Studded Belt
Belt
Requires Level 20
(20–30)% increased Stun Duration on Enemies
Studded Belt Belt6 /9
| Name | Show Full Descriptions |
|---|---|
| Cost | iLvl 1: Normal: 2x |
| DropLevel | 20 |
| BaseType | Studded Belt |
| Class | Belts |
| Flags | CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge |
| Type | Metadata/Items/Belts/Belt6 |
| Tags | belt |
| Icon | Art/2DItems/Belts/Belt6 |
| Reference | Community Wiki |
(20–30)% increased Stun Duration on Enemies
| Family | StunDurationIncreasePercent |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Req. level | 20 (Effective: 16) |
| Stats |
| key | val |
|---|---|
| Base.base_level | 1 |
| Base.tag | default, belt |
| Base.x_size | 2 |
| Base.y_size | 1 |
| Mods.stat_description_list | Metadata/StatDescriptions/stat_descriptions.txt |
| Mods.mod_stat_description_list | Metadata/StatDescriptions/advanced_mod_stat_descriptions.txt |
| Mods.enable_rarity | normal, magic, rare, unique |
| Mods.inventory_type | Belt |
Unique /5
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(20–25)% to all Elemental Resistances
50% increased Flask Charges gained
10% chance to deal Double Damage while you have at least 200 Strength
5% chance to deal Triple Damage while you have at least 400 Strength
(20–30)% increased Stun Duration on Enemies
+(20–40) to Strength
(30–40)% more Maximum Physical Attack Damage
(30–40)% less Minimum Physical Attack Damage
Adds 1 to (15–20) Physical Damage to Attacks
+(80–100) to maximum Life
Gain 50 Life when you Stun an Enemy
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(40–50) to Intelligence
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
(50–60)% increased Critical Strike Chance while you have at least 200 Intelligence
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(40–50) to Dexterity
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
(40–50)% increased Projectile Attack Damage while you have at least 200 Dexterity
(20–30)% increased Stun Duration on Enemies
Regenerate (30–50) Life per second
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
Gain Ward instead of 50% of Armour and Evasion Rating from Equipped Body Armour
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.


