Siege Axe
One Hand Axe
Physical Damage: 38-70
Critical Strike Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.1 metres
Requires Level 59, 119 Str, 82 Dex
Siege Axe OneHandAxe17 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 1xOrb of Transmutation · Magic: 2xOrb of Alteration · Rare: 3xOrb of Alchemy · Unique: 5xChaos Orb
DropLevel 59
BaseType Siege Axe
Class One Hand Axes
FlagsCanHaveInfluence, CanBeCorrupted, CanBeSuperCorrupted, CanHaveIncubators, CanHaveAspects, CanAddVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Weapons/OneHandWeapons/OneHandAxes/OneHandAxe17
Tagsaxe, one_hand_weapon, onehand, weapon
IconArt/2DItems/Weapons/OneHandWeapons/OneHandAxes/OneHandAxe3
ReferenceCommunity Wiki
Unique /3
(140–180)% increased Physical Damage
Adds 30 to 40 Physical Damage
(20–25)% increased Attack Speed
+(20–25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
(140–180)% increased Physical Damage
Adds 30 to 40 Physical Damage
(60–80)% increased Critical Strike Chance
+(20–25)% to Cold Resistance
Your Physical Damage can Freeze
Eldritch Battery
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
(220–243)% increased Physical Damage
Adds (22–29) to (45–52) Physical Damage
(26–27)% increased Attack Speed
+(150–174) to Accuracy Rating
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