Al-Hezmin der Jäger
Humanoid
Gebiet: Hinterhalt des Jägers
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Al-Hezmin, The Hunter
Spectre | N |
---|---|
Area | Hinterhalt des Jägers, Hinterhalt des Jägers |
Tags | exile, fast_movement, has_bow, human, humanoid, large_model, medium_height, non_attacking, not_dex, plate_armour, puncturing_weapon, ranged, red_blood |
Leben
1300%
Energy Shield From Life
100%
Rüstung
+100%
Ailment Threshold
504%
Widerstand
50 50 50 30
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
AtlasExiles3
Metadata
AtlasExile3
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileBase" StateMachine { create_state_visible_0 = " HideAllMeshSegments(); HideAllMeshColliders(); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao ); " on_state_visible_0 = " HideAllMeshSegments(); HideAllMeshColliders(); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao ); " on_state_visible_1 = " ShowAllMeshSegments(); ShowAllMeshColliders(); AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao, hip_jntBnd ); " on_state_intro_1 = " IfState( encounter, 1, { PlayTextAudio( AlHezminFourStoneFighta , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 2, { PlayTextAudio( AlHezminFourStoneFightb , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 3, { PlayTextAudio( AlHezminFourStoneFightc , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 4, { PlayTextAudio( AlHezminFourStoneFightd , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 5, { PlayTextAudio( AlHezminFourStoneFighte , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); " } Actor { on_event_apply_emerge_epk_for_Emerge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_B.epk );" on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_B.epk );" } Animated { on_death_flee_01 = " HideWeapons( true, true ); IfState( encounter, 1, { PlayTextAudio( AlHezminNoStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 2, { PlayTextAudio( AlHezminOneStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 3, { PlayTextAudio( AlHezminTowStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 4, { PlayTextAudio( AlHezminThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 5, { PlayTextAudio( AlHezminThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); " on_death_01 = " DoRandom ( { PlayTextAudio( AlHezminFourStoneDeatha , Metadata/Monsters/AtlasExiles/AtlasExile3); }, { PlayTextAudio( AlHezminFourStoneDeathb , Metadata/Monsters/AtlasExiles/AtlasExile3); }, { PlayTextAudio( AlHezminFourStoneDeathc , Metadata/Monsters/AtlasExiles/AtlasExile3); }, { PlayTextAudio( AlHezminFourStoneDeathd , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); " on_event_addbodyglow_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_A_Glow.epk );" on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_B.epk );" on_event_disappear_for_death_flee_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/Portal_Out.epk ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/deathfade.epk, hip_jntBnd ); " } Preload { preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile3Portal" preload_animated_object = "Metadata/Effects/Environment/labyrinth/airlock/wind/airlockwind.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile3"] = { name = "Al-Hezmin, The Hunter", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Bow", skillList = { }, modList = { }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Al-Hezmin der Jäger
Humanoid
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Al-Hezmin, The Hunter
Spectre | N |
---|---|
Tags | exile, fast_movement, has_bow, human, humanoid, large_model, non_attacking, not_dex, plate_armour, puncturing_weapon, ranged, red_blood |
Leben
1300%
Energy Shield From Life
100%
Rüstung
+100%
Ailment Threshold
504%
Widerstand
50 50 50 30
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
AtlasExiles3
Metadata
AtlasExile3Standalone
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileBase" StateMachine { create_state_visible_0 = " HideAllMeshSegments(); HideAllMeshColliders(); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao ); " on_state_visible_0 = " HideAllMeshSegments(); HideAllMeshColliders(); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao ); " on_state_visible_1 = " ShowAllMeshSegments(); ShowAllMeshColliders(); AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao, hip_jntBnd ); " on_state_intro_1 = " IfState( encounter, 1, { PlayTextAudio( AlHezminFourStoneFighta , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 2, { PlayTextAudio( AlHezminFourStoneFightb , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 3, { PlayTextAudio( AlHezminFourStoneFightc , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 4, { PlayTextAudio( AlHezminFourStoneFightd , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 5, { PlayTextAudio( AlHezminFourStoneFighte , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); " } Actor { on_event_apply_emerge_epk_for_Emerge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_B.epk );" on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_B.epk );" } Animated { on_death_flee_01 = " HideWeapons( true, true ); IfState( encounter, 1, { PlayTextAudio( AlHezminNoStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 2, { PlayTextAudio( AlHezminOneStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 3, { PlayTextAudio( AlHezminTowStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 4, { PlayTextAudio( AlHezminThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 5, { PlayTextAudio( AlHezminThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); " on_death_01 = " DoRandom ( { PlayTextAudio( AlHezminFourStoneDeatha , Metadata/Monsters/AtlasExiles/AtlasExile3); }, { PlayTextAudio( AlHezminFourStoneDeathb , Metadata/Monsters/AtlasExiles/AtlasExile3); }, { PlayTextAudio( AlHezminFourStoneDeathc , Metadata/Monsters/AtlasExiles/AtlasExile3); }, { PlayTextAudio( AlHezminFourStoneDeathd , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); " on_event_addbodyglow_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_A_Glow.epk );" on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_B.epk );" on_event_disappear_for_death_flee_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/Portal_Out.epk ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/deathfade.epk, hip_jntBnd ); " } Preload { preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile3Portal" preload_animated_object = "Metadata/Effects/Environment/labyrinth/airlock/wind/airlockwind.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile3Standalone"] = { name = "Al-Hezmin, The Hunter", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Bow", skillList = { }, modList = { }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Al-Hezmin der Jäger
Humanoid
Al-Hezmin, The Hunter
Spectre | N |
---|---|
Tags | exile, fast_movement, has_bow, human, humanoid, large_model, medium_height, non_attacking, not_dex, plate_armour, puncturing_weapon, ranged, red_blood |
Leben
1300%
Energy Shield From Life
100%
Rüstung
+100%
Ailment Threshold
504%
Widerstand
50 50 50 30
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
AtlasExiles3
Metadata
AtlasExile3Influence_
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileInfluenceBase" Preload { preload_monster_variety = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile3Portal" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileInfluenceBase" Animated { on_event_destroyportal = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/influence/basilisk_influence.ao, default, 1.0, 1.0, 111.0, random, -200, 0 );" on_portal_exit_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/Portal_In.epk );" } StateMachine { on_state_visible_1 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/Portal_In.epk ); " on_state_visible_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/Portal_Out.epk );" } Actor { on_start_Emerge = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/influence/basilisk_influence.ao, default, 1.0, 2.0, 111.0, random, -200, 0 );" } Preload { preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile3Portal" preload_animated_object = "Metadata/Effects/Environment/labyrinth/airlock/wind/airlockwind.ao" preload_buff_visual = "basilisk_empowered_boss_buff" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile3Influence_"] = { name = "Al-Hezmin, The Hunter", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Bow", skillList = { }, modList = { }, }
Al-Hezmin der Jäger
Humanoid
Gebiet: Hinterhalt des Jägers
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [5]
monster dropped item quantity +% final for influenced monster [-80]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [5]
monster dropped item quantity +% final for influenced monster [-80]
Kann nicht zurückgestoßen werden
Al-Hezmin, The Hunter
Spectre | N |
---|---|
Area | Hinterhalt des Jägers |
Tags | Zauberer, chaos_affinity, elderslayer, energy_armour, exile, fast_movement, human, humanoid, hunter_conqueror_boss, is_unarmed, large_model, medium_height, melee, not_dex, ranged, red_blood, slashing_weapon |
Leben
1300%
Energy Shield From Life
100%
Rüstung
+100%
Ailment Threshold
504%
Widerstand
50 50 50 30
Damage
165%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 20
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
AtlasExiles3Apparition
Metadata
AtlasExile3Apparition
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
1,811,503
Rüstung
57,580
Ausweichen
4,739
Energieschild
6,127
Damage
702
Zauberschaden
1,048
Genauigkeit
290
Attack Time
1.33665
Erfahrung
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleePartialChaosWithKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Stößt Gegner bei Treffer zurück
Verursacht 25% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
Verursacht 25% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskShoulderMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 441.2 bis 661.8 physischen Schaden
50% des physischen Schadens werden in Chaosschaden umgewandelt
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
50% des physischen Schadens werden in Chaosschaden umgewandelt
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
EmptyActionAttackBasiliskProjectileBarrage
Attack
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
25% weniger Angriffsgeschwindigkeit
+10 Meter zur Nahkampfschlagreichweite
+10 Meter zur Nahkampfschlagreichweite
EmptyActionAttackBasiliskProjectileBarrageLarge
Attack
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 11 Sek.
25% weniger Angriffsgeschwindigkeit
+10 Meter zur Nahkampfschlagreichweite
+10 Meter zur Nahkampfschlagreichweite
EmptyActionAttackBasiliskWyvern
Attack
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 18 Sek.
25% weniger Angriffsgeschwindigkeit
+10 Meter zur Nahkampfschlagreichweite
+10 Meter zur Nahkampfschlagreichweite
EmptyActionAttackBasiliskDecapitate
Attack
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 12 Sek.
25% weniger Angriffsgeschwindigkeit
EmptyActionAttackBasiliskSpinAttack
Attack
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 18 Sek.
25% weniger Angriffsgeschwindigkeit
AtlasBasiliskComboThrust
Triggerable, Attack
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Angriffsschaden: 40%
Attack Time: 1.995 Sek.
Stößt Gegner bei Treffer zurück
Verursacht 60% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
100% erhöhte Rückstoßdistanz
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
Verursacht 60% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
100% erhöhte Rückstoßdistanz
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskComboSlam
Triggerable, Attack
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Angriffsschaden: 210%
Attack Time: 1.995 Sek.
Verursacht 110% mehr Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
visual hit effect chaos is green [1]
25% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDecapitateRightToLeft
Triggerable, Attack
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Attack Time: 1.995 Sek.
Verursacht 25% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
Vergiftet Gegner bei Treffer
350% erhöhter Schaden mit Gift
200% verlängerte Giftdauer
is area damage [1]
visual hit effect chaos is green [1]
25% des physischen Schadens werden in Chaosschaden umgewandelt
Vergiftet Gegner bei Treffer
350% erhöhter Schaden mit Gift
200% verlängerte Giftdauer
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDecapitateLeftToRight
Triggerable, Attack
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Attack Time: 1.995 Sek.
Verursacht 25% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
Vergiftet Gegner bei Treffer
350% erhöhter Schaden mit Gift
200% verlängerte Giftdauer
is area damage [1]
visual hit effect chaos is green [1]
25% des physischen Schadens werden in Chaosschaden umgewandelt
Vergiftet Gegner bei Treffer
350% erhöhter Schaden mit Gift
200% verlängerte Giftdauer
is area damage [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskDodgeLeft
AtlasExileBasiliskDodgeRight
monster dodge direction [1]
AtlasExileBasiliskDodgeBack
monster dodge direction [3]
AtlasBasiliskDecapThrust
Triggerable, Attack
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Angriffsschaden: 40%
Attack Time: 1.995 Sek.
Stößt Gegner bei Treffer zurück
Verursacht 60% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
Verstümmelt bei Treffer
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
Verursacht 60% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
Verstümmelt bei Treffer
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDashSlash
Triggerable, Attack
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
25% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
visual hit effect chaos is green [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskDodgeLeftAttack
AtlasExileBasiliskDodgeRightAttack
monster dodge direction [1]
AtlasExileBasiliskDodgeBackAttack
monster dodge direction [2]
AtlasBasiliskWyvernSpawner
Triggerable, Spell
Zauberzeit: 1 Sek.
AtlasBasiliskWyvernFlight
Attack, Triggerable
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Angriffsschaden: 200%
Attack Time: 1.995 Sek.
Projektile durchbohren alle Ziele
Verursacht 100% mehr Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
Vergiftet Gegner bei Treffer
100% erhöhter Schaden mit Gift
base is projectile [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
Verursacht 100% mehr Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
Vergiftet Gegner bei Treffer
100% erhöhter Schaden mit Gift
base is projectile [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
AtlasBasiliskDualProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Angriffsschaden: 5%
Attack Time: 1.995 Sek.
Projektile durchbohren alle Ziele
Verursacht 95% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
base is projectile [1]
monster projectile variation [97]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
Verursacht 95% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
base is projectile [1]
monster projectile variation [97]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
AtlasBasiliskDualProjectileImpact
Triggerable, Attack
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
25% des physischen Schadens werden in Chaosschaden umgewandelt
Verursacht Bluten
is area damage [1]
visual hit effect chaos is green [1]
Verursacht Bluten
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDualProjectile2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Angriffsschaden: 5%
Attack Time: 1.995 Sek.
Projektile durchbohren alle Ziele
Verursacht 95% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
base is projectile [1]
monster projectile variation [98]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
Verursacht 95% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
base is projectile [1]
monster projectile variation [98]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
EmptyActionAttackBasiliskProjectileLarge
Attack
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 15 Sek.
25% weniger Angriffsgeschwindigkeit
+10 Meter zur Nahkampfschlagreichweite
+10 Meter zur Nahkampfschlagreichweite
AtlasBasiliskWyvernGroundCollide
Triggerable, Attack
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Angriffsschaden: 125%
Attack Time: 1.995 Sek.
Verursacht 25% mehr Angriffsschaden
50% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
visual hit effect chaos is green [1]
50% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
visual hit effect chaos is green [1]
MeleePartialChaosWithKnockbackBasilisk
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Angriffsschaden: 30%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Stößt Gegner bei Treffer zurück
Verursacht 70% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
Verursacht 70% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskShoulderMortar2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 317.7 bis 476.5 physischen Schaden
50% des physischen Schadens werden in Chaosschaden umgewandelt
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
50% des physischen Schadens werden in Chaosschaden umgewandelt
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase" Actor { basic_action = "ChangeToStance2Immediate" basic_action = "ChangeToStance1Immediate" on_end_MonsterDodge = "FaceNearestPlayer();" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase" StateMachine { on_state_ragdoll_1 = " AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao, root_jntBnd, 0.67 ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/connectToBody.epk, Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao ); " create_state_ragdoll_1 = " AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao, root_jntBnd, 0.67 ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/connectToBody.epk, Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao ); " on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao );" on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );" create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );" on_state_epk_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );" on_state_emerging_1 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk ); " on_state_emerging_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk );" create_state_emerging_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );" } Life { on_death = "PlayInterlude( Audio/Music/AtlasRework/BasiliskResolve, 0.5 );" } Animated { on_event_addfadeepk_for_death_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/deathfade.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/onAct_death.ao ); " on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_A.epk );" } Actor { on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile3Apparition"] = { name = "Al-Hezmin, The Hunter", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.65, damageSpread = 0.2, attackTime = 1.995, attackRange = 20, accuracy = 1, skillList = { "MeleePartialChaosWithKnockback", "MeleePartialChaosWithKnockbackBasilisk", "AtlasBasiliskWyvernFlight", "AtlasBasiliskDualProjectile", "AtlasBasiliskDualProjectile2", "AtlasBasiliskComboThrust", "AtlasBasiliskDecapThrust", "AtlasBasiliskComboSlam", "AtlasBasiliskDecapitateRightToLeft", "AtlasBasiliskDecapitateLeftToRight", "AtlasBasiliskDashSlash", "AtlasBasiliskDualProjectileImpact", "AtlasBasiliskWyvernGroundCollide", "EmptyActionAttackBasiliskProjectileBarrage", "EmptyActionAttackBasiliskProjectileBarrageLarge", "EmptyActionAttackBasiliskProjectileLarge", "EmptyActionAttackBasiliskWyvern", "EmptyActionAttackBasiliskDecapitate", "EmptyActionAttackBasiliskSpinAttack", "AtlasBasiliskWyvernSpawner", "AtlasExileBasiliskShoulderMortar", "AtlasExileBasiliskShoulderMortar2", "AtlasExileBasiliskDodgeLeft", "AtlasExileBasiliskDodgeRight", "AtlasExileBasiliskDodgeBack", "AtlasExileBasiliskDodgeLeftAttack", "AtlasExileBasiliskDodgeRightAttack", "AtlasExileBasiliskDodgeBackAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleePartialChaosWithKnockback"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0, 25, 100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleePartialChaosWithKnockbackBasilisk"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0, 25, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernFlight"] = { name = "AtlasBasiliskWyvernFlight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_damage_+%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDualProjectile"] = { name = "AtlasBasiliskDualProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {97, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDualProjectile2"] = { name = "AtlasBasiliskDualProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {98, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskComboThrust"] = { name = "AtlasBasiliskComboThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDecapThrust"] = { name = "AtlasBasiliskDecapThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", "global_maim_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskComboSlam"] = { name = "AtlasBasiliskComboSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, baseMultiplier = 2.1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDecapitateRightToLeft"] = { name = "AtlasBasiliskDecapitateRightToLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_poison_damage_+%", "is_area_damage", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDecapitateLeftToRight"] = { name = "AtlasBasiliskDecapitateLeftToRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_poison_damage_+%", "is_area_damage", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDashSlash"] = { name = "AtlasBasiliskDashSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDualProjectileImpact"] = { name = "AtlasBasiliskDualProjectileImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "global_bleed_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernGroundCollide"] = { name = "AtlasBasiliskWyvernGroundCollide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileBarrage"] = { name = "EmptyActionAttackBasiliskProjectileBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileBarrageLarge"] = { name = "EmptyActionAttackBasiliskProjectileBarrageLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileLarge"] = { name = "EmptyActionAttackBasiliskProjectileLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskWyvern"] = { name = "EmptyActionAttackBasiliskWyvern", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskDecapitate"] = { name = "EmptyActionAttackBasiliskDecapitate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskSpinAttack"] = { name = "EmptyActionAttackBasiliskSpinAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernSpawner"] = { name = "AtlasBasiliskWyvernSpawner", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskShoulderMortar"] = { name = "AtlasExileBasiliskShoulderMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskShoulderMortar2"] = { name = "AtlasExileBasiliskShoulderMortar2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeLeft"] = { name = "AtlasExileBasiliskDodgeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeRight"] = { name = "AtlasExileBasiliskDodgeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeBack"] = { name = "AtlasExileBasiliskDodgeBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeLeftAttack"] = { name = "AtlasExileBasiliskDodgeLeftAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeRightAttack"] = { name = "AtlasExileBasiliskDodgeRightAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeBackAttack"] = { name = "AtlasExileBasiliskDodgeBackAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
dropped items have influence type [5]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceHunter |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
Kann nicht zurückgestoßen werden
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Al-Hezmin der Jäger
Humanoid
Gebiet: Hinterhalt des Jägers, Al-Hezmin der Jäger
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [5]
monster dropped item quantity +% final for influenced monster [-80]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [5]
monster dropped item quantity +% final for influenced monster [-80]
Kann nicht zurückgestoßen werden
Al-Hezmin, The Hunter
Spectre | N |
---|---|
Area | Hinterhalt des Jägers, Al-Hezmin der Jäger |
Tags | Zauberer, chaos_affinity, elderslayer, energy_armour, exile, fast_movement, human, humanoid, hunter_conqueror_boss, is_unarmed, large_model, medium_height, melee, not_dex, ranged, red_blood, slashing_weapon |
Leben
1300%
Energy Shield From Life
100%
Rüstung
+100%
Ailment Threshold
504%
Widerstand
50 50 50 30
Damage
165%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 20
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
AtlasExiles3Apparition
Metadata
AtlasExile3ApparitionUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
83
Leben
32,943,972
Rüstung
184,954
Ausweichen
7,860
Energieschild
15,319
Damage
1,692
Zauberschaden
2,526
Genauigkeit
518
Attack Time
1.33665
Erfahrung
144,452
Ailment Threshold
6,002,899
Chill
18,981
Shock
18,981
Brittle
107,386
Scorch
18,981
Sap
52,441
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleePartialChaosWithKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 2687–4031
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Stößt Gegner bei Treffer zurück
Verursacht 25% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
Verursacht 25% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskShoulderMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 817.8 bis 1227 physischen Schaden
50% des physischen Schadens werden in Chaosschaden umgewandelt
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
50% des physischen Schadens werden in Chaosschaden umgewandelt
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
EmptyActionAttackBasiliskProjectileBarrage
Attack
Base Damage: 2687–4031
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
25% weniger Angriffsgeschwindigkeit
+10 Meter zur Nahkampfschlagreichweite
+10 Meter zur Nahkampfschlagreichweite
EmptyActionAttackBasiliskProjectileBarrageLarge
Attack
Base Damage: 2687–4031
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 11 Sek.
25% weniger Angriffsgeschwindigkeit
+10 Meter zur Nahkampfschlagreichweite
+10 Meter zur Nahkampfschlagreichweite
EmptyActionAttackBasiliskWyvern
Attack
Base Damage: 2687–4031
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 18 Sek.
25% weniger Angriffsgeschwindigkeit
+10 Meter zur Nahkampfschlagreichweite
+10 Meter zur Nahkampfschlagreichweite
EmptyActionAttackBasiliskDecapitate
Attack
Base Damage: 2687–4031
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 12 Sek.
25% weniger Angriffsgeschwindigkeit
EmptyActionAttackBasiliskSpinAttack
Attack
Base Damage: 2687–4031
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 18 Sek.
25% weniger Angriffsgeschwindigkeit
AtlasBasiliskComboThrust
Triggerable, Attack
Base Damage: 2687–4031
Kritische Trefferchance: 5%
Angriffsschaden: 40%
Attack Time: 1.995 Sek.
Stößt Gegner bei Treffer zurück
Verursacht 60% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
100% erhöhte Rückstoßdistanz
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
Verursacht 60% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
100% erhöhte Rückstoßdistanz
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskComboSlam
Triggerable, Attack
Base Damage: 2687–4031
Kritische Trefferchance: 5%
Angriffsschaden: 210%
Attack Time: 1.995 Sek.
Verursacht 110% mehr Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
visual hit effect chaos is green [1]
25% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDecapitateRightToLeft
Triggerable, Attack
Base Damage: 2687–4031
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Attack Time: 1.995 Sek.
Verursacht 25% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
Vergiftet Gegner bei Treffer
350% erhöhter Schaden mit Gift
200% verlängerte Giftdauer
is area damage [1]
visual hit effect chaos is green [1]
25% des physischen Schadens werden in Chaosschaden umgewandelt
Vergiftet Gegner bei Treffer
350% erhöhter Schaden mit Gift
200% verlängerte Giftdauer
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDecapitateLeftToRight
Triggerable, Attack
Base Damage: 2687–4031
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Attack Time: 1.995 Sek.
Verursacht 25% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
Vergiftet Gegner bei Treffer
350% erhöhter Schaden mit Gift
200% verlängerte Giftdauer
is area damage [1]
visual hit effect chaos is green [1]
25% des physischen Schadens werden in Chaosschaden umgewandelt
Vergiftet Gegner bei Treffer
350% erhöhter Schaden mit Gift
200% verlängerte Giftdauer
is area damage [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskDodgeLeft
AtlasExileBasiliskDodgeRight
monster dodge direction [1]
AtlasExileBasiliskDodgeBack
monster dodge direction [3]
AtlasBasiliskDecapThrust
Triggerable, Attack
Base Damage: 2687–4031
Kritische Trefferchance: 5%
Angriffsschaden: 40%
Attack Time: 1.995 Sek.
Stößt Gegner bei Treffer zurück
Verursacht 60% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
Verstümmelt bei Treffer
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
Verursacht 60% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
Verstümmelt bei Treffer
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDashSlash
Triggerable, Attack
Base Damage: 2687–4031
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
25% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
visual hit effect chaos is green [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskDodgeLeftAttack
AtlasExileBasiliskDodgeRightAttack
monster dodge direction [1]
AtlasExileBasiliskDodgeBackAttack
monster dodge direction [2]
AtlasBasiliskWyvernSpawner
Triggerable, Spell
Zauberzeit: 1 Sek.
AtlasBasiliskWyvernFlight
Attack, Triggerable
Base Damage: 2687–4031
Kritische Trefferchance: 5%
Angriffsschaden: 200%
Attack Time: 1.995 Sek.
Projektile durchbohren alle Ziele
Verursacht 100% mehr Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
Vergiftet Gegner bei Treffer
100% erhöhter Schaden mit Gift
base is projectile [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
Verursacht 100% mehr Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
Vergiftet Gegner bei Treffer
100% erhöhter Schaden mit Gift
base is projectile [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
AtlasBasiliskDualProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2687–4031
Kritische Trefferchance: 5%
Angriffsschaden: 5%
Attack Time: 1.995 Sek.
Projektile durchbohren alle Ziele
Verursacht 95% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
base is projectile [1]
monster projectile variation [97]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
Verursacht 95% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
base is projectile [1]
monster projectile variation [97]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
AtlasBasiliskDualProjectileImpact
Triggerable, Attack
Base Damage: 2687–4031
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
25% des physischen Schadens werden in Chaosschaden umgewandelt
Verursacht Bluten
is area damage [1]
visual hit effect chaos is green [1]
Verursacht Bluten
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDualProjectile2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2687–4031
Kritische Trefferchance: 5%
Angriffsschaden: 5%
Attack Time: 1.995 Sek.
Projektile durchbohren alle Ziele
Verursacht 95% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
base is projectile [1]
monster projectile variation [98]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
Verursacht 95% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
base is projectile [1]
monster projectile variation [98]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
EmptyActionAttackBasiliskProjectileLarge
Attack
Base Damage: 2687–4031
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 15 Sek.
25% weniger Angriffsgeschwindigkeit
+10 Meter zur Nahkampfschlagreichweite
+10 Meter zur Nahkampfschlagreichweite
AtlasBasiliskWyvernGroundCollide
Triggerable, Attack
Base Damage: 2687–4031
Kritische Trefferchance: 5%
Angriffsschaden: 125%
Attack Time: 1.995 Sek.
Verursacht 25% mehr Angriffsschaden
50% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
visual hit effect chaos is green [1]
50% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
visual hit effect chaos is green [1]
MeleePartialChaosWithKnockbackBasilisk
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 2687–4031
Kritische Trefferchance: 5%
Angriffsschaden: 30%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Stößt Gegner bei Treffer zurück
Verursacht 70% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
Verursacht 70% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskShoulderMortar2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 588.8 bis 883.2 physischen Schaden
50% des physischen Schadens werden in Chaosschaden umgewandelt
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
50% des physischen Schadens werden in Chaosschaden umgewandelt
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase" Actor { basic_action = "ChangeToStance2Immediate" basic_action = "ChangeToStance1Immediate" on_end_MonsterDodge = "FaceNearestPlayer();" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase" StateMachine { on_state_ragdoll_1 = " AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao, root_jntBnd, 0.67 ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/connectToBody.epk, Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao ); " create_state_ragdoll_1 = " AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao, root_jntBnd, 0.67 ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/connectToBody.epk, Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao ); " on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao );" on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );" create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );" on_state_epk_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );" on_state_emerging_1 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk ); " on_state_emerging_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk );" create_state_emerging_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );" } Life { on_death = "PlayInterlude( Audio/Music/AtlasRework/BasiliskResolve, 0.5 );" } Animated { on_event_addfadeepk_for_death_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/deathfade.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/onAct_death.ao ); " on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_A.epk );" } Actor { on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile3ApparitionUber"] = { name = "Al-Hezmin, The Hunter", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.65, damageSpread = 0.2, attackTime = 1.995, attackRange = 20, accuracy = 1, skillList = { "MeleePartialChaosWithKnockback", "MeleePartialChaosWithKnockbackBasilisk", "AtlasBasiliskWyvernFlight", "AtlasBasiliskDualProjectile", "AtlasBasiliskDualProjectile2", "AtlasBasiliskComboThrust", "AtlasBasiliskDecapThrust", "AtlasBasiliskComboSlam", "AtlasBasiliskDecapitateRightToLeft", "AtlasBasiliskDecapitateLeftToRight", "AtlasBasiliskDashSlash", "AtlasBasiliskDualProjectileImpact", "AtlasBasiliskWyvernGroundCollide", "EmptyActionAttackBasiliskProjectileBarrage", "EmptyActionAttackBasiliskProjectileBarrageLarge", "EmptyActionAttackBasiliskProjectileLarge", "EmptyActionAttackBasiliskWyvern", "EmptyActionAttackBasiliskDecapitate", "EmptyActionAttackBasiliskSpinAttack", "AtlasBasiliskWyvernSpawner", "AtlasExileBasiliskShoulderMortar", "AtlasExileBasiliskShoulderMortar2", "AtlasExileBasiliskDodgeLeft", "AtlasExileBasiliskDodgeRight", "AtlasExileBasiliskDodgeBack", "AtlasExileBasiliskDodgeLeftAttack", "AtlasExileBasiliskDodgeRightAttack", "AtlasExileBasiliskDodgeBackAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleePartialChaosWithKnockback"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0, 25, 100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleePartialChaosWithKnockbackBasilisk"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0, 25, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernFlight"] = { name = "AtlasBasiliskWyvernFlight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_damage_+%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDualProjectile"] = { name = "AtlasBasiliskDualProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {97, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDualProjectile2"] = { name = "AtlasBasiliskDualProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {98, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskComboThrust"] = { name = "AtlasBasiliskComboThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDecapThrust"] = { name = "AtlasBasiliskDecapThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", "global_maim_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskComboSlam"] = { name = "AtlasBasiliskComboSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, baseMultiplier = 2.1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDecapitateRightToLeft"] = { name = "AtlasBasiliskDecapitateRightToLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_poison_damage_+%", "is_area_damage", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDecapitateLeftToRight"] = { name = "AtlasBasiliskDecapitateLeftToRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_poison_damage_+%", "is_area_damage", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDashSlash"] = { name = "AtlasBasiliskDashSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDualProjectileImpact"] = { name = "AtlasBasiliskDualProjectileImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "global_bleed_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernGroundCollide"] = { name = "AtlasBasiliskWyvernGroundCollide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileBarrage"] = { name = "EmptyActionAttackBasiliskProjectileBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileBarrageLarge"] = { name = "EmptyActionAttackBasiliskProjectileBarrageLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileLarge"] = { name = "EmptyActionAttackBasiliskProjectileLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskWyvern"] = { name = "EmptyActionAttackBasiliskWyvern", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskDecapitate"] = { name = "EmptyActionAttackBasiliskDecapitate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskSpinAttack"] = { name = "EmptyActionAttackBasiliskSpinAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernSpawner"] = { name = "AtlasBasiliskWyvernSpawner", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskShoulderMortar"] = { name = "AtlasExileBasiliskShoulderMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskShoulderMortar2"] = { name = "AtlasExileBasiliskShoulderMortar2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeLeft"] = { name = "AtlasExileBasiliskDodgeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeRight"] = { name = "AtlasExileBasiliskDodgeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeBack"] = { name = "AtlasExileBasiliskDodgeBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeLeftAttack"] = { name = "AtlasExileBasiliskDodgeLeftAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeRightAttack"] = { name = "AtlasExileBasiliskDodgeRightAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeBackAttack"] = { name = "AtlasExileBasiliskDodgeBackAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
dropped items have influence type [5]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceHunter |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
Kann nicht zurückgestoßen werden
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Al-Hezmin der Jäger
Humanoid
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [5]
monster dropped item quantity +% final for influenced monster [-80]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [5]
monster dropped item quantity +% final for influenced monster [-80]
Kann nicht zurückgestoßen werden
Al-Hezmin, The Hunter
Spectre | N |
---|---|
Tags | Zauberer, chaos_affinity, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_model, melee, not_dex, ranged, red_blood, slashing_weapon |
Leben
1300%
Energy Shield From Life
100%
Rüstung
+100%
Ailment Threshold
504%
Widerstand
50 50 50 30
Damage
165%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 20
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
AtlasExiles3Apparition
Metadata
AtlasExile3ApparitionStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
1,811,503
Rüstung
57,580
Ausweichen
4,739
Energieschild
6,127
Damage
702
Zauberschaden
1,048
Genauigkeit
290
Attack Time
1.33665
Erfahrung
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleePartialChaosWithKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Stößt Gegner bei Treffer zurück
Verursacht 25% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
Verursacht 25% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskShoulderMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 441.2 bis 661.8 physischen Schaden
50% des physischen Schadens werden in Chaosschaden umgewandelt
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
50% des physischen Schadens werden in Chaosschaden umgewandelt
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
EmptyActionAttackBasiliskProjectileBarrage
Attack
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
25% weniger Angriffsgeschwindigkeit
+10 Meter zur Nahkampfschlagreichweite
+10 Meter zur Nahkampfschlagreichweite
EmptyActionAttackBasiliskProjectileBarrageLarge
Attack
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 11 Sek.
25% weniger Angriffsgeschwindigkeit
+10 Meter zur Nahkampfschlagreichweite
+10 Meter zur Nahkampfschlagreichweite
EmptyActionAttackBasiliskWyvern
Attack
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 18 Sek.
25% weniger Angriffsgeschwindigkeit
+10 Meter zur Nahkampfschlagreichweite
+10 Meter zur Nahkampfschlagreichweite
EmptyActionAttackBasiliskDecapitate
Attack
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 12 Sek.
25% weniger Angriffsgeschwindigkeit
EmptyActionAttackBasiliskSpinAttack
Attack
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 18 Sek.
25% weniger Angriffsgeschwindigkeit
AtlasBasiliskComboThrust
Triggerable, Attack
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Angriffsschaden: 40%
Attack Time: 1.995 Sek.
Stößt Gegner bei Treffer zurück
Verursacht 60% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
100% erhöhte Rückstoßdistanz
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
Verursacht 60% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
100% erhöhte Rückstoßdistanz
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskComboSlam
Triggerable, Attack
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Angriffsschaden: 210%
Attack Time: 1.995 Sek.
Verursacht 110% mehr Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
visual hit effect chaos is green [1]
25% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDecapitateRightToLeft
Triggerable, Attack
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Attack Time: 1.995 Sek.
Verursacht 25% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
Vergiftet Gegner bei Treffer
350% erhöhter Schaden mit Gift
200% verlängerte Giftdauer
is area damage [1]
visual hit effect chaos is green [1]
25% des physischen Schadens werden in Chaosschaden umgewandelt
Vergiftet Gegner bei Treffer
350% erhöhter Schaden mit Gift
200% verlängerte Giftdauer
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDecapitateLeftToRight
Triggerable, Attack
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Attack Time: 1.995 Sek.
Verursacht 25% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
Vergiftet Gegner bei Treffer
350% erhöhter Schaden mit Gift
200% verlängerte Giftdauer
is area damage [1]
visual hit effect chaos is green [1]
25% des physischen Schadens werden in Chaosschaden umgewandelt
Vergiftet Gegner bei Treffer
350% erhöhter Schaden mit Gift
200% verlängerte Giftdauer
is area damage [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskDodgeLeft
AtlasExileBasiliskDodgeRight
monster dodge direction [1]
AtlasExileBasiliskDodgeBack
monster dodge direction [3]
AtlasBasiliskDecapThrust
Triggerable, Attack
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Angriffsschaden: 40%
Attack Time: 1.995 Sek.
Stößt Gegner bei Treffer zurück
Verursacht 60% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
Verstümmelt bei Treffer
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
Verursacht 60% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
Verstümmelt bei Treffer
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDashSlash
Triggerable, Attack
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
25% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
visual hit effect chaos is green [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskDodgeLeftAttack
AtlasExileBasiliskDodgeRightAttack
monster dodge direction [1]
AtlasExileBasiliskDodgeBackAttack
monster dodge direction [2]
AtlasBasiliskWyvernSpawner
Triggerable, Spell
Zauberzeit: 1 Sek.
AtlasBasiliskWyvernFlight
Attack, Triggerable
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Angriffsschaden: 200%
Attack Time: 1.995 Sek.
Projektile durchbohren alle Ziele
Verursacht 100% mehr Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
Vergiftet Gegner bei Treffer
100% erhöhter Schaden mit Gift
base is projectile [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
Verursacht 100% mehr Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
Vergiftet Gegner bei Treffer
100% erhöhter Schaden mit Gift
base is projectile [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
AtlasBasiliskDualProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Angriffsschaden: 5%
Attack Time: 1.995 Sek.
Projektile durchbohren alle Ziele
Verursacht 95% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
base is projectile [1]
monster projectile variation [97]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
Verursacht 95% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
base is projectile [1]
monster projectile variation [97]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
AtlasBasiliskDualProjectileImpact
Triggerable, Attack
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
25% des physischen Schadens werden in Chaosschaden umgewandelt
Verursacht Bluten
is area damage [1]
visual hit effect chaos is green [1]
Verursacht Bluten
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDualProjectile2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Angriffsschaden: 5%
Attack Time: 1.995 Sek.
Projektile durchbohren alle Ziele
Verursacht 95% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
base is projectile [1]
monster projectile variation [98]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
Verursacht 95% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
base is projectile [1]
monster projectile variation [98]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
EmptyActionAttackBasiliskProjectileLarge
Attack
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 15 Sek.
25% weniger Angriffsgeschwindigkeit
+10 Meter zur Nahkampfschlagreichweite
+10 Meter zur Nahkampfschlagreichweite
AtlasBasiliskWyvernGroundCollide
Triggerable, Attack
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Angriffsschaden: 125%
Attack Time: 1.995 Sek.
Verursacht 25% mehr Angriffsschaden
50% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
visual hit effect chaos is green [1]
50% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
visual hit effect chaos is green [1]
MeleePartialChaosWithKnockbackBasilisk
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Angriffsschaden: 30%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Stößt Gegner bei Treffer zurück
Verursacht 70% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
Verursacht 70% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskShoulderMortar2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 317.7 bis 476.5 physischen Schaden
50% des physischen Schadens werden in Chaosschaden umgewandelt
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
50% des physischen Schadens werden in Chaosschaden umgewandelt
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
SSMAtlasExileBasiliskViperRanged
Spell, Multicastable, Triggerable
Zauberzeit: 1 Sek.
alternate minion [579]
monster no drops or experience [1]
number of monsters to summon [3]
summoned monsters are minions [1]
monster no drops or experience [1]
number of monsters to summon [3]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { basic_action = "ChangeToStance2Immediate" basic_action = "ChangeToStance1Immediate" on_end_MonsterDodge = "FaceNearestPlayer();" slow_animations_go_to_idle = false } StateMachine { define_shared_state = "ragdoll = 1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );" } StateMachine { on_or_create_state_ragdoll_1 = " AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao, root_jntBnd, 0.67 ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/connectToBody.epk, Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao ); " on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao );" } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );" } Animated { on_event_addfadeepk_for_death_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/deathfade.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/onAct_death.ao ); " } Render { selection_height_override = 450.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile3ApparitionStandalone"] = { name = "Al-Hezmin, The Hunter", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.65, damageSpread = 0.2, attackTime = 1.995, attackRange = 20, accuracy = 1, skillList = { "MeleePartialChaosWithKnockback", "MeleePartialChaosWithKnockbackBasilisk", "AtlasBasiliskWyvernFlight", "AtlasBasiliskDualProjectile", "AtlasBasiliskDualProjectile2", "SSMAtlasExileBasiliskViperRanged", "AtlasBasiliskComboThrust", "AtlasBasiliskDecapThrust", "AtlasBasiliskComboSlam", "AtlasBasiliskDecapitateRightToLeft", "AtlasBasiliskDecapitateLeftToRight", "AtlasBasiliskDashSlash", "AtlasBasiliskDualProjectileImpact", "AtlasBasiliskWyvernGroundCollide", "EmptyActionAttackBasiliskProjectileBarrage", "EmptyActionAttackBasiliskProjectileBarrageLarge", "EmptyActionAttackBasiliskProjectileLarge", "EmptyActionAttackBasiliskWyvern", "EmptyActionAttackBasiliskDecapitate", "EmptyActionAttackBasiliskSpinAttack", "AtlasBasiliskWyvernSpawner", "AtlasExileBasiliskShoulderMortar", "AtlasExileBasiliskShoulderMortar2", "AtlasExileBasiliskDodgeLeft", "AtlasExileBasiliskDodgeRight", "AtlasExileBasiliskDodgeBack", "AtlasExileBasiliskDodgeLeftAttack", "AtlasExileBasiliskDodgeRightAttack", "AtlasExileBasiliskDodgeBackAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleePartialChaosWithKnockback"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0, 25, 100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleePartialChaosWithKnockbackBasilisk"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0, 25, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernFlight"] = { name = "AtlasBasiliskWyvernFlight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_damage_+%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDualProjectile"] = { name = "AtlasBasiliskDualProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {97, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDualProjectile2"] = { name = "AtlasBasiliskDualProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {98, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMAtlasExileBasiliskViperRanged"] = { name = "SSMAtlasExileBasiliskViperRanged", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summoned_monsters_are_minions", "monster_no_drops_or_experience", }, levels = { [1] = {3, 579, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskComboThrust"] = { name = "AtlasBasiliskComboThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDecapThrust"] = { name = "AtlasBasiliskDecapThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", "global_maim_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskComboSlam"] = { name = "AtlasBasiliskComboSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, baseMultiplier = 2.1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDecapitateRightToLeft"] = { name = "AtlasBasiliskDecapitateRightToLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_poison_damage_+%", "is_area_damage", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDecapitateLeftToRight"] = { name = "AtlasBasiliskDecapitateLeftToRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_poison_damage_+%", "is_area_damage", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDashSlash"] = { name = "AtlasBasiliskDashSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDualProjectileImpact"] = { name = "AtlasBasiliskDualProjectileImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "global_bleed_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernGroundCollide"] = { name = "AtlasBasiliskWyvernGroundCollide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileBarrage"] = { name = "EmptyActionAttackBasiliskProjectileBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileBarrageLarge"] = { name = "EmptyActionAttackBasiliskProjectileBarrageLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileLarge"] = { name = "EmptyActionAttackBasiliskProjectileLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskWyvern"] = { name = "EmptyActionAttackBasiliskWyvern", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskDecapitate"] = { name = "EmptyActionAttackBasiliskDecapitate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskSpinAttack"] = { name = "EmptyActionAttackBasiliskSpinAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernSpawner"] = { name = "AtlasBasiliskWyvernSpawner", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskShoulderMortar"] = { name = "AtlasExileBasiliskShoulderMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskShoulderMortar2"] = { name = "AtlasExileBasiliskShoulderMortar2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeLeft"] = { name = "AtlasExileBasiliskDodgeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeRight"] = { name = "AtlasExileBasiliskDodgeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeBack"] = { name = "AtlasExileBasiliskDodgeBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeLeftAttack"] = { name = "AtlasExileBasiliskDodgeLeftAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeRightAttack"] = { name = "AtlasExileBasiliskDodgeRightAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeBackAttack"] = { name = "AtlasExileBasiliskDodgeBackAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
dropped items have influence type [5]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceHunter |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
Kann nicht zurückgestoßen werden
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Al-Hezmin der Jäger
Humanoid
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
Kann nicht zurückgestoßen werden
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Al-Hezmin, The Hunter
Spectre | N |
---|---|
Tags | Zauberer, chaos_affinity, elderslayer, energy_armour, exile, fast_movement, human, humanoid, hunter_conqueror_boss, is_unarmed, large_model, medium_height, melee, not_dex, ranged, red_blood, slashing_weapon |
Leben
1300%
Energy Shield From Life
100%
Rüstung
+100%
Ailment Threshold
504%
Widerstand
50 50 50 30
Damage
165%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 45
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
AtlasExiles3Apparition
Metadata
AtlasExile3ApparitionAtlas_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
1,811,503
Rüstung
57,580
Ausweichen
4,739
Energieschild
6,127
Damage
702
Zauberschaden
1,048
Genauigkeit
290
Attack Time
1.33665
Erfahrung
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EmptyActionAttackBasiliskSpinAttack
Attack
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 18 Sek.
25% weniger Angriffsgeschwindigkeit
AtlasBasiliskComboThrust
Triggerable, Attack
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Angriffsschaden: 40%
Attack Time: 1.995 Sek.
Stößt Gegner bei Treffer zurück
Verursacht 60% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
100% erhöhte Rückstoßdistanz
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
Verursacht 60% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
100% erhöhte Rückstoßdistanz
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskComboSlam
Triggerable, Attack
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Angriffsschaden: 210%
Attack Time: 1.995 Sek.
Verursacht 110% mehr Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
visual hit effect chaos is green [1]
25% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDashSlash
Triggerable, Attack
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
25% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
visual hit effect chaos is green [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskWyvernGroundCollide
Triggerable, Attack
Base Damage: 1115–1672
Kritische Trefferchance: 5%
Angriffsschaden: 125%
Attack Time: 1.995 Sek.
Verursacht 25% mehr Angriffsschaden
50% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
visual hit effect chaos is green [1]
50% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskDodgeToTarget
Spell, Movement
Zauberzeit: 1 Sek.
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "spawned" define_shared_state = "fade_out" } Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_max_endurance_charges = 0 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_monster_no_beyond_portal = 1 set_cannot_be_afflicted = 1 set_monster_uses_map_boss_difficulty_scaling = 1 } Positioned { blocking = false } DiesAfterTime { time_until_death = 8.0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { height_offset = 100 } StateMachine { create_state_spawned_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk, 1.0 );" on_or_create_state_spawned_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk );" create_state_fade_out_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );" on_or_create_state_fade_out_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );" } Animated { on_event_addfadeepk_for_idle_atlas_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/deathfade.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile3ApparitionAtlas_"] = { name = "Al-Hezmin, The Hunter", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.65, damageSpread = 0.2, attackTime = 1.995, attackRange = 45, accuracy = 1, skillList = { "AtlasBasiliskComboThrust", "AtlasBasiliskComboSlam", "AtlasBasiliskDashSlash", "AtlasBasiliskWyvernGroundCollide", "EmptyActionAttackBasiliskSpinAttack", "AtlasExileBasiliskDodgeToTarget", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskComboThrust"] = { name = "AtlasBasiliskComboThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskComboSlam"] = { name = "AtlasBasiliskComboSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, baseMultiplier = 2.1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDashSlash"] = { name = "AtlasBasiliskDashSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernGroundCollide"] = { name = "AtlasBasiliskWyvernGroundCollide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskSpinAttack"] = { name = "EmptyActionAttackBasiliskSpinAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeToTarget"] = { name = "AtlasExileBasiliskDodgeToTarget", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Kann nicht zurückgestoßen werden
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Al-Hezmin der Jäger
Al-Hezmin der Jäger
Al-Hezmin, The Hunter
Al-Hezmin der Jäger Attr /5
Name | Vollständige Beschreibung zeigen |
---|---|
Act | 11 |
Monsterstufe | 0 |
Boss | Al-Hezmin der Jäger |
Card Tags | Der Rat der Katzen Boss Ein Schicksal schlimmer als der Tod Boss Dementophobia Boss Der ewige Krieg Boss Der Preis der Vorahnung Boss Der gerechtfertigte Ehrgeiz Boss |
Loading |
Stufe | Name | Erfahrung | Damage | Attack Time | Leben | Rüstung | Ausweichen | Energieschild | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | Al-Hezmin der Jäger | 0 | 0 | 1.995 | 0 | 0 | 0 | 0 |