Studded Belt
Belt
Requires Level 20
(20–30)% increased Stun Duration on Enemies
Studded Belt Belt6 /9
Name | Show Full Descriptions |
---|---|
Cost | iLvl 1: Normal: 2xScroll of Wisdom · Magic: 1xOrb of Transmutation · Rare: 3xOrb of Alchemy · Unique: 8xChaos Orb |
DropLevel | 20 |
BaseType | Studded Belt |
Class | Belts |
Flags | CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge |
Type | Metadata/Items/Belts/Belt6 |
Tags | belt |
Icon | Art/2DItems/Belts/Belt6 |
Reference | Community Wiki |
(20–30)% increased Stun Duration on Enemies
Family | StunDurationIncreasePercent |
---|---|
Domains | Item (1) |
GenerationType | Unique (3) |
Req. level | 20 (Effective: 16) |
Stats |
Unique /5
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(20–25)% to all Elemental Resistances
50% increased Flask Charges gained
10% chance to deal Double Damage while you have at least 200 Strength
5% chance to deal Triple Damage while you have at least 400 Strength
(20–30)% increased Stun Duration on Enemies
+(20–40) to Strength
(30–40)% more Maximum Physical Attack Damage
(30–40)% less Minimum Physical Attack Damage
Adds 1 to (15–20) Physical Damage to Attacks
+(80–100) to maximum Life
Gain 50 Life when you Stun an Enemy
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(40–50) to Intelligence
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
(50–60)% increased Critical Strike Chance while you have at least 200 Intelligence
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(40–50) to Dexterity
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
(40–50)% increased Projectile Attack Damage while you have at least 200 Dexterity
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
(20–30)% increased Stun Duration on Enemies
Regenerate (30–50) Life per second
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
Gain Ward instead of 50% of Armour and Evasion Rating from Equipped Body Armour