Аль-Хезмин, Охотник
Область: Засада Охотника
monster no drops or experience [1]
Al-Hezmin, The Hunter
SpectreN
AreaЗасада Охотника, Засада Охотника
Tagsexile, fast_movement, has_bow, human, humanoid, medium_height, non_attacking, not_dex, plate_armour, puncturing_weapon, ranged, red_blood
1300%Здоровье
100%Energy Shield From Life
+100%Броня
504%Ailment Threshold
50 50 50 30Сопротивление
150%Damage
100%Точность
+5%Шанс критического удара
+130%Множитель критического удара
6 ~ 15Attack Distance
1.5 SecondAttack Time
±20%Damage Spread
200%Опыт
100%Model Size
AtlasExiles3Type


Object Type

version 2
extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"

StateMachine
{
	create_state_visible_0 =
	"
		HideAllMeshSegments();
		HideAllMeshColliders();
		DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao );
	"

	on_state_visible_0 =
	"
		HideAllMeshSegments();
		HideAllMeshColliders();
		DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao );
	"

	on_state_visible_1 =
	"
		ShowAllMeshSegments();
		ShowAllMeshColliders();
		AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao, hip_jntBnd );
	"
	
	on_state_intro_1 = 
	"
		IfState( encounter, 1, { PlayTextAudio( Metadata/Monsters/AtlasExiles/AtlasExile3, AlHezminFourStoneFighta ); } );
		IfState( encounter, 2, { PlayTextAudio( Metadata/Monsters/AtlasExiles/AtlasExile3, AlHezminFourStoneFightb ); } );
		IfState( encounter, 3, { PlayTextAudio( Metadata/Monsters/AtlasExiles/AtlasExile3, AlHezminFourStoneFightc ); } );
		IfState( encounter, 4, { PlayTextAudio( Metadata/Monsters/AtlasExiles/AtlasExile3, AlHezminFourStoneFightd ); } );
		IfState( encounter, 5, { PlayTextAudio( Metadata/Monsters/AtlasExiles/AtlasExile3, AlHezminFourStoneFighte ); } );
	"
}

Actor
{
	on_event_apply_emerge_epk_for_Emerge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_B.epk );"
	on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_B.epk );"
}

Animated
{
	on_death_flee_01 = 
	"
		HideWeapons( true, true );
		IfState( encounter, 1, { PlayTextAudio( Metadata/Monsters/AtlasExiles/AtlasExile3, AlHezminNoStoneFleeing ); } );
		IfState( encounter, 2, { PlayTextAudio( Metadata/Monsters/AtlasExiles/AtlasExile3, AlHezminOneStoneFleeing ); } );
		IfState( encounter, 3, { PlayTextAudio( Metadata/Monsters/AtlasExiles/AtlasExile3, AlHezminTowStoneFleeing ); } );
		IfState( encounter, 4, { PlayTextAudio( Metadata/Monsters/AtlasExiles/AtlasExile3, AlHezminThreeStoneFleeing ); } );
		IfState( encounter, 5, { PlayTextAudio( Metadata/Monsters/AtlasExiles/AtlasExile3, AlHezminThreeStoneFleeing ); } );
	"
	
	on_death_01 =
	"
		DoRandom
		(
			{ PlayTextAudio( Metadata/Monsters/AtlasExiles/AtlasExile3, AlHezminFourStoneDeatha ); },
			{ PlayTextAudio( Metadata/Monsters/AtlasExiles/AtlasExile3, AlHezminFourStoneDeathb ); },
			{ PlayTextAudio( Metadata/Monsters/AtlasExiles/AtlasExile3, AlHezminFourStoneDeathc ); },
			{ PlayTextAudio( Metadata/Monsters/AtlasExiles/AtlasExile3, AlHezminFourStoneDeathd ); }
		);
	"
	
	on_event_addbodyglow_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_A_Glow.epk );"
	on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_B.epk );"

	on_event_disappear_for_death_flee_01 =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/Portal_Out.epk );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/deathfade.epk, hip_jntBnd );
	"
}

Preload
{
	preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile3Portal"
	preload_animated_object = "Metadata/Effects/Environment/labyrinth/airlock/wind/airlockwind.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasExiles/AtlasExile3"] = {
    name = "Al-Hezmin, The Hunter",
    life = 13,
    energyShield = 1,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
    },
    modList = {
    },
}
monster no drops or experience [1]

monster no drops or experience [1]

IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsмонстр (3)
GenerationTypeуник (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Invertmonster no drops or experience [-1]
    Аль-Хезмин, Охотник
    monster no drops or experience [1]
    Al-Hezmin, The Hunter
    SpectreN
    Tagsexile, fast_movement, has_bow, human, humanoid, non_attacking, not_dex, plate_armour, puncturing_weapon, ranged, red_blood
    1300%Здоровье
    100%Energy Shield From Life
    +100%Броня
    504%Ailment Threshold
    50 50 50 30Сопротивление
    150%Damage
    100%Точность
    +5%Шанс критического удара
    +130%Множитель критического удара
    6 ~ 15Attack Distance
    1.5 SecondAttack Time
    ±20%Damage Spread
    200%Опыт
    100%Model Size
    AtlasExiles3Type
    

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"
    
    StateMachine
    {
    	create_state_visible_0 =
    	"
    		HideAllMeshSegments();
    		HideAllMeshColliders();
    		DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao );
    	"
    
    	on_state_visible_0 =
    	"
    		HideAllMeshSegments();
    		HideAllMeshColliders();
    		DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao );
    	"
    
    	on_state_visible_1 =
    	"
    		ShowAllMeshSegments();
    		ShowAllMeshColliders();
    		AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao, hip_jntBnd );
    	"
    	
    	on_state_intro_1 = 
    	"
    		IfState( encounter, 1, { PlayTextAudio( Metadata/Monsters/AtlasExiles/AtlasExile3, AlHezminFourStoneFighta ); } );
    		IfState( encounter, 2, { PlayTextAudio( Metadata/Monsters/AtlasExiles/AtlasExile3, AlHezminFourStoneFightb ); } );
    		IfState( encounter, 3, { PlayTextAudio( Metadata/Monsters/AtlasExiles/AtlasExile3, AlHezminFourStoneFightc ); } );
    		IfState( encounter, 4, { PlayTextAudio( Metadata/Monsters/AtlasExiles/AtlasExile3, AlHezminFourStoneFightd ); } );
    		IfState( encounter, 5, { PlayTextAudio( Metadata/Monsters/AtlasExiles/AtlasExile3, AlHezminFourStoneFighte ); } );
    	"
    }
    
    Actor
    {
    	on_event_apply_emerge_epk_for_Emerge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_B.epk );"
    	on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_B.epk );"
    }
    
    Animated
    {
    	on_death_flee_01 = 
    	"
    		HideWeapons( true, true );
    		IfState( encounter, 1, { PlayTextAudio( Metadata/Monsters/AtlasExiles/AtlasExile3, AlHezminNoStoneFleeing ); } );
    		IfState( encounter, 2, { PlayTextAudio( Metadata/Monsters/AtlasExiles/AtlasExile3, AlHezminOneStoneFleeing ); } );
    		IfState( encounter, 3, { PlayTextAudio( Metadata/Monsters/AtlasExiles/AtlasExile3, AlHezminTowStoneFleeing ); } );
    		IfState( encounter, 4, { PlayTextAudio( Metadata/Monsters/AtlasExiles/AtlasExile3, AlHezminThreeStoneFleeing ); } );
    		IfState( encounter, 5, { PlayTextAudio( Metadata/Monsters/AtlasExiles/AtlasExile3, AlHezminThreeStoneFleeing ); } );
    	"
    	
    	on_death_01 =
    	"
    		DoRandom
    		(
    			{ PlayTextAudio( Metadata/Monsters/AtlasExiles/AtlasExile3, AlHezminFourStoneDeatha ); },
    			{ PlayTextAudio( Metadata/Monsters/AtlasExiles/AtlasExile3, AlHezminFourStoneDeathb ); },
    			{ PlayTextAudio( Metadata/Monsters/AtlasExiles/AtlasExile3, AlHezminFourStoneDeathc ); },
    			{ PlayTextAudio( Metadata/Monsters/AtlasExiles/AtlasExile3, AlHezminFourStoneDeathd ); }
    		);
    	"
    	
    	on_event_addbodyglow_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_A_Glow.epk );"
    	on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_B.epk );"
    
    	on_event_disappear_for_death_flee_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/Portal_Out.epk );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/deathfade.epk, hip_jntBnd );
    	"
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile3Portal"
    	preload_animated_object = "Metadata/Effects/Environment/labyrinth/airlock/wind/airlockwind.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile3Standalone"] = {
        name = "Al-Hezmin, The Hunter",
        life = 13,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
        },
        modList = {
        },
    }
    
    monster no drops or experience [1]

    monster no drops or experience [1]

    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Invertmonster no drops or experience [-1]
    Аль-Хезмин, Охотник
    Al-Hezmin, The Hunter
    SpectreN
    Tagsexile, fast_movement, has_bow, human, humanoid, medium_height, non_attacking, not_dex, plate_armour, puncturing_weapon, ranged, red_blood
    1300%Здоровье
    100%Energy Shield From Life
    +100%Броня
    504%Ailment Threshold
    50 50 50 30Сопротивление
    150%Damage
    100%Точность
    +5%Шанс критического удара
    +130%Множитель критического удара
    6 ~ 15Attack Distance
    1.5 SecondAttack Time
    ±20%Damage Spread
    200%Опыт
    100%Model Size
    AtlasExiles3Type
    

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileInfluenceBase"
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile3Portal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileInfluenceBase"
    
    Animated
    {
    	on_event_destroyportal = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/influence/basilisk_influence.ao, default, 1.0, 1.0, 111.0, random, -200, 0 );"
    	on_portal_exit_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/Portal_In.epk );"
    }
    
    StateMachine
    {
    	on_state_visible_1 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/Portal_In.epk );
    	"
    
    	on_state_visible_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/Portal_Out.epk );"
    }
    
    Actor
    {
    	on_start_Emerge = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/influence/basilisk_influence.ao, default, 1.0, 2.0, 111.0, random, -200, 0 );"
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile3Portal"
    	preload_animated_object = "Metadata/Effects/Environment/labyrinth/airlock/wind/airlockwind.ao"
    	preload_buff_visual = "basilisk_empowered_boss_buff"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile3Influence_"] = {
        name = "Al-Hezmin, The Hunter",
        life = 13,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
        },
        modList = {
        },
    }
    
    Аль-Хезмин, Охотник
    Область: Засада Охотника
    monster dropped item quantity +% [0]
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    Скорость действий не может быть уменьшена ниже базового значения в 70%
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [5]
    Не может быть отброшен
    Al-Hezmin, The Hunter
    SpectreN
    AreaЗасада Охотника
    TagsЧародейский, chaos_affinity, elderslayer, energy_armour, exile, fast_movement, human, humanoid, hunter_conqueror_boss, is_unarmed, medium_height, melee, not_dex, ranged, red_blood, slashing_weapon
    1300%Здоровье
    100%Energy Shield From Life
    +100%Броня
    504%Ailment Threshold
    50 50 50 30Сопротивление
    165%Damage
    100%Точность
    +5%Шанс критического удара
    +130%Множитель критического удара
    6 ~ 20Attack Distance
    1.995 SecondAttack Time
    ±20%Damage Spread
    200%Опыт
    100%Model Size
    AtlasExiles3ApparitionType
    38,184,303Здоровье
    32,530Броня
    8,120Уклонение
    16,265Энерг. щит
    1,791Damage
    2,674Spell Damage
    538Точность
    1.33665Attack Time
    145,750Опыт
    6,957,767Ailment Threshold
    22,000Chill
    22,000Shock
    124,467Brittle
    22,000Scorch
    60,783Sap
    MeleePartialChaosWithKnockback
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 2845–4267
    Шанс критического удара: 5%
    Урон от атаки: 75%
    Attack Time: 1.995 Second
    Герой наносит обычный удар.
    Отбрасывает врагов при нанесении удара
    Наносит на 25% меньше урона атаками
    25% физического урона становится уроном хаосом
    base knockback speed +% [100]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]

    iconbasicattack
    AtlasExileBasiliskShoulderMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Шанс критического удара: 5%
    Время применения: 1 Second
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 1027 до 1541 физического урона
    50% физического урона становится уроном хаосом
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileBarrage
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    EmptyActionAttackBasiliskProjectileBarrageLarge
    Перезарядка: 11 Second
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    EmptyActionAttackBasiliskWyvern
    Перезарядка: 18 Second
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    EmptyActionAttackBasiliskDecapitate
    Перезарядка: 12 Second
    Скорость атаки на 25% меньше
    EmptyActionAttackBasiliskSpinAttack
    Перезарядка: 18 Second
    Скорость атаки на 25% меньше
    AtlasBasiliskComboThrust
    Triggerable, Attack
    Base Damage: 2845–4267
    Шанс критического удара: 5%
    Урон от атаки: 40%
    Attack Time: 1.995 Second
    Отбрасывает врагов при нанесении удара
    Наносит на 60% меньше урона атаками
    25% физического урона становится уроном хаосом
    100% увеличение дистанции отбрасывания
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskComboSlam
    Triggerable, Attack
    Base Damage: 2845–4267
    Шанс критического удара: 5%
    Урон от атаки: 210%
    Attack Time: 1.995 Second
    Наносит на 110% больше урона атаками
    25% физического урона становится уроном хаосом
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateRightToLeft
    Triggerable, Attack
    Base Damage: 2845–4267
    Шанс критического удара: 5%
    Урон от атаки: 75%
    Attack Time: 1.995 Second
    Наносит на 25% меньше урона атаками
    25% физического урона становится уроном хаосом
    Отравляет врагов при нанесении удара
    350% увеличение урона от яда
    200% увеличение длительности яда
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateLeftToRight
    Triggerable, Attack
    Base Damage: 2845–4267
    Шанс критического удара: 5%
    Урон от атаки: 75%
    Attack Time: 1.995 Second
    Наносит на 25% меньше урона атаками
    25% физического урона становится уроном хаосом
    Отравляет врагов при нанесении удара
    350% увеличение урона от яда
    200% увеличение длительности яда
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeft
    AtlasExileBasiliskDodgeRight
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBack
    monster dodge direction [3]
    AtlasBasiliskDecapThrust
    Triggerable, Attack
    Base Damage: 2845–4267
    Шанс критического удара: 5%
    Урон от атаки: 40%
    Attack Time: 1.995 Second
    Отбрасывает врагов при нанесении удара
    Наносит на 60% меньше урона атаками
    25% физического урона становится уроном хаосом
    Накладывает увечье при нанесении удара
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDashSlash
    Triggerable, Attack
    Base Damage: 2845–4267
    Шанс критического удара: 5%
    Attack Time: 1.995 Second
    25% физического урона становится уроном хаосом
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeftAttack
    AtlasExileBasiliskDodgeRightAttack
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBackAttack
    monster dodge direction [2]
    AtlasBasiliskWyvernSpawner
    Triggerable
    AtlasBasiliskWyvernFlight
    Triggerable
    Снаряды пронзают все цели
    Наносит на 100% больше урона атаками
    25% физического урона становится уроном хаосом
    Отравляет врагов при нанесении удара
    100% увеличение урона от яда
    base is projectile [1]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 2845–4267
    Шанс критического удара: 5%
    Урон от атаки: 5%
    Attack Time: 1.995 Second
    Снаряды пронзают все цели
    Наносит на 95% меньше урона атаками
    25% физического урона становится уроном хаосом
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectileImpact
    Triggerable, Attack
    Base Damage: 2845–4267
    Шанс критического удара: 5%
    Attack Time: 1.995 Second
    25% физического урона становится уроном хаосом
    Накладывает кровотечение
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 2845–4267
    Шанс критического удара: 5%
    Урон от атаки: 5%
    Attack Time: 1.995 Second
    Снаряды пронзают все цели
    Наносит на 95% меньше урона атаками
    25% физического урона становится уроном хаосом
    base is projectile [1]
    monster projectile variation [98]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileLarge
    Перезарядка: 15 Second
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    AtlasBasiliskWyvernGroundCollide
    Triggerable, Attack
    Base Damage: 2845–4267
    Шанс критического удара: 5%
    Урон от атаки: 125%
    Attack Time: 1.995 Second
    Наносит на 25% больше урона атаками
    50% физического урона становится уроном хаосом
    is area damage [1]
    visual hit effect chaos is green [1]
    MeleePartialChaosWithKnockbackBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 2845–4267
    Шанс критического удара: 5%
    Урон от атаки: 30%
    Attack Time: 1.995 Second
    Герой наносит обычный удар.
    Отбрасывает врагов при нанесении удара
    Наносит на 70% меньше урона атаками
    25% физического урона становится уроном хаосом
    base knockback speed +% [100]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]

    iconbasicattack
    AtlasExileBasiliskShoulderMortar2
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Шанс критического удара: 5%
    Время применения: 1 Second
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 739.8 до 1110 физического урона
    50% физического урона становится уроном хаосом
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    27,205,452Здоровье
    28,850Броня
    7,608Уклонение
    14,425Энерг. щит
    1,598Damage
    2,385Spell Damage
    499Точность
    1.33665Attack Time
    143,066Опыт
    4,957,252Ailment Threshold
    15,675Chill
    15,675Shock
    88,680Brittle
    15,675Scorch
    43,307Sap
    MeleePartialChaosWithKnockback
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 2538–3807
    Шанс критического удара: 5%
    Урон от атаки: 75%
    Attack Time: 1.995 Second
    Герой наносит обычный удар.
    Отбрасывает врагов при нанесении удара
    Наносит на 25% меньше урона атаками
    25% физического урона становится уроном хаосом
    base knockback speed +% [100]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]

    iconbasicattack
    AtlasExileBasiliskShoulderMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Шанс критического удара: 5%
    Время применения: 1 Second
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 926.1 до 1389 физического урона
    50% физического урона становится уроном хаосом
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileBarrage
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    EmptyActionAttackBasiliskProjectileBarrageLarge
    Перезарядка: 11 Second
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    EmptyActionAttackBasiliskWyvern
    Перезарядка: 18 Second
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    EmptyActionAttackBasiliskDecapitate
    Перезарядка: 12 Second
    Скорость атаки на 25% меньше
    EmptyActionAttackBasiliskSpinAttack
    Перезарядка: 18 Second
    Скорость атаки на 25% меньше
    AtlasBasiliskComboThrust
    Triggerable, Attack
    Base Damage: 2538–3807
    Шанс критического удара: 5%
    Урон от атаки: 40%
    Attack Time: 1.995 Second
    Отбрасывает врагов при нанесении удара
    Наносит на 60% меньше урона атаками
    25% физического урона становится уроном хаосом
    100% увеличение дистанции отбрасывания
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskComboSlam
    Triggerable, Attack
    Base Damage: 2538–3807
    Шанс критического удара: 5%
    Урон от атаки: 210%
    Attack Time: 1.995 Second
    Наносит на 110% больше урона атаками
    25% физического урона становится уроном хаосом
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateRightToLeft
    Triggerable, Attack
    Base Damage: 2538–3807
    Шанс критического удара: 5%
    Урон от атаки: 75%
    Attack Time: 1.995 Second
    Наносит на 25% меньше урона атаками
    25% физического урона становится уроном хаосом
    Отравляет врагов при нанесении удара
    350% увеличение урона от яда
    200% увеличение длительности яда
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateLeftToRight
    Triggerable, Attack
    Base Damage: 2538–3807
    Шанс критического удара: 5%
    Урон от атаки: 75%
    Attack Time: 1.995 Second
    Наносит на 25% меньше урона атаками
    25% физического урона становится уроном хаосом
    Отравляет врагов при нанесении удара
    350% увеличение урона от яда
    200% увеличение длительности яда
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeft
    AtlasExileBasiliskDodgeRight
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBack
    monster dodge direction [3]
    AtlasBasiliskDecapThrust
    Triggerable, Attack
    Base Damage: 2538–3807
    Шанс критического удара: 5%
    Урон от атаки: 40%
    Attack Time: 1.995 Second
    Отбрасывает врагов при нанесении удара
    Наносит на 60% меньше урона атаками
    25% физического урона становится уроном хаосом
    Накладывает увечье при нанесении удара
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDashSlash
    Triggerable, Attack
    Base Damage: 2538–3807
    Шанс критического удара: 5%
    Attack Time: 1.995 Second
    25% физического урона становится уроном хаосом
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeftAttack
    AtlasExileBasiliskDodgeRightAttack
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBackAttack
    monster dodge direction [2]
    AtlasBasiliskWyvernSpawner
    Triggerable
    AtlasBasiliskWyvernFlight
    Triggerable
    Снаряды пронзают все цели
    Наносит на 100% больше урона атаками
    25% физического урона становится уроном хаосом
    Отравляет врагов при нанесении удара
    100% увеличение урона от яда
    base is projectile [1]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 2538–3807
    Шанс критического удара: 5%
    Урон от атаки: 5%
    Attack Time: 1.995 Second
    Снаряды пронзают все цели
    Наносит на 95% меньше урона атаками
    25% физического урона становится уроном хаосом
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectileImpact
    Triggerable, Attack
    Base Damage: 2538–3807
    Шанс критического удара: 5%
    Attack Time: 1.995 Second
    25% физического урона становится уроном хаосом
    Накладывает кровотечение
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 2538–3807
    Шанс критического удара: 5%
    Урон от атаки: 5%
    Attack Time: 1.995 Second
    Снаряды пронзают все цели
    Наносит на 95% меньше урона атаками
    25% физического урона становится уроном хаосом
    base is projectile [1]
    monster projectile variation [98]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileLarge
    Перезарядка: 15 Second
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    AtlasBasiliskWyvernGroundCollide
    Triggerable, Attack
    Base Damage: 2538–3807
    Шанс критического удара: 5%
    Урон от атаки: 125%
    Attack Time: 1.995 Second
    Наносит на 25% больше урона атаками
    50% физического урона становится уроном хаосом
    is area damage [1]
    visual hit effect chaos is green [1]
    MeleePartialChaosWithKnockbackBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 2538–3807
    Шанс критического удара: 5%
    Урон от атаки: 30%
    Attack Time: 1.995 Second
    Герой наносит обычный удар.
    Отбрасывает врагов при нанесении удара
    Наносит на 70% меньше урона атаками
    25% физического урона становится уроном хаосом
    base knockback speed +% [100]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]

    iconbasicattack
    AtlasExileBasiliskShoulderMortar2
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Шанс критического удара: 5%
    Время применения: 1 Second
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 666.8 до 1000 физического урона
    50% физического урона становится уроном хаосом
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    13,009,096Здоровье
    22,656Броня
    6,667Уклонение
    11,328Энерг. щит
    1,269Damage
    1,894Spell Damage
    428Точность
    1.33665Attack Time
    136,147Опыт
    2,471,328Ailment Threshold
    7,814Chill
    7,814Shock
    44,210Brittle
    7,814Scorch
    21,590Sap
    MeleePartialChaosWithKnockback
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 2015–3022
    Шанс критического удара: 5%
    Урон от атаки: 75%
    Attack Time: 1.995 Second
    Герой наносит обычный удар.
    Отбрасывает врагов при нанесении удара
    Наносит на 25% меньше урона атаками
    25% физического урона становится уроном хаосом
    base knockback speed +% [100]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]

    iconbasicattack
    AtlasExileBasiliskShoulderMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Шанс критического удара: 5%
    Время применения: 1 Second
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 751.3 до 1127 физического урона
    50% физического урона становится уроном хаосом
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileBarrage
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    EmptyActionAttackBasiliskProjectileBarrageLarge
    Перезарядка: 11 Second
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    EmptyActionAttackBasiliskWyvern
    Перезарядка: 18 Second
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    EmptyActionAttackBasiliskDecapitate
    Перезарядка: 12 Second
    Скорость атаки на 25% меньше
    EmptyActionAttackBasiliskSpinAttack
    Перезарядка: 18 Second
    Скорость атаки на 25% меньше
    AtlasBasiliskComboThrust
    Triggerable, Attack
    Base Damage: 2015–3022
    Шанс критического удара: 5%
    Урон от атаки: 40%
    Attack Time: 1.995 Second
    Отбрасывает врагов при нанесении удара
    Наносит на 60% меньше урона атаками
    25% физического урона становится уроном хаосом
    100% увеличение дистанции отбрасывания
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskComboSlam
    Triggerable, Attack
    Base Damage: 2015–3022
    Шанс критического удара: 5%
    Урон от атаки: 210%
    Attack Time: 1.995 Second
    Наносит на 110% больше урона атаками
    25% физического урона становится уроном хаосом
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateRightToLeft
    Triggerable, Attack
    Base Damage: 2015–3022
    Шанс критического удара: 5%
    Урон от атаки: 75%
    Attack Time: 1.995 Second
    Наносит на 25% меньше урона атаками
    25% физического урона становится уроном хаосом
    Отравляет врагов при нанесении удара
    350% увеличение урона от яда
    200% увеличение длительности яда
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateLeftToRight
    Triggerable, Attack
    Base Damage: 2015–3022
    Шанс критического удара: 5%
    Урон от атаки: 75%
    Attack Time: 1.995 Second
    Наносит на 25% меньше урона атаками
    25% физического урона становится уроном хаосом
    Отравляет врагов при нанесении удара
    350% увеличение урона от яда
    200% увеличение длительности яда
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeft
    AtlasExileBasiliskDodgeRight
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBack
    monster dodge direction [3]
    AtlasBasiliskDecapThrust
    Triggerable, Attack
    Base Damage: 2015–3022
    Шанс критического удара: 5%
    Урон от атаки: 40%
    Attack Time: 1.995 Second
    Отбрасывает врагов при нанесении удара
    Наносит на 60% меньше урона атаками
    25% физического урона становится уроном хаосом
    Накладывает увечье при нанесении удара
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDashSlash
    Triggerable, Attack
    Base Damage: 2015–3022
    Шанс критического удара: 5%
    Attack Time: 1.995 Second
    25% физического урона становится уроном хаосом
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeftAttack
    AtlasExileBasiliskDodgeRightAttack
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBackAttack
    monster dodge direction [2]
    AtlasBasiliskWyvernSpawner
    Triggerable
    AtlasBasiliskWyvernFlight
    Triggerable
    Снаряды пронзают все цели
    Наносит на 100% больше урона атаками
    25% физического урона становится уроном хаосом
    Отравляет врагов при нанесении удара
    100% увеличение урона от яда
    base is projectile [1]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 2015–3022
    Шанс критического удара: 5%
    Урон от атаки: 5%
    Attack Time: 1.995 Second
    Снаряды пронзают все цели
    Наносит на 95% меньше урона атаками
    25% физического урона становится уроном хаосом
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectileImpact
    Triggerable, Attack
    Base Damage: 2015–3022
    Шанс критического удара: 5%
    Attack Time: 1.995 Second
    25% физического урона становится уроном хаосом
    Накладывает кровотечение
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 2015–3022
    Шанс критического удара: 5%
    Урон от атаки: 5%
    Attack Time: 1.995 Second
    Снаряды пронзают все цели
    Наносит на 95% меньше урона атаками
    25% физического урона становится уроном хаосом
    base is projectile [1]
    monster projectile variation [98]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileLarge
    Перезарядка: 15 Second
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    AtlasBasiliskWyvernGroundCollide
    Triggerable, Attack
    Base Damage: 2015–3022
    Шанс критического удара: 5%
    Урон от атаки: 125%
    Attack Time: 1.995 Second
    Наносит на 25% больше урона атаками
    50% физического урона становится уроном хаосом
    is area damage [1]
    visual hit effect chaos is green [1]
    MeleePartialChaosWithKnockbackBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 2015–3022
    Шанс критического удара: 5%
    Урон от атаки: 30%
    Attack Time: 1.995 Second
    Герой наносит обычный удар.
    Отбрасывает врагов при нанесении удара
    Наносит на 70% меньше урона атаками
    25% физического урона становится уроном хаосом
    base knockback speed +% [100]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]

    iconbasicattack
    AtlasExileBasiliskShoulderMortar2
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Шанс критического удара: 5%
    Время применения: 1 Second
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 541 до 811.4 физического урона
    50% физического урона становится уроном хаосом
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    5,135,508Здоровье
    16,696Броня
    5,633Уклонение
    8,348Энерг. щит
    946Damage
    1,413Spell Damage
    352Точность
    1.33665Attack Time
    125,268Опыт
    1,095,048Ailment Threshold
    3,463Chill
    3,463Shock
    19,589Brittle
    3,463Scorch
    9,566Sap
    MeleePartialChaosWithKnockback
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 1503–2255
    Шанс критического удара: 5%
    Урон от атаки: 75%
    Attack Time: 1.995 Second
    Герой наносит обычный удар.
    Отбрасывает врагов при нанесении удара
    Наносит на 25% меньше урона атаками
    25% физического урона становится уроном хаосом
    base knockback speed +% [100]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]

    iconbasicattack
    AtlasExileBasiliskShoulderMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Шанс критического удара: 5%
    Время применения: 1 Second
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 576.8 до 865.2 физического урона
    50% физического урона становится уроном хаосом
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileBarrage
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    EmptyActionAttackBasiliskProjectileBarrageLarge
    Перезарядка: 11 Second
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    EmptyActionAttackBasiliskWyvern
    Перезарядка: 18 Second
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    EmptyActionAttackBasiliskDecapitate
    Перезарядка: 12 Second
    Скорость атаки на 25% меньше
    EmptyActionAttackBasiliskSpinAttack
    Перезарядка: 18 Second
    Скорость атаки на 25% меньше
    AtlasBasiliskComboThrust
    Triggerable, Attack
    Base Damage: 1503–2255
    Шанс критического удара: 5%
    Урон от атаки: 40%
    Attack Time: 1.995 Second
    Отбрасывает врагов при нанесении удара
    Наносит на 60% меньше урона атаками
    25% физического урона становится уроном хаосом
    100% увеличение дистанции отбрасывания
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskComboSlam
    Triggerable, Attack
    Base Damage: 1503–2255
    Шанс критического удара: 5%
    Урон от атаки: 210%
    Attack Time: 1.995 Second
    Наносит на 110% больше урона атаками
    25% физического урона становится уроном хаосом
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateRightToLeft
    Triggerable, Attack
    Base Damage: 1503–2255
    Шанс критического удара: 5%
    Урон от атаки: 75%
    Attack Time: 1.995 Second
    Наносит на 25% меньше урона атаками
    25% физического урона становится уроном хаосом
    Отравляет врагов при нанесении удара
    350% увеличение урона от яда
    200% увеличение длительности яда
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateLeftToRight
    Triggerable, Attack
    Base Damage: 1503–2255
    Шанс критического удара: 5%
    Урон от атаки: 75%
    Attack Time: 1.995 Second
    Наносит на 25% меньше урона атаками
    25% физического урона становится уроном хаосом
    Отравляет врагов при нанесении удара
    350% увеличение урона от яда
    200% увеличение длительности яда
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeft
    AtlasExileBasiliskDodgeRight
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBack
    monster dodge direction [3]
    AtlasBasiliskDecapThrust
    Triggerable, Attack
    Base Damage: 1503–2255
    Шанс критического удара: 5%
    Урон от атаки: 40%
    Attack Time: 1.995 Second
    Отбрасывает врагов при нанесении удара
    Наносит на 60% меньше урона атаками
    25% физического урона становится уроном хаосом
    Накладывает увечье при нанесении удара
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDashSlash
    Triggerable, Attack
    Base Damage: 1503–2255
    Шанс критического удара: 5%
    Attack Time: 1.995 Second
    25% физического урона становится уроном хаосом
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeftAttack
    AtlasExileBasiliskDodgeRightAttack
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBackAttack
    monster dodge direction [2]
    AtlasBasiliskWyvernSpawner
    Triggerable
    AtlasBasiliskWyvernFlight
    Triggerable
    Снаряды пронзают все цели
    Наносит на 100% больше урона атаками
    25% физического урона становится уроном хаосом
    Отравляет врагов при нанесении удара
    100% увеличение урона от яда
    base is projectile [1]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1503–2255
    Шанс критического удара: 5%
    Урон от атаки: 5%
    Attack Time: 1.995 Second
    Снаряды пронзают все цели
    Наносит на 95% меньше урона атаками
    25% физического урона становится уроном хаосом
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectileImpact
    Triggerable, Attack
    Base Damage: 1503–2255
    Шанс критического удара: 5%
    Attack Time: 1.995 Second
    25% физического урона становится уроном хаосом
    Накладывает кровотечение
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1503–2255
    Шанс критического удара: 5%
    Урон от атаки: 5%
    Attack Time: 1.995 Second
    Снаряды пронзают все цели
    Наносит на 95% меньше урона атаками
    25% физического урона становится уроном хаосом
    base is projectile [1]
    monster projectile variation [98]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileLarge
    Перезарядка: 15 Second
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    AtlasBasiliskWyvernGroundCollide
    Triggerable, Attack
    Base Damage: 1503–2255
    Шанс критического удара: 5%
    Урон от атаки: 125%
    Attack Time: 1.995 Second
    Наносит на 25% больше урона атаками
    50% физического урона становится уроном хаосом
    is area damage [1]
    visual hit effect chaos is green [1]
    MeleePartialChaosWithKnockbackBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 1503–2255
    Шанс критического удара: 5%
    Урон от атаки: 30%
    Attack Time: 1.995 Second
    Герой наносит обычный удар.
    Отбрасывает врагов при нанесении удара
    Наносит на 70% меньше урона атаками
    25% физического урона становится уроном хаосом
    base knockback speed +% [100]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]

    iconbasicattack
    AtlasExileBasiliskShoulderMortar2
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Шанс критического удара: 5%
    Время применения: 1 Second
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 415.3 до 622.9 физического урона
    50% физического урона становится уроном хаосом
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    1,811,503Здоровье
    12,254Броня
    4,739Уклонение
    6,127Энерг. щит
    702Damage
    1,048Spell Damage
    290Точность
    1.33665Attack Time
    112,805Опыт
    442,453Ailment Threshold
    1,399Chill
    1,399Shock
    7,915Brittle
    1,399Scorch
    3,865Sap
    MeleePartialChaosWithKnockback
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 1115–1672
    Шанс критического удара: 5%
    Урон от атаки: 75%
    Attack Time: 1.995 Second
    Герой наносит обычный удар.
    Отбрасывает врагов при нанесении удара
    Наносит на 25% меньше урона атаками
    25% физического урона становится уроном хаосом
    base knockback speed +% [100]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]

    iconbasicattack
    AtlasExileBasiliskShoulderMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Шанс критического удара: 5%
    Время применения: 1 Second
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 441.2 до 661.8 физического урона
    50% физического урона становится уроном хаосом
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileBarrage
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    EmptyActionAttackBasiliskProjectileBarrageLarge
    Перезарядка: 11 Second
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    EmptyActionAttackBasiliskWyvern
    Перезарядка: 18 Second
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    EmptyActionAttackBasiliskDecapitate
    Перезарядка: 12 Second
    Скорость атаки на 25% меньше
    EmptyActionAttackBasiliskSpinAttack
    Перезарядка: 18 Second
    Скорость атаки на 25% меньше
    AtlasBasiliskComboThrust
    Triggerable, Attack
    Base Damage: 1115–1672
    Шанс критического удара: 5%
    Урон от атаки: 40%
    Attack Time: 1.995 Second
    Отбрасывает врагов при нанесении удара
    Наносит на 60% меньше урона атаками
    25% физического урона становится уроном хаосом
    100% увеличение дистанции отбрасывания
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskComboSlam
    Triggerable, Attack
    Base Damage: 1115–1672
    Шанс критического удара: 5%
    Урон от атаки: 210%
    Attack Time: 1.995 Second
    Наносит на 110% больше урона атаками
    25% физического урона становится уроном хаосом
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateRightToLeft
    Triggerable, Attack
    Base Damage: 1115–1672
    Шанс критического удара: 5%
    Урон от атаки: 75%
    Attack Time: 1.995 Second
    Наносит на 25% меньше урона атаками
    25% физического урона становится уроном хаосом
    Отравляет врагов при нанесении удара
    350% увеличение урона от яда
    200% увеличение длительности яда
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateLeftToRight
    Triggerable, Attack
    Base Damage: 1115–1672
    Шанс критического удара: 5%
    Урон от атаки: 75%
    Attack Time: 1.995 Second
    Наносит на 25% меньше урона атаками
    25% физического урона становится уроном хаосом
    Отравляет врагов при нанесении удара
    350% увеличение урона от яда
    200% увеличение длительности яда
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeft
    AtlasExileBasiliskDodgeRight
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBack
    monster dodge direction [3]
    AtlasBasiliskDecapThrust
    Triggerable, Attack
    Base Damage: 1115–1672
    Шанс критического удара: 5%
    Урон от атаки: 40%
    Attack Time: 1.995 Second
    Отбрасывает врагов при нанесении удара
    Наносит на 60% меньше урона атаками
    25% физического урона становится уроном хаосом
    Накладывает увечье при нанесении удара
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDashSlash
    Triggerable, Attack
    Base Damage: 1115–1672
    Шанс критического удара: 5%
    Attack Time: 1.995 Second
    25% физического урона становится уроном хаосом
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeftAttack
    AtlasExileBasiliskDodgeRightAttack
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBackAttack
    monster dodge direction [2]
    AtlasBasiliskWyvernSpawner
    Triggerable
    AtlasBasiliskWyvernFlight
    Triggerable
    Снаряды пронзают все цели
    Наносит на 100% больше урона атаками
    25% физического урона становится уроном хаосом
    Отравляет врагов при нанесении удара
    100% увеличение урона от яда
    base is projectile [1]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1115–1672
    Шанс критического удара: 5%
    Урон от атаки: 5%
    Attack Time: 1.995 Second
    Снаряды пронзают все цели
    Наносит на 95% меньше урона атаками
    25% физического урона становится уроном хаосом
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectileImpact
    Triggerable, Attack
    Base Damage: 1115–1672
    Шанс критического удара: 5%
    Attack Time: 1.995 Second
    25% физического урона становится уроном хаосом
    Накладывает кровотечение
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1115–1672
    Шанс критического удара: 5%
    Урон от атаки: 5%
    Attack Time: 1.995 Second
    Снаряды пронзают все цели
    Наносит на 95% меньше урона атаками
    25% физического урона становится уроном хаосом
    base is projectile [1]
    monster projectile variation [98]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileLarge
    Перезарядка: 15 Second
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    AtlasBasiliskWyvernGroundCollide
    Triggerable, Attack
    Base Damage: 1115–1672
    Шанс критического удара: 5%
    Урон от атаки: 125%
    Attack Time: 1.995 Second
    Наносит на 25% больше урона атаками
    50% физического урона становится уроном хаосом
    is area damage [1]
    visual hit effect chaos is green [1]
    MeleePartialChaosWithKnockbackBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 1115–1672
    Шанс критического удара: 5%
    Урон от атаки: 30%
    Attack Time: 1.995 Second
    Герой наносит обычный удар.
    Отбрасывает врагов при нанесении удара
    Наносит на 70% меньше урона атаками
    25% физического урона становится уроном хаосом
    base knockback speed +% [100]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]

    iconbasicattack
    AtlasExileBasiliskShoulderMortar2
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Шанс критического удара: 5%
    Время применения: 1 Second
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 317.7 до 476.5 физического урона
    50% физического урона становится уроном хаосом
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    Melee MeleePartialChaosWithKnockback90OnlyLastTarget TargetIsPlayer TargetNear IgnoresTaunt
    Melee MeleePartialChaosWithKnockback30OnlyLastTarget TargetIsPlayer IgnoresTaunt
    Melee MeleePartialChaosWithKnockback3OnlyLastTarget TargetNear
    Melee MeleePartialChaosWithKnockback3OnlyLastTarget
    Melee MeleePartialChaosWithKnockback 3
    Melee MeleePartialChaosWithKnockbackBasilisk90OnlyLastTarget TargetNear NoRepeat
    Melee MeleePartialChaosWithKnockbackBasilisk30OnlyLastTarget NoRepeat
    Melee MeleePartialChaosWithKnockbackBasilisk90OnlyLastTarget TargetIsPlayer TargetNear NoRepeat IgnoresTaunt
    Melee MeleePartialChaosWithKnockbackBasilisk30OnlyLastTarget TargetIsPlayer NoRepeat IgnoresTaunt
    Melee MeleePartialChaosWithKnockbackBasilisk3NoRepeat
    EmptyActionAttack4 EmptyActionAttackBasiliskDecapitate400ForceTargetEnemy TargetIsPlayer OnLessThanPercentLife=95 IgnoresTaunt
    EmptyActionAttack5 EmptyActionAttackBasiliskSpinAttack400ForceTargetEnemy TargetIsPlayer OnLessThanPercentLife=75 IgnoresTaunt
    EmptyActionAttack4 EmptyActionAttackBasiliskDecapitate3ForceTargetEnemy OnLessThanPercentLife=95
    EmptyActionAttack5 EmptyActionAttackBasiliskSpinAttack3ForceTargetEnemy OnLessThanPercentLife=75
    ChangeToStance2Immediate-1FightIsInState=10
    stance stance2
    EmptyActionAttack EmptyActionAttackBasiliskProjectileBarrage100ForceTargetEnemy TargetIsPlayer IgnoresTaunt
    EmptyActionAttack2 EmptyActionAttackBasiliskProjectileBarrageLarge200ForceTargetEnemy TargetIsPlayer IgnoresTaunt
    EmptyActionAttack3 EmptyActionAttackBasiliskWyvern400ForceTargetEnemy OnLessThanPercentLife=75 TargetIsPlayer IgnoresTaunt
    EmptyActionAttack4 EmptyActionAttackBasiliskProjectileLarge400ForceTargetEnemy TargetIsPlayer IgnoresTaunt
    EmptyActionAttack EmptyActionAttackBasiliskProjectileBarrage3ForceTargetEnemy
    EmptyActionAttack2 EmptyActionAttackBasiliskProjectileBarrageLarge3ForceTargetEnemy
    EmptyActionAttack3 EmptyActionAttackBasiliskWyvern3ForceTargetEnemy OnLessThanPercentLife=75
    EmptyActionAttack4 EmptyActionAttackBasiliskProjectileLarge3ForceTargetEnemy
    conditions ForceTargetAtlasExile3DashMarker TargetInRange=60 TargetNotInRange=40
    {
    conditions EnemyInRange=20
    {
    MonsterDodge AtlasExileBasiliskDodgeLeftAttack1000TargetWithinAngle=(45,135)
    MonsterDodge AtlasExileBasiliskDodgeBackAttack1000TargetWithinAngle=(135,225)
    MonsterDodge AtlasExileBasiliskDodgeRightAttack1000TargetWithinAngle=(225,315)
    MonsterDodge AtlasExileBasiliskDodgeForward3TargetWithinAngle=(-45,45)
    }
    conditions EnemyInRange=35
    {
    MonsterDodge AtlasExileBasiliskDodgeLeft300TargetWithinAngle=(45,135)
    MonsterDodge AtlasExileBasiliskDodgeBack300TargetWithinAngle=(135,225)
    MonsterDodge AtlasExileBasiliskDodgeRight300TargetWithinAngle=(225,315)
    }
    conditions InRangeOfVariety=(10,monster::Metadata/Monsters/AtlasExiles/AtlasExile3AcidPitDaemon)
    {
    MonsterDodge AtlasExileBasiliskDodgeLeft5000TargetWithinAngle=(45,135)
    MonsterDodge AtlasExileBasiliskDodgeBack5000TargetWithinAngle=(135,225)
    MonsterDodge AtlasExileBasiliskDodgeRight5000TargetWithinAngle=(225,315)
    MonsterDodge AtlasExileBasiliskDodgeForward5000TargetWithinAngle=(-45,45)
    }
    }
    ChangeToStance1Immediate-1FightIsInState=11

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase"
    
    Actor
    {
    	basic_action = "ChangeToStance2Immediate"
    	basic_action = "ChangeToStance1Immediate"
    	on_end_MonsterDodge = "FaceNearestPlayer();"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase"
    
    StateMachine
    {
    	on_state_ragdoll_1 =
    	"
    		AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao, root_jntBnd, 0.67 );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/connectToBody.epk, Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao );
    	"
    
    	create_state_ragdoll_1 =
    	"
    		AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao, root_jntBnd, 0.67 );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/connectToBody.epk, Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao );
    	"
    
    	on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao );"
    	on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );"
    	create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );"
    	on_state_epk_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );"
    
    	on_state_emerging_1 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk );
    	"
    
    	on_state_emerging_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk );"
    	create_state_emerging_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );"
    }
    
    Life
    {
    	on_death = "PlayInterlude( Audio/Music/AtlasRework/BasiliskResolve, 0.5 );"
    }
    
    Animated
    {
    	on_event_addfadeepk_for_death_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/deathfade.epk );
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/onAct_death.ao );
    	"
    
    	on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_A.epk );"
    }
    
    Actor
    {
    	on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile3Apparition"] = {
        name = "Al-Hezmin, The Hunter",
        life = 13,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleePartialChaosWithKnockback",
            "MeleePartialChaosWithKnockbackBasilisk",
            "AtlasBasiliskWyvernFlight",
            "AtlasBasiliskDualProjectile",
            "AtlasBasiliskDualProjectile2",
            "AtlasBasiliskComboThrust",
            "AtlasBasiliskDecapThrust",
            "AtlasBasiliskComboSlam",
            "AtlasBasiliskDecapitateRightToLeft",
            "AtlasBasiliskDecapitateLeftToRight",
            "AtlasBasiliskDashSlash",
            "AtlasBasiliskDualProjectileImpact",
            "AtlasBasiliskWyvernGroundCollide",
            "EmptyActionAttackBasiliskProjectileBarrage",
            "EmptyActionAttackBasiliskProjectileBarrageLarge",
            "EmptyActionAttackBasiliskProjectileLarge",
            "EmptyActionAttackBasiliskWyvern",
            "EmptyActionAttackBasiliskDecapitate",
            "EmptyActionAttackBasiliskSpinAttack",
            "AtlasBasiliskWyvernSpawner",
            "AtlasExileBasiliskShoulderMortar",
            "AtlasExileBasiliskShoulderMortar2",
            "AtlasExileBasiliskDodgeLeft",
            "AtlasExileBasiliskDodgeRight",
            "AtlasExileBasiliskDodgeBack",
            "AtlasExileBasiliskDodgeLeftAttack",
            "AtlasExileBasiliskDodgeRightAttack",
            "AtlasExileBasiliskDodgeBackAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleePartialChaosWithKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleePartialChaosWithKnockbackBasilisk"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernFlight"] = {
        name = "AtlasBasiliskWyvernFlight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDualProjectile"] = {
        name = "AtlasBasiliskDualProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDualProjectile2"] = {
        name = "AtlasBasiliskDualProjectile2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskComboThrust"] = {
        name = "AtlasBasiliskComboThrust",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDecapThrust"] = {
        name = "AtlasBasiliskDecapThrust",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskComboSlam"] = {
        name = "AtlasBasiliskComboSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDecapitateRightToLeft"] = {
        name = "AtlasBasiliskDecapitateRightToLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDecapitateLeftToRight"] = {
        name = "AtlasBasiliskDecapitateLeftToRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDashSlash"] = {
        name = "AtlasBasiliskDashSlash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDualProjectileImpact"] = {
        name = "AtlasBasiliskDualProjectileImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernGroundCollide"] = {
        name = "AtlasBasiliskWyvernGroundCollide",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskProjectileBarrage"] = {
        name = "EmptyActionAttackBasiliskProjectileBarrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskProjectileBarrageLarge"] = {
        name = "EmptyActionAttackBasiliskProjectileBarrageLarge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskProjectileLarge"] = {
        name = "EmptyActionAttackBasiliskProjectileLarge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.83,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskWyvern"] = {
        name = "EmptyActionAttackBasiliskWyvern",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.33,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskDecapitate"] = {
        name = "EmptyActionAttackBasiliskDecapitate",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskSpinAttack"] = {
        name = "EmptyActionAttackBasiliskSpinAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernSpawner"] = {
        name = "AtlasBasiliskWyvernSpawner",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskShoulderMortar"] = {
        name = "AtlasExileBasiliskShoulderMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskShoulderMortar2"] = {
        name = "AtlasExileBasiliskShoulderMortar2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeLeft"] = {
        name = "AtlasExileBasiliskDodgeLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeRight"] = {
        name = "AtlasExileBasiliskDodgeRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeBack"] = {
        name = "AtlasExileBasiliskDodgeBack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeLeftAttack"] = {
        name = "AtlasExileBasiliskDodgeLeftAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeRightAttack"] = {
        name = "AtlasExileBasiliskDodgeRightAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeBackAttack"] = {
        name = "AtlasExileBasiliskDodgeBackAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    
    monster dropped item quantity +% [0]
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]

    monster dropped item quantity +% [0]
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]

    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster dropped item quantity +% Min: 0 Max: 0 Global
  • Invertmonster dropped item quantity +% [0]
    monster dropped item rarity +% [-15000]
    monster slain experience +% [-100]
    Скорость действий не может быть уменьшена ниже базового значения в 70%

    Скорость действий не может быть уменьшена ниже базового значения в 70%

    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    InvertСкорость действий не может быть уменьшена ниже базового значения в 130%
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]

    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]

    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Invertcannot be stunned for ms after stun finished [-4000]
    cannot be stunned while stunned [-1]
    dropped items have influence type [5]

    dropped items have influence type [5]

    IdMonsterDroppedItemsInfluenceHunter
    FamilyMonsterDroppedItemsInfluence
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 5 Max: 5 Global
  • Invertdropped items have influence type [-5]
    Не может быть отброшен

    Не может быть отброшен

    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Invert
    Аль-Хезмин, Охотник
    Область: Засада Охотника, Аль-Хезмин, Охотник
    monster dropped item quantity +% [0]
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    Скорость действий не может быть уменьшена ниже базового значения в 70%
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [5]
    Не может быть отброшен
    Al-Hezmin, The Hunter
    SpectreN
    AreaЗасада Охотника, Аль-Хезмин, Охотник
    TagsЧародейский, chaos_affinity, elderslayer, energy_armour, exile, fast_movement, human, humanoid, hunter_conqueror_boss, is_unarmed, medium_height, melee, not_dex, ranged, red_blood, slashing_weapon
    1300%Здоровье
    100%Energy Shield From Life
    +100%Броня
    504%Ailment Threshold
    50 50 50 30Сопротивление
    165%Damage
    100%Точность
    +5%Шанс критического удара
    +130%Множитель критического удара
    6 ~ 20Attack Distance
    1.995 SecondAttack Time
    ±20%Damage Spread
    200%Опыт
    100%Model Size
    AtlasExiles3ApparitionType
    38,184,303Здоровье
    32,530Броня
    8,120Уклонение
    16,265Энерг. щит
    1,791Damage
    2,674Spell Damage
    538Точность
    1.33665Attack Time
    145,750Опыт
    6,957,767Ailment Threshold
    22,000Chill
    22,000Shock
    124,467Brittle
    22,000Scorch
    60,783Sap
    MeleePartialChaosWithKnockback
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 2845–4267
    Шанс критического удара: 5%
    Урон от атаки: 75%
    Attack Time: 1.995 Second
    Герой наносит обычный удар.
    Отбрасывает врагов при нанесении удара
    Наносит на 25% меньше урона атаками
    25% физического урона становится уроном хаосом
    base knockback speed +% [100]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]

    iconbasicattack
    AtlasExileBasiliskShoulderMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Шанс критического удара: 5%
    Время применения: 1 Second
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 1027 до 1541 физического урона
    50% физического урона становится уроном хаосом
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileBarrage
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    EmptyActionAttackBasiliskProjectileBarrageLarge
    Перезарядка: 11 Second
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    EmptyActionAttackBasiliskWyvern
    Перезарядка: 18 Second
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    EmptyActionAttackBasiliskDecapitate
    Перезарядка: 12 Second
    Скорость атаки на 25% меньше
    EmptyActionAttackBasiliskSpinAttack
    Перезарядка: 18 Second
    Скорость атаки на 25% меньше
    AtlasBasiliskComboThrust
    Triggerable, Attack
    Base Damage: 2845–4267
    Шанс критического удара: 5%
    Урон от атаки: 40%
    Attack Time: 1.995 Second
    Отбрасывает врагов при нанесении удара
    Наносит на 60% меньше урона атаками
    25% физического урона становится уроном хаосом
    100% увеличение дистанции отбрасывания
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskComboSlam
    Triggerable, Attack
    Base Damage: 2845–4267
    Шанс критического удара: 5%
    Урон от атаки: 210%
    Attack Time: 1.995 Second
    Наносит на 110% больше урона атаками
    25% физического урона становится уроном хаосом
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateRightToLeft
    Triggerable, Attack
    Base Damage: 2845–4267
    Шанс критического удара: 5%
    Урон от атаки: 75%
    Attack Time: 1.995 Second
    Наносит на 25% меньше урона атаками
    25% физического урона становится уроном хаосом
    Отравляет врагов при нанесении удара
    350% увеличение урона от яда
    200% увеличение длительности яда
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateLeftToRight
    Triggerable, Attack
    Base Damage: 2845–4267
    Шанс критического удара: 5%
    Урон от атаки: 75%
    Attack Time: 1.995 Second
    Наносит на 25% меньше урона атаками
    25% физического урона становится уроном хаосом
    Отравляет врагов при нанесении удара
    350% увеличение урона от яда
    200% увеличение длительности яда
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeft
    AtlasExileBasiliskDodgeRight
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBack
    monster dodge direction [3]
    AtlasBasiliskDecapThrust
    Triggerable, Attack
    Base Damage: 2845–4267
    Шанс критического удара: 5%
    Урон от атаки: 40%
    Attack Time: 1.995 Second
    Отбрасывает врагов при нанесении удара
    Наносит на 60% меньше урона атаками
    25% физического урона становится уроном хаосом
    Накладывает увечье при нанесении удара
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDashSlash
    Triggerable, Attack
    Base Damage: 2845–4267
    Шанс критического удара: 5%
    Attack Time: 1.995 Second
    25% физического урона становится уроном хаосом
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeftAttack
    AtlasExileBasiliskDodgeRightAttack
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBackAttack
    monster dodge direction [2]
    AtlasBasiliskWyvernSpawner
    Triggerable
    AtlasBasiliskWyvernFlight
    Triggerable
    Снаряды пронзают все цели
    Наносит на 100% больше урона атаками
    25% физического урона становится уроном хаосом
    Отравляет врагов при нанесении удара
    100% увеличение урона от яда
    base is projectile [1]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 2845–4267
    Шанс критического удара: 5%
    Урон от атаки: 5%
    Attack Time: 1.995 Second
    Снаряды пронзают все цели
    Наносит на 95% меньше урона атаками
    25% физического урона становится уроном хаосом
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectileImpact
    Triggerable, Attack
    Base Damage: 2845–4267
    Шанс критического удара: 5%
    Attack Time: 1.995 Second
    25% физического урона становится уроном хаосом
    Накладывает кровотечение
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 2845–4267
    Шанс критического удара: 5%
    Урон от атаки: 5%
    Attack Time: 1.995 Second
    Снаряды пронзают все цели
    Наносит на 95% меньше урона атаками
    25% физического урона становится уроном хаосом
    base is projectile [1]
    monster projectile variation [98]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileLarge
    Перезарядка: 15 Second
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    AtlasBasiliskWyvernGroundCollide
    Triggerable, Attack
    Base Damage: 2845–4267
    Шанс критического удара: 5%
    Урон от атаки: 125%
    Attack Time: 1.995 Second
    Наносит на 25% больше урона атаками
    50% физического урона становится уроном хаосом
    is area damage [1]
    visual hit effect chaos is green [1]
    MeleePartialChaosWithKnockbackBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 2845–4267
    Шанс критического удара: 5%
    Урон от атаки: 30%
    Attack Time: 1.995 Second
    Герой наносит обычный удар.
    Отбрасывает врагов при нанесении удара
    Наносит на 70% меньше урона атаками
    25% физического урона становится уроном хаосом
    base knockback speed +% [100]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]

    iconbasicattack
    AtlasExileBasiliskShoulderMortar2
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Шанс критического удара: 5%
    Время применения: 1 Second
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 739.8 до 1110 физического урона
    50% физического урона становится уроном хаосом
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    32,943,972Здоровье
    30,638Броня
    7,860Уклонение
    15,319Энерг. щит
    1,692Damage
    2,526Spell Damage
    518Точность
    1.33665Attack Time
    144,452Опыт
    6,002,899Ailment Threshold
    18,981Chill
    18,981Shock
    107,386Brittle
    18,981Scorch
    52,441Sap
    MeleePartialChaosWithKnockback
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 2687–4031
    Шанс критического удара: 5%
    Урон от атаки: 75%
    Attack Time: 1.995 Second
    Герой наносит обычный удар.
    Отбрасывает врагов при нанесении удара
    Наносит на 25% меньше урона атаками
    25% физического урона становится уроном хаосом
    base knockback speed +% [100]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]

    iconbasicattack
    AtlasExileBasiliskShoulderMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Шанс критического удара: 5%
    Время применения: 1 Second
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 975.5 до 1463 физического урона
    50% физического урона становится уроном хаосом
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileBarrage
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    EmptyActionAttackBasiliskProjectileBarrageLarge
    Перезарядка: 11 Second
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    EmptyActionAttackBasiliskWyvern
    Перезарядка: 18 Second
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    EmptyActionAttackBasiliskDecapitate
    Перезарядка: 12 Second
    Скорость атаки на 25% меньше
    EmptyActionAttackBasiliskSpinAttack
    Перезарядка: 18 Second
    Скорость атаки на 25% меньше
    AtlasBasiliskComboThrust
    Triggerable, Attack
    Base Damage: 2687–4031
    Шанс критического удара: 5%
    Урон от атаки: 40%
    Attack Time: 1.995 Second
    Отбрасывает врагов при нанесении удара
    Наносит на 60% меньше урона атаками
    25% физического урона становится уроном хаосом
    100% увеличение дистанции отбрасывания
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskComboSlam
    Triggerable, Attack
    Base Damage: 2687–4031
    Шанс критического удара: 5%
    Урон от атаки: 210%
    Attack Time: 1.995 Second
    Наносит на 110% больше урона атаками
    25% физического урона становится уроном хаосом
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateRightToLeft
    Triggerable, Attack
    Base Damage: 2687–4031
    Шанс критического удара: 5%
    Урон от атаки: 75%
    Attack Time: 1.995 Second
    Наносит на 25% меньше урона атаками
    25% физического урона становится уроном хаосом
    Отравляет врагов при нанесении удара
    350% увеличение урона от яда
    200% увеличение длительности яда
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateLeftToRight
    Triggerable, Attack
    Base Damage: 2687–4031
    Шанс критического удара: 5%
    Урон от атаки: 75%
    Attack Time: 1.995 Second
    Наносит на 25% меньше урона атаками
    25% физического урона становится уроном хаосом
    Отравляет врагов при нанесении удара
    350% увеличение урона от яда
    200% увеличение длительности яда
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeft
    AtlasExileBasiliskDodgeRight
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBack
    monster dodge direction [3]
    AtlasBasiliskDecapThrust
    Triggerable, Attack
    Base Damage: 2687–4031
    Шанс критического удара: 5%
    Урон от атаки: 40%
    Attack Time: 1.995 Second
    Отбрасывает врагов при нанесении удара
    Наносит на 60% меньше урона атаками
    25% физического урона становится уроном хаосом
    Накладывает увечье при нанесении удара
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDashSlash
    Triggerable, Attack
    Base Damage: 2687–4031
    Шанс критического удара: 5%
    Attack Time: 1.995 Second
    25% физического урона становится уроном хаосом
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeftAttack
    AtlasExileBasiliskDodgeRightAttack
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBackAttack
    monster dodge direction [2]
    AtlasBasiliskWyvernSpawner
    Triggerable
    AtlasBasiliskWyvernFlight
    Triggerable
    Снаряды пронзают все цели
    Наносит на 100% больше урона атаками
    25% физического урона становится уроном хаосом
    Отравляет врагов при нанесении удара
    100% увеличение урона от яда
    base is projectile [1]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 2687–4031
    Шанс критического удара: 5%
    Урон от атаки: 5%
    Attack Time: 1.995 Second
    Снаряды пронзают все цели
    Наносит на 95% меньше урона атаками
    25% физического урона становится уроном хаосом
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectileImpact
    Triggerable, Attack
    Base Damage: 2687–4031
    Шанс критического удара: 5%
    Attack Time: 1.995 Second
    25% физического урона становится уроном хаосом
    Накладывает кровотечение
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 2687–4031
    Шанс критического удара: 5%
    Урон от атаки: 5%
    Attack Time: 1.995 Second
    Снаряды пронзают все цели
    Наносит на 95% меньше урона атаками
    25% физического урона становится уроном хаосом
    base is projectile [1]
    monster projectile variation [98]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileLarge
    Перезарядка: 15 Second
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    AtlasBasiliskWyvernGroundCollide
    Triggerable, Attack
    Base Damage: 2687–4031
    Шанс критического удара: 5%
    Урон от атаки: 125%
    Attack Time: 1.995 Second
    Наносит на 25% больше урона атаками
    50% физического урона становится уроном хаосом
    is area damage [1]
    visual hit effect chaos is green [1]
    MeleePartialChaosWithKnockbackBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 2687–4031
    Шанс критического удара: 5%
    Урон от атаки: 30%
    Attack Time: 1.995 Second
    Герой наносит обычный удар.
    Отбрасывает врагов при нанесении удара
    Наносит на 70% меньше урона атаками
    25% физического урона становится уроном хаосом
    base knockback speed +% [100]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]

    iconbasicattack
    AtlasExileBasiliskShoulderMortar2
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Шанс критического удара: 5%
    Время применения: 1 Second
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 702.4 до 1054 физического урона
    50% физического урона становится уроном хаосом
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    Melee MeleePartialChaosWithKnockback90OnlyLastTarget TargetIsPlayer TargetNear IgnoresTaunt
    Melee MeleePartialChaosWithKnockback30OnlyLastTarget TargetIsPlayer IgnoresTaunt
    Melee MeleePartialChaosWithKnockback3OnlyLastTarget TargetNear
    Melee MeleePartialChaosWithKnockback3OnlyLastTarget
    Melee MeleePartialChaosWithKnockback 3
    Melee MeleePartialChaosWithKnockbackBasilisk90OnlyLastTarget TargetNear NoRepeat
    Melee MeleePartialChaosWithKnockbackBasilisk30OnlyLastTarget NoRepeat
    Melee MeleePartialChaosWithKnockbackBasilisk90OnlyLastTarget TargetIsPlayer TargetNear NoRepeat IgnoresTaunt
    Melee MeleePartialChaosWithKnockbackBasilisk30OnlyLastTarget TargetIsPlayer NoRepeat IgnoresTaunt
    Melee MeleePartialChaosWithKnockbackBasilisk3NoRepeat
    EmptyActionAttack4 EmptyActionAttackBasiliskDecapitate400ForceTargetEnemy TargetIsPlayer OnLessThanPercentLife=95 IgnoresTaunt
    EmptyActionAttack5 EmptyActionAttackBasiliskSpinAttack400ForceTargetEnemy TargetIsPlayer OnLessThanPercentLife=75 IgnoresTaunt
    EmptyActionAttack4 EmptyActionAttackBasiliskDecapitate3ForceTargetEnemy OnLessThanPercentLife=95
    EmptyActionAttack5 EmptyActionAttackBasiliskSpinAttack3ForceTargetEnemy OnLessThanPercentLife=75
    ChangeToStance2Immediate-1FightIsInState=10
    stance stance2
    EmptyActionAttack EmptyActionAttackBasiliskProjectileBarrage100ForceTargetEnemy TargetIsPlayer IgnoresTaunt
    EmptyActionAttack2 EmptyActionAttackBasiliskProjectileBarrageLarge200ForceTargetEnemy TargetIsPlayer IgnoresTaunt
    EmptyActionAttack3 EmptyActionAttackBasiliskWyvern400ForceTargetEnemy OnLessThanPercentLife=75 TargetIsPlayer IgnoresTaunt
    EmptyActionAttack4 EmptyActionAttackBasiliskProjectileLarge400ForceTargetEnemy TargetIsPlayer IgnoresTaunt
    EmptyActionAttack EmptyActionAttackBasiliskProjectileBarrage3ForceTargetEnemy
    EmptyActionAttack2 EmptyActionAttackBasiliskProjectileBarrageLarge3ForceTargetEnemy
    EmptyActionAttack3 EmptyActionAttackBasiliskWyvern3ForceTargetEnemy OnLessThanPercentLife=75
    EmptyActionAttack4 EmptyActionAttackBasiliskProjectileLarge3ForceTargetEnemy
    conditions ForceTargetAtlasExile3DashMarker TargetInRange=60 TargetNotInRange=40
    {
    conditions EnemyInRange=20
    {
    MonsterDodge AtlasExileBasiliskDodgeLeftAttack1000TargetWithinAngle=(45,135)
    MonsterDodge AtlasExileBasiliskDodgeBackAttack1000TargetWithinAngle=(135,225)
    MonsterDodge AtlasExileBasiliskDodgeRightAttack1000TargetWithinAngle=(225,315)
    MonsterDodge AtlasExileBasiliskDodgeForward3TargetWithinAngle=(-45,45)
    }
    conditions EnemyInRange=35
    {
    MonsterDodge AtlasExileBasiliskDodgeLeft300TargetWithinAngle=(45,135)
    MonsterDodge AtlasExileBasiliskDodgeBack300TargetWithinAngle=(135,225)
    MonsterDodge AtlasExileBasiliskDodgeRight300TargetWithinAngle=(225,315)
    }
    conditions InRangeOfVariety=(10,monster::Metadata/Monsters/AtlasExiles/AtlasExile3AcidPitDaemon)
    {
    MonsterDodge AtlasExileBasiliskDodgeLeft5000TargetWithinAngle=(45,135)
    MonsterDodge AtlasExileBasiliskDodgeBack5000TargetWithinAngle=(135,225)
    MonsterDodge AtlasExileBasiliskDodgeRight5000TargetWithinAngle=(225,315)
    MonsterDodge AtlasExileBasiliskDodgeForward5000TargetWithinAngle=(-45,45)
    }
    }
    ChangeToStance1Immediate-1FightIsInState=11

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase"
    
    Actor
    {
    	basic_action = "ChangeToStance2Immediate"
    	basic_action = "ChangeToStance1Immediate"
    	on_end_MonsterDodge = "FaceNearestPlayer();"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase"
    
    StateMachine
    {
    	on_state_ragdoll_1 =
    	"
    		AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao, root_jntBnd, 0.67 );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/connectToBody.epk, Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao );
    	"
    
    	create_state_ragdoll_1 =
    	"
    		AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao, root_jntBnd, 0.67 );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/connectToBody.epk, Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao );
    	"
    
    	on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao );"
    	on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );"
    	create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );"
    	on_state_epk_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );"
    
    	on_state_emerging_1 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk );
    	"
    
    	on_state_emerging_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk );"
    	create_state_emerging_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );"
    }
    
    Life
    {
    	on_death = "PlayInterlude( Audio/Music/AtlasRework/BasiliskResolve, 0.5 );"
    }
    
    Animated
    {
    	on_event_addfadeepk_for_death_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/deathfade.epk );
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/onAct_death.ao );
    	"
    
    	on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_A.epk );"
    }
    
    Actor
    {
    	on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile3ApparitionUber"] = {
        name = "Al-Hezmin, The Hunter",
        life = 13,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleePartialChaosWithKnockback",
            "MeleePartialChaosWithKnockbackBasilisk",
            "AtlasBasiliskWyvernFlight",
            "AtlasBasiliskDualProjectile",
            "AtlasBasiliskDualProjectile2",
            "AtlasBasiliskComboThrust",
            "AtlasBasiliskDecapThrust",
            "AtlasBasiliskComboSlam",
            "AtlasBasiliskDecapitateRightToLeft",
            "AtlasBasiliskDecapitateLeftToRight",
            "AtlasBasiliskDashSlash",
            "AtlasBasiliskDualProjectileImpact",
            "AtlasBasiliskWyvernGroundCollide",
            "EmptyActionAttackBasiliskProjectileBarrage",
            "EmptyActionAttackBasiliskProjectileBarrageLarge",
            "EmptyActionAttackBasiliskProjectileLarge",
            "EmptyActionAttackBasiliskWyvern",
            "EmptyActionAttackBasiliskDecapitate",
            "EmptyActionAttackBasiliskSpinAttack",
            "AtlasBasiliskWyvernSpawner",
            "AtlasExileBasiliskShoulderMortar",
            "AtlasExileBasiliskShoulderMortar2",
            "AtlasExileBasiliskDodgeLeft",
            "AtlasExileBasiliskDodgeRight",
            "AtlasExileBasiliskDodgeBack",
            "AtlasExileBasiliskDodgeLeftAttack",
            "AtlasExileBasiliskDodgeRightAttack",
            "AtlasExileBasiliskDodgeBackAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleePartialChaosWithKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleePartialChaosWithKnockbackBasilisk"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernFlight"] = {
        name = "AtlasBasiliskWyvernFlight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDualProjectile"] = {
        name = "AtlasBasiliskDualProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDualProjectile2"] = {
        name = "AtlasBasiliskDualProjectile2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskComboThrust"] = {
        name = "AtlasBasiliskComboThrust",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDecapThrust"] = {
        name = "AtlasBasiliskDecapThrust",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskComboSlam"] = {
        name = "AtlasBasiliskComboSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDecapitateRightToLeft"] = {
        name = "AtlasBasiliskDecapitateRightToLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDecapitateLeftToRight"] = {
        name = "AtlasBasiliskDecapitateLeftToRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDashSlash"] = {
        name = "AtlasBasiliskDashSlash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDualProjectileImpact"] = {
        name = "AtlasBasiliskDualProjectileImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernGroundCollide"] = {
        name = "AtlasBasiliskWyvernGroundCollide",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskProjectileBarrage"] = {
        name = "EmptyActionAttackBasiliskProjectileBarrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskProjectileBarrageLarge"] = {
        name = "EmptyActionAttackBasiliskProjectileBarrageLarge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskProjectileLarge"] = {
        name = "EmptyActionAttackBasiliskProjectileLarge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.83,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskWyvern"] = {
        name = "EmptyActionAttackBasiliskWyvern",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.33,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskDecapitate"] = {
        name = "EmptyActionAttackBasiliskDecapitate",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskSpinAttack"] = {
        name = "EmptyActionAttackBasiliskSpinAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernSpawner"] = {
        name = "AtlasBasiliskWyvernSpawner",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskShoulderMortar"] = {
        name = "AtlasExileBasiliskShoulderMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskShoulderMortar2"] = {
        name = "AtlasExileBasiliskShoulderMortar2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeLeft"] = {
        name = "AtlasExileBasiliskDodgeLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeRight"] = {
        name = "AtlasExileBasiliskDodgeRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeBack"] = {
        name = "AtlasExileBasiliskDodgeBack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeLeftAttack"] = {
        name = "AtlasExileBasiliskDodgeLeftAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeRightAttack"] = {
        name = "AtlasExileBasiliskDodgeRightAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeBackAttack"] = {
        name = "AtlasExileBasiliskDodgeBackAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    
    monster dropped item quantity +% [0]
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]

    monster dropped item quantity +% [0]
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]

    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster dropped item quantity +% Min: 0 Max: 0 Global
  • Invertmonster dropped item quantity +% [0]
    monster dropped item rarity +% [-15000]
    monster slain experience +% [-100]
    Скорость действий не может быть уменьшена ниже базового значения в 70%

    Скорость действий не может быть уменьшена ниже базового значения в 70%

    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    InvertСкорость действий не может быть уменьшена ниже базового значения в 130%
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]

    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]

    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Invertcannot be stunned for ms after stun finished [-4000]
    cannot be stunned while stunned [-1]
    dropped items have influence type [5]

    dropped items have influence type [5]

    IdMonsterDroppedItemsInfluenceHunter
    FamilyMonsterDroppedItemsInfluence
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 5 Max: 5 Global
  • Invertdropped items have influence type [-5]
    Не может быть отброшен

    Не может быть отброшен

    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Invert
    Аль-Хезмин, Охотник
    monster dropped item quantity +% [0]
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    Скорость действий не может быть уменьшена ниже базового значения в 70%
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [5]
    Не может быть отброшен
    Al-Hezmin, The Hunter
    SpectreN
    TagsЧародейский, chaos_affinity, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, melee, not_dex, ranged, red_blood, slashing_weapon
    1300%Здоровье
    100%Energy Shield From Life
    +100%Броня
    504%Ailment Threshold
    50 50 50 30Сопротивление
    165%Damage
    100%Точность
    +5%Шанс критического удара
    +130%Множитель критического удара
    6 ~ 20Attack Distance
    1.995 SecondAttack Time
    ±20%Damage Spread
    200%Опыт
    100%Model Size
    AtlasExiles3ApparitionType
    38,184,303Здоровье
    32,530Броня
    8,120Уклонение
    16,265Энерг. щит
    1,791Damage
    2,674Spell Damage
    538Точность
    1.33665Attack Time
    145,750Опыт
    6,957,767Ailment Threshold
    22,000Chill
    22,000Shock
    124,467Brittle
    22,000Scorch
    60,783Sap
    MeleePartialChaosWithKnockback
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 2845–4267
    Шанс критического удара: 5%
    Урон от атаки: 75%
    Attack Time: 1.995 Second
    Герой наносит обычный удар.
    Отбрасывает врагов при нанесении удара
    Наносит на 25% меньше урона атаками
    25% физического урона становится уроном хаосом
    base knockback speed +% [100]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]

    iconbasicattack
    AtlasExileBasiliskShoulderMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Шанс критического удара: 5%
    Время применения: 1 Second
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 1027 до 1541 физического урона
    50% физического урона становится уроном хаосом
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileBarrage
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    EmptyActionAttackBasiliskProjectileBarrageLarge
    Перезарядка: 11 Second
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    EmptyActionAttackBasiliskWyvern
    Перезарядка: 18 Second
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    EmptyActionAttackBasiliskDecapitate
    Перезарядка: 12 Second
    Скорость атаки на 25% меньше
    EmptyActionAttackBasiliskSpinAttack
    Перезарядка: 18 Second
    Скорость атаки на 25% меньше
    AtlasBasiliskComboThrust
    Triggerable, Attack
    Base Damage: 2845–4267
    Шанс критического удара: 5%
    Урон от атаки: 40%
    Attack Time: 1.995 Second
    Отбрасывает врагов при нанесении удара
    Наносит на 60% меньше урона атаками
    25% физического урона становится уроном хаосом
    100% увеличение дистанции отбрасывания
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskComboSlam
    Triggerable, Attack
    Base Damage: 2845–4267
    Шанс критического удара: 5%
    Урон от атаки: 210%
    Attack Time: 1.995 Second
    Наносит на 110% больше урона атаками
    25% физического урона становится уроном хаосом
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateRightToLeft
    Triggerable, Attack
    Base Damage: 2845–4267
    Шанс критического удара: 5%
    Урон от атаки: 75%
    Attack Time: 1.995 Second
    Наносит на 25% меньше урона атаками
    25% физического урона становится уроном хаосом
    Отравляет врагов при нанесении удара
    350% увеличение урона от яда
    200% увеличение длительности яда
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateLeftToRight
    Triggerable, Attack
    Base Damage: 2845–4267
    Шанс критического удара: 5%
    Урон от атаки: 75%
    Attack Time: 1.995 Second
    Наносит на 25% меньше урона атаками
    25% физического урона становится уроном хаосом
    Отравляет врагов при нанесении удара
    350% увеличение урона от яда
    200% увеличение длительности яда
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeft
    AtlasExileBasiliskDodgeRight
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBack
    monster dodge direction [3]
    AtlasBasiliskDecapThrust
    Triggerable, Attack
    Base Damage: 2845–4267
    Шанс критического удара: 5%
    Урон от атаки: 40%
    Attack Time: 1.995 Second
    Отбрасывает врагов при нанесении удара
    Наносит на 60% меньше урона атаками
    25% физического урона становится уроном хаосом
    Накладывает увечье при нанесении удара
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDashSlash
    Triggerable, Attack
    Base Damage: 2845–4267
    Шанс критического удара: 5%
    Attack Time: 1.995 Second
    25% физического урона становится уроном хаосом
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeftAttack
    AtlasExileBasiliskDodgeRightAttack
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBackAttack
    monster dodge direction [2]
    AtlasBasiliskWyvernSpawner
    Triggerable
    AtlasBasiliskWyvernFlight
    Triggerable
    Снаряды пронзают все цели
    Наносит на 100% больше урона атаками
    25% физического урона становится уроном хаосом
    Отравляет врагов при нанесении удара
    100% увеличение урона от яда
    base is projectile [1]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 2845–4267
    Шанс критического удара: 5%
    Урон от атаки: 5%
    Attack Time: 1.995 Second
    Снаряды пронзают все цели
    Наносит на 95% меньше урона атаками
    25% физического урона становится уроном хаосом
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectileImpact
    Triggerable, Attack
    Base Damage: 2845–4267
    Шанс критического удара: 5%
    Attack Time: 1.995 Second
    25% физического урона становится уроном хаосом
    Накладывает кровотечение
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 2845–4267
    Шанс критического удара: 5%
    Урон от атаки: 5%
    Attack Time: 1.995 Second
    Снаряды пронзают все цели
    Наносит на 95% меньше урона атаками
    25% физического урона становится уроном хаосом
    base is projectile [1]
    monster projectile variation [98]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileLarge
    Перезарядка: 15 Second
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    AtlasBasiliskWyvernGroundCollide
    Triggerable, Attack
    Base Damage: 2845–4267
    Шанс критического удара: 5%
    Урон от атаки: 125%
    Attack Time: 1.995 Second
    Наносит на 25% больше урона атаками
    50% физического урона становится уроном хаосом
    is area damage [1]
    visual hit effect chaos is green [1]
    MeleePartialChaosWithKnockbackBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 2845–4267
    Шанс критического удара: 5%
    Урон от атаки: 30%
    Attack Time: 1.995 Second
    Герой наносит обычный удар.
    Отбрасывает врагов при нанесении удара
    Наносит на 70% меньше урона атаками
    25% физического урона становится уроном хаосом
    base knockback speed +% [100]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]

    iconbasicattack
    AtlasExileBasiliskShoulderMortar2
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Шанс критического удара: 5%
    Время применения: 1 Second
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 739.8 до 1110 физического урона
    50% физического урона становится уроном хаосом
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    SSMAtlasExileBasiliskViperRanged
    Spell, Multicastable, Triggerable
    Шанс критического удара: 0%
    Время применения: 1 Second
    alternate minion [579]
    monster no drops or experience [1]
    number of monsters to summon [3]
    summoned monsters are minions [1]
    27,205,452Здоровье
    28,850Броня
    7,608Уклонение
    14,425Энерг. щит
    1,598Damage
    2,385Spell Damage
    499Точность
    1.33665Attack Time
    143,066Опыт
    4,957,252Ailment Threshold
    15,675Chill
    15,675Shock
    88,680Brittle
    15,675Scorch
    43,307Sap
    MeleePartialChaosWithKnockback
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 2538–3807
    Шанс критического удара: 5%
    Урон от атаки: 75%
    Attack Time: 1.995 Second
    Герой наносит обычный удар.
    Отбрасывает врагов при нанесении удара
    Наносит на 25% меньше урона атаками
    25% физического урона становится уроном хаосом
    base knockback speed +% [100]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]

    iconbasicattack
    AtlasExileBasiliskShoulderMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Шанс критического удара: 5%
    Время применения: 1 Second
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 926.1 до 1389 физического урона
    50% физического урона становится уроном хаосом
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileBarrage
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    EmptyActionAttackBasiliskProjectileBarrageLarge
    Перезарядка: 11 Second
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    EmptyActionAttackBasiliskWyvern
    Перезарядка: 18 Second
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    EmptyActionAttackBasiliskDecapitate
    Перезарядка: 12 Second
    Скорость атаки на 25% меньше
    EmptyActionAttackBasiliskSpinAttack
    Перезарядка: 18 Second
    Скорость атаки на 25% меньше
    AtlasBasiliskComboThrust
    Triggerable, Attack
    Base Damage: 2538–3807
    Шанс критического удара: 5%
    Урон от атаки: 40%
    Attack Time: 1.995 Second
    Отбрасывает врагов при нанесении удара
    Наносит на 60% меньше урона атаками
    25% физического урона становится уроном хаосом
    100% увеличение дистанции отбрасывания
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskComboSlam
    Triggerable, Attack
    Base Damage: 2538–3807
    Шанс критического удара: 5%
    Урон от атаки: 210%
    Attack Time: 1.995 Second
    Наносит на 110% больше урона атаками
    25% физического урона становится уроном хаосом
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateRightToLeft
    Triggerable, Attack
    Base Damage: 2538–3807
    Шанс критического удара: 5%
    Урон от атаки: 75%
    Attack Time: 1.995 Second
    Наносит на 25% меньше урона атаками
    25% физического урона становится уроном хаосом
    Отравляет врагов при нанесении удара
    350% увеличение урона от яда
    200% увеличение длительности яда
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateLeftToRight
    Triggerable, Attack
    Base Damage: 2538–3807
    Шанс критического удара: 5%
    Урон от атаки: 75%
    Attack Time: 1.995 Second
    Наносит на 25% меньше урона атаками
    25% физического урона становится уроном хаосом
    Отравляет врагов при нанесении удара
    350% увеличение урона от яда
    200% увеличение длительности яда
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeft
    AtlasExileBasiliskDodgeRight
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBack
    monster dodge direction [3]
    AtlasBasiliskDecapThrust
    Triggerable, Attack
    Base Damage: 2538–3807
    Шанс критического удара: 5%
    Урон от атаки: 40%
    Attack Time: 1.995 Second
    Отбрасывает врагов при нанесении удара
    Наносит на 60% меньше урона атаками
    25% физического урона становится уроном хаосом
    Накладывает увечье при нанесении удара
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDashSlash
    Triggerable, Attack
    Base Damage: 2538–3807
    Шанс критического удара: 5%
    Attack Time: 1.995 Second
    25% физического урона становится уроном хаосом
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeftAttack
    AtlasExileBasiliskDodgeRightAttack
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBackAttack
    monster dodge direction [2]
    AtlasBasiliskWyvernSpawner
    Triggerable
    AtlasBasiliskWyvernFlight
    Triggerable
    Снаряды пронзают все цели
    Наносит на 100% больше урона атаками
    25% физического урона становится уроном хаосом
    Отравляет врагов при нанесении удара
    100% увеличение урона от яда
    base is projectile [1]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 2538–3807
    Шанс критического удара: 5%
    Урон от атаки: 5%
    Attack Time: 1.995 Second
    Снаряды пронзают все цели
    Наносит на 95% меньше урона атаками
    25% физического урона становится уроном хаосом
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectileImpact
    Triggerable, Attack
    Base Damage: 2538–3807
    Шанс критического удара: 5%
    Attack Time: 1.995 Second
    25% физического урона становится уроном хаосом
    Накладывает кровотечение
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 2538–3807
    Шанс критического удара: 5%
    Урон от атаки: 5%
    Attack Time: 1.995 Second
    Снаряды пронзают все цели
    Наносит на 95% меньше урона атаками
    25% физического урона становится уроном хаосом
    base is projectile [1]
    monster projectile variation [98]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileLarge
    Перезарядка: 15 Second
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    AtlasBasiliskWyvernGroundCollide
    Triggerable, Attack
    Base Damage: 2538–3807
    Шанс критического удара: 5%
    Урон от атаки: 125%
    Attack Time: 1.995 Second
    Наносит на 25% больше урона атаками
    50% физического урона становится уроном хаосом
    is area damage [1]
    visual hit effect chaos is green [1]
    MeleePartialChaosWithKnockbackBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 2538–3807
    Шанс критического удара: 5%
    Урон от атаки: 30%
    Attack Time: 1.995 Second
    Герой наносит обычный удар.
    Отбрасывает врагов при нанесении удара
    Наносит на 70% меньше урона атаками
    25% физического урона становится уроном хаосом
    base knockback speed +% [100]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]

    iconbasicattack
    AtlasExileBasiliskShoulderMortar2
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Шанс критического удара: 5%
    Время применения: 1 Second
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 666.8 до 1000 физического урона
    50% физического урона становится уроном хаосом
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    SSMAtlasExileBasiliskViperRanged
    Spell, Multicastable, Triggerable
    Шанс критического удара: 0%
    Время применения: 1 Second
    alternate minion [579]
    monster no drops or experience [1]
    number of monsters to summon [3]
    summoned monsters are minions [1]
    13,009,096Здоровье
    22,656Броня
    6,667Уклонение
    11,328Энерг. щит
    1,269Damage
    1,894Spell Damage
    428Точность
    1.33665Attack Time
    136,147Опыт
    2,471,328Ailment Threshold
    7,814Chill
    7,814Shock
    44,210Brittle
    7,814Scorch
    21,590Sap
    MeleePartialChaosWithKnockback
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 2015–3022
    Шанс критического удара: 5%
    Урон от атаки: 75%
    Attack Time: 1.995 Second
    Герой наносит обычный удар.
    Отбрасывает врагов при нанесении удара
    Наносит на 25% меньше урона атаками
    25% физического урона становится уроном хаосом
    base knockback speed +% [100]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]

    iconbasicattack
    AtlasExileBasiliskShoulderMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Шанс критического удара: 5%
    Время применения: 1 Second
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 751.3 до 1127 физического урона
    50% физического урона становится уроном хаосом
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileBarrage
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    EmptyActionAttackBasiliskProjectileBarrageLarge
    Перезарядка: 11 Second
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    EmptyActionAttackBasiliskWyvern
    Перезарядка: 18 Second
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    EmptyActionAttackBasiliskDecapitate
    Перезарядка: 12 Second
    Скорость атаки на 25% меньше
    EmptyActionAttackBasiliskSpinAttack
    Перезарядка: 18 Second
    Скорость атаки на 25% меньше
    AtlasBasiliskComboThrust
    Triggerable, Attack
    Base Damage: 2015–3022
    Шанс критического удара: 5%
    Урон от атаки: 40%
    Attack Time: 1.995 Second
    Отбрасывает врагов при нанесении удара
    Наносит на 60% меньше урона атаками
    25% физического урона становится уроном хаосом
    100% увеличение дистанции отбрасывания
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskComboSlam
    Triggerable, Attack
    Base Damage: 2015–3022
    Шанс критического удара: 5%
    Урон от атаки: 210%
    Attack Time: 1.995 Second
    Наносит на 110% больше урона атаками
    25% физического урона становится уроном хаосом
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateRightToLeft
    Triggerable, Attack
    Base Damage: 2015–3022
    Шанс критического удара: 5%
    Урон от атаки: 75%
    Attack Time: 1.995 Second
    Наносит на 25% меньше урона атаками
    25% физического урона становится уроном хаосом
    Отравляет врагов при нанесении удара
    350% увеличение урона от яда
    200% увеличение длительности яда
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateLeftToRight
    Triggerable, Attack
    Base Damage: 2015–3022
    Шанс критического удара: 5%
    Урон от атаки: 75%
    Attack Time: 1.995 Second
    Наносит на 25% меньше урона атаками
    25% физического урона становится уроном хаосом
    Отравляет врагов при нанесении удара
    350% увеличение урона от яда
    200% увеличение длительности яда
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeft
    AtlasExileBasiliskDodgeRight
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBack
    monster dodge direction [3]
    AtlasBasiliskDecapThrust
    Triggerable, Attack
    Base Damage: 2015–3022
    Шанс критического удара: 5%
    Урон от атаки: 40%
    Attack Time: 1.995 Second
    Отбрасывает врагов при нанесении удара
    Наносит на 60% меньше урона атаками
    25% физического урона становится уроном хаосом
    Накладывает увечье при нанесении удара
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDashSlash
    Triggerable, Attack
    Base Damage: 2015–3022
    Шанс критического удара: 5%
    Attack Time: 1.995 Second
    25% физического урона становится уроном хаосом
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeftAttack
    AtlasExileBasiliskDodgeRightAttack
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBackAttack
    monster dodge direction [2]
    AtlasBasiliskWyvernSpawner
    Triggerable
    AtlasBasiliskWyvernFlight
    Triggerable
    Снаряды пронзают все цели
    Наносит на 100% больше урона атаками
    25% физического урона становится уроном хаосом
    Отравляет врагов при нанесении удара
    100% увеличение урона от яда
    base is projectile [1]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 2015–3022
    Шанс критического удара: 5%
    Урон от атаки: 5%
    Attack Time: 1.995 Second
    Снаряды пронзают все цели
    Наносит на 95% меньше урона атаками
    25% физического урона становится уроном хаосом
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectileImpact
    Triggerable, Attack
    Base Damage: 2015–3022
    Шанс критического удара: 5%
    Attack Time: 1.995 Second
    25% физического урона становится уроном хаосом
    Накладывает кровотечение
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 2015–3022
    Шанс критического удара: 5%
    Урон от атаки: 5%
    Attack Time: 1.995 Second
    Снаряды пронзают все цели
    Наносит на 95% меньше урона атаками
    25% физического урона становится уроном хаосом
    base is projectile [1]
    monster projectile variation [98]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileLarge
    Перезарядка: 15 Second
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    AtlasBasiliskWyvernGroundCollide
    Triggerable, Attack
    Base Damage: 2015–3022
    Шанс критического удара: 5%
    Урон от атаки: 125%
    Attack Time: 1.995 Second
    Наносит на 25% больше урона атаками
    50% физического урона становится уроном хаосом
    is area damage [1]
    visual hit effect chaos is green [1]
    MeleePartialChaosWithKnockbackBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 2015–3022
    Шанс критического удара: 5%
    Урон от атаки: 30%
    Attack Time: 1.995 Second
    Герой наносит обычный удар.
    Отбрасывает врагов при нанесении удара
    Наносит на 70% меньше урона атаками
    25% физического урона становится уроном хаосом
    base knockback speed +% [100]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]

    iconbasicattack
    AtlasExileBasiliskShoulderMortar2
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Шанс критического удара: 5%
    Время применения: 1 Second
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 541 до 811.4 физического урона
    50% физического урона становится уроном хаосом
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    SSMAtlasExileBasiliskViperRanged
    Spell, Multicastable, Triggerable
    Шанс критического удара: 0%
    Время применения: 1 Second
    alternate minion [579]
    monster no drops or experience [1]
    number of monsters to summon [3]
    summoned monsters are minions [1]
    5,135,508Здоровье
    16,696Броня
    5,633Уклонение
    8,348Энерг. щит
    946Damage
    1,413Spell Damage
    352Точность
    1.33665Attack Time
    125,268Опыт
    1,095,048Ailment Threshold
    3,463Chill
    3,463Shock
    19,589Brittle
    3,463Scorch
    9,566Sap
    MeleePartialChaosWithKnockback
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 1503–2255
    Шанс критического удара: 5%
    Урон от атаки: 75%
    Attack Time: 1.995 Second
    Герой наносит обычный удар.
    Отбрасывает врагов при нанесении удара
    Наносит на 25% меньше урона атаками
    25% физического урона становится уроном хаосом
    base knockback speed +% [100]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]

    iconbasicattack
    AtlasExileBasiliskShoulderMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Шанс критического удара: 5%
    Время применения: 1 Second
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 576.8 до 865.2 физического урона
    50% физического урона становится уроном хаосом
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileBarrage
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    EmptyActionAttackBasiliskProjectileBarrageLarge
    Перезарядка: 11 Second
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    EmptyActionAttackBasiliskWyvern
    Перезарядка: 18 Second
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    EmptyActionAttackBasiliskDecapitate
    Перезарядка: 12 Second
    Скорость атаки на 25% меньше
    EmptyActionAttackBasiliskSpinAttack
    Перезарядка: 18 Second
    Скорость атаки на 25% меньше
    AtlasBasiliskComboThrust
    Triggerable, Attack
    Base Damage: 1503–2255
    Шанс критического удара: 5%
    Урон от атаки: 40%
    Attack Time: 1.995 Second
    Отбрасывает врагов при нанесении удара
    Наносит на 60% меньше урона атаками
    25% физического урона становится уроном хаосом
    100% увеличение дистанции отбрасывания
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskComboSlam
    Triggerable, Attack
    Base Damage: 1503–2255
    Шанс критического удара: 5%
    Урон от атаки: 210%
    Attack Time: 1.995 Second
    Наносит на 110% больше урона атаками
    25% физического урона становится уроном хаосом
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateRightToLeft
    Triggerable, Attack
    Base Damage: 1503–2255
    Шанс критического удара: 5%
    Урон от атаки: 75%
    Attack Time: 1.995 Second
    Наносит на 25% меньше урона атаками
    25% физического урона становится уроном хаосом
    Отравляет врагов при нанесении удара
    350% увеличение урона от яда
    200% увеличение длительности яда
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateLeftToRight
    Triggerable, Attack
    Base Damage: 1503–2255
    Шанс критического удара: 5%
    Урон от атаки: 75%
    Attack Time: 1.995 Second
    Наносит на 25% меньше урона атаками
    25% физического урона становится уроном хаосом
    Отравляет врагов при нанесении удара
    350% увеличение урона от яда
    200% увеличение длительности яда
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeft
    AtlasExileBasiliskDodgeRight
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBack
    monster dodge direction [3]
    AtlasBasiliskDecapThrust
    Triggerable, Attack
    Base Damage: 1503–2255
    Шанс критического удара: 5%
    Урон от атаки: 40%
    Attack Time: 1.995 Second
    Отбрасывает врагов при нанесении удара
    Наносит на 60% меньше урона атаками
    25% физического урона становится уроном хаосом
    Накладывает увечье при нанесении удара
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDashSlash
    Triggerable, Attack
    Base Damage: 1503–2255
    Шанс критического удара: 5%
    Attack Time: 1.995 Second
    25% физического урона становится уроном хаосом
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeftAttack
    AtlasExileBasiliskDodgeRightAttack
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBackAttack
    monster dodge direction [2]
    AtlasBasiliskWyvernSpawner
    Triggerable
    AtlasBasiliskWyvernFlight
    Triggerable
    Снаряды пронзают все цели
    Наносит на 100% больше урона атаками
    25% физического урона становится уроном хаосом
    Отравляет врагов при нанесении удара
    100% увеличение урона от яда
    base is projectile [1]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1503–2255
    Шанс критического удара: 5%
    Урон от атаки: 5%
    Attack Time: 1.995 Second
    Снаряды пронзают все цели
    Наносит на 95% меньше урона атаками
    25% физического урона становится уроном хаосом
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectileImpact
    Triggerable, Attack
    Base Damage: 1503–2255
    Шанс критического удара: 5%
    Attack Time: 1.995 Second
    25% физического урона становится уроном хаосом
    Накладывает кровотечение
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1503–2255
    Шанс критического удара: 5%
    Урон от атаки: 5%
    Attack Time: 1.995 Second
    Снаряды пронзают все цели
    Наносит на 95% меньше урона атаками
    25% физического урона становится уроном хаосом
    base is projectile [1]
    monster projectile variation [98]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileLarge
    Перезарядка: 15 Second
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    AtlasBasiliskWyvernGroundCollide
    Triggerable, Attack
    Base Damage: 1503–2255
    Шанс критического удара: 5%
    Урон от атаки: 125%
    Attack Time: 1.995 Second
    Наносит на 25% больше урона атаками
    50% физического урона становится уроном хаосом
    is area damage [1]
    visual hit effect chaos is green [1]
    MeleePartialChaosWithKnockbackBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 1503–2255
    Шанс критического удара: 5%
    Урон от атаки: 30%
    Attack Time: 1.995 Second
    Герой наносит обычный удар.
    Отбрасывает врагов при нанесении удара
    Наносит на 70% меньше урона атаками
    25% физического урона становится уроном хаосом
    base knockback speed +% [100]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]

    iconbasicattack
    AtlasExileBasiliskShoulderMortar2
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Шанс критического удара: 5%
    Время применения: 1 Second
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 415.3 до 622.9 физического урона
    50% физического урона становится уроном хаосом
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    SSMAtlasExileBasiliskViperRanged
    Spell, Multicastable, Triggerable
    Шанс критического удара: 0%
    Время применения: 1 Second
    alternate minion [579]
    monster no drops or experience [1]
    number of monsters to summon [3]
    summoned monsters are minions [1]
    1,811,503Здоровье
    12,254Броня
    4,739Уклонение
    6,127Энерг. щит
    702Damage
    1,048Spell Damage
    290Точность
    1.33665Attack Time
    112,805Опыт
    442,453Ailment Threshold
    1,399Chill
    1,399Shock
    7,915Brittle
    1,399Scorch
    3,865Sap
    MeleePartialChaosWithKnockback
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 1115–1672
    Шанс критического удара: 5%
    Урон от атаки: 75%
    Attack Time: 1.995 Second
    Герой наносит обычный удар.
    Отбрасывает врагов при нанесении удара
    Наносит на 25% меньше урона атаками
    25% физического урона становится уроном хаосом
    base knockback speed +% [100]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]

    iconbasicattack
    AtlasExileBasiliskShoulderMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Шанс критического удара: 5%
    Время применения: 1 Second
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 441.2 до 661.8 физического урона
    50% физического урона становится уроном хаосом
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileBarrage
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    EmptyActionAttackBasiliskProjectileBarrageLarge
    Перезарядка: 11 Second
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    EmptyActionAttackBasiliskWyvern
    Перезарядка: 18 Second
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    EmptyActionAttackBasiliskDecapitate
    Перезарядка: 12 Second
    Скорость атаки на 25% меньше
    EmptyActionAttackBasiliskSpinAttack
    Перезарядка: 18 Second
    Скорость атаки на 25% меньше
    AtlasBasiliskComboThrust
    Triggerable, Attack
    Base Damage: 1115–1672
    Шанс критического удара: 5%
    Урон от атаки: 40%
    Attack Time: 1.995 Second
    Отбрасывает врагов при нанесении удара
    Наносит на 60% меньше урона атаками
    25% физического урона становится уроном хаосом
    100% увеличение дистанции отбрасывания
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskComboSlam
    Triggerable, Attack
    Base Damage: 1115–1672
    Шанс критического удара: 5%
    Урон от атаки: 210%
    Attack Time: 1.995 Second
    Наносит на 110% больше урона атаками
    25% физического урона становится уроном хаосом
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateRightToLeft
    Triggerable, Attack
    Base Damage: 1115–1672
    Шанс критического удара: 5%
    Урон от атаки: 75%
    Attack Time: 1.995 Second
    Наносит на 25% меньше урона атаками
    25% физического урона становится уроном хаосом
    Отравляет врагов при нанесении удара
    350% увеличение урона от яда
    200% увеличение длительности яда
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateLeftToRight
    Triggerable, Attack
    Base Damage: 1115–1672
    Шанс критического удара: 5%
    Урон от атаки: 75%
    Attack Time: 1.995 Second
    Наносит на 25% меньше урона атаками
    25% физического урона становится уроном хаосом
    Отравляет врагов при нанесении удара
    350% увеличение урона от яда
    200% увеличение длительности яда
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeft
    AtlasExileBasiliskDodgeRight
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBack
    monster dodge direction [3]
    AtlasBasiliskDecapThrust
    Triggerable, Attack
    Base Damage: 1115–1672
    Шанс критического удара: 5%
    Урон от атаки: 40%
    Attack Time: 1.995 Second
    Отбрасывает врагов при нанесении удара
    Наносит на 60% меньше урона атаками
    25% физического урона становится уроном хаосом
    Накладывает увечье при нанесении удара
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDashSlash
    Triggerable, Attack
    Base Damage: 1115–1672
    Шанс критического удара: 5%
    Attack Time: 1.995 Second
    25% физического урона становится уроном хаосом
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeftAttack
    AtlasExileBasiliskDodgeRightAttack
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBackAttack
    monster dodge direction [2]
    AtlasBasiliskWyvernSpawner
    Triggerable
    AtlasBasiliskWyvernFlight
    Triggerable
    Снаряды пронзают все цели
    Наносит на 100% больше урона атаками
    25% физического урона становится уроном хаосом
    Отравляет врагов при нанесении удара
    100% увеличение урона от яда
    base is projectile [1]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1115–1672
    Шанс критического удара: 5%
    Урон от атаки: 5%
    Attack Time: 1.995 Second
    Снаряды пронзают все цели
    Наносит на 95% меньше урона атаками
    25% физического урона становится уроном хаосом
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectileImpact
    Triggerable, Attack
    Base Damage: 1115–1672
    Шанс критического удара: 5%
    Attack Time: 1.995 Second
    25% физического урона становится уроном хаосом
    Накладывает кровотечение
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1115–1672
    Шанс критического удара: 5%
    Урон от атаки: 5%
    Attack Time: 1.995 Second
    Снаряды пронзают все цели
    Наносит на 95% меньше урона атаками
    25% физического урона становится уроном хаосом
    base is projectile [1]
    monster projectile variation [98]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileLarge
    Перезарядка: 15 Second
    Скорость атаки на 25% меньше
    +100 к дальности ударов ближнего боя
    AtlasBasiliskWyvernGroundCollide
    Triggerable, Attack
    Base Damage: 1115–1672
    Шанс критического удара: 5%
    Урон от атаки: 125%
    Attack Time: 1.995 Second
    Наносит на 25% больше урона атаками
    50% физического урона становится уроном хаосом
    is area damage [1]
    visual hit effect chaos is green [1]
    MeleePartialChaosWithKnockbackBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 1115–1672
    Шанс критического удара: 5%
    Урон от атаки: 30%
    Attack Time: 1.995 Second
    Герой наносит обычный удар.
    Отбрасывает врагов при нанесении удара
    Наносит на 70% меньше урона атаками
    25% физического урона становится уроном хаосом
    base knockback speed +% [100]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]

    iconbasicattack
    AtlasExileBasiliskShoulderMortar2
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Шанс критического удара: 5%
    Время применения: 1 Second
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 317.7 до 476.5 физического урона
    50% физического урона становится уроном хаосом
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    SSMAtlasExileBasiliskViperRanged
    Spell, Multicastable, Triggerable
    Шанс критического удара: 0%
    Время применения: 1 Second
    alternate minion [579]
    monster no drops or experience [1]
    number of monsters to summon [3]
    summoned monsters are minions [1]
    Melee MeleePartialChaosWithKnockback90OnlyLastTarget TargetIsPlayer TargetNear IgnoresTaunt
    Melee MeleePartialChaosWithKnockback30OnlyLastTarget TargetIsPlayer IgnoresTaunt
    Melee MeleePartialChaosWithKnockback3OnlyLastTarget TargetNear
    Melee MeleePartialChaosWithKnockback3OnlyLastTarget
    Melee MeleePartialChaosWithKnockback 3
    Melee MeleePartialChaosWithKnockbackBasilisk90OnlyLastTarget TargetNear NoRepeat
    Melee MeleePartialChaosWithKnockbackBasilisk30OnlyLastTarget NoRepeat
    Melee MeleePartialChaosWithKnockbackBasilisk90OnlyLastTarget TargetIsPlayer TargetNear NoRepeat IgnoresTaunt
    Melee MeleePartialChaosWithKnockbackBasilisk30OnlyLastTarget TargetIsPlayer NoRepeat IgnoresTaunt
    Melee MeleePartialChaosWithKnockbackBasilisk3NoRepeat
    EmptyActionAttack4 EmptyActionAttackBasiliskDecapitate400ForceTargetEnemy TargetIsPlayer OnLessThanPercentLife=95 IgnoresTaunt
    EmptyActionAttack5 EmptyActionAttackBasiliskSpinAttack400ForceTargetEnemy TargetIsPlayer OnLessThanPercentLife=75 IgnoresTaunt
    EmptyActionAttack4 EmptyActionAttackBasiliskDecapitate3ForceTargetEnemy OnLessThanPercentLife=95
    EmptyActionAttack5 EmptyActionAttackBasiliskSpinAttack3ForceTargetEnemy OnLessThanPercentLife=75
    ChangeToStance2Immediate-1FightIsInState=10
    stance stance2
    EmptyActionAttack EmptyActionAttackBasiliskProjectileBarrage100ForceTargetEnemy TargetIsPlayer IgnoresTaunt
    EmptyActionAttack2 EmptyActionAttackBasiliskProjectileBarrageLarge200ForceTargetEnemy TargetIsPlayer IgnoresTaunt
    EmptyActionAttack3 EmptyActionAttackBasiliskWyvern400ForceTargetEnemy OnLessThanPercentLife=75 TargetIsPlayer IgnoresTaunt
    EmptyActionAttack4 EmptyActionAttackBasiliskProjectileLarge400ForceTargetEnemy TargetIsPlayer IgnoresTaunt
    EmptyActionAttack EmptyActionAttackBasiliskProjectileBarrage3ForceTargetEnemy
    EmptyActionAttack2 EmptyActionAttackBasiliskProjectileBarrageLarge3ForceTargetEnemy
    EmptyActionAttack3 EmptyActionAttackBasiliskWyvern3ForceTargetEnemy OnLessThanPercentLife=75
    EmptyActionAttack4 EmptyActionAttackBasiliskProjectileLarge3ForceTargetEnemy
    conditions TargetIsEnemy TargetInRange=60 ForceTargetLocationNearObject=(variable::target,40,45)
    {
    conditions EnemyInRange=20
    {
    MonsterDodge AtlasExileBasiliskDodgeLeftAttack1000TargetWithinAngle=(45,135)
    MonsterDodge AtlasExileBasiliskDodgeBackAttack1000TargetWithinAngle=(135,225)
    MonsterDodge AtlasExileBasiliskDodgeRightAttack1000TargetWithinAngle=(225,315)
    MonsterDodge AtlasExileBasiliskDodgeForward3TargetWithinAngle=(-45,45)
    }
    conditions EnemyInRange=35
    {
    MonsterDodge AtlasExileBasiliskDodgeLeft300TargetWithinAngle=(45,135)
    MonsterDodge AtlasExileBasiliskDodgeBack300TargetWithinAngle=(135,225)
    MonsterDodge AtlasExileBasiliskDodgeRight300TargetWithinAngle=(225,315)
    }
    conditions InRangeOfVariety=(10,monster::Metadata/Monsters/AtlasExiles/AtlasExile3AcidPitDaemon)
    {
    MonsterDodge AtlasExileBasiliskDodgeLeft5000TargetWithinAngle=(45,135)
    MonsterDodge AtlasExileBasiliskDodgeBack5000TargetWithinAngle=(135,225)
    MonsterDodge AtlasExileBasiliskDodgeRight5000TargetWithinAngle=(225,315)
    MonsterDodge AtlasExileBasiliskDodgeForward5000TargetWithinAngle=(-45,45)
    }
    }
    ChangeToStance1Immediate-1FightIsInState=11

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	basic_action = "ChangeToStance2Immediate"
    	basic_action = "ChangeToStance1Immediate"
    	on_end_MonsterDodge = "FaceNearestPlayer();"
    	slow_animations_go_to_idle = false
    }
    
    StateMachine
    {
    	define_shared_state = "ragdoll = 1;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );"
    }
    
    StateMachine
    {
    	on_or_create_state_ragdoll_1 =
    	"
    		AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao, root_jntBnd, 0.67 );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/connectToBody.epk, Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao );
    	"
    
    	on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );"
    }
    
    Animated
    {
    	on_event_addfadeepk_for_death_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/deathfade.epk );
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/onAct_death.ao );
    	"
    }
    
    Render
    {
    	selection_height_override = 450.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile3ApparitionStandalone"] = {
        name = "Al-Hezmin, The Hunter",
        life = 13,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleePartialChaosWithKnockback",
            "MeleePartialChaosWithKnockbackBasilisk",
            "AtlasBasiliskWyvernFlight",
            "AtlasBasiliskDualProjectile",
            "AtlasBasiliskDualProjectile2",
            "SSMAtlasExileBasiliskViperRanged",
            "AtlasBasiliskComboThrust",
            "AtlasBasiliskDecapThrust",
            "AtlasBasiliskComboSlam",
            "AtlasBasiliskDecapitateRightToLeft",
            "AtlasBasiliskDecapitateLeftToRight",
            "AtlasBasiliskDashSlash",
            "AtlasBasiliskDualProjectileImpact",
            "AtlasBasiliskWyvernGroundCollide",
            "EmptyActionAttackBasiliskProjectileBarrage",
            "EmptyActionAttackBasiliskProjectileBarrageLarge",
            "EmptyActionAttackBasiliskProjectileLarge",
            "EmptyActionAttackBasiliskWyvern",
            "EmptyActionAttackBasiliskDecapitate",
            "EmptyActionAttackBasiliskSpinAttack",
            "AtlasBasiliskWyvernSpawner",
            "AtlasExileBasiliskShoulderMortar",
            "AtlasExileBasiliskShoulderMortar2",
            "AtlasExileBasiliskDodgeLeft",
            "AtlasExileBasiliskDodgeRight",
            "AtlasExileBasiliskDodgeBack",
            "AtlasExileBasiliskDodgeLeftAttack",
            "AtlasExileBasiliskDodgeRightAttack",
            "AtlasExileBasiliskDodgeBackAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleePartialChaosWithKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleePartialChaosWithKnockbackBasilisk"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernFlight"] = {
        name = "AtlasBasiliskWyvernFlight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDualProjectile"] = {
        name = "AtlasBasiliskDualProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDualProjectile2"] = {
        name = "AtlasBasiliskDualProjectile2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMAtlasExileBasiliskViperRanged"] = {
        name = "SSMAtlasExileBasiliskViperRanged",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskComboThrust"] = {
        name = "AtlasBasiliskComboThrust",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDecapThrust"] = {
        name = "AtlasBasiliskDecapThrust",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskComboSlam"] = {
        name = "AtlasBasiliskComboSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDecapitateRightToLeft"] = {
        name = "AtlasBasiliskDecapitateRightToLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDecapitateLeftToRight"] = {
        name = "AtlasBasiliskDecapitateLeftToRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDashSlash"] = {
        name = "AtlasBasiliskDashSlash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDualProjectileImpact"] = {
        name = "AtlasBasiliskDualProjectileImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernGroundCollide"] = {
        name = "AtlasBasiliskWyvernGroundCollide",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskProjectileBarrage"] = {
        name = "EmptyActionAttackBasiliskProjectileBarrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskProjectileBarrageLarge"] = {
        name = "EmptyActionAttackBasiliskProjectileBarrageLarge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskProjectileLarge"] = {
        name = "EmptyActionAttackBasiliskProjectileLarge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.83,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskWyvern"] = {
        name = "EmptyActionAttackBasiliskWyvern",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.33,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskDecapitate"] = {
        name = "EmptyActionAttackBasiliskDecapitate",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskSpinAttack"] = {
        name = "EmptyActionAttackBasiliskSpinAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernSpawner"] = {
        name = "AtlasBasiliskWyvernSpawner",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskShoulderMortar"] = {
        name = "AtlasExileBasiliskShoulderMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskShoulderMortar2"] = {
        name = "AtlasExileBasiliskShoulderMortar2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeLeft"] = {
        name = "AtlasExileBasiliskDodgeLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeRight"] = {
        name = "AtlasExileBasiliskDodgeRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeBack"] = {
        name = "AtlasExileBasiliskDodgeBack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeLeftAttack"] = {
        name = "AtlasExileBasiliskDodgeLeftAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeRightAttack"] = {
        name = "AtlasExileBasiliskDodgeRightAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeBackAttack"] = {
        name = "AtlasExileBasiliskDodgeBackAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    
    monster dropped item quantity +% [0]
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]

    monster dropped item quantity +% [0]
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]

    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster dropped item quantity +% Min: 0 Max: 0 Global
  • Invertmonster dropped item quantity +% [0]
    monster dropped item rarity +% [-15000]
    monster slain experience +% [-100]
    Скорость действий не может быть уменьшена ниже базового значения в 70%

    Скорость действий не может быть уменьшена ниже базового значения в 70%

    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    InvertСкорость действий не может быть уменьшена ниже базового значения в 130%
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]

    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]

    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Invertcannot be stunned for ms after stun finished [-4000]
    cannot be stunned while stunned [-1]
    dropped items have influence type [5]

    dropped items have influence type [5]

    IdMonsterDroppedItemsInfluenceHunter
    FamilyMonsterDroppedItemsInfluence
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 5 Max: 5 Global
  • Invertdropped items have influence type [-5]
    Не может быть отброшен

    Не может быть отброшен

    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Invert

    Аль-Хезмин, Охотник

    Аль-Хезмин, Охотник
    Id: MavenAtlasExile3
    Act: 11
    Битвы с боссом: Аль-Хезмин, Охотник
    Al-Hezmin, The Hunter
    УровеньИмяОпытDamageAttack TimeЗдоровьеБроняУклонениеЭнерг. щит
    0Аль-Хезмин, Охотник001.9950000

    Community Wiki

    Wiki Edit

    Al-Hezmin, the Hunter


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.