Vaal Venom Gyre
Level: (1–20)
Souls Per Use: 30
Can Store 1 Use
Soul Gain Prevention: 8 sec
Effectiveness of Added Damage: (125–165)%
Requires Level (12–70), (21–98) Dex, (14–68) Int
Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.
Base duration is 12 seconds
Base secondary duration is 6 seconds
60% of Physical Damage Converted to Chaos Damage
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
40% chance to Poison on Hit
Maximum 50 caught Projectiles
Creates up to 50 caught Projectiles immediately
Creates 15 caught Projectiles per second
40% chance to keep each caught Projectile fired with Whirling Blades
Corrupted

Additional Effects From Quality:
(0–20)% increased Poison Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
Implicit
Maximum 50 caught Projectiles\nCreates up to 50 caught Projectiles immediately\nCreates 15 caught Projectiles per second
60% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit
40% chance to keep each caught Projectile fired with Whirling Blades
Base duration is 12 seconds
Base secondary duration is 6 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
LevelRequires LevelIntDexBase DamageExperience
1121421125%15,249
2151725127.1%41,517
3192130129.2%81,983
4232435131.3%147,968
5272841133.4%250,557
6313246135.5%405,086
7353651137.6%447,718
8383855139.7%615,318
9414159141.8%834,639
10444463143.9%1,570,760
11474767146.1%1,633,987
12504971148.2%2,151,030
13535275150.3%2,812,189
14565579152.4%5,099,360
15595883154.5%9,400,731
16626087156.6%15,273,366
17646290158.7%26,286,582
18666492160.8%62,890,590
19686695162.9%212,046,017
20706898165%
2172167.1%
2274169.2%
2376171.3%
2478173.4%
2580175.5%
2682177.6%
2784179.7%
2886181.8%
2988183.9%
3090186.1%
3191187.1%
3292188.2%
3393189.2%
3494190.3%
3595191.3%
3696192.4%
3797193.4%
3898194.5%
3999195.5%
40100196.6%
Attribute /10

Vaal Venom Gyre

KeyValue
AcronymHit, Duration, Projectile, Poison, Modifiers
DropLevel 12
BaseType Vaal Venom Gyre
Class Skill Gems
WeaponClaws, Daggers, Rune Daggers
TargetTypesAny
TypeAttack, RangedAttack, Projectile, Chaos, Duration, ProjectilesNumberModifiersNotApplied, Vaal
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemVaalVenomGyre
Referencepoe.ninja, Community Wiki
Vaal Venom Gyre
Vaal Venom Gyre is creating caught projectiles.
Attribute /4

vaal_snapping_adder

KeyValue
AcronymIgnite
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Microtransactions /1 ⍟
Illusionist Venom Gyre Effect
Your Venom Gyre becomes an Illusionist Effect.
Supported By /99 ⍟
  • Active Type: Attack, RangedAttack, Projectile, Chaos, Duration, ProjectilesNumberModifiersNotApplied, Vaal
  • IconName
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Faster Projectiles Support
    Supports projectile skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Pierce Support
    Supports projectile skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Increased Duration Support
    Supports any skill with a duration.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Damage with Attacks Support
    Supports attack skills.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Point Blank Support
    Supports projectile skills.
    Iron Grip Support
    Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
    Returning Projectiles Support
    Supports projectile skills.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Slower Projectiles Support
    Supports projectile skills.
    Less Duration Support
    Supports any skill that has a duration.
    Vicious Projectiles Support
    Supports projectile attack skills.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills. Cannot support skills that create minions.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Momentum Support
    Supports attack skills that aren't triggered.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Impale Support
    Supports attack skills.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    Barrage Support
    Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Elemental Damage with Attacks Support
    Supports attack skills.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Vicious Projectiles Support
    Supports projectile attack skills.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Volatility Support
    Supports attack skills.
    Venom Gyre
    Level: (1–40)
    Cost: (5–9) Mana
    Attack Speed: 120% of base
    Requires Level (12–100)
    Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.
    Base duration is 12 seconds
    60% of Physical Damage Converted to Chaos Damage
    Projectiles Return to you
    40% chance to Poison on Hit
    Returning Projectiles deal 75% less Damage with Hits and Ailments
    Returning Projectiles Pierce all Targets
    Maximum 30 caught Projectiles
    40% chance to keep each caught Projectile fired with Whirling Blades
    base is projectile [1]
    projectile speed variation +% [15]
    snapping adder maximum projectiles released [30]
    visual hit effect chaos is green [1]

    Additional Effects From Quality:
    Maximum +(0–10) caught Projectiles
    Level Effect /40
    Implicit
    Maximum 30 caught Projectiles
    60% of Physical Damage Converted to Chaos Damage
    40% chance to Poison on Hit
    Returning Projectiles deal 75% less Damage with Hits and Ailments
    40% chance to keep each caught Projectile fired with Whirling Blades
    Base duration is 12 seconds
    Returning Projectiles Pierce all Targets
    Projectiles Return to you
    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
    LevelRequires LevelCostBase DamageExperience
    1125125%
    2155127.1%
    3195129.2%
    4235131.3%
    5275133.4%
    6315135.5%
    7355137.6%
    8385139.7%
    9416141.8%
    10446143.9%
    11476146.1%
    12506148.2%
    13536150.3%
    14566152.4%
    15596154.5%
    16626156.6%
    17647158.7%
    18667160.8%
    19687162.9%
    20707165%
    21727167.1%
    22747169.2%
    23767171.3%
    24787173.4%
    25808175.5%
    26828177.6%
    27848179.7%
    28868181.8%
    29888183.9%
    30908186.1%
    31918187.1%
    32928188.2%
    33938189.2%
    34948190.3%
    35958191.3%
    36969192.4%
    37979193.4%
    38989194.5%
    39999195.5%
    401009196.6%
    Attribute /7

    Venom Gyre

    KeyValue
    CostiLvl 1: Normal: 3xArmourer's Scrap · Normal: 10000xGold
    AcronymIgnite
    BaseType Venom Gyre
    WeaponClaws, Daggers, Rune Daggers
    TargetTypesGround, Enemy
    TypeAttack, RangedAttack, Projectile, Chaos, Duration, ProjectilesFromUser
    ActiveSkillsCodesnapping_adder
    Crucible Weapon /1
    WeightDesc
    1000 (T5)25% chance for Bleeding inflicted with Cobra Lash or Venom Gyre to deal 100% more Damage
    Cobra Lash and Venom Gyre have -60% of Physical Damage Converted to Chaos Damage

    Community Wiki

    Edit

    Vaal Venom Gyre

    Version history

    VersionChanges
    3.20.1
  • You can no longer animation-cancel Vaal Venom Gyre, Vaal Volcanic Fissure, Vaal Blade Flurry, Vaal Caustic Arrow and Vaal Molten Strike before the point in the animation that damage is dealt.
  • 3.20.0
  • Introduced to the game.

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