Al-Hezmin, le Chasseur
Humanoïde
Zone : L'Embuscade du Chasseur
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Al-Hezmin, The Hunter
Spectre | N |
---|---|
Area | L'Embuscade du Chasseur, L'Embuscade du Chasseur |
Tags | exile, fast_movement, has_bow, human, humanoid, large_model, medium_height, non_attacking, not_dex, plate_armour, puncturing_weapon, ranged, red_blood |
Vie
1300%
Energy Shield From Life
100%
Armure
+100%
Ailment Threshold
504%
Résistance
50 50 50 30
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
AtlasExiles3
Metadata
AtlasExile3
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileBase" StateMachine { create_state_visible_0 = " HideAllMeshSegments(); HideAllMeshColliders(); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao ); " on_state_visible_0 = " HideAllMeshSegments(); HideAllMeshColliders(); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao ); " on_state_visible_1 = " ShowAllMeshSegments(); ShowAllMeshColliders(); AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao, hip_jntBnd ); " on_state_intro_1 = " IfState( encounter, 1, { PlayTextAudio( AlHezminFourStoneFighta , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 2, { PlayTextAudio( AlHezminFourStoneFightb , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 3, { PlayTextAudio( AlHezminFourStoneFightc , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 4, { PlayTextAudio( AlHezminFourStoneFightd , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 5, { PlayTextAudio( AlHezminFourStoneFighte , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); " } Actor { on_event_apply_emerge_epk_for_Emerge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_B.epk );" on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_B.epk );" } Animated { on_death_flee_01 = " HideWeapons( true, true ); IfState( encounter, 1, { PlayTextAudio( AlHezminNoStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 2, { PlayTextAudio( AlHezminOneStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 3, { PlayTextAudio( AlHezminTowStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 4, { PlayTextAudio( AlHezminThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 5, { PlayTextAudio( AlHezminThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); " on_death_01 = " DoRandom ( { PlayTextAudio( AlHezminFourStoneDeatha , Metadata/Monsters/AtlasExiles/AtlasExile3); }, { PlayTextAudio( AlHezminFourStoneDeathb , Metadata/Monsters/AtlasExiles/AtlasExile3); }, { PlayTextAudio( AlHezminFourStoneDeathc , Metadata/Monsters/AtlasExiles/AtlasExile3); }, { PlayTextAudio( AlHezminFourStoneDeathd , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); " on_event_addbodyglow_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_A_Glow.epk );" on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_B.epk );" on_event_disappear_for_death_flee_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/Portal_Out.epk ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/deathfade.epk, hip_jntBnd ); " } Preload { preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile3Portal" preload_animated_object = "Metadata/Effects/Environment/labyrinth/airlock/wind/airlockwind.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile3"] = { name = "Al-Hezmin, The Hunter", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Bow", skillList = { }, modList = { }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Al-Hezmin, le Chasseur
Humanoïde
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Al-Hezmin, The Hunter
Spectre | N |
---|---|
Tags | exile, fast_movement, has_bow, human, humanoid, large_model, non_attacking, not_dex, plate_armour, puncturing_weapon, ranged, red_blood |
Vie
1300%
Energy Shield From Life
100%
Armure
+100%
Ailment Threshold
504%
Résistance
50 50 50 30
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
AtlasExiles3
Metadata
AtlasExile3Standalone
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileBase" StateMachine { create_state_visible_0 = " HideAllMeshSegments(); HideAllMeshColliders(); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao ); " on_state_visible_0 = " HideAllMeshSegments(); HideAllMeshColliders(); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao ); " on_state_visible_1 = " ShowAllMeshSegments(); ShowAllMeshColliders(); AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao, hip_jntBnd ); " on_state_intro_1 = " IfState( encounter, 1, { PlayTextAudio( AlHezminFourStoneFighta , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 2, { PlayTextAudio( AlHezminFourStoneFightb , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 3, { PlayTextAudio( AlHezminFourStoneFightc , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 4, { PlayTextAudio( AlHezminFourStoneFightd , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 5, { PlayTextAudio( AlHezminFourStoneFighte , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); " } Actor { on_event_apply_emerge_epk_for_Emerge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_B.epk );" on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_B.epk );" } Animated { on_death_flee_01 = " HideWeapons( true, true ); IfState( encounter, 1, { PlayTextAudio( AlHezminNoStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 2, { PlayTextAudio( AlHezminOneStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 3, { PlayTextAudio( AlHezminTowStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 4, { PlayTextAudio( AlHezminThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 5, { PlayTextAudio( AlHezminThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); " on_death_01 = " DoRandom ( { PlayTextAudio( AlHezminFourStoneDeatha , Metadata/Monsters/AtlasExiles/AtlasExile3); }, { PlayTextAudio( AlHezminFourStoneDeathb , Metadata/Monsters/AtlasExiles/AtlasExile3); }, { PlayTextAudio( AlHezminFourStoneDeathc , Metadata/Monsters/AtlasExiles/AtlasExile3); }, { PlayTextAudio( AlHezminFourStoneDeathd , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); " on_event_addbodyglow_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_A_Glow.epk );" on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_B.epk );" on_event_disappear_for_death_flee_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/Portal_Out.epk ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/deathfade.epk, hip_jntBnd ); " } Preload { preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile3Portal" preload_animated_object = "Metadata/Effects/Environment/labyrinth/airlock/wind/airlockwind.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile3Standalone"] = { name = "Al-Hezmin, The Hunter", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Bow", skillList = { }, modList = { }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Al-Hezmin, le Chasseur
Humanoïde
Al-Hezmin, The Hunter
Spectre | N |
---|---|
Tags | exile, fast_movement, has_bow, human, humanoid, large_model, medium_height, non_attacking, not_dex, plate_armour, puncturing_weapon, ranged, red_blood |
Vie
1300%
Energy Shield From Life
100%
Armure
+100%
Ailment Threshold
504%
Résistance
50 50 50 30
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
AtlasExiles3
Metadata
AtlasExile3Influence_
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileInfluenceBase" Preload { preload_monster_variety = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile3Portal" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileInfluenceBase" Animated { on_event_destroyportal = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/influence/basilisk_influence.ao, default, 1.0, 1.0, 111.0, random, -200, 0 );" on_portal_exit_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/Portal_In.epk );" } StateMachine { on_state_visible_1 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/Portal_In.epk ); " on_state_visible_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/Portal_Out.epk );" } Actor { on_start_Emerge = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/influence/basilisk_influence.ao, default, 1.0, 2.0, 111.0, random, -200, 0 );" } Preload { preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile3Portal" preload_animated_object = "Metadata/Effects/Environment/labyrinth/airlock/wind/airlockwind.ao" preload_buff_visual = "basilisk_empowered_boss_buff" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile3Influence_"] = { name = "Al-Hezmin, The Hunter", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Bow", skillList = { }, modList = { }, }
Al-Hezmin, le Chasseur
Humanoïde
Zone : L'Embuscade du Chasseur
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [5]
monster dropped item quantity +% final for influenced monster [-80]
15000% d'Augmentation de la Rareté des Objets cédés
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [5]
monster dropped item quantity +% final for influenced monster [-80]
Vous ne pouvez pas être Repoussé(e)
Al-Hezmin, The Hunter
Spectre | N |
---|---|
Area | L'Embuscade du Chasseur |
Tags | Lanceur de sorts, chaos_affinity, elderslayer, energy_armour, exile, fast_movement, human, humanoid, hunter_conqueror_boss, is_unarmed, large_model, medium_height, melee, not_dex, ranged, red_blood, slashing_weapon |
Vie
1300%
Energy Shield From Life
100%
Armure
+100%
Ailment Threshold
504%
Résistance
50 50 50 30
Damage
165%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 20
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
AtlasExiles3Apparition
Metadata
AtlasExile3Apparition
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
1,811,503
Armure
57,580
Évasion
4,739
Bouclier d'énergie
6,127
Damage
702
Dégâts des sorts
1,048
Précision
290
Attack Time
1.33665
Expérience
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleePartialChaosWithKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1115–1672
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 1.995 sec.
Frappez vos ennemis d'un coup puissant.
Repousse les Ennemis au Toucher
25% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
25% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskShoulderMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 441.2 à 661.8 Dégâts physiques
50% des Dégâts physiques sont Convertis en Dégâts de chaos
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
50% des Dégâts physiques sont Convertis en Dégâts de chaos
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
EmptyActionAttackBasiliskProjectileBarrage
Attack
Base Damage: 1115–1672
Chances de coup critique: 5%
Attack Time: 1.995 sec.
25% de Perte de Vitesse d'attaque
+10 mètres d'Allonge en mêlée
+10 mètres d'Allonge en mêlée
EmptyActionAttackBasiliskProjectileBarrageLarge
Attack
Base Damage: 1115–1672
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 11 sec.
25% de Perte de Vitesse d'attaque
+10 mètres d'Allonge en mêlée
+10 mètres d'Allonge en mêlée
EmptyActionAttackBasiliskWyvern
Attack
Base Damage: 1115–1672
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 18 sec.
25% de Perte de Vitesse d'attaque
+10 mètres d'Allonge en mêlée
+10 mètres d'Allonge en mêlée
EmptyActionAttackBasiliskDecapitate
Attack
Base Damage: 1115–1672
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 12 sec.
25% de Perte de Vitesse d'attaque
EmptyActionAttackBasiliskSpinAttack
Attack
Base Damage: 1115–1672
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 18 sec.
25% de Perte de Vitesse d'attaque
AtlasBasiliskComboThrust
Triggerable, Attack
Base Damage: 1115–1672
Chances de coup critique: 5%
Dégâts d'Attaque: 40%
Attack Time: 1.995 sec.
Repousse les Ennemis au Toucher
60% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
100% d'Augmentation de la Distance de Repoussement
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
60% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
100% d'Augmentation de la Distance de Repoussement
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskComboSlam
Triggerable, Attack
Base Damage: 1115–1672
Chances de coup critique: 5%
Dégâts d'Attaque: 210%
Attack Time: 1.995 sec.
110% Davantage de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDecapitateRightToLeft
Triggerable, Attack
Base Damage: 1115–1672
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 1.995 sec.
25% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Empoisonne les Ennemis au Toucher
350% d'Augmentation des Dégâts avec le Poison
200% d'Augmentation de la Durée du Poison
is area damage [1]
visual hit effect chaos is green [1]
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Empoisonne les Ennemis au Toucher
350% d'Augmentation des Dégâts avec le Poison
200% d'Augmentation de la Durée du Poison
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDecapitateLeftToRight
Triggerable, Attack
Base Damage: 1115–1672
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 1.995 sec.
25% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Empoisonne les Ennemis au Toucher
350% d'Augmentation des Dégâts avec le Poison
200% d'Augmentation de la Durée du Poison
is area damage [1]
visual hit effect chaos is green [1]
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Empoisonne les Ennemis au Toucher
350% d'Augmentation des Dégâts avec le Poison
200% d'Augmentation de la Durée du Poison
is area damage [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskDodgeLeft
AtlasExileBasiliskDodgeRight
monster dodge direction [1]
AtlasExileBasiliskDodgeBack
monster dodge direction [3]
AtlasBasiliskDecapThrust
Triggerable, Attack
Base Damage: 1115–1672
Chances de coup critique: 5%
Dégâts d'Attaque: 40%
Attack Time: 1.995 sec.
Repousse les Ennemis au Toucher
60% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Mutile au Toucher
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
60% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Mutile au Toucher
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDashSlash
Triggerable, Attack
Base Damage: 1115–1672
Chances de coup critique: 5%
Attack Time: 1.995 sec.
25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskDodgeLeftAttack
AtlasExileBasiliskDodgeRightAttack
monster dodge direction [1]
AtlasExileBasiliskDodgeBackAttack
monster dodge direction [2]
AtlasBasiliskWyvernSpawner
Triggerable, Spell
Temps d'incantation: 1 sec.
AtlasBasiliskWyvernFlight
Attack, Triggerable
Base Damage: 1115–1672
Chances de coup critique: 5%
Dégâts d'Attaque: 200%
Attack Time: 1.995 sec.
Les Projectiles Transpercent toutes les cibles
100% Davantage de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Empoisonne les Ennemis au Toucher
100% d'Augmentation des Dégâts avec le Poison
base is projectile [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
100% Davantage de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Empoisonne les Ennemis au Toucher
100% d'Augmentation des Dégâts avec le Poison
base is projectile [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
AtlasBasiliskDualProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1115–1672
Chances de coup critique: 5%
Dégâts d'Attaque: 5%
Attack Time: 1.995 sec.
Les Projectiles Transpercent toutes les cibles
95% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
base is projectile [1]
monster projectile variation [97]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
95% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
base is projectile [1]
monster projectile variation [97]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
AtlasBasiliskDualProjectileImpact
Triggerable, Attack
Base Damage: 1115–1672
Chances de coup critique: 5%
Attack Time: 1.995 sec.
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Inflige le Saignement
is area damage [1]
visual hit effect chaos is green [1]
Inflige le Saignement
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDualProjectile2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1115–1672
Chances de coup critique: 5%
Dégâts d'Attaque: 5%
Attack Time: 1.995 sec.
Les Projectiles Transpercent toutes les cibles
95% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
base is projectile [1]
monster projectile variation [98]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
95% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
base is projectile [1]
monster projectile variation [98]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
EmptyActionAttackBasiliskProjectileLarge
Attack
Base Damage: 1115–1672
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 15 sec.
25% de Perte de Vitesse d'attaque
+10 mètres d'Allonge en mêlée
+10 mètres d'Allonge en mêlée
AtlasBasiliskWyvernGroundCollide
Triggerable, Attack
Base Damage: 1115–1672
Chances de coup critique: 5%
Dégâts d'Attaque: 125%
Attack Time: 1.995 sec.
25% Davantage de Dégâts d'Attaque
50% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
50% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
MeleePartialChaosWithKnockbackBasilisk
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1115–1672
Chances de coup critique: 5%
Dégâts d'Attaque: 30%
Attack Time: 1.995 sec.
Frappez vos ennemis d'un coup puissant.
Repousse les Ennemis au Toucher
70% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
70% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskShoulderMortar2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 317.7 à 476.5 Dégâts physiques
50% des Dégâts physiques sont Convertis en Dégâts de chaos
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
50% des Dégâts physiques sont Convertis en Dégâts de chaos
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase" Actor { basic_action = "ChangeToStance2Immediate" basic_action = "ChangeToStance1Immediate" on_end_MonsterDodge = "FaceNearestPlayer();" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase" StateMachine { on_state_ragdoll_1 = " AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao, root_jntBnd, 0.67 ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/connectToBody.epk, Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao ); " create_state_ragdoll_1 = " AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao, root_jntBnd, 0.67 ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/connectToBody.epk, Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao ); " on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao );" on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );" create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );" on_state_epk_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );" on_state_emerging_1 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk ); " on_state_emerging_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk );" create_state_emerging_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );" } Life { on_death = "PlayInterlude( Audio/Music/AtlasRework/BasiliskResolve, 0.5 );" } Animated { on_event_addfadeepk_for_death_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/deathfade.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/onAct_death.ao ); " on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_A.epk );" } Actor { on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile3Apparition"] = { name = "Al-Hezmin, The Hunter", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.65, damageSpread = 0.2, attackTime = 1.995, attackRange = 20, accuracy = 1, skillList = { "MeleePartialChaosWithKnockback", "MeleePartialChaosWithKnockbackBasilisk", "AtlasBasiliskWyvernFlight", "AtlasBasiliskDualProjectile", "AtlasBasiliskDualProjectile2", "AtlasBasiliskComboThrust", "AtlasBasiliskDecapThrust", "AtlasBasiliskComboSlam", "AtlasBasiliskDecapitateRightToLeft", "AtlasBasiliskDecapitateLeftToRight", "AtlasBasiliskDashSlash", "AtlasBasiliskDualProjectileImpact", "AtlasBasiliskWyvernGroundCollide", "EmptyActionAttackBasiliskProjectileBarrage", "EmptyActionAttackBasiliskProjectileBarrageLarge", "EmptyActionAttackBasiliskProjectileLarge", "EmptyActionAttackBasiliskWyvern", "EmptyActionAttackBasiliskDecapitate", "EmptyActionAttackBasiliskSpinAttack", "AtlasBasiliskWyvernSpawner", "AtlasExileBasiliskShoulderMortar", "AtlasExileBasiliskShoulderMortar2", "AtlasExileBasiliskDodgeLeft", "AtlasExileBasiliskDodgeRight", "AtlasExileBasiliskDodgeBack", "AtlasExileBasiliskDodgeLeftAttack", "AtlasExileBasiliskDodgeRightAttack", "AtlasExileBasiliskDodgeBackAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleePartialChaosWithKnockback"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0, 25, 100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleePartialChaosWithKnockbackBasilisk"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0, 25, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernFlight"] = { name = "AtlasBasiliskWyvernFlight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_damage_+%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDualProjectile"] = { name = "AtlasBasiliskDualProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {97, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDualProjectile2"] = { name = "AtlasBasiliskDualProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {98, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskComboThrust"] = { name = "AtlasBasiliskComboThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDecapThrust"] = { name = "AtlasBasiliskDecapThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", "global_maim_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskComboSlam"] = { name = "AtlasBasiliskComboSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, baseMultiplier = 2.1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDecapitateRightToLeft"] = { name = "AtlasBasiliskDecapitateRightToLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_poison_damage_+%", "is_area_damage", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDecapitateLeftToRight"] = { name = "AtlasBasiliskDecapitateLeftToRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_poison_damage_+%", "is_area_damage", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDashSlash"] = { name = "AtlasBasiliskDashSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDualProjectileImpact"] = { name = "AtlasBasiliskDualProjectileImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "global_bleed_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernGroundCollide"] = { name = "AtlasBasiliskWyvernGroundCollide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileBarrage"] = { name = "EmptyActionAttackBasiliskProjectileBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileBarrageLarge"] = { name = "EmptyActionAttackBasiliskProjectileBarrageLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileLarge"] = { name = "EmptyActionAttackBasiliskProjectileLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskWyvern"] = { name = "EmptyActionAttackBasiliskWyvern", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskDecapitate"] = { name = "EmptyActionAttackBasiliskDecapitate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskSpinAttack"] = { name = "EmptyActionAttackBasiliskSpinAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernSpawner"] = { name = "AtlasBasiliskWyvernSpawner", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskShoulderMortar"] = { name = "AtlasExileBasiliskShoulderMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskShoulderMortar2"] = { name = "AtlasExileBasiliskShoulderMortar2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeLeft"] = { name = "AtlasExileBasiliskDodgeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeRight"] = { name = "AtlasExileBasiliskDodgeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeBack"] = { name = "AtlasExileBasiliskDodgeBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeLeftAttack"] = { name = "AtlasExileBasiliskDodgeLeftAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeRightAttack"] = { name = "AtlasExileBasiliskDodgeRightAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeBackAttack"] = { name = "AtlasExileBasiliskDodgeBackAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
dropped items have influence type [5]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceHunter |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Vous ne pouvez pas être Repoussé(e)
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Al-Hezmin, le Chasseur
Humanoïde
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [5]
monster dropped item quantity +% final for influenced monster [-80]
15000% d'Augmentation de la Rareté des Objets cédés
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [5]
monster dropped item quantity +% final for influenced monster [-80]
Vous ne pouvez pas être Repoussé(e)
Al-Hezmin, The Hunter
Spectre | N |
---|---|
Area | L'Embuscade du Chasseur, Al-Hezmin, le Chasseur |
Tags | Lanceur de sorts, chaos_affinity, elderslayer, energy_armour, exile, fast_movement, human, humanoid, hunter_conqueror_boss, is_unarmed, large_model, medium_height, melee, not_dex, ranged, red_blood, slashing_weapon |
Vie
1300%
Energy Shield From Life
100%
Armure
+100%
Ailment Threshold
504%
Résistance
50 50 50 30
Damage
165%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 20
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
AtlasExiles3Apparition
Metadata
AtlasExile3ApparitionUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
83
Vie
32,943,972
Armure
184,954
Évasion
7,860
Bouclier d'énergie
15,319
Damage
1,692
Dégâts des sorts
2,526
Précision
518
Attack Time
1.33665
Expérience
144,452
Ailment Threshold
6,002,899
Chill
18,981
Shock
18,981
Brittle
107,386
Scorch
18,981
Sap
52,441
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleePartialChaosWithKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 2687–4031
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 1.995 sec.
Frappez vos ennemis d'un coup puissant.
Repousse les Ennemis au Toucher
25% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
25% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskShoulderMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 817.8 à 1227 Dégâts physiques
50% des Dégâts physiques sont Convertis en Dégâts de chaos
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
50% des Dégâts physiques sont Convertis en Dégâts de chaos
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
EmptyActionAttackBasiliskProjectileBarrage
Attack
Base Damage: 2687–4031
Chances de coup critique: 5%
Attack Time: 1.995 sec.
25% de Perte de Vitesse d'attaque
+10 mètres d'Allonge en mêlée
+10 mètres d'Allonge en mêlée
EmptyActionAttackBasiliskProjectileBarrageLarge
Attack
Base Damage: 2687–4031
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 11 sec.
25% de Perte de Vitesse d'attaque
+10 mètres d'Allonge en mêlée
+10 mètres d'Allonge en mêlée
EmptyActionAttackBasiliskWyvern
Attack
Base Damage: 2687–4031
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 18 sec.
25% de Perte de Vitesse d'attaque
+10 mètres d'Allonge en mêlée
+10 mètres d'Allonge en mêlée
EmptyActionAttackBasiliskDecapitate
Attack
Base Damage: 2687–4031
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 12 sec.
25% de Perte de Vitesse d'attaque
EmptyActionAttackBasiliskSpinAttack
Attack
Base Damage: 2687–4031
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 18 sec.
25% de Perte de Vitesse d'attaque
AtlasBasiliskComboThrust
Triggerable, Attack
Base Damage: 2687–4031
Chances de coup critique: 5%
Dégâts d'Attaque: 40%
Attack Time: 1.995 sec.
Repousse les Ennemis au Toucher
60% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
100% d'Augmentation de la Distance de Repoussement
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
60% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
100% d'Augmentation de la Distance de Repoussement
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskComboSlam
Triggerable, Attack
Base Damage: 2687–4031
Chances de coup critique: 5%
Dégâts d'Attaque: 210%
Attack Time: 1.995 sec.
110% Davantage de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDecapitateRightToLeft
Triggerable, Attack
Base Damage: 2687–4031
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 1.995 sec.
25% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Empoisonne les Ennemis au Toucher
350% d'Augmentation des Dégâts avec le Poison
200% d'Augmentation de la Durée du Poison
is area damage [1]
visual hit effect chaos is green [1]
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Empoisonne les Ennemis au Toucher
350% d'Augmentation des Dégâts avec le Poison
200% d'Augmentation de la Durée du Poison
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDecapitateLeftToRight
Triggerable, Attack
Base Damage: 2687–4031
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 1.995 sec.
25% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Empoisonne les Ennemis au Toucher
350% d'Augmentation des Dégâts avec le Poison
200% d'Augmentation de la Durée du Poison
is area damage [1]
visual hit effect chaos is green [1]
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Empoisonne les Ennemis au Toucher
350% d'Augmentation des Dégâts avec le Poison
200% d'Augmentation de la Durée du Poison
is area damage [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskDodgeLeft
AtlasExileBasiliskDodgeRight
monster dodge direction [1]
AtlasExileBasiliskDodgeBack
monster dodge direction [3]
AtlasBasiliskDecapThrust
Triggerable, Attack
Base Damage: 2687–4031
Chances de coup critique: 5%
Dégâts d'Attaque: 40%
Attack Time: 1.995 sec.
Repousse les Ennemis au Toucher
60% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Mutile au Toucher
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
60% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Mutile au Toucher
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDashSlash
Triggerable, Attack
Base Damage: 2687–4031
Chances de coup critique: 5%
Attack Time: 1.995 sec.
25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskDodgeLeftAttack
AtlasExileBasiliskDodgeRightAttack
monster dodge direction [1]
AtlasExileBasiliskDodgeBackAttack
monster dodge direction [2]
AtlasBasiliskWyvernSpawner
Triggerable, Spell
Temps d'incantation: 1 sec.
AtlasBasiliskWyvernFlight
Attack, Triggerable
Base Damage: 2687–4031
Chances de coup critique: 5%
Dégâts d'Attaque: 200%
Attack Time: 1.995 sec.
Les Projectiles Transpercent toutes les cibles
100% Davantage de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Empoisonne les Ennemis au Toucher
100% d'Augmentation des Dégâts avec le Poison
base is projectile [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
100% Davantage de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Empoisonne les Ennemis au Toucher
100% d'Augmentation des Dégâts avec le Poison
base is projectile [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
AtlasBasiliskDualProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2687–4031
Chances de coup critique: 5%
Dégâts d'Attaque: 5%
Attack Time: 1.995 sec.
Les Projectiles Transpercent toutes les cibles
95% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
base is projectile [1]
monster projectile variation [97]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
95% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
base is projectile [1]
monster projectile variation [97]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
AtlasBasiliskDualProjectileImpact
Triggerable, Attack
Base Damage: 2687–4031
Chances de coup critique: 5%
Attack Time: 1.995 sec.
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Inflige le Saignement
is area damage [1]
visual hit effect chaos is green [1]
Inflige le Saignement
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDualProjectile2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2687–4031
Chances de coup critique: 5%
Dégâts d'Attaque: 5%
Attack Time: 1.995 sec.
Les Projectiles Transpercent toutes les cibles
95% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
base is projectile [1]
monster projectile variation [98]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
95% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
base is projectile [1]
monster projectile variation [98]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
EmptyActionAttackBasiliskProjectileLarge
Attack
Base Damage: 2687–4031
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 15 sec.
25% de Perte de Vitesse d'attaque
+10 mètres d'Allonge en mêlée
+10 mètres d'Allonge en mêlée
AtlasBasiliskWyvernGroundCollide
Triggerable, Attack
Base Damage: 2687–4031
Chances de coup critique: 5%
Dégâts d'Attaque: 125%
Attack Time: 1.995 sec.
25% Davantage de Dégâts d'Attaque
50% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
50% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
MeleePartialChaosWithKnockbackBasilisk
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 2687–4031
Chances de coup critique: 5%
Dégâts d'Attaque: 30%
Attack Time: 1.995 sec.
Frappez vos ennemis d'un coup puissant.
Repousse les Ennemis au Toucher
70% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
70% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskShoulderMortar2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 588.8 à 883.2 Dégâts physiques
50% des Dégâts physiques sont Convertis en Dégâts de chaos
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
50% des Dégâts physiques sont Convertis en Dégâts de chaos
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase" Actor { basic_action = "ChangeToStance2Immediate" basic_action = "ChangeToStance1Immediate" on_end_MonsterDodge = "FaceNearestPlayer();" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase" StateMachine { on_state_ragdoll_1 = " AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao, root_jntBnd, 0.67 ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/connectToBody.epk, Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao ); " create_state_ragdoll_1 = " AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao, root_jntBnd, 0.67 ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/connectToBody.epk, Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao ); " on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao );" on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );" create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );" on_state_epk_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );" on_state_emerging_1 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk ); " on_state_emerging_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk );" create_state_emerging_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );" } Life { on_death = "PlayInterlude( Audio/Music/AtlasRework/BasiliskResolve, 0.5 );" } Animated { on_event_addfadeepk_for_death_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/deathfade.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/onAct_death.ao ); " on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_A.epk );" } Actor { on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile3ApparitionUber"] = { name = "Al-Hezmin, The Hunter", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.65, damageSpread = 0.2, attackTime = 1.995, attackRange = 20, accuracy = 1, skillList = { "MeleePartialChaosWithKnockback", "MeleePartialChaosWithKnockbackBasilisk", "AtlasBasiliskWyvernFlight", "AtlasBasiliskDualProjectile", "AtlasBasiliskDualProjectile2", "AtlasBasiliskComboThrust", "AtlasBasiliskDecapThrust", "AtlasBasiliskComboSlam", "AtlasBasiliskDecapitateRightToLeft", "AtlasBasiliskDecapitateLeftToRight", "AtlasBasiliskDashSlash", "AtlasBasiliskDualProjectileImpact", "AtlasBasiliskWyvernGroundCollide", "EmptyActionAttackBasiliskProjectileBarrage", "EmptyActionAttackBasiliskProjectileBarrageLarge", "EmptyActionAttackBasiliskProjectileLarge", "EmptyActionAttackBasiliskWyvern", "EmptyActionAttackBasiliskDecapitate", "EmptyActionAttackBasiliskSpinAttack", "AtlasBasiliskWyvernSpawner", "AtlasExileBasiliskShoulderMortar", "AtlasExileBasiliskShoulderMortar2", "AtlasExileBasiliskDodgeLeft", "AtlasExileBasiliskDodgeRight", "AtlasExileBasiliskDodgeBack", "AtlasExileBasiliskDodgeLeftAttack", "AtlasExileBasiliskDodgeRightAttack", "AtlasExileBasiliskDodgeBackAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleePartialChaosWithKnockback"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0, 25, 100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleePartialChaosWithKnockbackBasilisk"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0, 25, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernFlight"] = { name = "AtlasBasiliskWyvernFlight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_damage_+%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDualProjectile"] = { name = "AtlasBasiliskDualProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {97, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDualProjectile2"] = { name = "AtlasBasiliskDualProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {98, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskComboThrust"] = { name = "AtlasBasiliskComboThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDecapThrust"] = { name = "AtlasBasiliskDecapThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", "global_maim_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskComboSlam"] = { name = "AtlasBasiliskComboSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, baseMultiplier = 2.1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDecapitateRightToLeft"] = { name = "AtlasBasiliskDecapitateRightToLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_poison_damage_+%", "is_area_damage", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDecapitateLeftToRight"] = { name = "AtlasBasiliskDecapitateLeftToRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_poison_damage_+%", "is_area_damage", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDashSlash"] = { name = "AtlasBasiliskDashSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDualProjectileImpact"] = { name = "AtlasBasiliskDualProjectileImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "global_bleed_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernGroundCollide"] = { name = "AtlasBasiliskWyvernGroundCollide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileBarrage"] = { name = "EmptyActionAttackBasiliskProjectileBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileBarrageLarge"] = { name = "EmptyActionAttackBasiliskProjectileBarrageLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileLarge"] = { name = "EmptyActionAttackBasiliskProjectileLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskWyvern"] = { name = "EmptyActionAttackBasiliskWyvern", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskDecapitate"] = { name = "EmptyActionAttackBasiliskDecapitate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskSpinAttack"] = { name = "EmptyActionAttackBasiliskSpinAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernSpawner"] = { name = "AtlasBasiliskWyvernSpawner", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskShoulderMortar"] = { name = "AtlasExileBasiliskShoulderMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskShoulderMortar2"] = { name = "AtlasExileBasiliskShoulderMortar2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeLeft"] = { name = "AtlasExileBasiliskDodgeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeRight"] = { name = "AtlasExileBasiliskDodgeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeBack"] = { name = "AtlasExileBasiliskDodgeBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeLeftAttack"] = { name = "AtlasExileBasiliskDodgeLeftAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeRightAttack"] = { name = "AtlasExileBasiliskDodgeRightAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeBackAttack"] = { name = "AtlasExileBasiliskDodgeBackAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
dropped items have influence type [5]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceHunter |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Vous ne pouvez pas être Repoussé(e)
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Al-Hezmin, le Chasseur
Humanoïde
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [5]
monster dropped item quantity +% final for influenced monster [-80]
15000% d'Augmentation de la Rareté des Objets cédés
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [5]
monster dropped item quantity +% final for influenced monster [-80]
Vous ne pouvez pas être Repoussé(e)
Al-Hezmin, The Hunter
Spectre | N |
---|---|
Tags | Lanceur de sorts, chaos_affinity, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_model, melee, not_dex, ranged, red_blood, slashing_weapon |
Vie
1300%
Energy Shield From Life
100%
Armure
+100%
Ailment Threshold
504%
Résistance
50 50 50 30
Damage
165%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 20
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
AtlasExiles3Apparition
Metadata
AtlasExile3ApparitionStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
1,811,503
Armure
57,580
Évasion
4,739
Bouclier d'énergie
6,127
Damage
702
Dégâts des sorts
1,048
Précision
290
Attack Time
1.33665
Expérience
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleePartialChaosWithKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1115–1672
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 1.995 sec.
Frappez vos ennemis d'un coup puissant.
Repousse les Ennemis au Toucher
25% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
25% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskShoulderMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 441.2 à 661.8 Dégâts physiques
50% des Dégâts physiques sont Convertis en Dégâts de chaos
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
50% des Dégâts physiques sont Convertis en Dégâts de chaos
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
EmptyActionAttackBasiliskProjectileBarrage
Attack
Base Damage: 1115–1672
Chances de coup critique: 5%
Attack Time: 1.995 sec.
25% de Perte de Vitesse d'attaque
+10 mètres d'Allonge en mêlée
+10 mètres d'Allonge en mêlée
EmptyActionAttackBasiliskProjectileBarrageLarge
Attack
Base Damage: 1115–1672
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 11 sec.
25% de Perte de Vitesse d'attaque
+10 mètres d'Allonge en mêlée
+10 mètres d'Allonge en mêlée
EmptyActionAttackBasiliskWyvern
Attack
Base Damage: 1115–1672
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 18 sec.
25% de Perte de Vitesse d'attaque
+10 mètres d'Allonge en mêlée
+10 mètres d'Allonge en mêlée
EmptyActionAttackBasiliskDecapitate
Attack
Base Damage: 1115–1672
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 12 sec.
25% de Perte de Vitesse d'attaque
EmptyActionAttackBasiliskSpinAttack
Attack
Base Damage: 1115–1672
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 18 sec.
25% de Perte de Vitesse d'attaque
AtlasBasiliskComboThrust
Triggerable, Attack
Base Damage: 1115–1672
Chances de coup critique: 5%
Dégâts d'Attaque: 40%
Attack Time: 1.995 sec.
Repousse les Ennemis au Toucher
60% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
100% d'Augmentation de la Distance de Repoussement
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
60% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
100% d'Augmentation de la Distance de Repoussement
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskComboSlam
Triggerable, Attack
Base Damage: 1115–1672
Chances de coup critique: 5%
Dégâts d'Attaque: 210%
Attack Time: 1.995 sec.
110% Davantage de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDecapitateRightToLeft
Triggerable, Attack
Base Damage: 1115–1672
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 1.995 sec.
25% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Empoisonne les Ennemis au Toucher
350% d'Augmentation des Dégâts avec le Poison
200% d'Augmentation de la Durée du Poison
is area damage [1]
visual hit effect chaos is green [1]
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Empoisonne les Ennemis au Toucher
350% d'Augmentation des Dégâts avec le Poison
200% d'Augmentation de la Durée du Poison
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDecapitateLeftToRight
Triggerable, Attack
Base Damage: 1115–1672
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 1.995 sec.
25% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Empoisonne les Ennemis au Toucher
350% d'Augmentation des Dégâts avec le Poison
200% d'Augmentation de la Durée du Poison
is area damage [1]
visual hit effect chaos is green [1]
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Empoisonne les Ennemis au Toucher
350% d'Augmentation des Dégâts avec le Poison
200% d'Augmentation de la Durée du Poison
is area damage [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskDodgeLeft
AtlasExileBasiliskDodgeRight
monster dodge direction [1]
AtlasExileBasiliskDodgeBack
monster dodge direction [3]
AtlasBasiliskDecapThrust
Triggerable, Attack
Base Damage: 1115–1672
Chances de coup critique: 5%
Dégâts d'Attaque: 40%
Attack Time: 1.995 sec.
Repousse les Ennemis au Toucher
60% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Mutile au Toucher
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
60% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Mutile au Toucher
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDashSlash
Triggerable, Attack
Base Damage: 1115–1672
Chances de coup critique: 5%
Attack Time: 1.995 sec.
25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskDodgeLeftAttack
AtlasExileBasiliskDodgeRightAttack
monster dodge direction [1]
AtlasExileBasiliskDodgeBackAttack
monster dodge direction [2]
AtlasBasiliskWyvernSpawner
Triggerable, Spell
Temps d'incantation: 1 sec.
AtlasBasiliskWyvernFlight
Attack, Triggerable
Base Damage: 1115–1672
Chances de coup critique: 5%
Dégâts d'Attaque: 200%
Attack Time: 1.995 sec.
Les Projectiles Transpercent toutes les cibles
100% Davantage de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Empoisonne les Ennemis au Toucher
100% d'Augmentation des Dégâts avec le Poison
base is projectile [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
100% Davantage de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Empoisonne les Ennemis au Toucher
100% d'Augmentation des Dégâts avec le Poison
base is projectile [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
AtlasBasiliskDualProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1115–1672
Chances de coup critique: 5%
Dégâts d'Attaque: 5%
Attack Time: 1.995 sec.
Les Projectiles Transpercent toutes les cibles
95% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
base is projectile [1]
monster projectile variation [97]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
95% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
base is projectile [1]
monster projectile variation [97]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
AtlasBasiliskDualProjectileImpact
Triggerable, Attack
Base Damage: 1115–1672
Chances de coup critique: 5%
Attack Time: 1.995 sec.
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Inflige le Saignement
is area damage [1]
visual hit effect chaos is green [1]
Inflige le Saignement
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDualProjectile2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1115–1672
Chances de coup critique: 5%
Dégâts d'Attaque: 5%
Attack Time: 1.995 sec.
Les Projectiles Transpercent toutes les cibles
95% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
base is projectile [1]
monster projectile variation [98]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
95% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
base is projectile [1]
monster projectile variation [98]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
EmptyActionAttackBasiliskProjectileLarge
Attack
Base Damage: 1115–1672
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 15 sec.
25% de Perte de Vitesse d'attaque
+10 mètres d'Allonge en mêlée
+10 mètres d'Allonge en mêlée
AtlasBasiliskWyvernGroundCollide
Triggerable, Attack
Base Damage: 1115–1672
Chances de coup critique: 5%
Dégâts d'Attaque: 125%
Attack Time: 1.995 sec.
25% Davantage de Dégâts d'Attaque
50% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
50% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
MeleePartialChaosWithKnockbackBasilisk
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1115–1672
Chances de coup critique: 5%
Dégâts d'Attaque: 30%
Attack Time: 1.995 sec.
Frappez vos ennemis d'un coup puissant.
Repousse les Ennemis au Toucher
70% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
70% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskShoulderMortar2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 317.7 à 476.5 Dégâts physiques
50% des Dégâts physiques sont Convertis en Dégâts de chaos
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
50% des Dégâts physiques sont Convertis en Dégâts de chaos
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
SSMAtlasExileBasiliskViperRanged
Spell, Multicastable, Triggerable
Temps d'incantation: 1 sec.
alternate minion [579]
monster no drops or experience [1]
number of monsters to summon [3]
summoned monsters are minions [1]
monster no drops or experience [1]
number of monsters to summon [3]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { basic_action = "ChangeToStance2Immediate" basic_action = "ChangeToStance1Immediate" on_end_MonsterDodge = "FaceNearestPlayer();" slow_animations_go_to_idle = false } StateMachine { define_shared_state = "ragdoll = 1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );" } StateMachine { on_or_create_state_ragdoll_1 = " AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao, root_jntBnd, 0.67 ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/connectToBody.epk, Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao ); " on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao );" } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );" } Animated { on_event_addfadeepk_for_death_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/deathfade.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/onAct_death.ao ); " } Render { selection_height_override = 450.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile3ApparitionStandalone"] = { name = "Al-Hezmin, The Hunter", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.65, damageSpread = 0.2, attackTime = 1.995, attackRange = 20, accuracy = 1, skillList = { "MeleePartialChaosWithKnockback", "MeleePartialChaosWithKnockbackBasilisk", "AtlasBasiliskWyvernFlight", "AtlasBasiliskDualProjectile", "AtlasBasiliskDualProjectile2", "SSMAtlasExileBasiliskViperRanged", "AtlasBasiliskComboThrust", "AtlasBasiliskDecapThrust", "AtlasBasiliskComboSlam", "AtlasBasiliskDecapitateRightToLeft", "AtlasBasiliskDecapitateLeftToRight", "AtlasBasiliskDashSlash", "AtlasBasiliskDualProjectileImpact", "AtlasBasiliskWyvernGroundCollide", "EmptyActionAttackBasiliskProjectileBarrage", "EmptyActionAttackBasiliskProjectileBarrageLarge", "EmptyActionAttackBasiliskProjectileLarge", "EmptyActionAttackBasiliskWyvern", "EmptyActionAttackBasiliskDecapitate", "EmptyActionAttackBasiliskSpinAttack", "AtlasBasiliskWyvernSpawner", "AtlasExileBasiliskShoulderMortar", "AtlasExileBasiliskShoulderMortar2", "AtlasExileBasiliskDodgeLeft", "AtlasExileBasiliskDodgeRight", "AtlasExileBasiliskDodgeBack", "AtlasExileBasiliskDodgeLeftAttack", "AtlasExileBasiliskDodgeRightAttack", "AtlasExileBasiliskDodgeBackAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleePartialChaosWithKnockback"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0, 25, 100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleePartialChaosWithKnockbackBasilisk"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0, 25, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernFlight"] = { name = "AtlasBasiliskWyvernFlight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_damage_+%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDualProjectile"] = { name = "AtlasBasiliskDualProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {97, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDualProjectile2"] = { name = "AtlasBasiliskDualProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {98, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMAtlasExileBasiliskViperRanged"] = { name = "SSMAtlasExileBasiliskViperRanged", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summoned_monsters_are_minions", "monster_no_drops_or_experience", }, levels = { [1] = {3, 579, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskComboThrust"] = { name = "AtlasBasiliskComboThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDecapThrust"] = { name = "AtlasBasiliskDecapThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", "global_maim_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskComboSlam"] = { name = "AtlasBasiliskComboSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, baseMultiplier = 2.1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDecapitateRightToLeft"] = { name = "AtlasBasiliskDecapitateRightToLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_poison_damage_+%", "is_area_damage", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDecapitateLeftToRight"] = { name = "AtlasBasiliskDecapitateLeftToRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_poison_damage_+%", "is_area_damage", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDashSlash"] = { name = "AtlasBasiliskDashSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDualProjectileImpact"] = { name = "AtlasBasiliskDualProjectileImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "global_bleed_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernGroundCollide"] = { name = "AtlasBasiliskWyvernGroundCollide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileBarrage"] = { name = "EmptyActionAttackBasiliskProjectileBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileBarrageLarge"] = { name = "EmptyActionAttackBasiliskProjectileBarrageLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileLarge"] = { name = "EmptyActionAttackBasiliskProjectileLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskWyvern"] = { name = "EmptyActionAttackBasiliskWyvern", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskDecapitate"] = { name = "EmptyActionAttackBasiliskDecapitate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskSpinAttack"] = { name = "EmptyActionAttackBasiliskSpinAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernSpawner"] = { name = "AtlasBasiliskWyvernSpawner", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskShoulderMortar"] = { name = "AtlasExileBasiliskShoulderMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskShoulderMortar2"] = { name = "AtlasExileBasiliskShoulderMortar2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeLeft"] = { name = "AtlasExileBasiliskDodgeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeRight"] = { name = "AtlasExileBasiliskDodgeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeBack"] = { name = "AtlasExileBasiliskDodgeBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeLeftAttack"] = { name = "AtlasExileBasiliskDodgeLeftAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeRightAttack"] = { name = "AtlasExileBasiliskDodgeRightAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeBackAttack"] = { name = "AtlasExileBasiliskDodgeBackAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
dropped items have influence type [5]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceHunter |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Vous ne pouvez pas être Repoussé(e)
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Al-Hezmin, le Chasseur
Humanoïde
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
15000% d'Augmentation de la Rareté des Objets cédés
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
Vous ne pouvez pas être Repoussé(e)
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Al-Hezmin, The Hunter
Spectre | N |
---|---|
Tags | Lanceur de sorts, chaos_affinity, elderslayer, energy_armour, exile, fast_movement, human, humanoid, hunter_conqueror_boss, is_unarmed, large_model, medium_height, melee, not_dex, ranged, red_blood, slashing_weapon |
Vie
1300%
Energy Shield From Life
100%
Armure
+100%
Ailment Threshold
504%
Résistance
50 50 50 30
Damage
165%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 45
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
AtlasExiles3Apparition
Metadata
AtlasExile3ApparitionAtlas_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
1,811,503
Armure
57,580
Évasion
4,739
Bouclier d'énergie
6,127
Damage
702
Dégâts des sorts
1,048
Précision
290
Attack Time
1.33665
Expérience
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EmptyActionAttackBasiliskSpinAttack
Attack
Base Damage: 1115–1672
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 18 sec.
25% de Perte de Vitesse d'attaque
AtlasBasiliskComboThrust
Triggerable, Attack
Base Damage: 1115–1672
Chances de coup critique: 5%
Dégâts d'Attaque: 40%
Attack Time: 1.995 sec.
Repousse les Ennemis au Toucher
60% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
100% d'Augmentation de la Distance de Repoussement
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
60% de Perte de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
100% d'Augmentation de la Distance de Repoussement
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskComboSlam
Triggerable, Attack
Base Damage: 1115–1672
Chances de coup critique: 5%
Dégâts d'Attaque: 210%
Attack Time: 1.995 sec.
110% Davantage de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDashSlash
Triggerable, Attack
Base Damage: 1115–1672
Chances de coup critique: 5%
Attack Time: 1.995 sec.
25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskWyvernGroundCollide
Triggerable, Attack
Base Damage: 1115–1672
Chances de coup critique: 5%
Dégâts d'Attaque: 125%
Attack Time: 1.995 sec.
25% Davantage de Dégâts d'Attaque
50% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
50% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskDodgeToTarget
Spell, Movement
Temps d'incantation: 1 sec.
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "spawned" define_shared_state = "fade_out" } Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_max_endurance_charges = 0 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_monster_no_beyond_portal = 1 set_cannot_be_afflicted = 1 set_monster_uses_map_boss_difficulty_scaling = 1 } Positioned { blocking = false } DiesAfterTime { time_until_death = 8.0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { height_offset = 100 } StateMachine { create_state_spawned_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk, 1.0 );" on_or_create_state_spawned_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk );" create_state_fade_out_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );" on_or_create_state_fade_out_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );" } Animated { on_event_addfadeepk_for_idle_atlas_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/deathfade.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile3ApparitionAtlas_"] = { name = "Al-Hezmin, The Hunter", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.65, damageSpread = 0.2, attackTime = 1.995, attackRange = 45, accuracy = 1, skillList = { "AtlasBasiliskComboThrust", "AtlasBasiliskComboSlam", "AtlasBasiliskDashSlash", "AtlasBasiliskWyvernGroundCollide", "EmptyActionAttackBasiliskSpinAttack", "AtlasExileBasiliskDodgeToTarget", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskComboThrust"] = { name = "AtlasBasiliskComboThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskComboSlam"] = { name = "AtlasBasiliskComboSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, baseMultiplier = 2.1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDashSlash"] = { name = "AtlasBasiliskDashSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernGroundCollide"] = { name = "AtlasBasiliskWyvernGroundCollide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskSpinAttack"] = { name = "EmptyActionAttackBasiliskSpinAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeToTarget"] = { name = "AtlasExileBasiliskDodgeToTarget", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Vous ne pouvez pas être Repoussé(e)
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Al-Hezmin, le Chasseur
Al-Hezmin, le Chasseur
Al-Hezmin, The Hunter
Al-Hezmin, le Chasseur Attr /5
Nom | Descriptions détaillées |
---|---|
Act | 11 |
Niveau des Monstres | 0 |
Boss | Al-Hezmin, le Chasseur |
Card Tags | Le Conseil des chats Boss Un Sort pire que la mort Boss Démentophobie Boss La Guerre éternelle Boss Le Prix de la Prescience Boss L'Ambition justifiée Boss |
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Niveau | Nom | Expérience | Damage | Attack Time | Vie | Armure | Évasion | Bouclier d'énergie | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | Al-Hezmin, le Chasseur | 0 | 0 | 1.995 | 0 | 0 | 0 | 0 |