Stab der Erschütterung
Eingefasste Gemmen werden unterstützt durch 'Minenkettenexplosion' Stufe 10
(40–60)% erhöhter Zauberschaden
(15–20)% verringerte gegnerische Betäubungsschwelle
Minen können ein zusätzliches Mal gezündet werden
(Die Betäubungsschwelle legt fest, mit wie viel Schaden etwas betäubt werden kann)
wenn man dem Feind seine Pläne mitteilt
und diese ausführt – zweimal.
Stab der Erschütterung Attr /8
Name | Vollständige Beschreibung zeigen |
---|---|
Der Markt | Der Markt |
Acronym | Stun, Mine |
Icon | Art/2DItems/Weapons/TwoHandWeapons/Staves/MineStaff |
Icon | |
Release Version | Warbands and Tempest |
BaseType | Militärischer Stab |
Skill | Unterstützung: Minenkettenexplosion |
Reference | poe.ninja, Community Wiki |
+22% Chance, Angriffsschaden zu blocken beim Tragen eines Stabs
Family | StaffBlockPercent |
---|---|
Domains | Gegenstand (1) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
+2 zur Stufe eingefasster Zauber-Gemmen
Family | IncreaseSpecificSocketedGemLevel |
---|---|
Domains | Gegenstand (1) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | has_caster_mod caster_unique_weapon |
Craft Tags | caster gem |
Eingefasste Gemmen werden unterstützt durch 'Minenkettenexplosion' Stufe 10
Family | SupportedByRemoteMineLevel |
---|---|
Domains | Gegenstand (1) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | support gem |
Unterstützte Fertigkeiten verursachen 56% weniger Schaden
Mine ist 5 Sekunden aktiv
Unterstützte Fertigkeiten erhalten eine Basisreservierung in Höhe der Basismana- und Basislebenskosten
Basis-Minenzündungszeit beträgt 0.25 Sekunden
5% mehr Schaden für jede vorherige Mine in der Zündungssequenz
base skill is mined [1]
base skill show average damage instead of dps [1]
mine override pvp scaling time ms [250]
support makes skill mine pvp damage +% final [-60]
Zusätzliche Effekte durch Qualität:
(40–60)% erhöhter Zauberschaden
Family | SpellDamage |
---|---|
Domains | Gegenstand (1) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | has_caster_mod caster_unique_weapon |
Craft Tags | caster_damage damage caster |
(15–20)% verringerte gegnerische Betäubungsschwelle
Family | StunThresholdReduction |
---|---|
Domains | Gegenstand (1) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Minen können ein zusätzliches Mal gezündet werden
Family | MinesMultipleDetonation |
---|---|
Domains | Gegenstand (1) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Rarity: Unique
Tremor Rod
Military Staff
--------
Warstaff
Physical Damage: 38-114
Critical Strike Chance: 6.60%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
--------
Requirements:
Level: 41
Str: 72
Int: 72
--------
Sockets: B-B R-R
--------
Item Level: 52
--------
+18% Chance to Block Attack Damage while wielding a Staff (implicit)
--------
+2 to Level of Socketed Spell Gems
Socketed Gems are Supported by Level 10 Blastchain Mine
40% increased Spell Damage
17% reduced Enemy Stun Threshold
Mines can be Detonated an additional time
--------
The best way to gain the element of surprise,
is to let your enemy learn your plans,
and execute them - twice.
--------
Note: ~price 3 alch
" } }
Gegenstand
Community Wiki
Modifiers
Applicable skill gems socketed in this staff are supported by level 10 Blastchain Mine Support. All support modifiers are accounted for, including the mana multiplier.
The Mines can be Detonated an additional time modifier 're-arms' the initial mine after the first detonation, allowing for a second detonation. It does not create an additional mine. This can be problematic when using skills with longer durations such as Pyroclast Mine, as they cannot be detonated again until the novas stop casting. It is also important to note that the 're-arm' of the mines does not reset the mine duration timer. The mine laid by the character even after 're-arming' will have the original mine duration of 16 seconds.
Clever Construction notable also does not reset its 5 second timer, as the mine is not considered as re-placed.
Spells with cooldown such as Cold Snap cannot be detonated again until after a cooldown. For movement spells such as Flame Dash and Lightning Warp, the mine will be relocated to the targeted location before its second detonation.
Version history
Version | Changes |
---|---|
3.8.0 |
|
3.7.0 |
|
2.6.0 |
|
2.0.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.