Craft Tags | caster gem |
此物品上的技能石受到 10 级的【链爆地雷】辅助
Family | SupportedByRemoteMineLevel |
---|---|
Domains | 物品 (1) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | support gem |
品质额外效果:

法术伤害提高 (40–60)%
Family | SpellDamage |
---|---|
Domains | 物品 (1) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | has_caster_mod caster_unique_weapon |
Craft Tags | caster_damage damage caster |
敌人晕眩门槛降低 (15–20)%
Family | StunThresholdReduction |
---|---|
Domains | 物品 (1) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
地雷可以被额外触发 1 次
Family | MinesMultipleDetonation |
---|---|
Domains | 物品 (1) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Rarity: Unique
Tremor Rod
Military Staff
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Warstaff
Physical Damage: 38-114
Critical Strike Chance: 7.90%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
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Requirements:
Level: 41
Str: 72
Int: 72
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Sockets: R
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Item Level: 72
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+22% Chance to Block Attack Damage while wielding a Staff (implicit)
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+2 to Level of Socketed Spell Gems
Socketed Gems are Supported by Level 10 Blastchain Mine
54% increased Spell Damage
20% reduced Enemy Stun Threshold
Mines can be Detonated an additional time
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The best way to gain the element of surprise,
is to let your enemy learn your plans,
and execute them - twice.
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Note: ~price 1 alch
" } }
物品
Community Wiki
Modifiers
Applicable skill gems socketed in this staff are supported by level 10 Blastchain Mine Support. All support modifiers are accounted for, including the mana multiplier.
The Mines can be Detonated an additional time modifier 're-arms' the initial mine after the first detonation, allowing for a second detonation. It does not create an additional mine. This can be problematic when using skills with longer durations such as Pyroclast Mine, as they cannot be detonated again until the novas stop casting. It is also important to note that the 're-arm' of the mines does not reset the mine duration timer. The mine laid by the character even after 're-arming' will have the original mine duration of 16 seconds.
Clever Construction notable also does not reset its 5 second timer, as the mine is not considered as re-placed.
Spells with cooldown such as Cold Snap cannot be detonated again until after a cooldown. For movement spells such as Flame Dash and Lightning Warp, the mine will be relocated to the targeted location before its second detonation.
Version history
Version | Changes |
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3.8.0 |
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3.7.0 |
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2.6.0 |
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2.0.0 |
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