Skill Gem /1
Name
...
Skill Gem Quality /1
ItemStats
Herald of AshBase burning damage is an additional (0–5)% of Overkill Damage
Item mods /2
NameLevelPre/SufDescriptionWeight
1WeaponTree10% of Hexblast and Doom Blast Overkill Damage is Leeched as Lifetwo_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
default 0
1WeaponTree20% of Hexblast and Doom Blast Overkill Damage is Leeched as Lifeone_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
default 0
Misc mods /5
NameLevelDomainPre/SufDescriptionWeight
of Cannibalism1TinctureSuffix(9–13)% of Overkill Damage is Leeched as Lifetincture 1000
default 0
of Sacrifice1TinctureSuffix(14–18)% of Overkill Damage is Leeched as Lifetincture 1000
default 0
of Gorging60TinctureSuffix(19–25)% of Overkill Damage is Leeched as Lifetincture 500
default 0
of the Slayer1CharmSuffix(4–7)% of Overkill Damage is Leeched as Lifedex_animal_charm 500
str_animal_charm 500
default 0
of the Slayer60CharmSuffix(8–12)% of Overkill Damage is Leeched as Lifedex_animal_charm 250
str_animal_charm 250
default 0
Ascendancy Passive /1
Ascendancy: Slayer
Character: Duelist
20% of Overkill Damage is Leeched as Life
20% increased Attack Speed while Leeching
Cannot be Stunned while Leeching
You are Unaffected by Bleeding while Leeching
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Overkill Damage is any Damage from a Hit in excess of the Enemy's remaining Life)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)

Community Wiki

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Overkill damage

The term overkill damage refers to the difference between damage dealt in one hit and target's life remaining before death. Overkill only occurs if two conditions are met: the hit kills an enemy and dealt more damage than the enemy's remaining life.

Mechanics

Damage

Overkill damage is calculated by subtracting the target's remaining health from the amount of damage done. For example, if a target has 20 life and a player deals a hit of 100 damage, the target dies and the overkill damage is 80. If overkill damage is not greater than 0, it is ignored.

The term does not apply to damage over time because a hit is required.

Interactions with culling strike

Overkill and culling can fundamentally never interact. If a hit doesn't kill a target itself but triggers culling strike or Bane of Legends that kills, damage from them doesn't count towards overkill damage and it stay negative, and, accordingly, overkill effects will not trigger.


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