Lacerate
Attack, AoE, Physical, Melee
Level: 1–20
Cost: 8 Mana
Attack Speed: 60% of base
Attack Damage: 100–154% of base
Effectiveness of Added Damage: 100–154%
Requires Level 12
Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.
(5–75) to (8–113) Added Attack Physical Damage
+(0–9) to radius
(50–88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
50% increased angle while in Sand Stance


Additional Effects From Quality:
(0–10)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /3

Unusual Gems /3

TypeStatsWeight
Superior (0–10)% increased Area of Effect50
Anomalous (0–20)% increased Physical Damage100
Divergent (0–20)% increased Bleeding Duration100
Quest /2

Quest /2

Level Effect /40

Level Effect /40

Implicit
Cost: 8
25% chance to cause Bleeding while in Blood Stance
50% increased angle while in Sand Stance
(You are in Blood Stance by default)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
LevelRequires LevelStrengthDexterityBase Damage5 to 8 Added Attack Physical Damage# to radius50% more Damage with Bleeding while in Blood StanceExperience
1121421100%5, 805015,249
2151725102.8%7, 1005241,517
3192130105.7%8, 1315481,983
4232435108.5%11, 16156147,968
5272841111.4%13, 19258250,557
6313246114.2%16, 24260405,086
7353651117.1%19, 28362447,718
8383855119.9%22, 32364615,318
9414159122.7%25, 37466834,639
10444463125.6%28, 424681,570,760
11474767128.4%32, 475701,633,987
12504971131.3%36, 545722,151,030
13535275134.1%40, 606742,812,189
14565579136.9%45, 686765,099,360
15595883139.8%51, 767789,400,731
16626087142.6%56, 8578015,273,366
17646290145.5%61, 9188226,286,582
18666492148.3%65, 9888462,890,590
19686695151.2%70, 105986212,046,017
20706898154%75, 113988
2172156.8%81, 1221090
2274159.7%87, 1301092
2376162.5%93, 1401194
2478165.4%100, 1501196
2580168.2%107, 1601298
2682171.1%114, 17212100
2784173.9%123, 18413102
2886176.7%131, 19713104
2988179.6%140, 21014106
3090182.4%150, 22414108
3191183.8%155, 23214109
3292185.3%160, 24015110
3393186.7%165, 24815111
3494188.1%171, 25615112
3595189.5%176, 26515113
3696190.9%182, 27316114
3797192.4%188, 28216115
3898193.8%194, 29216116
3999195.2%201, 30116117
40100196.6%207, 31117118

Lacerate

Referencepoe.ninja, Community Wiki
AcronymStance, Bleeding
DropLevel 12
BaseType Lacerate
Class Active Skill Gems
WeaponOne Hand Swords, Thrusting One Hand Swords, One Hand Axes, Two Hand Swords, Two Hand Axes
TargetTypesGround, Enemy
TypeAttack, Area, Multistrikeable, Melee, Physical
MetadataMetadata/Items/Gems/SkillGemLacerate
Lacerate Monster /4 ⍟

Lacerate Monster /4 ⍟

NameModifiersSpectre
The Steel Soulmonster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Justicar Casticus30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
Y
Executioner Bloodwingmonster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Ondar, the BetrayerY
Microtransactions /3 ⍟

Microtransactions /3 ⍟

IconName
Gore Lacerate Effect
Your Lacerate becomes a Gore Effect.
Void Emperor Lacerate Effect
Your Lacerate becomes a Void Emperor Effect.
Celestial Lacerate Effect
Your Lacerate becomes a Celestial Effect.
Labyrinth Enchantment helmet /8 ⍟

Labyrinth Enchantment helmet /8 ⍟

LevelNameModWeight
The Merciless LabyrinthEnchantment Lacerate Damage 125% increased Lacerate Damage100
The Eternal LabyrinthEnchantment Lacerate Damage 240% increased Lacerate Damage100
The Merciless LabyrinthEnchantment Double Slash Critical Strikes 140% increased Lacerate Critical Strike Chance100
The Eternal LabyrinthEnchantment Double Slash Critical Strikes 260% increased Lacerate Critical Strike Chance100
The Merciless LabyrinthEnchantment Double Slash Area Of Effect 116% increased Lacerate Area of Effect100
The Eternal LabyrinthEnchantment Double Slash Area Of Effect 224% increased Lacerate Area of Effect100
The Merciless LabyrinthEnchantment Double Slash Added Phys To Bleeding 1Lacerate deals (4–8) to (10–15) added Physical Damage against Bleeding Enemies100
The Eternal LabyrinthEnchantment Double Slash Added Phys To Bleeding 2Lacerate deals (14–18) to (20–25) added Physical Damage against Bleeding Enemies100
Supported By /95 ⍟

Supported By /95 ⍟

Support GemDescription
Added Fire Damage SupportSupports any skill that hits enemies.
Faster Attacks SupportSupports attack skills.
Added Cold Damage SupportSupports any skill that hits enemies.
Additional Accuracy SupportSupports attack skills.
Increased Area of Effect SupportSupports any skill with an area of effect.
Added Lightning Damage SupportSupports any skill that hits enemies.
Increased Critical Strikes SupportSupports any skill that hits enemies.
Increased Critical Damage SupportSupports any skill that hits enemies.
Knockback SupportSupports any skill that hits enemies.
Life Leech SupportSupports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech SupportSupports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage SupportSupports any skill that hits enemies.
Stun SupportSupports any skill that hits enemies, making it easier to stun enemies with those skills.
Melee Physical Damage SupportSupports melee attack skills.
Item Rarity SupportSupports any skill that can kill enemies.
Concentrated Effect SupportSupports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire SupportSupports any skill that hits enemies.
Combustion SupportSupports any skill that hits enemies.
Elemental Damage with Attacks SupportSupports attack skills.
Bloodlust SupportSupports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
Life Gain on Hit SupportSupports attack skills.
Elemental Proliferation SupportSupports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike SupportSupports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Damage on Full Life SupportSupports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Chance to Flee SupportSupports any skill that hits enemies.
Blind SupportSupports any skill that hits enemies.
Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Multistrike SupportSupports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
Power Charge On Critical SupportSupports any skill that hits enemies.
Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast On Critical Strike SupportMust support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast on Melee Kill SupportMust support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Endurance Charge on Melee Stun SupportSupports melee attack skills.
Block Chance Reduction SupportSupports any skill that hits enemies.
Physical to Lightning SupportSupports any skill that hits enemies.
Fortify SupportSupports melee attack skills that are not triggered.
Ice Bite SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia SupportSupports any skill that deals damage.
Innervate SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction SupportSupports any skill that hits enemies.
Void Manipulation SupportSupports any skill that deals damage.
Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation SupportSupports any skill that hits enemies.
Chance to Bleed SupportSupports attack skills. Cannot support skills that create minions.
Chance to Poison SupportSupports any skill that hits enemies.
Deadly Ailments SupportSupports any skill that hits enemies.
Decay SupportSupports any skill that hits enemies.
Efficacy SupportSupports any skill that deals damage or has a duration.
Vile Toxins SupportSupports any skill that hits enemies.
Maim SupportSupports attack skills, or other skills that can maim enemies.
Immolate SupportSupports any skill that hits enemies.
Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Brutality SupportSupports any skill that deals damage.
Onslaught SupportSupports any skill that hits enemies.
Summon Phantasm SupportSupports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Withering Touch SupportSupports attack skills.
Bonechill SupportSupports any skill that can chill enemies or create chilling areas.
Energy Leech SupportSupports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Close Combat SupportSupports melee attack skills. Cannot support skills which create minions.
Shockwave SupportSupports melee attack skills. Cannot support Triggered attacks, skills used by Totems, or skills which create minions.
Impale SupportSupports attack skills.
Pulverise SupportSupports melee attack skills.
Rage SupportSupports melee attack skills. Minions cannot gain rage.
Nightblade SupportSupports attack skills. Cannot support skills which create minions.
Awakened Added Fire Damage SupportSupports any skill that hits enemies.
Awakened Brutality SupportSupports any skill that deals damage.
Awakened Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks SupportSupports attack skills.
Awakened Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Melee Physical Damage SupportSupports melee attack skills.
Awakened Multistrike SupportSupports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
Awakened Added Cold Damage SupportSupports any skill that hits enemies.
Awakened Cast On Critical Strike SupportMust support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Awakened Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments SupportSupports any skill that hits enemies.
Awakened Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation SupportSupports any skill that deals damage.
Awakened Added Chaos Damage SupportSupports any skill that hits enemies.
Awakened Added Lightning Damage SupportSupports any skill that hits enemies.
Awakened Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Awakened Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect SupportSupports any skill with an area of effect.
Awakened Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Trinity SupportSupports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Bloodthirst SupportSupports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
Cruelty SupportSupports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge SupportSupports any skill that hits enemies.

Community Wiki

Wiki Edit

Lacerate


Lacerate is a melee attack skill that performs two slashes: one aimed just to the left, then one just to the right. The slashes damage all enemies in a cone in front of the attacker. Each slash does less damage than a single hit from CleaveCleave, but the two slashes overlap in the middle, hitting enemies in front twice.

Skill functions and interactions

  • Dual wielding: Lacerate when dual wielding always does a main-hand hit followed by an off-hand hit. In the case of having an off-hand weapon other than a sword or axe, the skill cannot be used.

  • Base radius of Lacerate is 38 units.

  • Lacerate interacts with Blood and Sand Stance, gaining bleed chance and more bleed damage in Blood Stance, and gaining a wider wave in Sand Stance.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.