วิญญาณเหล็กกล้า
ชีวิตประดิษฐ์ด่าน: Arsenal, Arsenal Map
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Steel Soul
| Spectre | |
|---|---|
| Area | Arsenal, Arsenal Map |
| Tags | นักเวท, construct, fast_movement, ghost_armour, has_two_hand_sword, has_two_handed_melee, large_height, melee, non_unique_map_boss, physical_affinity, slashing_weapon |
พลังชีวิต
400%
Ailment Threshold
400%
ค่าต้านทาน
Damage
120%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
130%
Type
AnimatedWeaponMonsterMapBoss
Metadata
AnimatedWeaponMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
80
พลังชีวิต
5,624,459
ค่าเกราะ
73,441
อัตราการหลบหลีก
7,124
Damage
1,036
ความเสียหายเวท
1,546
ความแม่นยำ
924
Attack Time
1.005
ค่าประสบการณ์
139,832
Minion Life
1,099,644
Minion Damage
865
Ailment Threshold
2,699,740
Chill
8,537
Shock
8,537
Brittle
48,296
Scorch
8,537
Sap
23,585
Phys Convert Ele
300%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SawbladeAnimatedWeaponCyclone
Attack, Area, Melee, Movement
พายุหมุน (Cyclone)
Base Damage: 1645—2468
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีใส่ศัตรูรอบๆ ตัวผู้เล่น แล้วจะกวาดรอบทิศไปเรื่อยๆ ขณะผู้เล่นเคลื่อนตัวเองไปจนถึงจุดหมาย สกิลนี้ไม่สามารถเสริมด้วย Ruthless หรือ Multistrike ได้
สร้างความเสียหาย ลดลง อีก 50%
เพิ่มความเร็วในการเคลื่อนที่ อีก 80%
เพิ่มความเร็วในการโจมตี อีก 150%
cyclone extra distance [30]
is area damage [1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 1645—2468
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoubleSlashAnimatedWeapon
Attack, Area, Multistrikeable, Melee, Physical
ฉีกร่าง (Lacerate)
Base Damage: 1645—2468
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
ฟันสองครั้ง ปล่อยคลื่นพลังโจมตีที่จะสร้างความเสียหายให้กับศัตรูที่ถูกปะทะ ศัตรูที่อยู่ระหว่างกลางคลื่นพลังโจมตีทั้งสองจะถูกปะทะทั้งสองครั้ง การฟันจะมีโอกาสสร้างสถานะ เลือดไหล หากคุณอยู่ใน กระบวนท่าโลหิต หรือมีองศากว้างขึ้นหากคุณอยู่ใน กระบวนท่าวาลุกา ต้องใช้กับ ขวานหรือดาบ เท่านั้น โดยเริ่มต้นนั้นคุณจะอยู่ใน กระบวนท่าโลหิต
active skill area of effect radius +% final [70]
is area damage [1]
SwordStormCascade
Spell, Damage, Area, Fire, Triggerable, AreaSpell
เวลาร่าย: 1 วินาที
คูลดาวน์: 10 วินาที
ระยะเวลาพื้นฐาน 2 วินาที
ระยะเวลารองพื้นฐาน 1.5 วินาที
ลูกไฟตก 1 ลูก ทุก 0.19 วินาที
ทำให้เกิด การปะทุ 10 ครั้ง
active skill area of effect radius +% final [-50]
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [450]
spell maximum base physical damage [537.3]
spell minimum base physical damage [358.2]
Object Type
version 2
extends "Metadata/Monsters/AnimatedItem/AnimatedWeaponMonster"
Positioned
{
collision_hull_type = "walk"
}
Transitionable
{
}
Stats
{
set_item_drop_slots = 1
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/AnimatedWeaponMapBoss"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "The Steel Soul",
life = 4,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 11,
accuracy = 1,
weaponType1 = "Two Hand Sword",
skillList = {
"Melee",
"SawbladeAnimatedWeaponCyclone",
"DoubleSlashAnimatedWeapon",
"SwordStormCascade",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SawbladeAnimatedWeaponCyclone"] = {
name = "Cyclone",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"cyclone_movement_speed_+%_final",
"cyclone_extra_distance",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {150, 80, 30, -50, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoubleSlashAnimatedWeapon"] = {
name = "Lacerate",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Physical] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {70, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SwordStormCascade"] = {
name = "SwordStormCascade",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Fire] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"skill_override_pvp_scaling_time_ms",
"upheaval_number_of_spikes",
"base_secondary_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_show_average_damage_instead_of_dps",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2000, 190, 450, 10, 1500, -50, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
วิญญาณเหล็กกล้า
ชีวิตประดิษฐ์monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Steel Soul
| Spectre | |
|---|---|
| Tags | นักเวท, construct, fast_movement, ghost_armour, has_two_hand_sword, has_two_handed_melee, large_height, melee, physical_affinity, slashing_weapon, standalone_map_boss |
พลังชีวิต
400%
Ailment Threshold
400%
ค่าต้านทาน
Damage
120%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
130%
Type
AnimatedWeaponMonsterMapBoss
Metadata
AnimatedWeaponMapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
557,385
ค่าเกราะ
28,790
อัตราการหลบหลีก
4,739
Damage
511
ความเสียหายเวท
762
ความแม่นยำ
580
Attack Time
1.005
ค่าประสบการณ์
112,805
Minion Life
120,902
Minion Damage
408
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SawbladeAnimatedWeaponCyclone
Attack, Area, Melee, Movement
พายุหมุน (Cyclone)
Base Damage: 811—1216
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีใส่ศัตรูรอบๆ ตัวผู้เล่น แล้วจะกวาดรอบทิศไปเรื่อยๆ ขณะผู้เล่นเคลื่อนตัวเองไปจนถึงจุดหมาย สกิลนี้ไม่สามารถเสริมด้วย Ruthless หรือ Multistrike ได้
สร้างความเสียหาย ลดลง อีก 50%
เพิ่มความเร็วในการเคลื่อนที่ อีก 80%
เพิ่มความเร็วในการโจมตี อีก 150%
cyclone extra distance [30]
is area damage [1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 811—1216
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoubleSlashAnimatedWeapon
Attack, Area, Multistrikeable, Melee, Physical
ฉีกร่าง (Lacerate)
Base Damage: 811—1216
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
ฟันสองครั้ง ปล่อยคลื่นพลังโจมตีที่จะสร้างความเสียหายให้กับศัตรูที่ถูกปะทะ ศัตรูที่อยู่ระหว่างกลางคลื่นพลังโจมตีทั้งสองจะถูกปะทะทั้งสองครั้ง การฟันจะมีโอกาสสร้างสถานะ เลือดไหล หากคุณอยู่ใน กระบวนท่าโลหิต หรือมีองศากว้างขึ้นหากคุณอยู่ใน กระบวนท่าวาลุกา ต้องใช้กับ ขวานหรือดาบ เท่านั้น โดยเริ่มต้นนั้นคุณจะอยู่ใน กระบวนท่าโลหิต
active skill area of effect radius +% final [70]
is area damage [1]
SwordStormCascade
Spell, Damage, Area, Fire, Triggerable, AreaSpell
เวลาร่าย: 1 วินาที
คูลดาวน์: 10 วินาที
ระยะเวลาพื้นฐาน 2 วินาที
ระยะเวลารองพื้นฐาน 1.5 วินาที
ลูกไฟตก 1 ลูก ทุก 0.19 วินาที
ทำให้เกิด การปะทุ 10 ครั้ง
active skill area of effect radius +% final [-50]
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [450]
spell maximum base physical damage [326.5]
spell minimum base physical damage [217.7]
Object Type
version 2
extends "Metadata/Monsters/AnimatedItem/AnimatedWeaponMonster"
extends "Metadata/Monsters/StandaloneMapBoss"
Positioned
{
collision_hull_type = "walk"
}
Stats
{
set_item_drop_slots = 1
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/AnimatedWeaponMapBossStandalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "The Steel Soul",
life = 4,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 11,
accuracy = 1,
weaponType1 = "Two Hand Sword",
skillList = {
"Melee",
"SawbladeAnimatedWeaponCyclone",
"DoubleSlashAnimatedWeapon",
"SwordStormCascade",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SawbladeAnimatedWeaponCyclone"] = {
name = "Cyclone",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"cyclone_movement_speed_+%_final",
"cyclone_extra_distance",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {150, 80, 30, -50, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoubleSlashAnimatedWeapon"] = {
name = "Lacerate",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Physical] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {70, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SwordStormCascade"] = {
name = "SwordStormCascade",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Fire] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"skill_override_pvp_scaling_time_ms",
"upheaval_number_of_spikes",
"base_secondary_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_show_average_damage_instead_of_dps",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2000, 190, 450, 10, 1500, -50, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
วิญญาณเหล็กกล้า
ชีวิตประดิษฐ์monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Steel Soul
| Spectre | |
|---|---|
| Tags | construct, elder_map_boss, fast_movement, ghost_armour, has_two_hand_sword, has_two_handed_melee, large_height, non_attacking, slashing_weapon |
พลังชีวิต
400%
Ailment Threshold
400%
ค่าต้านทาน
Damage
120%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
130%
Type
AnimatedWeaponMonsterMapBoss
Metadata
AnimatedWeaponMapBossElder__
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/AnimatedWeaponMapBossElder__"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "The Steel Soul",
life = 4,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 11,
accuracy = 1,
weaponType1 = "Two Hand Sword",
skillList = {
},
modList = {
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















