Ancestral Warchief
Level: 1–20
Attack Speed: 90% of base
Attack Damage: 110–166% of base
Effectiveness of Added Damage: 110–166%
Requires Level 28
Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.
Totem lasts 12 seconds
Summons a Totem which uses this Skill
(8–18)% more Melee Damage while Totem is Active
50% increased Totem Placement speed
+10 to Melee Strike Range
Summons a Totem which uses this Skill
(8–18)% more Melee Damage while Totem is Active
50% increased Totem Placement speed
+10 to Melee Strike Range
Additional Effects From Quality:
(0–20)% increased Totem Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.


Unusual Gems /4
Type | Stats | Weight |
---|---|---|
Superior | (0–20)% increased Totem Damage | 50 |
Anomalous | (0–40)% increased Totem Placement speed | 100 |
Divergent | (0–40)% increased Activation range | 20 |
Phantasmal | (0–40)% increased Damage with Ailments | 100 |
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
3 | Sever the Right Hand | Quest Reward | Marauder |
3 | Sever the Right Hand | Clarissa | Duelist · Marauder · Scion · Templar |
Level Effect /40
Implicit |
---|
Cost: 10 Totem lasts 12 seconds 50% increased Totem Placement speed +10 to Melee Strike Range Summons a Totem which uses this Skill (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
Level | Requires Level | Strength | Base Damage | 8% more Melee Damage while Totem is Active | Experience |
---|---|---|---|---|---|
1 | 28 | 67 | 110% | 8 | 199,345 |
2 | 31 | 73 | 112.9% | 9 | 285,815 |
3 | 34 | 79 | 115.9% | 9 | 401,344 |
4 | 37 | 85 | 118.8% | 10 | 554,379 |
5 | 40 | 92 | 121.8% | 10 | 477,437 |
6 | 42 | 96 | 124.7% | 11 | 583,786 |
7 | 44 | 100 | 127.7% | 11 | 710,359 |
8 | 46 | 104 | 130.6% | 12 | 1,355,511 |
9 | 48 | 109 | 133.6% | 12 | 1,138,877 |
10 | 50 | 113 | 136.5% | 13 | 1,368,233 |
11 | 52 | 117 | 139.5% | 13 | 1,638,338 |
12 | 54 | 121 | 142.4% | 14 | 1,956,648 |
13 | 56 | 125 | 145.4% | 14 | 3,655,184 |
14 | 58 | 130 | 148.3% | 15 | 3,017,327 |
15 | 60 | 134 | 151.3% | 15 | 7,759,995 |
16 | 62 | 138 | 154.2% | 16 | 15,138,193 |
17 | 64 | 142 | 157.2% | 16 | 26,083,825 |
18 | 66 | 146 | 160.1% | 17 | 62,620,247 |
19 | 68 | 151 | 163.1% | 17 | 211,708,088 |
20 | 70 | 155 | 166% | 18 | |
21 | 72 | 168.9% | 18 | ||
22 | 74 | 171.9% | 19 | ||
23 | 76 | 174.8% | 19 | ||
24 | 78 | 177.8% | 20 | ||
25 | 80 | 180.7% | 20 | ||
26 | 82 | 183.7% | 21 | ||
27 | 84 | 186.6% | 21 | ||
28 | 86 | 189.6% | 22 | ||
29 | 88 | 192.5% | 22 | ||
30 | 90 | 195.5% | 23 | ||
31 | 91 | 196.9% | 23 | ||
32 | 92 | 198.4% | 23 | ||
33 | 93 | 199.9% | 23 | ||
34 | 94 | 201.4% | 24 | ||
35 | 95 | 202.8% | 24 | ||
36 | 96 | 204.3% | 24 | ||
37 | 97 | 205.8% | 24 | ||
38 | 98 | 207.3% | 25 | ||
39 | 99 | 208.7% | 25 | ||
40 | 100 | 210.2% | 25 |
Ancestral Warchief
Cost | iLvl 1: Normal: 1x![]() |
---|---|
Acronym | Melee, Totem |
DropLevel | 28 |
BaseType | Ancestral Warchief |
Class | Active Skill Gems |
Vaal | Vaal Ancestral Warchief |
Weapon | Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, , Rune Daggers, Warstaves |
TargetTypes | Ground, Enemy, |
Type | Attack, SummonsTotem, Melee, Area, Slam, Multistrikeable |
BuffIcon | ![]() |
Metadata | Metadata/Items/Gems/SkillGemAncestralWarchief |
Reference | ![]() |
Ancestral Warchief
You deal more Melee Damage.
melee_damage_+%
slam_ancestor_totem_granted_melee_damage_+%_final
slam_ancestor_totem_granted_melee_damage_+%_final

slam_ancestor_totem_melee_damage
IsBuffDefinition | 1 |
---|---|
BuffMergeModesID | 3 |
IsCharged | 0 |
IsInvisible | 0 |
IsRemovable | 0 |
IsSkillBuff | 0 |
BuffGroupsID | -1 |
Code | slam ancestor totem granted melee damage +% final |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | 0 |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Melee Damage +%
Code | melee damage +% |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | 0 |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Microtransactions /2 ⍟
Icon | Name |
---|---|
![]() | Iron Maiden Ancestral Warchief Replaces the default skin on your Ancestral Warchief and Earthbreaker Totems with an Iron Maiden version. |
![]() | Void Ancestral Warchief Replaces the default skin on your Ancestral Warchief and Earthbreaker Totems with a Void version. |
Labyrinth Enchantment helmet /6 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Ancestral Warchief Damage 1 | 25% increased Ancestral Warchief Totem Damage | 100 |
The Eternal Labyrinth | Enchantment Ancestral Warchief Damage 2 | 40% increased Ancestral Warchief Totem Damage | 100 |
The Merciless Labyrinth | Enchantment Ancestor Warchief Area Of Effect 1 | 16% increased Ancestral Warchief Totem Area of Effect | 100 |
The Eternal Labyrinth | Enchantment Ancestor Warchief Area Of Effect 2 | 24% increased Ancestral Warchief Totem Area of Effect | 100 |
The Merciless Labyrinth | Enchantment Ancestor Warchief Melee Damage 1 | Ancestral Warchief Totem grants 20% increased Melee Damage while Active | 100 |
The Eternal Labyrinth | Enchantment Ancestor Warchief Melee Damage 2 | Ancestral Warchief Totem grants 30% increased Melee Damage while Active | 100 |
Supported By /87 ⍟
Icon | Name |
---|---|
![]() | Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Faster Attacks Support Supports attack skills. |
![]() | Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Additional Accuracy Support Supports attack skills. |
![]() | Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Increased Critical Strikes Support Supports any skill that hits enemies. |
![]() | Increased Critical Damage Support Supports any skill that hits enemies. |
![]() | Knockback Support Supports any skill that hits enemies. |
![]() | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
![]() | Mana Leech Support Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
![]() | Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
![]() | Melee Physical Damage Support Supports melee attack skills. |
![]() | Item Rarity Support Supports any skill that can kill enemies. |
![]() | Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. |
![]() | Cold to Fire Support Supports any skill that hits enemies. |
![]() | Combustion Support Supports any skill that hits enemies. |
![]() | Elemental Damage with Attacks Support Supports attack skills. |
![]() | Bloodlust Support Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way. |
![]() | Life Gain on Hit Support Supports attack skills. |
![]() | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
![]() | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
![]() | Damage on Full Life Support Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
![]() | Chance to Flee Support Supports any skill that hits enemies. |
![]() | Blind Support Supports any skill that hits enemies. |
![]() | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
![]() | Multistrike Support Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills. |
![]() | Power Charge On Critical Support Supports any skill that hits enemies. |
![]() | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Endurance Charge on Melee Stun Support Supports melee attack skills. |
![]() | Block Chance Reduction Support Supports any skill that hits enemies. |
![]() | Physical to Lightning Support Supports any skill that hits enemies. |
![]() | Fortify Support Supports melee attack skills that are not triggered. |
![]() | Hypothermia Support Supports any skill that deals damage. |
![]() | Critical Strike Affliction Support Supports any skill that hits enemies. |
![]() | Void Manipulation Support Supports any skill that deals damage. |
![]() | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Ignite Proliferation Support Supports any skill that hits enemies. |
![]() | Chance to Bleed Support Supports attack skills. Cannot support skills that create minions. |
![]() | Chance to Poison Support Supports any skill that hits enemies. |
![]() | Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Decay Support Supports any skill that hits enemies. |
![]() | Efficacy Support Supports any skill that deals damage or has a duration. |
![]() | Vile Toxins Support Supports any skill that hits enemies. |
![]() | Maim Support Supports attack skills, or other skills that can maim enemies. |
![]() | Immolate Support Supports any skill that hits enemies. |
![]() | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Brutality Support Supports any skill that deals damage. |
![]() | Ruthless Support Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful. |
![]() | Onslaught Support Supports any skill that hits enemies. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Withering Touch Support Supports attack skills. |
![]() | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
![]() | Multiple Totems Support Supports skills which summon totems. |
![]() | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
![]() | Close Combat Support Supports melee attack skills. Cannot support skills which create minions. |
![]() | Impale Support Supports attack skills. |
![]() | Pulverise Support Supports melee attack skills. |
![]() | Rage Support Supports melee attack skills. Minions cannot gain rage. |
![]() | Nightblade Support Supports attack skills. Cannot support skills which create minions. |
![]() | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Awakened Brutality Support Supports any skill that deals damage. |
![]() | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Awakened Elemental Damage with Attacks Support Supports attack skills. |
![]() | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Awakened Melee Physical Damage Support Supports melee attack skills. |
![]() | Awakened Multistrike Support Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills. |
![]() | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Awakened Void Manipulation Support Supports any skill that deals damage. |
![]() | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Awakened Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
![]() | Overcharge Support Supports any skill that hits enemies. |
Totem




Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour |
120%Life
+100%Armour
120%Ailment Threshold




100%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 6Attack Distance
1 SecondAttack Time
±0%Damage Spread
100%Experience
100%Model Size
AncestorTotemType
SlamTotemMetadata
YIsSummoned
|
Object Type
version 2 extends "Metadata/Monsters/Totems/ancestor_totem/AncestorTotemBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/ancestor_totem/AncestorTotemBase" BaseEvents { on_construction_complete = "AddEffectPack(Metadata/Particles/totems/karui/slam_totem.epk);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/SlamTotem"] = { name = "Totem", life = 1.2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Ancestral Warchief
Ancestral Warchief is a skill that creates a totem which will attack enemies with melee AoE slams while the character stands close to it. Being near it also increases the character's damage. Ancestral Warchief has an attack speed multiplier of 90%.
Skill functions and interactions
- Multistrike: Ancestral Warchief can be supported by Multistrike Support. However Vaal Ancestral Warchief does not work with this support.
- Fortify: Linking Fortify Support to Ancestral Warchief will cause the totem, and not the player, to gain Fortify on melee hit. This appears to be the way for a totem to have Fortify and with the Ascendant Champion Node. Totem can gain Fortify with a 14-20% chance when it stuns an enemy while wearing Perseverance.
- Multiple Totems: Melee damage buff does not stack when multiple totems are summoned. Totem Attack Range: The range at which the totem strikes is affected by the weapon range of the equipped weapon and modifiers to weapon range.[1]
- Area of Effect: Modifiers to area radius affect both the range at which the totem strikes, as well as the radius of the attack.
- Activation: The totem is active as long as the player remains within a 80 unit radius of it. Initial activation also requires line of sight with the player, but this can be broken once the totem has become active.[2]#
Version history
Version | Changes |
---|---|
3.15.0 |
|
3.7.0 |
|
2.5.0 |
|
2.3.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.