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อัล-เฮซมิน ผู้พิชิตเหยื่อ
มนุษย์
IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Al-Hezmin, The Hunter
Spectre
Areaที่ซุ่มของผู้พิชิตเหยื่อ, ที่ซุ่มของผู้พิชิตเหยื่อ
Tagsexile, fast_movement, has_bow, human, humanoid, large_model, medium_height, non_attacking, not_dex, plate_armour, puncturing_weapon, ranged, red_blood
พลังชีวิต
1300%
Energy Shield From Life
100%
ค่าเกราะ
+100%
Ailment Threshold
504%
ค่าต้านทาน
IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
Damage
150%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
100%
Type
AtlasExiles3
Metadata
AtlasExile3

Object Type

version 2
extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasExiles/AtlasExile3"] = {
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    name = "Al-Hezmin, The Hunter",
    life = 13,
    energyShield = 1,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
    },
    modList = {
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster no drops or experience 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cant possess this 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be afflicted 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • monster no talismans 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be tagged by sentinel 1 1 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.monster_uses_map_boss_difficulty_scaling1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    Positioned.force_placementtrue
    BaseEvents.server_onlytrue
    BaseEvents.on_construction_completeglobals.atlasboss = this;
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2
    Actor.slow_animations_go_to_idletrue, false
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.visible1;
    StateMachine.emerging;
    StateMachine.weapons1;
    StateMachine.encounter;
    StateMachine.intro;
    StateMachine.on_state_visible_0RemoveCollidability();
    StateMachine.on_state_visible_1MakeCollidable();
    Life.corpse_usablefalse
    อัล-เฮซมิน ผู้พิชิตเหยื่อ
    มนุษย์
    IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Al-Hezmin, The Hunter
    Spectre
    Tagsexile, fast_movement, has_bow, human, humanoid, large_model, non_attacking, not_dex, plate_armour, puncturing_weapon, ranged, red_blood
    พลังชีวิต
    1300%
    Energy Shield From Life
    100%
    ค่าเกราะ
    +100%
    Ailment Threshold
    504%
    ค่าต้านทาน
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
    Damage
    150%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    AtlasExiles3
    Metadata
    AtlasExile3Standalone

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile3Standalone"] = {
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        name = "Al-Hezmin, The Hunter",
        life = 13,
        energyShield = 1,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
        },
        modList = {
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cant possess this 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be afflicted 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • monster no talismans 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be tagged by sentinel 1 1 Global
  • อัล-เฮซมิน ผู้พิชิตเหยื่อ
    มนุษย์
    IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
    Al-Hezmin, The Hunter
    Spectre
    Tagsexile, fast_movement, has_bow, human, humanoid, large_model, medium_height, non_attacking, not_dex, plate_armour, puncturing_weapon, ranged, red_blood
    พลังชีวิต
    1300%
    Energy Shield From Life
    100%
    ค่าเกราะ
    +100%
    Ailment Threshold
    504%
    ค่าต้านทาน
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
    Damage
    150%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    AtlasExiles3
    Metadata
    AtlasExile3Influence_

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileInfluenceBase"
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile3Portal"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile3Influence_"] = {
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        name = "Al-Hezmin, The Hunter",
        life = 13,
        energyShield = 1,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
        },
        modList = {
        },
    }
    
    อัล-เฮซมิน ผู้พิชิตเหยื่อ
    มนุษย์
    IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [5]
    monster dropped item quantity +% final for influenced monster [-80]
    ไม่ถูก ผลักออกไป
    Al-Hezmin, The Hunter
    Spectre
    Areaที่ซุ่มของผู้พิชิตเหยื่อ
    Tagsนักเวท, chaos_affinity, elderslayer, energy_armour, exile, fast_movement, human, humanoid, hunter_conqueror_boss, is_unarmed, large_model, medium_height, melee, not_dex, ranged, red_blood, slashing_weapon
    พลังชีวิต
    1300%
    Energy Shield From Life
    100%
    ค่าเกราะ
    +100%
    Ailment Threshold
    504%
    ค่าต้านทาน
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
    Damage
    165%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    AtlasExiles3Apparition
    Metadata
    AtlasExile3Apparition
    เลเวล
    68
    พลังชีวิต
    1,811,503
    ค่าเกราะ
    57,580
    อัตราการหลบหลีก
    4,739
    โล่พลังงาน
    79,651
    Damage
    702
    ความเสียหายเวท
    1,048
    ความแม่นยำ
    580
    Attack Time
    1.33665
    ค่าประสบการณ์
    112,805
    Minion Life
    392,931
    Minion Energy Shield
    17,277
    Minion Damage
    561
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    Phys Convert Ele
    240%
    MeleePartialChaosWithKnockback
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 75%
    Attack Time: 1.995 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    สร้างความเสียหาย โจมตี ลดลง อีก 25%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    base knockback speed +% [100]
    global knockback [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]
    iconbasicattack
    AtlasExileBasiliskShoulderMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ โพรเจกไทล์ของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    แปลงความเสียหาย กายภาพ 50% เป็น เคออส
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    spell maximum base physical damage [661.8]
    spell minimum base physical damage [441.2]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileBarrage
    Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    ระยะการฟาดประชิด +10 เมตร
    cast time overrides attack duration [1]
    EmptyActionAttackBasiliskProjectileBarrageLarge
    Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 11 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    ระยะการฟาดประชิด +10 เมตร
    cast time overrides attack duration [1]
    EmptyActionAttackBasiliskWyvern
    Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 18 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    ระยะการฟาดประชิด +10 เมตร
    cast time overrides attack duration [1]
    EmptyActionAttackBasiliskDecapitate
    Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 12 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    cast time overrides attack duration [1]
    EmptyActionAttackBasiliskSpinAttack
    Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 18 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    cast time overrides attack duration [1]
    AtlasBasiliskComboThrust
    Triggerable, Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 40%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 60%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    เพิ่มระยะทางของการ ผลักออกไป 100%
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    global knockback [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskComboSlam
    Triggerable, Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 210%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 110%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateRightToLeft
    Triggerable, Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 75%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 25%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
    เพิ่มความเสียหาย พิษ 350%
    เพิ่มระยะเวลาของสถานะ พิษ อีก 200%
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateLeftToRight
    Triggerable, Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 75%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 25%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
    เพิ่มความเสียหาย พิษ 350%
    เพิ่มระยะเวลาของสถานะ พิษ อีก 200%
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeft
    AtlasExileBasiliskDodgeRight
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBack
    monster dodge direction [3]
    AtlasBasiliskDecapThrust
    Triggerable, Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 40%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 60%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    สร้างสถานะ ขาหัก เมื่อปะทะ
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    global knockback [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDashSlash
    Triggerable, Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeftAttack
    AtlasExileBasiliskDodgeRightAttack
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBackAttack
    monster dodge direction [2]
    AtlasBasiliskWyvernSpawner
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    AtlasBasiliskWyvernFlight
    Attack, Triggerable
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 200%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
    เพิ่มความเสียหาย พิษ 100%
    always pierce [1]
    base is projectile [1]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 5%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 95%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    always pierce [1]
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectileImpact
    Triggerable, Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    สร้างสถานะ เลือดไหล
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 5%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 95%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    always pierce [1]
    base is projectile [1]
    monster projectile variation [98]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileLarge
    Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 15 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    ระยะการฟาดประชิด +10 เมตร
    cast time overrides attack duration [1]
    AtlasBasiliskWyvernGroundCollide
    Triggerable, Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 125%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
    แปลงความเสียหาย กายภาพ 50% เป็น เคออส
    is area damage [1]
    visual hit effect chaos is green [1]
    MeleePartialChaosWithKnockbackBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 30%
    Attack Time: 1.995 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    สร้างความเสียหาย โจมตี ลดลง อีก 70%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    base knockback speed +% [100]
    global knockback [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]
    iconbasicattack
    AtlasExileBasiliskShoulderMortar2
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ โพรเจกไทล์ของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    แปลงความเสียหาย กายภาพ 50% เป็น เคออส
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    spell maximum base physical damage [476.5]
    spell minimum base physical damage [317.7]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase"
    
    Actor
    {
    	basic_action = "ChangeToStance2Immediate"
    	basic_action = "ChangeToStance1Immediate"
    	on_end_MonsterDodge = "FaceNearestPlayer();"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile3Apparition"] = {
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        name = "Al-Hezmin, The Hunter",
        life = 13,
        energyShield = 1,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleePartialChaosWithKnockback",
            "MeleePartialChaosWithKnockbackBasilisk",
            "AtlasBasiliskWyvernFlight",
            "AtlasBasiliskDualProjectile",
            "AtlasBasiliskDualProjectile2",
            "AtlasBasiliskComboThrust",
            "AtlasBasiliskDecapThrust",
            "AtlasBasiliskComboSlam",
            "AtlasBasiliskDecapitateRightToLeft",
            "AtlasBasiliskDecapitateLeftToRight",
            "AtlasBasiliskDashSlash",
            "AtlasBasiliskDualProjectileImpact",
            "AtlasBasiliskWyvernGroundCollide",
            "EmptyActionAttackBasiliskProjectileBarrage",
            "EmptyActionAttackBasiliskProjectileBarrageLarge",
            "EmptyActionAttackBasiliskProjectileLarge",
            "EmptyActionAttackBasiliskWyvern",
            "EmptyActionAttackBasiliskDecapitate",
            "EmptyActionAttackBasiliskSpinAttack",
            "AtlasBasiliskWyvernSpawner",
            "AtlasExileBasiliskShoulderMortar",
            "AtlasExileBasiliskShoulderMortar2",
            "AtlasExileBasiliskDodgeLeft",
            "AtlasExileBasiliskDodgeRight",
            "AtlasExileBasiliskDodgeBack",
            "AtlasExileBasiliskDodgeLeftAttack",
            "AtlasExileBasiliskDodgeRightAttack",
            "AtlasExileBasiliskDodgeBackAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleePartialChaosWithKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0, 25, 100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleePartialChaosWithKnockbackBasilisk"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0, 25, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernFlight"] = {
        name = "AtlasBasiliskWyvernFlight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_poison_damage_+%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDualProjectile"] = {
        name = "AtlasBasiliskDualProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {97, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDualProjectile2"] = {
        name = "AtlasBasiliskDualProjectile2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {98, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskComboThrust"] = {
        name = "AtlasBasiliskComboThrust",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "knockback_distance_+%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDecapThrust"] = {
        name = "AtlasBasiliskDecapThrust",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "global_maim_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskComboSlam"] = {
        name = "AtlasBasiliskComboSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, baseMultiplier = 2.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDecapitateRightToLeft"] = {
        name = "AtlasBasiliskDecapitateRightToLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "active_skill_poison_duration_+%_final",
            "base_poison_damage_+%",
            "is_area_damage",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDecapitateLeftToRight"] = {
        name = "AtlasBasiliskDecapitateLeftToRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "active_skill_poison_duration_+%_final",
            "base_poison_damage_+%",
            "is_area_damage",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDashSlash"] = {
        name = "AtlasBasiliskDashSlash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDualProjectileImpact"] = {
        name = "AtlasBasiliskDualProjectileImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "global_bleed_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernGroundCollide"] = {
        name = "AtlasBasiliskWyvernGroundCollide",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskProjectileBarrage"] = {
        name = "EmptyActionAttackBasiliskProjectileBarrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskProjectileBarrageLarge"] = {
        name = "EmptyActionAttackBasiliskProjectileBarrageLarge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskProjectileLarge"] = {
        name = "EmptyActionAttackBasiliskProjectileLarge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.83,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskWyvern"] = {
        name = "EmptyActionAttackBasiliskWyvern",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskDecapitate"] = {
        name = "EmptyActionAttackBasiliskDecapitate",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskSpinAttack"] = {
        name = "EmptyActionAttackBasiliskSpinAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernSpawner"] = {
        name = "AtlasBasiliskWyvernSpawner",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskShoulderMortar"] = {
        name = "AtlasExileBasiliskShoulderMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskShoulderMortar2"] = {
        name = "AtlasExileBasiliskShoulderMortar2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeLeft"] = {
        name = "AtlasExileBasiliskDodgeLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeRight"] = {
        name = "AtlasExileBasiliskDodgeRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeBack"] = {
        name = "AtlasExileBasiliskDodgeBack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
        },
        levels = {
            [1] = {3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeLeftAttack"] = {
        name = "AtlasExileBasiliskDodgeLeftAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeRightAttack"] = {
        name = "AtlasExileBasiliskDodgeRightAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeBackAttack"] = {
        name = "AtlasExileBasiliskDodgeBackAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft Tagsความเร็ว
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be stunned for ms after stun finished 4000 4000 Global
  • dropped items have influence type [5]
    monster dropped item quantity +% final for influenced monster [-80]
    FamilyMonsterDroppedItemsInfluence
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • dropped items have influence type 5 5 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • monster dropped item quantity +% final for influenced monster -80 -80 Global
  • ไม่ถูก ผลักออกไป
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.monster_uses_map_boss_difficulty_scaling1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    Positioned.force_placementtrue
    BaseEvents.server_onlytrue
    BaseEvents.on_construction_completeglobals.apparition = this;
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, ChangeToStance2Immediate, ChangeToStance1Immediate
    Actor.slow_animations_go_to_idletrue, false
    Actor.on_end_MonsterDodgeFaceNearestPlayer();
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.visible;
    StateMachine.epk;
    StateMachine.ragdoll;
    StateMachine.emerging;
    Life.corpse_usablefalse
    อัล-เฮซมิน ผู้พิชิตเหยื่อ
    มนุษย์
    IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [5]
    monster dropped item quantity +% final for influenced monster [-80]
    ไม่ถูก ผลักออกไป
    Al-Hezmin, The Hunter
    Spectre
    Areaที่ซุ่มของผู้พิชิตเหยื่อ, อัล-เฮซมิน ผู้พิชิตเหยื่อ
    Tagsนักเวท, chaos_affinity, elderslayer, energy_armour, exile, fast_movement, human, humanoid, hunter_conqueror_boss, is_unarmed, large_model, medium_height, melee, not_dex, ranged, red_blood, slashing_weapon
    พลังชีวิต
    1300%
    Energy Shield From Life
    100%
    ค่าเกราะ
    +100%
    Ailment Threshold
    504%
    ค่าต้านทาน
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
    Damage
    165%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    AtlasExiles3Apparition
    Metadata
    AtlasExile3ApparitionUber
    เลเวล
    83
    พลังชีวิต
    32,943,972
    ค่าเกราะ
    184,954
    อัตราการหลบหลีก
    7,860
    โล่พลังงาน
    199,147
    Damage
    1,692
    ความเสียหายเวท
    2,526
    ความแม่นยำ
    1,036
    Attack Time
    1.33665
    ค่าประสบการณ์
    144,452
    Minion Life
    6,277,398
    Minion Energy Shield
    37,947
    Minion Damage
    1,429
    Ailment Threshold
    6,002,899
    Chill
    18,981
    Shock
    18,981
    Brittle
    107,386
    Scorch
    18,981
    Sap
    52,441
    Phys Convert Ele
    300%
    MeleePartialChaosWithKnockback
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 26874031
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 75%
    Attack Time: 1.995 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    สร้างความเสียหาย โจมตี ลดลง อีก 25%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    base knockback speed +% [100]
    global knockback [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]
    iconbasicattack
    AtlasExileBasiliskShoulderMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ โพรเจกไทล์ของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    แปลงความเสียหาย กายภาพ 50% เป็น เคออส
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    spell maximum base physical damage [1463]
    spell minimum base physical damage [975.5]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileBarrage
    Attack
    Base Damage: 26874031
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    ระยะการฟาดประชิด +10 เมตร
    cast time overrides attack duration [1]
    EmptyActionAttackBasiliskProjectileBarrageLarge
    Attack
    Base Damage: 26874031
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 11 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    ระยะการฟาดประชิด +10 เมตร
    cast time overrides attack duration [1]
    EmptyActionAttackBasiliskWyvern
    Attack
    Base Damage: 26874031
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 18 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    ระยะการฟาดประชิด +10 เมตร
    cast time overrides attack duration [1]
    EmptyActionAttackBasiliskDecapitate
    Attack
    Base Damage: 26874031
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 12 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    cast time overrides attack duration [1]
    EmptyActionAttackBasiliskSpinAttack
    Attack
    Base Damage: 26874031
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 18 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    cast time overrides attack duration [1]
    AtlasBasiliskComboThrust
    Triggerable, Attack
    Base Damage: 26874031
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 40%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 60%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    เพิ่มระยะทางของการ ผลักออกไป 100%
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    global knockback [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskComboSlam
    Triggerable, Attack
    Base Damage: 26874031
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 210%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 110%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateRightToLeft
    Triggerable, Attack
    Base Damage: 26874031
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 75%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 25%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
    เพิ่มความเสียหาย พิษ 350%
    เพิ่มระยะเวลาของสถานะ พิษ อีก 200%
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateLeftToRight
    Triggerable, Attack
    Base Damage: 26874031
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 75%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 25%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
    เพิ่มความเสียหาย พิษ 350%
    เพิ่มระยะเวลาของสถานะ พิษ อีก 200%
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeft
    AtlasExileBasiliskDodgeRight
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBack
    monster dodge direction [3]
    AtlasBasiliskDecapThrust
    Triggerable, Attack
    Base Damage: 26874031
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 40%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 60%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    สร้างสถานะ ขาหัก เมื่อปะทะ
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    global knockback [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDashSlash
    Triggerable, Attack
    Base Damage: 26874031
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeftAttack
    AtlasExileBasiliskDodgeRightAttack
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBackAttack
    monster dodge direction [2]
    AtlasBasiliskWyvernSpawner
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    AtlasBasiliskWyvernFlight
    Attack, Triggerable
    Base Damage: 26874031
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 200%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
    เพิ่มความเสียหาย พิษ 100%
    always pierce [1]
    base is projectile [1]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 26874031
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 5%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 95%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    always pierce [1]
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectileImpact
    Triggerable, Attack
    Base Damage: 26874031
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    สร้างสถานะ เลือดไหล
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 26874031
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 5%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 95%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    always pierce [1]
    base is projectile [1]
    monster projectile variation [98]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileLarge
    Attack
    Base Damage: 26874031
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 15 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    ระยะการฟาดประชิด +10 เมตร
    cast time overrides attack duration [1]
    AtlasBasiliskWyvernGroundCollide
    Triggerable, Attack
    Base Damage: 26874031
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 125%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
    แปลงความเสียหาย กายภาพ 50% เป็น เคออส
    is area damage [1]
    visual hit effect chaos is green [1]
    MeleePartialChaosWithKnockbackBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 26874031
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 30%
    Attack Time: 1.995 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    สร้างความเสียหาย โจมตี ลดลง อีก 70%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    base knockback speed +% [100]
    global knockback [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]
    iconbasicattack
    AtlasExileBasiliskShoulderMortar2
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ โพรเจกไทล์ของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    แปลงความเสียหาย กายภาพ 50% เป็น เคออส
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    spell maximum base physical damage [1054]
    spell minimum base physical damage [702.4]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase"
    
    Actor
    {
    	basic_action = "ChangeToStance2Immediate"
    	basic_action = "ChangeToStance1Immediate"
    	on_end_MonsterDodge = "FaceNearestPlayer();"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile3ApparitionUber"] = {
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        name = "Al-Hezmin, The Hunter",
        life = 13,
        energyShield = 1,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleePartialChaosWithKnockback",
            "MeleePartialChaosWithKnockbackBasilisk",
            "AtlasBasiliskWyvernFlight",
            "AtlasBasiliskDualProjectile",
            "AtlasBasiliskDualProjectile2",
            "AtlasBasiliskComboThrust",
            "AtlasBasiliskDecapThrust",
            "AtlasBasiliskComboSlam",
            "AtlasBasiliskDecapitateRightToLeft",
            "AtlasBasiliskDecapitateLeftToRight",
            "AtlasBasiliskDashSlash",
            "AtlasBasiliskDualProjectileImpact",
            "AtlasBasiliskWyvernGroundCollide",
            "EmptyActionAttackBasiliskProjectileBarrage",
            "EmptyActionAttackBasiliskProjectileBarrageLarge",
            "EmptyActionAttackBasiliskProjectileLarge",
            "EmptyActionAttackBasiliskWyvern",
            "EmptyActionAttackBasiliskDecapitate",
            "EmptyActionAttackBasiliskSpinAttack",
            "AtlasBasiliskWyvernSpawner",
            "AtlasExileBasiliskShoulderMortar",
            "AtlasExileBasiliskShoulderMortar2",
            "AtlasExileBasiliskDodgeLeft",
            "AtlasExileBasiliskDodgeRight",
            "AtlasExileBasiliskDodgeBack",
            "AtlasExileBasiliskDodgeLeftAttack",
            "AtlasExileBasiliskDodgeRightAttack",
            "AtlasExileBasiliskDodgeBackAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleePartialChaosWithKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0, 25, 100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleePartialChaosWithKnockbackBasilisk"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0, 25, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernFlight"] = {
        name = "AtlasBasiliskWyvernFlight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_poison_damage_+%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDualProjectile"] = {
        name = "AtlasBasiliskDualProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {97, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDualProjectile2"] = {
        name = "AtlasBasiliskDualProjectile2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {98, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskComboThrust"] = {
        name = "AtlasBasiliskComboThrust",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "knockback_distance_+%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDecapThrust"] = {
        name = "AtlasBasiliskDecapThrust",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "global_maim_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskComboSlam"] = {
        name = "AtlasBasiliskComboSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, baseMultiplier = 2.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDecapitateRightToLeft"] = {
        name = "AtlasBasiliskDecapitateRightToLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "active_skill_poison_duration_+%_final",
            "base_poison_damage_+%",
            "is_area_damage",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDecapitateLeftToRight"] = {
        name = "AtlasBasiliskDecapitateLeftToRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "active_skill_poison_duration_+%_final",
            "base_poison_damage_+%",
            "is_area_damage",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDashSlash"] = {
        name = "AtlasBasiliskDashSlash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDualProjectileImpact"] = {
        name = "AtlasBasiliskDualProjectileImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "global_bleed_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernGroundCollide"] = {
        name = "AtlasBasiliskWyvernGroundCollide",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskProjectileBarrage"] = {
        name = "EmptyActionAttackBasiliskProjectileBarrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskProjectileBarrageLarge"] = {
        name = "EmptyActionAttackBasiliskProjectileBarrageLarge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskProjectileLarge"] = {
        name = "EmptyActionAttackBasiliskProjectileLarge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.83,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskWyvern"] = {
        name = "EmptyActionAttackBasiliskWyvern",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskDecapitate"] = {
        name = "EmptyActionAttackBasiliskDecapitate",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskSpinAttack"] = {
        name = "EmptyActionAttackBasiliskSpinAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernSpawner"] = {
        name = "AtlasBasiliskWyvernSpawner",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskShoulderMortar"] = {
        name = "AtlasExileBasiliskShoulderMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskShoulderMortar2"] = {
        name = "AtlasExileBasiliskShoulderMortar2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeLeft"] = {
        name = "AtlasExileBasiliskDodgeLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeRight"] = {
        name = "AtlasExileBasiliskDodgeRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeBack"] = {
        name = "AtlasExileBasiliskDodgeBack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
        },
        levels = {
            [1] = {3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeLeftAttack"] = {
        name = "AtlasExileBasiliskDodgeLeftAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeRightAttack"] = {
        name = "AtlasExileBasiliskDodgeRightAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeBackAttack"] = {
        name = "AtlasExileBasiliskDodgeBackAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft Tagsความเร็ว
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be stunned for ms after stun finished 4000 4000 Global
  • dropped items have influence type [5]
    monster dropped item quantity +% final for influenced monster [-80]
    FamilyMonsterDroppedItemsInfluence
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • dropped items have influence type 5 5 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • monster dropped item quantity +% final for influenced monster -80 -80 Global
  • ไม่ถูก ผลักออกไป
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • อัล-เฮซมิน ผู้พิชิตเหยื่อ
    มนุษย์
    IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [5]
    monster dropped item quantity +% final for influenced monster [-80]
    ไม่ถูก ผลักออกไป
    Al-Hezmin, The Hunter
    Spectre
    Tagsนักเวท, chaos_affinity, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_model, melee, not_dex, ranged, red_blood, slashing_weapon
    พลังชีวิต
    1300%
    Energy Shield From Life
    100%
    ค่าเกราะ
    +100%
    Ailment Threshold
    504%
    ค่าต้านทาน
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
    Damage
    165%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    AtlasExiles3Apparition
    Metadata
    AtlasExile3ApparitionStandalone
    เลเวล
    68
    พลังชีวิต
    1,811,503
    ค่าเกราะ
    57,580
    อัตราการหลบหลีก
    4,739
    โล่พลังงาน
    79,651
    Damage
    702
    ความเสียหายเวท
    1,048
    ความแม่นยำ
    580
    Attack Time
    1.33665
    ค่าประสบการณ์
    112,805
    Minion Life
    392,931
    Minion Energy Shield
    17,277
    Minion Damage
    561
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    Phys Convert Ele
    240%
    MeleePartialChaosWithKnockback
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 75%
    Attack Time: 1.995 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    สร้างความเสียหาย โจมตี ลดลง อีก 25%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    base knockback speed +% [100]
    global knockback [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]
    iconbasicattack
    AtlasExileBasiliskShoulderMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ โพรเจกไทล์ของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    แปลงความเสียหาย กายภาพ 50% เป็น เคออส
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    spell maximum base physical damage [661.8]
    spell minimum base physical damage [441.2]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileBarrage
    Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    ระยะการฟาดประชิด +10 เมตร
    cast time overrides attack duration [1]
    EmptyActionAttackBasiliskProjectileBarrageLarge
    Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 11 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    ระยะการฟาดประชิด +10 เมตร
    cast time overrides attack duration [1]
    EmptyActionAttackBasiliskWyvern
    Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 18 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    ระยะการฟาดประชิด +10 เมตร
    cast time overrides attack duration [1]
    EmptyActionAttackBasiliskDecapitate
    Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 12 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    cast time overrides attack duration [1]
    EmptyActionAttackBasiliskSpinAttack
    Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 18 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    cast time overrides attack duration [1]
    AtlasBasiliskComboThrust
    Triggerable, Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 40%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 60%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    เพิ่มระยะทางของการ ผลักออกไป 100%
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    global knockback [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskComboSlam
    Triggerable, Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 210%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 110%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateRightToLeft
    Triggerable, Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 75%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 25%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
    เพิ่มความเสียหาย พิษ 350%
    เพิ่มระยะเวลาของสถานะ พิษ อีก 200%
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateLeftToRight
    Triggerable, Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 75%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 25%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
    เพิ่มความเสียหาย พิษ 350%
    เพิ่มระยะเวลาของสถานะ พิษ อีก 200%
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeft
    AtlasExileBasiliskDodgeRight
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBack
    monster dodge direction [3]
    AtlasBasiliskDecapThrust
    Triggerable, Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 40%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 60%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    สร้างสถานะ ขาหัก เมื่อปะทะ
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    global knockback [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDashSlash
    Triggerable, Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeftAttack
    AtlasExileBasiliskDodgeRightAttack
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBackAttack
    monster dodge direction [2]
    AtlasBasiliskWyvernSpawner
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    AtlasBasiliskWyvernFlight
    Attack, Triggerable
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 200%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
    เพิ่มความเสียหาย พิษ 100%
    always pierce [1]
    base is projectile [1]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 5%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 95%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    always pierce [1]
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectileImpact
    Triggerable, Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    สร้างสถานะ เลือดไหล
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 5%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 95%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    always pierce [1]
    base is projectile [1]
    monster projectile variation [98]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileLarge
    Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 15 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    ระยะการฟาดประชิด +10 เมตร
    cast time overrides attack duration [1]
    AtlasBasiliskWyvernGroundCollide
    Triggerable, Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 125%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
    แปลงความเสียหาย กายภาพ 50% เป็น เคออส
    is area damage [1]
    visual hit effect chaos is green [1]
    MeleePartialChaosWithKnockbackBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 30%
    Attack Time: 1.995 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    สร้างความเสียหาย โจมตี ลดลง อีก 70%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    base knockback speed +% [100]
    global knockback [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]
    iconbasicattack
    AtlasExileBasiliskShoulderMortar2
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ โพรเจกไทล์ของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    แปลงความเสียหาย กายภาพ 50% เป็น เคออส
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    spell maximum base physical damage [476.5]
    spell minimum base physical damage [317.7]
    visual hit effect chaos is green [1]
    SSMAtlasExileBasiliskViperRanged
    Spell, Multicastable, Triggerable
    เวลาร่าย: 1 วินาที
    alternate minion [579]
    monster no drops or experience [1]
    number of monsters to summon [3]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	basic_action = "ChangeToStance2Immediate"
    	basic_action = "ChangeToStance1Immediate"
    	on_end_MonsterDodge = "FaceNearestPlayer();"
    	slow_animations_go_to_idle = false
    }
    
    StateMachine
    {
    	define_shared_state = "ragdoll = 1;"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile3ApparitionStandalone"] = {
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        name = "Al-Hezmin, The Hunter",
        life = 13,
        energyShield = 1,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleePartialChaosWithKnockback",
            "MeleePartialChaosWithKnockbackBasilisk",
            "AtlasBasiliskWyvernFlight",
            "AtlasBasiliskDualProjectile",
            "AtlasBasiliskDualProjectile2",
            "SSMAtlasExileBasiliskViperRanged",
            "AtlasBasiliskComboThrust",
            "AtlasBasiliskDecapThrust",
            "AtlasBasiliskComboSlam",
            "AtlasBasiliskDecapitateRightToLeft",
            "AtlasBasiliskDecapitateLeftToRight",
            "AtlasBasiliskDashSlash",
            "AtlasBasiliskDualProjectileImpact",
            "AtlasBasiliskWyvernGroundCollide",
            "EmptyActionAttackBasiliskProjectileBarrage",
            "EmptyActionAttackBasiliskProjectileBarrageLarge",
            "EmptyActionAttackBasiliskProjectileLarge",
            "EmptyActionAttackBasiliskWyvern",
            "EmptyActionAttackBasiliskDecapitate",
            "EmptyActionAttackBasiliskSpinAttack",
            "AtlasBasiliskWyvernSpawner",
            "AtlasExileBasiliskShoulderMortar",
            "AtlasExileBasiliskShoulderMortar2",
            "AtlasExileBasiliskDodgeLeft",
            "AtlasExileBasiliskDodgeRight",
            "AtlasExileBasiliskDodgeBack",
            "AtlasExileBasiliskDodgeLeftAttack",
            "AtlasExileBasiliskDodgeRightAttack",
            "AtlasExileBasiliskDodgeBackAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleePartialChaosWithKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0, 25, 100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleePartialChaosWithKnockbackBasilisk"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0, 25, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernFlight"] = {
        name = "AtlasBasiliskWyvernFlight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_poison_damage_+%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDualProjectile"] = {
        name = "AtlasBasiliskDualProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {97, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDualProjectile2"] = {
        name = "AtlasBasiliskDualProjectile2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {98, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMAtlasExileBasiliskViperRanged"] = {
        name = "SSMAtlasExileBasiliskViperRanged",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {3, 579, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskComboThrust"] = {
        name = "AtlasBasiliskComboThrust",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "knockback_distance_+%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDecapThrust"] = {
        name = "AtlasBasiliskDecapThrust",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "global_maim_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskComboSlam"] = {
        name = "AtlasBasiliskComboSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, baseMultiplier = 2.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDecapitateRightToLeft"] = {
        name = "AtlasBasiliskDecapitateRightToLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "active_skill_poison_duration_+%_final",
            "base_poison_damage_+%",
            "is_area_damage",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDecapitateLeftToRight"] = {
        name = "AtlasBasiliskDecapitateLeftToRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "active_skill_poison_duration_+%_final",
            "base_poison_damage_+%",
            "is_area_damage",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDashSlash"] = {
        name = "AtlasBasiliskDashSlash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDualProjectileImpact"] = {
        name = "AtlasBasiliskDualProjectileImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "global_bleed_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernGroundCollide"] = {
        name = "AtlasBasiliskWyvernGroundCollide",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskProjectileBarrage"] = {
        name = "EmptyActionAttackBasiliskProjectileBarrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskProjectileBarrageLarge"] = {
        name = "EmptyActionAttackBasiliskProjectileBarrageLarge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskProjectileLarge"] = {
        name = "EmptyActionAttackBasiliskProjectileLarge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.83,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskWyvern"] = {
        name = "EmptyActionAttackBasiliskWyvern",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskDecapitate"] = {
        name = "EmptyActionAttackBasiliskDecapitate",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskSpinAttack"] = {
        name = "EmptyActionAttackBasiliskSpinAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernSpawner"] = {
        name = "AtlasBasiliskWyvernSpawner",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskShoulderMortar"] = {
        name = "AtlasExileBasiliskShoulderMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskShoulderMortar2"] = {
        name = "AtlasExileBasiliskShoulderMortar2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeLeft"] = {
        name = "AtlasExileBasiliskDodgeLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeRight"] = {
        name = "AtlasExileBasiliskDodgeRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeBack"] = {
        name = "AtlasExileBasiliskDodgeBack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
        },
        levels = {
            [1] = {3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeLeftAttack"] = {
        name = "AtlasExileBasiliskDodgeLeftAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeRightAttack"] = {
        name = "AtlasExileBasiliskDodgeRightAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeBackAttack"] = {
        name = "AtlasExileBasiliskDodgeBackAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft Tagsความเร็ว
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be stunned for ms after stun finished 4000 4000 Global
  • dropped items have influence type [5]
    monster dropped item quantity +% final for influenced monster [-80]
    FamilyMonsterDroppedItemsInfluence
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • dropped items have influence type 5 5 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • monster dropped item quantity +% final for influenced monster -80 -80 Global
  • ไม่ถูก ผลักออกไป
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • keyval
    Stats.monster_uses_map_boss_difficulty_scaling1
    Actor.basic_actionChangeToStance2Immediate, ChangeToStance1Immediate
    Actor.on_end_MonsterDodgeFaceNearestPlayer();
    Actor.slow_animations_go_to_idlefalse
    StateMachine.define_shared_stateragdoll = 1;
    อัล-เฮซมิน ผู้พิชิตเหยื่อ
    มนุษย์
    IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [5]
    monster dropped item quantity +% final for influenced monster [-80]
    ไม่ถูก ผลักออกไป
    Al-Hezmin, The Hunter
    Spectre
    Tagsนักเวท, chaos_affinity, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_model, melee, not_dex, ranged, red_blood, slashing_weapon
    พลังชีวิต
    1300%
    Energy Shield From Life
    100%
    ค่าเกราะ
    +100%
    Ailment Threshold
    504%
    ค่าต้านทาน
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
    Damage
    165%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    AtlasExiles3Apparition
    Metadata
    AtlasExile3ApparitionStandaloneScarab
    เลเวล
    68
    พลังชีวิต
    1,811,503
    ค่าเกราะ
    57,580
    อัตราการหลบหลีก
    4,739
    โล่พลังงาน
    79,651
    Damage
    702
    ความเสียหายเวท
    1,048
    ความแม่นยำ
    580
    Attack Time
    1.33665
    ค่าประสบการณ์
    112,805
    Minion Life
    392,931
    Minion Energy Shield
    17,277
    Minion Damage
    561
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    Phys Convert Ele
    240%
    MeleePartialChaosWithKnockback
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 75%
    Attack Time: 1.995 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    สร้างความเสียหาย โจมตี ลดลง อีก 25%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    base knockback speed +% [100]
    global knockback [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]
    iconbasicattack
    AtlasExileBasiliskShoulderMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ โพรเจกไทล์ของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    แปลงความเสียหาย กายภาพ 50% เป็น เคออส
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    spell maximum base physical damage [661.8]
    spell minimum base physical damage [441.2]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileBarrage
    Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    ระยะการฟาดประชิด +10 เมตร
    cast time overrides attack duration [1]
    EmptyActionAttackBasiliskProjectileBarrageLarge
    Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 11 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    ระยะการฟาดประชิด +10 เมตร
    cast time overrides attack duration [1]
    EmptyActionAttackBasiliskWyvern
    Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 18 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    ระยะการฟาดประชิด +10 เมตร
    cast time overrides attack duration [1]
    EmptyActionAttackBasiliskDecapitate
    Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 12 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    cast time overrides attack duration [1]
    EmptyActionAttackBasiliskSpinAttack
    Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 18 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    cast time overrides attack duration [1]
    AtlasBasiliskComboThrust
    Triggerable, Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 40%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 60%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    เพิ่มระยะทางของการ ผลักออกไป 100%
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    global knockback [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskComboSlam
    Triggerable, Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 210%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 110%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateRightToLeft
    Triggerable, Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 75%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 25%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
    เพิ่มความเสียหาย พิษ 350%
    เพิ่มระยะเวลาของสถานะ พิษ อีก 200%
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateLeftToRight
    Triggerable, Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 75%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 25%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
    เพิ่มความเสียหาย พิษ 350%
    เพิ่มระยะเวลาของสถานะ พิษ อีก 200%
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeft
    AtlasExileBasiliskDodgeRight
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBack
    monster dodge direction [3]
    AtlasBasiliskDecapThrust
    Triggerable, Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 40%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 60%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    สร้างสถานะ ขาหัก เมื่อปะทะ
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    global knockback [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDashSlash
    Triggerable, Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeftAttack
    AtlasExileBasiliskDodgeRightAttack
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBackAttack
    monster dodge direction [2]
    AtlasBasiliskWyvernSpawner
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    AtlasBasiliskWyvernFlight
    Attack, Triggerable
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 200%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
    เพิ่มความเสียหาย พิษ 100%
    always pierce [1]
    base is projectile [1]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 5%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 95%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    always pierce [1]
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectileImpact
    Triggerable, Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    สร้างสถานะ เลือดไหล
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 5%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 95%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    always pierce [1]
    base is projectile [1]
    monster projectile variation [98]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileLarge
    Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 15 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    ระยะการฟาดประชิด +10 เมตร
    cast time overrides attack duration [1]
    AtlasBasiliskWyvernGroundCollide
    Triggerable, Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 125%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
    แปลงความเสียหาย กายภาพ 50% เป็น เคออส
    is area damage [1]
    visual hit effect chaos is green [1]
    MeleePartialChaosWithKnockbackBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 30%
    Attack Time: 1.995 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    สร้างความเสียหาย โจมตี ลดลง อีก 70%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    base knockback speed +% [100]
    global knockback [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]
    iconbasicattack
    AtlasExileBasiliskShoulderMortar2
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ โพรเจกไทล์ของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    แปลงความเสียหาย กายภาพ 50% เป็น เคออส
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    spell maximum base physical damage [476.5]
    spell minimum base physical damage [317.7]
    visual hit effect chaos is green [1]
    SSMAtlasExileBasiliskViperRanged
    Spell, Multicastable, Triggerable
    เวลาร่าย: 1 วินาที
    alternate minion [579]
    monster no drops or experience [1]
    number of monsters to summon [3]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	basic_action = "ChangeToStance2Immediate"
    	basic_action = "ChangeToStance1Immediate"
    	on_end_MonsterDodge = "FaceNearestPlayer();"
    	slow_animations_go_to_idle = false
    }
    
    StateMachine
    {
    	define_shared_state = "ragdoll = 1;"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile3ApparitionStandaloneScarab"] = {
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        name = "Al-Hezmin, The Hunter",
        life = 13,
        energyShield = 1,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleePartialChaosWithKnockback",
            "MeleePartialChaosWithKnockbackBasilisk",
            "AtlasBasiliskWyvernFlight",
            "AtlasBasiliskDualProjectile",
            "AtlasBasiliskDualProjectile2",
            "SSMAtlasExileBasiliskViperRanged",
            "AtlasBasiliskComboThrust",
            "AtlasBasiliskDecapThrust",
            "AtlasBasiliskComboSlam",
            "AtlasBasiliskDecapitateRightToLeft",
            "AtlasBasiliskDecapitateLeftToRight",
            "AtlasBasiliskDashSlash",
            "AtlasBasiliskDualProjectileImpact",
            "AtlasBasiliskWyvernGroundCollide",
            "EmptyActionAttackBasiliskProjectileBarrage",
            "EmptyActionAttackBasiliskProjectileBarrageLarge",
            "EmptyActionAttackBasiliskProjectileLarge",
            "EmptyActionAttackBasiliskWyvern",
            "EmptyActionAttackBasiliskDecapitate",
            "EmptyActionAttackBasiliskSpinAttack",
            "AtlasBasiliskWyvernSpawner",
            "AtlasExileBasiliskShoulderMortar",
            "AtlasExileBasiliskShoulderMortar2",
            "AtlasExileBasiliskDodgeLeft",
            "AtlasExileBasiliskDodgeRight",
            "AtlasExileBasiliskDodgeBack",
            "AtlasExileBasiliskDodgeLeftAttack",
            "AtlasExileBasiliskDodgeRightAttack",
            "AtlasExileBasiliskDodgeBackAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleePartialChaosWithKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0, 25, 100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleePartialChaosWithKnockbackBasilisk"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0, 25, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernFlight"] = {
        name = "AtlasBasiliskWyvernFlight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_poison_damage_+%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDualProjectile"] = {
        name = "AtlasBasiliskDualProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {97, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDualProjectile2"] = {
        name = "AtlasBasiliskDualProjectile2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {98, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMAtlasExileBasiliskViperRanged"] = {
        name = "SSMAtlasExileBasiliskViperRanged",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {3, 579, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskComboThrust"] = {
        name = "AtlasBasiliskComboThrust",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "knockback_distance_+%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDecapThrust"] = {
        name = "AtlasBasiliskDecapThrust",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "global_maim_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskComboSlam"] = {
        name = "AtlasBasiliskComboSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, baseMultiplier = 2.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDecapitateRightToLeft"] = {
        name = "AtlasBasiliskDecapitateRightToLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "active_skill_poison_duration_+%_final",
            "base_poison_damage_+%",
            "is_area_damage",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDecapitateLeftToRight"] = {
        name = "AtlasBasiliskDecapitateLeftToRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "active_skill_poison_duration_+%_final",
            "base_poison_damage_+%",
            "is_area_damage",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDashSlash"] = {
        name = "AtlasBasiliskDashSlash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDualProjectileImpact"] = {
        name = "AtlasBasiliskDualProjectileImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "global_bleed_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernGroundCollide"] = {
        name = "AtlasBasiliskWyvernGroundCollide",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskProjectileBarrage"] = {
        name = "EmptyActionAttackBasiliskProjectileBarrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskProjectileBarrageLarge"] = {
        name = "EmptyActionAttackBasiliskProjectileBarrageLarge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskProjectileLarge"] = {
        name = "EmptyActionAttackBasiliskProjectileLarge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.83,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskWyvern"] = {
        name = "EmptyActionAttackBasiliskWyvern",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskDecapitate"] = {
        name = "EmptyActionAttackBasiliskDecapitate",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskSpinAttack"] = {
        name = "EmptyActionAttackBasiliskSpinAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernSpawner"] = {
        name = "AtlasBasiliskWyvernSpawner",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskShoulderMortar"] = {
        name = "AtlasExileBasiliskShoulderMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskShoulderMortar2"] = {
        name = "AtlasExileBasiliskShoulderMortar2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeLeft"] = {
        name = "AtlasExileBasiliskDodgeLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeRight"] = {
        name = "AtlasExileBasiliskDodgeRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeBack"] = {
        name = "AtlasExileBasiliskDodgeBack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
        },
        levels = {
            [1] = {3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeLeftAttack"] = {
        name = "AtlasExileBasiliskDodgeLeftAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeRightAttack"] = {
        name = "AtlasExileBasiliskDodgeRightAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeBackAttack"] = {
        name = "AtlasExileBasiliskDodgeBackAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft Tagsความเร็ว
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be stunned for ms after stun finished 4000 4000 Global
  • dropped items have influence type [5]
    monster dropped item quantity +% final for influenced monster [-80]
    FamilyMonsterDroppedItemsInfluence
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • dropped items have influence type 5 5 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • monster dropped item quantity +% final for influenced monster -80 -80 Global
  • ไม่ถูก ผลักออกไป
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • อัล-เฮซมิน ผู้พิชิตเหยื่อ
    มนุษย์
    IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    monster no drops or experience [1]
    ไม่ถูก ผลักออกไป
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Al-Hezmin, The Hunter
    Spectre
    Tagsนักเวท, chaos_affinity, elderslayer, energy_armour, exile, fast_movement, human, humanoid, hunter_conqueror_boss, is_unarmed, large_model, medium_height, melee, not_dex, ranged, red_blood, slashing_weapon
    พลังชีวิต
    1300%
    Energy Shield From Life
    100%
    ค่าเกราะ
    +100%
    Ailment Threshold
    504%
    ค่าต้านทาน
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
    Damage
    165%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 45
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    AtlasExiles3Apparition
    Metadata
    AtlasExile3ApparitionAtlas_
    เลเวล
    68
    พลังชีวิต
    1,811,503
    ค่าเกราะ
    57,580
    อัตราการหลบหลีก
    4,739
    โล่พลังงาน
    79,651
    Damage
    702
    ความเสียหายเวท
    1,048
    ความแม่นยำ
    580
    Attack Time
    1.33665
    ค่าประสบการณ์
    112,805
    Minion Life
    392,931
    Minion Energy Shield
    17,277
    Minion Damage
    561
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    Phys Convert Ele
    240%
    EmptyActionAttackBasiliskSpinAttack
    Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 18 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    cast time overrides attack duration [1]
    AtlasBasiliskComboThrust
    Triggerable, Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 40%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 60%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    เพิ่มระยะทางของการ ผลักออกไป 100%
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    global knockback [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskComboSlam
    Triggerable, Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 210%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 110%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDashSlash
    Triggerable, Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskWyvernGroundCollide
    Triggerable, Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 125%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
    แปลงความเสียหาย กายภาพ 50% เป็น เคออส
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeToTarget
    Spell, Movement
    เวลาร่าย: 1 วินาที

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    StateMachine
    {
    	define_shared_state = "spawned"
    	define_shared_state = "fade_out"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	slow_animations_go_to_idle = false
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_max_endurance_charges = 0
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_monster_no_beyond_portal = 1
    	set_cannot_be_afflicted = 1
    	set_monster_uses_map_boss_difficulty_scaling = 1
    }
    
    Positioned
    {
    	blocking = false
    }
    
    DiesAfterTime
    {
    	time_until_death = 8.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile3ApparitionAtlas_"] = {
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        name = "Al-Hezmin, The Hunter",
        life = 13,
        energyShield = 1,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 45,
        accuracy = 1,
        skillList = {
            "AtlasBasiliskComboThrust",
            "AtlasBasiliskComboSlam",
            "AtlasBasiliskDashSlash",
            "AtlasBasiliskWyvernGroundCollide",
            "EmptyActionAttackBasiliskSpinAttack",
            "AtlasExileBasiliskDodgeToTarget",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskComboThrust"] = {
        name = "AtlasBasiliskComboThrust",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "knockback_distance_+%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskComboSlam"] = {
        name = "AtlasBasiliskComboSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, baseMultiplier = 2.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDashSlash"] = {
        name = "AtlasBasiliskDashSlash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernGroundCollide"] = {
        name = "AtlasBasiliskWyvernGroundCollide",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskSpinAttack"] = {
        name = "EmptyActionAttackBasiliskSpinAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeToTarget"] = {
        name = "AtlasExileBasiliskDodgeToTarget",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft Tagsความเร็ว
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be stunned for ms after stun finished 4000 4000 Global
  • monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • ไม่ถูก ผลักออกไป
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cant possess this 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be afflicted 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • monster no talismans 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be tagged by sentinel 1 1 Global
  • อัล-เฮซมิน ผู้พิชิตเหยื่อ
    มนุษย์
    IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    monster no drops or experience [1]
    ไม่ถูก ผลักออกไป
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Al-Hezmin, The Hunter
    Spectre
    Tagsนักเวท, chaos_affinity, elderslayer, energy_armour, exile, fast_movement, human, humanoid, hunter_conqueror_boss, is_unarmed, large_model, medium_height, melee, not_dex, ranged, red_blood, slashing_weapon
    พลังชีวิต
    1300%
    Energy Shield From Life
    100%
    ค่าเกราะ
    +100%
    Ailment Threshold
    504%
    ค่าต้านทาน
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
    Damage
    165%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 45
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    AtlasExiles3Apparition
    Metadata
    AtlasExile3ApparitionAtlas__
    เลเวล
    68
    พลังชีวิต
    1,811,503
    ค่าเกราะ
    57,580
    อัตราการหลบหลีก
    4,739
    โล่พลังงาน
    79,651
    Damage
    702
    ความเสียหายเวท
    1,048
    ความแม่นยำ
    580
    Attack Time
    1.33665
    ค่าประสบการณ์
    112,805
    Minion Life
    392,931
    Minion Energy Shield
    17,277
    Minion Damage
    561
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    Phys Convert Ele
    240%
    PlayerEmptyActionAttackBasiliskSpinAttack
    Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 140%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 18 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
    ลดความเร็วในการโจมตี อีก 25%
    cast time overrides attack duration [1]
    PlayerAtlasBasiliskComboThrust
    Triggerable, Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 40%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 60%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    เพิ่มระยะทางของการ ผลักออกไป 100%
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    global knockback [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    PlayerAtlasBasiliskComboSlam
    Triggerable, Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 350%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 250%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    ไม่สามารถหลบหลีกได้
    is area damage [1]
    visual hit effect chaos is green [1]
    PlayerAtlasBasiliskDashSlash
    Triggerable, Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 140%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    is area damage [1]
    visual hit effect chaos is green [1]
    PlayerAtlasBasiliskWyvernGroundCollide
    Triggerable, Attack
    Base Damage: 11151672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 180%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 80%
    แปลงความเสียหาย กายภาพ 50% เป็น เคออส
    is area damage [1]
    visual hit effect chaos is green [1]
    PlayerAtlasExileBasiliskDodgeToTarget
    Spell, Movement
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/Player/AtlasExile3ApparitionAtlas__"] = {
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        name = "Al-Hezmin, The Hunter",
        life = 13,
        energyShield = 1,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 45,
        accuracy = 1,
        skillList = {
            "PlayerEmptyActionAttackBasiliskSpinAttack",
            "PlayerAtlasBasiliskComboThrust",
            "PlayerAtlasBasiliskComboSlam",
            "PlayerAtlasBasiliskDashSlash",
            "PlayerAtlasBasiliskWyvernGroundCollide",
            "PlayerAtlasExileBasiliskDodgeToTarget",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PlayerEmptyActionAttackBasiliskSpinAttack"] = {
        name = "PlayerEmptyActionAttackBasiliskSpinAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-25, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PlayerAtlasBasiliskComboThrust"] = {
        name = "PlayerAtlasBasiliskComboThrust",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "knockback_distance_+%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PlayerAtlasBasiliskComboSlam"] = {
        name = "PlayerAtlasBasiliskComboSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
            "global_always_hit",
        },
        levels = {
            [1] = {25, baseMultiplier = 3.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PlayerAtlasBasiliskDashSlash"] = {
        name = "PlayerAtlasBasiliskDashSlash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PlayerAtlasBasiliskWyvernGroundCollide"] = {
        name = "PlayerAtlasBasiliskWyvernGroundCollide",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PlayerAtlasExileBasiliskDodgeToTarget"] = {
        name = "PlayerAtlasExileBasiliskDodgeToTarget",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft Tagsความเร็ว
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be stunned for ms after stun finished 4000 4000 Global
  • monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • ไม่ถูก ผลักออกไป
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cant possess this 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be afflicted 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • monster no talismans 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be tagged by sentinel 1 1 Global
  • อัล-เฮซมิน ผู้พิชิตเหยื่อ

    อัล-เฮซมิน ผู้พิชิตเหยื่อ
    Id: MavenAtlasExile3
    Act: 11
    Al-Hezmin, The Hunter
    อัล-เฮซมิน ผู้พิชิตเหยื่อ Attr /4
    ชื่อแสดง​คำ​บรรยายแบบ​ละเอียด
    Act11
    เลเวล0
    บอสอัล-เฮซมิน ผู้พิชิตเหยื่อ
    Card TagsCouncil of Cats บอส
    A Fate Worse Than Death บอส
    Dementophobia บอส
    The Eternal War บอส
    The Price of Prescience บอส
    Justified Ambition บอส
    เลเวลชื่อค่าประสบการณ์DamageAttack Timeพลังชีวิตค่าเกราะการหลบหลีกโล่พลังงานIconEnemyResistanceFireIconEnemyResistanceColdIconEnemyResistanceLightningIconEnemyResistanceChaos
    0อัล-เฮซมิน ผู้พิชิตเหยื่อ001.995000

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