อัล-เฮซมิน ผู้พิชิตเหยื่อ
มนุษย์
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Al-Hezmin, The Hunter
SpectreN
Areaที่ซุ่มของผู้พิชิตเหยื่อ, ที่ซุ่มของผู้พิชิตเหยื่อ
Tagsexile, fast_movement, has_bow, human, humanoid, large_model, medium_height, non_attacking, not_dex, plate_armour, puncturing_weapon, ranged, red_blood
พลังชีวิต
1300%
Energy Shield From Life
100%
ค่าเกราะ
+100%
Ailment Threshold
504%
ค่าต้านทาน
50 50 50 30
Damage
150%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
100%
Type
AtlasExiles3
Metadata
AtlasExile3

Object Type

version 2
extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"

StateMachine
{
	create_state_visible_0 =
	"
		HideAllMeshSegments();
		HideAllMeshColliders();
		DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao );
	"

	on_state_visible_0 =
	"
		HideAllMeshSegments();
		HideAllMeshColliders();
		DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao );
	"

	on_state_visible_1 =
	"
		ShowAllMeshSegments();
		ShowAllMeshColliders();
		AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao, hip_jntBnd );
	"
	
	on_state_intro_1 = 
	"
		IfState( encounter, 1, { PlayTextAudio( AlHezminFourStoneFighta , Metadata/Monsters/AtlasExiles/AtlasExile3); } );
		IfState( encounter, 2, { PlayTextAudio( AlHezminFourStoneFightb , Metadata/Monsters/AtlasExiles/AtlasExile3); } );
		IfState( encounter, 3, { PlayTextAudio( AlHezminFourStoneFightc , Metadata/Monsters/AtlasExiles/AtlasExile3); } );
		IfState( encounter, 4, { PlayTextAudio( AlHezminFourStoneFightd , Metadata/Monsters/AtlasExiles/AtlasExile3); } );
		IfState( encounter, 5, { PlayTextAudio( AlHezminFourStoneFighte , Metadata/Monsters/AtlasExiles/AtlasExile3); } );
	"
}

Actor
{
	on_event_apply_emerge_epk_for_Emerge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_B.epk );"
	on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_B.epk );"
}

Animated
{
	on_death_flee_01 = 
	"
		HideWeapons( true, true );
		IfState( encounter, 1, { PlayTextAudio( AlHezminNoStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } );
		IfState( encounter, 2, { PlayTextAudio( AlHezminOneStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } );
		IfState( encounter, 3, { PlayTextAudio( AlHezminTowStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } );
		IfState( encounter, 4, { PlayTextAudio( AlHezminThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } );
		IfState( encounter, 5, { PlayTextAudio( AlHezminThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } );
	"
	
	on_death_01 =
	"
		DoRandom
		(
			{ PlayTextAudio( AlHezminFourStoneDeatha , Metadata/Monsters/AtlasExiles/AtlasExile3); },
			{ PlayTextAudio( AlHezminFourStoneDeathb , Metadata/Monsters/AtlasExiles/AtlasExile3); },
			{ PlayTextAudio( AlHezminFourStoneDeathc , Metadata/Monsters/AtlasExiles/AtlasExile3); },
			{ PlayTextAudio( AlHezminFourStoneDeathd , Metadata/Monsters/AtlasExiles/AtlasExile3); }
		);
	"
	
	on_event_addbodyglow_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_A_Glow.epk );"
	on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_B.epk );"

	on_event_disappear_for_death_flee_01 =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/Portal_Out.epk );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/deathfade.epk, hip_jntBnd );
	"
}

Preload
{
	preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile3Portal"
	preload_animated_object = "Metadata/Effects/Environment/labyrinth/airlock/wind/airlockwind.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasExiles/AtlasExile3"] = {
    name = "Al-Hezmin, The Hunter",
    life = 13,
    energyShield = 1,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
    },
    modList = {
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • อัล-เฮซมิน ผู้พิชิตเหยื่อ
    มนุษย์
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Al-Hezmin, The Hunter
    SpectreN
    Tagsexile, fast_movement, has_bow, human, humanoid, large_model, non_attacking, not_dex, plate_armour, puncturing_weapon, ranged, red_blood
    พลังชีวิต
    1300%
    Energy Shield From Life
    100%
    ค่าเกราะ
    +100%
    Ailment Threshold
    504%
    ค่าต้านทาน
    50 50 50 30
    Damage
    150%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    AtlasExiles3
    Metadata
    AtlasExile3Standalone

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"
    
    StateMachine
    {
    	create_state_visible_0 =
    	"
    		HideAllMeshSegments();
    		HideAllMeshColliders();
    		DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao );
    	"
    
    	on_state_visible_0 =
    	"
    		HideAllMeshSegments();
    		HideAllMeshColliders();
    		DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao );
    	"
    
    	on_state_visible_1 =
    	"
    		ShowAllMeshSegments();
    		ShowAllMeshColliders();
    		AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao, hip_jntBnd );
    	"
    	
    	on_state_intro_1 = 
    	"
    		IfState( encounter, 1, { PlayTextAudio( AlHezminFourStoneFighta , Metadata/Monsters/AtlasExiles/AtlasExile3); } );
    		IfState( encounter, 2, { PlayTextAudio( AlHezminFourStoneFightb , Metadata/Monsters/AtlasExiles/AtlasExile3); } );
    		IfState( encounter, 3, { PlayTextAudio( AlHezminFourStoneFightc , Metadata/Monsters/AtlasExiles/AtlasExile3); } );
    		IfState( encounter, 4, { PlayTextAudio( AlHezminFourStoneFightd , Metadata/Monsters/AtlasExiles/AtlasExile3); } );
    		IfState( encounter, 5, { PlayTextAudio( AlHezminFourStoneFighte , Metadata/Monsters/AtlasExiles/AtlasExile3); } );
    	"
    }
    
    Actor
    {
    	on_event_apply_emerge_epk_for_Emerge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_B.epk );"
    	on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_B.epk );"
    }
    
    Animated
    {
    	on_death_flee_01 = 
    	"
    		HideWeapons( true, true );
    		IfState( encounter, 1, { PlayTextAudio( AlHezminNoStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } );
    		IfState( encounter, 2, { PlayTextAudio( AlHezminOneStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } );
    		IfState( encounter, 3, { PlayTextAudio( AlHezminTowStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } );
    		IfState( encounter, 4, { PlayTextAudio( AlHezminThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } );
    		IfState( encounter, 5, { PlayTextAudio( AlHezminThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } );
    	"
    	
    	on_death_01 =
    	"
    		DoRandom
    		(
    			{ PlayTextAudio( AlHezminFourStoneDeatha , Metadata/Monsters/AtlasExiles/AtlasExile3); },
    			{ PlayTextAudio( AlHezminFourStoneDeathb , Metadata/Monsters/AtlasExiles/AtlasExile3); },
    			{ PlayTextAudio( AlHezminFourStoneDeathc , Metadata/Monsters/AtlasExiles/AtlasExile3); },
    			{ PlayTextAudio( AlHezminFourStoneDeathd , Metadata/Monsters/AtlasExiles/AtlasExile3); }
    		);
    	"
    	
    	on_event_addbodyglow_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_A_Glow.epk );"
    	on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_B.epk );"
    
    	on_event_disappear_for_death_flee_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/Portal_Out.epk );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/deathfade.epk, hip_jntBnd );
    	"
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile3Portal"
    	preload_animated_object = "Metadata/Effects/Environment/labyrinth/airlock/wind/airlockwind.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile3Standalone"] = {
        name = "Al-Hezmin, The Hunter",
        life = 13,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
        },
        modList = {
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • อัล-เฮซมิน ผู้พิชิตเหยื่อ
    มนุษย์
    Al-Hezmin, The Hunter
    SpectreN
    Tagsexile, fast_movement, has_bow, human, humanoid, large_model, medium_height, non_attacking, not_dex, plate_armour, puncturing_weapon, ranged, red_blood
    พลังชีวิต
    1300%
    Energy Shield From Life
    100%
    ค่าเกราะ
    +100%
    Ailment Threshold
    504%
    ค่าต้านทาน
    50 50 50 30
    Damage
    150%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    AtlasExiles3
    Metadata
    AtlasExile3Influence_

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileInfluenceBase"
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile3Portal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileInfluenceBase"
    
    Animated
    {
    	on_event_destroyportal = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/influence/basilisk_influence.ao, default, 1.0, 1.0, 111.0, random, -200, 0 );"
    	on_portal_exit_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/Portal_In.epk );"
    }
    
    StateMachine
    {
    	on_state_visible_1 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/Portal_In.epk );
    	"
    
    	on_state_visible_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/Portal_Out.epk );"
    }
    
    Actor
    {
    	on_start_Emerge = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/influence/basilisk_influence.ao, default, 1.0, 2.0, 111.0, random, -200, 0 );"
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile3Portal"
    	preload_animated_object = "Metadata/Effects/Environment/labyrinth/airlock/wind/airlockwind.ao"
    	preload_buff_visual = "basilisk_empowered_boss_buff"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile3Influence_"] = {
        name = "Al-Hezmin, The Hunter",
        life = 13,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
        },
        modList = {
        },
    }
    
    อัล-เฮซมิน ผู้พิชิตเหยื่อ
    มนุษย์
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [5]
    monster dropped item quantity +% final for influenced monster [-80]
    ไม่ถูก ผลักออกไป
    Al-Hezmin, The Hunter
    SpectreN
    Areaที่ซุ่มของผู้พิชิตเหยื่อ
    Tagsนักเวท, chaos_affinity, elderslayer, energy_armour, exile, fast_movement, human, humanoid, hunter_conqueror_boss, is_unarmed, large_model, medium_height, melee, not_dex, ranged, red_blood, slashing_weapon
    พลังชีวิต
    1300%
    Energy Shield From Life
    100%
    ค่าเกราะ
    +100%
    Ailment Threshold
    504%
    ค่าต้านทาน
    50 50 50 30
    Damage
    165%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    AtlasExiles3Apparition
    Metadata
    AtlasExile3Apparition
    เลเวล
    68
    พลังชีวิต
    1,811,503
    ค่าเกราะ
    57,580
    การหลบหลีก
    4,739
    โล่พลังงาน
    6,127
    Damage
    702
    ความเสียหายเวท
    1,048
    ความแม่นยำ
    290
    Attack Time
    1.33665
    ค่าประสบการณ์
    112,805
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    MeleePartialChaosWithKnockback
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 75%
    Attack Time: 1.995 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    ผลักศัตรูออกไป เมื่อปะทะ
    สร้างความเสียหาย โจมตี ลดลง อีก 25%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    base knockback speed +% [100]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskShoulderMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    สร้างความเสียหาย กายภาพ 441.2 ถึง 661.8
    แปลงความเสียหาย กายภาพ 50% เป็น เคออส
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileBarrage
    Attack
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    ระยะการฟาดประชิด +10 เมตร
    EmptyActionAttackBasiliskProjectileBarrageLarge
    Attack
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 11 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    ระยะการฟาดประชิด +10 เมตร
    EmptyActionAttackBasiliskWyvern
    Attack
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 18 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    ระยะการฟาดประชิด +10 เมตร
    EmptyActionAttackBasiliskDecapitate
    Attack
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 12 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    EmptyActionAttackBasiliskSpinAttack
    Attack
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 18 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    AtlasBasiliskComboThrust
    Triggerable, Attack
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 40%
    Attack Time: 1.995 วินาที
    ผลักศัตรูออกไป เมื่อปะทะ
    สร้างความเสียหาย โจมตี ลดลง อีก 60%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    เพิ่มระยะทางของการ ผลักออกไป 100%
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskComboSlam
    Triggerable, Attack
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 210%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 110%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateRightToLeft
    Triggerable, Attack
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 75%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 25%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
    เพิ่มความเสียหาย พิษ 350%
    เพิ่มระยะเวลาของสถานะ พิษ 200%
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateLeftToRight
    Triggerable, Attack
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 75%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 25%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
    เพิ่มความเสียหาย พิษ 350%
    เพิ่มระยะเวลาของสถานะ พิษ 200%
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeft
    AtlasExileBasiliskDodgeRight
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBack
    monster dodge direction [3]
    AtlasBasiliskDecapThrust
    Triggerable, Attack
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 40%
    Attack Time: 1.995 วินาที
    ผลักศัตรูออกไป เมื่อปะทะ
    สร้างความเสียหาย โจมตี ลดลง อีก 60%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    สร้างสถานะ ขาหัก เมื่อปะทะ
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDashSlash
    Triggerable, Attack
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeftAttack
    AtlasExileBasiliskDodgeRightAttack
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBackAttack
    monster dodge direction [2]
    AtlasBasiliskWyvernSpawner
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    AtlasBasiliskWyvernFlight
    Attack, Triggerable
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 200%
    Attack Time: 1.995 วินาที
    กระสุน เจาะทะลุ ทุกเป้าหมาย
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
    เพิ่มความเสียหาย พิษ 100%
    base is projectile [1]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 5%
    Attack Time: 1.995 วินาที
    กระสุน เจาะทะลุ ทุกเป้าหมาย
    สร้างความเสียหาย โจมตี ลดลง อีก 95%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectileImpact
    Triggerable, Attack
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    สร้างสถานะ เลือดไหล
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 5%
    Attack Time: 1.995 วินาที
    กระสุน เจาะทะลุ ทุกเป้าหมาย
    สร้างความเสียหาย โจมตี ลดลง อีก 95%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    base is projectile [1]
    monster projectile variation [98]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileLarge
    Attack
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 15 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    ระยะการฟาดประชิด +10 เมตร
    AtlasBasiliskWyvernGroundCollide
    Triggerable, Attack
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 125%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
    แปลงความเสียหาย กายภาพ 50% เป็น เคออส
    is area damage [1]
    visual hit effect chaos is green [1]
    MeleePartialChaosWithKnockbackBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 30%
    Attack Time: 1.995 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    ผลักศัตรูออกไป เมื่อปะทะ
    สร้างความเสียหาย โจมตี ลดลง อีก 70%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    base knockback speed +% [100]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskShoulderMortar2
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    สร้างความเสียหาย กายภาพ 317.7 ถึง 476.5
    แปลงความเสียหาย กายภาพ 50% เป็น เคออส
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase"
    
    Actor
    {
    	basic_action = "ChangeToStance2Immediate"
    	basic_action = "ChangeToStance1Immediate"
    	on_end_MonsterDodge = "FaceNearestPlayer();"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase"
    
    StateMachine
    {
    	on_state_ragdoll_1 =
    	"
    		AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao, root_jntBnd, 0.67 );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/connectToBody.epk, Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao );
    	"
    
    	create_state_ragdoll_1 =
    	"
    		AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao, root_jntBnd, 0.67 );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/connectToBody.epk, Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao );
    	"
    
    	on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao );"
    	on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );"
    	create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );"
    	on_state_epk_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );"
    
    	on_state_emerging_1 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk );
    	"
    
    	on_state_emerging_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk );"
    	create_state_emerging_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );"
    }
    
    Life
    {
    	on_death = "PlayInterlude( Audio/Music/AtlasRework/BasiliskResolve, 0.5 );"
    }
    
    Animated
    {
    	on_event_addfadeepk_for_death_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/deathfade.epk );
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/onAct_death.ao );
    	"
    
    	on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_A.epk );"
    }
    
    Actor
    {
    	on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile3Apparition"] = {
        name = "Al-Hezmin, The Hunter",
        life = 13,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleePartialChaosWithKnockback",
            "MeleePartialChaosWithKnockbackBasilisk",
            "AtlasBasiliskWyvernFlight",
            "AtlasBasiliskDualProjectile",
            "AtlasBasiliskDualProjectile2",
            "AtlasBasiliskComboThrust",
            "AtlasBasiliskDecapThrust",
            "AtlasBasiliskComboSlam",
            "AtlasBasiliskDecapitateRightToLeft",
            "AtlasBasiliskDecapitateLeftToRight",
            "AtlasBasiliskDashSlash",
            "AtlasBasiliskDualProjectileImpact",
            "AtlasBasiliskWyvernGroundCollide",
            "EmptyActionAttackBasiliskProjectileBarrage",
            "EmptyActionAttackBasiliskProjectileBarrageLarge",
            "EmptyActionAttackBasiliskProjectileLarge",
            "EmptyActionAttackBasiliskWyvern",
            "EmptyActionAttackBasiliskDecapitate",
            "EmptyActionAttackBasiliskSpinAttack",
            "AtlasBasiliskWyvernSpawner",
            "AtlasExileBasiliskShoulderMortar",
            "AtlasExileBasiliskShoulderMortar2",
            "AtlasExileBasiliskDodgeLeft",
            "AtlasExileBasiliskDodgeRight",
            "AtlasExileBasiliskDodgeBack",
            "AtlasExileBasiliskDodgeLeftAttack",
            "AtlasExileBasiliskDodgeRightAttack",
            "AtlasExileBasiliskDodgeBackAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleePartialChaosWithKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0, 25, 100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleePartialChaosWithKnockbackBasilisk"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0, 25, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernFlight"] = {
        name = "AtlasBasiliskWyvernFlight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_poison_damage_+%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDualProjectile"] = {
        name = "AtlasBasiliskDualProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {97, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDualProjectile2"] = {
        name = "AtlasBasiliskDualProjectile2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {98, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskComboThrust"] = {
        name = "AtlasBasiliskComboThrust",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "knockback_distance_+%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDecapThrust"] = {
        name = "AtlasBasiliskDecapThrust",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "global_maim_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskComboSlam"] = {
        name = "AtlasBasiliskComboSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, baseMultiplier = 2.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDecapitateRightToLeft"] = {
        name = "AtlasBasiliskDecapitateRightToLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_poison_duration_+%",
            "base_poison_damage_+%",
            "is_area_damage",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDecapitateLeftToRight"] = {
        name = "AtlasBasiliskDecapitateLeftToRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_poison_duration_+%",
            "base_poison_damage_+%",
            "is_area_damage",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDashSlash"] = {
        name = "AtlasBasiliskDashSlash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDualProjectileImpact"] = {
        name = "AtlasBasiliskDualProjectileImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "global_bleed_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernGroundCollide"] = {
        name = "AtlasBasiliskWyvernGroundCollide",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskProjectileBarrage"] = {
        name = "EmptyActionAttackBasiliskProjectileBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
        },
        levels = {
            [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskProjectileBarrageLarge"] = {
        name = "EmptyActionAttackBasiliskProjectileBarrageLarge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
        },
        levels = {
            [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskProjectileLarge"] = {
        name = "EmptyActionAttackBasiliskProjectileLarge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.83,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
        },
        levels = {
            [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskWyvern"] = {
        name = "EmptyActionAttackBasiliskWyvern",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
        },
        levels = {
            [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskDecapitate"] = {
        name = "EmptyActionAttackBasiliskDecapitate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskSpinAttack"] = {
        name = "EmptyActionAttackBasiliskSpinAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernSpawner"] = {
        name = "AtlasBasiliskWyvernSpawner",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskShoulderMortar"] = {
        name = "AtlasExileBasiliskShoulderMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskShoulderMortar2"] = {
        name = "AtlasExileBasiliskShoulderMortar2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeLeft"] = {
        name = "AtlasExileBasiliskDodgeLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeRight"] = {
        name = "AtlasExileBasiliskDodgeRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeBack"] = {
        name = "AtlasExileBasiliskDodgeBack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
        },
        levels = {
            [1] = {3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeLeftAttack"] = {
        name = "AtlasExileBasiliskDodgeLeftAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeRightAttack"] = {
        name = "AtlasExileBasiliskDodgeRightAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeBackAttack"] = {
        name = "AtlasExileBasiliskDodgeBackAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • dropped items have influence type [5]
    monster dropped item quantity +% final for influenced monster [-80]
    IdMonsterDroppedItemsInfluenceHunter
    FamilyMonsterDroppedItemsInfluence
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 5 Max: 5 Global
  • monster dropped item quantity +% final for influenced monster Min: -80 Max: -80 Global
  • ไม่ถูก ผลักออกไป
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • อัล-เฮซมิน ผู้พิชิตเหยื่อ
    มนุษย์
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [5]
    monster dropped item quantity +% final for influenced monster [-80]
    ไม่ถูก ผลักออกไป
    Al-Hezmin, The Hunter
    SpectreN
    Areaที่ซุ่มของผู้พิชิตเหยื่อ, อัล-เฮซมิน ผู้พิชิตเหยื่อ
    Tagsนักเวท, chaos_affinity, elderslayer, energy_armour, exile, fast_movement, human, humanoid, hunter_conqueror_boss, is_unarmed, large_model, medium_height, melee, not_dex, ranged, red_blood, slashing_weapon
    พลังชีวิต
    1300%
    Energy Shield From Life
    100%
    ค่าเกราะ
    +100%
    Ailment Threshold
    504%
    ค่าต้านทาน
    50 50 50 30
    Damage
    165%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    AtlasExiles3Apparition
    Metadata
    AtlasExile3ApparitionUber
    เลเวล
    83
    พลังชีวิต
    32,943,972
    ค่าเกราะ
    184,954
    การหลบหลีก
    7,860
    โล่พลังงาน
    15,319
    Damage
    1,692
    ความเสียหายเวท
    2,526
    ความแม่นยำ
    518
    Attack Time
    1.33665
    ค่าประสบการณ์
    144,452
    Ailment Threshold
    6,002,899
    Chill
    18,981
    Shock
    18,981
    Brittle
    107,386
    Scorch
    18,981
    Sap
    52,441
    MeleePartialChaosWithKnockback
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 2687–4031
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 75%
    Attack Time: 1.995 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    ผลักศัตรูออกไป เมื่อปะทะ
    สร้างความเสียหาย โจมตี ลดลง อีก 25%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    base knockback speed +% [100]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskShoulderMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    สร้างความเสียหาย กายภาพ 817.8 ถึง 1227
    แปลงความเสียหาย กายภาพ 50% เป็น เคออส
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileBarrage
    Attack
    Base Damage: 2687–4031
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    ระยะการฟาดประชิด +10 เมตร
    EmptyActionAttackBasiliskProjectileBarrageLarge
    Attack
    Base Damage: 2687–4031
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 11 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    ระยะการฟาดประชิด +10 เมตร
    EmptyActionAttackBasiliskWyvern
    Attack
    Base Damage: 2687–4031
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 18 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    ระยะการฟาดประชิด +10 เมตร
    EmptyActionAttackBasiliskDecapitate
    Attack
    Base Damage: 2687–4031
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 12 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    EmptyActionAttackBasiliskSpinAttack
    Attack
    Base Damage: 2687–4031
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 18 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    AtlasBasiliskComboThrust
    Triggerable, Attack
    Base Damage: 2687–4031
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 40%
    Attack Time: 1.995 วินาที
    ผลักศัตรูออกไป เมื่อปะทะ
    สร้างความเสียหาย โจมตี ลดลง อีก 60%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    เพิ่มระยะทางของการ ผลักออกไป 100%
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskComboSlam
    Triggerable, Attack
    Base Damage: 2687–4031
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 210%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 110%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateRightToLeft
    Triggerable, Attack
    Base Damage: 2687–4031
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 75%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 25%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
    เพิ่มความเสียหาย พิษ 350%
    เพิ่มระยะเวลาของสถานะ พิษ 200%
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateLeftToRight
    Triggerable, Attack
    Base Damage: 2687–4031
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 75%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 25%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
    เพิ่มความเสียหาย พิษ 350%
    เพิ่มระยะเวลาของสถานะ พิษ 200%
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeft
    AtlasExileBasiliskDodgeRight
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBack
    monster dodge direction [3]
    AtlasBasiliskDecapThrust
    Triggerable, Attack
    Base Damage: 2687–4031
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 40%
    Attack Time: 1.995 วินาที
    ผลักศัตรูออกไป เมื่อปะทะ
    สร้างความเสียหาย โจมตี ลดลง อีก 60%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    สร้างสถานะ ขาหัก เมื่อปะทะ
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDashSlash
    Triggerable, Attack
    Base Damage: 2687–4031
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeftAttack
    AtlasExileBasiliskDodgeRightAttack
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBackAttack
    monster dodge direction [2]
    AtlasBasiliskWyvernSpawner
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    AtlasBasiliskWyvernFlight
    Attack, Triggerable
    Base Damage: 2687–4031
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 200%
    Attack Time: 1.995 วินาที
    กระสุน เจาะทะลุ ทุกเป้าหมาย
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
    เพิ่มความเสียหาย พิษ 100%
    base is projectile [1]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 2687–4031
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 5%
    Attack Time: 1.995 วินาที
    กระสุน เจาะทะลุ ทุกเป้าหมาย
    สร้างความเสียหาย โจมตี ลดลง อีก 95%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectileImpact
    Triggerable, Attack
    Base Damage: 2687–4031
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    สร้างสถานะ เลือดไหล
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 2687–4031
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 5%
    Attack Time: 1.995 วินาที
    กระสุน เจาะทะลุ ทุกเป้าหมาย
    สร้างความเสียหาย โจมตี ลดลง อีก 95%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    base is projectile [1]
    monster projectile variation [98]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileLarge
    Attack
    Base Damage: 2687–4031
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 15 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    ระยะการฟาดประชิด +10 เมตร
    AtlasBasiliskWyvernGroundCollide
    Triggerable, Attack
    Base Damage: 2687–4031
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 125%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
    แปลงความเสียหาย กายภาพ 50% เป็น เคออส
    is area damage [1]
    visual hit effect chaos is green [1]
    MeleePartialChaosWithKnockbackBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 2687–4031
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 30%
    Attack Time: 1.995 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    ผลักศัตรูออกไป เมื่อปะทะ
    สร้างความเสียหาย โจมตี ลดลง อีก 70%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    base knockback speed +% [100]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskShoulderMortar2
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    สร้างความเสียหาย กายภาพ 588.8 ถึง 883.2
    แปลงความเสียหาย กายภาพ 50% เป็น เคออส
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase"
    
    Actor
    {
    	basic_action = "ChangeToStance2Immediate"
    	basic_action = "ChangeToStance1Immediate"
    	on_end_MonsterDodge = "FaceNearestPlayer();"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase"
    
    StateMachine
    {
    	on_state_ragdoll_1 =
    	"
    		AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao, root_jntBnd, 0.67 );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/connectToBody.epk, Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao );
    	"
    
    	create_state_ragdoll_1 =
    	"
    		AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao, root_jntBnd, 0.67 );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/connectToBody.epk, Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao );
    	"
    
    	on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao );"
    	on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );"
    	create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );"
    	on_state_epk_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );"
    
    	on_state_emerging_1 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk );
    	"
    
    	on_state_emerging_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk );"
    	create_state_emerging_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );"
    }
    
    Life
    {
    	on_death = "PlayInterlude( Audio/Music/AtlasRework/BasiliskResolve, 0.5 );"
    }
    
    Animated
    {
    	on_event_addfadeepk_for_death_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/deathfade.epk );
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/onAct_death.ao );
    	"
    
    	on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_A.epk );"
    }
    
    Actor
    {
    	on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile3ApparitionUber"] = {
        name = "Al-Hezmin, The Hunter",
        life = 13,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleePartialChaosWithKnockback",
            "MeleePartialChaosWithKnockbackBasilisk",
            "AtlasBasiliskWyvernFlight",
            "AtlasBasiliskDualProjectile",
            "AtlasBasiliskDualProjectile2",
            "AtlasBasiliskComboThrust",
            "AtlasBasiliskDecapThrust",
            "AtlasBasiliskComboSlam",
            "AtlasBasiliskDecapitateRightToLeft",
            "AtlasBasiliskDecapitateLeftToRight",
            "AtlasBasiliskDashSlash",
            "AtlasBasiliskDualProjectileImpact",
            "AtlasBasiliskWyvernGroundCollide",
            "EmptyActionAttackBasiliskProjectileBarrage",
            "EmptyActionAttackBasiliskProjectileBarrageLarge",
            "EmptyActionAttackBasiliskProjectileLarge",
            "EmptyActionAttackBasiliskWyvern",
            "EmptyActionAttackBasiliskDecapitate",
            "EmptyActionAttackBasiliskSpinAttack",
            "AtlasBasiliskWyvernSpawner",
            "AtlasExileBasiliskShoulderMortar",
            "AtlasExileBasiliskShoulderMortar2",
            "AtlasExileBasiliskDodgeLeft",
            "AtlasExileBasiliskDodgeRight",
            "AtlasExileBasiliskDodgeBack",
            "AtlasExileBasiliskDodgeLeftAttack",
            "AtlasExileBasiliskDodgeRightAttack",
            "AtlasExileBasiliskDodgeBackAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleePartialChaosWithKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0, 25, 100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleePartialChaosWithKnockbackBasilisk"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0, 25, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernFlight"] = {
        name = "AtlasBasiliskWyvernFlight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_poison_damage_+%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDualProjectile"] = {
        name = "AtlasBasiliskDualProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {97, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDualProjectile2"] = {
        name = "AtlasBasiliskDualProjectile2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {98, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskComboThrust"] = {
        name = "AtlasBasiliskComboThrust",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "knockback_distance_+%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDecapThrust"] = {
        name = "AtlasBasiliskDecapThrust",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "global_maim_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskComboSlam"] = {
        name = "AtlasBasiliskComboSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, baseMultiplier = 2.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDecapitateRightToLeft"] = {
        name = "AtlasBasiliskDecapitateRightToLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_poison_duration_+%",
            "base_poison_damage_+%",
            "is_area_damage",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDecapitateLeftToRight"] = {
        name = "AtlasBasiliskDecapitateLeftToRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_poison_duration_+%",
            "base_poison_damage_+%",
            "is_area_damage",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDashSlash"] = {
        name = "AtlasBasiliskDashSlash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDualProjectileImpact"] = {
        name = "AtlasBasiliskDualProjectileImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "global_bleed_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernGroundCollide"] = {
        name = "AtlasBasiliskWyvernGroundCollide",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskProjectileBarrage"] = {
        name = "EmptyActionAttackBasiliskProjectileBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
        },
        levels = {
            [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskProjectileBarrageLarge"] = {
        name = "EmptyActionAttackBasiliskProjectileBarrageLarge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
        },
        levels = {
            [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskProjectileLarge"] = {
        name = "EmptyActionAttackBasiliskProjectileLarge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.83,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
        },
        levels = {
            [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskWyvern"] = {
        name = "EmptyActionAttackBasiliskWyvern",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
        },
        levels = {
            [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskDecapitate"] = {
        name = "EmptyActionAttackBasiliskDecapitate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskSpinAttack"] = {
        name = "EmptyActionAttackBasiliskSpinAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernSpawner"] = {
        name = "AtlasBasiliskWyvernSpawner",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskShoulderMortar"] = {
        name = "AtlasExileBasiliskShoulderMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskShoulderMortar2"] = {
        name = "AtlasExileBasiliskShoulderMortar2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeLeft"] = {
        name = "AtlasExileBasiliskDodgeLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeRight"] = {
        name = "AtlasExileBasiliskDodgeRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeBack"] = {
        name = "AtlasExileBasiliskDodgeBack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
        },
        levels = {
            [1] = {3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeLeftAttack"] = {
        name = "AtlasExileBasiliskDodgeLeftAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeRightAttack"] = {
        name = "AtlasExileBasiliskDodgeRightAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeBackAttack"] = {
        name = "AtlasExileBasiliskDodgeBackAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • dropped items have influence type [5]
    monster dropped item quantity +% final for influenced monster [-80]
    IdMonsterDroppedItemsInfluenceHunter
    FamilyMonsterDroppedItemsInfluence
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 5 Max: 5 Global
  • monster dropped item quantity +% final for influenced monster Min: -80 Max: -80 Global
  • ไม่ถูก ผลักออกไป
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • อัล-เฮซมิน ผู้พิชิตเหยื่อ
    มนุษย์
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [5]
    monster dropped item quantity +% final for influenced monster [-80]
    ไม่ถูก ผลักออกไป
    Al-Hezmin, The Hunter
    SpectreN
    Tagsนักเวท, chaos_affinity, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_model, melee, not_dex, ranged, red_blood, slashing_weapon
    พลังชีวิต
    1300%
    Energy Shield From Life
    100%
    ค่าเกราะ
    +100%
    Ailment Threshold
    504%
    ค่าต้านทาน
    50 50 50 30
    Damage
    165%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    AtlasExiles3Apparition
    Metadata
    AtlasExile3ApparitionStandalone
    เลเวล
    68
    พลังชีวิต
    1,811,503
    ค่าเกราะ
    57,580
    การหลบหลีก
    4,739
    โล่พลังงาน
    6,127
    Damage
    702
    ความเสียหายเวท
    1,048
    ความแม่นยำ
    290
    Attack Time
    1.33665
    ค่าประสบการณ์
    112,805
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    MeleePartialChaosWithKnockback
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 75%
    Attack Time: 1.995 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    ผลักศัตรูออกไป เมื่อปะทะ
    สร้างความเสียหาย โจมตี ลดลง อีก 25%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    base knockback speed +% [100]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskShoulderMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    สร้างความเสียหาย กายภาพ 441.2 ถึง 661.8
    แปลงความเสียหาย กายภาพ 50% เป็น เคออส
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileBarrage
    Attack
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    ระยะการฟาดประชิด +10 เมตร
    EmptyActionAttackBasiliskProjectileBarrageLarge
    Attack
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 11 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    ระยะการฟาดประชิด +10 เมตร
    EmptyActionAttackBasiliskWyvern
    Attack
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 18 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    ระยะการฟาดประชิด +10 เมตร
    EmptyActionAttackBasiliskDecapitate
    Attack
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 12 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    EmptyActionAttackBasiliskSpinAttack
    Attack
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 18 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    AtlasBasiliskComboThrust
    Triggerable, Attack
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 40%
    Attack Time: 1.995 วินาที
    ผลักศัตรูออกไป เมื่อปะทะ
    สร้างความเสียหาย โจมตี ลดลง อีก 60%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    เพิ่มระยะทางของการ ผลักออกไป 100%
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskComboSlam
    Triggerable, Attack
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 210%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 110%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateRightToLeft
    Triggerable, Attack
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 75%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 25%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
    เพิ่มความเสียหาย พิษ 350%
    เพิ่มระยะเวลาของสถานะ พิษ 200%
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateLeftToRight
    Triggerable, Attack
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 75%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 25%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
    เพิ่มความเสียหาย พิษ 350%
    เพิ่มระยะเวลาของสถานะ พิษ 200%
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeft
    AtlasExileBasiliskDodgeRight
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBack
    monster dodge direction [3]
    AtlasBasiliskDecapThrust
    Triggerable, Attack
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 40%
    Attack Time: 1.995 วินาที
    ผลักศัตรูออกไป เมื่อปะทะ
    สร้างความเสียหาย โจมตี ลดลง อีก 60%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    สร้างสถานะ ขาหัก เมื่อปะทะ
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDashSlash
    Triggerable, Attack
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeftAttack
    AtlasExileBasiliskDodgeRightAttack
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBackAttack
    monster dodge direction [2]
    AtlasBasiliskWyvernSpawner
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    AtlasBasiliskWyvernFlight
    Attack, Triggerable
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 200%
    Attack Time: 1.995 วินาที
    กระสุน เจาะทะลุ ทุกเป้าหมาย
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
    เพิ่มความเสียหาย พิษ 100%
    base is projectile [1]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 5%
    Attack Time: 1.995 วินาที
    กระสุน เจาะทะลุ ทุกเป้าหมาย
    สร้างความเสียหาย โจมตี ลดลง อีก 95%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectileImpact
    Triggerable, Attack
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    สร้างสถานะ เลือดไหล
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 5%
    Attack Time: 1.995 วินาที
    กระสุน เจาะทะลุ ทุกเป้าหมาย
    สร้างความเสียหาย โจมตี ลดลง อีก 95%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    base is projectile [1]
    monster projectile variation [98]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileLarge
    Attack
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 15 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    ระยะการฟาดประชิด +10 เมตร
    AtlasBasiliskWyvernGroundCollide
    Triggerable, Attack
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 125%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
    แปลงความเสียหาย กายภาพ 50% เป็น เคออส
    is area damage [1]
    visual hit effect chaos is green [1]
    MeleePartialChaosWithKnockbackBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 30%
    Attack Time: 1.995 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    ผลักศัตรูออกไป เมื่อปะทะ
    สร้างความเสียหาย โจมตี ลดลง อีก 70%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    base knockback speed +% [100]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskShoulderMortar2
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    สร้างความเสียหาย กายภาพ 317.7 ถึง 476.5
    แปลงความเสียหาย กายภาพ 50% เป็น เคออส
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    SSMAtlasExileBasiliskViperRanged
    Spell, Multicastable, Triggerable
    เวลาร่าย: 1 วินาที
    alternate minion [579]
    monster no drops or experience [1]
    number of monsters to summon [3]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	basic_action = "ChangeToStance2Immediate"
    	basic_action = "ChangeToStance1Immediate"
    	on_end_MonsterDodge = "FaceNearestPlayer();"
    	slow_animations_go_to_idle = false
    }
    
    StateMachine
    {
    	define_shared_state = "ragdoll = 1;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );"
    }
    
    StateMachine
    {
    	on_or_create_state_ragdoll_1 =
    	"
    		AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao, root_jntBnd, 0.67 );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/connectToBody.epk, Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao );
    	"
    
    	on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );"
    }
    
    Animated
    {
    	on_event_addfadeepk_for_death_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/deathfade.epk );
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/onAct_death.ao );
    	"
    }
    
    Render
    {
    	selection_height_override = 450.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile3ApparitionStandalone"] = {
        name = "Al-Hezmin, The Hunter",
        life = 13,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleePartialChaosWithKnockback",
            "MeleePartialChaosWithKnockbackBasilisk",
            "AtlasBasiliskWyvernFlight",
            "AtlasBasiliskDualProjectile",
            "AtlasBasiliskDualProjectile2",
            "SSMAtlasExileBasiliskViperRanged",
            "AtlasBasiliskComboThrust",
            "AtlasBasiliskDecapThrust",
            "AtlasBasiliskComboSlam",
            "AtlasBasiliskDecapitateRightToLeft",
            "AtlasBasiliskDecapitateLeftToRight",
            "AtlasBasiliskDashSlash",
            "AtlasBasiliskDualProjectileImpact",
            "AtlasBasiliskWyvernGroundCollide",
            "EmptyActionAttackBasiliskProjectileBarrage",
            "EmptyActionAttackBasiliskProjectileBarrageLarge",
            "EmptyActionAttackBasiliskProjectileLarge",
            "EmptyActionAttackBasiliskWyvern",
            "EmptyActionAttackBasiliskDecapitate",
            "EmptyActionAttackBasiliskSpinAttack",
            "AtlasBasiliskWyvernSpawner",
            "AtlasExileBasiliskShoulderMortar",
            "AtlasExileBasiliskShoulderMortar2",
            "AtlasExileBasiliskDodgeLeft",
            "AtlasExileBasiliskDodgeRight",
            "AtlasExileBasiliskDodgeBack",
            "AtlasExileBasiliskDodgeLeftAttack",
            "AtlasExileBasiliskDodgeRightAttack",
            "AtlasExileBasiliskDodgeBackAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleePartialChaosWithKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0, 25, 100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleePartialChaosWithKnockbackBasilisk"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0, 25, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernFlight"] = {
        name = "AtlasBasiliskWyvernFlight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_poison_damage_+%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDualProjectile"] = {
        name = "AtlasBasiliskDualProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {97, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDualProjectile2"] = {
        name = "AtlasBasiliskDualProjectile2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {98, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMAtlasExileBasiliskViperRanged"] = {
        name = "SSMAtlasExileBasiliskViperRanged",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {3, 579, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskComboThrust"] = {
        name = "AtlasBasiliskComboThrust",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "knockback_distance_+%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDecapThrust"] = {
        name = "AtlasBasiliskDecapThrust",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "global_maim_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskComboSlam"] = {
        name = "AtlasBasiliskComboSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, baseMultiplier = 2.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDecapitateRightToLeft"] = {
        name = "AtlasBasiliskDecapitateRightToLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_poison_duration_+%",
            "base_poison_damage_+%",
            "is_area_damage",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDecapitateLeftToRight"] = {
        name = "AtlasBasiliskDecapitateLeftToRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_poison_duration_+%",
            "base_poison_damage_+%",
            "is_area_damage",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDashSlash"] = {
        name = "AtlasBasiliskDashSlash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDualProjectileImpact"] = {
        name = "AtlasBasiliskDualProjectileImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "global_bleed_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernGroundCollide"] = {
        name = "AtlasBasiliskWyvernGroundCollide",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskProjectileBarrage"] = {
        name = "EmptyActionAttackBasiliskProjectileBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
        },
        levels = {
            [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskProjectileBarrageLarge"] = {
        name = "EmptyActionAttackBasiliskProjectileBarrageLarge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
        },
        levels = {
            [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskProjectileLarge"] = {
        name = "EmptyActionAttackBasiliskProjectileLarge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.83,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
        },
        levels = {
            [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskWyvern"] = {
        name = "EmptyActionAttackBasiliskWyvern",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
        },
        levels = {
            [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskDecapitate"] = {
        name = "EmptyActionAttackBasiliskDecapitate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskSpinAttack"] = {
        name = "EmptyActionAttackBasiliskSpinAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernSpawner"] = {
        name = "AtlasBasiliskWyvernSpawner",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskShoulderMortar"] = {
        name = "AtlasExileBasiliskShoulderMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskShoulderMortar2"] = {
        name = "AtlasExileBasiliskShoulderMortar2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeLeft"] = {
        name = "AtlasExileBasiliskDodgeLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeRight"] = {
        name = "AtlasExileBasiliskDodgeRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeBack"] = {
        name = "AtlasExileBasiliskDodgeBack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
        },
        levels = {
            [1] = {3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeLeftAttack"] = {
        name = "AtlasExileBasiliskDodgeLeftAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeRightAttack"] = {
        name = "AtlasExileBasiliskDodgeRightAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeBackAttack"] = {
        name = "AtlasExileBasiliskDodgeBackAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • dropped items have influence type [5]
    monster dropped item quantity +% final for influenced monster [-80]
    IdMonsterDroppedItemsInfluenceHunter
    FamilyMonsterDroppedItemsInfluence
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 5 Max: 5 Global
  • monster dropped item quantity +% final for influenced monster Min: -80 Max: -80 Global
  • ไม่ถูก ผลักออกไป
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • อัล-เฮซมิน ผู้พิชิตเหยื่อ
    มนุษย์
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    monster no drops or experience [1]
    ไม่ถูก ผลักออกไป
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Al-Hezmin, The Hunter
    SpectreN
    Tagsนักเวท, chaos_affinity, elderslayer, energy_armour, exile, fast_movement, human, humanoid, hunter_conqueror_boss, is_unarmed, large_model, medium_height, melee, not_dex, ranged, red_blood, slashing_weapon
    พลังชีวิต
    1300%
    Energy Shield From Life
    100%
    ค่าเกราะ
    +100%
    Ailment Threshold
    504%
    ค่าต้านทาน
    50 50 50 30
    Damage
    165%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 45
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    AtlasExiles3Apparition
    Metadata
    AtlasExile3ApparitionAtlas_
    เลเวล
    68
    พลังชีวิต
    1,811,503
    ค่าเกราะ
    57,580
    การหลบหลีก
    4,739
    โล่พลังงาน
    6,127
    Damage
    702
    ความเสียหายเวท
    1,048
    ความแม่นยำ
    290
    Attack Time
    1.33665
    ค่าประสบการณ์
    112,805
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    EmptyActionAttackBasiliskSpinAttack
    Attack
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 18 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    AtlasBasiliskComboThrust
    Triggerable, Attack
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 40%
    Attack Time: 1.995 วินาที
    ผลักศัตรูออกไป เมื่อปะทะ
    สร้างความเสียหาย โจมตี ลดลง อีก 60%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    เพิ่มระยะทางของการ ผลักออกไป 100%
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskComboSlam
    Triggerable, Attack
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 210%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 110%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDashSlash
    Triggerable, Attack
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskWyvernGroundCollide
    Triggerable, Attack
    Base Damage: 1115–1672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 125%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
    แปลงความเสียหาย กายภาพ 50% เป็น เคออส
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeToTarget
    Spell, Movement
    เวลาร่าย: 1 วินาที

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    StateMachine
    {
    	define_shared_state = "spawned"
    	define_shared_state = "fade_out"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	slow_animations_go_to_idle = false
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_max_endurance_charges = 0
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_monster_no_beyond_portal = 1
    	set_cannot_be_afflicted = 1
    	set_monster_uses_map_boss_difficulty_scaling = 1
    }
    
    Positioned
    {
    	blocking = false
    }
    
    DiesAfterTime
    {
    	time_until_death = 8.0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	height_offset = 100
    }
    
    StateMachine
    {
    	create_state_spawned_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk, 1.0 );"
    	on_or_create_state_spawned_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk );"
    	create_state_fade_out_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );"
    	on_or_create_state_fade_out_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );"
    }
    
    Animated
    {
    	on_event_addfadeepk_for_idle_atlas_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/deathfade.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );
    	"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile3ApparitionAtlas_"] = {
        name = "Al-Hezmin, The Hunter",
        life = 13,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 45,
        accuracy = 1,
        skillList = {
            "AtlasBasiliskComboThrust",
            "AtlasBasiliskComboSlam",
            "AtlasBasiliskDashSlash",
            "AtlasBasiliskWyvernGroundCollide",
            "EmptyActionAttackBasiliskSpinAttack",
            "AtlasExileBasiliskDodgeToTarget",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskComboThrust"] = {
        name = "AtlasBasiliskComboThrust",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "knockback_distance_+%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskComboSlam"] = {
        name = "AtlasBasiliskComboSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, baseMultiplier = 2.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDashSlash"] = {
        name = "AtlasBasiliskDashSlash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernGroundCollide"] = {
        name = "AtlasBasiliskWyvernGroundCollide",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskSpinAttack"] = {
        name = "EmptyActionAttackBasiliskSpinAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeToTarget"] = {
        name = "AtlasExileBasiliskDodgeToTarget",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • ไม่ถูก ผลักออกไป
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • อัล-เฮซมิน ผู้พิชิตเหยื่อ

    อัล-เฮซมิน ผู้พิชิตเหยื่อ
    Id: MavenAtlasExile3
    Act: 11
    Al-Hezmin, The Hunter
    อัล-เฮซมิน ผู้พิชิตเหยื่อ Attr /5
    ชื่อแสดง​คำ​บรรยายแบบ​ละเอียด
    Act11
    เลเวลมอนสเตอร์0
    Bossอัล-เฮซมิน ผู้พิชิตเหยื่อ
    Card TagsCouncil of Cats Boss
    A Fate Worse Than Death Boss
    Dementophobia Boss
    The Eternal War Boss
    The Price of Prescience Boss
    Justified Ambition Boss
    Loading
    เลเวลชื่อค่าประสบการณ์DamageAttack Timeพลังชีวิตค่าเกราะการหลบหลีกโล่พลังงาน
    0อัล-เฮซมิน ผู้พิชิตเหยื่อ001.9950000

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    Al-Hezmin, the Hunter


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