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Prophecy Perandus Rampage
The Pantheon Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card
The Steel Soul
Arsenal Map

The Steel Soul

SpectreN
AreaArsenal Map
Modmonster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
Tagsconstruct
Life+400%
Resistance
Part 11515157
Part 230303020
Epilogue40404025
Damage+120%
Accuracy+100%
Critical Strike Chance5%
Critical Strike Multiplier130%
Attack Distance6 ~ 11
Attack Time1.5 Second
Damage Spread20%
Ailment Threshold400%
Experience200%
TypeAnimatedWeaponMonsterMapBoss
SawbladeAnimatedWeaponCyclone
cyclone
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.5 Second
Cyclone
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
150% more Attack Speed
80% more Movement Speed
cyclone extra distance [30]
Deals 50% less Damage

is_area_damage Attack Area Melee MovementSkill
Melee
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.5 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
DoubleSlashAnimatedWeapon
BloodLacerate
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.5 Second
Lacerate
Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.
active skill area of effect radius +% final [0]
is_area_damage Attack Area AttackCanRepeat Melee PhysicalSkill
SwordStormCascade
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 1 Second
Cooldown Time: 10 Second
Deals 421.1 to 631.7 Physical Damage
Base duration is 2 seconds
One impact every 0.19 seconds
skill override pvp scaling time ms [450]
Causes 10 Bursts
Base secondary duration is 1.5 seconds
active skill area of effect radius +% final [0]

base_skill_show_average_damage_instead_of_dps is_area_damage Spell Hit Area FireSkill Triggerable AreaSpell
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
84The Steel Soul862583145.61.538094162658548040404025
SawbladeAnimatedWeaponCyclone
cyclone
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.5 Second
Cyclone
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
150% more Attack Speed
80% more Movement Speed
cyclone extra distance [30]
Deals 50% less Damage

is_area_damage Attack Area Melee MovementSkill
Melee
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.5 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
DoubleSlashAnimatedWeapon
BloodLacerate
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.5 Second
Lacerate
Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.
active skill area of effect radius +% final [0]
is_area_damage Attack Area AttackCanRepeat Melee PhysicalSkill
SwordStormCascade
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 1 Second
Cooldown Time: 10 Second
Deals 388.5 to 582.7 Physical Damage
Base duration is 2 seconds
One impact every 0.19 seconds
skill override pvp scaling time ms [450]
Causes 10 Bursts
Base secondary duration is 1.5 seconds
active skill area of effect radius +% final [0]

base_skill_show_average_damage_instead_of_dps is_area_damage Spell Hit Area FireSkill Triggerable AreaSpell
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
82The Steel Soul7725628061.531670144257945040404025
SawbladeAnimatedWeaponCyclone
cyclone
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.5 Second
Cyclone
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
150% more Attack Speed
80% more Movement Speed
cyclone extra distance [30]
Deals 50% less Damage

is_area_damage Attack Area Melee MovementSkill
Melee
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.5 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
DoubleSlashAnimatedWeapon
BloodLacerate
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.5 Second
Lacerate
Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.
active skill area of effect radius +% final [0]
is_area_damage Attack Area AttackCanRepeat Melee PhysicalSkill
SwordStormCascade
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 1 Second
Cooldown Time: 10 Second
Deals 358.2 to 537.3 Physical Damage
Base duration is 2 seconds
One impact every 0.19 seconds
skill override pvp scaling time ms [450]
Causes 10 Bursts
Base secondary duration is 1.5 seconds
active skill area of effect radius +% final [0]

base_skill_show_average_damage_instead_of_dps is_area_damage Spell Hit Area FireSkill Triggerable AreaSpell
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
80The Steel Soul675012501.31.525780127877380040404025
stance TwoHandSword
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
FireStormCascade60NotOnFullLife
Cyclone 90
DoubleSlash 90
Melee 3

Object Type

version 2
extends "Metadata/Monsters/AnimatedItem/AnimatedWeaponMonster"

Positioned
{
	collision_hull_type = "walk"
}

Transitionable
{
	
}

Stats
{
	set_item_drop_slots = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/AnimatedItem/AnimatedWeaponMonster"

Transitionable
{
	create_untransitioned = "PlayAnimation( emerge_stuck_sword_heavy ); PauseAnimation();"
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/AnimatedWeaponMapBoss"] = {
    name = "The Steel Soul",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "Melee",
        "SawbladeAnimatedWeaponCyclone",
        "DoubleSlashAnimatedWeapon",
        "SwordStormCascade",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SawbladeAnimatedWeaponCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {150, 80, 30, -50, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoubleSlashAnimatedWeapon"] = {
    name = "Lacerate",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 0, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwordStormCascade"] = {
    name = "SwordStormCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.34,
    incrementalEffectiveness = 0.03,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "skill_override_pvp_scaling_time_ms",
        "upheaval_number_of_spikes",
        "base_secondary_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 2000, 190, 450, 10, 1500, 0, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]

monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]

Mod IdMonsterMapBoss
GroupMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • unique boss curse effect on self +% final [-33]

    unique boss curse effect on self +% final [-33]

    Mod IdMapMonsterReducedCurseEffect
    GroupCurseEffect
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -33 Max: -33 Global
  • Craft Tagscaster curse
    ModType Tagscaster curse
    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    Mod IdStunRepeatImmunityMapBoss_
    GroupNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • The Steel Soul

    The Steel Soul

    SpectreN
    Modmonster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    unique boss curse effect on self +% final [-33]
    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]
    Tagsconstruct
    Life+400%
    Resistance
    Part 11515157
    Part 230303020
    Epilogue40404025
    Damage+120%
    Accuracy+100%
    Critical Strike Chance5%
    Critical Strike Multiplier130%
    Attack Distance6 ~ 11
    Attack Time1.5 Second
    Damage Spread20%
    Ailment Threshold400%
    Experience200%
    TypeAnimatedWeaponMonsterMapBoss
    SawbladeAnimatedWeaponCyclone
    cyclone
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.5 Second
    Cyclone
    Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
    150% more Attack Speed
    80% more Movement Speed
    cyclone extra distance [30]
    Deals 50% less Damage

    is_area_damage Attack Area Melee MovementSkill
    Melee
    iconbasicattack
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.5 Second
    Default Attack
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    DoubleSlashAnimatedWeapon
    BloodLacerate
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.5 Second
    Lacerate
    Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.
    active skill area of effect radius +% final [0]
    is_area_damage Attack Area AttackCanRepeat Melee PhysicalSkill
    SwordStormCascade
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 1 Second
    Cooldown Time: 10 Second
    Deals 421.1 to 631.7 Physical Damage
    Base duration is 2 seconds
    One impact every 0.19 seconds
    skill override pvp scaling time ms [450]
    Causes 10 Bursts
    Base secondary duration is 1.5 seconds
    active skill area of effect radius +% final [0]

    base_skill_show_average_damage_instead_of_dps is_area_damage Spell Hit Area FireSkill Triggerable AreaSpell
    LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
    84The Steel Soul862583145.61.538094162658548040404025
    SawbladeAnimatedWeaponCyclone
    cyclone
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.5 Second
    Cyclone
    Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
    150% more Attack Speed
    80% more Movement Speed
    cyclone extra distance [30]
    Deals 50% less Damage

    is_area_damage Attack Area Melee MovementSkill
    Melee
    iconbasicattack
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.5 Second
    Default Attack
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    DoubleSlashAnimatedWeapon
    BloodLacerate
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.5 Second
    Lacerate
    Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.
    active skill area of effect radius +% final [0]
    is_area_damage Attack Area AttackCanRepeat Melee PhysicalSkill
    SwordStormCascade
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 1 Second
    Cooldown Time: 10 Second
    Deals 388.5 to 582.7 Physical Damage
    Base duration is 2 seconds
    One impact every 0.19 seconds
    skill override pvp scaling time ms [450]
    Causes 10 Bursts
    Base secondary duration is 1.5 seconds
    active skill area of effect radius +% final [0]

    base_skill_show_average_damage_instead_of_dps is_area_damage Spell Hit Area FireSkill Triggerable AreaSpell
    LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
    82The Steel Soul7725628061.531670144257945040404025
    SawbladeAnimatedWeaponCyclone
    cyclone
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.5 Second
    Cyclone
    Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
    150% more Attack Speed
    80% more Movement Speed
    cyclone extra distance [30]
    Deals 50% less Damage

    is_area_damage Attack Area Melee MovementSkill
    Melee
    iconbasicattack
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.5 Second
    Default Attack
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    DoubleSlashAnimatedWeapon
    BloodLacerate
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.5 Second
    Lacerate
    Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.
    active skill area of effect radius +% final [0]
    is_area_damage Attack Area AttackCanRepeat Melee PhysicalSkill
    SwordStormCascade
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 1 Second
    Cooldown Time: 10 Second
    Deals 330.1 to 495.2 Physical Damage
    Base duration is 2 seconds
    One impact every 0.19 seconds
    skill override pvp scaling time ms [450]
    Causes 10 Bursts
    Base secondary duration is 1.5 seconds
    active skill area of effect radius +% final [0]

    base_skill_show_average_damage_instead_of_dps is_area_damage Spell Hit Area FireSkill Triggerable AreaSpell
    LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
    78The Steel Soul597812227.81.521341113286852040404025
    SawbladeAnimatedWeaponCyclone
    cyclone
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.5 Second
    Cyclone
    Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
    150% more Attack Speed
    80% more Movement Speed
    cyclone extra distance [30]
    Deals 50% less Damage

    is_area_damage Attack Area Melee MovementSkill
    Melee
    iconbasicattack
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.5 Second
    Default Attack
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    DoubleSlashAnimatedWeapon
    BloodLacerate
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.5 Second
    Lacerate
    Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.
    active skill area of effect radius +% final [0]
    is_area_damage Attack Area AttackCanRepeat Melee PhysicalSkill
    SwordStormCascade
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 1 Second
    Cooldown Time: 10 Second
    Deals 268.5 to 402.8 Physical Damage
    Base duration is 2 seconds
    One impact every 0.19 seconds
    skill override pvp scaling time ms [450]
    Causes 10 Bursts
    Base secondary duration is 1.5 seconds
    active skill area of effect radius +% final [0]

    base_skill_show_average_damage_instead_of_dps is_area_damage Spell Hit Area FireSkill Triggerable AreaSpell
    LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
    73The Steel Soul444131661.91.51357983485676040404025
    SawbladeAnimatedWeaponCyclone
    cyclone
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.5 Second
    Cyclone
    Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
    150% more Attack Speed
    80% more Movement Speed
    cyclone extra distance [30]
    Deals 50% less Damage

    is_area_damage Attack Area Melee MovementSkill
    Melee
    iconbasicattack
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.5 Second
    Default Attack
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    DoubleSlashAnimatedWeapon
    BloodLacerate
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.5 Second
    Lacerate
    Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.
    active skill area of effect radius +% final [0]
    is_area_damage Attack Area AttackCanRepeat Melee PhysicalSkill
    SwordStormCascade
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 1 Second
    Cooldown Time: 10 Second
    Deals 217.7 to 326.5 Physical Damage
    Base duration is 2 seconds
    One impact every 0.19 seconds
    skill override pvp scaling time ms [450]
    Causes 10 Bursts
    Base secondary duration is 1.5 seconds
    active skill area of effect radius +% final [0]

    base_skill_show_average_damage_instead_of_dps is_area_damage Spell Hit Area FireSkill Triggerable AreaSpell
    LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
    68The Steel Soul323031232.71.5861061274681040404025
    stance TwoHandSword
    Melee90OnlyLastTarget TargetNear
    Melee30OnlyLastTarget
    FireStormCascade60NotOnFullLife
    Cyclone 90
    DoubleSlash 90
    Melee 3

    Object Type

    version 2
    extends "Metadata/Monsters/AnimatedItem/AnimatedWeaponMonster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Positioned
    {
    	collision_hull_type = "walk"
    }
    
    Stats
    {
    	set_item_drop_slots = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AnimatedItem/AnimatedWeaponMonster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AnimatedItem/AnimatedWeaponMapBossStandalone"] = {
        name = "The Steel Soul",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "Melee",
            "SawbladeAnimatedWeaponCyclone",
            "DoubleSlashAnimatedWeapon",
            "SwordStormCascade",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.SkillCanVolley] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SawbladeAnimatedWeaponCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0.85,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.MovementSkill] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "cyclone_movement_speed_+%_final",
            "cyclone_extra_distance",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {150, 80, 30, -50, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoubleSlashAnimatedWeapon"] = {
        name = "Lacerate",
        hidden = true,
        color = "2",
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        description = "Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.PhysicalSkill] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 0, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwordStormCascade"] = {
        name = "SwordStormCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 1.34,
        incrementalEffectiveness = 0.03,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Hit] = true,
            [SkillType.Area] = true,
            [SkillType.FireSkill] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "skill_override_pvp_scaling_time_ms",
            "upheaval_number_of_spikes",
            "base_secondary_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.8, 1.2, 2000, 190, 450, 10, 1500, 0, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    
    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]

    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]

    Mod IdMonsterMapBoss
    GroupMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • unique boss curse effect on self +% final [-33]

    unique boss curse effect on self +% final [-33]

    Mod IdMapMonsterReducedCurseEffect
    GroupCurseEffect
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -33 Max: -33 Global
  • Craft Tagscaster curse
    ModType Tagscaster curse
    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    Mod IdStunRepeatImmunityMapBoss_
    GroupNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • The Steel Soul

    The Steel Soul

    SpectreN
    Modmonster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    unique boss curse effect on self +% final [-33]
    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]
    Tagsconstruct
    Life+400%
    Resistance
    Part 11515157
    Part 230303020
    Epilogue40404025
    Damage+120%
    Accuracy+100%
    Critical Strike Chance5%
    Critical Strike Multiplier130%
    Attack Distance6 ~ 11
    Attack Time1.5 Second
    Damage Spread20%
    Ailment Threshold400%
    Experience200%
    TypeAnimatedWeaponMonsterMapBoss
    

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AnimatedItem/AnimatedWeaponMapBossElder__"] = {
        name = "The Steel Soul",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
        },
        modList = {
        },
    }
    
    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]

    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]

    Mod IdMonsterMapBoss
    GroupMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • unique boss curse effect on self +% final [-33]

    unique boss curse effect on self +% final [-33]

    Mod IdMapMonsterReducedCurseEffect
    GroupCurseEffect
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -33 Max: -33 Global
  • Craft Tagscaster curse
    ModType Tagscaster curse
    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    Mod IdStunRepeatImmunityMapBoss_
    GroupNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Wiki Edit

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