Lacerate
Level: 1–20
Attack Speed: 60% of base
Attack Damage: 100–154% of base
Effectiveness of Added Damage: 100–154%
Requires Level 12
Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.
(5–75) to (8–113) Added Attack Physical Damage
+(0–9) to radius
(50–88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
50% increased angle while in Sand Stance

Additional Effects From Quality:
(0–10)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /3
TypeStatsWeight
Superior (0–10)% increased Area of Effect50
Anomalous (0–20)% increased Physical Damage100
Divergent (0–20)% increased Bleeding Duration100
Quest /2
Level Effect /40
Implicit
Cost: 8
25% chance to cause Bleeding while in Blood Stance
50% increased angle while in Sand Stance
(You are in Blood Stance by default)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
LevelRequires LevelStrengthDexterityBase Damage5 to 8 Added Attack Physical Damage# to radius50% more Damage with Bleeding while in Blood StanceExperience
1121421100%5, 805015,249
2151725102.8%7, 1005241,517
3192130105.7%8, 1315481,983
4232435108.5%11, 16156147,968
5272841111.4%13, 19258250,557
6313246114.2%16, 24260405,086
7353651117.1%19, 28362447,718
8383855119.9%22, 32364615,318
9414159122.7%25, 37466834,639
10444463125.6%28, 424681,570,760
11474767128.4%32, 475701,633,987
12504971131.3%36, 545722,151,030
13535275134.1%40, 606742,812,189
14565579136.9%45, 686765,099,360
15595883139.8%51, 767789,400,731
16626087142.6%56, 8578015,273,366
17646290145.5%61, 9188226,286,582
18666492148.3%65, 9888462,890,590
19686695151.2%70, 105986212,046,017
20706898154%75, 113988
2172156.8%81, 1221090
2274159.7%87, 1301092
2376162.5%93, 1401194
2478165.4%100, 1501196
2580168.2%107, 1601298
2682171.1%114, 17212100
2784173.9%123, 18413102
2886176.7%131, 19713104
2988179.6%140, 21014106
3090182.4%150, 22414108
3191183.8%155, 23214109
3292185.3%160, 24015110
3393186.7%165, 24815111
3494188.1%171, 25615112
3595189.5%176, 26515113
3696190.9%182, 27316114
3797192.4%188, 28216115
3898193.8%194, 29216116
3999195.2%201, 30116117
40100196.6%207, 31117118

Lacerate

CostiLvl 1: Normal: 1xCurrencyUpgradeToMagicOrb of Transmutation
AcronymStance, Bleeding
DropLevel 12
BaseType Lacerate
Class Active Skill Gems
WeaponOne Hand Swords, Thrusting One Hand Swords, One Hand Axes, Two Hand Swords, Two Hand Axes
TargetTypesGround, Enemy
TypeAttack, Area, Multistrikeable, Melee, Physical
MetadataMetadata/Items/Gems/SkillGemLacerate
Referencepoe.ninja
Lacerate Monster /4 ⍟
NameModifiersSpectre
The Steel Soulmonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Justicar Casticus30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
Y
Executioner Bloodwingmonster dropped item rarity +% [15000]
monster slain experience +% [100]
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Ondar, the BetrayerY
Microtransactions /3 ⍟
IconName
GoreLacerateGore Lacerate Effect
Your Lacerate becomes a Gore Effect.
VoidEmperorLacerateEffectVoid Emperor Lacerate Effect
Your Lacerate becomes a Void Emperor Effect.
CelestialLacerateCelestial Lacerate Effect
Your Lacerate becomes a Celestial Effect.
Labyrinth Enchantment helmet /8 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Lacerate Damage 125% increased Lacerate Damage100
The Eternal LabyrinthEnchantment Lacerate Damage 240% increased Lacerate Damage100
The Merciless LabyrinthEnchantment Double Slash Critical Strikes 140% increased Lacerate Critical Strike Chance100
The Eternal LabyrinthEnchantment Double Slash Critical Strikes 260% increased Lacerate Critical Strike Chance100
The Merciless LabyrinthEnchantment Double Slash Area Of Effect 116% increased Lacerate Area of Effect100
The Eternal LabyrinthEnchantment Double Slash Area Of Effect 224% increased Lacerate Area of Effect100
The Merciless LabyrinthEnchantment Double Slash Added Phys To Bleeding 1Lacerate deals (4–8) to (10–15) added Physical Damage against Bleeding Enemies100
The Eternal LabyrinthEnchantment Double Slash Added Phys To Bleeding 2Lacerate deals (14–18) to (20–25) added Physical Damage against Bleeding Enemies100
Supported By /95 ⍟
IconName
AddedFireDamageAdded Fire Damage Support
Supports any skill that hits enemies.
FasterAttacksFaster Attacks Support
Supports attack skills.
AddedColdDamageAdded Cold Damage Support
Supports any skill that hits enemies.
IncreasedAccuracyAdditional Accuracy Support
Supports attack skills.
IncreasedAOEIncreased Area of Effect Support
Supports any skill with an area of effect.
AddedLightningDamageAdded Lightning Damage Support
Supports any skill that hits enemies.
IncreasedCriticalStrikesIncreased Critical Strikes Support
Supports any skill that hits enemies.
IncreasedCriticalDamageIncreased Critical Damage Support
Supports any skill that hits enemies.
KnockbackKnockback Support
Supports any skill that hits enemies.
LifeLeechLife Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
ManaLeechMana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
AddedChaosDamageAdded Chaos Damage Support
Supports any skill that hits enemies.
StunStun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
IncreasedPhysicalDamageMelee Physical Damage Support
Supports melee attack skills.
IncreasedQualityItem Rarity Support
Supports any skill that can kill enemies.
ConcentratedAOEConcentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
ColdtoFireCold to Fire Support
Supports any skill that hits enemies.
ChancetoIgniteCombustion Support
Supports any skill that hits enemies.
WeaponElementalDamageElemental Damage with Attacks Support
Supports attack skills.
BloodlustBloodlust Support
Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
LifeonHitLife Gain on Hit Support
Supports attack skills.
ElementalProliferationElemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
CullingStrikeCulling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
MeleeDamageonFullLifeDamage on Full Life Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
ChancetoFleeChance to Flee Support
Supports any skill that hits enemies.
BlindBlind Support
Supports any skill that hits enemies.
FirePenetrationFire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
ColdPenetrationCold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
LightningPenetrationLightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
ElementalPenetrationElemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
multipleattacksMultistrike Support
Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
PowerChargesPower Charge On Critical Support
Supports any skill that hits enemies.
IncreasedBurnDurationBurning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
CurseOnHitHextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
CastOnCritCast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
CastOnMeleeKillCast on Melee Kill Support
Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
EnduranceChargeStunEndurance Charge on Melee Stun Support
Supports melee attack skills.
BreakBlockBlock Chance Reduction Support
Supports any skill that hits enemies.
PhysicalToLightningPhysical to Lightning Support
Supports any skill that hits enemies.
FortifyGemFortify Support
Supports melee attack skills that are not triggered.
FrenzyChargeOnShatterIce Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
DamageAgainstChilledHypothermia Support
Supports any skill that deals damage.
OnslaughtOnSlayingShockedInnervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
PoisonCritical Strike Affliction Support
Supports any skill that hits enemies.
VoidManipulationVoid Manipulation Support
Supports any skill that deals damage.
ControlledDestructionGemControlled Destruction Support
Supports attack skills, or spell skills that deal damage.
SupportRapidDecayGemSwift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
ElementalFocusElemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
IgniteProliferationIgnite Proliferation Support
Supports any skill that hits enemies.
ChanceToBleedChance to Bleed Support
Supports attack skills. Cannot support skills that create minions.
LesserPoisonChance to Poison Support
Supports any skill that hits enemies.
DeadlyAilmentsDeadly Ailments Support
Supports any skill that hits enemies.
DecayDecay Support
Supports any skill that hits enemies.
EfficacyEfficacy Support
Supports any skill that deals damage or has a duration.
VileToxinsVile Toxins Support
Supports any skill that hits enemies.
MaimMaim Support
Supports attack skills, or other skills that can maim enemies.
ImmolateImmolate Support
Supports any skill that hits enemies.
UnboundAilmentsUnbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
BrutalityBrutality Support
Supports any skill that deals damage.
OnslaughtOnslaught Support
Supports any skill that hits enemies.
SummonPhantasmSummon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
WitherGemSupportWithering Touch Support
Supports attack skills.
BoneChillSupportBonechill Support
Supports any skill that can chill enemies or create chilling areas.
EnergyShieldLeechsupportEnergy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
CloseCombatClose Combat Support
Supports melee attack skills. Cannot support skills which create minions.
ShockwaveShockwave Support
Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
impaleImpale Support
Supports attack skills.
PulverizePulverise Support
Supports melee attack skills.
RageSupportRage Support
Supports melee attack skills. Minions cannot gain rage.
NightbladeNightblade Support
Supports attack skills. Cannot support skills which create minions.
AddedFireDamagePlusAwakened Added Fire Damage Support
Supports any skill that hits enemies.
BrutalityPlusAwakened Brutality Support
Supports any skill that deals damage.
IncreasedBurnDurationPlusAwakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
WeaponElementalDamagePlusAwakened Elemental Damage with Attacks Support
Supports attack skills.
FirePenetrationPlusAwakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
IncreasedPhyscialDamagePlusAwakened Melee Physical Damage Support
Supports melee attack skills.
MultipleAttacksPlusAwakened Multistrike Support
Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
AddedColdDamagePlusAwakened Added Cold Damage Support
Supports any skill that hits enemies.
CastOnCritPlusAwakened Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
ColdPenetrationPlusAwakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
DeadlyAilmentsPlusAwakened Deadly Ailments Support
Supports any skill that hits enemies.
SupportRapidDecayPlusAwakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
VoidManipulationPlusAwakened Void Manipulation Support
Supports any skill that deals damage.
AddedChaosDamagePlusAwakened Added Chaos Damage Support
Supports any skill that hits enemies.
AddedLightningDamagePlusAwakened Added Lightning Damage Support
Supports any skill that hits enemies.
ControlledDestructionPlusAwakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
CurseOnHitPlusAwakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
ElementalFocusPlusAwakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
IncreasedAOEPlusAwakened Increased Area of Effect Support
Supports any skill with an area of effect.
LightningPenetrationPlusAwakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
UnboundAilmentPlusAwakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
TrinitySupportGemTrinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
BloodPriceSupportGemBloodthirst Support
Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
FragilityCruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
PureShockSupportGemOvercharge Support
Supports any skill that hits enemies.

Community Wiki

Edit

Lacerate


Lacerate is a melee attack skill that performs two slashes: one aimed just to the left, then one just to the right. The slashes damage all enemies in a cone in front of the attacker. Each slash does less damage than a single hit from Cleave, but the two slashes overlap in the middle, hitting enemies in front twice.

Skill functions and interactions

  • Dual wielding: Lacerate when dual wielding always does a main-hand hit followed by an off-hand hit. In the case of having an off-hand weapon other than a sword or axe, the skill cannot be used.

  • Base radius of Lacerate is 38 units.

  • Lacerate interacts with Blood and Sand Stance, gaining bleed chance and more bleed damage in Blood Stance, and gaining a wider wave in Sand Stance.

Version history

VersionChanges
3.15.0
  • Now deals 154% of Base Damage, and has 154% Effectiveness of Added Damage at gem level 20 (previously 123%).
  • 3.7.0
  • As previously, slashes the air twice, dealing damage in two overlapping areas of effect, with the possibility that enemies in the overlapping area will be hit by both.
  • Now has different behaviour depending on whether you are in Sand Stance of Blood Stance. You are in Blood Stance by default.
  • While in Blood Stance, now has a 25% chance to cause bleeding, and causes you to deal 50% more damage with bleeding at gem level 1, up to 88% more at gem level 20.
  • While in Sand Stance, now increases the width of the slash areas of effect by 50%.
  • Now deals base damage equal to, and has an added damage effectiveness of, 100% at gem level 1 (from 60%), up to 123% at gem level 20 (from 74%).
  • Now adds 5 to 8 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
  • Now has an attack speed multiplier of 60%.
  • 3.3.0
  • Now has an added damage effectiveness and base damage of 60% at gem level 1 (down from 95%), up to 73.7% at gem level 20 (down from 117.8%).
  • Now gains up to +9 to area of effect radius at gem level 20 (up from +5).
  • Now has 25% chance to cause bleeding on hit.
  • Now deals 25% more damage with hits and ailments against bleeding enemies.
  • No longer has 25% less attack speed.
  • 2.6.0
  • Lacerate gains 1 additional unit of radius every 4 levels.
  • No longer gain increased area of effect radius.
  • 2.4.0
  • 30% Less Attack Speed drawback has been reduced to 25% Less Attack Speed. ''This is a buff.''
  • 2.3.0
  • Less attack speed drawback has been reduced from 30% to 25%.
  • 2.3.0
  • Introduced to the game.

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