Studded Belt
Belts
Requires Level 20
(20–30)% increased Stun Duration on Enemies
Studded Belt Belt6 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 2xScroll of Wisdom · Magic: 1xOrb of Transmutation · Rare: 3xOrb of Alchemy · Unique: 8xChaos Orb
DropLevel 20
BaseType Studded Belt
Class Belts
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Belts/Belt6
Tagsbelt
IconArt/2DItems/Belts/Belt6
ReferenceCommunity Wiki
(20–30)% increased Stun Duration on Enemies
FamilyStunDurationIncreasePercent
DomainsItem (1)
GenerationTypeUnique (3)
Req. level20 (Effective: 16)
Stats
  • base stun duration +% Min: 20 Max: 30 Global
  • Unique /5
    (20–30)% increased Stun Duration on Enemies
    +(40–50) to Strength
    +(20–25)% to all Elemental Resistances
    50% increased Flask Charges gained
    10% chance to deal Double Damage while you have at least 200 Strength
    5% chance to deal Triple Damage while you have at least 400 Strength
    (20–30)% increased Stun Duration on Enemies
    +(20–40) to Strength
    (30–40)% more Maximum Physical Attack Damage
    (30–40)% less Minimum Physical Attack Damage
    Adds 1 to (15–20) Physical Damage to Attacks
    +(80–100) to maximum Life
    Gain 50 Life when you Stun an Enemy
    (20–30)% increased Stun Duration on Enemies
    +(40–50) to Strength
    +(40–50) to Intelligence
    (25–40)% increased Global Physical Damage
    50% increased Flask Charges gained
    (50–60)% increased Critical Strike Chance while you have at least 200 Intelligence
    +(20–25)% to all Elemental Resistances while you have at least 200 Strength
    (20–30)% increased Stun Duration on Enemies
    +(40–50) to Strength
    +(40–50) to Dexterity
    (25–40)% increased Global Physical Damage
    50% increased Flask Charges gained
    (40–50)% increased Projectile Attack Damage while you have at least 200 Dexterity
    +(20–25)% to all Elemental Resistances while you have at least 200 Strength
    (20–30)% increased Stun Duration on Enemies
    Regenerate (30–50) Life per second
    +(20–30)% to Fire Resistance
    +(20–30)% to Cold Resistance
    Gain Ward instead of 50% of Armour and Evasion Rating from Equipped Body Armour
    Edit

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