Al-Hezmin, The Hunter
Humanoid
Area: Hunter's Ambush
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Spectre | N |
---|---|
Area | Hunter's Ambush, Hunter's Ambush |
Tags | exile, fast_movement, has_bow, human, humanoid, large_model, medium_height, non_attacking, not_dex, plate_armour, puncturing_weapon, ranged, red_blood |
Life
1300%
Energy Shield From Life
100%
Armour
+100%
Ailment Threshold
504%
Resistance
50
50
50
30
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
AtlasExiles3
Metadata
AtlasExile3
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileBase" StateMachine { create_state_visible_0 = " HideAllMeshSegments(); HideAllMeshColliders(); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao ); " on_state_visible_0 = " HideAllMeshSegments(); HideAllMeshColliders(); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao ); " on_state_visible_1 = " ShowAllMeshSegments(); ShowAllMeshColliders(); AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao, hip_jntBnd ); " on_state_intro_1 = " IfState( encounter, 1, { PlayTextAudio( AlHezminFourStoneFighta , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 2, { PlayTextAudio( AlHezminFourStoneFightb , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 3, { PlayTextAudio( AlHezminFourStoneFightc , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 4, { PlayTextAudio( AlHezminFourStoneFightd , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 5, { PlayTextAudio( AlHezminFourStoneFighte , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); " } Actor { on_event_apply_emerge_epk_for_Emerge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_B.epk );" on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_B.epk );" } Animated { on_death_flee_01 = " HideWeapons( true, true ); IfState( encounter, 1, { PlayTextAudio( AlHezminNoStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 2, { PlayTextAudio( AlHezminOneStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 3, { PlayTextAudio( AlHezminTowStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 4, { PlayTextAudio( AlHezminThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 5, { PlayTextAudio( AlHezminThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); " on_death_01 = " DoRandom ( { PlayTextAudio( AlHezminFourStoneDeatha , Metadata/Monsters/AtlasExiles/AtlasExile3); }, { PlayTextAudio( AlHezminFourStoneDeathb , Metadata/Monsters/AtlasExiles/AtlasExile3); }, { PlayTextAudio( AlHezminFourStoneDeathc , Metadata/Monsters/AtlasExiles/AtlasExile3); }, { PlayTextAudio( AlHezminFourStoneDeathd , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); " on_event_addbodyglow_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_A_Glow.epk );" on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_B.epk );" on_event_disappear_for_death_flee_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/Portal_Out.epk ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/deathfade.epk, hip_jntBnd ); " } Preload { preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile3Portal" preload_animated_object = "Metadata/Effects/Environment/labyrinth/airlock/wind/airlockwind.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile3"] = { name = "Al-Hezmin, The Hunter", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Bow", skillList = { }, modList = { }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Al-Hezmin, The Hunter
Humanoid
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Spectre | N |
---|---|
Tags | exile, fast_movement, has_bow, human, humanoid, large_model, non_attacking, not_dex, plate_armour, puncturing_weapon, ranged, red_blood |
Life
1300%
Energy Shield From Life
100%
Armour
+100%
Ailment Threshold
504%
Resistance
50
50
50
30
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
AtlasExiles3
Metadata
AtlasExile3Standalone
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileBase" StateMachine { create_state_visible_0 = " HideAllMeshSegments(); HideAllMeshColliders(); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao ); " on_state_visible_0 = " HideAllMeshSegments(); HideAllMeshColliders(); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao ); " on_state_visible_1 = " ShowAllMeshSegments(); ShowAllMeshColliders(); AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao, hip_jntBnd ); " on_state_intro_1 = " IfState( encounter, 1, { PlayTextAudio( AlHezminFourStoneFighta , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 2, { PlayTextAudio( AlHezminFourStoneFightb , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 3, { PlayTextAudio( AlHezminFourStoneFightc , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 4, { PlayTextAudio( AlHezminFourStoneFightd , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 5, { PlayTextAudio( AlHezminFourStoneFighte , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); " } Actor { on_event_apply_emerge_epk_for_Emerge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_B.epk );" on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_B.epk );" } Animated { on_death_flee_01 = " HideWeapons( true, true ); IfState( encounter, 1, { PlayTextAudio( AlHezminNoStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 2, { PlayTextAudio( AlHezminOneStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 3, { PlayTextAudio( AlHezminTowStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 4, { PlayTextAudio( AlHezminThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 5, { PlayTextAudio( AlHezminThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); " on_death_01 = " DoRandom ( { PlayTextAudio( AlHezminFourStoneDeatha , Metadata/Monsters/AtlasExiles/AtlasExile3); }, { PlayTextAudio( AlHezminFourStoneDeathb , Metadata/Monsters/AtlasExiles/AtlasExile3); }, { PlayTextAudio( AlHezminFourStoneDeathc , Metadata/Monsters/AtlasExiles/AtlasExile3); }, { PlayTextAudio( AlHezminFourStoneDeathd , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); " on_event_addbodyglow_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_A_Glow.epk );" on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_B.epk );" on_event_disappear_for_death_flee_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/Portal_Out.epk ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/deathfade.epk, hip_jntBnd ); " } Preload { preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile3Portal" preload_animated_object = "Metadata/Effects/Environment/labyrinth/airlock/wind/airlockwind.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile3Standalone"] = { name = "Al-Hezmin, The Hunter", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Bow", skillList = { }, modList = { }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Al-Hezmin, The Hunter
Humanoid
Spectre | N |
---|---|
Tags | exile, fast_movement, has_bow, human, humanoid, large_model, medium_height, non_attacking, not_dex, plate_armour, puncturing_weapon, ranged, red_blood |
Life
1300%
Energy Shield From Life
100%
Armour
+100%
Ailment Threshold
504%
Resistance
50
50
50
30
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
AtlasExiles3
Metadata
AtlasExile3Influence_
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileInfluenceBase" Preload { preload_monster_variety = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile3Portal" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileInfluenceBase" Animated { on_event_destroyportal = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/influence/basilisk_influence.ao, default, 1.0, 1.0, 111.0, random, -200, 0 );" on_portal_exit_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/Portal_In.epk );" } StateMachine { on_state_visible_1 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/Portal_In.epk ); " on_state_visible_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/Portal_Out.epk );" } Actor { on_start_Emerge = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/influence/basilisk_influence.ao, default, 1.0, 2.0, 111.0, random, -200, 0 );" } Preload { preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile3Portal" preload_animated_object = "Metadata/Effects/Environment/labyrinth/airlock/wind/airlockwind.ao" preload_buff_visual = "basilisk_empowered_boss_buff" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile3Influence_"] = { name = "Al-Hezmin, The Hunter", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Bow", skillList = { }, modList = { }, }
Al-Hezmin, The Hunter
Humanoid
Area: Hunter's Ambush
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [5]
monster dropped item quantity +% final for influenced monster [-80]
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [5]
monster dropped item quantity +% final for influenced monster [-80]
Cannot be Knocked Back
Spectre | N |
---|---|
Area | Hunter's Ambush |
Tags | caster, chaos_affinity, elderslayer, energy_armour, exile, fast_movement, human, humanoid, hunter_conqueror_boss, is_unarmed, large_model, medium_height, melee, not_dex, ranged, red_blood, slashing_weapon |
Life
1300%
Energy Shield From Life
100%
Armour
+100%
Ailment Threshold
504%
Resistance
50
50
50
30
Damage
165%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 20
Attack Time
1.995 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
AtlasExiles3Apparition
Metadata
AtlasExile3Apparition
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
1,811,503
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
702
Spell Damage
1,048
Accuracy
0
Attack Time
1.33665
Experience
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleePartialChaosWithKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.995 sec
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
Deals 25% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
Deals 25% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskShoulderMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 441.2 to 661.8 Physical Damage
50% of Physical Damage Converted to Chaos Damage
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
50% of Physical Damage Converted to Chaos Damage
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
EmptyActionAttackBasiliskProjectileBarrage
Attack
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Time: 1.995 sec
25% less Attack Speed
+10 metres to Melee Strike Range
+10 metres to Melee Strike Range
EmptyActionAttackBasiliskProjectileBarrageLarge
Attack
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 11 sec
25% less Attack Speed
+10 metres to Melee Strike Range
+10 metres to Melee Strike Range
EmptyActionAttackBasiliskWyvern
Attack
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 18 sec
25% less Attack Speed
+10 metres to Melee Strike Range
+10 metres to Melee Strike Range
EmptyActionAttackBasiliskDecapitate
Attack
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 12 sec
25% less Attack Speed
EmptyActionAttackBasiliskSpinAttack
Attack
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 18 sec
25% less Attack Speed
AtlasBasiliskComboThrust
Triggerable, Attack
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Damage: 40%
Attack Time: 1.995 sec
Knocks Enemies Back on Hit
Deals 60% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
100% increased Knockback Distance
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
Deals 60% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
100% increased Knockback Distance
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskComboSlam
Triggerable, Attack
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Damage: 210%
Attack Time: 1.995 sec
Deals 110% more Attack Damage
25% of Physical Damage Converted to Chaos Damage
is area damage [1]
visual hit effect chaos is green [1]
25% of Physical Damage Converted to Chaos Damage
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDecapitateRightToLeft
Triggerable, Attack
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.995 sec
Deals 25% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
Poisons Enemies on Hit
350% increased Damage with Poison
200% increased Poison Duration
is area damage [1]
visual hit effect chaos is green [1]
25% of Physical Damage Converted to Chaos Damage
Poisons Enemies on Hit
350% increased Damage with Poison
200% increased Poison Duration
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDecapitateLeftToRight
Triggerable, Attack
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.995 sec
Deals 25% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
Poisons Enemies on Hit
350% increased Damage with Poison
200% increased Poison Duration
is area damage [1]
visual hit effect chaos is green [1]
25% of Physical Damage Converted to Chaos Damage
Poisons Enemies on Hit
350% increased Damage with Poison
200% increased Poison Duration
is area damage [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskDodgeLeft
AtlasExileBasiliskDodgeRight
monster dodge direction [1]
AtlasExileBasiliskDodgeBack
monster dodge direction [3]
AtlasBasiliskDecapThrust
Triggerable, Attack
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Damage: 40%
Attack Time: 1.995 sec
Knocks Enemies Back on Hit
Deals 60% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
Maim on Hit
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
Deals 60% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
Maim on Hit
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDashSlash
Triggerable, Attack
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Time: 1.995 sec
25% of Physical Damage Converted to Chaos Damage
is area damage [1]
visual hit effect chaos is green [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskDodgeLeftAttack
AtlasExileBasiliskDodgeRightAttack
monster dodge direction [1]
AtlasExileBasiliskDodgeBackAttack
monster dodge direction [2]
AtlasBasiliskWyvernSpawner
Triggerable, Spell
Cast Time: 1 sec
AtlasBasiliskWyvernFlight
Attack, Triggerable
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Damage: 200%
Attack Time: 1.995 sec
Projectiles Pierce all Targets
Deals 100% more Attack Damage
25% of Physical Damage Converted to Chaos Damage
Poisons Enemies on Hit
100% increased Damage with Poison
base is projectile [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
Deals 100% more Attack Damage
25% of Physical Damage Converted to Chaos Damage
Poisons Enemies on Hit
100% increased Damage with Poison
base is projectile [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
AtlasBasiliskDualProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Damage: 5%
Attack Time: 1.995 sec
Projectiles Pierce all Targets
Deals 95% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
base is projectile [1]
monster projectile variation [97]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
Deals 95% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
base is projectile [1]
monster projectile variation [97]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
AtlasBasiliskDualProjectileImpact
Triggerable, Attack
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Time: 1.995 sec
25% of Physical Damage Converted to Chaos Damage
Causes Bleeding
is area damage [1]
visual hit effect chaos is green [1]
Causes Bleeding
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDualProjectile2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Damage: 5%
Attack Time: 1.995 sec
Projectiles Pierce all Targets
Deals 95% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
base is projectile [1]
monster projectile variation [98]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
Deals 95% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
base is projectile [1]
monster projectile variation [98]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
EmptyActionAttackBasiliskProjectileLarge
Attack
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 15 sec
25% less Attack Speed
+10 metres to Melee Strike Range
+10 metres to Melee Strike Range
AtlasBasiliskWyvernGroundCollide
Triggerable, Attack
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.995 sec
Deals 25% more Attack Damage
50% of Physical Damage Converted to Chaos Damage
is area damage [1]
visual hit effect chaos is green [1]
50% of Physical Damage Converted to Chaos Damage
is area damage [1]
visual hit effect chaos is green [1]
MeleePartialChaosWithKnockbackBasilisk
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Damage: 30%
Attack Time: 1.995 sec
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
Deals 70% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
Deals 70% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskShoulderMortar2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 317.7 to 476.5 Physical Damage
50% of Physical Damage Converted to Chaos Damage
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
50% of Physical Damage Converted to Chaos Damage
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase" Actor { basic_action = "ChangeToStance2Immediate" basic_action = "ChangeToStance1Immediate" on_end_MonsterDodge = "FaceNearestPlayer();" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase" StateMachine { on_state_ragdoll_1 = " AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao, root_jntBnd, 0.67 ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/connectToBody.epk, Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao ); " create_state_ragdoll_1 = " AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao, root_jntBnd, 0.67 ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/connectToBody.epk, Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao ); " on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao );" on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );" create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );" on_state_epk_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );" on_state_emerging_1 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk ); " on_state_emerging_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk );" create_state_emerging_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );" } Life { on_death = "PlayInterlude( Audio/Music/AtlasRework/BasiliskResolve, 0.5 );" } Animated { on_event_addfadeepk_for_death_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/deathfade.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/onAct_death.ao ); " on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_A.epk );" } Actor { on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile3Apparition"] = { name = "Al-Hezmin, The Hunter", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.65, damageSpread = 0.2, attackTime = 1.995, attackRange = 20, accuracy = 1, skillList = { "MeleePartialChaosWithKnockback", "MeleePartialChaosWithKnockbackBasilisk", "AtlasBasiliskWyvernFlight", "AtlasBasiliskDualProjectile", "AtlasBasiliskDualProjectile2", "AtlasBasiliskComboThrust", "AtlasBasiliskDecapThrust", "AtlasBasiliskComboSlam", "AtlasBasiliskDecapitateRightToLeft", "AtlasBasiliskDecapitateLeftToRight", "AtlasBasiliskDashSlash", "AtlasBasiliskDualProjectileImpact", "AtlasBasiliskWyvernGroundCollide", "EmptyActionAttackBasiliskProjectileBarrage", "EmptyActionAttackBasiliskProjectileBarrageLarge", "EmptyActionAttackBasiliskProjectileLarge", "EmptyActionAttackBasiliskWyvern", "EmptyActionAttackBasiliskDecapitate", "EmptyActionAttackBasiliskSpinAttack", "AtlasBasiliskWyvernSpawner", "AtlasExileBasiliskShoulderMortar", "AtlasExileBasiliskShoulderMortar2", "AtlasExileBasiliskDodgeLeft", "AtlasExileBasiliskDodgeRight", "AtlasExileBasiliskDodgeBack", "AtlasExileBasiliskDodgeLeftAttack", "AtlasExileBasiliskDodgeRightAttack", "AtlasExileBasiliskDodgeBackAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleePartialChaosWithKnockback"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0, 25, 100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleePartialChaosWithKnockbackBasilisk"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0, 25, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernFlight"] = { name = "AtlasBasiliskWyvernFlight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_damage_+%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDualProjectile"] = { name = "AtlasBasiliskDualProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {97, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDualProjectile2"] = { name = "AtlasBasiliskDualProjectile2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {98, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskComboThrust"] = { name = "AtlasBasiliskComboThrust", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDecapThrust"] = { name = "AtlasBasiliskDecapThrust", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", "global_maim_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskComboSlam"] = { name = "AtlasBasiliskComboSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, baseMultiplier = 2.1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDecapitateRightToLeft"] = { name = "AtlasBasiliskDecapitateRightToLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_poison_damage_+%", "is_area_damage", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDecapitateLeftToRight"] = { name = "AtlasBasiliskDecapitateLeftToRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_poison_damage_+%", "is_area_damage", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDashSlash"] = { name = "AtlasBasiliskDashSlash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDualProjectileImpact"] = { name = "AtlasBasiliskDualProjectileImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "global_bleed_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernGroundCollide"] = { name = "AtlasBasiliskWyvernGroundCollide", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileBarrage"] = { name = "EmptyActionAttackBasiliskProjectileBarrage", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileBarrageLarge"] = { name = "EmptyActionAttackBasiliskProjectileBarrageLarge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileLarge"] = { name = "EmptyActionAttackBasiliskProjectileLarge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskWyvern"] = { name = "EmptyActionAttackBasiliskWyvern", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskDecapitate"] = { name = "EmptyActionAttackBasiliskDecapitate", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskSpinAttack"] = { name = "EmptyActionAttackBasiliskSpinAttack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernSpawner"] = { name = "AtlasBasiliskWyvernSpawner", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskShoulderMortar"] = { name = "AtlasExileBasiliskShoulderMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskShoulderMortar2"] = { name = "AtlasExileBasiliskShoulderMortar2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeLeft"] = { name = "AtlasExileBasiliskDodgeLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeRight"] = { name = "AtlasExileBasiliskDodgeRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeBack"] = { name = "AtlasExileBasiliskDodgeBack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeLeftAttack"] = { name = "AtlasExileBasiliskDodgeLeftAttack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeRightAttack"] = { name = "AtlasExileBasiliskDodgeRightAttack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeBackAttack"] = { name = "AtlasExileBasiliskDodgeBackAttack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Action Speed cannot be modified to below 50% of base value
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
dropped items have influence type [5]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceHunter |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Al-Hezmin, The Hunter
Humanoid
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [5]
monster dropped item quantity +% final for influenced monster [-80]
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [5]
monster dropped item quantity +% final for influenced monster [-80]
Cannot be Knocked Back
Spectre | N |
---|---|
Area | Hunter's Ambush, Al-Hezmin, The Hunter |
Tags | caster, chaos_affinity, elderslayer, energy_armour, exile, fast_movement, human, humanoid, hunter_conqueror_boss, is_unarmed, large_model, medium_height, melee, not_dex, ranged, red_blood, slashing_weapon |
Life
1300%
Energy Shield From Life
100%
Armour
+100%
Ailment Threshold
504%
Resistance
50
50
50
30
Damage
165%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 20
Attack Time
1.995 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
AtlasExiles3Apparition
Metadata
AtlasExile3ApparitionUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
83
Life
32,943,972
Armour
92,477
Evasion
7,860
Energy Shield
0
Damage
1,692
Spell Damage
2,526
Accuracy
0
Attack Time
1.33665
Experience
144,452
Ailment Threshold
6,002,899
Chill
18,981
Shock
18,981
Brittle
107,386
Scorch
18,981
Sap
52,441
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleePartialChaosWithKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2687–4031
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.995 sec
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
Deals 25% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
Deals 25% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskShoulderMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 817.8 to 1227 Physical Damage
50% of Physical Damage Converted to Chaos Damage
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
50% of Physical Damage Converted to Chaos Damage
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
EmptyActionAttackBasiliskProjectileBarrage
Attack
Base Damage: 2687–4031
Critical Strike Chance: 5%
Attack Time: 1.995 sec
25% less Attack Speed
+10 metres to Melee Strike Range
+10 metres to Melee Strike Range
EmptyActionAttackBasiliskProjectileBarrageLarge
Attack
Base Damage: 2687–4031
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 11 sec
25% less Attack Speed
+10 metres to Melee Strike Range
+10 metres to Melee Strike Range
EmptyActionAttackBasiliskWyvern
Attack
Base Damage: 2687–4031
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 18 sec
25% less Attack Speed
+10 metres to Melee Strike Range
+10 metres to Melee Strike Range
EmptyActionAttackBasiliskDecapitate
Attack
Base Damage: 2687–4031
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 12 sec
25% less Attack Speed
EmptyActionAttackBasiliskSpinAttack
Attack
Base Damage: 2687–4031
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 18 sec
25% less Attack Speed
AtlasBasiliskComboThrust
Triggerable, Attack
Base Damage: 2687–4031
Critical Strike Chance: 5%
Attack Damage: 40%
Attack Time: 1.995 sec
Knocks Enemies Back on Hit
Deals 60% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
100% increased Knockback Distance
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
Deals 60% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
100% increased Knockback Distance
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskComboSlam
Triggerable, Attack
Base Damage: 2687–4031
Critical Strike Chance: 5%
Attack Damage: 210%
Attack Time: 1.995 sec
Deals 110% more Attack Damage
25% of Physical Damage Converted to Chaos Damage
is area damage [1]
visual hit effect chaos is green [1]
25% of Physical Damage Converted to Chaos Damage
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDecapitateRightToLeft
Triggerable, Attack
Base Damage: 2687–4031
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.995 sec
Deals 25% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
Poisons Enemies on Hit
350% increased Damage with Poison
200% increased Poison Duration
is area damage [1]
visual hit effect chaos is green [1]
25% of Physical Damage Converted to Chaos Damage
Poisons Enemies on Hit
350% increased Damage with Poison
200% increased Poison Duration
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDecapitateLeftToRight
Triggerable, Attack
Base Damage: 2687–4031
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.995 sec
Deals 25% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
Poisons Enemies on Hit
350% increased Damage with Poison
200% increased Poison Duration
is area damage [1]
visual hit effect chaos is green [1]
25% of Physical Damage Converted to Chaos Damage
Poisons Enemies on Hit
350% increased Damage with Poison
200% increased Poison Duration
is area damage [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskDodgeLeft
AtlasExileBasiliskDodgeRight
monster dodge direction [1]
AtlasExileBasiliskDodgeBack
monster dodge direction [3]
AtlasBasiliskDecapThrust
Triggerable, Attack
Base Damage: 2687–4031
Critical Strike Chance: 5%
Attack Damage: 40%
Attack Time: 1.995 sec
Knocks Enemies Back on Hit
Deals 60% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
Maim on Hit
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
Deals 60% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
Maim on Hit
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDashSlash
Triggerable, Attack
Base Damage: 2687–4031
Critical Strike Chance: 5%
Attack Time: 1.995 sec
25% of Physical Damage Converted to Chaos Damage
is area damage [1]
visual hit effect chaos is green [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskDodgeLeftAttack
AtlasExileBasiliskDodgeRightAttack
monster dodge direction [1]
AtlasExileBasiliskDodgeBackAttack
monster dodge direction [2]
AtlasBasiliskWyvernSpawner
Triggerable, Spell
Cast Time: 1 sec
AtlasBasiliskWyvernFlight
Attack, Triggerable
Base Damage: 2687–4031
Critical Strike Chance: 5%
Attack Damage: 200%
Attack Time: 1.995 sec
Projectiles Pierce all Targets
Deals 100% more Attack Damage
25% of Physical Damage Converted to Chaos Damage
Poisons Enemies on Hit
100% increased Damage with Poison
base is projectile [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
Deals 100% more Attack Damage
25% of Physical Damage Converted to Chaos Damage
Poisons Enemies on Hit
100% increased Damage with Poison
base is projectile [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
AtlasBasiliskDualProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2687–4031
Critical Strike Chance: 5%
Attack Damage: 5%
Attack Time: 1.995 sec
Projectiles Pierce all Targets
Deals 95% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
base is projectile [1]
monster projectile variation [97]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
Deals 95% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
base is projectile [1]
monster projectile variation [97]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
AtlasBasiliskDualProjectileImpact
Triggerable, Attack
Base Damage: 2687–4031
Critical Strike Chance: 5%
Attack Time: 1.995 sec
25% of Physical Damage Converted to Chaos Damage
Causes Bleeding
is area damage [1]
visual hit effect chaos is green [1]
Causes Bleeding
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDualProjectile2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2687–4031
Critical Strike Chance: 5%
Attack Damage: 5%
Attack Time: 1.995 sec
Projectiles Pierce all Targets
Deals 95% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
base is projectile [1]
monster projectile variation [98]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
Deals 95% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
base is projectile [1]
monster projectile variation [98]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
EmptyActionAttackBasiliskProjectileLarge
Attack
Base Damage: 2687–4031
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 15 sec
25% less Attack Speed
+10 metres to Melee Strike Range
+10 metres to Melee Strike Range
AtlasBasiliskWyvernGroundCollide
Triggerable, Attack
Base Damage: 2687–4031
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.995 sec
Deals 25% more Attack Damage
50% of Physical Damage Converted to Chaos Damage
is area damage [1]
visual hit effect chaos is green [1]
50% of Physical Damage Converted to Chaos Damage
is area damage [1]
visual hit effect chaos is green [1]
MeleePartialChaosWithKnockbackBasilisk
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2687–4031
Critical Strike Chance: 5%
Attack Damage: 30%
Attack Time: 1.995 sec
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
Deals 70% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
Deals 70% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskShoulderMortar2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 588.8 to 883.2 Physical Damage
50% of Physical Damage Converted to Chaos Damage
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
50% of Physical Damage Converted to Chaos Damage
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase" Actor { basic_action = "ChangeToStance2Immediate" basic_action = "ChangeToStance1Immediate" on_end_MonsterDodge = "FaceNearestPlayer();" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase" StateMachine { on_state_ragdoll_1 = " AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao, root_jntBnd, 0.67 ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/connectToBody.epk, Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao ); " create_state_ragdoll_1 = " AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao, root_jntBnd, 0.67 ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/connectToBody.epk, Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao ); " on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao );" on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );" create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );" on_state_epk_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );" on_state_emerging_1 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk ); " on_state_emerging_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk );" create_state_emerging_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );" } Life { on_death = "PlayInterlude( Audio/Music/AtlasRework/BasiliskResolve, 0.5 );" } Animated { on_event_addfadeepk_for_death_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/deathfade.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/onAct_death.ao ); " on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_A.epk );" } Actor { on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile3ApparitionUber"] = { name = "Al-Hezmin, The Hunter", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.65, damageSpread = 0.2, attackTime = 1.995, attackRange = 20, accuracy = 1, skillList = { "MeleePartialChaosWithKnockback", "MeleePartialChaosWithKnockbackBasilisk", "AtlasBasiliskWyvernFlight", "AtlasBasiliskDualProjectile", "AtlasBasiliskDualProjectile2", "AtlasBasiliskComboThrust", "AtlasBasiliskDecapThrust", "AtlasBasiliskComboSlam", "AtlasBasiliskDecapitateRightToLeft", "AtlasBasiliskDecapitateLeftToRight", "AtlasBasiliskDashSlash", "AtlasBasiliskDualProjectileImpact", "AtlasBasiliskWyvernGroundCollide", "EmptyActionAttackBasiliskProjectileBarrage", "EmptyActionAttackBasiliskProjectileBarrageLarge", "EmptyActionAttackBasiliskProjectileLarge", "EmptyActionAttackBasiliskWyvern", "EmptyActionAttackBasiliskDecapitate", "EmptyActionAttackBasiliskSpinAttack", "AtlasBasiliskWyvernSpawner", "AtlasExileBasiliskShoulderMortar", "AtlasExileBasiliskShoulderMortar2", "AtlasExileBasiliskDodgeLeft", "AtlasExileBasiliskDodgeRight", "AtlasExileBasiliskDodgeBack", "AtlasExileBasiliskDodgeLeftAttack", "AtlasExileBasiliskDodgeRightAttack", "AtlasExileBasiliskDodgeBackAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleePartialChaosWithKnockback"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0, 25, 100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleePartialChaosWithKnockbackBasilisk"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0, 25, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernFlight"] = { name = "AtlasBasiliskWyvernFlight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_damage_+%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDualProjectile"] = { name = "AtlasBasiliskDualProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {97, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDualProjectile2"] = { name = "AtlasBasiliskDualProjectile2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {98, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskComboThrust"] = { name = "AtlasBasiliskComboThrust", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDecapThrust"] = { name = "AtlasBasiliskDecapThrust", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", "global_maim_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskComboSlam"] = { name = "AtlasBasiliskComboSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, baseMultiplier = 2.1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDecapitateRightToLeft"] = { name = "AtlasBasiliskDecapitateRightToLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_poison_damage_+%", "is_area_damage", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDecapitateLeftToRight"] = { name = "AtlasBasiliskDecapitateLeftToRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_poison_damage_+%", "is_area_damage", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDashSlash"] = { name = "AtlasBasiliskDashSlash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDualProjectileImpact"] = { name = "AtlasBasiliskDualProjectileImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "global_bleed_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernGroundCollide"] = { name = "AtlasBasiliskWyvernGroundCollide", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileBarrage"] = { name = "EmptyActionAttackBasiliskProjectileBarrage", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileBarrageLarge"] = { name = "EmptyActionAttackBasiliskProjectileBarrageLarge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileLarge"] = { name = "EmptyActionAttackBasiliskProjectileLarge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskWyvern"] = { name = "EmptyActionAttackBasiliskWyvern", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskDecapitate"] = { name = "EmptyActionAttackBasiliskDecapitate", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskSpinAttack"] = { name = "EmptyActionAttackBasiliskSpinAttack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernSpawner"] = { name = "AtlasBasiliskWyvernSpawner", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskShoulderMortar"] = { name = "AtlasExileBasiliskShoulderMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskShoulderMortar2"] = { name = "AtlasExileBasiliskShoulderMortar2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeLeft"] = { name = "AtlasExileBasiliskDodgeLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeRight"] = { name = "AtlasExileBasiliskDodgeRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeBack"] = { name = "AtlasExileBasiliskDodgeBack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeLeftAttack"] = { name = "AtlasExileBasiliskDodgeLeftAttack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeRightAttack"] = { name = "AtlasExileBasiliskDodgeRightAttack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeBackAttack"] = { name = "AtlasExileBasiliskDodgeBackAttack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Action Speed cannot be modified to below 50% of base value
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
dropped items have influence type [5]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceHunter |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Al-Hezmin, The Hunter
Humanoid
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [5]
monster dropped item quantity +% final for influenced monster [-80]
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [5]
monster dropped item quantity +% final for influenced monster [-80]
Cannot be Knocked Back
Spectre | N |
---|---|
Tags | caster, chaos_affinity, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_model, melee, not_dex, ranged, red_blood, slashing_weapon |
Life
1300%
Energy Shield From Life
100%
Armour
+100%
Ailment Threshold
504%
Resistance
50
50
50
30
Damage
165%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 20
Attack Time
1.995 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
AtlasExiles3Apparition
Metadata
AtlasExile3ApparitionStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
1,811,503
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
702
Spell Damage
1,048
Accuracy
0
Attack Time
1.33665
Experience
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleePartialChaosWithKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.995 sec
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
Deals 25% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
Deals 25% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskShoulderMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 441.2 to 661.8 Physical Damage
50% of Physical Damage Converted to Chaos Damage
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
50% of Physical Damage Converted to Chaos Damage
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
EmptyActionAttackBasiliskProjectileBarrage
Attack
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Time: 1.995 sec
25% less Attack Speed
+10 metres to Melee Strike Range
+10 metres to Melee Strike Range
EmptyActionAttackBasiliskProjectileBarrageLarge
Attack
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 11 sec
25% less Attack Speed
+10 metres to Melee Strike Range
+10 metres to Melee Strike Range
EmptyActionAttackBasiliskWyvern
Attack
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 18 sec
25% less Attack Speed
+10 metres to Melee Strike Range
+10 metres to Melee Strike Range
EmptyActionAttackBasiliskDecapitate
Attack
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 12 sec
25% less Attack Speed
EmptyActionAttackBasiliskSpinAttack
Attack
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 18 sec
25% less Attack Speed
AtlasBasiliskComboThrust
Triggerable, Attack
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Damage: 40%
Attack Time: 1.995 sec
Knocks Enemies Back on Hit
Deals 60% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
100% increased Knockback Distance
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
Deals 60% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
100% increased Knockback Distance
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskComboSlam
Triggerable, Attack
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Damage: 210%
Attack Time: 1.995 sec
Deals 110% more Attack Damage
25% of Physical Damage Converted to Chaos Damage
is area damage [1]
visual hit effect chaos is green [1]
25% of Physical Damage Converted to Chaos Damage
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDecapitateRightToLeft
Triggerable, Attack
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.995 sec
Deals 25% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
Poisons Enemies on Hit
350% increased Damage with Poison
200% increased Poison Duration
is area damage [1]
visual hit effect chaos is green [1]
25% of Physical Damage Converted to Chaos Damage
Poisons Enemies on Hit
350% increased Damage with Poison
200% increased Poison Duration
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDecapitateLeftToRight
Triggerable, Attack
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.995 sec
Deals 25% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
Poisons Enemies on Hit
350% increased Damage with Poison
200% increased Poison Duration
is area damage [1]
visual hit effect chaos is green [1]
25% of Physical Damage Converted to Chaos Damage
Poisons Enemies on Hit
350% increased Damage with Poison
200% increased Poison Duration
is area damage [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskDodgeLeft
AtlasExileBasiliskDodgeRight
monster dodge direction [1]
AtlasExileBasiliskDodgeBack
monster dodge direction [3]
AtlasBasiliskDecapThrust
Triggerable, Attack
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Damage: 40%
Attack Time: 1.995 sec
Knocks Enemies Back on Hit
Deals 60% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
Maim on Hit
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
Deals 60% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
Maim on Hit
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDashSlash
Triggerable, Attack
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Time: 1.995 sec
25% of Physical Damage Converted to Chaos Damage
is area damage [1]
visual hit effect chaos is green [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskDodgeLeftAttack
AtlasExileBasiliskDodgeRightAttack
monster dodge direction [1]
AtlasExileBasiliskDodgeBackAttack
monster dodge direction [2]
AtlasBasiliskWyvernSpawner
Triggerable, Spell
Cast Time: 1 sec
AtlasBasiliskWyvernFlight
Attack, Triggerable
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Damage: 200%
Attack Time: 1.995 sec
Projectiles Pierce all Targets
Deals 100% more Attack Damage
25% of Physical Damage Converted to Chaos Damage
Poisons Enemies on Hit
100% increased Damage with Poison
base is projectile [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
Deals 100% more Attack Damage
25% of Physical Damage Converted to Chaos Damage
Poisons Enemies on Hit
100% increased Damage with Poison
base is projectile [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
AtlasBasiliskDualProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Damage: 5%
Attack Time: 1.995 sec
Projectiles Pierce all Targets
Deals 95% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
base is projectile [1]
monster projectile variation [97]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
Deals 95% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
base is projectile [1]
monster projectile variation [97]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
AtlasBasiliskDualProjectileImpact
Triggerable, Attack
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Time: 1.995 sec
25% of Physical Damage Converted to Chaos Damage
Causes Bleeding
is area damage [1]
visual hit effect chaos is green [1]
Causes Bleeding
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDualProjectile2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Damage: 5%
Attack Time: 1.995 sec
Projectiles Pierce all Targets
Deals 95% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
base is projectile [1]
monster projectile variation [98]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
Deals 95% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
base is projectile [1]
monster projectile variation [98]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
EmptyActionAttackBasiliskProjectileLarge
Attack
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 15 sec
25% less Attack Speed
+10 metres to Melee Strike Range
+10 metres to Melee Strike Range
AtlasBasiliskWyvernGroundCollide
Triggerable, Attack
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.995 sec
Deals 25% more Attack Damage
50% of Physical Damage Converted to Chaos Damage
is area damage [1]
visual hit effect chaos is green [1]
50% of Physical Damage Converted to Chaos Damage
is area damage [1]
visual hit effect chaos is green [1]
MeleePartialChaosWithKnockbackBasilisk
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Damage: 30%
Attack Time: 1.995 sec
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
Deals 70% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
Deals 70% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskShoulderMortar2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 317.7 to 476.5 Physical Damage
50% of Physical Damage Converted to Chaos Damage
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
50% of Physical Damage Converted to Chaos Damage
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
SSMAtlasExileBasiliskViperRanged
Spell, Multicastable, Triggerable
Cast Time: 1 sec
alternate minion [579]
monster no drops or experience [1]
number of monsters to summon [3]
summoned monsters are minions [1]
monster no drops or experience [1]
number of monsters to summon [3]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { basic_action = "ChangeToStance2Immediate" basic_action = "ChangeToStance1Immediate" on_end_MonsterDodge = "FaceNearestPlayer();" slow_animations_go_to_idle = false } StateMachine { define_shared_state = "ragdoll = 1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );" } StateMachine { on_or_create_state_ragdoll_1 = " AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao, root_jntBnd, 0.67 ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/connectToBody.epk, Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao ); " on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao );" } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );" } Animated { on_event_addfadeepk_for_death_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/deathfade.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/onAct_death.ao ); " } Render { selection_height_override = 450.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile3ApparitionStandalone"] = { name = "Al-Hezmin, The Hunter", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.65, damageSpread = 0.2, attackTime = 1.995, attackRange = 20, accuracy = 1, skillList = { "MeleePartialChaosWithKnockback", "MeleePartialChaosWithKnockbackBasilisk", "AtlasBasiliskWyvernFlight", "AtlasBasiliskDualProjectile", "AtlasBasiliskDualProjectile2", "SSMAtlasExileBasiliskViperRanged", "AtlasBasiliskComboThrust", "AtlasBasiliskDecapThrust", "AtlasBasiliskComboSlam", "AtlasBasiliskDecapitateRightToLeft", "AtlasBasiliskDecapitateLeftToRight", "AtlasBasiliskDashSlash", "AtlasBasiliskDualProjectileImpact", "AtlasBasiliskWyvernGroundCollide", "EmptyActionAttackBasiliskProjectileBarrage", "EmptyActionAttackBasiliskProjectileBarrageLarge", "EmptyActionAttackBasiliskProjectileLarge", "EmptyActionAttackBasiliskWyvern", "EmptyActionAttackBasiliskDecapitate", "EmptyActionAttackBasiliskSpinAttack", "AtlasBasiliskWyvernSpawner", "AtlasExileBasiliskShoulderMortar", "AtlasExileBasiliskShoulderMortar2", "AtlasExileBasiliskDodgeLeft", "AtlasExileBasiliskDodgeRight", "AtlasExileBasiliskDodgeBack", "AtlasExileBasiliskDodgeLeftAttack", "AtlasExileBasiliskDodgeRightAttack", "AtlasExileBasiliskDodgeBackAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleePartialChaosWithKnockback"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0, 25, 100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleePartialChaosWithKnockbackBasilisk"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0, 25, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernFlight"] = { name = "AtlasBasiliskWyvernFlight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_damage_+%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDualProjectile"] = { name = "AtlasBasiliskDualProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {97, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDualProjectile2"] = { name = "AtlasBasiliskDualProjectile2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {98, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMAtlasExileBasiliskViperRanged"] = { name = "SSMAtlasExileBasiliskViperRanged", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summoned_monsters_are_minions", "monster_no_drops_or_experience", }, levels = { [1] = {3, 579, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskComboThrust"] = { name = "AtlasBasiliskComboThrust", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDecapThrust"] = { name = "AtlasBasiliskDecapThrust", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", "global_maim_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskComboSlam"] = { name = "AtlasBasiliskComboSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, baseMultiplier = 2.1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDecapitateRightToLeft"] = { name = "AtlasBasiliskDecapitateRightToLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_poison_damage_+%", "is_area_damage", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDecapitateLeftToRight"] = { name = "AtlasBasiliskDecapitateLeftToRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_poison_damage_+%", "is_area_damage", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDashSlash"] = { name = "AtlasBasiliskDashSlash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDualProjectileImpact"] = { name = "AtlasBasiliskDualProjectileImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "global_bleed_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernGroundCollide"] = { name = "AtlasBasiliskWyvernGroundCollide", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileBarrage"] = { name = "EmptyActionAttackBasiliskProjectileBarrage", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileBarrageLarge"] = { name = "EmptyActionAttackBasiliskProjectileBarrageLarge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileLarge"] = { name = "EmptyActionAttackBasiliskProjectileLarge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskWyvern"] = { name = "EmptyActionAttackBasiliskWyvern", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskDecapitate"] = { name = "EmptyActionAttackBasiliskDecapitate", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskSpinAttack"] = { name = "EmptyActionAttackBasiliskSpinAttack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernSpawner"] = { name = "AtlasBasiliskWyvernSpawner", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskShoulderMortar"] = { name = "AtlasExileBasiliskShoulderMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskShoulderMortar2"] = { name = "AtlasExileBasiliskShoulderMortar2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeLeft"] = { name = "AtlasExileBasiliskDodgeLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeRight"] = { name = "AtlasExileBasiliskDodgeRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeBack"] = { name = "AtlasExileBasiliskDodgeBack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeLeftAttack"] = { name = "AtlasExileBasiliskDodgeLeftAttack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeRightAttack"] = { name = "AtlasExileBasiliskDodgeRightAttack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeBackAttack"] = { name = "AtlasExileBasiliskDodgeBackAttack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Action Speed cannot be modified to below 50% of base value
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
dropped items have influence type [5]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceHunter |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Al-Hezmin, The Hunter
Humanoid
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
Cannot be Knocked Back
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Spectre | N |
---|---|
Tags | caster, chaos_affinity, elderslayer, energy_armour, exile, fast_movement, human, humanoid, hunter_conqueror_boss, is_unarmed, large_model, medium_height, melee, not_dex, ranged, red_blood, slashing_weapon |
Life
1300%
Energy Shield From Life
100%
Armour
+100%
Ailment Threshold
504%
Resistance
50
50
50
30
Damage
165%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 45
Attack Time
1.995 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
AtlasExiles3Apparition
Metadata
AtlasExile3ApparitionAtlas_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
1,811,503
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
702
Spell Damage
1,048
Accuracy
0
Attack Time
1.33665
Experience
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EmptyActionAttackBasiliskSpinAttack
Attack
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 18 sec
25% less Attack Speed
AtlasBasiliskComboThrust
Triggerable, Attack
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Damage: 40%
Attack Time: 1.995 sec
Knocks Enemies Back on Hit
Deals 60% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
100% increased Knockback Distance
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
Deals 60% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
100% increased Knockback Distance
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskComboSlam
Triggerable, Attack
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Damage: 210%
Attack Time: 1.995 sec
Deals 110% more Attack Damage
25% of Physical Damage Converted to Chaos Damage
is area damage [1]
visual hit effect chaos is green [1]
25% of Physical Damage Converted to Chaos Damage
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDashSlash
Triggerable, Attack
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Time: 1.995 sec
25% of Physical Damage Converted to Chaos Damage
is area damage [1]
visual hit effect chaos is green [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskWyvernGroundCollide
Triggerable, Attack
Base Damage: 1115–1672
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.995 sec
Deals 25% more Attack Damage
50% of Physical Damage Converted to Chaos Damage
is area damage [1]
visual hit effect chaos is green [1]
50% of Physical Damage Converted to Chaos Damage
is area damage [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskDodgeToTarget
Spell, Movement
Cast Time: 1 sec
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "spawned" define_shared_state = "fade_out" } Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_max_endurance_charges = 0 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_monster_no_beyond_portal = 1 set_cannot_be_afflicted = 1 set_monster_uses_map_boss_difficulty_scaling = 1 } Positioned { blocking = false } DiesAfterTime { time_until_death = 8.0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { height_offset = 100 } StateMachine { create_state_spawned_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk, 1.0 );" on_or_create_state_spawned_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk );" create_state_fade_out_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );" on_or_create_state_fade_out_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );" } Animated { on_event_addfadeepk_for_idle_atlas_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/deathfade.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile3ApparitionAtlas_"] = { name = "Al-Hezmin, The Hunter", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.65, damageSpread = 0.2, attackTime = 1.995, attackRange = 45, accuracy = 1, skillList = { "AtlasBasiliskComboThrust", "AtlasBasiliskComboSlam", "AtlasBasiliskDashSlash", "AtlasBasiliskWyvernGroundCollide", "EmptyActionAttackBasiliskSpinAttack", "AtlasExileBasiliskDodgeToTarget", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskComboThrust"] = { name = "AtlasBasiliskComboThrust", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskComboSlam"] = { name = "AtlasBasiliskComboSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, baseMultiplier = 2.1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDashSlash"] = { name = "AtlasBasiliskDashSlash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernGroundCollide"] = { name = "AtlasBasiliskWyvernGroundCollide", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskSpinAttack"] = { name = "EmptyActionAttackBasiliskSpinAttack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeToTarget"] = { name = "AtlasExileBasiliskDodgeToTarget", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Action Speed cannot be modified to below 50% of base value
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Al-Hezmin, The Hunter
Al-Hezmin, The Hunter
Al-Hezmin, The Hunter Attr /5
Name | Show Full Descriptions |
---|---|
Act | 11 |
Monster Level | 0 |
Boss | Al-Hezmin, The Hunter |
Card Tags | Council of Cats Boss A Fate Worse Than Death Boss Dementophobia Boss The Eternal War Boss The Price of Prescience Boss Justified Ambition Boss |
Loading |
Level | Name | Experience | Damage | Attack Time | Life | Armour | Evasion | Energy Shield | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | Al-Hezmin, The Hunter | 0 | 0 | 1.995 | 0 | 0 | 0 | 0 |