Qualquer Habilidade /1
Nome |
---|
Arauto Flamejante |
Qualquer Habilidade Qualidade /1
Item | Stats |
---|---|
Arauto Flamejante | Dano ardente base é igual a (0–5)% adicional do Dano Excedente |
Item mods /2
Nome | Nível | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | WeaponTree | 10% do Dano Excedente do Feitiço Explosivo e Explosão Destruidora é Drenado como Vida | Arma de Duas Mãos 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 Varinhas 1000 Cajados 1000 Adagas 1000 Cetros 1000 Escudos 500 Normal 0 | |
1 | WeaponTree | 20% do Dano Excedente do Feitiço Explosivo e Explosão Destruidora é Drenado como Vida | Arma de Uma Mão 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 Varinhas 1000 Cajados 1000 Adagas 1000 Cetros 1000 Normal 0 |
Outros mods /2
Nome | Nível | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
do Executor | 1 | Charm | Sufixo | (4–7)% do Dano Excedente é Drenado como Vida | dex_animal_charm 500 str_animal_charm 500 Normal 0 |
do Executor | 60 | Charm | Sufixo | (8–12)% do Dano Excedente é Drenado como Vida | dex_animal_charm 250 str_animal_charm 250 Normal 0 |
Ascendancy Passive /1
Community Wiki
Overkill damage
The term overkill damage refers to the difference between damage dealt in one hit and target's life remaining before death. Overkill only occurs if two conditions are met: the hit kills an enemy and dealt more damage than the enemy's remaining life.
Mechanics
Damage
Overkill damage is calculated by subtracting the target's remaining health from the amount of damage done. For example, if a target has 20 life and a player deals a hit of 100 damage, the target dies and the overkill damage is 80. If overkill damage is not greater than 0, it is ignored.
The term does not apply to damage over time because a hit is required.
Interactions with culling strike
Overkill and culling can fundamentally never interact. If a hit doesn't kill a target itself but triggers culling strike or Bane of Legends that kills, damage from them doesn't count towards overkill damage and it stay negative, and, accordingly, overkill effects will not trigger.
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