Аль-Хезмин, Охотник
Гуманоид
Область: Засада Охотника
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Al-Hezmin, The Hunter
Spectre | N |
---|---|
Area | Засада Охотника, Засада Охотника |
Tags | exile, fast_movement, has_bow, human, humanoid, large_model, medium_height, non_attacking, not_dex, plate_armour, puncturing_weapon, ranged, red_blood |
Здоровье
1300%
Energy Shield From Life
100%
Броня
+100%
Ailment Threshold
504%
Сопротивление
50 50 50 30
Damage
150%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
AtlasExiles3
Metadata
AtlasExile3
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileBase" StateMachine { create_state_visible_0 = " HideAllMeshSegments(); HideAllMeshColliders(); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao ); " on_state_visible_0 = " HideAllMeshSegments(); HideAllMeshColliders(); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao ); " on_state_visible_1 = " ShowAllMeshSegments(); ShowAllMeshColliders(); AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao, hip_jntBnd ); " on_state_intro_1 = " IfState( encounter, 1, { PlayTextAudio( AlHezminFourStoneFighta , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 2, { PlayTextAudio( AlHezminFourStoneFightb , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 3, { PlayTextAudio( AlHezminFourStoneFightc , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 4, { PlayTextAudio( AlHezminFourStoneFightd , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 5, { PlayTextAudio( AlHezminFourStoneFighte , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); " } Actor { on_event_apply_emerge_epk_for_Emerge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_B.epk );" on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_B.epk );" } Animated { on_death_flee_01 = " HideWeapons( true, true ); IfState( encounter, 1, { PlayTextAudio( AlHezminNoStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 2, { PlayTextAudio( AlHezminOneStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 3, { PlayTextAudio( AlHezminTowStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 4, { PlayTextAudio( AlHezminThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 5, { PlayTextAudio( AlHezminThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); " on_death_01 = " DoRandom ( { PlayTextAudio( AlHezminFourStoneDeatha , Metadata/Monsters/AtlasExiles/AtlasExile3); }, { PlayTextAudio( AlHezminFourStoneDeathb , Metadata/Monsters/AtlasExiles/AtlasExile3); }, { PlayTextAudio( AlHezminFourStoneDeathc , Metadata/Monsters/AtlasExiles/AtlasExile3); }, { PlayTextAudio( AlHezminFourStoneDeathd , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); " on_event_addbodyglow_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_A_Glow.epk );" on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_B.epk );" on_event_disappear_for_death_flee_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/Portal_Out.epk ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/deathfade.epk, hip_jntBnd ); " } Preload { preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile3Portal" preload_animated_object = "Metadata/Effects/Environment/labyrinth/airlock/wind/airlockwind.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile3"] = { name = "Al-Hezmin, The Hunter", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Bow", skillList = { }, modList = { }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Аль-Хезмин, Охотник
Гуманоид
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Al-Hezmin, The Hunter
Spectre | N |
---|---|
Tags | exile, fast_movement, has_bow, human, humanoid, large_model, non_attacking, not_dex, plate_armour, puncturing_weapon, ranged, red_blood |
Здоровье
1300%
Energy Shield From Life
100%
Броня
+100%
Ailment Threshold
504%
Сопротивление
50 50 50 30
Damage
150%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
AtlasExiles3
Metadata
AtlasExile3Standalone
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileBase" StateMachine { create_state_visible_0 = " HideAllMeshSegments(); HideAllMeshColliders(); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao ); " on_state_visible_0 = " HideAllMeshSegments(); HideAllMeshColliders(); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao ); " on_state_visible_1 = " ShowAllMeshSegments(); ShowAllMeshColliders(); AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao, hip_jntBnd ); " on_state_intro_1 = " IfState( encounter, 1, { PlayTextAudio( AlHezminFourStoneFighta , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 2, { PlayTextAudio( AlHezminFourStoneFightb , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 3, { PlayTextAudio( AlHezminFourStoneFightc , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 4, { PlayTextAudio( AlHezminFourStoneFightd , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 5, { PlayTextAudio( AlHezminFourStoneFighte , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); " } Actor { on_event_apply_emerge_epk_for_Emerge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_B.epk );" on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_B.epk );" } Animated { on_death_flee_01 = " HideWeapons( true, true ); IfState( encounter, 1, { PlayTextAudio( AlHezminNoStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 2, { PlayTextAudio( AlHezminOneStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 3, { PlayTextAudio( AlHezminTowStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 4, { PlayTextAudio( AlHezminThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); IfState( encounter, 5, { PlayTextAudio( AlHezminThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); " on_death_01 = " DoRandom ( { PlayTextAudio( AlHezminFourStoneDeatha , Metadata/Monsters/AtlasExiles/AtlasExile3); }, { PlayTextAudio( AlHezminFourStoneDeathb , Metadata/Monsters/AtlasExiles/AtlasExile3); }, { PlayTextAudio( AlHezminFourStoneDeathc , Metadata/Monsters/AtlasExiles/AtlasExile3); }, { PlayTextAudio( AlHezminFourStoneDeathd , Metadata/Monsters/AtlasExiles/AtlasExile3); } ); " on_event_addbodyglow_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_A_Glow.epk );" on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_B.epk );" on_event_disappear_for_death_flee_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/Portal_Out.epk ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/deathfade.epk, hip_jntBnd ); " } Preload { preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile3Portal" preload_animated_object = "Metadata/Effects/Environment/labyrinth/airlock/wind/airlockwind.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile3Standalone"] = { name = "Al-Hezmin, The Hunter", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Bow", skillList = { }, modList = { }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Аль-Хезмин, Охотник
Гуманоид
Al-Hezmin, The Hunter
Spectre | N |
---|---|
Tags | exile, fast_movement, has_bow, human, humanoid, large_model, medium_height, non_attacking, not_dex, plate_armour, puncturing_weapon, ranged, red_blood |
Здоровье
1300%
Energy Shield From Life
100%
Броня
+100%
Ailment Threshold
504%
Сопротивление
50 50 50 30
Damage
150%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
AtlasExiles3
Metadata
AtlasExile3Influence_
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileInfluenceBase" Preload { preload_monster_variety = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile3Portal" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileInfluenceBase" Animated { on_event_destroyportal = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/influence/basilisk_influence.ao, default, 1.0, 1.0, 111.0, random, -200, 0 );" on_portal_exit_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/Portal_In.epk );" } StateMachine { on_state_visible_1 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/Portal_In.epk ); " on_state_visible_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/Portal_Out.epk );" } Actor { on_start_Emerge = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/influence/basilisk_influence.ao, default, 1.0, 2.0, 111.0, random, -200, 0 );" } Preload { preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile3Portal" preload_animated_object = "Metadata/Effects/Environment/labyrinth/airlock/wind/airlockwind.ao" preload_buff_visual = "basilisk_empowered_boss_buff" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile3Influence_"] = { name = "Al-Hezmin, The Hunter", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Bow", skillList = { }, modList = { }, }
Аль-Хезмин, Охотник
Гуманоид
Область: Засада Охотника
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Скорость действий не может быть уменьшена ниже базового значения в 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [5]
monster dropped item quantity +% final for influenced monster [-80]
Не может быть отброшен
15000% увеличение редкости выпадающих предметов
Скорость действий не может быть уменьшена ниже базового значения в 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [5]
monster dropped item quantity +% final for influenced monster [-80]
Не может быть отброшен
Al-Hezmin, The Hunter
Spectre | N |
---|---|
Area | Засада Охотника |
Tags | Чародейский, chaos_affinity, elderslayer, energy_armour, exile, fast_movement, human, humanoid, hunter_conqueror_boss, is_unarmed, large_model, medium_height, melee, not_dex, ranged, red_blood, slashing_weapon |
Здоровье
1300%
Energy Shield From Life
100%
Броня
+100%
Ailment Threshold
504%
Сопротивление
50 50 50 30
Damage
165%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 20
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
AtlasExiles3Apparition
Metadata
AtlasExile3Apparition
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
1,811,503
Броня
57,580
Уклонение
4,739
Энергетический щит
6,127
Damage
702
Урон от чар
1,048
Точность
290
Attack Time
1.33665
Опыт
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleePartialChaosWithKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1115–1672
Шанс критического удара: 5%
Урон от атаки: 75%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
Отбрасывает врагов при нанесении удара
Наносит на 25% меньше урона атаками
25% физического урона становится уроном хаосом
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
Наносит на 25% меньше урона атаками
25% физического урона становится уроном хаосом
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskShoulderMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Шанс критического удара: 5%
Время применения: 1 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит от 441.2 до 661.8 физического урона
50% физического урона становится уроном хаосом
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
50% физического урона становится уроном хаосом
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
EmptyActionAttackBasiliskProjectileBarrage
Attack
Base Damage: 1115–1672
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Скорость атаки на 25% меньше
+10 м к дальности ударов ближнего боя
+10 м к дальности ударов ближнего боя
EmptyActionAttackBasiliskProjectileBarrageLarge
Attack
Base Damage: 1115–1672
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Перезарядка: 11 сек.
Скорость атаки на 25% меньше
+10 м к дальности ударов ближнего боя
+10 м к дальности ударов ближнего боя
EmptyActionAttackBasiliskWyvern
Attack
Base Damage: 1115–1672
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Перезарядка: 18 сек.
Скорость атаки на 25% меньше
+10 м к дальности ударов ближнего боя
+10 м к дальности ударов ближнего боя
EmptyActionAttackBasiliskDecapitate
Attack
Base Damage: 1115–1672
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Перезарядка: 12 сек.
Скорость атаки на 25% меньше
EmptyActionAttackBasiliskSpinAttack
Attack
Base Damage: 1115–1672
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Перезарядка: 18 сек.
Скорость атаки на 25% меньше
AtlasBasiliskComboThrust
Triggerable, Attack
Base Damage: 1115–1672
Шанс критического удара: 5%
Урон от атаки: 40%
Attack Time: 1.995 сек.
Отбрасывает врагов при нанесении удара
Наносит на 60% меньше урона атаками
25% физического урона становится уроном хаосом
100% увеличение дистанции отбрасывания
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
Наносит на 60% меньше урона атаками
25% физического урона становится уроном хаосом
100% увеличение дистанции отбрасывания
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskComboSlam
Triggerable, Attack
Base Damage: 1115–1672
Шанс критического удара: 5%
Урон от атаки: 210%
Attack Time: 1.995 сек.
Наносит на 110% больше урона атаками
25% физического урона становится уроном хаосом
is area damage [1]
visual hit effect chaos is green [1]
25% физического урона становится уроном хаосом
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDecapitateRightToLeft
Triggerable, Attack
Base Damage: 1115–1672
Шанс критического удара: 5%
Урон от атаки: 75%
Attack Time: 1.995 сек.
Наносит на 25% меньше урона атаками
25% физического урона становится уроном хаосом
Отравляет врагов при нанесении удара
350% увеличение урона от яда
200% увеличение длительности яда
is area damage [1]
visual hit effect chaos is green [1]
25% физического урона становится уроном хаосом
Отравляет врагов при нанесении удара
350% увеличение урона от яда
200% увеличение длительности яда
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDecapitateLeftToRight
Triggerable, Attack
Base Damage: 1115–1672
Шанс критического удара: 5%
Урон от атаки: 75%
Attack Time: 1.995 сек.
Наносит на 25% меньше урона атаками
25% физического урона становится уроном хаосом
Отравляет врагов при нанесении удара
350% увеличение урона от яда
200% увеличение длительности яда
is area damage [1]
visual hit effect chaos is green [1]
25% физического урона становится уроном хаосом
Отравляет врагов при нанесении удара
350% увеличение урона от яда
200% увеличение длительности яда
is area damage [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskDodgeLeft
AtlasExileBasiliskDodgeRight
monster dodge direction [1]
AtlasExileBasiliskDodgeBack
monster dodge direction [3]
AtlasBasiliskDecapThrust
Triggerable, Attack
Base Damage: 1115–1672
Шанс критического удара: 5%
Урон от атаки: 40%
Attack Time: 1.995 сек.
Отбрасывает врагов при нанесении удара
Наносит на 60% меньше урона атаками
25% физического урона становится уроном хаосом
Накладывает увечье при нанесении удара
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
Наносит на 60% меньше урона атаками
25% физического урона становится уроном хаосом
Накладывает увечье при нанесении удара
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDashSlash
Triggerable, Attack
Base Damage: 1115–1672
Шанс критического удара: 5%
Attack Time: 1.995 сек.
25% физического урона становится уроном хаосом
is area damage [1]
visual hit effect chaos is green [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskDodgeLeftAttack
AtlasExileBasiliskDodgeRightAttack
monster dodge direction [1]
AtlasExileBasiliskDodgeBackAttack
monster dodge direction [2]
AtlasBasiliskWyvernSpawner
Triggerable, Spell
Время применения: 1 сек.
AtlasBasiliskWyvernFlight
Attack, Triggerable
Base Damage: 1115–1672
Шанс критического удара: 5%
Урон от атаки: 200%
Attack Time: 1.995 сек.
Снаряды пронзают все цели
Наносит на 100% больше урона атаками
25% физического урона становится уроном хаосом
Отравляет врагов при нанесении удара
100% увеличение урона от яда
base is projectile [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
Наносит на 100% больше урона атаками
25% физического урона становится уроном хаосом
Отравляет врагов при нанесении удара
100% увеличение урона от яда
base is projectile [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
AtlasBasiliskDualProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1115–1672
Шанс критического удара: 5%
Урон от атаки: 5%
Attack Time: 1.995 сек.
Снаряды пронзают все цели
Наносит на 95% меньше урона атаками
25% физического урона становится уроном хаосом
base is projectile [1]
monster projectile variation [97]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
Наносит на 95% меньше урона атаками
25% физического урона становится уроном хаосом
base is projectile [1]
monster projectile variation [97]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
AtlasBasiliskDualProjectileImpact
Triggerable, Attack
Base Damage: 1115–1672
Шанс критического удара: 5%
Attack Time: 1.995 сек.
25% физического урона становится уроном хаосом
Накладывает кровотечение
is area damage [1]
visual hit effect chaos is green [1]
Накладывает кровотечение
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDualProjectile2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1115–1672
Шанс критического удара: 5%
Урон от атаки: 5%
Attack Time: 1.995 сек.
Снаряды пронзают все цели
Наносит на 95% меньше урона атаками
25% физического урона становится уроном хаосом
base is projectile [1]
monster projectile variation [98]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
Наносит на 95% меньше урона атаками
25% физического урона становится уроном хаосом
base is projectile [1]
monster projectile variation [98]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
EmptyActionAttackBasiliskProjectileLarge
Attack
Base Damage: 1115–1672
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Перезарядка: 15 сек.
Скорость атаки на 25% меньше
+10 м к дальности ударов ближнего боя
+10 м к дальности ударов ближнего боя
AtlasBasiliskWyvernGroundCollide
Triggerable, Attack
Base Damage: 1115–1672
Шанс критического удара: 5%
Урон от атаки: 125%
Attack Time: 1.995 сек.
Наносит на 25% больше урона атаками
50% физического урона становится уроном хаосом
is area damage [1]
visual hit effect chaos is green [1]
50% физического урона становится уроном хаосом
is area damage [1]
visual hit effect chaos is green [1]
MeleePartialChaosWithKnockbackBasilisk
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1115–1672
Шанс критического удара: 5%
Урон от атаки: 30%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
Отбрасывает врагов при нанесении удара
Наносит на 70% меньше урона атаками
25% физического урона становится уроном хаосом
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
Наносит на 70% меньше урона атаками
25% физического урона становится уроном хаосом
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskShoulderMortar2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Шанс критического удара: 5%
Время применения: 1 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит от 317.7 до 476.5 физического урона
50% физического урона становится уроном хаосом
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
50% физического урона становится уроном хаосом
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase" Actor { basic_action = "ChangeToStance2Immediate" basic_action = "ChangeToStance1Immediate" on_end_MonsterDodge = "FaceNearestPlayer();" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase" StateMachine { on_state_ragdoll_1 = " AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao, root_jntBnd, 0.67 ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/connectToBody.epk, Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao ); " create_state_ragdoll_1 = " AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao, root_jntBnd, 0.67 ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/connectToBody.epk, Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao ); " on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao );" on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );" create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );" on_state_epk_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );" on_state_emerging_1 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk ); " on_state_emerging_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk );" create_state_emerging_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );" } Life { on_death = "PlayInterlude( Audio/Music/AtlasRework/BasiliskResolve, 0.5 );" } Animated { on_event_addfadeepk_for_death_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/deathfade.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/onAct_death.ao ); " on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_A.epk );" } Actor { on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile3Apparition"] = { name = "Al-Hezmin, The Hunter", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.65, damageSpread = 0.2, attackTime = 1.995, attackRange = 20, accuracy = 1, skillList = { "MeleePartialChaosWithKnockback", "MeleePartialChaosWithKnockbackBasilisk", "AtlasBasiliskWyvernFlight", "AtlasBasiliskDualProjectile", "AtlasBasiliskDualProjectile2", "AtlasBasiliskComboThrust", "AtlasBasiliskDecapThrust", "AtlasBasiliskComboSlam", "AtlasBasiliskDecapitateRightToLeft", "AtlasBasiliskDecapitateLeftToRight", "AtlasBasiliskDashSlash", "AtlasBasiliskDualProjectileImpact", "AtlasBasiliskWyvernGroundCollide", "EmptyActionAttackBasiliskProjectileBarrage", "EmptyActionAttackBasiliskProjectileBarrageLarge", "EmptyActionAttackBasiliskProjectileLarge", "EmptyActionAttackBasiliskWyvern", "EmptyActionAttackBasiliskDecapitate", "EmptyActionAttackBasiliskSpinAttack", "AtlasBasiliskWyvernSpawner", "AtlasExileBasiliskShoulderMortar", "AtlasExileBasiliskShoulderMortar2", "AtlasExileBasiliskDodgeLeft", "AtlasExileBasiliskDodgeRight", "AtlasExileBasiliskDodgeBack", "AtlasExileBasiliskDodgeLeftAttack", "AtlasExileBasiliskDodgeRightAttack", "AtlasExileBasiliskDodgeBackAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleePartialChaosWithKnockback"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0, 25, 100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleePartialChaosWithKnockbackBasilisk"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0, 25, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernFlight"] = { name = "AtlasBasiliskWyvernFlight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_damage_+%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDualProjectile"] = { name = "AtlasBasiliskDualProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {97, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDualProjectile2"] = { name = "AtlasBasiliskDualProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {98, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskComboThrust"] = { name = "AtlasBasiliskComboThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDecapThrust"] = { name = "AtlasBasiliskDecapThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", "global_maim_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskComboSlam"] = { name = "AtlasBasiliskComboSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, baseMultiplier = 2.1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDecapitateRightToLeft"] = { name = "AtlasBasiliskDecapitateRightToLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_poison_damage_+%", "is_area_damage", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDecapitateLeftToRight"] = { name = "AtlasBasiliskDecapitateLeftToRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_poison_damage_+%", "is_area_damage", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDashSlash"] = { name = "AtlasBasiliskDashSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDualProjectileImpact"] = { name = "AtlasBasiliskDualProjectileImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "global_bleed_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernGroundCollide"] = { name = "AtlasBasiliskWyvernGroundCollide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileBarrage"] = { name = "EmptyActionAttackBasiliskProjectileBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileBarrageLarge"] = { name = "EmptyActionAttackBasiliskProjectileBarrageLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileLarge"] = { name = "EmptyActionAttackBasiliskProjectileLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskWyvern"] = { name = "EmptyActionAttackBasiliskWyvern", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskDecapitate"] = { name = "EmptyActionAttackBasiliskDecapitate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskSpinAttack"] = { name = "EmptyActionAttackBasiliskSpinAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernSpawner"] = { name = "AtlasBasiliskWyvernSpawner", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskShoulderMortar"] = { name = "AtlasExileBasiliskShoulderMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskShoulderMortar2"] = { name = "AtlasExileBasiliskShoulderMortar2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeLeft"] = { name = "AtlasExileBasiliskDodgeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeRight"] = { name = "AtlasExileBasiliskDodgeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeBack"] = { name = "AtlasExileBasiliskDodgeBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeLeftAttack"] = { name = "AtlasExileBasiliskDodgeLeftAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeRightAttack"] = { name = "AtlasExileBasiliskDodgeRightAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeBackAttack"] = { name = "AtlasExileBasiliskDodgeBackAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Скорость действий не может быть уменьшена ниже базового значения в 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
dropped items have influence type [5]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceHunter |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Не может быть отброшен
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Аль-Хезмин, Охотник
Гуманоид
Область: Засада Охотника, Аль-Хезмин, Охотник
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Скорость действий не может быть уменьшена ниже базового значения в 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [5]
monster dropped item quantity +% final for influenced monster [-80]
Не может быть отброшен
15000% увеличение редкости выпадающих предметов
Скорость действий не может быть уменьшена ниже базового значения в 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [5]
monster dropped item quantity +% final for influenced monster [-80]
Не может быть отброшен
Al-Hezmin, The Hunter
Spectre | N |
---|---|
Area | Засада Охотника, Аль-Хезмин, Охотник |
Tags | Чародейский, chaos_affinity, elderslayer, energy_armour, exile, fast_movement, human, humanoid, hunter_conqueror_boss, is_unarmed, large_model, medium_height, melee, not_dex, ranged, red_blood, slashing_weapon |
Здоровье
1300%
Energy Shield From Life
100%
Броня
+100%
Ailment Threshold
504%
Сопротивление
50 50 50 30
Damage
165%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 20
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
AtlasExiles3Apparition
Metadata
AtlasExile3ApparitionUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
83
Здоровье
32,943,972
Броня
184,954
Уклонение
7,860
Энергетический щит
15,319
Damage
1,692
Урон от чар
2,526
Точность
518
Attack Time
1.33665
Опыт
144,452
Ailment Threshold
6,002,899
Chill
18,981
Shock
18,981
Brittle
107,386
Scorch
18,981
Sap
52,441
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleePartialChaosWithKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 2687–4031
Шанс критического удара: 5%
Урон от атаки: 75%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
Отбрасывает врагов при нанесении удара
Наносит на 25% меньше урона атаками
25% физического урона становится уроном хаосом
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
Наносит на 25% меньше урона атаками
25% физического урона становится уроном хаосом
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskShoulderMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Шанс критического удара: 5%
Время применения: 1 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит от 817.8 до 1227 физического урона
50% физического урона становится уроном хаосом
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
50% физического урона становится уроном хаосом
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
EmptyActionAttackBasiliskProjectileBarrage
Attack
Base Damage: 2687–4031
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Скорость атаки на 25% меньше
+10 м к дальности ударов ближнего боя
+10 м к дальности ударов ближнего боя
EmptyActionAttackBasiliskProjectileBarrageLarge
Attack
Base Damage: 2687–4031
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Перезарядка: 11 сек.
Скорость атаки на 25% меньше
+10 м к дальности ударов ближнего боя
+10 м к дальности ударов ближнего боя
EmptyActionAttackBasiliskWyvern
Attack
Base Damage: 2687–4031
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Перезарядка: 18 сек.
Скорость атаки на 25% меньше
+10 м к дальности ударов ближнего боя
+10 м к дальности ударов ближнего боя
EmptyActionAttackBasiliskDecapitate
Attack
Base Damage: 2687–4031
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Перезарядка: 12 сек.
Скорость атаки на 25% меньше
EmptyActionAttackBasiliskSpinAttack
Attack
Base Damage: 2687–4031
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Перезарядка: 18 сек.
Скорость атаки на 25% меньше
AtlasBasiliskComboThrust
Triggerable, Attack
Base Damage: 2687–4031
Шанс критического удара: 5%
Урон от атаки: 40%
Attack Time: 1.995 сек.
Отбрасывает врагов при нанесении удара
Наносит на 60% меньше урона атаками
25% физического урона становится уроном хаосом
100% увеличение дистанции отбрасывания
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
Наносит на 60% меньше урона атаками
25% физического урона становится уроном хаосом
100% увеличение дистанции отбрасывания
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskComboSlam
Triggerable, Attack
Base Damage: 2687–4031
Шанс критического удара: 5%
Урон от атаки: 210%
Attack Time: 1.995 сек.
Наносит на 110% больше урона атаками
25% физического урона становится уроном хаосом
is area damage [1]
visual hit effect chaos is green [1]
25% физического урона становится уроном хаосом
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDecapitateRightToLeft
Triggerable, Attack
Base Damage: 2687–4031
Шанс критического удара: 5%
Урон от атаки: 75%
Attack Time: 1.995 сек.
Наносит на 25% меньше урона атаками
25% физического урона становится уроном хаосом
Отравляет врагов при нанесении удара
350% увеличение урона от яда
200% увеличение длительности яда
is area damage [1]
visual hit effect chaos is green [1]
25% физического урона становится уроном хаосом
Отравляет врагов при нанесении удара
350% увеличение урона от яда
200% увеличение длительности яда
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDecapitateLeftToRight
Triggerable, Attack
Base Damage: 2687–4031
Шанс критического удара: 5%
Урон от атаки: 75%
Attack Time: 1.995 сек.
Наносит на 25% меньше урона атаками
25% физического урона становится уроном хаосом
Отравляет врагов при нанесении удара
350% увеличение урона от яда
200% увеличение длительности яда
is area damage [1]
visual hit effect chaos is green [1]
25% физического урона становится уроном хаосом
Отравляет врагов при нанесении удара
350% увеличение урона от яда
200% увеличение длительности яда
is area damage [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskDodgeLeft
AtlasExileBasiliskDodgeRight
monster dodge direction [1]
AtlasExileBasiliskDodgeBack
monster dodge direction [3]
AtlasBasiliskDecapThrust
Triggerable, Attack
Base Damage: 2687–4031
Шанс критического удара: 5%
Урон от атаки: 40%
Attack Time: 1.995 сек.
Отбрасывает врагов при нанесении удара
Наносит на 60% меньше урона атаками
25% физического урона становится уроном хаосом
Накладывает увечье при нанесении удара
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
Наносит на 60% меньше урона атаками
25% физического урона становится уроном хаосом
Накладывает увечье при нанесении удара
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDashSlash
Triggerable, Attack
Base Damage: 2687–4031
Шанс критического удара: 5%
Attack Time: 1.995 сек.
25% физического урона становится уроном хаосом
is area damage [1]
visual hit effect chaos is green [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskDodgeLeftAttack
AtlasExileBasiliskDodgeRightAttack
monster dodge direction [1]
AtlasExileBasiliskDodgeBackAttack
monster dodge direction [2]
AtlasBasiliskWyvernSpawner
Triggerable, Spell
Время применения: 1 сек.
AtlasBasiliskWyvernFlight
Attack, Triggerable
Base Damage: 2687–4031
Шанс критического удара: 5%
Урон от атаки: 200%
Attack Time: 1.995 сек.
Снаряды пронзают все цели
Наносит на 100% больше урона атаками
25% физического урона становится уроном хаосом
Отравляет врагов при нанесении удара
100% увеличение урона от яда
base is projectile [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
Наносит на 100% больше урона атаками
25% физического урона становится уроном хаосом
Отравляет врагов при нанесении удара
100% увеличение урона от яда
base is projectile [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
AtlasBasiliskDualProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2687–4031
Шанс критического удара: 5%
Урон от атаки: 5%
Attack Time: 1.995 сек.
Снаряды пронзают все цели
Наносит на 95% меньше урона атаками
25% физического урона становится уроном хаосом
base is projectile [1]
monster projectile variation [97]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
Наносит на 95% меньше урона атаками
25% физического урона становится уроном хаосом
base is projectile [1]
monster projectile variation [97]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
AtlasBasiliskDualProjectileImpact
Triggerable, Attack
Base Damage: 2687–4031
Шанс критического удара: 5%
Attack Time: 1.995 сек.
25% физического урона становится уроном хаосом
Накладывает кровотечение
is area damage [1]
visual hit effect chaos is green [1]
Накладывает кровотечение
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDualProjectile2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2687–4031
Шанс критического удара: 5%
Урон от атаки: 5%
Attack Time: 1.995 сек.
Снаряды пронзают все цели
Наносит на 95% меньше урона атаками
25% физического урона становится уроном хаосом
base is projectile [1]
monster projectile variation [98]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
Наносит на 95% меньше урона атаками
25% физического урона становится уроном хаосом
base is projectile [1]
monster projectile variation [98]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
EmptyActionAttackBasiliskProjectileLarge
Attack
Base Damage: 2687–4031
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Перезарядка: 15 сек.
Скорость атаки на 25% меньше
+10 м к дальности ударов ближнего боя
+10 м к дальности ударов ближнего боя
AtlasBasiliskWyvernGroundCollide
Triggerable, Attack
Base Damage: 2687–4031
Шанс критического удара: 5%
Урон от атаки: 125%
Attack Time: 1.995 сек.
Наносит на 25% больше урона атаками
50% физического урона становится уроном хаосом
is area damage [1]
visual hit effect chaos is green [1]
50% физического урона становится уроном хаосом
is area damage [1]
visual hit effect chaos is green [1]
MeleePartialChaosWithKnockbackBasilisk
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 2687–4031
Шанс критического удара: 5%
Урон от атаки: 30%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
Отбрасывает врагов при нанесении удара
Наносит на 70% меньше урона атаками
25% физического урона становится уроном хаосом
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
Наносит на 70% меньше урона атаками
25% физического урона становится уроном хаосом
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskShoulderMortar2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Шанс критического удара: 5%
Время применения: 1 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит от 588.8 до 883.2 физического урона
50% физического урона становится уроном хаосом
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
50% физического урона становится уроном хаосом
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase" Actor { basic_action = "ChangeToStance2Immediate" basic_action = "ChangeToStance1Immediate" on_end_MonsterDodge = "FaceNearestPlayer();" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase" StateMachine { on_state_ragdoll_1 = " AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao, root_jntBnd, 0.67 ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/connectToBody.epk, Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao ); " create_state_ragdoll_1 = " AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao, root_jntBnd, 0.67 ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/connectToBody.epk, Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao ); " on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao );" on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );" create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );" on_state_epk_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );" on_state_emerging_1 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk ); " on_state_emerging_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk );" create_state_emerging_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );" } Life { on_death = "PlayInterlude( Audio/Music/AtlasRework/BasiliskResolve, 0.5 );" } Animated { on_event_addfadeepk_for_death_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/deathfade.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/onAct_death.ao ); " on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_A.epk );" } Actor { on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile3ApparitionUber"] = { name = "Al-Hezmin, The Hunter", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.65, damageSpread = 0.2, attackTime = 1.995, attackRange = 20, accuracy = 1, skillList = { "MeleePartialChaosWithKnockback", "MeleePartialChaosWithKnockbackBasilisk", "AtlasBasiliskWyvernFlight", "AtlasBasiliskDualProjectile", "AtlasBasiliskDualProjectile2", "AtlasBasiliskComboThrust", "AtlasBasiliskDecapThrust", "AtlasBasiliskComboSlam", "AtlasBasiliskDecapitateRightToLeft", "AtlasBasiliskDecapitateLeftToRight", "AtlasBasiliskDashSlash", "AtlasBasiliskDualProjectileImpact", "AtlasBasiliskWyvernGroundCollide", "EmptyActionAttackBasiliskProjectileBarrage", "EmptyActionAttackBasiliskProjectileBarrageLarge", "EmptyActionAttackBasiliskProjectileLarge", "EmptyActionAttackBasiliskWyvern", "EmptyActionAttackBasiliskDecapitate", "EmptyActionAttackBasiliskSpinAttack", "AtlasBasiliskWyvernSpawner", "AtlasExileBasiliskShoulderMortar", "AtlasExileBasiliskShoulderMortar2", "AtlasExileBasiliskDodgeLeft", "AtlasExileBasiliskDodgeRight", "AtlasExileBasiliskDodgeBack", "AtlasExileBasiliskDodgeLeftAttack", "AtlasExileBasiliskDodgeRightAttack", "AtlasExileBasiliskDodgeBackAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleePartialChaosWithKnockback"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0, 25, 100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleePartialChaosWithKnockbackBasilisk"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0, 25, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernFlight"] = { name = "AtlasBasiliskWyvernFlight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_damage_+%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDualProjectile"] = { name = "AtlasBasiliskDualProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {97, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDualProjectile2"] = { name = "AtlasBasiliskDualProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {98, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskComboThrust"] = { name = "AtlasBasiliskComboThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDecapThrust"] = { name = "AtlasBasiliskDecapThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", "global_maim_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskComboSlam"] = { name = "AtlasBasiliskComboSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, baseMultiplier = 2.1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDecapitateRightToLeft"] = { name = "AtlasBasiliskDecapitateRightToLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_poison_damage_+%", "is_area_damage", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDecapitateLeftToRight"] = { name = "AtlasBasiliskDecapitateLeftToRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_poison_damage_+%", "is_area_damage", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDashSlash"] = { name = "AtlasBasiliskDashSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDualProjectileImpact"] = { name = "AtlasBasiliskDualProjectileImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "global_bleed_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernGroundCollide"] = { name = "AtlasBasiliskWyvernGroundCollide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileBarrage"] = { name = "EmptyActionAttackBasiliskProjectileBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileBarrageLarge"] = { name = "EmptyActionAttackBasiliskProjectileBarrageLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileLarge"] = { name = "EmptyActionAttackBasiliskProjectileLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskWyvern"] = { name = "EmptyActionAttackBasiliskWyvern", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskDecapitate"] = { name = "EmptyActionAttackBasiliskDecapitate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskSpinAttack"] = { name = "EmptyActionAttackBasiliskSpinAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernSpawner"] = { name = "AtlasBasiliskWyvernSpawner", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskShoulderMortar"] = { name = "AtlasExileBasiliskShoulderMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskShoulderMortar2"] = { name = "AtlasExileBasiliskShoulderMortar2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeLeft"] = { name = "AtlasExileBasiliskDodgeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeRight"] = { name = "AtlasExileBasiliskDodgeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeBack"] = { name = "AtlasExileBasiliskDodgeBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeLeftAttack"] = { name = "AtlasExileBasiliskDodgeLeftAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeRightAttack"] = { name = "AtlasExileBasiliskDodgeRightAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeBackAttack"] = { name = "AtlasExileBasiliskDodgeBackAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Скорость действий не может быть уменьшена ниже базового значения в 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
dropped items have influence type [5]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceHunter |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Не может быть отброшен
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Аль-Хезмин, Охотник
Гуманоид
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Скорость действий не может быть уменьшена ниже базового значения в 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [5]
monster dropped item quantity +% final for influenced monster [-80]
Не может быть отброшен
15000% увеличение редкости выпадающих предметов
Скорость действий не может быть уменьшена ниже базового значения в 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [5]
monster dropped item quantity +% final for influenced monster [-80]
Не может быть отброшен
Al-Hezmin, The Hunter
Spectre | N |
---|---|
Tags | Чародейский, chaos_affinity, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_model, melee, not_dex, ranged, red_blood, slashing_weapon |
Здоровье
1300%
Energy Shield From Life
100%
Броня
+100%
Ailment Threshold
504%
Сопротивление
50 50 50 30
Damage
165%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 20
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
AtlasExiles3Apparition
Metadata
AtlasExile3ApparitionStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
1,811,503
Броня
57,580
Уклонение
4,739
Энергетический щит
6,127
Damage
702
Урон от чар
1,048
Точность
290
Attack Time
1.33665
Опыт
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleePartialChaosWithKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1115–1672
Шанс критического удара: 5%
Урон от атаки: 75%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
Отбрасывает врагов при нанесении удара
Наносит на 25% меньше урона атаками
25% физического урона становится уроном хаосом
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
Наносит на 25% меньше урона атаками
25% физического урона становится уроном хаосом
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskShoulderMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Шанс критического удара: 5%
Время применения: 1 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит от 441.2 до 661.8 физического урона
50% физического урона становится уроном хаосом
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
50% физического урона становится уроном хаосом
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
EmptyActionAttackBasiliskProjectileBarrage
Attack
Base Damage: 1115–1672
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Скорость атаки на 25% меньше
+10 м к дальности ударов ближнего боя
+10 м к дальности ударов ближнего боя
EmptyActionAttackBasiliskProjectileBarrageLarge
Attack
Base Damage: 1115–1672
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Перезарядка: 11 сек.
Скорость атаки на 25% меньше
+10 м к дальности ударов ближнего боя
+10 м к дальности ударов ближнего боя
EmptyActionAttackBasiliskWyvern
Attack
Base Damage: 1115–1672
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Перезарядка: 18 сек.
Скорость атаки на 25% меньше
+10 м к дальности ударов ближнего боя
+10 м к дальности ударов ближнего боя
EmptyActionAttackBasiliskDecapitate
Attack
Base Damage: 1115–1672
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Перезарядка: 12 сек.
Скорость атаки на 25% меньше
EmptyActionAttackBasiliskSpinAttack
Attack
Base Damage: 1115–1672
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Перезарядка: 18 сек.
Скорость атаки на 25% меньше
AtlasBasiliskComboThrust
Triggerable, Attack
Base Damage: 1115–1672
Шанс критического удара: 5%
Урон от атаки: 40%
Attack Time: 1.995 сек.
Отбрасывает врагов при нанесении удара
Наносит на 60% меньше урона атаками
25% физического урона становится уроном хаосом
100% увеличение дистанции отбрасывания
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
Наносит на 60% меньше урона атаками
25% физического урона становится уроном хаосом
100% увеличение дистанции отбрасывания
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskComboSlam
Triggerable, Attack
Base Damage: 1115–1672
Шанс критического удара: 5%
Урон от атаки: 210%
Attack Time: 1.995 сек.
Наносит на 110% больше урона атаками
25% физического урона становится уроном хаосом
is area damage [1]
visual hit effect chaos is green [1]
25% физического урона становится уроном хаосом
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDecapitateRightToLeft
Triggerable, Attack
Base Damage: 1115–1672
Шанс критического удара: 5%
Урон от атаки: 75%
Attack Time: 1.995 сек.
Наносит на 25% меньше урона атаками
25% физического урона становится уроном хаосом
Отравляет врагов при нанесении удара
350% увеличение урона от яда
200% увеличение длительности яда
is area damage [1]
visual hit effect chaos is green [1]
25% физического урона становится уроном хаосом
Отравляет врагов при нанесении удара
350% увеличение урона от яда
200% увеличение длительности яда
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDecapitateLeftToRight
Triggerable, Attack
Base Damage: 1115–1672
Шанс критического удара: 5%
Урон от атаки: 75%
Attack Time: 1.995 сек.
Наносит на 25% меньше урона атаками
25% физического урона становится уроном хаосом
Отравляет врагов при нанесении удара
350% увеличение урона от яда
200% увеличение длительности яда
is area damage [1]
visual hit effect chaos is green [1]
25% физического урона становится уроном хаосом
Отравляет врагов при нанесении удара
350% увеличение урона от яда
200% увеличение длительности яда
is area damage [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskDodgeLeft
AtlasExileBasiliskDodgeRight
monster dodge direction [1]
AtlasExileBasiliskDodgeBack
monster dodge direction [3]
AtlasBasiliskDecapThrust
Triggerable, Attack
Base Damage: 1115–1672
Шанс критического удара: 5%
Урон от атаки: 40%
Attack Time: 1.995 сек.
Отбрасывает врагов при нанесении удара
Наносит на 60% меньше урона атаками
25% физического урона становится уроном хаосом
Накладывает увечье при нанесении удара
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
Наносит на 60% меньше урона атаками
25% физического урона становится уроном хаосом
Накладывает увечье при нанесении удара
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDashSlash
Triggerable, Attack
Base Damage: 1115–1672
Шанс критического удара: 5%
Attack Time: 1.995 сек.
25% физического урона становится уроном хаосом
is area damage [1]
visual hit effect chaos is green [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskDodgeLeftAttack
AtlasExileBasiliskDodgeRightAttack
monster dodge direction [1]
AtlasExileBasiliskDodgeBackAttack
monster dodge direction [2]
AtlasBasiliskWyvernSpawner
Triggerable, Spell
Время применения: 1 сек.
AtlasBasiliskWyvernFlight
Attack, Triggerable
Base Damage: 1115–1672
Шанс критического удара: 5%
Урон от атаки: 200%
Attack Time: 1.995 сек.
Снаряды пронзают все цели
Наносит на 100% больше урона атаками
25% физического урона становится уроном хаосом
Отравляет врагов при нанесении удара
100% увеличение урона от яда
base is projectile [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
Наносит на 100% больше урона атаками
25% физического урона становится уроном хаосом
Отравляет врагов при нанесении удара
100% увеличение урона от яда
base is projectile [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
AtlasBasiliskDualProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1115–1672
Шанс критического удара: 5%
Урон от атаки: 5%
Attack Time: 1.995 сек.
Снаряды пронзают все цели
Наносит на 95% меньше урона атаками
25% физического урона становится уроном хаосом
base is projectile [1]
monster projectile variation [97]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
Наносит на 95% меньше урона атаками
25% физического урона становится уроном хаосом
base is projectile [1]
monster projectile variation [97]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
AtlasBasiliskDualProjectileImpact
Triggerable, Attack
Base Damage: 1115–1672
Шанс критического удара: 5%
Attack Time: 1.995 сек.
25% физического урона становится уроном хаосом
Накладывает кровотечение
is area damage [1]
visual hit effect chaos is green [1]
Накладывает кровотечение
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDualProjectile2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1115–1672
Шанс критического удара: 5%
Урон от атаки: 5%
Attack Time: 1.995 сек.
Снаряды пронзают все цели
Наносит на 95% меньше урона атаками
25% физического урона становится уроном хаосом
base is projectile [1]
monster projectile variation [98]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
Наносит на 95% меньше урона атаками
25% физического урона становится уроном хаосом
base is projectile [1]
monster projectile variation [98]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
EmptyActionAttackBasiliskProjectileLarge
Attack
Base Damage: 1115–1672
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Перезарядка: 15 сек.
Скорость атаки на 25% меньше
+10 м к дальности ударов ближнего боя
+10 м к дальности ударов ближнего боя
AtlasBasiliskWyvernGroundCollide
Triggerable, Attack
Base Damage: 1115–1672
Шанс критического удара: 5%
Урон от атаки: 125%
Attack Time: 1.995 сек.
Наносит на 25% больше урона атаками
50% физического урона становится уроном хаосом
is area damage [1]
visual hit effect chaos is green [1]
50% физического урона становится уроном хаосом
is area damage [1]
visual hit effect chaos is green [1]
MeleePartialChaosWithKnockbackBasilisk
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1115–1672
Шанс критического удара: 5%
Урон от атаки: 30%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
Отбрасывает врагов при нанесении удара
Наносит на 70% меньше урона атаками
25% физического урона становится уроном хаосом
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
Наносит на 70% меньше урона атаками
25% физического урона становится уроном хаосом
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskShoulderMortar2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Шанс критического удара: 5%
Время применения: 1 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит от 317.7 до 476.5 физического урона
50% физического урона становится уроном хаосом
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
50% физического урона становится уроном хаосом
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [3]
projectile uses contact position [1]
visual hit effect chaos is green [1]
SSMAtlasExileBasiliskViperRanged
Spell, Multicastable, Triggerable
Время применения: 1 сек.
alternate minion [579]
monster no drops or experience [1]
number of monsters to summon [3]
summoned monsters are minions [1]
monster no drops or experience [1]
number of monsters to summon [3]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { basic_action = "ChangeToStance2Immediate" basic_action = "ChangeToStance1Immediate" on_end_MonsterDodge = "FaceNearestPlayer();" slow_animations_go_to_idle = false } StateMachine { define_shared_state = "ragdoll = 1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );" } StateMachine { on_or_create_state_ragdoll_1 = " AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao, root_jntBnd, 0.67 ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/connectToBody.epk, Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao ); " on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao );" } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );" } Animated { on_event_addfadeepk_for_death_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/deathfade.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/onAct_death.ao ); " } Render { selection_height_override = 450.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile3ApparitionStandalone"] = { name = "Al-Hezmin, The Hunter", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.65, damageSpread = 0.2, attackTime = 1.995, attackRange = 20, accuracy = 1, skillList = { "MeleePartialChaosWithKnockback", "MeleePartialChaosWithKnockbackBasilisk", "AtlasBasiliskWyvernFlight", "AtlasBasiliskDualProjectile", "AtlasBasiliskDualProjectile2", "SSMAtlasExileBasiliskViperRanged", "AtlasBasiliskComboThrust", "AtlasBasiliskDecapThrust", "AtlasBasiliskComboSlam", "AtlasBasiliskDecapitateRightToLeft", "AtlasBasiliskDecapitateLeftToRight", "AtlasBasiliskDashSlash", "AtlasBasiliskDualProjectileImpact", "AtlasBasiliskWyvernGroundCollide", "EmptyActionAttackBasiliskProjectileBarrage", "EmptyActionAttackBasiliskProjectileBarrageLarge", "EmptyActionAttackBasiliskProjectileLarge", "EmptyActionAttackBasiliskWyvern", "EmptyActionAttackBasiliskDecapitate", "EmptyActionAttackBasiliskSpinAttack", "AtlasBasiliskWyvernSpawner", "AtlasExileBasiliskShoulderMortar", "AtlasExileBasiliskShoulderMortar2", "AtlasExileBasiliskDodgeLeft", "AtlasExileBasiliskDodgeRight", "AtlasExileBasiliskDodgeBack", "AtlasExileBasiliskDodgeLeftAttack", "AtlasExileBasiliskDodgeRightAttack", "AtlasExileBasiliskDodgeBackAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleePartialChaosWithKnockback"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0, 25, 100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleePartialChaosWithKnockbackBasilisk"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0, 25, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernFlight"] = { name = "AtlasBasiliskWyvernFlight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_damage_+%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDualProjectile"] = { name = "AtlasBasiliskDualProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {97, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDualProjectile2"] = { name = "AtlasBasiliskDualProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {98, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMAtlasExileBasiliskViperRanged"] = { name = "SSMAtlasExileBasiliskViperRanged", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summoned_monsters_are_minions", "monster_no_drops_or_experience", }, levels = { [1] = {3, 579, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskComboThrust"] = { name = "AtlasBasiliskComboThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDecapThrust"] = { name = "AtlasBasiliskDecapThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", "global_maim_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskComboSlam"] = { name = "AtlasBasiliskComboSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, baseMultiplier = 2.1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDecapitateRightToLeft"] = { name = "AtlasBasiliskDecapitateRightToLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_poison_damage_+%", "is_area_damage", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDecapitateLeftToRight"] = { name = "AtlasBasiliskDecapitateLeftToRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_poison_damage_+%", "is_area_damage", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDashSlash"] = { name = "AtlasBasiliskDashSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDualProjectileImpact"] = { name = "AtlasBasiliskDualProjectileImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "global_bleed_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernGroundCollide"] = { name = "AtlasBasiliskWyvernGroundCollide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileBarrage"] = { name = "EmptyActionAttackBasiliskProjectileBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileBarrageLarge"] = { name = "EmptyActionAttackBasiliskProjectileBarrageLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileLarge"] = { name = "EmptyActionAttackBasiliskProjectileLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskWyvern"] = { name = "EmptyActionAttackBasiliskWyvern", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskDecapitate"] = { name = "EmptyActionAttackBasiliskDecapitate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskSpinAttack"] = { name = "EmptyActionAttackBasiliskSpinAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernSpawner"] = { name = "AtlasBasiliskWyvernSpawner", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskShoulderMortar"] = { name = "AtlasExileBasiliskShoulderMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskShoulderMortar2"] = { name = "AtlasExileBasiliskShoulderMortar2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeLeft"] = { name = "AtlasExileBasiliskDodgeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeRight"] = { name = "AtlasExileBasiliskDodgeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeBack"] = { name = "AtlasExileBasiliskDodgeBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeLeftAttack"] = { name = "AtlasExileBasiliskDodgeLeftAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeRightAttack"] = { name = "AtlasExileBasiliskDodgeRightAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeBackAttack"] = { name = "AtlasExileBasiliskDodgeBackAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", }, levels = { [1] = {2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Скорость действий не может быть уменьшена ниже базового значения в 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
dropped items have influence type [5]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceHunter |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Не может быть отброшен
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Аль-Хезмин, Охотник
Гуманоид
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Скорость действий не может быть уменьшена ниже базового значения в 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
Не может быть отброшен
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
15000% увеличение редкости выпадающих предметов
Скорость действий не может быть уменьшена ниже базового значения в 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
Не может быть отброшен
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Al-Hezmin, The Hunter
Spectre | N |
---|---|
Tags | Чародейский, chaos_affinity, elderslayer, energy_armour, exile, fast_movement, human, humanoid, hunter_conqueror_boss, is_unarmed, large_model, medium_height, melee, not_dex, ranged, red_blood, slashing_weapon |
Здоровье
1300%
Energy Shield From Life
100%
Броня
+100%
Ailment Threshold
504%
Сопротивление
50 50 50 30
Damage
165%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 45
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
AtlasExiles3Apparition
Metadata
AtlasExile3ApparitionAtlas_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
1,811,503
Броня
57,580
Уклонение
4,739
Энергетический щит
6,127
Damage
702
Урон от чар
1,048
Точность
290
Attack Time
1.33665
Опыт
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EmptyActionAttackBasiliskSpinAttack
Attack
Base Damage: 1115–1672
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Перезарядка: 18 сек.
Скорость атаки на 25% меньше
AtlasBasiliskComboThrust
Triggerable, Attack
Base Damage: 1115–1672
Шанс критического удара: 5%
Урон от атаки: 40%
Attack Time: 1.995 сек.
Отбрасывает врагов при нанесении удара
Наносит на 60% меньше урона атаками
25% физического урона становится уроном хаосом
100% увеличение дистанции отбрасывания
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
Наносит на 60% меньше урона атаками
25% физического урона становится уроном хаосом
100% увеличение дистанции отбрасывания
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskComboSlam
Triggerable, Attack
Base Damage: 1115–1672
Шанс критического удара: 5%
Урон от атаки: 210%
Attack Time: 1.995 сек.
Наносит на 110% больше урона атаками
25% физического урона становится уроном хаосом
is area damage [1]
visual hit effect chaos is green [1]
25% физического урона становится уроном хаосом
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskDashSlash
Triggerable, Attack
Base Damage: 1115–1672
Шанс критического удара: 5%
Attack Time: 1.995 сек.
25% физического урона становится уроном хаосом
is area damage [1]
visual hit effect chaos is green [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskWyvernGroundCollide
Triggerable, Attack
Base Damage: 1115–1672
Шанс критического удара: 5%
Урон от атаки: 125%
Attack Time: 1.995 сек.
Наносит на 25% больше урона атаками
50% физического урона становится уроном хаосом
is area damage [1]
visual hit effect chaos is green [1]
50% физического урона становится уроном хаосом
is area damage [1]
visual hit effect chaos is green [1]
AtlasExileBasiliskDodgeToTarget
Spell, Movement
Время применения: 1 сек.
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "spawned" define_shared_state = "fade_out" } Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_max_endurance_charges = 0 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_monster_no_beyond_portal = 1 set_cannot_be_afflicted = 1 set_monster_uses_map_boss_difficulty_scaling = 1 } Positioned { blocking = false } DiesAfterTime { time_until_death = 8.0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { height_offset = 100 } StateMachine { create_state_spawned_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk, 1.0 );" on_or_create_state_spawned_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk );" create_state_fade_out_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );" on_or_create_state_fade_out_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );" } Animated { on_event_addfadeepk_for_idle_atlas_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/deathfade.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile3ApparitionAtlas_"] = { name = "Al-Hezmin, The Hunter", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.65, damageSpread = 0.2, attackTime = 1.995, attackRange = 45, accuracy = 1, skillList = { "AtlasBasiliskComboThrust", "AtlasBasiliskComboSlam", "AtlasBasiliskDashSlash", "AtlasBasiliskWyvernGroundCollide", "EmptyActionAttackBasiliskSpinAttack", "AtlasExileBasiliskDodgeToTarget", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskComboThrust"] = { name = "AtlasBasiliskComboThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskComboSlam"] = { name = "AtlasBasiliskComboSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, baseMultiplier = 2.1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskDashSlash"] = { name = "AtlasBasiliskDashSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernGroundCollide"] = { name = "AtlasBasiliskWyvernGroundCollide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskSpinAttack"] = { name = "EmptyActionAttackBasiliskSpinAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskDodgeToTarget"] = { name = "AtlasExileBasiliskDodgeToTarget", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Скорость действий не может быть уменьшена ниже базового значения в 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Не может быть отброшен
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Аль-Хезмин, Охотник
Аль-Хезмин, Охотник
Al-Hezmin, The Hunter
Аль-Хезмин, Охотник Attr /5
Имя | Показывать полное описание |
---|---|
Act | 11 |
Уровень монстров | 0 |
Boss | Аль-Хезмин, Охотник |
Card Tags | Кошачий совет Boss Участь хуже смерти Boss Дементофобия Boss Вечная война Boss Цена предвидения Boss Оправданные амбиции Boss |
Loading |
Уровень | Имя | Опыт | Damage | Attack Time | Здоровье | Броня | Уклонение | Энергетический щит | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | Аль-Хезмин, Охотник | 0 | 0 | 1.995 | 0 | 0 | 0 | 0 |