Item mods /10
NameLevelPre/SufDescriptionWeight
of the Elder68SuffixCulling Strike2h_sword_elder 1000
2h_axe_elder 1000
2h_mace_elder 1000
bow_elder 1000
staff_elder 1000
warstaff_elder 1000
default 0
of the Elder68Suffix(30–49)% increased Physical Damage
Hits with this Weapon have Culling Strike against Bleeding Enemies
damage physical attack
2h_axe_elder 1000
axe_elder 1000
default 0
of the Conquest73SuffixCulling Strikegloves_adjudicator 250
2h_sword_adjudicator 500
2h_axe_adjudicator 500
2h_mace_adjudicator 500
staff_adjudicator 500
warstaff_adjudicator 500
bow_adjudicator 500
default 0
1ScourgeUpsideCulling Strikeweapon 100
default 0
80WeaponTree25% less Accuracy Rating against Marked Enemy
Culling Strike against Marked Enemy
wand 50
one_hand_weapon 250
default 0
80WeaponTree15% less Accuracy Rating against Marked Enemy
Culling Strike against Marked Enemy
staff 50
two_hand_weapon 250
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Culling Strikeone_hand_weapon 100
shield 100
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Culling Striketwo_hand_weapon 100
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Culling Strikeone_hand_weapon 25
shield 25
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Culling Striketwo_hand_weapon 25
default 0
Monsters mods /3
NameLevelPre/SufDescriptionWeight
Berserk39Unique40% increased Damage
75% increased Attack Speed
40% increased Movement Speed
50% increased Character Size
30% reduced Damage taken
immune to culling strike [1]
no_common_monster_mods 0
default 1500
of Execution34UniqueCannot Recover Life or Energy Shield to above 50%
hit damage +% per 10% missing enemy life [15]
immune to culling strike [1]
no_common_monster_mods 0
caster 0
magic 0
default 800
1UniqueCulling Strike
Misc mods /3
NameLevelDomainPre/SufDescriptionWeight
1TinctureUniqueCulling Strike attack
Slayer's45CharmPrefixCulling Strikedex_animal_charm 250
str_animal_charm 250
default 0
Assassin's45CharmPrefixCritical Strikes have Culling Strikeint_animal_charm 250
dex_animal_charm 250
default 0
Item /2
The Enforcer
Stack Size: 1 / 4
Spiked Gloves of the Conquest (Culling Strike)
Item Level: 86
Warlord Item
Oakbranch Tincture
Culling Strike
Unmodifiable
Unique /15
+(20–30) to Intelligence
+(80–120) to Accuracy Rating
+(210–240)% to Global Critical Strike Multiplier
+(80–100) to Evasion Rating
(10–15)% increased Light Radius
-40% less Critical Strike Chance
Critical Strikes have Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
30% increased Global Critical Strike Chance
(60–70)% increased Spell Damage
(40–80)% faster start of Energy Shield Recharge
+(60–100) to maximum Mana
Your Spells have Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(100–140)% increased Physical Damage
Gain 20 Life per Enemy Killed
+(150–250) to Accuracy Rating
Culling Strike
Gain 1 Rage on Critical Hit with attacks, no more than once every 0.5 seconds
Gain 1% of Physical Damage as Extra Fire Damage per 1 Rage
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)
+1 to Level of Socketed Strength Gems
Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15–30) to Strength
(80–100)% increased Physical Damage
Adds 5 to 10 Physical Damage
Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(100–125)% increased Physical Damage
(30–40)% increased Rarity of Items found
Gain 10 Life per Enemy Killed
15% increased Movement Speed when on Full Life
Culling Strike
Hits can't be Evaded
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
30% increased Elemental Damage with Attack Skills
No Physical Damage
Adds (425–475) to (550–600) Fire Damage
(10–15)% increased Attack Speed
20% chance to Ignite
10% increased Physical Damage taken
10% increased Fire Damage taken
Culling Strike against Burning Enemies
Gain a Frenzy Charge if an Attack Ignites an Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(60–80)% increased Physical Damage
Adds (3–5) to (7–10) Physical Damage
2% of Physical Attack Damage Leeched as Life
Culling Strike
You gain Onslaught for 3 seconds on Culling Strike
100% chance to Avoid being Chilled during Onslaught
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(300–360)% increased Physical Damage
(7–12)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike
Insufficient Mana doesn't prevent your Melee Attacks
Nearby Allies have +50% to Critical Strike Multiplier
Nearby Allies have +10 Fortification
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification)
+1 to Level of Socketed Strength Gems
Trigger Level 5 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15–30) to Strength
(80–100)% increased Physical Damage
Adds (35–45) to (80–90) Physical Damage
Gain 70% of Physical Damage as Extra Fire Damage
Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
+(25–40) to maximum Life
+(60–80) to maximum Life
You have Culling Strike against Cursed Enemies
Gain (20–28) Life per Cursed Enemy Hit with Attacks
Gain (10–14) Mana per Cursed Enemy Hit with Attacks
Take (100–200) Physical Damage when you use a Movement Skill
You have no Armour or Maximum Energy Shield
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
+(20–30) to Dexterity
Grants Level 30 Precision Skill
+(40–80) to Dexterity
+(25–50)% to Global Critical Strike Multiplier
Bow Attacks have Culling Strike
Precision has 100% increased Mana Reservation Efficiency
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
+(20–30) to Dexterity
Grants Level 22 Hatred Skill
+(30–55) to Dexterity
+(18–35)% to Global Critical Strike Multiplier
Bow Attacks have Culling Strike
Hatred has 100% increased Mana Reservation Efficiency
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
30% increased Elemental Damage with Attack Skills
No Physical Damage
Adds (385–440) to (490–545) Cold Damage
(10–15)% increased Attack Speed
20% chance to Freeze
10% increased Physical Damage taken
10% increased Cold Damage taken
Culling Strike against Frozen Enemies
Gain an Endurance Charge if an Attack Freezes an Enemy
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
30% increased Global Critical Strike Chance
(200–250)% increased Physical Damage
(20–25)% increased Attack Speed if you haven't gained a Frenzy Charge Recently
(60–80)% increased Critical Strike Chance if you haven't gained a Power Charge Recently
+3 seconds to Duration of Frenzy and Power Charges on Culling Strike
Gain (120–150) Life on Culling Strike
Gain (10–20) Mana on Culling Strike
(Recently refers to the past 4 seconds)
Restores Ward on use
(-10–10)% reduced Charges per use
Debilitate nearby Enemies for 2 Seconds when Effect ends
Effect is removed when Ward Breaks
Culling Strike during Effect
(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Passive /1
Culling Strike against Marked Enemy
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Ascendancy Passive /1
Ascendancy: Assassin
Character: Shadow
15% more Damage with Hits and Ailments against Enemies that are on Low Life
+40% to Critical Strike Multiplier against Enemies that are on Full Life
100% more Critical Strike Chance against Enemies that are on Full Life
100% more Critical Strike Chance against Enemies that are on Low Life
Critical Strikes have Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(You are on Low Life if you have 50% of your Maximum Life or less)
Cluster Jewel Passive /2
Punishment can affect Hexproof Enemies
You have Culling Strike against Cursed Enemies
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
You have Culling Strike against Cursed Enemies
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Elevated modifier List /1
NameLvModsElevated Mods
of the Conquest73Culling Strike
Group: 129
Culling Strike
(15–25)% increased Area of Effect if you've dealt a Culling Strike Recently

Community Wiki

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Culling strike

Culling Strike is a property that causes hits to kill enemies left with 10% of maximum Life or less.

Mechanics

A hit with culling strike will kill an enemy if it is still alive with 10% of maximum Life or less after the hit. This occurs instantly; there is no delay between the enemy taking damage from the hit and being killed by culling strike.

Culling strike does not trigger when an enemy is reduced to zero life outright by the damage inflicted by a hit. This is relevant for effects that care about overkill damage, such as Herald of Ash.

Since culling strike is a property of hits, it is not applicable to damage over time.


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